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Armakuni
09/20/2009, 10:10 am
Looks pretty cool -

http://www.youtube.com/watch?v=3bInZ7_y4Lw&hd=1

der_ketzer
09/20/2009, 10:12 am
Looks pretty cool -

no it doesn't.

Armakuni
09/20/2009, 10:16 am
Yes it does. I wouldn't want a MI game to be like this, but I still think this is a great job by whoever made it.

RockNRoll
09/20/2009, 10:20 am
^^what is wrong with you?

that is absolutely incredible

ToddD
09/20/2009, 10:26 am
Lets get this guy hired by telltale for the next season. I wouldn't personally allow the first person look for much if I were them, but I would LOVE for the next MI game / season to have those graphics

der_ketzer
09/20/2009, 10:26 am
I never liked the lighting in the cryengine.

Lets get this guy hired by telltale for the next season. I wouldn't personally allow the first person look for much if I were them, but I would LOVE for the next MI game / season to have those graphics
Just one problem: There are even enough people that have problems running ToMI. Guess how many more would not be able to play the game when it has this engine...

PetiteBiere
09/20/2009, 10:36 am
Well it still looks awesome

Bernus
09/20/2009, 10:37 am
Looks pretty cool -

http://www.youtube.com/watch?v=3bInZ7_y4Lw&hd=1

looks like hannes who already did the special uber mi 2 edition realy has a heart on mi 2 ^^

Lennie Melvin
09/20/2009, 10:38 am
wow.

der_ketzer
09/20/2009, 10:41 am
Well it still looks awesome

For any other game yes. But I don't want a Monkey Island game to look like this.
I hate the water, I hate the lighting. The models are okayish.
It still doesn't look like Monkey Island or anything I would like to play. Even if I had the PC to run this.

AdoC
09/20/2009, 10:45 am
Maybe not the best choice o flook for Monkey Island, but I have to admit that it looks awesome. Great job

Jake
09/20/2009, 10:47 am
The guy who puts this stuff together is a cool guy. He's working at Crytek on one of their upcoming projects, and does all this Monkey 2 stuff to screw around. It looks great.

Armakuni
09/20/2009, 10:53 am
Cool! That's very interesting.

I thought it looked very professional.

Frogacuda
09/20/2009, 11:02 am
I hope LA looks at that dude's work and process for re-creating the old art if/when they do Monkey Island 2 SE, so we don't have a repeat of the terrible art in MI:SE

Bagge
09/20/2009, 11:06 am
That looks fantastic.

Irishmile
09/20/2009, 11:15 am
Makes me want to cry because of its awesomeness..... Obviously the first person aspect would never work in a MI game but those backgrounds are so perfect it melted my eyes.

Lennie Melvin
09/20/2009, 11:32 am
Makes me want to cry because of its awesomeness..... Obviously the first person aspect would never work in a MI game but those backgrounds are so perfect it melted my eyes.

Someone's a little over-emotional...

Although I think in this instance it is not altogether unexpected

quickfics
09/20/2009, 11:41 am
I'm thinking the Nano Muscle Suit may unbalance the game. Where's the fun in Insult Sword Fighting when you have a stealth kill option?

Asgath
09/20/2009, 11:41 am
For any other game yes. But I don't want a Monkey Island game to look like this.
I hate the water, I hate the lighting. The models are okayish.
It still doesn't look like Monkey Island or anything I would like to play. Even if I had the PC to run this.

Looks perfect for it to me. Full of wonderful atmosphere. Its essentially a 3D CMI in style.

Of course, the first person set up wouldn't work but thats surely just for demonstration purposes.

Secret Fawful
09/20/2009, 11:42 am
Wow. That was great. The atmosphere was spot on. I liked the little creative touches he added for his own humor, like a chicken for a weapon. Pretty cool.

guitarsareboring
09/20/2009, 11:48 am
I'd love to have a multiplayer Monkey Island map in a FPS!

Bogey
09/20/2009, 12:09 pm
So. Who shall open an account for donations so that TT can afford the CryEngine and hire him? :D If everyone donates like 50000$ I'm sure we can do it!

weesam
09/20/2009, 12:17 pm
nice atmosphere but first-person projections makes me dizzy.

never been able to play one without getting real bad motion sickness

Curse was the epitome of Monkey graphics. Excellent. Like to see more of that.

Fury
09/20/2009, 01:25 pm
Looks like someone just outdid the super uber edition of Mi2.

Oh wait same guy.

Why am I not surprised.

That's pretty awesome. It wouldn't work for MI, but would make an awesome level in a FPS.

Fury
09/20/2009, 01:25 pm
I'd love to have a multiplayer Monkey Island map in a FPS!

I think that's all we can hope for, it would be pwnage.

JedExodus
09/20/2009, 03:02 pm
If only, but obviously it would be a demanding little cookie of a game. And we could kiss those budget price tags for the re-releases away, but a guy can dream can't he?

Spadge
09/20/2009, 03:04 pm
It does make me wish for a 3D Telltale Tool-based MI2 remake. It's a cool demonstration.
The Cryengine looks like those heavy, high-poly, bloom & bump-mapping eye-candy that makes most computers choke.

youmaycallmemurray
09/20/2009, 04:05 pm
Very pretty, but not the way for MI.

a3HeadedMonkey
09/20/2009, 06:24 pm
That's amazing! :eek:

onemanandhisdroid
09/20/2009, 06:36 pm
1:40. :D

The Crysis demo ran surprisingly well on my machine, and I never had much of a hardcore gaming card... that was two years ago. You can do much better than that with even less money now. A couple years down the road engines like these will be defacto standard anyway - and even bog standard laptops will be able to cope.


Good work this. Was this really put together by one guy alone? Wonder how long it took.

Fury
09/20/2009, 08:26 pm
People say this guy is better than Telltale, but I ask you this.

When can we expect to see some character models? Then I'll take this stuff as a serious alternative for MI, but until then I'm not convinced.

SHODANFreeman
09/20/2009, 10:05 pm
People say this guy is better than Telltale, but I ask you this.

When can we expect to see some character models? Then I'll take this stuff as a serious alternative for MI, but until then I'm not convinced.

He is not under any deadlines or being paid for his work, so he can do as much as he wants in as high of quality as he wants without anyone above him saying "speed it up, deadline's a-comin'"

Given an unlimited amount of time and resources (and CryEngine 2), I'm sure Telltale could come up with something as good as/better than this guy.

However, that's not to say that this isn't some damn fine work, because it is.

I especially like when he throws the frog :D

Paintbrush
09/20/2009, 11:27 pm
This is one hell of a great presentation! I hope he'll continue with this project.

As for this being a real MI game- agree with those who say CryEngine lightning is just too "realistic". I much prefer more stylized graphics (in style of The Wind Waker or TMI). Which doesn't mean, I'd complin if there would be even a few more polygons ;)

Rather Dashing
09/21/2009, 12:33 am
I'm actually really surprised at how much the CryEngine could be used to make something that looked SO much like Monkey Island. I don't see why people are complaining at all about this, it's a fun art project on the side. Even if it wasn't, it looks impressive enough that I'd sure as hell give it a try. All the locations look absolutely stunning.

PyriteParrot
09/21/2009, 01:39 am
That looks great, wow! But then again, my computer is already struggling with running ToMI as it is...

GrimmGhost
09/21/2009, 02:56 am
Guys, I think you'r missing the point.
That guy used cryengine coz he works at crytek, MI does not use photorealism, whole charmo of MI games is in thoes hand painted style graphics. I bet that even Blender's game engine would do awsome job... and it's free. This movie looks so cool not becouse of cryengine, it's so cool coz of cool design ang MI style graphics.

Fury
09/21/2009, 03:23 am
It's just cool cos it's 3D Monkey Island, and this video is playable.

It doesn't matter what engine it is, but Crytek makes it look cool. The lighting is cool.

And I am gonna play this map on multiplayer. Once I find my crysis discs again, and hook up some green cordial as coolant to my computer.

ToddD
09/21/2009, 03:23 am
I would say that MI 1 and MI 2 had environments that really did remind me of this though. Even CMI which was cartoony with perspective slightly reminded me of this. EMI went off the deep end with cartoony to make up for the limited capabilities of the time, and TMI looks great but is just a little too young for my tastes.

Iron Curtain
09/21/2009, 04:49 am
I like it; I'd rather play it than the real MI2, to be honest.

Asgath
09/21/2009, 06:56 am
People say this guy is better than Telltale, but I ask you this.

When can we expect to see some character models? Then I'll take this stuff as a serious alternative for MI, but until then I'm not convinced.

Graphically I would suggest that this was worlds beyond TOMI. However that engine as of yet doesn't work for the application, thus in general can't be considered better.

nitsujsedohr
09/21/2009, 06:59 am
I really want a revamped MI2, this shows how it CAN be done. the atmosphere was spot on if you ask me, of course 1st person would have to go. Way to make it easy! show them we can have our MI2 cake and eat it too!

jortlaban
09/21/2009, 01:39 pm
It looks good graphicaly, but Dread's ship is still done wrong (the entrance is facing backwards, not side ways) as it was in the fan project... it looks really stupid to see the ship this way.

a3HeadedMonkey
09/22/2009, 09:30 am
It looks good graphicaly, but Dread's ship is still done wrong (the entrance is facing backwards, not side ways) as it was in the fan project... it looks really stupid to see the ship this way.

Yes, he's just misinterpreted the angle hasn't he? Oh well, it's not like this is an actual game in production or anything.

They've done the same thing here http://www.youtube.com/watch?v=PPaH8oIJd7g&feature=player_embedded

nitsujsedohr
09/22/2009, 09:43 am
I think the same person did the Crysis and the Uber Editions. Either way it is an easy fix, they just went and "auto 3D'd" off the picture.

SlowAdventurer
09/22/2009, 03:04 pm
Yeah, looks nice in a way.
Good job, no question.
But the pixel-original had more charme in a way.
Maybe it's the lack of details which make the difference. The original had no such unichrome surfaces. It need's a certain easyness to transport the right carribean pirate feeling of Monkey Island.
And it mustn't be too dark.

As far as I'm concerned, I would not like to have a episode with that style.



First person for a adventure is a no-go of course, but okay, it's for show.

MusicallyInspired
09/22/2009, 03:10 pm
Graphically I would suggest that this was worlds beyond TOMI. However that engine as of yet doesn't work for the application, thus in general can't be considered better.

Nothing could be further from the truth. Any game engine can be altered to suit the needs of whatever game anybody has ever thought of ever. There was a point & click adventure game made out of the Source engine (Half-Life 2/Portal/TF2/L4D) called ShantyTown. And there was also another guy working on (but ultimately abandoning due to other more important projects) a complete Space Quest 1 remake with the Doom 3 engine which would retain first person perspective but be an adventure game like realMyst (except obviously not as "boring"). You can modify or add to the specifications of any game engine. Most of all the newer ones. I don't see why Cryengine 2 wouldn't be able to be made into an adventure game interface at all.

Rather Dashing
09/22/2009, 04:07 pm
First person for a adventure is a no-go of course, but okay, it's for show.
Why? Myst and Riven are in first person, after all. As are a good number of other adventures.

TofuHead
09/22/2009, 04:40 pm
Boo boo boo, it's all opinion, der_ketzer. You can be a naysayer all you want but the general consensus seems to think it looks great.

The Commissioner
09/22/2009, 04:41 pm
Why? Myst and Riven are in first person, after all. As are a good number of other adventures.

I like the "first person" bit at the end of Strong Bad: 8-bit is Enough.

dvibe
09/23/2009, 01:11 am
I think one of the major problems with hi tech 3d engines for Monkey Island is that, at least how I've catched it, is that most of the game's fan base consists of people who are actually no full blood gamers. This means that we don't have the most hi tech 3d cards either.

Or am I wrong?

Fury
09/23/2009, 02:03 am
Why? Myst and Riven are in first person, after all. As are a good number of other adventures.

In the words of the flying welshman from blood island in mi3.

"Sure Myst is pretty, but man is it dull"

doodo!
09/23/2009, 02:09 am
They aren't going to remake Monkey Island Two in super graphics, LOL that would just be fatuousness...
Lucas Arts isn't going to show any favoritism in the franchise...ever. It would be an act of gaucheness for them to revamp one of their games in elite graphics after releasing a less ambitious re-release of the first game. It just doesn't make any sense, fan boys dream on that it might but it doesn't. It's awkward and clumsy and it would probably offend a few people.

It just wouldn't make any sense whatsoever. There's no balance or direction in that decision and it would never be made.
Maybe Monkey Island Five though...

Bagge
09/23/2009, 06:55 am
In the words of the flying welshman from blood island in mi3.

"Sure Myst is pretty, but man is it dull"

Actually, by now it is graphicly a pretty ugly game, but it's still a quite good adventure game. It was a very unique and atmospheric experience back in the day.

MusicallyInspired
09/23/2009, 08:11 am
Hah! I never got that Myst joke in CMI before! Brilliant! I disagree with it, but still brilliant!

Asgath
09/23/2009, 09:54 am
Nothing could be further from the truth. Any game engine can be altered to suit the needs of whatever game anybody has ever thought of ever. There was a point & click adventure game made out of the Source engine (Half-Life 2/Portal/TF2/L4D) called ShantyTown. And there was also another guy working on (but ultimately abandoning due to other more important projects) a complete Space Quest 1 remake with the Doom 3 engine which would retain first person perspective but be an adventure game like realMyst (except obviously not as "boring"). You can modify or add to the specifications of any game engine. Most of all the newer ones. I don't see why Cryengine 2 wouldn't be able to be made into an adventure game interface at all.

I meant that as of yet the Cryengine hasn't be converted into a puzzle game format...hopefully it will!

nitsujsedohr
09/23/2009, 10:16 am
you know thinking about it more, I don't think it would be easy to make the Cryengine do things that would be funny. Maybe I am only thinking in 1st person, but how would you fit the puzzle-comedy into that kind of setting? Seems to me the Cartoony style really opens it up and lets them get more gags in. I couldn't imagine playing a Monkey Island that wasn't absolutely FULL of jokes.

Will
09/23/2009, 10:21 am
Well you wouldn't necessarily have to do the Halflife style of *always* being first person and in control. As far as that's concerned, it could be fairly similar to our setup. You walk around in first person, but whenever you talk to a person or click on something, control is taken away from you and the camera would jump out to 3rd person to set up the sight gags and reaction shots and such.

Also, for the record, this is 100% totally awesome.

Morden
09/23/2009, 11:00 am
I think most of the people here got the wrong idea. First of all, this is just something a talented guy made for fun [and probably for some attention, since Monkey Island has been a hot topic recently].

Second, he just happened to make it using CryEngine, because that's what he's working with. If he was a 3D Studio animator, he could have done it in 3D Studio, or in Source, if that was his tool of choice.

First videos showed how original artwork can be projected onto 3D objects and the newest one showed how well it all actually looks from different angles. He chose to run around instead of just moving the camera about.

So no need for "Monkey Island doesn't work as a FPP game" because, obviously, nobody is making a first person MI and I don't think anybody ever will. Instead of criticising how bad MI plays in first person, the viewer should focus on how awesome and detailed the 3D locations are, especially since they were "converted" from hand drawn 2D.

Someone also said that CryEngine is far too demanding and it wouldn't be wise to choose it for an adventure game. While CryEngine might be hungry for processing power when it comes to detailed jungle environments, a limited area without all possible shader effects, collision reaction animations and other bells and whistles would work just fine. Just because Crysis is a CPU / GPU hungry beat doesn't mean other games based on the engine have to be the same.

onemanandhisdroid
09/23/2009, 08:03 pm
Yeah that too. :D Furthermore, whilst this is just a guy having some awesome fun with tons of cool stuff, there'd no need to make a Cryengine game first person based - if anything SERIOUS would ever come off of this. Last time I checked Cryengine is quite capable of rendering character models too, arguably a wee bit moreso than any adventure game engine on the market right now. (http://www6.incrysis.com/screenshots/cafferty.jpg) An engine is a renderer, no idea where people get the idea from that it comes with some pre-determined point of view. Or something.

Epic's Unreal engines have been amongst the most often licensed 3d engines for years now. Take a look at all the projects that were done with the current build:

http://www.mobygames.com/game-group/3d-engine-unrealengine3 They even did a Mortal Kombat vs DC characters (http://ps3media.ign.com/ps3/image/article/875/875681/mortal-kombat-vs-dc-universe-20080521103207278_640w.jpg) game with this, for cripe's sake! And in terms of style, go take a look at what Epics own Unreal3 game (http://xbox360media.ign.com/xbox360/image/article/758/758367/unreal-tournament-2007-tba-20070125113304397.jpg) looks like, and compare that to American McGee's Grimm games (http://www.vgcity.com/media/grimm/4.jpg). Both are done utilizing the same 3d engine. Each engine comes with its set of strenghts, but from there on, it's really all up to the artist and where he wants to go.


Just because Crysis is a CPU / GPU hungry beat doesn't mean other games based on the engine have to be the same.

Crysis is a game that was meant to cater to not only machines of yesteryear and current setups when it was released two years ago, but those of a future age as well. So with really all the pizzaz enabled in the graphics options, there's no doubt it can prove a challenge even for contemporary rigs still. But on the whole, every current bog-standard entry level computer should be able to run this like it looks in this video - at least if the computer is not running one of those onboard video chips. You wouldn't buy a computer like that if you ever wanted to do 3d gaming on it anyway. Would you? :D

As a point of reference, Crysis demo looks and runs pretty fine on a <50€ processor and vid card, tested. And prices are dropping by the minute. Even onboard video is getting better, albeit slowly. It's not hard to see where everything's heading.

Still, this is a fun project. Chill. And enjoy the fireworks. :)

Talking about first person adventure games, anybody played this? http://www.makeuseof.com/tag/gravity-bone-an-experimental-espionage-adventure/

RMJ1984
09/25/2009, 05:32 am
Guybrush Threepwood in NANO SUIT! Beware lmao.

rubberchickenwithapulley
09/25/2009, 05:47 am
Well I like it, wonder if they could do larry laffer that way.....I mean not that I would look for the dirty details or anything........

But the guy making this is good thats for sure!