View Full Version : CSI: Deadly Intent- Wait No More!
nikasaur
10/27/2009, 04:10 pm
CSI: Deadly Intent comes out TODAY with more crime-solving adventure than ever. Check out Ubisoft's Website (http://www.ubi.com/US/Games/Info.aspx?pId=7953) to pick up your copy!
Already got it? Tell us what you think, and remember to use the hint forum if you're stuck.
CSI-gamer
10/27/2009, 11:42 pm
Im just installing the game at the moment, i'll give you a breef feedback soon :)
Harald B
10/28/2009, 02:11 am
Will this be available from the Telltale store like the previous ones?
phaedon
10/28/2009, 02:23 am
Gonna have it this week !!!
I tried the demo, but received a large number of bugs, so no purchase on this end.
phaedon
10/28/2009, 04:13 am
What demo ? The XBOX one ?
CSI-gamer
10/28/2009, 05:16 am
I played tha game, and i havent found one bug what so ever, the game for me is better than the previous ones, the cases so far are really great, for me i think this game is a bit harder than the previous ones which is a really good thing, although graphicly the game hasnt improved much, but that doesnt bother me what so ever.
phaedon
10/28/2009, 05:49 am
One suggestion to people who play the game:
Dont just go and click stuff.Try to think about the position of things on the crime scene and try to reconstruct the crime in your mind.I am gonna get my copy of Forensics of Dummies as an assistant
DABhand
10/28/2009, 09:34 am
I got my european copy today, helps I own my own shop and can get stock in early.
I actually finished it, but didnt get 100% for everything each case. No major bugs, but noticed some meshes are not right, for example some neck textures dont match with body so looks blocky and out of place.
phaedon
10/28/2009, 09:39 am
I am sure this is a moddelling thing.I wish that TTG could make better graphics so that it could be more open for all audiences
DABhand
10/28/2009, 10:35 am
The thing is they want to have more possible people buying the game, too advanced an engine = more powerful GPU's needed = less people who will buy the game.
phaedon
10/28/2009, 11:12 am
not really.The graphics are that bad that people won't buy the game check comments on gametrailers,youtube,ign etc
The thing is they want to have more possible people buying the game, too advanced an engine = more powerful GPU's needed = less people who will buy the game.
Whilst that is true, it's a pretty safe bet the real motivation is money. The main focus of Telltale's engine is to allow for rapid production of content, not necessarily efficient execution. With a bit of time and money I'm sure Telltale could optimise their engine to support better graphics on low end computers - but this is a low budget game so the investment can't really be justified. Especially when you factor in the costs of actually producing more detailed models and textures on top of the technical work.
Personally I don't see this as a bad move. The average customer for this game is not going to be a hardcore gamer who's impressed by sweet graphics but a fan of the TV show who is more interested in the characters, stories and feeling like they're part of the CSI team.
phaedon
10/28/2009, 12:14 pm
Yeah but won't TTG be interested into approaching the wider adventure player market ?
Sam and Max and Strong Bad and MI don't need good graphics because that's their style.CSI is a totally different type of game
Yeah but won't TTG be interested into approaching the wider adventure player market ?
Sam and Max and Strong Bad and MI don't need good graphics because that's their style.CSI is a totally different type of game
I guess Ubisoft concluded that the extra sales from that market would not outweigh the extra cost. You've also got to bare in mind that an increase in budget means either less profit per sale or an increase in price that might put off the more casual audience (who are the target demographic here).
You raise a good point about stylisation though. I agree that Strong Bad and MI etc can get away with lower fidelity graphics because they are highly stylised. I was thinking about this a while back and I wonder if a more stylised CSI would work. Obviously the cartoony visuals of Sam and Max would be inappropriate but perhaps something more along the lines of the moody graphic novel look, for want of a better term, of the previous game would suit the license. This may make people more willing to accept the graphics without ramping up the development costs.
Either way, my order is shipping tomorrow and I should have the game on Friday. Can't wait :D
phaedon
10/28/2009, 01:02 pm
I have read a CSI comic and I have to say I prefer the real atmosphere of the show.You can simply not get into the CSI atmosphere with Sam and Max graphics and cel-shaded graphics would suck for a game like CSI.I might get the game tomorrow but I may not have the time to play it till Friday
You might well be right. I didn't play the last game and I've never read a CSI comic. It was just a thought I've been mulling over.
jannar85
10/28/2009, 01:13 pm
I have to say - best CSI game so far!!! Good job, guys!
phaedon
10/28/2009, 01:13 pm
Does it include autopsies ???
DABhand
10/28/2009, 02:08 pm
Doc Robins has and always will do them for you :P
DABhand
10/28/2009, 02:11 pm
Whilst that is true, it's a pretty safe bet the real motivation is money. The main focus of Telltale's engine is to allow for rapid production of content, not necessarily efficient execution. With a bit of time and money I'm sure Telltale could optimise their engine to support better graphics on low end computers - but this is a low budget game so the investment can't really be justified. Especially when you factor in the costs of actually producing more detailed models and textures on top of the technical work.
Personally I don't see this as a bad move. The average customer for this game is not going to be a hardcore gamer who's impressed by sweet graphics but a fan of the TV show who is more interested in the characters, stories and feeling like they're part of the CSI team.
Money isnt really a factor in developing an engine, just hard work, peserverance and dare I say it luck. As does experienced people who know how to work meshes and DirectX API's.
Money isnt really a factor in developing an engine, just hard work, peserverance and dare I say it luck. As does experienced people who know how to work meshes and DirectX API's.
That's all true, but you left out one important factor: time. Optimising the codebase will take time, and time = money. Even if all the staff are on set salaries and no new people are taken on that's still time that could be spent on something else that needs doing. I promise you that money is the number one factor here.
I had a glitch in the demo where the person's husband was supposed to show up, but never did.
Javi-Wan Kenobi
10/29/2009, 03:24 am
I got my european copy today, helps I own my own shop and can get stock in early.What country are you living?
Spanish Ubisoft page says the game will be out November 2009, no especific day. Any news on the concrete date for the Spanish release?
Icedhope
10/29/2009, 03:42 am
I had a glitch in the demo where the person's husband was supposed to show up, but never did.
I got that too.
DABhand
10/29/2009, 03:50 am
What country are you living?
Spanish Ubisoft page says the game will be out November 2009, no especific day. Any news on the concrete date for the Spanish release?
The UK, it was scheduled for retail release on the 30th, i.e. tomorrow. I got my stock in early :) And gave myself a little present.
phaedon
10/29/2009, 04:53 am
:( I was hoping that we would be able to do them.What's with the "reminiscing about doing autopsies" post ?
DeniseAnn
10/30/2009, 05:19 am
Any chance you can maybe help me out?...What the heck am I supposed to do in the bathroom of case 1. Something with the cupid I think, but nothing works when I click on it! The evidence there is all I am missing to move forward. THanks :)
phaedon
10/30/2009, 09:42 am
Hmm...I have not finished this case cause I am trying to move slowly but have sprayed Luminol in the sink ? You know washing hands after a bloody crime...
RebKean
10/30/2009, 03:37 pm
I really love these games, but I wish they were a bit longer.
Started last night, and already finished.
It's been a while since I played the others (time to do that again)
but it felt like there were less evidence to collect?
Except for a few tricky parts, it went very easy and in a room there was maybe just one item to pick up.
We're all different of course, but personally I would like to have a lot of evidence to look at, maybe not all the evidence would be needed, but it would be less predictible that way I think.
Storywise, I really liked it, too bad Catherin's voice isn't Marg's.....I really miss her....:)
RebKean
10/30/2009, 03:43 pm
In the other games, you knew how to get good scores in the evaluation, but I got kinda bad scores, and I don't know how to improve them......
Udvarnoky
10/30/2009, 09:49 pm
Nice to see Andrew Chaikin back in Telltale's credits!
SHODANFreeman
11/06/2009, 09:36 pm
Nice to see Andrew Chaikin back in Telltale's credits!
He was in a bit of Tales of Monkey Island as well.
RMJ1984
01/07/2010, 03:32 pm
how about getting the game up and online in your store here?, i mean its 2010, do i really have go to and try and find real shops that might have or not have a copy, come on Telltale.
SHODANFreeman
01/10/2010, 12:53 am
how about getting the game up and online in your store here?, i mean its 2010, do i really have go to and try and find real shops that might have or not have a copy, come on Telltale.
I believe it's available digitally from Ubisoft's online shop.
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