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View Full Version : First 'Episode 2' media released!


jp-30
11/28/2006, 04:36 pm
First 'Episode 2' media released! here (http://www.telltalegames.com/community/blogs/id-134). Thanks Emily - the clip sounds amazing!

// Breaks out A Kind of Blue*... //


*Yes, it's more Sax than Trumpet - I'm just referring to the mood!

Emily
11/28/2006, 05:09 pm
Thank Jared! :D

pheeph
11/28/2006, 05:26 pm
nice stuff... I also like that sax music. Speaking of which, I play an alto sax myself (though I haven't touched it since high school).

jp-30
11/28/2006, 05:43 pm
Thanks Jared - the clip sounds amazing!

Marty
11/28/2006, 05:55 pm
awesome! cheers

Hero1
11/28/2006, 05:57 pm
I take it Sam & Max take a visit to the set of a tv show in episode 2 then :p

Hero1
11/28/2006, 06:01 pm
Quiet on the set sounds like sam & max are walking the murky streets of dave grossmans mind..or maybe thats just me..

Hero1
11/28/2006, 06:11 pm
let me throw some more episode 2 speculation out there.. episode 2 is called "situation: comedy" sam and max visit the set of a sitcom..where cast members have been hypnotized..hilarity ensues ;)

ShaggE
11/28/2006, 08:23 pm
I am so putting this on a game soundtrack mix cd! [/hyped]

Jake
11/29/2006, 07:42 am
let me throw some more episode 2 speculation out there.. episode 2 is called "situation: comedy" sam and max visit the set of a sitcom..where cast members have been hypnotized..hilarity ensues ;)

Anyone who saw the end of Episode 1 can probably make at least a stab at an educated guess as to what's going on in Episode 2... :)

Maratanos
11/29/2006, 08:14 am
Yeah, it's going to be about a talk show hostess that's hypnotizing the people on her show. And the new music is probably the ambient music for when Sam & Max visit the TV Studio, given the filename.

numble
11/29/2006, 11:02 am
Maybe there will be a puzzle where Sam and Max try to convince somebody that they're supposed to be guests on that talk show.

ShaggE
11/29/2006, 11:15 am
I personally hope there'll be more interrogation puzzles, the one in EP1 was classic.

numble
11/29/2006, 11:24 am
I think a "wild interrogation hunt" would be fun, where something somebody says from one interrogation will give you verbal ammo for interrogating another person, etc etc.

Sir Lemming
11/29/2006, 12:22 pm
And they say there's more episode 2 goodness to follow later this week... I love goodness!

Hero1
11/29/2006, 02:56 pm
I think a scene where Max ends up on live TV would be very funny :p

Mel
11/29/2006, 03:24 pm
This is the first time I've listened to any of these outside of the game. That would make for great party/in the background while you're working listening.

Has it been said whether there will be a separate soundtrack to buy at some point (perhaps I've just missed it)?

Derwin
11/30/2006, 03:32 am
I'm just going to take a shot in the dark and suggest that this is the synopsis for Situation:Comedy:
Talk show host Myra Stump has gone berzerk! Sam & Max head down to the WARP TV studio to find out why she's holding her audience hostage. But getting onto Myra's stage isn’t going to be easy. First the Freelance Police will have to prove they're worthy of fifteen minutes of fame.
I just have a feeling that this is it... yes... or maybe everyone should just check out the Sam and Max page, to see if it is true or not.

wien
11/30/2006, 07:04 am
Just in case someone hasn't seen them: screenshots (http://www.adventuregamers.com/screenshot.php?id=6226)! Looks like Jimmy has had a small shaving incident (http://www.adventuregamers.com/screenshot.php?id=6229). :D

jp-30
11/30/2006, 10:28 am
Hmmm, is this a familiar looking cow?

http://files.telltalegames.com/samandmax/screenshots/situationcomedy/ep2_sitcom2.jpg

Thriftweed
11/30/2006, 12:24 pm
That was my only gripe about Culture shock the re-using of models.
Personally I think it cheapens the experience a bit, but it's great non the less.

Hero1
11/30/2006, 12:27 pm
I wonder how they are gonna work a dragon into sam & max :D :D

loved this line from the gameplay video "you've successfully perverted the laws of god and man"

salmonmax
11/30/2006, 12:44 pm
That line about perverting the laws of god and man had me laughing out loud. If Purcell himself didn't write that line, then my hat's off to the writers for really nailing the tone of the comics with that one.

jp-30
11/30/2006, 01:26 pm
That was my only gripe about Culture shock the re-using of models.
Personally I think it cheapens the experience a bit, but it's great non the less.

What models (I assume from Bone) were reused in Culture Shock?

Hero1
11/30/2006, 01:28 pm
What models (I assume from Bone) were reused in Culture Shock?

the guy in cow race was the silhoutte in the dream analysis office room

jp-30
11/30/2006, 01:30 pm
Which guy? From the stalls or from the tavern?

Erwin
11/30/2006, 02:03 pm
Heh, cool. I didn't even notice that!

--Erwin

Sir Lemming
11/30/2006, 10:54 pm
Yep, that final line is definitely a winner. And while I noticed a change in Max's voice, I didn't think it was a different actor; nice job. I think both their voices sound a little better than they did in Culture Shock already. Sam's pitch sounds a bit higher.

ShaggE
12/01/2006, 01:25 am
Am I the only one who thinks Sam's voice sounds even MORE monotone? I like the new Max, though. (not saying I don't like Sam's voice, it just sounds like he's reading nutritional facts off a cereal box) I love the premise, too. I can hardly keep from giggling uncontrollably just IMAGINING what will happen. And the still from the gameplay movie is priceless, with the cheesy grins on their faces. I'm making that my wallpaper immediately. :P

Thriftweed
12/01/2006, 01:57 am
What models (I assume from Bone) were reused in Culture Shock?

Yeah the guy from Bone was in the dream sequence. Fair enough re-using models from the same game but from another game all together is a bit much.
The reason this annoys me so much is because I'm a designer who does a lot of Motion work. It would be so easy just to use an audio clip or an animation again for another client, but I try and avoid it because it cheapens the experience for people who have seen the previous work, plus it looks pretty lazy.
You could argue that having these in there references other TellTale games. For instance having Sam and Max in other Lucasarts games, but for me this doesn't seem the case. It's more like 'we need something to fill up this room quick, hurry we only have a month'
I have to say I really like the Sam and Max games and this is a minor annoyance, I just wish they would stop doing it.

thebirdistheword
12/01/2006, 02:41 am
Yeah the guy from Bone was in the dream sequence. Fair enough re-using models from the same game but from another game all together is a bit much.
The reason this annoys me so much is because I'm a designer who does a lot of Motion work. It would be so easy just to use an audio clip or an animation again for another client, but I try and avoid it because it cheapens the experience for people who have seen the previous work, plus it looks pretty lazy.
You could argue that having these in there references other TellTale games. For instance having Sam and Max in other Lucasarts games, but for me this doesn't seem the case. It's more like 'we need something to fill up this room quick, hurry we only have a month'
I have to say I really like the Sam and Max games and this is a minor annoyance, I just wish they would stop doing it.

I don't understand; the other options are

a) design and build a new, kickass character model that takes time away from more important work, or

b) design and build a new, POS character model in an hour.

There's no contest.

Thriftweed
12/01/2006, 02:57 am
I don't understand; the other options are

a) design and build a new, kickass character model that takes time away from more important work, or

b) design and build a new, POS character model in an hour.

There's no contest.

B. correct. : )
It really doesn't take that long, it's not as if the models from Sam and Max are ultra detailed. An experienced 3D modeler could knock up a new skin for a cow in no time what so ever. Use the same rigging, just change it a bit.
I appreciate that they are up against time but I don't think this should be so obviously shown by re-using models.
I don't want to keep moaning about it, just thought i'd bring it up. Thats what these forums are for. : )

thebirdistheword
12/01/2006, 03:17 am
Fair call; sorry, didn't mean to derail the thread.

Emily
12/01/2006, 06:46 am
Personally I don't see reusing models as being any different than an actor showing up on more than one TV show, and that happens all the time. ;)

thebirdistheword
12/01/2006, 09:53 am
Just so long as that cow doesn't try to launch a singing career. I hate it when actors do that.

Derwin
12/02/2006, 10:56 am
Just so long as that cow doesn't try to launch a singing career. I hate it when actors do that.

Haha, agreed. :D

Pvt._Public
12/02/2006, 09:01 pm
All TT needed to do was show me Sam and Max with the chefs hats. That single image made my day.

taumel
12/03/2006, 02:36 am
Hi,

in my opinion it's a balancing thing. It cheapens the experience if you know both games. It doesn't matter if you only know Sam&Max and the art of the cow fits into the Sam&Max world. Same with sounds/textures/animations: if you reuse them too often in different games it's getting boring after some time and kills the unique game experience. Comparing it to an actor who shows up isn't such a good argument in my opinion as a real actor isn't an abstraction and provides much more detail and possibilities in real.

Beside of this thanks for the sneak. The music is great!

I like the carpet in the room a lot but whilst i was looking at the screenshots and watching the movie i got the impression that the quality of the scenes is lower than it was in Episode 1 - looked less detailed and attracting to me. Maybe it's due to the scenes but i just wasn't this impressed.

Soup
12/04/2006, 06:26 am
that albino guy is creepy. You're not trying to work in a Da Vinchi Code joke in there, are you guys?

Also, I raise my glass to you for the Fire Escape sign. Hilarous

Linque
12/04/2006, 07:44 am
I'll just give an example where reusing something really bugs me:
Neverwinter Nights 2 Voice Sets

They made the sequel to Neverwinter Nights for several years, yet they reused the exact same voice sets that you can choose from with an added four or five (the original had about 15 or more voice sets I think). It somehow feels really, really cheap. Lazy. Unambitious.

I don't have a problem with the S&M reusing one cow model, though. Just as long as TellTale doesn't get lazy with the new stuff, either.

Jon
12/04/2006, 08:21 am
As i mentioned in another thread... the cow model is not exactly the same, the geometry was changed and that color cow never showed up in Bone.