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Silence

posted by Fiddle Diddle on - last edited - Viewed by 306 users

In the beginning of the game we're told that silence is a viable option. However, did any of you find an instance in which silence was the preferable option? I mean even once?

It seems to me that remaining silent during the timed decision conversations only to serves to piss people off or diminish Lee's decisiveness.

At best, remaining silent only presented little easter eggs, Duckpocalypse comes to mind.

Anyway, I'm asking because obviously I haven't tried silence at every opportunity. Was there ever a time when it was strategically or emotionally beneficial not to talk, or was this game mechanic just thrown in to add pressure to the decisions we make by punishing us if we can't make up our minds?

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  • @Mornai said: Agreed, but sometimes silence isn't an option. When she asks you what will happen if her parents come back home and she isn't there(episode 1), you must say something and can't be silent. I always say they'll track us down.



    Do you mean when leaving her house, or in Lee's parents' store?
    If you mean the latter, then on a random, buggy occasion it is possible to remain silent. If you click her to speak about her cut finger, just the moment where she'd ask about her parents, both the dialogues would overlap, and you wouldn't be able to answer. That would count as saying they won't come for her though. As unlikely as that seems it has actually happened twice to me.

    But uh, yeah you're basically right anyways, sometimes silence is no option, for example when you decide whether to bring Clem to Crawford or not.

  • I can only recall using silence twice in the game.

    -One instance was in episode 3 when Ben tells Lee that the group is smaller.
    -Another time was in episode 4 where you have to vote for Ben staying with the group or getting left behind.

  • there are 'The adventures of mute Lee' on Youtube if anyone wants a laugh, http://www.youtube.com/watch?v=lsJZWCgeIQw

    i used the silence option a few times,when me myself didn't know how to respond as Lee.

  • In my first playthrough, I was only silent 2 times.

    One was with Danny St. John "What's not to like?" "..." "Exactly."

    The other was in the meat locker. "Goddamn it, Kenny! He's not dead!" "..." "Look, we're running out of time! If you don't wanna do something about this, I will!"

  • @ZeroShoot said: Do you mean when leaving her house, or in Lee's parents' store?
    If you mean the latter, then on a random, buggy occasion it is possible to remain silent. If you click her to speak about her cut finger, just the moment where she'd ask about her parents, both the dialogues would overlap, and you wouldn't be able to answer. That would count as saying they won't come for her though. As unlikely as that seems it has actually happened twice to me.

    But uh, yeah you're basically right anyways, sometimes silence is no option, for example when you decide whether to bring Clem to Crawford or not.



    I was referring to the drugstore, and you're right, I've seen some of those glitches myself.

    When deciding about bringing Clem to Crawford, what happens if you let the timer run out? The decision in the drugstore has no timer, and that's why i thought you couldn't choose silence(you'll just stay there forever).

    Maybe it's like on Hershel's farm when Shaun keeps yelling "tell him!" if you let the timer run out. :D

  • @Mornai said: I was referring to the drugstore, and you're right, I've seen some of those glitches myself.

    When deciding about bringing Clem to Crawford, what happens if you let the timer run out? The decision in the drugstore has no timer, and that's why i thought you couldn't choose silence(you'll just stay there forever).

    Maybe it's like on Hershel's farm when Shaun keeps yelling "tell him!" if you let the timer run out. :D



    Oh, right... there was a timer, now I'm quite curious myself... :D

    haha, yeah that with Shaun was funny ^^

  • I've been playing a "quiet" Lee playthrough (choose silence when my 'vote' is unimportant) and discovered quite a few neat things, actually!

    If you remain silent when Shawn asks who you are to Clementine, he'll make his own conclusion: "a good Samaritan?" This seems the best possible way to be viewed, in my opinion, though that does not have much effect at all.

    If you want to support Kenny, then you have to remain silent when you bring back the supplies to Lilly during one of the options (as all of them support Lilly.) This seems to make Kenny happier with you.

    And of course there's the "Tell him!" part with Shawn. Best part of my quiet Lee playthrough so far, hahaha.

    If you say nothing when Omid and Lee are on the bridge above the train, Omid will say some funny dialogue and push Lee down instead of the other way around. Doesn't change anything but it was amusing.

    And when the St. Johns are first speaking with you (walking to the dairy) it's quite fun if you pick all the silence options. Andy and Danny will just keep asking you questions and the ensuing awkward staredowns had me cracking up. Andy will do sort of like Shawn and make his own conclusions (assuming you're local, etc.) but to see their reactions is pretty funny.

  • @Mikejames said: I remember being silent when I was trying to sneak into the St. John's house and Brenda called out.
    Didn't get me far.



    Haha yeah me too

  • I was silent when Andy caught me in the barn with the doors wide open, because I froze up for a second and decided that meant I should freeze up in game too. The result wasn't what I intended, I guess, but it added a little humor to the tension.

  • I did think about using silence when Kenny found no boats left, I said something but it was the closest I went to not saying something.

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