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Telltale's King's Quest license pulled by Activision

posted by MtnPeak on - last edited - Viewed by 1.2K users

Paul Trowe of Replay says TTG no longer involved with KQ. Sorry for the long excerpt (hope that's ok), but thought everyone here should see this, especially the part at the end. Trowe certainly makes for a good interview subject, and he's definitely passionate about classic-style adventure games.

I would have actually been thrilled if Replay had acquired licenses from Activision. Replay's Leisure Suit Larry Reloaded is looking DAMN good, and at least you know the people over there are actually big fans of the classics!

Read whole thing here: http://www.digitaltrends.com/gaming/looking-at-leisure-suit-larry-reloaded-and-whats-ahead-for-replay-games-with-paul-trowe/


...Perk up, longtime Sierra fans. Company founders Ken and Roberta Williams have been doing some chatting with their former employee-turned-Larry crusader.

“I want to do a game with Roberta,” Trowe said matter-of-factly. “I emailed Ken and Roberta, [and] Roberta said that she will do another game depending on how the outcome of our first one goes. I will do my absolute fucking very best not only because I would anyway, but because I want Roberta to be proud of us and I want to work with her again.”

A new Roberta Williams game doesn’t automatically mean a new King’s Quest game, unfortunately. Trowe is unsure of Activision’s willingness to hand over the rights to the series. Reports from a couple of years back put those right in the hands of Telltale Games, the California-based studio behind 2012′s critically acclaimed The Walking Dead series. Now Telltale is preparing to turn its attention to a similar episodic treatment of Bill Willingham’s Fables. According to Trowe, Telltale is out of the King’s Quest picture.

“They had [the King's Quest rights], and we were going to license it from them to make the remakes. I wouldn’t do a King’s Quest without Roberta. [Telltale senior VP of publishing] Steve Allison told me that they have the rights but they don’t have the bandwidth.” Allison offered to look into sub-licensing King’s Quest out to Replay, but Trowe hit a dead end when he brought the conversation over to Activision. ”I talked to the guys at Activision and they were like, ‘No, we’re pulling it [from Telltale] because we’re going to do it ourselves.’”

This is the first public mention of Activision’s plans for King’s Quest since the Telltale connection was first revealed in early 2011. We’ve reached out to Activision for comment and will update accordingly when we hear back. Think about the possibilities though. More Leisure Suit Larry, post-release content updates, a planned F2P casino game, and the possibility of an entirely new game from Roberta Williams. It’s like 1987 all over again. Trowe is just as much excited gamer as he is industry professional, but wouldn’t you be too?

129 Comments - Linear Discussion: Classic Style
  • @Secret Fawful said: I'm happy they aren't doing KQ. I'm really pissed off they didn't just come out and say it wasn't happening when we all knew it wasn't happening.



    Legal issues are probably the main reason why it isn't as easy as that. Also, it's never good announcing that you're not going to make something so I don't know if it will happen. And if it does I doubt it would be much more than a short statement that pretty much has the quotes from the article, with some corporate talk added for flavour.

  • @Secret Fawful said: I'm happy they aren't doing KQ. I'm really pissed off they didn't just come out and say it wasn't happening when we all knew it wasn't happening.



    We (and I should be clear, I say this as part of the community, not the mod team) basically knew seven months ago, when we talked about it at PAX. This was back in September, and we'd already started hearing rumors that the license had expired in June. I'm honestly disappointed that the Telltale PR machine hasn't seemed to learn anything from the Walking Dead episode delay fiasco last year.

  • @GuruGuru214 said: We (and I should be clear, I say this as part of the community, not the mod team) basically knew seven months ago, when we talked about it at PAX. This was back in September, and we'd already started hearing rumors that the license had expired in June. I'm honestly disappointed that the Telltale PR machine hasn't seemed to learn anything from the Walking Dead episode delay fiasco last year.



    Sorry to hear that the PR machine is still broken. That has been the main failing of Telltale in recent years, in my opinion. I guess it's pointless hoping it'll get fixed at all now.

  • @GuruGuru214 said: We (and I should be clear, I say this as part of the community, not the mod team) basically knew seven months ago, when we talked about it at PAX. This was back in September, and we'd already started hearing rumors that the license had expired in June. I'm honestly disappointed that the Telltale PR machine hasn't seemed to learn anything from the Walking Dead episode delay fiasco last year.



    We didn't know, we just had some semi-strong hints/analogies that we could deduce from to know.

  • @Secret Fawful said: I'm happy they aren't doing KQ. I'm really pissed off they didn't just come out and say it wasn't happening when we all knew it wasn't happening.



    This. I'll be frank, I really didn't pay attention to if a King's Quest game by Telltale was still happening or not; I kind of just went on the assumption. So this is news to me. It's frustrating that they seem to be trying to ignore the fact that it's cancelled rather then coming out and say it for themselves, it's clear they've learned nothing from The Walking Dead when it comes to communicating with your fans...

  • @Secret Fawful said: We didn't know, we just had some semi-strong hints/analogies that we could deduce from to know.



    Which is why I said we basically knew. Sure, nothing had outright spelled it out, but the puzzle pieces were all there.

  • @puzzlebox said: I'm funding both of those (as well as the Jane Jensen project), and I'm really looking forward to what's coming up.



    With all the Kickstarted adventure games, and the combined efforts of Wadjet Eye and Daedalic, Telltale may have already done their part in rekindling the industry's love for traditional adventure games over the past few years, and are now moving on.

  • @RingmasterJ5 said: With all the Kickstarted adventure games, and the combined efforts of Wadjet Eye and Daedalic, Telltale may have already done their part in rekindling the industry's love for traditional adventure games over the past few years, and are now moving on.



    Oh, please. Telltale didn't jump start a damn thing. They just tried to suck some additional life out of superior, classic series. First, they try to act like the savior of adventure gaming, and now they tell us to move on and to leave those kinds of games in the past. The whole "we have done our part and it is time to move on an evolve, you don't need us anymore" self-serving baloney from TTG is one reason I am glad that Activision yanked back its licenses from Telltale.

  • @MtnPeak said: Oh, please. Telltale didn't jump start a damn thing. They just tried to suck some additional life out of superior, classic series. First, they try to act like the savior of adventure gaming, and now they tell us to move on and to leave those kinds of games in the past. The whole "we have done our part and it is time to move on an evolve, you don't need us anymore" self-serving baloney from TTG is one reason I am glad that Activision yanked back its licenses from Telltale.



    Not saying I agree with their current attitude(I didn't know they were actually saying that themselves until now), but would the adventure game scene of today be anywhere near where it is now without TTG appearing on the scene a few years ago? Sure, it'd be there in some form, but there wouldn't be nearly as much of a contemporary interest.

  • I don't think that's what they meant at all. Games are changing, and the industry needs to change. Especially a small company like telltale. If they have to make cuts to survive than that's what they need to do.

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