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New Wolf Among Us Info/Previews - PSA: Releases this Friday (Oct 11) + New Footage on IGN Up at Noon

posted by Blind Sniper on - last edited - Viewed by 27.1K users

Recent Updates about the game

Episode 1 releases this Friday. Woo! Additionally, a new Launch trailer is out!
http://www.youtube.com/watch?v=QIgx0vPPDtA&feature=youtu.be

August 20: Additional previews indicate that the series will be five episodes (no big surprise) and that all platforms, even Xbox 360, will have a Season Pass whereas episodes will cost $5 individually. Also, unlike Walking Dead, Shacknews gives the impression Telltale will be returning to monthly instead of bi-monthly-ish episodes.

October 3: Telltale has just put up pre orders up on Steam and their own store, and collector DVDs are back for people who get the season on the Telltale Store. No release date has been announced, but we can't be too far off...

October 4: Episode Titles have been revealed on Steam:

Episode One: Faith
Episode Two: Smoke and Mirrors
Episode Three: A Crooked Mile
Episode Four: In Sheep's Clothing
Episode Five: Cry Wolf

October 7th: IGN has a short clip of an early fight scene from episode One on IGN Up at Noon. Footage starts at 13:57
http://www.ign.com/videos/2013/10/07/creating-the-walking-dead-season-2-releasing-the-wolf-among-us-telltale-on-up-at-noon
Additionally, they also tease TWAU as "coming soon" and that Walking Dead Season 2 will premiere during the course of TWAU Season 1. (In other news, someone found that the Xbox.com page for Episode One has a release date of the 11th; aka this Friday).

(Original Post from August and earlier edits/additions are below)
For those who do not follow Telltale's twitter, some sites have released previews for the first hour of Wolf Among Us Episode 1. Several of the previews indicate the game's release was delayed from Summer to Fall ("Late September/Early October according to Destructoid).

Most of the previews consist of story spoilers, but I included some interesting non-spoilery excerpts below.

http://www.destructoid.com/telltale-s-the-wolf-among-us-will-please-fables-fans-260328.phtml
"Investigation isn't part of the gameplay, but it is part of the plot. You're aren't always really in situations to look for clues or details, but you can look around for more story points if you want. This design plays into Bigby's conflicted nature. He could be a proper detective, one that goes by the books. Or go more with his wild side as the Big Bad Wolf to sniff out crime scenes and use his gut instinct. You'll find different things depending on how you investigate the situation.

On the technical side, you can now hold down the right trigger to move your character a little faster. Also, the Telltale engine has been improved to resolve issues players had with The Walking Dead such as save-state problems, frame-rate hiccups, and the like. The technology for Telltale games kind of gets locked into place with the first episode to a series, as the subsequent episodes are treated as downloadable content. So a lot of the issues have been ironed out, Telltale told me."


http://www.ign.com/articles/2013/08/20/the-wolf-among-us-preview
"Bigby is an interesting character, in that he's much angrier and more physical than any of Telltale's previous heroes. Throughout TWD, I chose to have Lee act with the sole goal of keeping Clementine safe and sculpting her into a strong, independent woman. But with Bigby, that's all out the window. I have to keep order in a town full of vulgar frogs, alcoholic pigs, and smug mirrors with an affinity for end-rhyme. This time around, I'm willing to do whatever's necessary in order to right a wrong, even if that means throwing a flanneled woodsman out a window.

After playing about an hour of the first episode of The Wolf Among Us, I walked away with the utmost confidence in Telltale's next adventure. Any fears that this game would have to cower in the shadow of The Walking Dead were immediately put to rest, as it became clear that this story stands tall with its own unique voice and style. I seriously can't wait to see just how unhappy of a man I can make Bigby when The Wolf Among Us launches early this fall."


Joystiq has a preview up as well with new video footage.
http://www.joystiq.com/2013/08/20/suspending-disbelief-in-the-wolf-among-us/
"And to tell the truth, that's a good way to describe the majority of my experience with The Wolf Among Us: moments of strong emotion preceded by moments of absolute surprising surrealism. It's a bit much to take in, this world of fairy tale creatures, magic and morality, but Telltale manages to instill an emotional weight that makes it easier to look past some of the out-there stuff – like a pig smoking a cigarette, only pausing to greedily lap up hooch from a highball glass.
...
Here I was, watching a story unfold about mythical creatures hiding out in New York City and it's all so ridiculous and yet I didn't even question it – not once. The emotional impact and intensity of the storytelling drew me in immediately and I was hooked. Telltale Games has risen to provide a level of character development and narrative other studios would do well to dissect.

The Wolf Among Us is slated to launch either in late September or early October for Xbox 360, PS3, Mac and PC. Five episodes will be available in total, priced at $5 each. Season pass options will present themselves on all platforms closer to launch."


Other Previews

http://www.gameinformer.com/games/the_wolf_among_us/b/xbox360/archive/2013/08/20/the-wolf-among-us-hands-on-preview.aspx

http://www.shacknews.com/article/80745/the-wolf-among-us-season-begins-early-october-spans-five

http://www.polygon.com/2013/8/20/4638234/the-wolf-among-us-explores-role-playing-and-class-structures

http://www.theverge.com/2013/8/20/4639948/first-look-at-wolf-among-us-telltale-follow-up-to-the-walking-dead

374 Comments - Linear Discussion: Classic Style
  • I respectfully disagree. I should wait an extra two weeks for a month. Just because people won't get it at exact time that I did.

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    Vainamoinen Moderator

    It's probably easier to downgrade than to upgrade. Meaning PC version first would work better.

    Hmmmm. Possibly, possibly. Then again, because of the certification process, the game has to be finished for consoles about two weeks earlier than the PC version, which can be worked on until the last hour before release. So, indeed, fusedmass eventually gets a brand new PC version 'hot off the presses' while the console owners get the episode which was "delayed" for two weeks after it was finished. "Delayed" in quotation marks, and "delayed" not by Telltale, but by Sony and Microsoft of course. ;)

    Don't get too worked up about this, it is like it is and simultaneous releases were always the final destination. I'm not looking forward to the complaints of PS3 owners in Europe, because that was about the only really significant platform release lag during The Walking Dead. Actually, I could do without any schedule complaints at all... ;)

  • Regardless who does the delay. Those two weeks, is time I could be spending playing the game. I cannot understand why I must suffer through this horrible extended wait period just make sure other consoles get it at the same time. I mean I wanted to play the game last week, its like being told. "We're sorry we know you want play and its ready but...we're going delay it..."

    Its not required, just give it to us as soon as it comes out. Please

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    Jennifer Moderator

    fusedmass wrote:

    Their not at point where theyy can release it exactly when PC one is complete. Why should we wait an extra weeek just for other systems. I don't mean sound greedy but they didn't release walking dead till after the PC.

    That's not true. The first episode of The Walking Dead was released on the same day as the PlayStation 3 release. Simultaneous (or as near as they can get due to the restrictions of the various distribution outlets) release is best for everyone. That way the opportunity for spoilers and such can be minimized as much as possible.

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    Vainamoinen Moderator

    That way the opportunity for spoilers and such can be minimized as much as possible.

    Exactly. It was bad enough in TWD. Not sure how we're doing this in the new forum. I'm not convinced the 'story discussion forum' was a particularly good idea. We don't have spoiler tags any more, a post is either all spoiler or not. Then again, we can make entire threads 'all spoiler' and even detail the episode in question. That gives us interesting opportunities. For all the faults the new forum has, I'm interested in seeing how this function works out.

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    puzzlebox Telltale Staff

    @Vainamoinen: because of the certification process, the game has to be finished for consoles about two weeks earlier than the PC version, which can be worked on until the last hour before release.

    Vain's pretty much got it. Consoles have a lead time for submissions, so we usually finish up those versions first, get the submissions in, and then continue polishing up the PC version (often right up until the day of release). It's not like we have a finished PC version locked up in the closet for weeks while we wait for consoles... we really do develop live and it all comes in hot!

    @Vainamoinen: We don't have spoiler tags any more, a post is either all spoiler or not. Then again, we can make entire threads 'all spoiler' and even detail the episode in question. That gives us interesting opportunities.

    There is indeed something more in mind for spoiler management. Eventually we may look to integrate games more closely with the community hub and automatically hide episode-specific spoilers from people who haven't yet reached that point, which means we'll even be able to avoid spoilery thread titles. It's all a work in progress, but there's now a structure in place that could make some interesting things possible.

  • that's nice feature to have :) an automatic censor ship of spoilers but it sounds like a lot of work :P

  • Telltale Games ‏@telltalegames .@Kyle_Levey Answer: We are expecting to announce an October date for the season premiere of #TheWolfAmongUs very soon. Stay tuned!

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    Vainamoinen Moderator

    an automatic censor ship of spoilers

    I don't think so, the spoiler tagging probably still is community and moderator work! Indeed, we'll have to train everyone from scratch. It's worth it though. These games are so abundantly rich in terrifying spoilers, the extra care is worth it. If ubb supplies no function of this special kind, these features are the single most convincing reason for the new forum I have heard as of yet.

  • By auto i mean't if the forums some how track our game progress and thus only hides stuff we haven't experienced yet 'as puzzle box said

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