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Let's Play 'Flight of the Amazon Queen'

posted by St_Eddie on - last edited - Viewed by 9.3K users

Let's Play 'Flight of the Amazon Queen'

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I first purchased this game as a 13 year old kid, back in 1995. Although I have completed it a couple of times, it's been many years since I last did so. Therefore, replaying this game is sure to feel rather fresh.

The only other thing I want to say before we begin is that I genuinely enjoy playing this game and have very fond memories of it. I only say this because the tone of this let's play will be fairly humorous and at times, playfully mocking but I wouldn't want anyone to think that I was slagging off the game.

Without further adieu, let's get started...

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The game certainly doesn't try to break convention as we start on a cut-scene; where we find our smart mouthed hero, Joe King (it's best to get used to the cringe inducing puns in this game), pilot for hire, tied up in a warehouse with his date.

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The reason they are tied up is because the lady is the girlfriend of a walking cliché of a mob boss. He found out about his girl's infidelity and was none too pleased to say the least. Also, it's interesting to see that Prince has an uncredited cameo as the gangster on the right!

princek.jpg"You Dirty Rat!"

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The gangster has avoided common sense by failing to shoot them (well actually common sense would be filing for divorce but gangsters are prone to becoming a bit grumpy) and has instead rigged up a bomb to explode. It looks like curtains for our dating couple and the tension is palpable. Of course this is still the opening cinematic, so we know that Joe will be okay.

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Our saving grace comes in the form a very ungraceful entrance. Standing in a bathtub (for some inexplicable reason) is our good pal, Sparky; who enters by crashing through the roof.

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The warehouse explodes moments after we make our escape, with the mob boss still inside. You'd think that he would have vacated the premises considering he set the bomb to go off but I've come to the conclusion that he probably suffers from short term memory loss.

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Rather than taking a much deserved day off work, Joe is more concerned with collecting his latest paying passenger; the famous movie star, Faye Russel. You certainly couldn't say that he's not dedicated to his job.

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However, once we arrive at the venue where Faye is staying we find Anderson standing in her dressing room. Everyone has an arch-nemesis; David has Goliath, Holmes has Moriarty, Wile E. Coyote has Road Runner and Joe has Anderson (a rival pilot for hire).

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Anderson explains that he intends to steal Faye away from us, as his own passenger. He then locks the door (which is made of solid steal... um, why?!), thus trapping us in the room.

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And so the true adventure begins. Currently Joe is carrying his diary (used to save and load games) and a baseball bat. I'm not sure as to why Joe carries a bat with him. Maybe he's prone to a spot of impromptu baseball!

spinaltap.png"Nah, I carry this partly out of... I don't know. What's the word?"
"Affectation?"
"Right."

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I decide that the bat may be put to good use by smashing the window to the right but Joe informs me that it's made of bullet-proof glass! This is getting ridiculous, why in tarnation does Faye Russel need a solid steal door and a bullet-proof glass window?! Is she a high priority target for the assassins of the world? I can only assume that she's received death threats from an obsessed fan (the same kind that I regularly send to Charlize Theron).

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Seeming as I can't break the window, perhaps I can shout to my pal Sparky for help, who's stood outside reading his favourite comic, 'Commander Rocket'. My attempts to gain his attention are fruitless however because the glass is not only bullet-proof but also sound-proof (but of course).

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All is not lost however as upon picking up some sheets strewn across the floor, I discover a laundry shoot. Now call me over-zealous when it comes to health and safety if you like, but isn't a GIANT FUCKING HOLE IN THE GROUND just a tad dangerous?! Never-mind, at least it's an escape route.

I knot the two sheets together, tie them to the nearby radiator and descend the chute.

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Wwwweeeeeeeeeeeeeeeeeeeeee....

... hold on! If I'm simply sliding down the chute, then why in blazes did I need to tie together those sheets?! Ho hum, a slide's always fun so I'm not going to complain.

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Being the sex crazed (and starved) maniac that I am, the first thing that I'm interested in investigating are these novelty boobies (heh heh... boobies)! I pick up a pair (they might come in handy on a cold, lonely winters night) and admire the unbeatable craftsmanship...

blackadderbreasts.png"Unbeatable? Au contraire."

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Anywayyyyyy... I take the stairs up to the lobby but unfortunately my escape route is being guarded by a couple more gangsters. I immediately spy a rather handy key on the bell boy's desk and attempt to pick it up. Naturally, the staff is not going to let that happen so I talk to him and exhaust all of the dialogue options but to no avail.

I also try to press the bell on the desk but it cannot be achieved, which is a shame because I love to ring the desk bell multiple times in adventure games when the assistant is already standing there. It usually winds them up to no end! You've missed a trick here, developers.

It's worth pointing out that the bell boy's voice sounds like a cross between these two...

kermitthefrog.gifKermit the Frog (anthropomorphised frog thing)

beeknariz.pngBeek Nariz (the elephant man's uglier brother)

... You'd think that the manager of the venue would want to have someone with a slightly less ludicrous voice manning the front desk but clearly the manager is an equal opportunities employer, so I'm not going to berate him for being a nice chap.

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Feeling as though I'm now out of options, I attempt to sneak past the gangsters but they spot me. The short one sounds just like Marlon Brando and the tall one looks like David Prowse in 'The Hitchhiker's Guide to the Galaxy' (as evidenced at 2:15 in this clip). Therefore, I shall henceforth refer to them as Brando & Prowse.

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Brando & Prowse lock me back in Faye's room and... remove my clothes. They claim that this might discourage me from attempting to escape again but quite frankly, I have my suspicions that they're just a couple of horny perverts!

I then spend the next 10 minutes wondering back and forth between the different areas, absolutely clueless as to what I need to do next. Out of desperation, I try interacting with every object in every logical way possible... still no luck.

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Then I try talking to the bell boy again, only to find a new dialogue option. It turns out that you have to look at the key before this option will appear! Grr... bloody adventure games!

Anyway, now that I have the key to the dressing room; I head on down there...

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... to be confronted by Joe's ex-girlfriend, Lola. She's awful mad at Joe for dumping her and the two have a humorous back and forth.

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Lola hops in to the shower and conveniently has her private areas covered by patches of steam on the glass (how very 'Austin Powers'). Lola agrees to help us escape if we retrieve a towel for her (I guess she's rather easily pleased). Luckily, I have one to hand and Lola soon explains her plan to us.

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The plan is to dress me Joe up in ladies clothing, so that I can pass the gangsters upstairs unnoticed. Joe attaches the boobies (heh heh... boobies), puts on a wig found in Faye's room and slips on the dress.

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A 'Maniac Mansion' style cut-scene is triggered...

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... in which we are introduced to a quite clearly insane Doctor named Ironstein (I did warn you about the awful puns). However, for the purposes of this let's play, I shall call him Dr. Fruitloop.

Speaking to his lackey, Dr. Fruitloop explains his retarded genius master plan to turn Amazonian women into dinosaur people. I'm sure it's a dream we've all had at some point or another, right alongside world peace and sleeping with Charlize Theron.

In order to show the process of the transformation to the player his lackey, Dr. Fruitloop fires up the machine...

52353240.jpgreddwarfdna.jpg"Transmogrification process initiated."
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I couldn't help but notice that the sound that the machine makes is the same iconic sound effect made by the opening of doors in 'Doom'. Tsk tsk, developers!

Dr. Fruitloop then explains that he will now activate the 'Aggression Enhancer'...
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... but he's clearly not left the beta stage of development yet!

Sadly for Dr. Fruitloop (but thankfully for the women of the Amazon) he's run out of test subjects. Unfortunately that's not going to stop an ambitious young ancient go-getter like Dr. Fruitloop though...

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Seriously, this guy's so corny that I'm surprised the developers didn't have him cackle in an evil manner...

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... oh, they did.

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The cut-scene has finished and we return to Joe Joanne, as we prepare to exit the hotel. We succeed and Sparky drives us away but the goons do a double-take and realise that was no lady!

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Marlon & Prowse give chase and open fire at Joe. Because this is an adventure game, they're shots are less on target than a blind Stormtrooper's.

stormtroopero.jpg"Hey! I'd totally blow your head off for that remark... if I wasn't such a rubbish shot!"

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Luckily there's a canister of oil on the back of the truck, so I chuck it at the car and it's "adios amigos". That just leaves one thing; for Joe to make a Schwarzenegger-esque quip...

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Pure poetry!

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We catch up with Anderson (the cad!) just as he's about to fly away with Faye using our plane (the extra-double-bastard cad).

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Joe uses his subtle negotiation skills to... punch Anderson out cold. Sparky then appears to join us on our flight.

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Nuts! Our plane has been hit by lightning and it looks like we're going down...

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Hmm, I sense the beginning of a familiar relationship ...

templeofdoom.jpgWell, that's it for Part 1.

165 Comments - Linear Discussion: Classic Style
  • Yeah, they probably didn't even notice the princess escaped yet, but when they saw that room and the missing Cheeze Bitz.....

  • @puzzlebox said: Perfect timing for my Friday afternoon! I lol'ed pretty hard at the "Don't touch anything / 1 minute later" part (yeah, I'm a total juvenile). Again, thanks for continuing with these - I really enjoy them!

    I laughed pretty hard at that as well.

    Davies, I'm electing not to believe your claims that this episode was not going to be as funny as the others. Or believe it only if you were referring to the fact that somehow it got funnier. Well done, good sir.

  • Hey all, I've just finished updating Part 6 (I've been working on it for the last 20 minutes). I initially posted it in a rough, work-in-progress' state. Some of you may want to reread it, I've made quite a few changes and I think that it's much better now. Sorry for the inconvenience, folks.

    @Jennifer said: It's actually a good lesson of what not to do. I remember when I was a child, I always thought that it was a waste of space to not be able to interact with those kinds of objects. Now, I know better in that it's purely aesthetic and having them be interact-able (other than "look" of course), ruins the perspective of the whole thing.

    You're right, it really is a good lesson of what not to do. It's a case of mis-communication between artists and programmers.

    @Jennifer said: Perfect timing for my Friday afternoon! I lol'ed pretty hard at the "Don't touch anything / 1 minute later" part (yeah, I'm a total juvenile). Again, thanks for continuing with these - I really enjoy them!

    Aw, thanks. That joke was very much a last minute idea I had when trying to flesh out this part with some actual gags! My first "draft" of Part 6 that I wrote a few days ago was god-awful! I'm so pleased and relieved that you liked it.

    @Jennifer said: Yeah, they probably didn't even notice the princess escaped yet, but when they saw that room and the missing Cheeze Bitz.....

    Gotta love 'em Cheeze Bitz!

    @Jennifer said: I laughed pretty hard at that as well.

    Thank you so much. :)

    @Jennifer said: Davies, I'm electing not to believe your claims that this episode was not going to be as funny as the others. Or believe it only if you were referring to the fact that somehow it got funnier. Well done, good sir.

    Aw, shucks. Thank you kindly. However, if you put gags to one side and look at this section of the let's play in terms of it's actual gameplay; there really aren't a great deal of opportunities to make jokes. Heck, even the 'Dr. Ironstein' cutscene was virtually dry of material to poke fun at! Usually those parts are a hoot to write for.

    It was hard work getting this part done but hopefully the next section of the game offers up a few more opportunities in the piss taking department.

  • That was amazing. Very much made my morning.

    Here's hoping there's not as long a wait for the next part!

  • Important News Regarding This Let's Play

    On the subject of the continuation of this let's play; I'm worried about the future of this forum (will this let's play be deleted once the switchover to the new layout occurs? Will this style of let's play even function correctly under the new layout?). It is with this in mind that I can announce my plans to start up my own website, which will be devoted to my own unique brand of let's plays.

    The 'Flight of the Amazon Queen' let's play will be transferred over to my site and concluded. I will then continue to do let's plays of multiple games (certainly adventure games but possibly also different genres). It's going to take quite some time (read: months) for me to get things sorted (buying web space, an address and setting up the layout etc.) but over the last few days I've been backing up the previous parts of this current let's play, for transfer to my eventual site.

    I truly hope that you will all visit my site once I get get things up and running. Without all of your support, I would have no interest in doing these let's plays but you all make it more than worthwhile.

    Thanks, folks.

    @Darth Marsden said: That was amazing. Very much made my morning.

    Thankski verski muchski budski.

    As long as yourself and others are enjoying this let's play and leaving positive feedback, I'll keep making new installments.

    @Darth Marsden said: Here's hoping there's not as long a wait for the next part!

    I'm afraid there will be. I'm returning back home to my flat tomorrow and will have to bid you all farewell for a few more months. Rest assured though, that there will be a Part 7. I've committed myself to finishing this game, come hell or high water!

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    Jennifer Moderator

    @St_Eddie said: On the subject of the continuation of this let's play; I'm worried about the future of this forum (will this let's play be deleted once the switchover to the new layout occurs? Will this style of let's play even function correctly under the new layout?).


    The posts from these forums will be transferred over (the beta forum that was open to everyone that didn't transfer any new posts was just a test to see how the forum would handle new accounts).

    Posts with lots of images do work, it just required a different markup language than BBCode. The Telltale web staff is still working on the forum software, so hopefully they'll take the suggestions from the beta forum into suggestion and use BBCode instead. It would make the transition a lot smoother (that and getting rid of threaded posts, obviously [I don't think anyone who posted their thoughts about the beta forum liked those]).

    @St_Eddie said: I truly hope that you will all visit my site once I get get things up and running. Without all of your support, I would have no interest in doing these let's plays but you all make it more than worthwhile.


    If you build it, they will come. :p (I will at least :))

  • Count me in.

    Well, since you're putting the next section on pause, I guess I'll have to fill the void... again. Slacker. :p

  • I will come to visit your site. I'm very curious as to whether Joe will make inappropriate advances on a lady dino before the end of the game.

  • @Jennifer said: If you build it, they will come. :p (I will at least :))

    @Jennifer said: Count me in.

    @Jennifer said: I will come to visit your site.

    Thank you, all. That's fantastic to hear. :)

    Any suggestions (even though it's early days) for the next adventure game that I should do a let's play of? I'd rather keep it to a ScummVM compatible game for the time being (as I'm used to the process of taking screengrabs via that particular emulator) and it has to be something that lends itself to being able to poke fun at (something that's already highly comedic in nature is entirely unsuitable for this treatment; so that's 'Sam & Max', 'Day of the Tentacle', 'Monkey Island' and it's ilk out of the window).

    Perhaps 'Loom' or a 'King's Quest' game?

    Oh and by the way; I'll be running a 'CREDITS' section once I complete this let's play and I'll be giving special thanks to those who've been following this thread (plus, a little extra 'special, special thanks' to one particular person...)!

  • The problem with games running using ScummVM is that most of them are either pretty good or are fairly well known. Not saying that's a bad thing, just that it's stuff that's been covered before, unlike FotAQ, which is fairly new to most of us, which is part of why we're enjoying it so much (the other main reason being your brilliant commentary).

    I don't know if Police Quest uses ScummVM, but the level of OCD you need to be able to get ANYWHERE in it would make it ripe for a Let's Play. At one point you can die if you don't check all four tires of a car before driving it.

    Outside of ScummVM, there's some pretty awful free Adventure Game Studio-made games you could try, if you want to be really out there.

    Otherwise, I've heard bad things about Jazz & Faust, and I distinctly remember a game from my childhood called Chewy: Esc from F5 that wasn't particularly good. If you don't want to tackle it, then I will (at some point).

    Other games I know nothing about but don't appear to be very good: Liath, Escape from Delirium, Tlon, Return to Rama, Urban Runner, Dare to Dream, A Fork in the Tale (with Rob Schneider!), Fenimore Filmore's Revenge, and Simon the Sorcerer 3D.

    Wait a minute...

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