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Graham McDermott
Engineer
A San Francisco Bay Area native, Graham has been working as a software engineer in the games industry since 2000. Graham boarded the good ship Telltale in the fall of 2004 and has spent the time since primarily designing and developing systems related to dialog and acting. His predilection for rich story, oddball characters and high adventure made contribution to Telltale a natural fit.

Prior to his work in games he studied computer science and studio art at Stanford University. As a student he also explored techniques for creating and displaying digital art through participating in programs at the Stanford University Digital Art Center.

Outside of the office Graham can typically be found on a bike, in the woods, or at Arizmendi Bakery (probably buying a pecan roll).