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DesignerAfter emigrating from Ireland at a very young age, an orphaned Sean Vanaman was raised by a surprisingly left-leaning pack of marmots in the sleepy mountain town of Cody, WY. It was in this cultural epicenter of the Rockies that Sean developed his keen ear for feral dialog and a fine appreciation for exotic meats.
It wasn’t until Sean attended the University of Southern California that his tastes and proclivities widened to include books, German Expressionist film and the wearing of clothes. Having hoodwinked his parents into allowing him to pursue an education in film, writing and literature, Sean then took employ at the Walt Disney Company where he was responsible for such works as "the getting of coffee," "the making of copies" and the smash hit "The Lion King."
After a brief stint in international espionage, Sean focused his powers on video game design, working in creative development at the aforementioned Disney Company. Through a large amount of fate and a modicum of blackmail, he was taken on as a designer at Telltale Games, the leading institution on episodic interactivity. He now shares an office with the venerable Brendan Q. Ferguson and couldn’t be happier to be writing and designing adventures for Telltale Games Incorporated.