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Plan for going into Crawford

posted by o0HeaDShoT0o on - last edited - Viewed by 782 users

What plan did you choose for how you and your group were going into Crawford? Sneak in, negotiate, or take what you need by force?

I chose to sneak in. I was so sure that plan could actually work once we got to the school. But then... walkers.

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  • I thought we could take what we needed by force.

    When coming to Crawford, there's an extra dialogue option if you chose this plan, too.

  • From what I had heard, they were a large armed group of Nazis.

    I opted for stealth.

  • @Zeruis said: I thought we could take what we needed by force.

    When coming to Crawford, there's an extra dialogue option if you chose this plan, too.


    Really? What is it?

    I chose stealth.

  • @CarScar said: Really? What is it?

    I chose stealth.

    Instead of taking out the zombie by the entrance with the hatchet, Lee will go up to it holding out his pistol. Thinking it's a Crawford resident, he will have multiple dialogue options to tell him to be quiet. After speaking, the zombie will turn around which gives Lee a prompt to shoot it.

  • @Zeruis said: Instead of taking out the zombie by the entrance with the hatchet, Lee will go up to it holding out his pistol. Thinking it's a Crawford resident, he will have multiple dialogue options to tell him to be quiet. After speaking, the zombie will turn around which gives Lee a prompt to shoot it.

    His face was priceless when he saw it was a zombie :D

  • Stealth seemed less risky, but taking it by force was cooler.
    In the first playthrough I chose stealth.

  • I actually didn't say anything at that point. That felt like a "leader" dialogue, and I never wanted to be leader of anything. If anything went south and someone got killed (which it did) I didn't want it to be my fault, so I just stayed silent.

  • As leader, I felt that stealth was the best option (it usually is) but was concerned about the number of people in our group. It's hard to be stealthy with lots of people in the group. We were also low on shooters despite having numbers. Without Lilly or Carley my plan was to use the element of surprise to get the heck out of there if discovered.

    Much to my relief they were all walkers and were a manageable threat so long as no one removed the hatchet that secured the main doors.....

  • Taking Crawford by force or negotiating, were straight away the most silly choices to go with because Crawford had the numbers and probably guns too against ours, negotiating sounds dumb not to mention we have nothing to offer. Stealth was a risky choice, but the only doable at the moment. In my first playthrough I was concerned about this decision because I thought many of us would get killed or caught and then we would have to go on suicidal rescue missions (which sounded badass) so it was time to take the risk :D

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