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Can we have an Android port please?

posted by Tind on - last edited - Viewed by 5.8K users

Dear Teltale!
I have been thinking about buying Walking Dead, but I always hesitate, because I can't really see myself as playing with a "simple" (not literally what I mean!) game compared to Battlefield 3 or Mass Effect 3 on PC, but when I saw that there will be an iOS port with new touch interface, my heart started pounding!

Only problem is, that I own an Android device, a Sony Ericson Neo V phone with 1 core 1Ghz CPU and Adreno 205 GPU. Dead Trigger with Tegra 3 graphics (water effects+ragdoll effects+advanced lighting) runs fine on this device.

This is how it looks:

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(Please note that the minor graphical bugs you see are not present during gameplay, the program used to make the screenshot is responsible for those bugs)

I assume if Dead Trigger can run with advanced graphics like that on a 1 core ARMv7 CPU+Adreno 205 GPU, then Walking Dead could run with minor or no lag at all.

So could you please port it for Android too? Like I said, I hesitated about the purchase of the PC version, but I would pick up all episodes on Google Play, that is 100%.

Please don't let down your fans by making this an Apple exclusive title. That would not just hurt your fans, but also would not be good on financial side. Apple is great, iPhone/iPad are neat devices, however in almost all major countries (including the United States and most European countries) iOS sales are nowhere near Android sales.

Just in the US 51% of smartphone users are Android users and iOS is "only" 32%.

So please make the Walking Dead episodes for Android too :)

86 Comments - Linear Discussion: Classic Style
  • Ah, I am disappointed to see that no progress has been made regarding Android port...

    The main thing that concerns me is the true reason behind: Why no Android port?

    It is true that there are too many variations, but they can get over that with 1 simple thing: just port it to all the hot Android phones currently available.

    Phones like: Xiaomi MI-2, Google Nexus 4, LG Optimus G, Sony Xperia Z, HTC One + soon available phones like Samsung Galaxy I9505 S4 and LG Optimus G Pro.

    They all have:
    - Adreno 320 GPU -> only need to optimize graphics for 1 GPU
    - no need for lowering graphics quality, since Adreno 320 is as powerfull as the PowerVR SGX 543MP3, so they can go with the graphics they enabled for Iphone 5
    - 1 GB or more RAM -> don't need to worry about not enough memory
    - screen resolution of 720x1280 or 1080x1920 -> only need to optimize for 2 resolution


    This seems quite simple, so WHY?! Why don't they want my money?

    The phones mentioned above are owned by 1.000.000+ Android users and I bet there are many Walking Dead fans amongst them, so it would not be a bad financial decision...but still, WHY they did not think of this yet?!

    My bet is:
    - Telltale Games sold their soul to Apple
    OR
    - Telltale Games is run by monkeys who escaped from the zoo

  • @Tind said:

    They all have:
    - Adreno 320 GPU -> only need to optimize graphics for 1 GPU
    - no need for lowering graphics quality, since Adreno 320 is as powerfull as the PowerVR SGX 543MP3, so they can go with the graphics they enabled for Iphone 5
    - 1 GB or more RAM -> don't need to worry about not enough memory
    - screen resolution of 720x1280 or 1080x1920 -> only need to optimize for 2 resolution


    This seems quite simple, so WHY?! Why don't they want my money?

    The phones mentioned above are owned by 1.000.000+ Android users and I bet there are many Walking Dead fans amongst them, so it would not be a bad financial decision...but still, WHY they did not think of this yet?!

    Galaxy S4 and HTC One would number over 10 million users alone and that numbers going to grow massively over the next year, they're missing out.

  • They could work on making it compatible to certain phones. I have a Droid Incredible 2 and there are apps not compatible with my phones. Developers make certain restrictions on the app and google store enforces it. While there is hope to get the app to be played in all OS versions, it isn't. This is the same in the Apple.

    They should just port it to Samsung Galaxy 4.

  • Keep in mind, where the mainstream developers fail to deliver, a talented programmer may emulate and provide access across all platforms. At least history has proven this direction. I personally do not condone this path and would rather pay TTG, the games will go this path...I hope TTG has been paying attention.

  • This is most likely a decision based on their contract or agreement with Apple Inc. not allowing them to port their software. This is very common practice within the strict agreements that are written with Apple..

    We all know there is a much larger market share within Android and Apple is loosing ground (and will continue to do so) in the mobile gaming platform. Once more hardware mfg's make gaming specific android devices(nexus lines), they will realize the poor decision of entering this contract with Apple.

  • @toothiersnow said: i once asked this very same question on these forums and got the answer that porting to android isnt as easy as iOS as there are multiple android devices which operate on different versions of android, and each have different specs. so unlike with the standardised iPad/iPhone, porting to android would not be a straight forward task, and if they started porting to the higher end android tablets, those with lower end ones would get all pissy about it and demand it got ported to there specifications. And for a time/reward point of view, porting to a very small number of android tablets would probably not be as fiscally rewarding as iOS.

    TL DR: Quit ya bitchin'

    These problems aren't as big as one might think. A game is usually written in c for portability, and in that case the code will run more or less directly on any phone, tablet or pc (Apples as well). What they then need is all the surrounding things. I assume that they already have some code that checks the specs of the computer and sets the graphical effects to accomodate it, so that code needs to be rewritten for android - that takes care of different makers and hardware (more or less, but they can simply state in the manifest for the android-project that it needs at least some hardware-set, and people with older phones/tablets will not see the game in the play store). Then they need what is called a wrapper, which I take it they already made for IOS. The wrapper runs 'above' the C code and translates your input on the screen into a format the game understands. For Android you can download the SDK that reads Java, or the NDK that reads straight C. The problem must be either 1. time/effort not worth it compared to other projects or 2. They have a specific problem with the code that I don't know about :)

    TL;DR: Games are written in C which runs on pretyy much all machines. They just need to write the interface-adapters.

  • Its all great saying its more powerful than particular iPhones....... But if they are not optimised you never get the best from your device.... Thats the issue!

  • Saying the wide range of hardware is a problem makes no sense when the Play Store lets the developer mark which devices are and are not compatible.

    Even developing only for Tegra would be something. Many of the other graphics-intensive games on Android are Tegra-only, or require a similarly powerful processor.

  • There's this new Android Console now called Ouya. This could be a standartized platform. But I highly doubt Telltale Games is honest about this topic. Since I see no logic in this fragmentation claim. Know why? They released on PC and PC is the most fragmented system in our whole world! So if they release there with minimum specs and it works, there is zero reason it wouldn't on android. Other people like Rockstar Games did a port of GTA Vice City and it runs nicely. Shadowgun or Dead Trigger works nice too. Both graphical bombs.

    So their claim must be false and I wonder why they still don't tell the truth behind why they do not want to release it for android... If they had a special contract with apple they could tell us. But lies (false flag claims) can be defaced, just as I did logically now with my posting. Since it would make zero sense to not port to android and miss many millions of sales, there has to be a special contract with apple I think. No other logical way would point out why they do not take the another big market and earn the extra money.

    And it's a shame that we have to beg for it...

    I would use every market I could get, if this was my company and I think any profit oriented company would do the same.

    Valve ported steam to linux and for android devices now too. We can play some games on linux allready. Ignoring linux after it got so big just makes no sense! Go with time Telltale Games...

    OpenGL(ES) becomes the future and brings more freedom.

    It's nice to have a free open source linux alternative instead of microsoft's or apple's proprietary locked and limited (usability) systems. But still so many millions buy apple and jailbreak, because they want more control and rights, instead of picking an open and free system directly...

    If Telltale Games doesn't care about their customers demands, so be it. No buck from me then. Sad as it is, since their game was good.

    I will definitively buy an Ouya which is nice at saving power and quiet while being usable at beamer or TV and I will only buy games available for it (android). No single cent for software/games requiring proprietary operating systems from me.

    That's it. My two cents.

    Have a nice day :-)

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