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Which puzzles stumped you in Season 1? (Spoilers, obviously)

posted by Armakuni on - last edited - Viewed by 123 users

I just finished Season 1 again, been replaying some Telltale games recently.
Even though the difficulty level was easy in this season, there were still a few puzzles that stumped me. By stumped, I mean I was stuck for over 15-30 minutes where I had no idea what to do and was trying clicking on everything etc.

So here goes -

* Episode 4 - getting the "Give me everything" poster (for the tax question).. this is because I was so used to there being nothing useful down that alley so I didn't think to check.

* Episode 6 - opening the door to the shuttle. I just didn't try picking up the TV antenna for some reason.

* Episode 6 - paying Bosco. I was certain those objects in the closet were just there as souvernirs from earlier episodes and it took me quite a while before I (out of desperation) tried to do anything with those.

There might have been some more but I can't think of it at the top of my head.
Anyway, as you can see, there is a pattern to what made me stuck.. it's all because of the episodic nature of these games. I'm not used to searching the same areas over to see if anything useful has appeared there when there was nothing useful in those areas in previous episodes.

So were you people stuck anywhere in the first season?

18 Comments - Linear Discussion: Classic Style
  • Episode 5: I was screwed when that stupid Corporate Presence kept eating everything I was trying to get... "Use Bosco's with Lake"??? I mean, what the heck?!

  • Episode 1: How to beat Brady Culture (I could've sworn I tried all combinations of commands, but I finally looked it up).
    Episode 4: The Army poster--Much too blended in.
    Episode 6: Didn't put two and two together and know to make Leonard Vomit. And using the spoon bending to open the door to Hugh Bliss's lair--I could've sworn I needed Bosco's earthquake machine to shake the bowling ball, but you can't get that until after you get in, I realized.
    Season 2, 2 games in so far, haven't needed even the in-game clues.

  • Episode 106: Sawing the legs of the Lunar Lander... only time I had to look into a walkthrough

    In Season two I had a weird Problem in 203... Somehow I could not open the secret passage... and tuned the hints up, to get confirmation, that ther indeed is a secret passage. After starting a new Game it worked first try, although i am sure I tried that before. Can't remember anything else where i really needed hints in season 2. But it took me a lot longer than season 1.

  • Let's keep the spoilers confined to Season one - per the title of the thread, please.

  • The first S&M episode I played was Episode 4 and I remember that I had a tough time right off the bat trying to figure out how to get into the White House. I think it's that I wasn't used to S&M's... umm... unique brand of problem solving... and didn't pick up on the audio clues that were given. Other than that, pretty much echo of the other examples above.

  • Episode one:Getting Max's head out from the ceiling.

  • Also, Episode 2: Alien Photo.I knew the answer was to take it with Hugh, but I avoided the outright Idea do to knowng Myra would inevitably talk about it.........puking.gif

  • I only really had trouble in episode 6, getting into the shuttle and making Leonard throw up. I just didn't think of those things. I thought Max fed Leonard the Declaration of Independence. Why would I need that?

    For the rest of the season, I think I spend the most time on the Downtown Cowboys sitcom set because there are just so many combinations! I wanted to try them all, it wasn't because I couldn't get it. Once I did get it, I actually wanted to load my game to a previous spot, just to try out the remaining possibilities.

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