Pvt._Public
10/21/2005, 08:30 am
I know this has popped on up before but I though that after all the discussions about the chase sequences in Bone it might be fun to discuss it again. What do you guys think? Do you like a little Action in your Adventures?
Personally, I don't mind them if they're handled well. Like in Sam and Max where they were in there but basically completely avoidable. You could try them if you wanted a break but they didn't require you to actually grit your teeth and force your way through 'em just so you could continue the story.
Another good idea is where it's scalable. Sure, there's the obvious easy/medium/hard mode concept but how about if maybe after a few failed attempts it started getting easier and easier until it was actually completable.
Or maybe just a skip button would be nice.
Then again, there's the bad way of implementing them (deaths). Anyone here played Bad Mojo? being forced to save every few minutes because if you wandered too close to a door meant you instantly got pounced on by a cat or happened to wander past a dead rat and suddenly (and mighty surprisingly) being eaten, forcing you to restore/restart the game sucked.
So once again, post your say here.
(Vaguely coincedently) I intend to play Fahrenheit but I've noticed on the trailer there are parts with Matrix style Kung foo and running, jumping and crawling down a corridor of mysterious white things. From the demo I learnt that whenever the character gets caught/dies it flashes up a very polite 'game over' screen. Please tell me it doesn't require split second random button pushing (such as the Broken Sword III cut scenes). Please.
Personally, I don't mind them if they're handled well. Like in Sam and Max where they were in there but basically completely avoidable. You could try them if you wanted a break but they didn't require you to actually grit your teeth and force your way through 'em just so you could continue the story.
Another good idea is where it's scalable. Sure, there's the obvious easy/medium/hard mode concept but how about if maybe after a few failed attempts it started getting easier and easier until it was actually completable.
Or maybe just a skip button would be nice.
Then again, there's the bad way of implementing them (deaths). Anyone here played Bad Mojo? being forced to save every few minutes because if you wandered too close to a door meant you instantly got pounced on by a cat or happened to wander past a dead rat and suddenly (and mighty surprisingly) being eaten, forcing you to restore/restart the game sucked.
So once again, post your say here.
(Vaguely coincedently) I intend to play Fahrenheit but I've noticed on the trailer there are parts with Matrix style Kung foo and running, jumping and crawling down a corridor of mysterious white things. From the demo I learnt that whenever the character gets caught/dies it flashes up a very polite 'game over' screen. Please tell me it doesn't require split second random button pushing (such as the Broken Sword III cut scenes). Please.