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jones1899
07/10/2009, 03:51 pm
Telltale, I (and many others) would LOVE to see you do an Indiana Jones game next!! Surely the look and overall tone would have to change a bit, but your links to Lucasarts and your firm understanding of story, character and puzzles would make you the perfect fit for giving us Indy fans a GOOD INDY GAME for a change.

What do ya say!?

der_ketzer
07/10/2009, 11:00 pm
I really don't like the old indie games because of the fighting....
now you can continue to throw rocks at me...

glenfx
07/10/2009, 11:37 pm
The only Indiana Jones game i liked was Fate of Atlantis, and the other i kind of "liked" but not that much was the Emperor's tomb, it felt more like Tomb Raider than Indy.

I would love Indiana Jones point and click (wink wink) graphic Adventure not action adventure.

But it might not happen.

Guybrush_Threepwood
07/11/2009, 12:14 am
I really don't like the old indie games because of the fighting....
now you can continue to throw rocks at me...

Lol, we will :)
Aside from jokes, I think they were really hard just in Indy 3 (last crusade), they were OK in atlantis! And btw, they could be revisited to make the game ready for the new century!

jones1899
07/11/2009, 05:57 am
Yes, I am talking about an ADVENTURE game in teh tradition of LC and FoA. What do you say Telltale?

Also, I could have sworn I saw an interview with someone from Telltale mentioning the possibility. Not sure where though. It was last week maybe the week before...

Ironman2012
11/15/2009, 04:22 am
Hey guys,

I am a huge Monkey Island fan from Germany, but I also liked to play other great Lucas Arts adventures like Indiana Jones.

I just wanted to see how you guys liked these games like Fate of Atlantis or the Last Crusade.

Maybe some of you can write down some comments about this.

Greetings from Germany

Michael

onlyamonkey
11/15/2009, 04:27 am
There's no way in hell Lucas Arts would let any other company touch their Indy franchise.

Farlander
11/15/2009, 04:46 am
Besides, Indiana Jones is an action/arcade franchise since a long time ago. Not a very bad one, though. I mean, Emperor's Tomb was very enjoyable.

KevinSig
11/15/2009, 04:50 am
Well, I keep expecting Lucasarts to shut them down, but there is a fan group working on making a Fate of Atlantis-like adventure game. Its called Indiana Jones & the Fountain of Youth. It has a demo up, and supposedly the 1st 6 rooms are already finished.

http://www.barnettcollege.com/index2.htm

Kevin

Ironman2012
11/15/2009, 04:58 am
Thanks for the information Kevin....The fan-game doesn't even look that bad.

I for myself really liked Fate of Atlantis as an adventure game. It was one of my favourite Lucas Arts games besides Monkey Island and Day of Tentacle.

Bobbin
11/15/2009, 05:00 am
There's no way in hell Lucas Arts would let any other company touch their Indy franchise.
What are you talking about? That's the only thing that they've done in the past ten or so years.

eskimo
11/15/2009, 05:00 am
I really loved fate of atlantis, but I've got to agree, Indy is too huge that I doubt lucasarts will let anyone else touch it.

They're already talking about another movie from the series.

Mataku
11/15/2009, 05:23 am
I wasn't too keen on the ability to die on FOA. It took me by surprise when it first happened. But you can tell they put a lot of effort into the game, and also that it came out around the time of MI2, because it gives the same vibe. I just didn't enjoy it as much as i would've liked. Then again, i was never really into the whole indiana jones story to begin with. I never watched the movies, even...

Matrinka
11/15/2009, 06:10 am
Fate of Atlantis is one of my all time favorite adventure games. It was extremely fun and the plot was excellent. I consider it the true fourth Indy story. Crystal Skull was crap in comparison. I wish they would have adapted this story instead of making that hideous piece of schlock.

Irishmile
11/15/2009, 06:15 am
There's no way in hell Lucas Arts would let any other company touch their Indy franchise.

I have lost track of how many other companies LA has hired to make Star Wars games..... why wouldn't they do the same for Indy?

108 Stars
11/15/2009, 08:13 am
I found the Indy-adventures very boring and did not play them through. I HIGHLY prefer MI, Maniac Mansion, DOTT or Zack McKracken.

Irishmile
11/15/2009, 08:30 am
I didn't finish them either....

Udvarnoky
11/15/2009, 08:34 am
There's no way in hell Lucas Arts would let any other company touch their Indy franchise.

Emperor's Tomb was developed by The Collective, and Staff of Kings by A2M. As has been pointed out, more than a few of LEC's Star Wars games are 3rd party as well. If anything, it's become much rarer for LEC to develop in-house.

Newblade
11/15/2009, 08:54 am
I wasn't too keen on the ability to die on FOA. It took me by surprise when it first happened.
But it's really easy to avoid death in FOTA. It's not like a King Quest game, where you can die due to something you didn't do three hours earlier.

doodo!
11/15/2009, 09:06 am
Comparing it to other franchises is not something I'm going to do.
But...Fate of Atlantis and the Last Crusade are both CLASSICS. No matter how you dice it, quality graphics, voice acting, puzzles, game play of that time. There well made games, well LC does not have voice acting...

IT's commonly regarded as a 9 or perfect 10
http://www.gamespot.com/pc/adventure/indianajonesandthefoa/index.html?tag=result;title;0

Frankly Last Crusade is under rated.http://www.gamespot.com/pc/adventure/indianajonesandthelc/index.html?om_act=convert&om_clk=gssimilargames&tag=similargames;title;1
But commonly regarded as a 8 or a 9.

Icedhope
11/15/2009, 09:07 am
But it's really easy to avoid death in FOTA. It's not like a King Quest game, where you can die due to something you didn't do three hours earlier.

Stupid Cat, stupid mouse.

Ignatius
11/15/2009, 09:34 am
Its one of the best adventures of LucasArts. Its long and challenging and even with lot of replay value, since the game makes you choose one of 3 different paths, each one with completely different puzzles.

Farlander
11/15/2009, 09:35 am
Stupid Cat, stupid mouse.

Yeah... but still, out of all Sierra games, SQ2 has the most ridicolous dead end, IMO. If you don't open a locker and pick some stuff in the beginning, then you're stuck in the freaking endgame.

On the other hand, THIS teached me to try every possible thing in any possible room in an adventure game, discovering a lot of funny things on the way.

doodo!
11/15/2009, 09:46 am
Yeah... but still, out of all Sierra games, SQ2 has the most ridicolous dead end, IMO. If you don't open a locker and pick some stuff in the beginning, then you're stuck in the freaking endgame.

On the other hand, THIS teached me to try every possible thing in any possible room in an adventure game, discovering a lot of funny things on the way.

You guys really aren't selling these games too well, that sounds like GARBAGE! I was going to get the King's Quest franchise and try Space Quest, but after hearing how poorly designed they are ,and how tedious in a God awful stupid way they are, I don't think I want to ever play them.

I'll stick to LA who know how to make adventure games, and not half programmed messes ,where the player is mislead and wastes his time playing a half ass game that fails to lead the player in the right direction, precisely, so it screws him the rest of the game because he missed out on tiny details in the game earlier on, and forgot to do something that wasn't at all obvious and poorly programmed into the game.

That's not a challenge that's a lack of clarity, communication and poor design. Those games sound like TRASH.

Farlander
11/15/2009, 10:01 am
You guys really aren't selling these games too well, that sounds like GARBAGE!

Well, most Sierra games of their 80-90s period (including King's Quest V, which is on the edge of the period) have stupid design decisions (so do Maniac Mansion and The Last Crusade, and even MI2, IMO) but, only by today's standards - that was a period when the adventure genre was evolving. For example, I can't stand playing text adventures. Not because they have no graphics, but because in some of them, you have to go south two times to die, without any clue that you would. And yet, they were considered great at the time. Or, let's say, Dune II. When I was a very small kid, I loved it. But then, I found out newer RTS games. Where, to make a squad of units move, you didn't have to click on a unit (without a possibility to select multiply units), press move button and then press where to move, and so with each unit individually. Many old games have just aged, you know.

I still suggest to try Space Quest - it IS very funny, and is one of those games where you want to kill your main character to see how hilarious his death will be. Also, I highly recommend Quest for Glory series - a REALLY well designed Sierra's Adventure/RPG hybrid, one of my favorite game series.

doodo!
11/15/2009, 10:29 am
I assume you're referring to the end of LC, with its trials or the fist fights, both which I thought were necessary. Bitching aside, though, I really do want to try King's Quest and Space Quest. I recently found out about Quest for Glory but that series seems to be very expensive, wherever I look for it, it seems to go for about 100 dollars. I love adventure games but why is it so expensive? It's not state of the art or anything...

You could die in LC many times but it never had a puzzle at the way beginning that could screw you later on in the game after you put all your time into it, never had a puzzle like that. That's just horrid sounding.

Still, I'd like to try King's Quest.

lord darkstorm
11/15/2009, 10:46 am
An Indy game would require Hal Barwood & Noah Falstein.

thesporkman
11/15/2009, 10:58 am
You guys really aren't selling these games too well, that sounds like GARBAGE! I was going to get the King's Quest franchise and try Space Quest, but after hearing how poorly designed they are ,and how tedious in a God awful stupid way they are, I don't think I want to ever play them.

I'll stick to LA who know how to make adventure games, and not half programmed messes ,where the player is mislead and wastes his time playing a half ass game that fails to lead the player in the right direction, precisely, so it screws him the rest of the game because he missed out on tiny details in the game earlier on, and forgot to do something that wasn't at all obvious and poorly programmed into the game.

That's not a challenge that's a lack of clarity, communication and poor design. Those games sound like TRASH.

It isn't fair to call the Sierra games "half-programmed" or "poorly designed." It's not like the dead-ends were mistakes that escaped the designers' notice. They were entirely intentional. Their goal wasn't to make games that urged you along and gave you helpful hints; they wanted to make games that competed with you and wanted to see you fail just as much as you wanted to win. They also wanted to make games that felt like huge, open worlds were you could try anything, where you weren't always nudged along a single linear path. They liked to design puzzles that had one or two correct solutions but also had programmed responses and death sequences for every possible failed attempt to solve them. They didn't want you to beat the game on your first playthrough. They wanted you to play it over and over again, discovering new things about the world, until you were finally able to defeat this game that was hellbent on defeating you. Winning a Sierra game didn't just feel like reaching the end of an interesting story, it felt like a real accomplishment.

Now, it's perfectly fair for you to say that that doesn't sound like any fun and that you'd never want to play such a game, but you shouldn't call Sierra games poorly designed just because they set out to make different sorts of games than LucasArts did.

doodo!
11/15/2009, 11:12 am
It isn't fair to call the Sierra games "half-programmed" or "poorly designed." It's not like the dead-ends were mistakes that escaped the designers' notice. They were entirely intentional. Their goal wasn't to make games that urged you along and gave you helpful hints; they wanted to make games that competed with you and wanted to see you fail just as much as you wanted to win. They also wanted to make games that felt like huge, open worlds were you could try anything, where you weren't always nudged along a single linear path. They liked to design puzzles that had one or two correct solutions but also had programmed responses and death sequences for every possible failed attempt to solve them. They didn't want you to beat the game on your first playthrough. They wanted you to play it over and over again, discovering new things about the world, until you were finally able to defeat this game that was hellbent on defeating you. Winning a Sierra game didn't just feel like reaching the end of an interesting story, it felt like a real accomplishment.

Now, it's perfectly fair for you to say that that doesn't sound like any fun and that you'd never want to play such a game, but you shouldn't call Sierra games poorly designed just because they set out to make different sorts of games than LucasArts did.

I still disagree, any game that lets you progress further into the story without any warning what so ever that what you've done is incorrect is incomplete, half witted programming. If something isn't vital to the story, or some small detail is over looked, insignificant, then it's a design flaw, there should not be little bits in a game that appear insignificant that are in fact crucial to the story and can screw you over, esp if the game design supposedly lets you progress further, without any warning or sign that the design elements you over looked were necessary and vital to the game.

That's like living a fair life, doing everything your told, living a healthy life, following the rules , then having a meet with Death and hearing him say "oh by the way you shouldn't have wore black socks with poke a dots, it's a sin "and then getting slaughtered at age 30...:rolleyes:

Any puzzle in an adventure game that isn't justified, isn't coherent, and isn't part of the bigger picture, story, it's like a side detail, something additional. Little stupid additional details shouldn't ruin a gaming experience. If the company is too lazy to be fair to the player then it shouldn't make games, it should make web viruses or something instead but this is an adventure game with a story and coherent and logical events. You shouldn't get to the end of a game, story only to find out that some little stupid detail which the company failed to mention its importance and lead you in the right direction was ciritcal to the entire game...that's JUNKISM! I mean seriously, what are we psychic!?

eskimo
11/15/2009, 11:28 am
I still disagree, any game that lets you progress further into the story without any warning what so ever that what you've done is incorrect is incomplete, half witted programming. If something isn't vital to the story, or some small detail is over looked, insignificant, then it's a design flaw, there should be little bits in a game that appear insignificant that are in fact crucial to the story and can screw you over, esp if the game design supposedly lets you progress without any warning or sign that the design elements you over looked were necessary and vital to the game.

That's like living a fair life, doing everything your told, living a healthy life, following the rules , then having a meet with Death and hearing him say oh by the way you shouldn't have wore black socks with poke a dots, it's a sin and then getting slaughtered at age 30...:rolleyes:

Any puzzle in an adventure game that isn't justified, isn't coherent, and isn't part of the bigger picture, story, it's like a side detail, something additional. Little stupid additional details shouldn't ruin a gaming experience. If the company is too lazy to be fair to the player then it shouldn't make games, it should make web viruses or something instead but this is an adventure game with a story and coherent and logical events. You shouldn't get to the end of a game, story only to find out that some little stupid detail which the company failed to mention its importance and lead you in the right direction was ciritcal to the entire game...that's JUNKISM!

While I'll admit to being partial to the LA games due to the fact that you can't die, or get yourself into situations that you can't get out of, I did enjoy the space quest games when I was younger too (I was somewhere around 9-13 when I played most adventure games for the first time), and certainly wouldn't call them junk.

Me and my cousins used to play a lot, and we didn't have hint books, or walk-through guides for most of them either. We finished the LA ones mostly just through persistance.

The Sierra ones weren't quite so simple. Playing a sierra game, it almost seemed like their philosophy was more similar to the original Super Mario Brothers. If you ran out of lives and died, you went right back to the beginning. No resuming from where you were, just go back and start again.

Most of the Sierra games we enjoyed playing for a while, then we'd get stuck somewhere, and sometimes never be able to figure it out. We enjoyed them, we just never finished them. I think the only Sierra game we finished was Willy Beamish.

Years later I went back and finished most of them with the help of walk-throughs from the internet, but we didn't have access to them at the time.

doodo!
11/15/2009, 11:39 am
RAGH!!!! ARGH! WOOF WOOF!

GRRRR GRRRROWL!!! RAGHHHH!!!!

I gotta try the series now, so I can more fairly judge it but it sounds iffy, I'm sure so many people had to use a walk through to beat them.

Farlander
11/15/2009, 12:09 pm
It's not like the dead-ends were mistakes that escaped the designers' notice. They were entirely intentional.

Taking into account earlier AGI games, like King's Quest, Space Quest I (especially I) and II, I remember reading an article how they were being made. Everything on the move, mostly through trial and error, they like, played, noticed something, added, noticed, added, ideas and art were also developed, as I said, on the move with no real structure. Then they kinda intergrated design documents in game-making process...

So really, most of Sierra's dead ends (especially in AGI-era, where there's a lot more of them than in later SCI games) ARE mistakes and are not intentional.

Amyris
11/15/2009, 01:12 pm
Can't find it right now, but in an interview Al Lowe (creator of Leisure Suit Larry, one of Sierra's adventure series) stated that the many of these "design flaws" were caused by simply not having enough time.

So the unsolvable puzzles and the 1000 deaths are not meant to be part of these games but are in it because they did not have the time to design it better.

KevinSig
11/15/2009, 02:00 pm
I still suggest to try Space Quest - it IS very funny, and is one of those games where you want to kill your main character to see how hilarious his death will be. Also, I highly recommend Quest for Glory series - a REALLY well designed Sierra's Adventure/RPG hybrid, one of my favorite game series.

http://www.youtube.com/watch?v=5BYWb8dpLCc&feature=player_embedded

Not sure when it'll be done, but this group did a pretty good re-make of King's Quest 3.

Kevin

pilouuuu
11/15/2009, 03:02 pm
I hate stupid dead ends and sudden deaths in Sierra games. Death would be OK in adventures if the puzzles were logical. That's why I love TOMI so much. ALL of its puzzles are logical, even if some like the sounds maze jungle from Chapter 1 are badly executed.

I would love that Telltale games made an episodic Indy series. It would work really well in episodic format and I think they have enough experience to make it amazing. I also would like to see less cartoony graphics in the engine. Maybe it can even include deaths as long as they are logical. At least I hope there is a Special Edition of Indy Atlantis at some moment as the game is one of the best adventures ever, but dated already.

Epic Kiwi
11/15/2009, 06:23 pm
I really loved those Sierra adventures when I was younger, especially the Space Quest series.. the first one I ever played was the SQ1 VGA remake when I was about 10 or 11, and to this day it remains the only Sierra adventure I've ever completed by myself with no hints. XD I don't mind the deaths for doing the wrong things so much, but these days I don't much care for the dead ends and really obscure puzzles, especially in the King's Quest series (I could go on and on about KQ5 alone, the only reason I knew how to do most of the crap in that game when I got it was because I'd seen my friend do some of it before. No idea how he figured it out though).

And even the dead ends due to not picking up an item earlier are forgivable compared to some of the evil things they did in the really early King's Quests, like the stupid dwarves randomly appearing and stealing your items that you need to win the game and you can't get away because you're in the middle of crossing a two-pixel wide bridge, and your only other choice is to reload your save and hope you can make it across the bridge without the game deciding to randomly screw you over again. Who thought that was a good idea?

doggans
11/15/2009, 07:05 pm
For me, dead ends and random death was part of of the challenge (and fun) of Sierra games. But I can totally see while others would disagree.

KQ5 was very annoying, though. At least the other games gave you a little wiggle room--if you lose the goat, you can still bribe the troll with treasure with a point penalty, and so on--but I don't think it's possible to beat KQ5 with anything less than full points.

doodo!
11/15/2009, 07:10 pm
And even the dead ends due to not picking up an item earlier are forgivable compared to some of the evil things they did in the really early King's Quests, like the stupid dwarves randomly appearing and stealing your items that you need to win the game and you can't get away because you're in the middle of crossing a two-pixel wide bridge, and your only other choice is to reload your save and hope you can make it across the bridge without the game deciding to randomly screw you over again. Who thought that was a good idea?

Please tell me that you're joking...PLEASE?

Icedhope
11/15/2009, 07:24 pm
Please tell me that you're joking...PLEASE?

Nope, and thats part of the reason..why I have a disdain of dwarfs. The early sierra games are worth a try.

pilouuuu
11/15/2009, 08:11 pm
Nope, and thats part of the reason..why I have a disdain of dwarfs. The early sierra games are worth a try.

Space Quest V was especially fun and didn't have SO many sudden deaths and no dwarf at all.

thesporkman
11/15/2009, 08:42 pm
And even the dead ends due to not picking up an item earlier are forgivable compared to some of the evil things they did in the really early King's Quests, like the stupid dwarves randomly appearing and stealing your items that you need to win the game and you can't get away because you're in the middle of crossing a two-pixel wide bridge, and your only other choice is to reload your save and hope you can make it across the bridge without the game deciding to randomly screw you over again. Who thought that was a good idea?

I always ran into the situation where the sorcerer would freeze me in place, and then the dwarf would show up and pick my pockets while I was waiting to be able to move again. It's like they were teaming up on me.

At least in KQII you could break into the dwarf's house and steal your stuff back. And then you get your revenge by stealing his soup. Ha! Take that, you stupid dwarf!

Elizabeth of Jupiter
11/15/2009, 10:22 pm
In response to everyone being really hard on the old Sierra games, yeah, they could be pretty unfair. And you could call some of their dead-end situations half-witted or what have you; but ALL adventure games were like that back then. Lucasfilm Games were no exception. It wasn't until Monkey Island 1 came out that we had an adventure game intended for adults in which the player could not die (well, Loom came first, actually). But anyway, at that point there was a minor paradigm-shift within the adventure genre, and a greater proportion of adventure game designers started to rethink the ways in which they punished the player for mistakes. Dead end situations became rare, and completely random deaths became more uncommon on the whole. It's all evolutionary. Sierra was making groundbreaking, top-notch adventure games back then. I wouldn't recommend those old games to younger adventure gamers, but they really paved the way.

Elizabeth of Jupiter
11/15/2009, 10:30 pm
Yeah... but still, out of all Sierra games, SQ2 has the most ridicolous dead end, IMO. If you don't open a locker and pick some stuff in the beginning, then you're stuck in the freaking endgame.

On the other hand, THIS teached me to try every possible thing in any possible room in an adventure game, discovering a lot of funny things on the way.

Your point is well-made, Farlander; however, the example isn't completely valid. You can get through SQ2 without opening the locker. Within is contained an athletic supporter and a cubix rube puzzle. You use the cubix rube puzzle with the Labion Terror Beast as it rushes toward you to kill you. However, if you don't have it, you can simply leave the screen and come back, and the beast is gone, having knocked a passage through the rock to the next area.

The athletic support is used to sling a rock at the ape guard to knock him out. Alternatively, you can just sling the rock in the bushes to get his attention (for less points). Lastly you can simply THROW the rock. He leaves his post, leaving the elevator open. You sneak in and move on.

The game really screws you over if you didn't happen to find the glowing gem, however.

Farlander
11/15/2009, 10:44 pm
Wasn't the mail order form to get the whistle in that locker too? I remember I was stuck becaue I had no whistle in the first place.

It's all evolutionary.

And yeah, that's what I'm saying. So before doodoo starts raging about KQI dwarf, uhm, bullshit :) let's remember that was the first graphic ANIMATED adventure game which was still experimenting with things and there really were not so many ideas what's good and what's bad in game design. The people at the time still loved the game. But me, personally - not so much, yeah :) Out of the AGI King's Quests, I love the third one the most.

EDIT: P.S. SoMI has a few (unintentional, yes) dead ends too, you know. And one possible death, yeah.

techie775
11/16/2009, 04:04 am
Sometimes that was one of the things I enjoyed with Sierra Adventure games, knowing there was a risk if I did certain things and had a chance of dying. It made the game interesting and challenging. I still hated the dead end scenarios, but they were definitely worth playing.

Bas
11/16/2009, 04:50 am
Oh come on, the Sierra adventures were completely different in style, atmosphere and design than the LucasArts adventures, but they were still incredibly cool. If you want to smoothly transition into them, start with the first Gabriel Knight game. Save often. King's Quest is good, Quest for Glory is brilliant.

doodo!
11/16/2009, 05:03 am
http://4.bp.blogspot.com/_zI2YCpvGIog/SPu6MeTpNhI/AAAAAAAADFI/mICMAyz7BFo/s400/RabidDog2.gif

GRRRRRRR!

Oh come on, the Sierra adventures were completely different in style, atmosphere and design than the LucasArts adventures, but they were still incredibly cool. If you want to smoothly transition into them, start with the first Gabriel Knight game. Save often. King's Quest is good, Quest for Glory is brilliant.

I might start with Gabriel Knight now, got to check the prices for it and availability and decide if I really want to start with it before Sierra's classic King's Quest games, Quest for Glory costs ALOT of money to buy these days, have you searched it up?:(

And yeah, that's what I'm saying. So before doodoo starts raging about KQI dwarf, uhm, bullshit let's remember that was the first graphic ANIMATED adventure game which was still experimenting with things and there really were not so many ideas what's good and what's bad in game design. The people at the time still loved the game. But me, personally - not so much, yeah Out of the AGI King's Quests, I love the third one the most. hmmm....

Bas
11/16/2009, 05:11 am
Somebody on ebay is selling the QFG anthology (the first four games, but the fifth one wasn't as good anyway) for $30 at the moment, but it's only a single cd. It's weird that the rest of them are so expensive... Guess I should take good care of mine.

doodo!
11/16/2009, 05:15 am
Somebody on ebay is selling the QFG anthology (the first four games, but the fifth one wasn't as good anyway) for $30 at the moment, but it's only a single cd. It's weird that the rest of them are so expensive... Guess I should take good care of mine.

Gabriel Knight is also outrageously expensive for its age. King's Quest is surprisingly fairly priced. Although their are a few fairly priced, mostly without photos on Ebay. I can only imagine what online stores want for them.

If anyone knows where I can get these games for a fair, descent price I'll promise to have a more open mind.

Irishmile
11/16/2009, 06:54 am
Yeah the Kings Quest games were they first adventure games I played so I will always have a soft spot for them.....

jmm
11/16/2009, 08:42 am
Gabriel Knight is also outrageously expensive for its age. King's Quest is surprisingly fairly priced. Although their are a few fairly priced, mostly without photos on Ebay. I can only imagine what online stores want for them.

If anyone knows where I can get these games for a fair, descent price I'll promise to have a more open mind.

http://catalog.ebay.com/Gabriel-Knight-Sins-Fathers-PC-Games-1995-/54601482?_fifpts=1&_pcatid=2&_refkw=gabriel+knight&_trksid=p3286.c0.m271

Note: Run the DOS version in DOSBox. If you need to play it in Windows, there are a couple of fan made patches that will allow you to install and play the game in recent Windows (The Windows version of the game is a 16 bit binary for Windows 3.1)

And play the games in order (do not play game 3 and then game 1) and SAVE often!

TheHutt
11/16/2009, 09:31 am
Why, an original "Full Throttle" German boxset is also worth 40 EUR on Amazon.de. Even if there are cheaper re-releases available (and if there aren't - it's only worse).

Icedhope
11/16/2009, 03:23 pm
Space Quest V was especially fun and didn't have SO many sudden deaths and no dwarf at all.

Not to going to lie, I do love me some Space Quest.

SpaceFalcon2001
11/16/2009, 09:33 pm
If anyone is interested I just found out about the only game I've played in recent years, besides telltale games ;-), that approached the awesomeness that was LucasArts Adventure Gaming: A Vampyre Story by Bill Tiller. Favorite moment in the game: Woman of Low Moral Fiber.

bobhobbit
11/16/2009, 10:27 pm
Gabriel Knight is also outrageously expensive for its age. King's Quest is surprisingly fairly priced. Although their are a few fairly priced, mostly without photos on Ebay. I can only imagine what online stores want for them.

If anyone knows where I can get these games for a fair, descent price I'll promise to have a more open mind.

Gabriel Knight I'm not sure about, but it and the sequel, Gabriel Knight 2: The Beast Within, are both great games if you can get ahold of them. Haven't tried Gabriel Knight 3.

You can actually buy a download of all the King's Quest games from Direct2Drive.com--I'm not sure if Steam has it but they might too. I'd recommend starting with KQ5, 6, or 7. The first few King's Quests are... unforgiving. I think they're charging $20 for all 7 games, which seems fairly reasonable to me...

TheHutt
11/16/2009, 11:35 pm
I actually liked very much Cryo's KGB (http://en.wikipedia.org/wiki/KGB_%28video_game%29), though I never got really far in this one. I should give it a try again...

Brainiac
11/17/2009, 06:05 am
If anyone is interested I just found out about the only game I've played in recent years, besides telltale games ;-), that approached the awesomeness that was LucasArts Adventure Gaming: A Vampyre Story by Bill Tiller. Favorite moment in the game: Woman of Low Moral Fiber.

Ah, the distaff counterpart we've waited for ever since we first met the trio in SoMI. :p

MusicallyInspired
11/17/2009, 09:11 am
I'm surprised nobody has recommended this yet, but dodoo, you can play the first 3 King's Quest games for free. Remade by AGDI and IA (www.agdinteractive.com and www.infamous-adventures.com) and both are very well done. Graphics are in the style of KQ5/KQ6 (early 90s style). There are also no dead ends in KQ2 (though the game is completely revamped, but the skeletal story remains intact). I can't remember if KQ3 had dead ends or not. IA are also remaking Space Quest II as someone else said. I'm actually one of the composers on the team. And it is shaping up pretty well indeed. Ask Brainiac. He's our resident beta tester. And of course by that I mean prisoner in the beta testing dungeon where we feed him very little and place bets on how long he'll survive down there...

Or if you want to play the originals, you can play almost all Sierra AGI games ever made at www.sarien.net for free online in your browser. The only problem is that there is no sound as yet. But that's the easiest way to play them. They've got King's Quests 1, 2, 3, Space Quests 1, 2, Gold Rush!, Police Quest 1, The Black Cauldron, and Leisure Suit Larry 1.

Or you can buy the King's Quest and Space Quest collections for $19.99 USD each on Steam (if you're not morally opposed to it).

I'm not down with all the Sierra hate here. I'm first and foremost a Sierra adventure fan over LucasArts. King's Quest had some great stories and very fun gameplay. Space Quest has some of the funniest moments in adventure game history and the most brutal deaths ever (which the designers made on purpose to try and make death funny, which they succeeded in). I appreciate Space Quest's dry sarcastic humour more than the humour of any LucasArts or TTG game ever made. Sierra games have their cons just like LA has theirs. They're just different. If you can play the games with an open mind without criticising everything you see you just might enjoy them.

Irishmile
11/17/2009, 03:22 pm
Yeah I too am a Sierra fan... but my love for old Lucasarts titles runs much deeper.

Brainiac
11/17/2009, 06:16 pm
IA are also remaking Space Quest II as someone else said. I'm actually one of the composers on the team. And it is shaping up pretty well indeed. Ask Brainiac. He's our resident beta tester. And of course by that I mean prisoner in the beta testing dungeon where we feed him very little and place bets on how long he'll survive down there...

Not only that, but they play poker with the pool money right at the door to the dungeon and I'm not allowed in the game. Now that's torture. :p

RockNRoll
11/17/2009, 08:58 pm
i've played last crusade and FoA since they came out, and they hold up just as well today. truly some of the finest adventure games ever made. i'd put FoA against ANY monkey island or any other classic.

charliestumpy
11/18/2009, 01:33 am
I like Indy-Atlantis, and enjoy doing it again on Amiga, or via my PC Cloanto 'Amiga Foreve r' paid-for emulation ...

Olaus Petrus
11/18/2009, 02:24 am
The Fate of Atlantis is one of my all time favourite adventure games. The Last Crusade is good, but I didn't like it as much.

And while some people don't like old Sierra games, I enjoyed playing those. Sure your mistake could make you go back to a lot earlier save, but then again those games weren't very long in the first place. It's possible to play through KQ1 in hour or two if you know what you must do.

Also I recommend that in SoMI you'll throw cereals to fire before making Voodoo mix which will take you to the Monkey Island. There's whole closet full of cereal boxes, but you can't use those. First time I did that I had to reload from the start of the Act II.

doodo!
11/18/2009, 07:50 am
Someone needs to play Space Quest with me some time, lol...that site you posted is multiplayer.

Anyways, I want to buy the Space Quest series now, that site you posted has me sold just about. From what I played of Space Quest one it wasn't so bad, King's Quest on the other hand seemed fair too but mention of goblins that randomly appear and rape you, or randomly being frozen is just not that great sounding...however you can save and load your game so I don't see why it's really that big of a deal, right...so what, just load it, lol...right?

I think I'll give these games a chance.I don't really like remakes, I just don't feel right, playing games with updated graphics, it just doesn't feel right.

Olaus Petrus
11/18/2009, 08:32 am
Someone needs to play Space Quest with me some time, lol...that site you posted is multiplayer.

Anyways, I want to buy the Space Quest series now, that site you posted has me sold just about. From what I played of Space Quest one it wasn't so bad, King's Quest on the other hand seemed fair too but mention of goblins that randomly appear and rape you, or randomly being frozen is just not that great sounding...however you can save and load your game so I don't see why it's really that big of a deal, right...so what, just load it, lol...right?

I think I'll give these games a chance.I don't really like remakes, I just don't feel right, playing games with updated graphics, it just doesn't feel right.

Space Quest series is enjoyable, although interestingly Space Quest 6 (final game of the series) is IMO worst of them all. Because IMHO it's puzzle design is horrible compared to earlier games and I got stuck several times (And even after I had solved the puzzles, I had difficulties to see the logic behind the solutions. Earlier games usually had logical puzzles and common sense was often enough.)

Farlander
11/18/2009, 08:44 am
Because IMHO it's puzzle design is horrible compared to earlier games and I got stuck several times (And even after I had solved the puzzles, I had difficulties to see the logic behind the solutions. Earlier games usually had logical puzzles and common sense was often enough.)

Well, there IS a reason (http://www.spacequest.net/sq6/funfacts/) to that. Scroll down to "Scott Murphy and Josh Mandel - The Andromeda Slip Up" section.

Bas
11/18/2009, 08:47 am
King's Quest on the other hand seemed fair too but mention of goblins that randomly appear and rape you, or randomly being frozen is just not that great sounding...however you can save and load your game so I don't see why it's really that big of a deal, right...so what, just load it, lol...right?

I really think you (and others) are making to big a problem out of that unforgivingness of old Sierra adventures. Yes, there were bits that were annoying (Curse you, King's Quest IV whale tongue!) but you'd be missing out if you avoided them over such details.

paralax
11/18/2009, 08:57 am
Fate of Atlantis is one of my all time favorite adventure games. It was extremely fun and the plot was excellent. I consider it the true fourth Indy story. Crystal Skull was crap in comparison. I wish they would have adapted this story instead of making that hideous piece of schlock.

Exactly my thoughts! :)

doodo!
11/19/2009, 08:43 am
KOTCS was based off of 50s movies. FOA was based off a different format. Aside it's the most tame of all the stories because it's a video game with puzzles, it's not live action. Had it been a movie it probably would have had changes made due to the different format and would of had over the top scenes just like the other 2 Indiana Jones movies. (ROTA, not included because it's not as over the top as TOD and LC)

By the way ROTA is a dark comedy action adventure as well as TOD as well as LC and KOTCS...

rugby
11/22/2009, 05:58 am
I really think you (and others) are making to big a problem out of that unforgivingness of old Sierra adventures. Yes, there were bits that were annoying (Curse you, King's Quest IV whale tongue!) but you'd be missing out if you avoided them over such details.

I hated that whale!!! :( I never finished that game until I used the walkthrough, almost 15 years later! Haha...

Even though I will always prefer LA point and click games, my first gaming experiences were with Sierra. I never finished any of their games aside from King's Quest 2 without a walkthrough but they were still fun!

Anyone here play Police Quest 2 - In Pursuit of the Death Angel? I never did figure out what to do with that stupid drunk. I'd get so frustrated I'd just type the customary "take of clothes" after hundreds of possible solutions then die. LOL

StarEye
11/22/2009, 06:49 am
In Pursuit of the Death Angel was the first Police Quest. The second is called "The Vengeance". The drunk needs to be tested for DUI, and you had to arrest him and take him to jail. Early puzzle in the first game, if I remember correctly. One of my favourite Sierra games.

Farlander
11/22/2009, 08:21 am
BTW, I read that Police Quest was even used for policemen training. Considering it's game designer WAS a retired policeman, and that there were literally so many ways to **** up (you know, now that I mention it, I don't really remember a dead end situation in PQ, but you still could screw up so badly), I suppose it was a not bad training procedure.

denvernfll
07/12/2010, 05:27 am
How about Taking some of the rich content out there and coming up with a 5 part story Arc Indiana Jones Series?

This has a huge fan base, and needs a Telltale Style shot in the arm....

I'm thinking $$$$ are definitely to made and great story telling is what we likes!!

Hayden
07/12/2010, 05:54 am
I do like this idea, but I wouldn't want to see Telltale do it right away. I'd prefer them to do an original IP, then perhaps move on to another existing franchise.

PimPamPet
07/12/2010, 06:00 am
Yes, I would love it if Telltale were to make an Indiana Jones-themed episodic game.

Gman5852
07/12/2010, 07:34 am
my cousin would love this along with a jurassic park and back to the future games.(right now he is loving telltale)

jeeno0142
07/12/2010, 08:31 am
I would definately play it. Indy rocks!

doodo!
07/12/2010, 09:36 am
Before Lucas Arts murders Indiana Jones, and takes away any decency it has left I would love to see this happen.

Megaloman
07/12/2010, 04:10 pm
A "Fate of Atlantis" remake would be better, I think.

doodo!
07/12/2010, 04:12 pm
A "Fate of Atlantis" remake would be better, I think.

I would play it, but only because it's one of the greatest games ever made. I love that game. I also enjoyed Last Crusade. LOL. In my opinion, I guess I should say that.

Ignatius
07/12/2010, 05:37 pm
Nope.

After such an awesome game like Fate of Atlantis (big, smart, difficult); shrink to small episodes with obvious puzzles its not the best comeback i could think of.

I don't think Indiana Jones is episode-friendly.

MusicallyInspired
07/12/2010, 10:06 pm
I do like this idea, but I wouldn't want to see Telltale do it right away. I'd prefer them to do an original IP, then perhaps move on to another existing franchise.

This will never happen, I fear.

Michael Listening
07/13/2010, 02:05 am
A "Fate of Atlantis" remake would be better, I think.

http://dimpost.files.wordpress.com/2009/12/south-park-indy2.jpg

please... just dont.

doodo!
07/13/2010, 02:11 am
And that is why I don't like South Park it's perverted and retardation for the mind. I didn't love Indy 4 but it wasn't that bad, geeze...

GuybrushWilco
07/13/2010, 07:54 am
Since Indiana Jones is inspired by the old episodic serials that Spielberg and Lucas used to watch, I could see this working. I expect Lucas Arts to release a special edition of Fate of Atlantis though :)

Vainamoinen
01/08/2011, 02:37 pm
Since Indiana Jones is inspired by the old episodic serials that Spielberg and Lucas used to watch, I could see this working. I expect Lucas Arts to release a special edition of Fate of Atlantis though :)

Yes, their weakness for cliffhangers is definitly something that would draw TTG to the Indy franchise.

Also, this series would practically force Telltale to include some puzzles in their games again, a much needed push in the right direction. Indiana Jones episodes ftw!

Disclaimer: I got "The Complete Making Of the Indiana Jones Movies" for X-mas AND have thoroughly read Drew Struzan's latest artbook, which is very Indy-heavy, so I might be a little hyped. :D

SHODANFreeman
01/08/2011, 03:13 pm
it's perverted

I never thought I'd see the day you'd say something was perverted. :p

doodo!
01/08/2011, 06:52 pm
The only Indiana Jones game i liked was Fate of Atlantis, and the other i kind of "liked" but not that much was the Emperor's tomb, it felt more like Tomb Raider than Indy.

I would love Indiana Jones point and click (wink wink) graphic Adventure not action adventure.

But it might not happen.

Have you played The Last Crusade adventure game?

I never thought I'd see the day you'd say something was perverted. :p

Revived the thread, on that note you bumped me up...(almost works...)

Farlander
01/09/2011, 12:15 am
Yes, their weakness for cliffhangers is definitly something that would draw TTG to the Indy franchise.

Ah, I see what you've done there ;) :p

SHODANFreeman
01/09/2011, 05:21 am
Revived the thread, on that note you bumped me up...(almost works...)

Ah, I just now noticed that Vainamoinen committed some serious thread necromancy here. :p

doodo!
01/09/2011, 08:06 am
Ah, I just now noticed that Vainamoinen committed some serious thread necromancy here. :p

I don't know about you but I hate that South Park reference. South Park may degrade everything it can get its hands on...

Giant Tope
01/09/2011, 08:30 am
But don't you write degrading comments about women all the time? :0

doodo!
01/09/2011, 08:42 am
But don't you write degrading comments about women all the time? :0

They may be just words with a different meaning, social relevance to every one. I can not speak for every one, I can not give a full and complete meaning of my words, the weight on my words upon every human being in this world...

Words have a meaning but their not entirely relevant, after all...only socially...there's only subjective ideas that imply what I am like as a person, what I intend for others to view me as a person...All the flowery sentiment of emotions and feelings set in and you're only left with your own context and value of the words I've used...

South Park on the other hand may have set out to create a image for itself, has been illustrated, may literally paint a image for itself, may simply be a writting function, is not an embodiment of something as complicated as a human being....it's a flat image on your screen, not a human being, the writers are nearly invisble and they possibly work together to create a specific show/ image...

Giant Tope
01/09/2011, 08:52 am
if it slithers and hisses, it's a snake. degradation is degradation, dude.

Vainamoinen
01/09/2011, 10:30 am
Snakes! That is one perfect back-on-track for this thread.

doodo!
01/09/2011, 10:47 am
Snakes! That is one perfect back-on-track for this thread.

http://www.youtube.com/watch?v=vTQRWYjwXz0&feature=related

Seiously though, I don't see how you could have a sequel, unless Atlantis has other areas to be explored.

swedish_jedi
01/09/2011, 03:02 pm
Was it wrong of me to only buy Indiana Jones: Staff of Kings just so I could play Fate of Atlantis? Because if it is then I don't want to be right.

I love it, but I don't see how a sequel would work. Another Indy adventure game would be fine, but don't make it into a Fate of Atlantis sequel.

SHODANFreeman
01/09/2011, 05:14 pm
Was it wrong of me to only buy Indiana Jones: Staff of Kings just so I could play Fate of Atlantis? Because if it is then I don't want to be right.

I love it, but I don't see how a sequel would work. Another Indy adventure game would be fine, but don't make it into a Fate of Atlantis sequel.

That was entirely the reason I bought Staff of Kings, also.

jp-30
01/09/2011, 06:31 pm
I assume you guys know about the demos to two IJ fan games being made in the FoA style?

http://mixnmojo.com/news/Double-Indiana-Jones-Fan-Games-Updates

GaryCXJk
01/10/2011, 07:11 am
And that is why I don't like South Park it's perverted and retardation for the mind. I didn't love Indy 4 but it wasn't that bad, geeze...

Actually, that's EXACTLY what they're parodying. They aren't just parodying Indiana Jones, they're parodying THE FANS. Because the fans basically are idiots.

Mind you, the only dork in the group (Butters) didn't even seem to think the movie was all that bad, while the rest is just overacting.

Or, to put it in Butters' words:

Can't believe they put 'em in jail. I thought that movie was pretty good.

doodo!
01/10/2011, 07:42 am
Actually, that's EXACTLY what they're parodying. They aren't just parodying Indiana Jones, they're parodying THE FANS. Because the fans basically are idiots.

Mind you, the only dork in the group (Butters) didn't even seem to think the movie was all that bad, while the rest is just overacting.

Or, to put it in Butters' words:

:p

Well, my personal bias likes that better, but I may become a proven "hyprocrite".

tredlow
01/10/2011, 08:01 am
Actually, that's EXACTLY what they're parodying. They aren't just parodying Indiana Jones, they're parodying THE FANS. Because the fans basically are idiots.

Mind you, the only dork in the group (Butters) didn't even seem to think the movie was all that bad, while the rest is just overacting.

Yeah, but in the end, we actually see Lucas and Spielberg attempting to rape a Storm-Trooper.

GaryCXJk
01/10/2011, 11:45 am
Yeah, but in the end, I also said "also".

And this is South Park. They always exaggerate. I mean, surely Barbra Streisand isn't a big mofo huge mecha Godzilla.

Guybrush Threepweed
01/15/2011, 09:58 pm
I really liked Infernal Machine. Never tried Fate Of Atlantis though.

Woodsyblue
01/21/2011, 02:36 am
More point'n'click Indy would be great but it's too much of a long-shot to really hope for. A man can dream, though, a man can dream *sigh*

jp-30
01/21/2011, 03:08 am
I really liked Infernal Machine. Never tried Fate Of Atlantis though.

Oh, man.

Do you have a Wii?

Woodsyblue
01/21/2011, 04:58 pm
It's only $5 on Steam.

taumel
01/22/2011, 06:34 am
Fate of Atlantis is a very good but also not perfect adventure. +) Indy feeling, Atlantis story, riddles in Atlantis, the beginning, several ways of solving the game, Fate of Atlantis really has some replay value -) not always this entertaining and smart riddles/scenes, sometimes travelling was annoying like to those one screen locations, again the Nazi stereotypes.

Anyway a good Atlantis movie most probably would have been the much better Indy 4 film.

About a TTG Indy adventure, +) another Indy, -) TTG lack of animation capabilities, TTG focus on a large lobotomized audience, episodes would need to be cut a lot better in order not to destroy the open Indy feeling.

Best would be a point&click with decent puzzles and a great adventure story but without beeing cynical that's not exactly what TTG is doing lately.

Banned User
01/28/2011, 01:15 pm
I still have Fate of Atlantis unopened. I can't bring myself to open the sealed CD. Great game though from what I can remember.

DAISHI
01/28/2011, 01:39 pm
Fate of Atlantis is a very good but also not perfect adventure. +) Indy feeling, Atlantis story, riddles in Atlantis, the beginning, several ways of solving the game, Fate of Atlantis really has some replay value -) not always this entertaining and smart riddles/scenes, sometimes travelling was annoying like to those one screen locations, again the Nazi stereotypes.

Anyway a good Atlantis movie most probably would have been the much better Indy 4 film.

About a TTG Indy adventure, +) another Indy, -) TTG lack of animation capabilities, TTG focus on a large lobotomized audience, episodes would need to be cut a lot better in order not to destroy the open Indy feeling.

Best would be a point&click with decent puzzles and a great adventure story but without beeing cynical that's not exactly what TTG is doing lately.

Fate of Atlantis is a better story than Indy 4. Sorry.

taumel
01/29/2011, 05:43 am
Yep, that's what i wrote.

Anakin Skywalker
03/11/2011, 07:39 am
Am I the only one who would love to see TT either remake Fate of Atlantis, or do a new Indy adventure game? I've been kind of starved as an Indy fan lately....;P

Martin McFly
03/11/2011, 07:45 am
Anything would be an improvement after Crystal Skull.

DAISHI
03/11/2011, 07:48 am
I actually liked Crystal Skull :D

I'd really just like Lucasarts to release a special edition of Fate of Atlantis, though I wouldn't mind a new series of Indy games based in a world where Sophia Hapgood was prominent and Indy was still fighting Germans.

Ribs
03/11/2011, 10:30 am
Anything would be an improvement after Crystal Skull.

Boo.

I liked it. It was better then Temple of Doom in my opinion.

MusicallyInspired
03/11/2011, 12:34 pm
Crystal Skull was great. Not as good as Raiders or Crusade but light years ahead of Temple.

Secret Fawful
03/11/2011, 12:56 pm
On Temple: Um, no. I'd love to hear your reasoning on this, or is it just personal preference?

doodo!
03/11/2011, 01:15 pm
I too enjoyed KOTCS

Ribs
03/11/2011, 03:29 pm
On Temple: Um, no. I'd love to hear your reasoning on this, or is it just personal preference?

I just never liked Temple. I can't really choose, but the scale would probably be Raiders ~ Crusade > Crystal Skull > Doom.

Martin McFly
03/11/2011, 03:37 pm
I just never liked Temple.

I thought Temple was okay but I really didn't like Willie.

Secret Fawful
03/11/2011, 03:38 pm
Huh. IMO Doom had the best lighting, atmosphere, villains (voodoo rules atmosphere over Nazis), and pulp story out of all of them. It was actually about as dark and disgusting as pulp novels such as Doc Savage and the Shadow usually got. Since I love that stuff, I love Doom. Raiders was the best put together action film out of them with the best ideas for action scenes but Doom combined the most elements that I love from that sort of adventure story, so out of them all it was the best pulp film for me.

zounds!
03/11/2011, 05:43 pm
Kingdom of the Crystal Skull features the scene with Shia Labeouf swinging from vines with monkeys and sword fighting on moving jeeps.

It also features the the scene where Marion is driving the truck and pulls up along side of a cliff. She looks over the cliff and smiles, knowingly. What she knows is that if she is to drive her truck off the cliff it will be miraculously saved by a series of branches sticking out of the cliff, reminiscent of the Temple of Doom awning scene. Clearly Marion is a psychic genius... and wasn't that a great trick she pulled on Indy, making him think that she'd lost her mind and was commiting suicide by driving off a cliff? :eek:

That part really bothered me. :p I'm not trying to make a comparison here It's just super :rolleyes::rolleyes: lol. I probably complain so much because I love it anyway.

Origami
03/11/2011, 05:51 pm
It just blows my mind how people dare to say Kotc > ToD.
In fact....it even blows my mind that it's possible for people to dislike ToD. It was a great adventure movie and truly in the vein of what the franchise represents.

corruptbiggins
03/11/2011, 05:57 pm
I've never liked Temple of Doom. Can't really explain why, I just don't like it.

DAISHI
03/11/2011, 07:33 pm
For what it's worth, ToD was sort of panned upon it's release.

doodo!
03/12/2011, 03:55 am
TOD was in a different direction to ROTA that or the original material was misinterpreted by fans.

MusicallyInspired
03/12/2011, 04:00 am
I didn't see Temple until years and years after I had already seen Crusade (which I saw first) and Raiders. It just didn't feel like the same Indiana Jones adventure to me. The dialogue was hokey, I HATED the girl (though the kid was awesome, as much as everyone seemed to hate him), and the ending felt...very abrupt and simple...with just Indy and the girl walking through the cheering crowd with the theme playing over the credits. It was just very...silly, as much as it was dark at the same time. It's a strange phenomenon.

Stalkers
03/12/2011, 04:18 am
I was SO disappointed in KOTCS.

*** SORTA SPOILERS ***

I kinda refuse to acknowledge it as a part of the series, sort of like I refuse acknowledging SW Episode 1 to 3. Apart from the really stupid stuff (like the fridge or that vine-swinging thing with the monkeys), I think aliens and Indy just don't mix. Also, the ending was way less epic than the endings of the original trilogy. When I saw it at the cinemas, I didn't really get why that chick melted. A buddy told me afterwards it was because the aliens overloaded her brain with knowledge. That is SO way less cool and epic than opening the Ark of Covenant, dueling on a broken bridge or choosing the wrong Grail... in my opinion, at least. Also, why did they show Marcus and Henry having died? Henry at least DRANK from the Grail and therefore should have become immortal, or at least get a vastly suspended lifespan. And don't even get me started on the ending, with the hat and stuff.

I dunno, I guess the 4th part was just lacking the charm of the original trilogy. I felt that Fate of Atlantis was WAY more in line with the spirit of the trilogy than the actual fourth part.

zounds!
03/12/2011, 10:00 am
they would've had to stay in the temple in order to live forever, like the knight.

Tjibbbe
03/12/2011, 10:54 am
I'm surprised at all those guys defending Temple of Doom. I always thought it was a pretty bad movie. I watched the 1st and 3rd movie over and over again during my childhood, but the 2nd movie always annoyed the hell out of me. And not just because of Kate Capshaw (who is a terrible actress), but the entire movie just feels like a random series of events (and whatever some critics might say, that's not what Indiana Jones is all about) without much heart, without the charm of the other movies. Even Steven Spielberg and George Lucas agree that the second Indiana Jones movie isn't a very good movie, and those guys don't criticize their own films often.

Like Spielberg said:

Steven Spielberg said in 1989, "I wasn't happy with Temple of Doom at all. It was too dark, too subterranean, and much too horrific. I thought it out-poltered Poltergeist. There's not an ounce of my own personal feeling in Temple of Doom." He later added during the "Making of Indiana Jones and the Temple of Doom" documentary, "Temple of Doom is my least favorite of the trilogy. I look back and I say, 'Well the greatest thing that I got out of that was I met Kate Capshaw. We married years later and that to me was the reason I was fated to make Temple of Doom."

There's also a quote from either Spielberg or Lucas about how they made the movie during a bad time for both of them, with both of them very much under pressure from Hollywood to produce more and more of the same and both of them just coming out of long-term relationships, which turned the second movie into the dark, dull and joyless beast it is today, but I can't seem to find that quote right now (it might have been on the dvd commentary). If someone knows what I'm talking about, I'd appreciate it if they could provide a link.

I thought that, while Kingdom had it's problems, it was very much a return to the classic Indiana Jones-movies. It made me feel 15 years younger. I know it's popular on the internet to complain about Indiana Jones 4, especially after that South Park episode (although I do believe they had a point about Hollywood endlessly making sequels based on childhood memories), but it's everything an Indiana Jones-movie should be. Not as good as the first or third movie (but nothing will ever be, I guess), but still better than Temple of Doom, I'd say.

And yes, the aliens/fridge where fine. Sometimes I think that Temple of Doom gets a free pass just because it was made way back then.

To stay slightly on-topic: A Telltale Indiana Jones-series would be very, very cool.

DAISHI
03/12/2011, 03:07 pm
KOTC is based on 50s comics the same way that the older Indy movies are based on older stuff like Doc Savage. I'd say that changes the tone in some respects, but I didn't think it a bad way.

Darth Marsden
03/13/2011, 06:01 am
Ok. A lot of people don't like ToD. I'm not one of them, but I can see where they're coming from. ToD (the Indy film, not the Ratchet & Clank game) is very different from the rest of the series.

For a start, it's dark. Easily the darkest of the lot. And for a series that's generally made of light-hearted romps with the occasional hairy moment, that's going to alienate some people.

Second (and simply put), it's not got Nazis. Rather than focusing on an unambiguous enemy will all know is evil, the film features the Thuggee, an ancient cult that practices human sacrifice. It's more original, but it's also, once again, different. It also means we need to learn about them, via what I call info-dumping (characters sitting around explaining stuff to each other, basically). This can also put people off.

Third, side characters. ToD has the two most annoying sidekicks of the series in Short Round and Willy. Other characters in the series are charming and likeable. Not here! Willy screams, Short Round has his high-pitched voice and neither endears themselves at all. Be it bad writing, be it poor acting, be it lacklustre direction, it doesn't matter - this is the only point I can't defend.

Fourth, no Sallah. Deal breaker, right there.

There's other reasons people don't like it, I'm sure. But they're the big ones.

As for Crystal Skull... I liked it, but it's obvious that there are numerous problems with it. An over-reliance on CGI for one, and some absurdly silly sequences that never should have made it into the final edit for another. But hey, nothing a good fan-edit doesn't (mostly) fix.

Back on topic - Fate of Atlantis is pretty much perfect as is, and I'm not sure remaking it would improve it at all. More Indy games in the same style though... those would be most welcome indeed.

doodo!
03/13/2011, 06:07 am
*sighs* this again. I'll just keep it short and sweet. I like all 4 movies. 4 has a few stupid scenes, so does TOD, and Last Crusade...KOTCS might even have more, but I still enjoyed it and I'll say it again and again it's a take on 50s action/ adventure movies. And in that right, it's a very well made movie by two very respectable artists and directors in the movie industry.

funnybone567
04/05/2011, 10:00 pm
One thing I've noticed is that Indiana Jones has not been very well represented in the gaming space since Lucasarts' early adventure game days. Sure, there have been some good games in the past few years (usually in the form of LEGOs), but the normal, flesh and blood Indie hasn't starred in a truly great game for a while now.
Now, Telltale has a great track record for making quality adventure games and is starting to delve into already famed and beloved film franchises, so, who better to rescue Indiana from the depths of video game hell? It doesn't seem like it would be too difficult to get a Telltale/ Lucasarts teamup for a season of Indiana Jones games, seeing as they've already made Tales of Monkey Island together.

What are your thoughts? Would you enjoy the concept of a Indiana Jones game from Telltale? And if so, what types of story ideas would you have in mind?

Woodsyblue
04/05/2011, 11:55 pm
We already have a couple of threads (http://www.telltalegames.com/forums/showthread.php?t=10247&highlight=indiana) on this (http://www.telltalegames.com/forums/showthread.php?t=23363&highlight=indiana).

funnybone567
04/06/2011, 07:22 am
We already have a couple of threads (http://www.telltalegames.com/forums/showthread.php?t=10247&highlight=indiana) on this (http://www.telltalegames.com/forums/showthread.php?t=23363&highlight=indiana).
Seriously? Whoops. Last time I post past 1 am :)

puzzlebox
04/06/2011, 09:43 am
Thanks Woodsy, merged 'em up.

bobber56
09/16/2011, 07:27 pm
Telltale is great at doing point & click adventure games, so why not do
an episodic game about Indiana Jones?

Udvarnoky
09/16/2011, 07:49 pm
Why not? Lucasfilm would rather whore the character out to the Farmville guys (http://gamasutra.com/view/news/37306/Zynga_Lucasfilm_Partner_For_Indiana_Jones_Social_G ame.php) than make a game themselves, so surely Telltale should get a whack at it.

Irishmile
09/16/2011, 07:58 pm
Why not? Lucasfilm would rather whore the character out to the Farmville guys (http://gamasutra.com/view/news/37306/Zynga_Lucasfilm_Partner_For_Indiana_Jones_Social_G ame.php) than make a game themselves, so surely Telltale should get a whack at it.

words can not describe how disappointing that is.

bobber56
09/16/2011, 08:29 pm
How about this: Either do something entirely original or remake one of the older games, like Fate of Atlantis or The Infernal Machine. Or, make the game that Lucasarts decided not to make, Indiana Jones and the Iron Pheonix.

GuruGuru214
09/16/2011, 08:42 pm
The last time something like this happened, they handed it off to A2M and we got Indiana Jones and the Staff of Kings, a game where the best feature was apparently that the Wii version includes Fate of Atlantis as an unlockable. After Tales of Monkey Island, I would hope Lucasarts would see Telltale to be the better choice next time. And those hopes would almost certainly be dashed.

bobber56
09/16/2011, 08:49 pm
Yes, Staff of Kings was a huge disappointment, especially after those trailers that said that there was actually hope for a new, awesome Indiana Jones game. And imagine how fans felt
when all those hopes were flushed down the toilet. So really, Telltale is the only hope for an Indiana Jones video game that isn't an insult to fans of the movies.

Vainamoinen
09/16/2011, 10:08 pm
An Indiana Jones game by TTG?? Heck, this has NEVER been suggested! :D

(MERGGGGGGE)

GuruGuru214
09/17/2011, 03:13 am
Way to make me and Irishmile look lazy. :D

bobber56
09/17/2011, 06:51 am
There's no way in hell Lucas Arts would let any other company touch their Indy franchise.

Oh, really? They touched Monkey Island.

bobber56
09/17/2011, 06:57 am
If they actually DO the game, here is what it should have:
Hard puzzles
Great storyline, must feel like you're playing a movie
CAN NOT SCREW UP THE MOVIE FRANCHISE!
Harrison Ford. IF they can get him.

BlankCanvasDJ
09/17/2011, 09:05 am
Oh, really? They touched Monkey Island.

Monkey Island wasn't co-created by George Lucas himself.

That said, they've let other companies touch Star Wars so it wouldn't shock me if they let someone do a good Indy game. Until then, I'll just stick with Uncharted. It's close enough for me.

bobber56
09/17/2011, 09:34 am
I found the Indy-adventures very boring and did not play them through.

Blasphemy!

Irishmile
09/17/2011, 09:49 am
Way to make me and Irishmile look lazy. :D

LOL High five

Vainamoinen
09/17/2011, 11:07 pm
Why not? Lucasfilm would rather whore the character out to the Farmville guys (http://gamasutra.com/view/news/37306/Zynga_Lucasfilm_Partner_For_Indiana_Jones_Social_G ame.php) than make a game themselves, so surely Telltale should get a whack at it.

Soooo... Indiana Jones and the Farmville of Boredom! What do you think, guys - Drew Struzan poster?!? :D

That seems to be the path for poor ol' Indy these days. After the Crystal Skull, I really should have lost all hope for something good to come from this franchise. TTG, drop everything you're doing and step in right now. :)

Irishmile
09/18/2011, 07:37 am
I suppose it will be sort of like the old Desktop adventures
http://users.digiex.net/assassin/downloads/indydekstop.jpg

der_ketzer
09/18/2011, 08:07 am
No. It's gonna be like Cityville and totally built in a way that you have to spend money on in-game-stuff to be effective. Like every other FB-game. That's how they make most of their money.

MusicallyInspired
09/18/2011, 12:06 pm
Fate of Atlantis doesn't need a sequel. Why does everyone think that good games need to have direct sequels? What's wrong with just making another good adventure in the Indiana Jones franchise? Or any franchise? Direct sequels never live up to the hype of the originals anyway.

Vainamoinen
09/18/2011, 12:28 pm
Sentences starting with "Why does everyone think..." normally do not make much sense. ;)

GuruGuru214
09/18/2011, 03:16 pm
No. It's gonna be like Cityville and totally built in a way that you have to spend money on in-game-stuff to be effective. Like every other FB-game. That's how they make most of their money.

Oddly enough, I've been playing Assassin's Creed: Project Legacy on Facebook, and I have yet to see anywhere you even can put in real-world money. Though on the other hand, I suppose it's meant as a tool to promote Ubisoft's $60 PS3/360/PC game.

Noname215
02/20/2012, 01:56 pm
I would buy it, for sure.

GaryCXJk
02/20/2012, 02:52 pm
Why not? Lucasfilm would rather whore the character out to the Farmville guys (http://gamasutra.com/view/news/37306/Zynga_Lucasfilm_Partner_For_Indiana_Jones_Social_G ame.php) than make a game themselves, so surely Telltale should get a whack at it.

Hey, I played that game!

I mean, that's horrible.

Actually, the game isn't really THAT bad, it's just... not that good.

MusicallyInspired
02/20/2012, 08:14 pm
I don't want a sequel to FOA at all. Just a new Indy adventure that's at least as good as it. I hate the idea that everyone has that just because a certain game did well it needs to have a direct sequel to be just as good. There's no story to continue. There's no point in having a FOA 2. That's why I'm also against the idea of a DOTT 2.

Davies
02/21/2012, 02:39 am
That's why I'm also against the idea of a DOTT 2.

How about a Maniac Mansion 3? Similar to how Day of the Tentacle wasn't a direct sequel to the original Maniac Mansion.

MusicallyInspired
02/21/2012, 08:55 am
Yes, I've actually been saying I'd prefer a MM3 all along rather than DOTT 2.