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Illusion of choice- Summary

posted by kongdong on - last edited - Viewed by 1.5K users

While I enjoyed this series and became attached to it's characters, looking back I realize how little any choices you make matter. Here I will list the major situations and outcomes the episodes put you into. I would advise only reading if you have completed all five.

Episode 1

Day or Night - You get to Hershel's farm at night regardless.
Duck or Shawn - Duck lives, Shawn dies. You leave the farm and never return.
Doug or Carley - Survivor killed later, little different options offered.

Episode 2

Cut his leg off - Him and the black-haired boy die.
Food rations - Does not affect anything.
Kenny or Lilly Leading - Lilly leaves later.
Go to the dairy or stay - You go regardless.
Shoot woman - Danny shoots her if you don't.
Kill Larry - Only affects your standing with Kenny/Lilly.
Kill the St. Johns - Clementine will get over it.
Steal from the car - Stranger hates you anyway.

Episode 3

Shoot or Leave woman - the amount of supplies you get does not affect anything.
Reveal Past (Carley) - Group will later learn and forgive you.
Let Duck Help - He helps no matter what.
Ep. 1 Survivor's Death - Lilly will always kill them.
Leave Lilly or Take her - She will just escape if you bring her.
Fight or Talk down Kenny - Train stops no matter what.
Katjaa's Suicide - Nothing you can do to stop this.
Duck's Fate - Only affects Kenny standing.
Prepare Clem - Mandatory.
Omid or Christa - Both live either way.

Episode 4

Honesty or Threaten - Cancer survivors will help either way.
Leave Clem or Bring her - She will defend Molly in the school, but this is easily done by yourself.
Drop Ben or Pull Him Up - He dies later and affects nothing if he lives.
Lee gets Bitten - Nothing you can do to stop this.
Show bite or Hide it - They will find out eventually.
Pick your Group - Lee can do everything in this segment alone.
Cut arm off - Lee will die whether you amputate or not.

Episode 5

Kenny's Sacrifice - Kenny will die for Christa or Ben.
Crossing the Sign - Lee will jump down if he goes first or not.
Talk with Stranger - Nothing you say here influences anything.
Kill the Stranger - If you don't kill him, Clementine will.
Last Words - Does not affect anything this season.

Please do not take this as an attack to the episodes. I had a good time playing them, it just saddens me to realize nothing I did really mattered. And we need to keep insisting on more influence so the devs actually make the game better in the upcoming season. Impactful choices are the only thing this game is missing to make it the best game ever.

46 Comments - Linear Discussion: Classic Style
  • Dragon Age: Origins is the only game that came close but that's because instead of graphical endings they were text-based. It covered your major decisions, minor decisions and then an overall ending to 'your' game. Indigo Prophet did one even closer but it was still 3 preset endings really hinged on your final decision

  • Dragon Age seems to be the closest so I will agree with that but please, Indigo Prophet really, those three endings were not good and were influenced by one choice and not many, still agree with Dragon Age.

  • O and you had to remind me how GOD AWFUL Aliens Colonial Marines was, god now I want to kill Gearbox again for lying to us all.

  • @Bioshock Infinite WD said: Dragon Age seems to be the closest so I will agree with that but please, Indigo Prophet really, those three endings were not good and were influenced by one choice and not many, still agree with Dragon Age.

    lol ok maybe Indigo Prophecy wasnt the best example-
    A:CM- that's a travesty on a whole other scale, which wont be spoken of here

  • That bate and switch of a game is dead to me and thank god for that now back to the subject.
    The fact I really could not remember a game that had the choice amount people wanted still makes my head spin, Dragon age is the closest but Bioware is backed up by EA and they have everyone's money, Telltale does not have anywhere close to that amount but they did very good with what they had.

  • @Bioshock Infinite WD said: That bate and switch of a game is dead to me and thank god for that now back to the subject.
    The fact I really could not remember a game that had the choice amount people wanted still makes my head spin, Dragon age is the closest but Bioware is backed up by EA and they have everyone's money, Telltale does not have anywhere close to that amount but they did very good with what they had.

    I don't know. I got my hopes up on Dragon Age.
    Bought the full-collection, and thanked God there was a return policy for dissatisfaction at Gamestop.
    What I was told to expect of Dragon Age was completely inaccurate. It was more appropriate for Witcher 2.

  • I think choices mattered in a way.
    Here could be a IRL example of The Walking Dead Choices.
    You're in the doctors office and you have two relatives both need a kidney transplant because both of theirs are basically dead, and they need the transplant within the hour or they will die, and you are the only compatible match and you know even with the transplant they both will die in a years time. So you can choose whether to keep both your kidney's or give a kidney to one of your relatives. Would giving an organ to either of the relatives not matter even if they will die in a year even if in that year you would have many good memories?

    I'm mean this is a crazy example but the point is still the same.

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    mz3

    I try to save carley but....
    they Impose carley's death to me.I hope in DLC we have more wide choices to do everything.
    worse situation.best situation.like heavy rain.

  • Yeah. Well I would like my choices to make a greater impact. I really don't mind how long we would have to wait.

  • Even though an epilogue slideshow depicting what happens in the Mojave after the battle for Hoover Dem would be cool, I always thought that the choices didn't matter to reflect the theme of "hopelessness" that has always been constant in The Walking Dead. They also allowed you to get Lee act in the way you want, giving you more control than a movie or novel.

    Though, playing the game the first time expecting choices to really matter on who dies and who didn't or the manner of which you do things really did make me feel like a fool...

    However, with choices not really mattering you do get of "What happens if I searched for Clem with only Ben?" moments because you want to see a variation of the same scene despite knowing that in the end, the only choice that mattered was whether Clem shoots you in the head or cuffs you to turn in that jewelry store.

    Also being one of the 23% that saved Doug, I felt rather special.

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