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Telltale Games ending Tales of Monkey Island with a cliffhanger was a terrible move

posted by presidentmax on - last edited - Viewed by 4.1K users

Now we have TWO cliffhangers in the Monkey Island series to drive us mad.

1. Ron Gilbert's - Monkey Island 2 cliffhanger

2. Telltale's - Tales of Monkey Island cliffhanger

Why did they do that if they weren't certain that they'd have the license for a sequel? Stupid move.

Since Lucasarts has closed down Tales of Monkey Island might be the final game... and it ends with a cliffhanger...

As much as I want to thank Telltale Games for making a new monkey Island game, I also want to kick them in the balls for the cliffhanger.

31 Comments - Linear Discussion: Classic Style
  • There isn't an ending that would satisfy everyone anyway, so why bother trying?

    Tales' ending made as much sense as MI2 which is regarded as a classic.

    @presidentmax said: Glad I'm not alone with my thoughts on the way the series ended. I doubt Telltale will ever make another classic old school adventure again.

    They never made old school adventures, they've always embraced the currently technology. They took some style and theme choices from older series and used them to influence their development but it cannot be said that they are of the same kind. Not that it means Telltale's games are inferior, just different.

  • You know when you think about it, Its sorta ironic. The likely reason we didn't get season 2 was that TTG could not get the licence or a sequel but now that Lucasarts closed and there is a small chance of games like Monkey Island getting licensed but TTG are not interested in it it seems. Now I could be wrong but I'm just saying it seems they are focusing on TWD and Fables. Don't get me wrong it could happen. I hope it happens and we get a Monkey Island sequel (Along with TF2 unlocks :D )

  • @corruptbiggins said: There isn't an ending that would satisfy everyone anyway, so why bother trying?

    That's not a matter of opinions. There are endings that objectively give a sense to the game, like happens in Mi1, Mi3 and Mi4. And games which plot totally don't make sense because they don't have a real ending, like Tales of Monkey Island. That's the point.

    Tales' ending made as much sense as MI2 which is regarded as a classic.

    That's exactly the same mistake: leaving the ending open without being sure to make a sequel. Repeating a mistake doesn't make it a smaller mistake.
    Actually, Ron couldn't make his own Mi3, while Telltale doesn't want to make a sequel to Tales, so the Telltale is even much more guilty.
    However, today we could also forgive the Mi2 mistake because the plotholes and the open endings are (almost) all fixed by now. But we should not forget that, at the time, it needed many years and an hard work to fix it. Furthermore, it made the plot of the whole MI series much more twisted and inconsistent (as we can see from the whole LeChuck resurrection story).
    So, the real question is: did we really need this mess to happen AGAIN? Do we really need it to happen TODAY? Because we're no more in the golden age of the adventure game, and we're not even sure if other developers are interested in hard-working for fixing other people's mistakes and open endings!

    And do we really need a Devil's Advocate, or should we just, as Monkey Island fans, STATE an objective mistake by the Telltale?

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    Jennifer Moderator

    @Bloody Eugene said: Who's Galeb?

    It's stated in the game. He's the pirate afterlife's keeper of the crossroads (the gate between the mortal world and the afterlife). He's essentially the pirate version of Papa Legba (further adding to the connection, Galeb is an anagram of Legba).

    @Bloody Eugene said: Why Morgan's body disappeared?

    That was foreshadowing the after credits ending. The Voodoo Lady took it so she could contact Morgan's spirit. We know she has the power to summon the dead, due to her mixing a potion for Guybrush that let him momentarily raise Rapp Scalion from his coffin in Monkey Island 2. We also know that she can't do those kind of voodoo spells without the body (or remnants of the body), so she had to take Morgan's corpse to do it.

    @Bloody Eugene said: How did she knows that Guybrush will need the ring?

    This one doesn't really need any further explanation. She knows that a bond of love is a powerful protection against voodoo (we know she knows about voodoo because she made her own voodoo root beer in Monkey Island 1).

    She didn't know Guybrush was going to die, but she knew he'd need all the help he could get.

  • @corruptbiggins said: There isn't an ending that would satisfy everyone anyway, so why bother trying?

    Tales' ending made as much sense as MI2 which is regarded as a classic.

    They never made old school adventures, they've always embraced the currently technology. They took some style and theme choices from older series and used them to influence their development but it cannot be said that they are of the same kind. Not that it means Telltale's games are inferior, just different.

    I think you know what I meant though. I don't mean a full on, hardcore, classic, 2D point and click game, with an extra helping of unforgivable puzzles. But games that... hmm how would I define it? Although they are different they are games that were targeted at fans of old school point and click games. I personally see their Sam and Max and Tales of Monkey Island as legit sequels to old school point and click games. Modernized or not. I also see Back to the Future Game (although much easier) comparable to IP old school point and click games like Fate of Atlantis and Blade Runner game.

  • It's stated in the game. He's the pirate afterlife's keeper of the crossroads (the gate between the mortal world and the afterlife). He's essentially the pirate version of Papa Legba (further adding to the connection, Galeb is an anagram of Legba).

    This has been stated in interviews and/or in forums and was never stated in-game.

    That was foreshadowing the after credits ending. The Voodoo Lady took it so she could contact Morgan's spirit. We know she has the power to summon the dead, due to her mixing a potion for Guybrush that let him momentarily raise Rapp Scalion from his coffin in Monkey Island 2. We also know that she can't do those kind of voodoo spells without the body (or remnants of the body), so she had to take Morgan's corpse to do it.

    Like before: a conjecture, also if it's a good and consistent conjecture, is not an in-game explanation. And so, has totally no value in the context of the whole plot.

    Oh, I agree with the explanation about the ring. However, I'm afraid that answering to one question still doesn't make the whole game less foggy, incomprehensible or "open"

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    Jennifer Moderator

    @Voodoomaster said: This has been stated in interviews and/or in forums and was never stated in-game.


    It actually was stated in-game. At one point Galeb says he's Nor Treblig, the keeper of the crossroads. Galeb lies a lot, but he also tells the truth sometimes, since we learned about the shred of life and other things from him. We can tell that, since he's standing guard at the crossroads the whole time we see him, in this instance he's telling the truth (and it is backed up by real life voodoo legend, and like you said, it's also backed up by forum posts and interviews).

  • Well, Galeb also says he's the Ghost Pirate LeChuck, so i quote myself:

    A conjecture, also if it's a good and consistent conjecture, is not an in-game explanation. And so, has totally no value in the context of the whole plot.

    In other words, your posts surely make sense, and you could be right, but the only fact that we're discussing about it, means that there was a poor or a messy writing in the game. Or, as Eugene said, everything was kept foggy because a sequel was needed.

    Ok, sure, you could reply that not everything has to be explained in a story, and that's true, but we're not talking about a game that has one or two foggy points to have a more dramatic and mysterious plot... we're talking about a game which story is totally based on a lot of mysteries that were never revealed, like the "secret master plan" from the Voodoo Lady that should give a sense to the whole plot. And this further makes me think that there is no escape from the "very poor writing or sequel needed" subject.

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    Jennifer Moderator

    @Voodoomaster said: Well, Galeb also says he's the Ghost Pirate LeChuck, so i quote myself:

    In other words, your posts surely make sense, and you could be right, but the only fact that we're discussing about it, means that there was a poor or a messy writing in the game. Or, as Eugene said, everything was kept foggy because a sequel was needed.


    The difference is you can't work out that he's LeChuck in the game (but you can work out that he's the keeper of the crossroads by watching how Galeb spends his time), and of course Galeb being LeChuck isn't backed up by real life legend, whereas legend does back up Galeb being the keeper of the crossroads.

    In Galeb's case, he wasn't mysterious because of poor or messy writing, but because he was meant to be that way, since he's based on actual legend. He's actually the combination of two legends: Papa Legba and Eleggua, who are both said to be the keeper of the crossroads in their respective religions. The difference is Eleggua was the trickster, and we certainly know that Galeb was one.

    @Voodoomaster said: Ok, sure, you could reply that not everything has to be explained in a story, and that's true, but we're not talking about a game that has one or two foggy points to have a more dramatic and mysterious plot... we're talking about a game which story is totally based on a lot of mysteries that were never revealed, like the "secret master plan" from the Voodoo Lady that should give a sense to the whole plot. And this further makes me think that there is no escape from the "very poor writing or sequel needed" subject.


    It is explained though. The secret master plan is simply that she keeps LeChuck and Guybrush alive to keep the balance between good and evil (she even mentions this in-game). LeChuck is as evil as Guybrush is good, so they both have to remain alive to make sure the scale doesn't tip towards the good or evil side.

  • Oh yeah Jennifer. Five years ago a friend of mine said to me his theory about the original secret of Monkey Island by Ron Gilbert. So why should I wish for a Ron Gilbert's Mi3A? My friend said everything about it!

    (I was ironic, of course. I'll repeat this just one more time, because maybe that was not clear enough: the fact that you have good theories about the missing points of the plot, doesn't mean that these things shouldn't have been explained better in the game or in a sequel. Your answers are just YOUR answers, and not the ultimate answers to the question that the fan have been making in the forums since the end of the game. So, if you like that, continue writing your theories, they are a good starting point for discussion between you, me, and other fans, but they still don't prove that the game has a complete and well-written plot, or that it doesn't neeed any sequel. Expecially the Voodoo Lady one: if I could also agree about the Galeb fact, your explanation of the Voodoo Lady Master Plan is a big, full work of fantasy. I had my theory about the Voodoo Lady too, and I also wrote a fan-fiction about it, but I'm not trying to say that I wrote my theory because "everything was explained in the game")

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