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A couple things bothering me...

posted by Anonymous on - last edited - Viewed by 1.2K users

As you know, we've all been waiting for a long time for this, but now I'm reading things on the front page that are making this game sound almost experimental and unappealing, and I'm hoping some answers can be cleared up.

1. It sounds like instead of playing a big full-scale adventure game, we instead get little tiny episodes that we could probably finish in ten minutes each. This sounds almost like "Star Trek 25th Anniversary" and "Victor Vector" which were both royally disappointing in both the short and long run. Personally, I prefer my games to have at least fifty "advertised" hours, so how big is this going to be exactly?

2. This whole webisode thing sounds like pay-per-view, where you play a bit of the story, and then have to pay for the next bit of the story. Personally, I'd rather have a whole game on a nice store-bought disc that I can even install on computers that aren't connected to the internet. I don't to want to pay $20 for something I'll have to burn onto a crappy CD.

Yes, I've been waiting forever for Sam & Max to come back out and yes, beggars shouldn't be choosers, but why does there HAVE to be a catch? This is the equivalent of finding out Final Fantasy XI will be multi-player only - it just ruins everything you've hoped for.

Anyway, if someone could make everything clearer on the detail of this game and how it will be distributed, I'd probably feel a lot more at ease.

23 Comments - Linear Discussion: Classic Style
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    a lot of people seem to be missing the key point about episodic releases.. IT KEEPS TELLTALE ALIVE! previously the company would start work on a game get about a year into a 2 year out of money go out of business..we'd see nothing.. the episodic releases..give telltale a revenue stream to keep making the games! get that in your heads people

  • Yes, there's that, and that's just the reason from a business standpoint. But it's silly to only consider it as something that has to be done because of, well, "marketplace realities." There's definitely some creative stuff that could come from Telltale and other developers that they could never do otherwise. If you only see a service like Telltale Now as something that you're just going to begrudgingly have to accept, well, there's no help for ya. :)

  • I'm hoping we'll also see other short adventure games that aren't necessarily going to have sequels or be related to a popular license where Telltale can just go crazy and let loose. Something that most publishers would just laugh at, but would have a bigger chance of success with online distribution.

  • Yeah I hope so to. I'm guessing they'll start doing that after they've achieved enough success.

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    yeah im looking forward to an original telltale title too :D

  • Ditto. Some of my favourite YouknowWho adventures were originals (Grim, Zak, Monkey, Dig, Throttle etc).

    You know it could be a sly way for Telltale to test ideas - use Dank or Dudebrough in a free downloadable minigame (or as an in-browser flash game), and gauge the fanbase reaction.

    Refine and tweak for similar use in a future Bone or Sam & Max episode...

    I guess Telltale aren't adverse to that general concept, considering Hold'em was kind of a character test and distribution test. :D

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    I felt I needed to reply to this, pronto.

    The speculation of 1-3 hours of gameplay for a $20 episode I think isn't giving enough credit to them. Adventure games always take twice and sometimes three times as long to get through the first time around, I think we all know that.

    My first playthrough of Grim Fandango took me probably a month of playing three or four hours a day. Nowadays I can zip through that game so fast it's like an interactive movie, but I hardly think I was ripped off because of it.

    There may be 3 hours of content in these episodes assuming you already know what to do... but beyond that, I seriously doubt it.

    At any rate, if people are serious about wanting to see Sam & Max and adventure gaming live, I believe the whole genre's success is hinging on Telltale's successfulness, so we need to do all we can to help them out.

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    What about it being episodic and on CD/DVD/thumbdrive????
    That way, you can swear at the softwear, and hardwear*, no matter what!!!!

    *unless your into bats/lead pipes

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    Where does 50 hours come from? How about the quality of the content? I'm sure Telltale could have put in some boggling puzzles where you use multiple objects in a ridiculous manner to cause something to happen, but does that actually make a better game? I don't think it does, and I'm happy with the game I've played.

    I remember playing Call of Duty and it had 9 hours of content. I paid $50 for it which comes to around $5.55 per hour. What an amazing game.

    Episode III, not including the babysitter, popcorn, parking, etc. cost $9.50 per person to see. At 2 hours and 20 minutes, that's $4.07 per hour (not including the crappy commercials for 35 minutes before the movie).

    Bone, maybe you rushed through the game, but if you actually enjoy the dialog and explore the game, you get AT LEAST 4 hours of great gameplay. That's $4.99 per hour.

    Put it all together and you'll see that the model is in line with the value of the content. On top of the fact that we're talking about an amazingly creative dvelopment studio giving us something we can't get anywhere else, I don't understand why people keep talking about 50 hours as being some kind of metric for what makes a game good.

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    50 hours is way to long. When I play a game I want to have something to enjoy like a movie, not something that absorbs my life. Long gameplay also usually means that the same stuff is repeated to the point where playing the game feels like a chore.

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