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plrichard
09/21/2009, 07:33 pm
I know this has come up lately what with this mod for Cryengine 2. But I really want to know what most people would feel about this kind of realistic graphics. Personally, I feel like it wouldn't be a terrible idea. However, I feel like these graphics are much too dark for the Monkey Island universe. In the past, a few of us have debated this using examples such as The Legend of Zelda: Twilight Princess which I think would work. I think it still has a pretty cartoony feel to it while still keeping fairly realistic atmospheres and character models. So how would you guys feel about realistic graphics for Monkey Island?

Rather Dashing
09/21/2009, 07:58 pm
I don't think the art for the Cryengine example was too dark at all. It fits perfectly with the look of Monkey Island 2. Mostly because it IS the art of Monkey Island 2.

Realism in that vein could definitely work, but no company would take the risk. The series is too iconic for its own good.

a3HeadedMonkey
09/21/2009, 08:02 pm
Do you really think the Cryengine demo looked realistic? :confused:

I think some people are getting gorgeous, technical, 3D graphics confused with realistic graphics.

Fury
09/21/2009, 08:08 pm
Crytek wasn't realistic in the slightest.

And I didn't like TP. It wasn't as good as FF12. Not even close.

But I think MI is better when it isn't dark, like ToMI. On the budget TT has, they're doing a kickass job. If you want something better, go complain to Lucasarts. They've really been listening to customer feedback on MI.

Rather Dashing
09/21/2009, 08:08 pm
Do you really think the Cryengine demo looked realistic? :confused:

I think some people are getting gorgeously, technical, 3D graphics confused with realistic graphics.
Look at Tales, Escape, and Curse, and tell me how that little fan-project is not more realistic than what we've been getting. It's stylized and looks amazingly like Purcell's concepts, but it definitely is a world that feels more "real" than the stupid proportions of Curse.

plrichard
09/21/2009, 08:11 pm
I don't think they are like overly realistic but realistic enough to call them realistic. If that makes sense...realistically :p.

a3HeadedMonkey
09/21/2009, 08:17 pm
Look at Tales, Escape, and Curse, and tell me how that little fan-project is not more realistic than what we've been getting. It's stylized and looks amazingly like Purcell's concepts, but it definitely is a world that feels more "real" than the stupid proportions of Curse.

I think that says more about how cartoony MI has become since the old games, more than anything else.

MI1 & 2 are stylised & cartoony in their own way. The odd shaped buildings & some of Guybrush's animations for instance. But they still managed to leave a little gritty, realism in there also. That's how I feel about that Cryengine demo really. You could talk about it's realism, but its bendy trees & cartoony nature was still present.

CMI, Tales, MI:SE have all become very cartoony & I'm more than ready to go back to the half & half mix that started it all.

Fury
09/21/2009, 08:20 pm
gah the Mi argument again about it not being cartoonie and Mi1 and 2 being serious unlike Mi3 which ruined it. gah

Mi3 was the best. The graphics were awesome. They still are. Nuff said.

And you can't pull of realistic without a shitload of money. So get used to the cartonee graphics, they're here to stay. And they're awesome.

a3HeadedMonkey
09/21/2009, 08:31 pm
gah the Mi argument again about it not being cartoonie and Mi1 and 2 being serious unlike Mi3 which ruined it. gah

Mi3 was the best. The graphics were awesome. They still are. Nuff said.

And you can't pull of realistic without a shitload of money. So get used to the cartonee graphics, they're here to stay. And they're awesome.

Who the hell are you talking to? :confused: Who's arguing?

I like all the games (except for EMI) & can appreciate all the art styles. All I'm saying is if Lucasarts decided they wanted to put a pile of money into making a MI5 that looked like that Cryengine demo, I'd be fine with it.

Now pipe down!

Fury
09/21/2009, 08:38 pm
I was referring to rather dashings criticism on Mi3.

I can't see Lucasrts putting together a MI game with a budget more than 50k. I doubt they will do anything better than TTG, they're too busy making cruddy starwars games.

StansCoffins
09/22/2009, 01:42 am
gah the Mi argument again about it not being cartoonie and Mi1 and 2 being serious unlike Mi3 which ruined it. gah

Mi3 was the best. The graphics were awesome. They still are. Nuff said.

And you can't pull of realistic without a shitload of money. So get used to the cartonee graphics, they're here to stay. And they're awesome.

Opinions are banned from now on. Fury says so.

Fury
09/22/2009, 01:49 am
Opinions are banned from now on. Fury says so.

Opinion's aren't banned.

Any opinions that aren't the same as my own ARE BANNED!

MWAHAHAHAHAHAHAHA!

onemanandhisdroid
09/22/2009, 02:19 am
Opinions are banned from now on. Fury says so.

Mixing art style with complexity too. "Cartoony" visuals can be quite complex and more expensive than anything Crysis, go ask Pixar. Going by the concept art, Telltale are aiming for an art style they can't quite exactly translate into 3d for whatever reason themselves - and they are aiming for rather complex models (http://files.telltalegames.com/blogs/guybrush_concept_blog.jpg), compared to this (http://up2.podbean.com/image-logos/4185_logo.jpg) anyway. Here characters occasionally are quite edgy, texture work is simple, and so on. It's not my intent to complain by writing this now, the game looks quite nice, because the art direction is still shining through, the animations are pretty good, and the added effects work such as depth of field adds greatly to a scene's complexity. Just saying!

Going by the demo, the characters from W&G are the models where Telltale nailed the source material the most - you can even make out the putty work. Well, Strong Bad would be another obvious choice, but it's much simpler in style, really. And thus a perfect pick, given their short dev cycles and budget constraints at hand.


Furthermore, I don't even know how that Crysis demo looks "realistic" in any kind of way. Sure, you can tell that the woodwork is ported straight from Crysis for the most part, a game that is supposed to simulate an island as real as it gets. But when the cam is approaching Dread's ship and you're shown the Voodoo lady's shack, it nails Monkey2's look almost down to a T. Again mixing complexity with art style here, I suppose. If you wanted to do anything that looks like Monkey2 in 3D without sacrificing details, the polygon count and texture simplicity of say Tales Of Monkey Island won't surfice.

vanjjmmjjels
09/22/2009, 02:25 am
I know this has come up lately what with this mod for Cryengine 2. But I really want to know what most people would feel about this kind of realistic graphics. Personally, I feel like it wouldn't be a terrible idea. However, I feel like these graphics are much too dark for the Monkey Island universe. In the past, a few of us have debated this using examples such as The Legend of Zelda: Twilight Princess which I think would work. I think it still has a pretty cartoony feel to it while still keeping fairly realistic atmospheres and character models. So how would you guys feel about realistic graphics for Monkey Island?

If I wanted realisitic graphics I'll just had a look around the real world.

ToddD
09/22/2009, 03:24 am
Let's take a look at the art of CMI which has time and time again been voted the best:

The proportions are slightly cartoony.
This, I would wager, is simply the style of the artist, which the evidence supports. They are obviously not real proportions but they are not intended to be SILLY, it was simply a stylistic choice.

The locations are REALISTIC
Puerto Pollo had spanish architecture, a main square, nice walkways, beautiful vistas, you felt like there actually was overgrowth near the flowers of ipicac.

Blood Island was DARK
Blood Island had a genuinely creepy NOT SILLY graveyard. The Hotel was architecture that could have actually been on a hotel at the time. Sure when you were on the lighthouse the perspective was insanely skewed, but it wasn't meant to be funny, it was just how it was drawn.


ALSO, in addition: MI2, everyone's favorite game for the most part, had the incredibly dark and gritty Scabb Island.

So while MI has cartoony elements, which could be implemented in a fancy new graphics engine, it has gotten much too SILLY since EMI, which I think is a mistake for the game and the characters.

SHODANFreeman
09/22/2009, 05:39 am
Monkey Island is and always has been cartoony, and there is no reason for that to ever change.

Irishmile
09/22/2009, 05:59 am
I think the backgrounds in the cryengine demo are perfect... if they made that with a point and click control... I think it would be the most perfect MI game ever made.

StansCoffins
09/22/2009, 06:21 am
Let's take a look at the art of CMI which has time and time again been voted the best:

The proportions are slightly cartoony.
This, I would wager, is simply the style of the artist, which the evidence supports. They are obviously not real proportions but they are not intended to be SILLY, it was simply a stylistic choice.

The locations are REALISTIC
Puerto Pollo had spanish architecture, a main square, nice walkways, beautiful vistas, you felt like there actually was overgrowth near the flowers of ipicac.

Blood Island was DARK
Blood Island had a genuinely creepy NOT SILLY graveyard. The Hotel was architecture that could have actually been on a hotel at the time. Sure when you were on the lighthouse the perspective was insanely skewed, but it wasn't meant to be funny, it was just how it was drawn.


ALSO, in addition: MI2, everyone's favorite game for the most part, had the incredibly dark and gritty Scabb Island.

So while MI has cartoony elements, which could be implemented in a fancy new graphics engine, it has gotten much too SILLY since EMI, which I think is a mistake for the game and the characters.


Exactly. The locations in the first three games (with the exception of the Carnival of the Damned) actually felt like real places, with their own histories, cultures and legends. Wandering around the silent streets of Melee Island with its eerie blue lighting, exploring the barren Monkey Island with all its mysteries, walking through the makeshift town of ships on the bleak Scabb Island... I could go on all day.

From the Carnival of the Damned onwards, though, they seem to just be places that exist solely for the purpose of cracking jokes. Lucre was a smurf town and the revisited Melee and Monkey lost all their edge. I'll leave Jambalaya out of this because it was supposed to be overly happy and therefore soulless, but the effect was slightly lost seeing as the rest of the game was like that too.

I'm enjoying Tales, I really am, but my biggest gripe with it is that they don't seem to be bothering to make the islands memorable at all other than just as "generic cartoon pirate land". I mean Flotsam, WTF? Is this the most boring starting island ever (other than Melee 2.0)? It's a round block of green with a generic jungle and even more generic dock. Not exactly the most memorable place in Monkey Island history, is it? Spinner Cay was much better (if a little underdeveloped), but other than that we had ANOTHER round island covered in jungle, and a few sand dunes. This hasn't stopped the game from being awesome, but it would be even MORE awesome if the areas actually felt like areas.

DeLuca
09/22/2009, 06:58 am
Additionally I think you could get a realistic look like with a next-gen engine and awesome water AND have slightly off proportions and perspective (curved lamp posts, somewhat curved walls and/or roofs) with all the benefits of those great environments like the swamp in the youtube video complete with frogs. It would maintain the sort of surreal aspect with slightly off proportions as well totally immersing (spl?) us in the environment. From EMI on I'm very aware that I'm playing a game, whereas SMI-CMI you sort of got lost in BEING Guybrush rather than controlling him thanks to the fantastic environments and settings

a3HeadedMonkey
09/22/2009, 07:28 am
Right up until EMI, when a MI game was released it was the cutting edge of graphics at that time. It didn't have to look realistic, but it always looked gorgeous. It's a shame we've lost that & it would be nice to get that back.

doodo!
09/22/2009, 07:36 am
Do you really think the Cryengine demo looked realistic? :confused:

I think some people are getting gorgeous, technical, 3D graphics confused with realistic graphics.


MY Websters Dictionary agrees. I'm all for trying new words, in fact I've been busy at it. I just don't want to sound like a jack ass using all the new big words I've learned. I had to look up the word you used to be sure but...

gorgeous-

1. beautiful: outstandingly beautiful or richly colored
dressed in gorgeous silks


2. pleasing: very pleasant ( informal )
a gorgeous spring morning

I know it's nit picking but since you are using "words" I just wanted to point that out to you.

Big words should be used as a exemplification of your comprehension and understanding of language, not to show your shiftlessness when trying to use those words. :p I tried using big words, here..haha.

I might be wrong too but I thought I'd try to post something relevant.

Oh God too many big words makes you sound like you're a concieted ass hole with a broom stuck up there with a twist and splinters.

Maybe there is some sort of slang to gorgeous that I'm unaware of.

a3HeadedMonkey
09/22/2009, 07:40 am
MY Websters Dictionary agrees. I'm all for trying new words, in fact I've been busy at it. I just don't want to sound like a jack ass using all the new big words I've learned. I had to look up the word you used to be sure but...

gorgeous-

1. beautiful: outstandingly beautiful or richly colored
dressed in gorgeous silks


2. pleasing: very pleasant ( informal )
a gorgeous spring morning

I know it's nit picking but since you are using "words" I just wanted to point that out to you.

Big words should be used as a exemplification of your comprehension and understanding of language, not to show your shiftlessness when trying to use those words. :p I tried using big words, here..haha.

I might be wrong too but I thought I'd try to post something relevant.

Oh God too many big words makes you sound like you're a concieted ass hole with a broom stuck up there with a twist and splinters.

Maybe there is some sort of slang to gorgeous that I'm unaware of.

WTF are you going on about?

What point are you trying to make here?

All I know is I find your tone insulting & arrogant.

My last point still stands.

Right up until EMI, when a MI game was released it was the cutting edge of graphics at that time. It didn't have to look realistic, but it always looked gorgeous. It's a shame we've lost that & it would be nice to get that back.

doodo!
09/22/2009, 07:46 am
I don't know what I'm talking about, I'm confused. Nevermind, LOL! I misread what you said, haha! I'm so absorbed into words and their meaning that I simply got confused. I'm sorry I'm looking at my dictionary like it's wanker material. I read it often...

Sorry man, I've been in the Dictionary too long today, for a English paper...

I read your comment incorrectly and thought it said that you think people are getting gorgeous. I didn't read the grammar correctly.

a3HeadedMonkey
09/22/2009, 07:52 am
What did I fix? Why were you looking up gorgeous?

Gorgeous = beautifully pleasing. And?

This is what I've been saying throughout. Where is the contradiction? If anything, your post reinforces what I was saying which is why it confused me when it was so obviously worded as a disagreement. Did you really have to look in the dictionary to know what gorgeous meant?

I'm still confused by the point you were trying to make. Don't beat around the bush. Have something to say, say it. I have no time for vagueness.

doodo!
09/22/2009, 07:53 am
What did I fix? Why were you looking up gorgeous?

Gorgeous = beautifully pleasing. And?

This is what I've been saying throughout. Where is the contradiction? If anything, your post reinforces what I was saying which is why it confused me when it was so obviously worded as a disagreement. Did you really have to look in the dictionary to know what gorgeous meant?

I'm still confused by the point you were trying to make. Don't beat around the bush. Have something to say, say it. I have no time for vagueness.

LOL no, I'm sorry, I thought it might be a slang. I though you were saying that you think "people are getting gorgeous" As in the people theirselves are becoming gorgeous. I read it wrong. :)

Sorry man.

"vagueness. " Thanks for the new word.

LOL!

I deserve a face palm Picard image for this one...I didn't get much sleep last night and had a early start.

a3HeadedMonkey
09/22/2009, 07:57 am
LOL, no worries. :)

I didn't know English wasn't your first language.

StansCoffins
09/22/2009, 07:58 am
Since when was "gorgeous" a big word anyway?

doodo!
09/22/2009, 08:00 am
I just read it wrong guys I had an early start today, didn't get much sleep and had to write a paper on poetry for several hours. My brain was just a little off.

English is my first language, lol! I've just been looking at my Dictionary too much and I confused myself. I over thought.

a3HeadedMonkey
09/22/2009, 08:01 am
:D Lmao!

nitsujsedohr
09/22/2009, 08:05 am
I'm enjoying Tales, I really am, but my biggest gripe with it is that they don't seem to be bothering to make the islands memorable at all other than just as "generic cartoon pirate land". I mean Flotsam, WTF? Is this the most boring starting island ever (other than Melee 2.0)? It's a round block of green with a generic jungle and even more generic dock. Not exactly the most memorable place in Monkey Island history, is it? Spinner Cay was much better (if a little underdeveloped), but other than that we had ANOTHER round island covered in jungle, and a few sand dunes. This hasn't stopped the game from being awesome, but it would be even MORE awesome if the areas actually felt like areas.


I think the Time constraints may have something to do with this. I mean how unique can you make a location in just a month? not to mention iron out all the glitches? I believe that it was done intentionally so they could focus on Humor and puzzles.

dvibe
09/22/2009, 08:05 am
Nah, I like the atmosphere of the cartoonish artwork..

a3HeadedMonkey
09/22/2009, 08:15 am
Doesn't matter to me if it's cartoony or not. I just miss the time when people used to stand up & pay attention to a Monkey Island release because they knew it would be one of the best looking games out.

You know how important graphics are to most people, even if they won't admit it or don't know it themselves. Maybe the fact that adventure games fell behind in the graphics department can be attributed to its fall in popularity, I don't know.

I do know that I'd love to see a new MI game, cartoony or not, that looked amazing & turned heads. Just like the good old days!

*stamps feet*

I think the Time constraints may have something to do with this. I mean how unique can you make a location in just a month? not to mention iron out all the glitches? I believe that it was done intentionally so they could focus on Humor and puzzles.

I think the biggest reason to pretty much all of my complaints with Tales (which there aren't many) is the restrictions imposed on it by having to be released on WiiWare. :confused:

StansCoffins
09/22/2009, 08:20 am
I think the Time constraints may have something to do with this. I mean how unique can you make a location in just a month? not to mention iron out all the glitches? I believe that it was done intentionally so they could focus on Humor and puzzles.

Spinner Cay was pretty memorable, though. It's a question of design, not technology.

Or they culd, you know, leave a longer gap?

DeLuca
09/22/2009, 08:25 am
Yeah, with the same technology and graphics they could AT LEAST make more memorable settings. I mean woodtick and puerto pollo and blood island, all GREAT memorable locations.

a3HeadedMonkey
09/22/2009, 08:54 am
Well Flotsam itself is pretty forgettable, but it does have some pretty memorable interiors. The voodoo shack & Marquis DeSinge's lab wouldn't have looked out of place in CMI. They were great.

Let's hope that the interior of the courthouse has a great, unique, style to it, if we get to go back later.

MusicallyInspired
09/22/2009, 08:56 am
Does Monkey Island need to be made realistic? Yes (well it doesn't NEED to but I'd really like to see it).

Is that Cryengine Monkey Island mod realistic? No. It's just a souped up TMI as far as I'm concerned by the looks of it. Not that that's bad either.

SHODANFreeman
09/22/2009, 09:42 am
Right up until EMI, when a MI game was released it was the cutting edge of graphics at that time. It didn't have to look realistic, but it always looked gorgeous. It's a shame we've lost that & it would be nice to get that back.

Right up until EMI, "cutting edge" graphics didn't require a $20 million art team either.

If you think Telltale has anywhere near the budget to spend on graphics like Crysis, you're sadly mistaken and delusional.

a3HeadedMonkey
09/22/2009, 09:47 am
Right up until EMI, "cutting edge" graphics didn't require a $20 million art team either.

If you think Telltale has anywhere near the budget to spend on graphics like Crysis, you're sadly mistaken and delusional.

I never said they did. TT is doing us a favour by making a MI game in the first place & which is why I said earlier; If Lucasarts decided to spend a pile of cash making a new, graphically stunning MI5, I'd be more than happy.

Making assumptions about people is stupid & rude.

DeLuca
09/22/2009, 09:52 am
I never said they did. TT is doing us a favour by making a MI game in the first place & which is why I said earlier; If Lucasarts decided to spend a pile of cash making a new, graphically stunning MI5, I'd be more than happy.

Okay, for the sake of this post I will pretend that EMI DOES exist (even though I have no idea what EMI is), BUT I dont personally get why TMI isn't considered MI5 when people talk about here. The way they are releasing it is just a difference in distribution, that doesn't change the fact that when chapter 5 comes out it will be a complete game just like the rest of them. If LucasArts does something post TMI, it will be MI6.

108 Stars
09/22/2009, 09:55 am
I have heard from some German MI-fans that they are not happy with the cartoonish look of MI since Curse of MI. Many people here would probably prefer realistic characters like in MI 1.

Personally, I don´t agree. The humor in MI is way too crazy, I think it would not work too well with realistic characters and enviroments.

SHODANFreeman
09/22/2009, 09:59 am
I never said they did. TT is doing us a favour by making a MI game in the first place & which is why I said earlier; If Lucasarts decided to spend a pile of cash making a new, graphically stunning MI5, I'd be more than happy.

Making assumptions about people is stupid & rude.

It seems like you don't realize that this makes absolutely no business sense for them to do. Monkey Island would NEVER make enough profit to justify that huge of a budget on graphics, it'd be a colossal financial failure. Adventures aren't a big mainstream genre like FPS games are, and they likely never will be.

a3HeadedMonkey
09/22/2009, 10:01 am
Okay, for the sake of this post I will pretend that EMI DOES exist (even though I have no idea what EMI is), BUT I dont personally get why TMI isn't considered MI5 when people talk about here. The way they are releasing it is just a difference in distribution, that doesn't change the fact that when chapter 5 comes out it will be a complete game just like the rest of them. If LucasArts does something post TMI, it will be MI6.
Because TT said so.

It's just supposed to be an episodic spin off that they've had permission to make by LA. They said it's supposed to take place after an imaginary MI5.

If TT make another season after this (MI6 in your eyes) & they still call it Tales of Monkey Island, what are you going to believe then?

a3HeadedMonkey
09/22/2009, 10:03 am
It seems like you don't realize that this makes absolutely no business sense for them to do. Monkey Island would NEVER make enough profit to justify that huge of a budget on graphics, it'd be a colossal financial failure. Adventures aren't a big mainstream genre like FPS games are, and they likely never will be.

Too true. "What ifs" are fun though & talking about what we'd like to get & what we are going to get, doesn't have to be the same thing. That's the fun of discussion. There are no rules.

/edit: More assumptions by you in bold again. ¬_¬

SHODANFreeman
09/22/2009, 10:15 am
Too true. "What ifs" are fun though & talking about what we'd like to get & what we are going to get, doesn't have to be the same thing. That's the fun of discussion. There are no rules.

/edit: More assumptions by you in bold again. ¬_¬

Well, the way you worded your posts didn't really sound like "what ifs" they sounded like "why can't theys" and that's all I was trying to explain.

a3HeadedMonkey
09/22/2009, 10:17 am
Well, the way you worded your posts didn't really sound like "what ifs" they sounded like "why can't theys" and that's all I was trying to explain.

Nope. I'm firmly in the "beggars can't be choosers" camp with MI. We've been waiting 9 years for a MI game & after EMI, Tales is excellent.

Rather Dashing
09/22/2009, 10:33 am
I've actually been hoping we wouldn't get a Monkey Island game. Curse and Escape shouldn't have happened in my eyes, decent though they were.

It was only when I heard that the license was going to Telltale, a company I love from their work on Sam and Max, that I was interested. I might have skipped over it entirely if it was just LucasArts doing it.

Lord-z
09/22/2009, 10:35 am
I think that it is pretty silly to claim that Monkey Island was every serious. It was always a cartoon. Even if they chose to have those realistic close-ups, a stylistic faux-pas in my opinion, the game was always cartoony.

a3HeadedMonkey
09/22/2009, 10:42 am
My ultimate MI dream would be for Lucasarts to see the success of Tales & for them to react by hiring Ron Gilbert, Tim Shafer, Dave Grossman & Mike Stemmle to make a big budget MI5.

Hire Bill Tiller for the backgrounds, Steve Purcell for the character models & box art & obviously hire Michael Land for the music.

Any additional devs could also be temporarily poached from TT for this one off project. :D

Now can you honestly say you wouldn't want THAT?! :p

SHODANFreeman
09/22/2009, 10:45 am
My ultimate MI dream would be for Ron Gilbert, Dave Grossman & Mike Stemmle to make MI5.

Steve Purcell for the box art & obviously hire Michael Land for the music.

Now can you honestly say you wouldn't want THAT?! :p

That much of what you said has already happened :p

Rather Dashing
09/22/2009, 11:00 am
My ultimate MI dream would be a GOOD MONKEY ISLAND GAME, no matter who made it. I've seen a good pedigree have terrible results, and I've seen unkown/nebulous/bad sources create great products.

SHODANFreeman
09/22/2009, 11:03 am
My ultimate MI dream would be a GOOD MONKEY ISLAND GAME, no matter who made it. I've seen a good pedigree have terrible results, and I've seen unkown/nebulous/bad sources create great products.

So then every MI game made is your ultimate MI dream?

Rather Dashing
09/22/2009, 11:09 am
So then every MI game made is your ultimate MI dream?
Not really. I have major reservations about Curse and Escape. I suppose I used the word "good" rather than "great", because the second game set up a higher expectation of greatness and narrative flow.

My ultimate Monkey Island dream is more like a game as good as LeChuck's Revenge. Or better. I'd love for a great adventure developer to pick up the franchise and aim to surpass one of my favorite adventures of all time, rather than trying to emulate it or ride its tailcoats of success.

DeLuca
09/22/2009, 11:21 am
I still consider TMI a full Monkey Island game, just because they SAY its just an episodic spin off doesn't mean that when you play all 5 chapters in a row it isn't a full game. saying something doesn't change its content

SHODANFreeman
09/22/2009, 11:22 am
Not really. I have major reservations about Curse and Escape. I suppose I used the word "good" rather than "great", because the second game set up a higher expectation of greatness and narrative flow.

My ultimate Monkey Island dream is more like a game as good as LeChuck's Revenge. Or better. I'd love for a great adventure developer to pick up the franchise and aim to surpass one of my favorite adventures of all time, rather than trying to emulate it or ride its tailcoats of success.

Well, your ultimate Monkey Island dream in that case has already happened for me 2 1/2 times (Tales isn't done yet). ;)

Rather Dashing
09/22/2009, 11:25 am
Well, your ultimate Monkey Island dream in that case has already happened for me 2 1/2 times (Tales isn't done yet). ;)
My dream happened once, with LeChuck's Revenge. Secret falls a bit short, but even it does a couple things better than what came after it. Curse and Escape fall way short, and I'm not sure about Tales yet. I really need to finish it first to know how well it works overall. :)

a3HeadedMonkey
09/22/2009, 12:12 pm
That much of what you said has already happened :p

I know :rolleyes: , but you had to butcher my post quite a bit to get that. Ron & Tim actually being fully involved would be a big part for me & it being a big budget release funded by LA.

Also the little details like assigning Bill for the backgrounds, Steve for the characters etc. Hell, why am I telling you this? You know what I wrote, you were the one that deleted half of it.

MusicallyInspired
09/22/2009, 12:13 pm
Curse and Escape do fall short a bit in my eyes as well but EMI might fall way shorter than Curse does. In fact the falling height between Curse and Escape might just be bigger than between Curse and SMI/MI2. I haven't gotten nearly anywhere in EMI yet, but from what I've seen it hasn't grabbed me as much as SMI/MI2 or even Curse for that matter.

TMI on the other hand I'm enjoying rather a lot and that's probably almost solely due to the fact that I'm just happy to have a new MI game by some of the original creators in a more classic vein than Curse or Escape ever were (though the graphics were inspired by Curse, the style of the game still looks and feels a bit more like MI2 to me, minus the exaggerated character looks).

Armakuni
09/22/2009, 12:17 pm
I would love graphics in the style of the first MI game, that would be awesome.

nitsujsedohr
09/22/2009, 12:46 pm
You know I think I actually WOULD pay for and play a Retro styled "Ron Gilbert" MI 3 game. A whole new adventure in AMAZING 2D, with 3d Artwork, and scrolling point and click puzzle solving action!

Fury
09/22/2009, 02:28 pm
Well, the way you worded your posts didn't really sound like "what ifs" they sounded like "why can't theys" and that's all I was trying to explain.

That's what this whole discussion sounded like to me too.

And I think TOMI is awesome, and so far it's as good as Curse, which imo is the best MI. I played LCR in 2001 though, in a mega monkey version. It may have been kickass then, but it's dated the most out of the monkey islands. MI1 was pretty easy, but in MI2 most of the puzzles involve clicking on tiny things, like I didn't realize you could enter the kitchen of the pub, cos the window was so small and the same as the other two. I also couldn't see the tiny ass string (it so looks like the background...), the ash2life, the telescope in the tree house and the waterfall puzzle was stupid. I imagine if you played em earlier though, that would be normal and it would be remembered as the best MI, due to nostalgia.

MI can never have realistic graphics. It'd just look stupid.

MusicallyInspired
09/22/2009, 02:37 pm
Maybe LA should go the route that Capcom did (Megaman 9) and make a Ron Gilbert MI3 as a VGA point & click adventure in the style of MI2. Rehire Steve Purcell for backgrounds, Michael Land for music, and then the voices on top of that. There's something to be said for retro-icity.

Probably won't happen, of course. But it's definitely doable because other companies have already done similar things. And it would cost much less, wouldn't it?

SlowAdventurer
09/22/2009, 03:17 pm
I wouldn't like realistic graphics for MI since i think that the MI2 graphics weren't realistic in a way.
Of course there were realistic details but the style wasn't a realistic one.

Very important for me are enough details and avoiding unichrome surfaces, which MI2 hadn't too.

The comic-touch (not overdrawn) is imho essential to transport the typical carribean easyness, which makes MI the thing it is.

Fury
09/22/2009, 03:27 pm
Maybe LA should go the route that Capcom did (Megaman 9) and make a Ron Gilbert MI3 as a VGA point & click adventure in the style of MI2. Rehire Steve Purcell for backgrounds, Michael Land for music, and then the voices on top of that. There's something to be said for retro-icity.

Probably won't happen, of course. But it's definitely doable because other companies have already done similar things. And it would cost much less, wouldn't it?

They already hinted at that in the SMI:SE video, but it all hinges on the success of the first 2 special editions.

MusicallyInspired
09/22/2009, 04:35 pm
How were they hinting at a brand new retro-style MI3 written by Ron Gilbert with graphics by Steve Purcell and music by Michael Land in that video?

Fury
09/22/2009, 04:52 pm
"If it proves to be popular, we may even make new adventures" or something like that.

a3HeadedMonkey
09/22/2009, 05:13 pm
Maybe LA should go the route that Capcom did (Megaman 9) and make a Ron Gilbert MI3 as a VGA point & click adventure in the style of MI2. Rehire Steve Purcell for backgrounds, Michael Land for music, and then the voices on top of that. There's something to be said for retro-icity.

Probably won't happen, of course. But it's definitely doable because other companies have already done similar things. And it would cost much less, wouldn't it?

I've changed my mind... I WANT THIS!! :eek:

SHODANFreeman
09/22/2009, 07:08 pm
"If it proves to be popular, we may even make new adventures" or something like that.

That implies entirely new franchises, not a Ron Gilbert MI3.

Fury
09/22/2009, 07:18 pm
I was thinking it was hinting at a new MI...

[TTG] Yare
09/22/2009, 07:19 pm
I doubt that the licensing/development costs of the engine combined with the exploded art asset cost could ever be recovered from the small intersection of adventure game fans and people who have hardware powerful enough to run the game.

taumel
09/22/2009, 11:03 pm
I don't want such graphics, like the Cryengine 2 thing. More highres textures and maybe a few nice shaders here and there are enough for me. I would more welcome a style like in Purcell's painting instead.

meander
09/26/2009, 08:06 pm
I insist Tales' graphics are updated immediately to make the starfish on the beaches more realistic looking!

Nah, actually realistic graphics would more likely put me off the games altogether.

MusicallyInspired
09/26/2009, 08:39 pm
Man, it must have been hard on you to sit through all those gorgeous realistic closeups in SMI. I bet the Special Edition helps loads with healing that old wound.

:D

meander
09/26/2009, 09:05 pm
Hmm I'd still call the closeups in Secret cartoony... they were stills for the most part after all :)

Rather Dashing
09/26/2009, 09:07 pm
Hmm I'd still call the closeups in Secret cartoony... they were stills for the most part after all :)
Huh? Photographs are still. Cartoons aren't still. I'm more than a bit confused as to where this logic is coming from.

Jake
09/26/2009, 11:19 pm
I would assume he just meant illustrated and stylized?

http://i20.photobucket.com/albums/b241/ATMachine/mi1egafac11d.png



http://tiffchow.typepad.com/.a/6a00e54f7ac65c88330120a54cf373970c-800wi


Again, man, I really need to try the EGA version of Monkey 1. I love the slightly more stylized close-ups. They match the in-game sprites -- and even the box art versions -- of the characters so much more than the (already nice looking) VGA paintings.

Spadge
09/26/2009, 11:27 pm
I for once am pretty pleased with the art style seen in Tales. It works so well, compared to the later Simon the Sorserer games' artstyle that look so unimaginitive and boring.
Keep the realistic graphics for the boring, lacking humor games. I like the warped visions of a crazy pirate world we get these days.

meander
09/27/2009, 12:22 am
I would assume he just meant illustrated and stylized?

.

Yes, that is what *she* meant :P in that it is more stylized to have mainly still pictures that occaisonally move than actual talking closeups.

But then I'm no artist, so whatever :)

Rather Dashing
09/27/2009, 12:35 am
Yes, that is what *she* meant :P
Psh. We all know there are no girls on the internet. Or playing video games. Or in New Zealand.

in that it is more stylized to have mainly still pictures that occaisonally move than actual talking closeups.

But then I'm no artist, so whatever :)
I certainly would say a game that used a series of actual photographs to have a realistic graphical style, personally. No matter how still or animated they were. Now, ideally in my head, a whole game done in the style of the VGA close-ups or the first two cover arts would be the best-looking of all possible options. If that's not realistic, then name it for me in such a way that it is differentiated from Curse so I can say that's what I want.

meander
09/28/2009, 12:04 am
Psh. We all know there are no girls on the internet. Or playing video games. Or in New Zealand.


I certainly would say a game that used a series of actual photographs to have a realistic graphical style, personally. No matter how still or animated they were. Now, ideally in my head, a whole game done in the style of the VGA close-ups or the first two cover arts would be the best-looking of all possible options. If that's not realistic, then name it for me in such a way that it is differentiated from Curse so I can say that's what I want.

Damn! Caught out! I am really the Loch Ness Monster in disguise! it is harder to type with flippers than you'd think

Yeah I think I see your point, and I think we actually agree... I'm just kinda bad at expressing my half-formed poorly-thought-out artistic concepts literally :) that would be an awesome game :)

Woodsyblue
09/28/2009, 01:03 am
ALSO, in addition: MI2, everyone's favorite game for the most part, had the incredibly dark and gritty Scabb Island.

I think you'll find this poll begs to differ:
http://www.telltalegames.com/forums/showthread.php?t=8712

StansCoffins
09/28/2009, 03:01 am
I think you'll find this poll begs to differ:
http://www.telltalegames.com/forums/showthread.php?t=8712

ALSO, in addition: CMI, everyone's favorite game for the most part, had the incredibly dark and gritty Blood Island.