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Telltale Fans Exclusive Interview!

posted by Heatherlee on - last edited - Viewed by 1.1K users

Dear Telltale Fans,

Because of your continued loyalty and love we have decided to give you, our stalwart fans, a chance to interview the Telltale team.

Here’s how this will work:

Amongst yourselves choose a moderator for this project. I don’t care how you do it, its completely up to you. I would recommend someone who works well with others.

Use the bulletin board to discuss which questions you would like to ask. They could be about anything related to Telltale…our staff members, Bone, Hold Em, Dank, donuts…anything.

You get 20 questions. (Multi-part questions will be disqualified).

Once you are satisfied, the moderator is in charge of making sure the questions are what everyone is expecting and then posting them.

I will make sure the correct people answer the questions. The answers will be in the next Telltale Blog.


During the above process, I will attempt to help you out by heading off any questions to which I am pretty sure the answer would be along the lines of “we can’t tell you.†(You probably have a decent idea of what these are). I don't promise I'll catch them all, though.


So there you have it. A Telltale Fans Exclusive Interview. Feel free to start a new thread to get organized, or just use this thread. The choice is up to you.

43 Comments - Linear Discussion: Classic Style
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    Anonymous

    We still need more questions. Here are a couple.

    [quote]Was Dank always going to be a comic?[/quote]

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    Anonymous

    - What sort of development tools are you using to create the game?

    - What games are your major influences on the design of Bone.

    - How do you plan to market Bone.

    - In the short teaser clip of Bone, Bone appears to be following the cursor around. Do you plan to create interactivity between the characters and the player? (breaking the 4th wall so to speak).

    - How has Telltale Texas Hold Em' performed in contrast to your expectations?

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    Anonymous

    I recommend at trying at least a bit to avoid questions that can be answered with a simple "yes" or "no," unless it's a really important cool question. You can come up with one-part questions that yield a lot of information if you're careful.

  • Also a good number of these questions have already been answerd in various online interviews. So before the final question cull those answers should be collated from the various sources, posted here, and the questions removed from pool.

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    Anonymous

    [quote]So before the final question cull those answers should be collated from the various sources, posted here, and the questions removed from pool.[/quote]

    Maybe someone should just put together an ultimate FAQ thread or webpage somewhere. Probably not the best thing to clog this thread with ¬ ¬

  • thats a pretty good idea. Anyone really up to date on the interviews on the other sites? or know some questions that should get the ax right away? I imagine we're somewhere near 20 by now.

  • [quote]Maybe someone should just put together an ultimate FAQ thread or webpage somewhere. Probably not the best thing to clog this thread with ? ?[/quote]

    Is that telltaled fan-site still running? (edit: no, by the looks - they've not even updated with the Bone announcement)

    [quote]thats a pretty good idea. Anyone really up to date on the interviews on the other sites? or know some questions that should get the ax right away? I imagine we're somewhere near 20 by now.[/quote]

    Yeah, Im pretty up with the play as far as the interviews go - when I get a chance (leter today I hope) I'll see which questions already have substantial answers elsewhere and post it all (in a new thread in the Bone Pre-Game forum, I guess).

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    Anonymous

    [quote]I imagine we're somewhere near 20 by now.[/quote]
    35 actually

    I've made a list of all the questions in the order they were posted.

    1. What does it take to start a company like Telltale? -Burn
    2. Does Bone have a release date been set? -Alucard
    3. Can we expect to see a Bone demo in the near future? -Alucard
    4. Will Bone be released in Retail stores? -Alucard
    5. Will the 3D engine you have developed/ are developing ever be licensed for use by a 3rd party developer? -JP
    6. What are your potential distribution and marketing channels for bone outside the internet? -JP
    7.How do you propose to market the Bone games to Bone/comic fans, rather than adventure games? -JP
    8. Anything about the deceased Sam and Max Freelance Police you can share? -Udvarnorky
    9. Were there any other franchises besides Sam and Max you were considering? -Burn
    10. Were does Telltale go when they are looking for voices or other aspects like that? -misanthrope
    11. Would someone, meaning I, be able to audition for a Telltale game? -misanthrope
    12. Are you going to produce translated versions of your games? -Diduz
    13. Is the game engine full real time 3D or simply classic 2D/3D hybrid? -Diduz
    14. Is Blades of Stenchtar going to be a real game? -ThreeHeadedMonkey
    15. Whatever happened to the whole in Brendan's closet? -ThreeHeadedMonkey
    16. Was Dank always going to be a comic? -Burn
    17. What sort of developement tools are you using to create the game? -Vark
    18. What games are your major influences on the design of Bone? -Vark
    19. How do you plan to market Bone?
    20. In the short teaser clip of Bone, Bone appears to be following the cursor around. Do you plan to create interactivity between the characters and player? -Vark
    21. How has Telltale Texas Hold Em' performed in contrast to your expectations? -Vark
    22. What is the most difficult part for working at Telltale? -Burn
    23. Are you going to cater to the still significant part of the gaming community (especially outside of the USA) who are not broadband enabled and for whom a 15 MB download is offputting? -JP
    24. How often will the episodes of Bone be released? -spf1978
    25. How much will the episodes cost? -spf1978
    26. Will the Bone games include the infamous "cut-scenes" that many other adventure games employ as a story-telling device?
    27. What are your future plans for the characters from TT Texas Holdem? -spf1978
    28. How did you get to be so cool? -spf1978
    29. Whats the pay structure for those at tell tale? -Alucard
    30. What does an entry level position make vs a lead? -Alucard
    31. What are the hours like?(hopefully not as evil as EA =P) -Alucard
    32. Will there be a physical medium avialable for BONE? In otherwords a CD. -smileyfaceman
    33. Will the supporting characters have some kind of AI or will they just have set dialogue paths like previous adventure games? -smileyfaceman
    34. Will there be multiple player-controlled characters per title? -smileyfaceman
    35. How would someone go about getting an entry level position at TellTale if they have little to no industry experiance? -smileyfaceman
    36. You were mentioning in an early interview that you were planning to have a schedule eventually for episodic releases of several game-series, is that something you're still planning to do, or is Bone the main focus for now?- Apignarb
    37. Are you planning to exclusively distribute all your games electronically, or are you considering other options aswell? -Apignarb
    38. What can we expect from the game-engine, how is it shaping up? -Apignarb
    39. Being that many of you were on the Sam&Max team, and founding TellTale was in part inspired by the cancellation of that project, do you have any juicy tidbits to share with us about the game, or the making of the game? -Apignarb
    40. Don't you think it's a bit of a risky move to exclusively distributed your games digitally, seeing as most companies who have walked that road before you, has failed? -Apignarb
    41. How will you succeed, where others have failed? -Apignarb
    42. Describe a typical workday at TellTale. -Apignarb
    43. Do you have any plans for any other games than Bone yet, maybe even working on other ideas during the development of Bone? -Apignarb
    44. Who killed Brendan? -Apignarb


    Few, done. I think that is enough.

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    Anonymous

    you could even reword my questions into one to make it an even 20.

    How would someone go about auditioning for voice talent for your games?

  • do you have any voice samples ?

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