View Full Version : 1280 x 1024?
Sam & Max graphics resolutions only seem to go up to 1280 x 960. Is there any way to go up to 1280 x 1024?
Mischa
11/01/2006, 10:05 am
what about 1600 * 1200?
1280x1024 isnt actually 4:3 aspect ratio so it causes some problems. We're looking to address this in the future but right now the game supports 800x600, 1024x768, 1280x960, 1600x1200.
Mischa
11/01/2006, 10:13 am
very fine!
Thanks Jake. I'd never done the maths before, and just assumed that because the monitor itself had an aspect ratio of 4:3, the numbers would have a 4:3 ratio.
I wonder why the monitor manufacturers chose those numbers rather than 1280 x 960.
No sarcasm in this post - I really hadn't checked the numbers before. Here's hoping Telltale can address the issue.
baardhimself
11/01/2006, 10:42 am
how anyone can release a pc game in this day and age without the LCD native resolution as an option is beyond me!!
chkltcow
11/01/2006, 10:45 am
Oh crap, is it going to be messed up and stretched on my 16:10 widescreen laptop? What about 1280x768 or something like that?
We have widescreen displays and widescreen laptops at work and it consistently displays without stretching, so I wouldn't worry. If your widescreen defaults to stretched modes for 4:3 resolutions, most of them have the option to change it to letterbox/non-stretched modes if you monkey with the settings for a second.
neilka
11/01/2006, 11:04 am
Note that there's a bug that means that if your video card doesn't support 1280x960, then you also won't be able to use 1600x1200 - see this thread:
http://www.telltalegames.com/forums/showthread.php?t=1138
Hoschijan
11/01/2006, 11:16 am
What about 1440 x 900 for us widescreen notebook users?
dunkpork
11/01/2006, 11:40 am
I second the 1280x1024 request.
1280x960 works without a problem on my Viewsonic VP912b 19" LCD. It'd be nice to have that extra 64 lines, though.
Wouter
11/01/2006, 12:04 pm
I second the 1280x1024 request.
1280x960 works without a problem on my Viewsonic VP912b 19" LCD. It'd be nice to have that extra 64 lines, though.
I have a viewsonic VP191s 19" inch monitor. When i play the game in 1280*960, the game runs in full screen without any black borders so i assume it's being stretched? what can i do about that (didn't find anything in my monitor menu to change this). Any help would be appreciated.
S3BR4
11/01/2006, 12:17 pm
Well I really would like to see a 16:10 option coming out with the next episodes. I think it would look even cooler on my 16:10 LCD if it wouldn't have thoose black bars on the side, not to mention I'd love to use my native resolution of 1680x1050 for the game :D
dunkpork
11/01/2006, 12:27 pm
I have a viewsonic VP191s 19" inch monitor. When i play the game in 1280*960, the game runs in full screen without any black borders so i assume it's being stretched? what can i do about that (didn't find anything in my monitor menu to change this). Any help would be appreciated.
Dunno. I just chose 1280*960 and didn't have any problems. It doesn't look stretched to me.
My monitor has an "auto adjust" thing it does when it switches res.
huppeli
11/01/2006, 12:49 pm
I have Viewsonic VP191b and I am using DVI input. There is no option to not to scale image to full screen. ATI driver settings has an option "Use centered timings", but it has no effect (maybe because of that DVI).
So, game looks a bit blurry. I am very dissapointed that there still exists a company that releases games that does not support 19" LCD displays.
antikewl
11/01/2006, 12:49 pm
I'm unable to get the game to go above 1024x768. I have a monitor that supports 1920x1200 and a nVidia 7800 GTX, so I wouldn't have thought going higher would be a problem!!
neilka
11/01/2006, 12:52 pm
I'm unable to get the game to go above 1024x768. I have a monitor that supports 1920x1200 and a nVidia 7800 GTX, so I wouldn't have thought going higher would be a problem!!
It looks like you've got the same problem as me - the nVidia drivers don't seem to support 1280x960, so you can't select that resolution in the menu. So you also can't select 1600x1200, because you have to select 1280x960 first to get to it.
I really hope this is fixed in Episode 2 onwards.
antikewl
11/01/2006, 12:54 pm
It looks like you've got the same problem as me - the nVidia drivers don't seem to support 1280x960, so you can't select that resolution in the menu. So you also can't select 1600x1200, because you have to select 1280x960 first to get to it.
I really hope this is fixed in Episode 2 onwards.
I really hope it's fixed in an episode 1 patch! That really is a crappy UI bug. :(
Wouter
11/01/2006, 12:58 pm
I have Viewsonic VP191b and I am using DVI input. There is no option to not to scale image to full screen. ATI driver settings has an option "Use centered timings", but it has no effect (maybe because of that DVI).
So, game looks a bit blurry. I am very dissapointed that there still exists a company that releases games that does not support 19" LCD displays.
Same here. Though that is partially due to Viewsonic as it seems that most monitors (graphic cards?) can do this. However, isn't 1280*1024 a widespread resolution for a lot of 19" inch lcd's?
Must say that this is a bit dissapointing.
Jokieman
11/01/2006, 01:48 pm
Oh crap, is it going to be messed up and stretched on my 16:10 widescreen laptop? What about 1280x768 or something like that?
Nah, doesn't appear to have that option.
Mikkel
11/01/2006, 01:58 pm
It actually looks great on my widescreen laptop.
Chwarg
11/05/2006, 05:29 pm
Since I got a pretty big screen (Viewsonic VP231wb 23" tft), full HD resolution (1920x1080) would be nice...
Or even better, to fit the nativ 19:10 res 1920x1200.
Dracogen
11/17/2006, 05:42 pm
Related postings in this forum:
http://www.telltalegames.com/forums/showthread.php?t=1138
http://www.telltalegames.com/forums/showthread.php?t=1368
IronCladChicken
11/20/2006, 05:52 am
So, game looks a bit blurry. I am very dissapointed that there still exists a company that releases games that does not support 19" LCD displays.
(Also I think it's the standard native res for 17" LCD monitors too)... At least for the 3-4 I've used it has been?
I would have thought the blurriness would have been from your monitor attempted to rescale the image - I would have expected a little better from ViewSonic though?
While 1280x1024 would be nice, it still looked great on my old box (so much so that I hadn’t even thought about it until I saw this post)
But then, loads of games don’t natively support 1280x1024 - I've a feeling neither F.E.A.R nor Oblivion did? (I seem to remember playing around with the config files for one of both of those games?)
See Chao
11/27/2006, 07:53 am
How about 2560x2048 for us geeks with SGI displays? I'm tired of only haveing my OS support my max resolution :(
Supergeek
11/27/2006, 11:55 am
1680x1050 please. I'm using the very popular Viewsonic 20.1" widescreen LCD, and I dislike playing games in windowed mode.
We have widescreen displays and widescreen laptops at work and it consistently displays without stretching, so I wouldn't worry. If your widescreen defaults to stretched modes for 4:3 resolutions, most of them have the option to change it to letterbox/non-stretched modes if you monkey with the settings for a second.
But widescreen users don't want to play with a letterboxed ratio. I think it should be relatively easy to allow users to select whatever resolution they want, widescreen or not (in my case I'd want to use 1360x768, as that's what my HDTV uses).
Lately, there are more and more games that pick the supported resolutions list from the user's system, instead of having fixed a resolution list, so everybody can be happy. Playing Sam&Max, either stretched or letterboxed is a let down. Please add widescreen support for next versions.
Thanks for reading :)
OMA
Yohmi
01/01/2007, 11:33 pm
Please also see this one (http://telltalegames.com/forums/showthread.php?t=1634) ;)
(and your HDTV must be 1366*768 ;))
ShaggE
01/02/2007, 09:30 am
1024x768 is a pretty nice resolution for a game that doesn't have all that much detail in it, though.
@Yohmi: Yes, I see there are a lot of requests for resolutions, so that's why Sam&Max should be resolution-independent (i.e: get the available resolutions from the OS, instead of having just a few fixed resolutions) and also be able to run in widescreen. About the resolution I need, it's really 1360x768 even though the panel resolution is 1366x768, since 1360x768 is the only 1:1 mapped resolution available for my LCD TV (and most LCD TVs too), which leaves thin 3 pixel wide black bars at each side, but they're barely noticeable.
@ShaggE: In my case, it's not about having a really high resolution, but just having the game support a widescreen resolution, such as 1360x768 (16:9), 1280x720 (16:9), 1280x768 (16:10), 1920x1200 (16:10), and the like... Playing the game with a distorted ratio or with thick 168 pixel wide black bars at each side of the screen (in my case) is far from ideal.
I hope TellTale can fix this soon. It's the only fault in an otherwise excellent game!
*Raises hand for 1280*1024
Seriously, since this is the native reso for a lot of LCD's, this just has to be in it.
@ OMA: "I hope TellTale can fix this soon. It's the only fault in an otherwise excellent game!"
Those are very true words :D
Better resolution independence is on the to-do list. Widescreen is tough when you build environments and in-engine cutscenes that are all framed to be shot at a 4:3 aspect ratio. When you widen the view, suddenly things are showing on the edges that you don't want to be there! (for instance the edge of an environment, or a character who isn't on screen yet) It will take some mucking before this happens properly - maybe not by the end of Sam & Max season one - but we all want to see widescreen support and better resolution independence as much as you guys, I promise. Hopefully whatever's next from TTG can be presented Now in Widescreen or something like that :).
Aerothorn
01/05/2007, 03:51 pm
Thanks for the info! It's great having you guys on the forums.
I have a Widescreen monitor. I don't mind things being non-widescreen - I understand that widescreen is still a minority and when it comes to cutscenes filmed for 4:3 there are serious issues. I'm fine with 4:3. That said, I do like things to not have to be stretched, and being a use of an Nvidia card, I have the "can't go about 1024x768" bug. I'm sure you folks are aware of it - hopefully there is something you can do!
Better resolution independence is on the to-do list. Widescreen is tough when you build environments and in-engine cutscenes that are all framed to be shot at a 4:3 aspect ratio. When you widen the view, suddenly things are showing on the edges that you don't want to be there! (for instance the edge of an environment, or a character who isn't on screen yet)
I see, but maybe an option to "zoom" the screen could be added, so it takes all the width of the widescreen screen, but some of the image at the top and bottom is cut (like the "pan&scan" option of some TVs). To avoid hotspots from being offscreen and thus unreachable by the user, a vertical scroll could be added so the entire screen would scroll when moving the pointer to the top or bottom part of the screen. I think this should be easy to do. Just an idea ;)
Er to be honest I'd much rather play the game with black bars on the side than to have to pan and scan my way around a zoomed in image.
It's not like we don't know widescreen monitors exist, (we even have some in the office!) widescreen support just adds a lot of work in that wasn't planned into the schedule when we started with the season, so "dropping it in" mid-stride would be surprisingly painful for a few people on staff. It's always under consideration, and you may be surprised by a checkbox appearing in the options at some point, but please don't hold your breath.
Longinus00
01/06/2007, 08:53 am
Er to be honest I'd much rather play the game with black bars on the side than to have to pan and scan my way around a zoomed in image.
It's not like we don't know widescreen monitors exist, (we even have some in the office!) widescreen support just adds a lot of work in that wasn't planned into the schedule when we started with the season, so "dropping it in" mid-stride would be surprisingly painful for a few people on staff. It's always under consideration, and you may be surprised by a checkbox appearing in the options at some point, but please don't hold your breath.
I posted this in another thread already but I'd like to point out that widescreen LCD monitor sales are really taking off.
http://www.displaysearch.com/free/paneltrack/#LCD%20Monitor%20Panels
If the current trend continues then there will be more 19" widescreen monitors sold than regular 19" monitors sold very soon (it's already at almost 20% of total LCD sales). To be fair, this is a fairly new occurrence and didn't really start until this year so game designers haven't really had very long to react. Hopefully *wink wink nudge nudge* ;) once they start realizing just how BIG and how quickly GROWING the penetration of widescreen displays is, they'll start to take widescreen support more seriously.
Kaloz
01/06/2007, 09:34 am
Since I got a pretty big screen (Viewsonic VP231wb 23" tft), full HD resolution (1920x1080) would be nice...
Or even better, to fit the nativ 19:10 res 1920x1200.
I second that, 1920x1200 would be nice on my Samsung 244T ;)
i sure think that every standard resolution should be supported but i have no problem with cutting off a few centimeters off my screen. im quite used that games have a small border on the screen.
last time i checked tho i had only 1024 as maximum resolution to choose from so i had to scale it up but it still looked fine. i mean hey its sam and max. i waited freaking ten years for it, :D
nvidia drivers make that easy for all kind of screens, and i once knew a way to get a grip on ati drivers on that widescreen issue too. id have to look it up tho.
As far as I know the game supports 800x600, 1024x768, 1280x960, and 1600x1200.
Longinus00
01/06/2007, 10:57 am
As far as I know the game supports 800x600, 1024x768, 1280x960, and 1600x1200.
If his or her monitor only supports up to 1280x1024 and not 1280x960 (like a 19" LCD) then the largest resolution the game would allow should be 1024x768.
That's not always true. Many 1280x1024 LCDs can display a slightly stretched resampled 1280x960 image. But yes I know what you mean, it's clearly not the native resolution for many LCDs and quite a few cant display that slightly smaller resolution.
Longinus00
01/06/2007, 11:30 am
That's not always true. Many 1280x1024 LCDs can display a slightly stretched resampled 1280x960 image. But yes I know what you mean, it's clearly not the native resolution for many LCDs and quite a few cant display that slightly smaller resolution.
Many times windows won't even list 1280x960 as a viable resolution for monitors (it's a function of what the device/driver tells windows it supports) so the game may just not allow it to switch because the last resolution it recognizes is 1024x768. It should also possible to have only 800x600, 1024x768, and 1600x1200 as resolution choices in the game for basically the same reason.
Derwin
01/06/2007, 12:59 pm
How about widescreen resolutions offered, but instead of black bars on the sides, some lovely S&M related artwork. That way, you wouldn't have to "re-shoot" the scenes for widescreen, and I wouldn't have to worry about a stretched image. Hurray!
Or is this a completely stupid idea? I am too tired to judge it myself right now :P
schuubars
02/23/2007, 09:38 am
Yeah, is 1280x1024 not 5:4?
But yep i like to have support for this resolution too.
It's just not nice, because the TFT can't interpolate it. ( if thats the right term for it, i mean AA is useless because the jagged lines are so highly visible in 1280x960.))
IMHO the whole TFT Aspect Ratio thing is a big error from the HW Industry.(refer to TFT's with max 1280x1024)
But i'm not much informed in that subject matter, so my post could be just a rant. ;)
ShaggE
02/23/2007, 01:01 pm
How about widescreen resolutions offered, but instead of black bars on the sides, some lovely S&M related artwork. That way, you wouldn't have to "re-shoot" the scenes for widescreen, and I wouldn't have to worry about a stretched image. Hurray!
Or is this a completely stupid idea? I am too tired to judge it myself right now :P
Artwork-y borders would probably be far too distracting, I think. (Of course, that might just be me) I even get distracted with FPS HUDs if their even slightly too large or detailed.
Evil Penguin
02/24/2007, 04:27 pm
IMHO the whole TFT Aspect Ratio thing is a big error from the HW Industry.(refer to TFT's with max 1280x1024)
Agreed, I don't understand what they were smoking when they came up with 1280x1024 as native resolution for 17" and 19" (non-wide) TFTs...
That alone is the main reason why I went with a 20" TFT (1600x1200 native) instead of the cheaper 19"...
On the other hand, I actually would have thought that in most cases, the scaling options available would make for a acceptable experience...
While it may not always be possible in the monitor's settings, if you set up the scaling it in the graphics driver settings instead, you normally can have the aspect ratio preserved when the image is scaled up - if there is no meaningful content to have in the odd extra pixels, black borders make sense to me at least.
(Preserving aspect ratio is more important than filling every pixel of the screen, at least to me.)
Good news for y'alls: 1280x1024 is totally supported in season 2!
Cool, I hope you will also support widescreen resolutions such as 1360x768 & 1280x720 (HDTV), 1280x768 & 1440x900 (laptops and LCDs), 1920x1200 (big WS monitors), 1920x1080 (FullHDTV), etc...
If the game is made for widescreen from the beginning, it should be easy to offer any resolution possible. Ideally, the possible resolutions list should be obtained from the user's system, so any resolution can be chosen, even uncommon ones (more and more games are doing this nowadays).
Guybrush Threepwood
08/13/2007, 12:10 pm
I forget, is 1680 x 1050 supported in Season 1? I can't remember if I had to go for a compramise or not.
No, it isn't. Only 4:3 resolutions are supported (1280x960, 1024x768, 800x600 and 640x480).
Guybrush Threepwood
08/13/2007, 01:46 pm
No, it isn't. Only 4:3 resolutions are supported (1280x960, 1024x768, 800x600 and 640x480).
I see. Support me in Season 2, Telltale! :D
barchetta
08/13/2007, 01:48 pm
My Dell 15.4" widescreen-laptop has 1920x1200 .......
Many widescreen resolutions are also supported. I don't know if there are any specifics that we do or don't support, but the way the screen draws the camera view at different aspect ratios was redone for CSI 4 because it had to support a few different resolutions on the 360 and Wii, and that is carrying over to Sam & Max with season 2. Instead of choosing between only 4-5 supported resolutions, it should now be able to query Windows for available resolutions, and present you with a scrolling list of the ones your screen supports that the game will also run at, and will indicate which are standard squareish resolutions, and which are widescreen.
Also if things go according to plan, yes, you will be able to change resolution ahead of time, before the game proper starts.
Guybrush Threepwood
08/13/2007, 02:11 pm
Also if things go according to plan, yes, you will be able to change resolution ahead of time, before the game proper starts.
Oh yeah, wicked. :D That's a much needed feature - I hated having to watch the starting cutscene in a rubbish resolution.
tabacco
08/13/2007, 02:50 pm
Cutscenes will only run at 160x120 unfortunately.
dg10050
08/13/2007, 05:19 pm
Will they at least run in 16-bit color, or will we be stuck with 8-bit color?
tabacco
08/13/2007, 06:10 pm
1 bit. Black or white only.
taumel
08/13/2007, 08:20 pm
I wonder about the sound bitrate/resolution supported in these cutscenes then... :O)
[By the way i've never quite understood what's the deal with supporting different screens aspects if you can set the viewports for different cameras which gives you all the freedom you need.]
Guybrush Threepwood
08/14/2007, 12:47 am
1 bit. Black or white only.
Sounds great. I can't wait! :D
fajerkaos
08/14/2007, 10:23 am
Cutscenes will only run at 160x120 unfortunately.
1 bit. Black or white only.
Wow, that's even quite worse then what the original Gameboy supported! That's awsome :rolleyes:
DrakeFox
08/14/2007, 11:48 am
Are you sure you can spare one bit? Or do you use some great form of compression which means the data taken up could essentially be scaled down to a quarter bit?
Cutscene audio will be THX certified 7.1 surround. Game audio will continue to use OGG/vox, however.
tabacco
08/14/2007, 01:14 pm
...and will play using the PC speaker.
dg10050
08/14/2007, 03:30 pm
Please tell me you're serious about the 7.1 surround. So far the only game that I've seen that can effectively utilize all 7 speakers is Half-Life 2. Headcrabs have never beens scarier than when you can actually hear them coming up behind you. :P
tabacco
08/14/2007, 06:53 pm
We've actually switched to Fantasound (http://en.wikipedia.org/wiki/Fantasound)
Please tell me you're serious about the 7.1 surround. So far the only game that I've seen that can effectively utilize all 7 speakers is Half-Life 2. Headcrabs have never beens scarier than when you can actually hear them coming up behind you. :P
Sadly that was a huge lie. Stereo, like last year.
Guybrush Threepwood
08/15/2007, 01:39 am
We've actually switched to Fantasound (http://en.wikipedia.org/wiki/Fantasound)
Aw, I thought that was going to be something to do with the drink.
Mack Daddy
08/17/2007, 03:56 pm
Same here. Though that is partially due to Viewsonic as it seems that most monitors (graphic cards?) can do this. However, isn't 1280*1024 a widespread resolution for a lot of 19" inch lcd's?
Must say that this is a bit dissapointing.
1280x1024 is in fact a common native resolution for 19" lcd monitors.
Mack Daddy
08/17/2007, 03:59 pm
Good news for y'alls: 1280x1024 is totally supported in season 2!
Woo Hoo!!!
dg10050
08/17/2007, 04:05 pm
Sadly that was a huge lie. Stereo, like last year.
Aww. Though I do wonder what you could even do with surround sound in Sam and Max. Have you guys ever messed around with stereo visuals? It would've been kinda cool if the hypno-goggles in the case file was actually a pair of 3d-stereo glasses, and the Season One subscribers could play Season two in full 3d. Just as an added treat. :)
Mack Daddy
08/17/2007, 04:09 pm
Aww. Though I do wonder what you could even do with surround sound in Sam and Max. Have you guys ever messed around with stereo visuals? It would've been kinda cool if the hypno-goggles in the case file was actually a pair of 3d-stereo glasses, and the Season One subscribers could play Season two in full 3d. Just as an added treat. :)
Sure, why not? That would be awesome!
socrfan
08/17/2007, 04:36 pm
what about 1600 * 1200?
I'm running it in 1920 x 1200 with no problems.:)
SloppyJimbo
08/17/2007, 10:33 pm
Woohoo!
I was going to ask about this at the SDCC, but the sensory overload made me forget. Oh well, widescreen ahoy!
Guybrush Threepwood
08/18/2007, 02:48 am
1920x1200 also supported
Wow, that sure makes my 1680 x 1050 look small. :D
Erwin
08/18/2007, 07:23 am
Being able to set-up the resolution before the game starts would be the biggest improvement in my book :)
--Erwin
Guybrush Threepwood
08/18/2007, 08:47 am
Being able to set-up the resolution before the game starts would be the biggest improvement in my book :)
--Erwin
*nods* Like in the Bone games. :)
barchetta
08/18/2007, 10:18 am
1920x1200 also supported
My laptop runs that natively, but the framerate goes down so much beyond 1024x768, let alone 1920x1200 :(
Being able to set-up the resolution before the game starts would be the biggest improvement in my book :)
--Erwin
That's also in :)
Guybrush Threepwood
08/18/2007, 10:32 am
That's also in :)
Thanks! :) I know you said you were thinking about it (or something), but I'm glad it got put in.
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