I was wondering what thoughts people have on the issue of inventory in adventure games. For the most part inventory is almost limitless in size and also the size of things that you can put into your inventory seems pretty big too. I remember grabbing a ladder and a money and putting them into my inventory. I was thinking maybe there should be a limit to the stuff you can carry. (come to think of it maybe there was a limit in some games). Anyway... There is also an issue of how many items there should be available to the player at any given time. I've found in more recent games that the number of items per level/world/puzzle set seems to be smaller. Plus I've found that items often get stripped from your inventory later on in the game when they figure you don't need them anymore. I guess this is good in a way since I can remember being stuck and trying to use everything with everything in order to figure out where to go next. I'd be interested and maybe telltale too as to what you like, don't, would like to see or just general thoughts for an inventory system in a game.