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Bone Speculation Thread

posted by Anonymous on - last edited - Viewed by 568 users

Well, we now know that most of us were wrong, but most of us were right, but I never even heard of this Bone fellow before this. So I was wondering, does that picture with all those telltale guys in it with props make any sense now?

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    Anonymous

    Well that was pretty short lived. And I was going to go on with this big goodbye speech to. (sigh). Anyway, don't get so down on yourself. I once joined a forum which I completely embarrassed myself on. After that I never went to any sites with a P in the name again.

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    Anonymous

    [quote] And I was going to go on with this big goodbye speech too.[/quote]
    Please, I would really like to hear this speach. Very much so.

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    Anonymous

    In the 'Need a Job' section of telltale game its lists as a preffered requirement this: Console development experience (Xbox and PS2 preferred).

    On the Bone section, it does not say what mediums this game is going to be released in.

    Is Telltale releasing Bone as a Console (PS2 or XBOX) game as well as a PC game?

  • I seriously doubt it. They said they're releasing it in smaller chunked episodes, and that's unlikely to happen on console games. Unless they release the first episode with the engine and use the XBOX live and PS2 internet features for downloadable content. But unless I'm mistaken (I don't use either), except for the subscription fee, downloadable content from those services is free of charge, and I don't think that's in Telltale's business plan.

    My thought is they're just planning for any possible future projects that could work on the consoles as well. Anyway, I think it's too late for now if they plan to release a Bone for PC and consoles simultaneously, because the first episode is due in late 2005. They would have had those people with their skills on staff by now.

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    Anonymous

    Or it's possible that they're planning on PS2/XBox ports that would include the whole enchilada (nine episodes), although that could be a little much. I think it depends if they work with a developer or decide to go at it on their own. There's just no way a small developer could release a console game without a publisher backing them. With a PC, they could just make the game downloadable, on console that won't work.

  • [quote]Or it's possible that they're planning on PS2/XBox ports that would include the whole enchilada (nine episodes), although that could be a little much. [/quote]
    Right, I think that could be possible and more likely, but definitely further on down the road. I was mostly trying to say that, at this point, given their desire to work without a publisher, and the episodic nature of Bone, they wouldn't be able to do it at this time.

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    Anonymous

    [quote][quote]Or it's possible that they're planning on PS2/XBox ports that would include the whole enchilada (nine episodes), although that could be a little much. [/quote]
    Right, I think that could be possible and more likely, but definitely further on down the road. I was mostly trying to say that, at this point, given their desire to work without a publisher, and the episodic nature of Bone, they wouldn't be able to do it at this time.[/quote]
    I agree. If console gamers get Bone, it's gonna be quite a while from now (which brings up the whole problem of next-gen consoles, which is another problem entirely).

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    Anonymous

    It is always useful to have someone who has worked on console games. It's just a useful credential to have. It shows that the person has had experiance with more than one platform. I like to think of it like a tour guide learning French. They may have bugger all French,(or french speakers), come by, but it's useful for when it happens. It also means they don't have to reeducate their entire staff if they ever make a console game.

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    Anonymous

    Well, I was just thinking cause they specificly mentioned PS2/Xbox, and didn't mention Gamecube, that it seemed they had some plans to make a ps2/Xbox game. If it was true that they just want a qualification, or the ability to work for consoles, what diffrence does it make which console you work for?

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    Anonymous

    I assume that they only specified PS2/Xbox because those are the most popular consoles (in the US at least). Gamecube also has those smaller discs that would probably be a hindrance to an Adventure game with a lot of voice/movie files (although I guess a 2 disc thing is possible and has a precedent). I don’t know but Xbox & PS2 might also be easier to port to/develop for, although I could be completely off the mark.

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