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Homestar character design appreciation thread

posted by Galbrush Sheepgood on - last edited - Viewed by 305 users

To take the focus off my posts about the bugs I've encountered with SBCG4AP, here's a post dedicated to awesome.

With or without eyes, all the HR characters look totally sweet in the Telltale engine, with the rendering and animation of Homestar being especially brilliant. I love how expressive and fluidly animated Homestar is in the game compared to his normal Flash style. That little satisfied smirk he does is a great extension of his character - Homestar really is smarter than he seems. ;) I love watching his various random actions (stretching, running in place, etc.) I just wanna give him a huge hug. Friggin' adorable.

Great jorb, Telltale. :)

17 Comments - Linear Discussion: Classic Style
  • I think Homestar and The Cheat are the ones that are furthest from the cartoons, but nailing them dead-on is near impossible. Actually, I sort of wonder if Telltale could go for a slightly different style of Homestar that doesn't try to imitate his Flash counterpart, but still looks strongly like the "character" that we're used to.

  • I actually thought Homestar did very well. My biggest problems were with Bubs's arms and mouth, the Cheat, and the Lappy. Something about typing on the Lappy seemed off, and I can't quite place it.

  • I thought Homestar was spot-on, although seeing him smile always looked a little weird. I think the cartoon Homestar mostly smiles with his eyes.

    I still think Bubs's mouth should've been perfectly flat and always facing the camera, but maybe that didn't work out.

    Overall I was really impressed. After playing for a while you stop thinking about the 3D.

  • bub's mouth? hmm...yeah, i noticed too, that his mouth is actually a semi-transparent second layer over his head...or something. i think, this is only visible on close-ups and also, this is like i did some facial animation in my last 3d cartoon, so it's perfectly cool with me. that's just the way bub's mouth is, it's a piece of teeth, that's moving on the face. would the mouth layer be closer to the rest of the head, you might risk that they touch each other during animation and that would look really bad. also, making it flat just won't work, since his head is round. you would need to have that flat mouth always float between the face and the camera...but that would eventually be visible and also look odd.

  • I can't say I'm a fan of The Cheat's weird hunchback, but everyone else looks fantastic. Marzipan especially, and she's my least favourite character.

  • not a problem to be found for me, I ENJOY THE CHARACTER DESIGN!!!! can't wait to see what Homsar will look like ;D

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    yS_

    I agree, The Cheat is like... weird... or something, but that's ok: I'm impressed with your work guys, translating these characters to 3D models seems to be very difficult.

  • I've seen Homsar in 3-D. He animates just like Homestar. I liked Homsar better in 2-D flash cartoon form. How about you?
    ____________

    Salad Fingers is just as depressing and creepy as Coach Z. It's true. Look him up.

  • @Nuroticat said: To take the focus off my posts about the bugs I've encountered with SBCG4AP, here's a post dedicated to awesome.

    With or without eyes, all the HR characters look totally sweet in the Telltale engine, with the rendering and animation of Homestar being especially brilliant. I love how expressive and fluidly animated Homestar is in the game compared to his normal Flash style. That little satisfied smirk he does is a great extension of his character - Homestar really is smarter than he seems. ;) I love watching his various random actions (stretching, running in place, etc.) I just wanna give him a huge hug. Friggin' adorable.

    Great jorb, Telltale. :)

    I actually think Homestar's character model is the most flawed.He look's a little too smart, and there's just something that seriously distinguishes him from the flash version.Other than that I think the character models are done really well.

  • they all seem to have minor differences, but that's to be expected because there is no definitive 380 degree view of their bodies in the flash cartoons because the camera is always at the same perspective and (to my knowledge) that TBC have created (with the exception of what we have now)

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