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This Game (At Least Season 1) Feels Like Wasted Story Potential...

posted by DarkPixelBlade on - last edited - Viewed by 367 users

I feel the games story was a major let down, TT should have really let us tailor the story the way we want...

Such as:

Saving Hershel's son
Throwing Duck out
Telling the Farmers to fudge themselves (so you never have to visit the farm)
A more in-depth feeding system (like people dying/leaving because they were not fed)
Actually stopping Duck's mum from killing her selve
Going with lily (or whatever that bitches name is) in the van?! (whole new story branch!)
Etc etc

But one thing that pisses me off, is how cutting your arm off does nothing. I really wish if you cut your arm off you had enough time to walk Clemmy to Chris and Omid, that woulda been cool.

Do you guys feel the same?

19 Comments - Linear Discussion: Classic Style
  • @J_Scheff said: Ok... Really this again? I have seen too many people complaining about it not being tailored. tailored is different than altered. This game allows you to play the game the way you want to play it, you can tailor the experience of what your going through based on your personality and instinctual reactions.

    If you were able to not go to the st johns, you would miss out the entire episode that has some of the most dramatic moments of the whole game. (The last few scenes of that episode)

    This game is just like real life, just because we chose one path to take, doesnt mean it will work out the way we want it. Say I wanted to save Shawn, so i chose him. Shawn had three zombies after him to Ducks 1, who is more likely to survive? Just because you make a decision on the game doesnt mean it should always work out the way you plan or want it. I know I have made decisions before and they didnt work out at all. Same concept.

    If they let you just do whatever you wanted the game would suffer a lot, see this game is like the Mississippi river. There are lots of small departures of smaller rivers and streams that join the river and reach the ocean. They all experienced relatively the same thing, they just had different ways of getting to the end.

    Good imagery!

  • I love how people will not agree with the poster. He is 100% accurate and correct. I also have spread my thoughts as the same as yours months ago, and I got disagreed with also.
    IT WOULD make the game much MORE enjoyable. Not saying the game is not great already (9/10) but to become a 10/10 this needs to happen in season 2.
    I really hope it does, because I feel lied to by Telltale in how they promoted this game, your changes AT TIMES dont mean CRAP!!!

  • @ClemOwnedYou said: I love how people will not agree with the poster. He is 100% accurate and correct. I also have spread my thoughts as the same as yours months ago, and I got disagreed with also.
    IT WOULD make the game much MORE enjoyable. Not saying the game is not great already (9/10) but to become a 10/10 this needs to happen in season 2.
    I really hope it does, because I feel lied to by Telltale in how they promoted this game, your changes AT TIMES dont mean CRAP!!!

    On the contrary...regarding the arm, he is 100% false and incorrect. If cutting your arm off did nothing, then selecting "Fuck it. Cut it off" would have ended with Lee changing his mind and not getting it cut off in the first place. As stated earlier it also prevents you from passing out two additional times. Sure it's not much, but it is definitely not nothing.

  • @Mark$man said: Good imagery!

    Why thank you!

  • When it comes to story we can tailor ourself there is always gonna be limits. With the walking dead we get an overall story we can change in different ways, killing some people, being friends with others etc.

    That's the difference we can make, be happy with it or jump and play another title.

  • Ah, another unsatisfied customer. That means more bandwidth for downloading season 2 for me (and the others who aren't the most critical gamers ever) Hurrah!

  • @Mornai said: On the contrary...regarding the arm, he is 100% false and incorrect. If cutting your arm off did nothing, then selecting "Fuck it. Cut it off" would have ended with Lee changing his mind and not getting it cut off in the first place. As stated earlier it also prevents you from passing out two additional times. Sure it's not much, but it is definitely not nothing.

    Hopefully it may mean even more! Further seasons wise, anyway.

  • @JordyLicht said: Ah, another unsatisfied customer. That means more bandwidth for downloading season 2 for me (and the others who aren't the most critical gamers ever) Hurrah!

    A-Freaking-greed -.-

  • Almost all of these would have made the game worse. The game is supposed to be depressing the majority of the time.

  • I would agree with the original poster. I too felt that the story could have been more. For instance:

    Not saving Duck meant that Kenny and his family decide to move on to Florida and Hershel and his son join your group, thus changing the dynamics of the group and allows for different/alternative options as the game progresses.

    Or not choosing to go to the dairy farm means you have to deal with the bandits and in some roundabout way you learn of the true intentions of the dairy farmers.

    I felt the story was too linear. Around the 3rd episode, it stopped being character-driven for me. Every time I saw new characters, I just thought to myself, "fresh meat." I started to be bored with their backstory as I knew I my decisions will not really affect the outcome of the game. I also started randomly clicking on responses, I mean, the story goes one way no matter what you chose. I don't think it was intended to be this way.

    All characters should be able to live based on the decisions of the player. Those characters that live or die change the group dynamics as the game progresses. This leads the player to be emotionally attached to some members of the group. And when you're faced with deciding whether Carly or Kenny or Hershel (depending on your choices) lives or dies, it will be a hard choice to make.

    Keep the number of characters that join the group lower (that way things don't get ridiculously complicated as the game progresses from all possible group combinations), but make their deaths more meaningful.

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