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Fate of walkie-talkie

posted by zev_zev on - last edited - Viewed by 461 users

There is two location of walkie-talkie in the end of season one. First location: In "Marsh house", if we put everything on table, or if we put only walkie-talkie and keep knife by ourself (my variant). Second location: Walkie-talkie are in shop when Lee died, If we told stranger "I have nothing" and keep walkie-talkie by ourself. When Lee fight with stranger, if you push "Q" too fast, Lee strangling him to death and we got a choise, shoot stranger, or not, you would ask: "Why have you telling this everything?" I think that this walkie-talkie will be in second season, someone, maybe Clem, or new playable character will going to Savannah, and finding radio. If walkie-talkie are with Lee, we would must killing walker Lee (if Clem didn't shoot him) or not killing if Lee in handcuffs. If walkie-talkie was left in "Marsh house", we will get it in there, and killing walker stranger, if Lee or Clementine didn't shoot him.

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  • @Platinumb said: I figured Telltale made that option because the Stranger knows that Lee has the radio, because he has communicated with him through it at Vernon's abandoned morgue-hideout, and in the mansion attic.

    though you bringing this up made me wonder if that stupid radio is going to be the only reoccuring character in Season 2, because that would be our luck.

    If you did not shoot Stranger (if you had successfully fight him and strangled him to death). You can see that he didn't turn yet. But I think that if Telltale If gave us the opportunity to choose to shoot or not to shoot, this choice will be the impact in the future I think. Same situation with handcuffs for Lee. I sure that decision of handcuff Lee or not, will have consequences.

  • @zev_zev said: If you did not shoot Stranger (if you had successfully fight him and strangled him to death). You can see that he didn't turn yet. But I think that if Telltale If gave us the opportunity to choose to shoot or not to shoot, this choice will be the impact in the future I think. Same situation with handcuffs for Lee. I sure that decision of handcuff Lee or not, will have consequences.

    You know what would be funny?
    Those who handcuffed Lee, probably did that, because they wanted to go double sure, he would never hurt anyone again, those who didn't cuff him, felt save enough as it was.
    Now imagine Telltale makes it play out, that those who cuffed him, will get a negative consequence, and those who didn't cuff him get the good consequence.

  • @ZeroShoot said: You know what would be funny?
    Those who handcuffed Lee, probably did that, because they wanted to go double sure, he would never hurt anyone again, those who didn't cuff him, felt save enough as it was.
    Now imagine Telltale makes it play out, that those who cuffed him, will get a negative consequence, and those who didn't cuff him get the good consequence.

    It's not so difficult as you said. I think it will be smth like that: If Clem killed him, then we just see his body, or in handcuffs, or without handcuffs, but if Clem had left him, then we will see a zombie, belted at battery , and trying to stand up, or we'll see a free zombie, who will try to eat, the new main character, or even someone else. As for the radio, I am sure, that we will see walkie-talkie again , because the radio - this is a very important thing in ZA

  • It's a great idea zev zev,the script now for season 2 is being written in my mind....'O & C make it down off the roof and manage to get through the herd and to the hotel where they expect to see Lee & Clem,there not there but they find the walkie-talkie in the room left by Lee.They pick it up and take it with them as this now is he only way of knowing where they are,the walkie-talkie crackles into life..'Lee?..Clementine? are you there?...this is Christa!.....' , after 30 seconds of muted noise..'jewelry ..store...',walkie talkie goes dead,who was that asks Omid,'it sounded like Lee' Christa said while showing caution in her face... :D rest writes itself :D

  • The idea is great I wouldn't mind if Telltale went in this direction, but I guess for many people it would destroy the emotional weight we had in the end of S1.

  • @Jaded X Gamer said: I figured the stranger was depressed and lonely one evening, started flipping through frequencies one after another in a desperate attempt to find anyone. Probably heard Clementine during one her one sided talks with her parents, or she heard him and answered back. That would be my guess.

    This is what we always assumed happened between them, too.

  • @zev_zev said: It's not so difficult as you said. I think it will be smth like that: If Clem killed him, then we just see his body, or in handcuffs, or without handcuffs, but if Clem had left him, then we will see a zombie, belted at battery , and trying to stand up, or we'll see a free zombie, who will try to eat, the new main character, or even someone else. As for the radio, I am sure, that we will see walkie-talkie again , because the radio - this is a very important thing in ZA


    Mafia 2 took this direction(where the new character killed the old character who you used to play as in Mafia 1),it didn't work,i think too many people have invested emotional thoughts as Lee and it would harm the new game having a new player killing him off.

  • @Clemmy1 said: ,i think too many people have invested emotional thoughts as Lee and it would harm the new game having a new player killing him off.

    Why? It seems to me that it would bring a more cynicism in the game.

  • Well, I kinda get the feeling the choice to handcuff, leave Lee to turn, etc. were "fake" choices like the rest.

    If not, here's to my two-armed, unhandcuffed zombie Lee. :p

  • @zev_zev said: Why? It seems to me that it would bring a more cynicism in the game.

    i can just see the 'cheapness' in it,a way of connecting a new story by rounding off the old one with the 2 characters meeting in different circumstanes.

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