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Silence

posted by Fiddle Diddle on - last edited - Viewed by 485 users

In the beginning of the game we're told that silence is a viable option. However, did any of you find an instance in which silence was the preferable option? I mean even once?

It seems to me that remaining silent during the timed decision conversations only to serves to piss people off or diminish Lee's decisiveness.

At best, remaining silent only presented little easter eggs, Duckpocalypse comes to mind.

Anyway, I'm asking because obviously I haven't tried silence at every opportunity. Was there ever a time when it was strategically or emotionally beneficial not to talk, or was this game mechanic just thrown in to add pressure to the decisions we make by punishing us if we can't make up our minds?

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  • @ZeroShoot said: Do you mean when leaving her house, or in Lee's parents' store?
    If you mean the latter, then on a random, buggy occasion it is possible to remain silent. If you click her to speak about her cut finger, just the moment where she'd ask about her parents, both the dialogues would overlap, and you wouldn't be able to answer. That would count as saying they won't come for her though. As unlikely as that seems it has actually happened twice to me.

    But uh, yeah you're basically right anyways, sometimes silence is no option, for example when you decide whether to bring Clem to Crawford or not.

    I was referring to the drugstore, and you're right, I've seen some of those glitches myself.

    When deciding about bringing Clem to Crawford, what happens if you let the timer run out? The decision in the drugstore has no timer, and that's why i thought you couldn't choose silence(you'll just stay there forever).

    Maybe it's like on Hershel's farm when Shaun keeps yelling "tell him!" if you let the timer run out. :D

  • @Mornai said: I was referring to the drugstore, and you're right, I've seen some of those glitches myself.

    When deciding about bringing Clem to Crawford, what happens if you let the timer run out? The decision in the drugstore has no timer, and that's why i thought you couldn't choose silence(you'll just stay there forever).

    Maybe it's like on Hershel's farm when Shaun keeps yelling "tell him!" if you let the timer run out. :D

    Oh, right... there was a timer, now I'm quite curious myself... :D

    haha, yeah that with Shaun was funny ^^

  • I've been playing a "quiet" Lee playthrough (choose silence when my 'vote' is unimportant) and discovered quite a few neat things, actually!

    If you remain silent when Shawn asks who you are to Clementine, he'll make his own conclusion: "a good Samaritan?" This seems the best possible way to be viewed, in my opinion, though that does not have much effect at all.

    If you want to support Kenny, then you have to remain silent when you bring back the supplies to Lilly during one of the options (as all of them support Lilly.) This seems to make Kenny happier with you.

    And of course there's the "Tell him!" part with Shawn. Best part of my quiet Lee playthrough so far, hahaha.

    If you say nothing when Omid and Lee are on the bridge above the train, Omid will say some funny dialogue and push Lee down instead of the other way around. Doesn't change anything but it was amusing.

    And when the St. Johns are first speaking with you (walking to the dairy) it's quite fun if you pick all the silence options. Andy and Danny will just keep asking you questions and the ensuing awkward staredowns had me cracking up. Andy will do sort of like Shawn and make his own conclusions (assuming you're local, etc.) but to see their reactions is pretty funny.

  • @Mikejames said: I remember being silent when I was trying to sneak into the St. John's house and Brenda called out.
    Didn't get me far.

    Haha yeah me too

  • I was silent when Andy caught me in the barn with the doors wide open, because I froze up for a second and decided that meant I should freeze up in game too. The result wasn't what I intended, I guess, but it added a little humor to the tension.

  • I did think about using silence when Kenny found no boats left, I said something but it was the closest I went to not saying something.

  • When Kenny and Lilly were arguing in episode 3 in the motor inn after we collected the supplies. I had no idea what to say so I just stayed silent for most of the argument and said something once a while. Can't remember if I was silent in any other parts. Oh wait I remember in episode 4 me and Kenny were walking to the harbour and I stayed silent for most of the conversation and when he found no boats left as I didn't know what to say as I to was shocked.

  • I initally wanted to try and "Gordon Freeman" my way through the whole game on my firstplaythrough but I couldn't resist.

    I remembered silence being an option to not seem suspicious to the St. Johns as well as to not bring up Molly's past with her in Crawford. It was also viable to not picking a side between Lilly or Kenny during EP1 and Ep2.

  • Choosing nothing when jumping from the train is awesome. here is the dialog (mostly :))

    Omid: What are we gonna do?
    Lee: We gotta jump!
    Omid: What no way man I'm not jumping
    (choices but pick nothing so i dont push Omid off)
    Omid: See it's fucking scary right. (turns and looks at zombies) Scarier! (Omid pushes Lee off the bridge and onto the train at this part and then jumps with his amazing bounce off shit ability.)

    So I saved him since he sorta saved me by pushing me off and then making me laugh my ass off for the next 5 mins of the ep. Omid was my bro and Kenny was too. Christa well...Christa is a drunk so whatevs:p

  • I used silence quite a few times during my first playthrough. I generally used it when shocking news was heard and all Lee's dialogue options were just different reactions. It's pretty effective when Kenny & Kat reveal Duck is bitten. I never used it when my opinion was asked or if there was a discussion being had.

    I also remained quiet when Kenny stormed off after the teacher died and Kat said I wish he wouldn't do that. Anything I said there either seemed intrusive or patronising.

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