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jovak
05/21/2010, 12:47 pm
Iīm a big fan of everything that Telltaleīs made and especially Sam&Max. But I donīt know what to think about these two episodes. Sure, they look great, the gameplay is harder and more advanced but somethingīs missing. Thereīs too little of the psychotic Max ("the total annihilation of the godless Belgians", "is this the end of little Maxie?"), the dialog isnīt as razorsharp as in the two last seasons. I sure hope that this will change in the upcoming episodes.

Giant Tope
05/21/2010, 12:55 pm
Not to degrade your opinion or anything, but I find this statement interesting because other than looking great, you share the complete opposite view than the general consensus. From my observation, most people found the gameplay to be easier than the previous seasons (or at least season two), and found that the writing is top notch.

Do tell more.

kane
05/21/2010, 01:00 pm
psychotic max is ben treded in of psychic max mackin him more evolved hill be bark wen sam ask max you seam different. max: shore sam but psychic now. sam: um gust be you. max: ok sam. den they find a new toy and it macs max grow big in to the 50 foot rabbet sam: I shouldn't have said that.

pwblaine
05/21/2010, 01:01 pm
i'm too feel this season is easier to beat than the last, but i'm not sure that's a bad thing... every other TTG game except for this season i've had to bust out the walkthrough at some point. it's not a good feeling, so far i'm 2-0 for this season though! i will say this however, season 3 could've used more polish. enginewise, the film grain, absolute future vision insanity, sometimes making the puzzles feel TOO easy

doodinthemood
05/21/2010, 01:01 pm
I guess everyone's different. I found the writing better in this one, but there did seem to be less of the following:
1) click something you know is unimportant, 2) sam says something, 3) max says something witty in response.

It felt like there were a million of these items in season 1, in settings such as their office.

Avistew
05/21/2010, 01:04 pm
Psychotic Max has been traded in for Psychic Max, making him more evolved. He'll be back when Sam asks Max "You seem different." Max: "Sorry Sam, but I'm psychic now." Sam: "Hum, just be yourself." Max: "Ok, Sam." Then they find a new toy and it makes Max grow big into the 50 foot rabbit. Sam: "I shouldn't have said that."

Your speculation is always nice to read, but I wish you didn't keep stating it as facts.

SHODANFreeman
05/21/2010, 01:14 pm
Oh no, not the 50 foot rabbit!

kane
05/21/2010, 01:38 pm
sorry but 50 foot rabbit! is to Dow waif vision's

Avistew
05/21/2010, 01:49 pm
I know what the 50 foot rabbit is based on, there was the future vision, there is the villains' lineup, but the whole scenario you talk about is speculation and you kind of make it sound like it's totally what's going to happen.
Which is... a bit weird, I guess?

Maratanos
05/21/2010, 04:43 pm
You know, it's a curious fact about popular franchises that no matter how popular they are or how consistent their quality is, there will always be, after every new release, a few people with negative reactions ranging from "I wish this thing was better" to "omg it has jumped the shark I hate the dude who made this now"

Sausy Gibbon
05/21/2010, 06:25 pm
You know, it's a curious fact about popular franchises that no matter how popular they are or how consistent their quality is, there will always be, after every new release, a few people with negative reactions ranging from "I wish this thing was better" to "omg it has jumped the shark I hate the dude who made this now"

I think that just comes down to the simple platitude, "You cant please everyone all of the time, so you have to please some people most of the time".

Avistew
05/21/2010, 06:28 pm
I think that just comes down to the simple platitude, "You cant please everyone all of the time, so you have to please some people most of the time".

Meh. I just say, make something you're proud of and see if people like it or not. Pleasing the masses isn't worth a damn if you have to make something you dislike for that.

der_ketzer
05/21/2010, 09:25 pm
i'm too feel this season is easier to beat than the last, but i'm not sure that's a bad thing... every other TTG game except for this season i've had to bust out the walkthrough

you had to use a walkthrough for the WAllace & Grommit Episodes? I think they were noticeably easier than Tomb Of Sammun-Mak.
I am also quite pleased with the fact that I don't need a walkthrough to complete the episodes in this season but still get the feeling that I accomplished something because some of the puzzles are not too obvious.

Hassat Hunter
05/21/2010, 10:22 pm
I needed one twice in the final episode.
Probably because I am not too much a fan of golf...

Aside from that, don't think I needed one.

Sausy Gibbon
05/21/2010, 11:33 pm
I don't understand how making a game that forces you to read a walkthrough is a mark of a good game. A good adventure game should make you think logically about your decisions rather than you having to get out of the game so you can find an illogical or esoteric solution made by the game developers. Unless your someone who doesn't want to stop and think about something so you can just finish the game, thats not why you should be playing, you don't play a game simply for the satisfaction of completing it, you play a game for the journey it takes you to finish it.

Breakman
05/23/2010, 09:03 pm
I too aren't feeling it in this season. I do love the bumped up graphics (even though it crashes my laptop and runs at a 6-7 graphics level on my desktop pc, it's still impressive to me!), the controls aren't that bad, and the new (and old) characters are great.

I think not hearing a single new musical/lyrical song (yet) disappoints me. I always looked forward to those...

Episode one was good. It was getting back into the swing of things and introducing the new at the same time. Episode two, however, felt a bit too different in both good and bad. Good: I loved it's way of telling the story (jumping back and forth between reels to get the whole picture). Bad: death scenes (one of the main reasons why I never got into the Space Quest (http://en.wikipedia.org/wiki/Space_Quest) series). Also, it seemed like the story was cut short. For example, I probably wouldn't want to wander a desert to find the temple (I mean, what's there to do in a desert than just wander?), but I don't know... Maybe old black and white serials/films/etc cut to important scenes quickly like that too?

I just find this season... interesting, so far. There's a great chance this will not be my favorite... :/

light_rises
05/23/2010, 09:47 pm
Bad: death scenes (one of the main reasons why I never got into the Space Quest (http://en.wikipedia.org/wiki/Space_Quest) series).

I dunno ... the deaths are funny in both, but Sammun-Mak's deaths weren't reliant upon the player having a recent save in order for the "do over" to be painless. So they felt more like pure jokes to me, without the Sierra-esque baggage. I think I would only be bothered if Telltale had gone past homage into actual "Oh, guess what! You died for real. Hope your last save wasn't made several, precious hours-of-your-life ago ... !" That said, "death-hunting" wasn't exactly at the top of my list of things to do in my first playthrough, so ... *shrug*

Also, it seemed like the story was cut short. For example, I probably wouldn't want to wander a desert to find the temple (I mean, what's there to do in a desert than just wander?), but I don't know... Maybe old black and white serials/films/etc cut to important scenes quickly like that too?

My limited experience with these types of films tells me "yes." This happens a lot.

On a different note -- great to see you around here again, Breakman! Sammun-Mak turned out to be one of my personal favorites, so I find it difficult to commiserate with your disappointment, I'm afraid. I do hope you'll enjoy the next episodes more, though. There's still more than half the season to go, after all! :D

pwatol
05/24/2010, 05:24 pm
I'll admit that this was the first episode that I was sort of disappointed by (and I've played through all the TTG Sam & Max episodes and S&M Hit the Road). And it was basically for the following reasons: it only took me about 4-5 hours to solve, and it didn't drive me to the hints forum in a state of desperation to figure out what the heck the sideways solution was to any puzzle. I like the stumpers that are completely psychotic that make me have to get away from the game for a couple of days so I can see things differently when I get back, and that make you say either "Duh!" or "What?!?!? Are you nuts?!?!?" when you solve them. I didn't get any of that here.

Of course, there was still the squirrelly interface for walking around that drives me bonkers so I guess I had at least one source of frustration and difficulty.

Hassat Hunter
05/25/2010, 01:32 am
it only took me about 4-5 hours to solve
Isn't that more than any Season 1 or 2 episode? :confused:

Metiphis
05/25/2010, 08:55 am
Episode 2 was one of my all time favorite episodes... OF ALL TIME. Really enjoyed the atmosphere, puzzles and dialogue.

Wizpig
05/29/2010, 03:12 pm
Iīm a big fan of everything that Telltaleīs made and especially Sam&Max. But I donīt know what to think about these two episodes. Sure, they look great, the gameplay is harder and more advanced but somethingīs missing. Thereīs too little of the psychotic Max ("the total annihilation of the godless Belgians", "is this the end of little Maxie?"), the dialog isnīt as razorsharp as in the two last seasons. I sure hope that this will change in the upcoming episodes.What I can say is that from the little parts I saw of Season 2... it seems like that the old season was more "Sam & Max"-ey, with lots of popular culture references, maybe less family friendly jokes, etc.

Lena_P
05/29/2010, 04:10 pm
I feel kind of bad for writing this, since it was a generally clever and well-written episode, but I didn't really like 302. I felt like jumping back and forth through the reels allowed for clever puzzle design, but that it didn't do the story any favors. I had assumed Sam and Max were "reliving" Sameth and Maximus' adventures, but there are too many plot holes in the story for that to make sense (like singing Amelia to sleep with "Flight of the Valkyries". How the heck would they have known to do that short of time travel?) and all the jumping around made the story harder to follow without making for a more interesting telling (like finding out Nefertiti had a crush on Charlie Ho-tep before I had met her the "first" time which just came across as confusing). I think the basic plot was interesting, but the way it was revealed was awkward. I think it would have been easier to follow the narrative if it had unfolded linearly.

If it had been that Sam and Max weren't just watching the story unfold, but actually inhabiting their ancestors and experiencing it for themselves I think it would have worked out better. Instead of Sammeth and Maximus experiencing puzzle-dependent amnesia when it came time to escape Kringle's attack in the tomb, it would have actually been Sam and Max going, "How did our great-grandpas get out of this one?" Sammeth and Maximus acted exactly like Sam and Max anyway, so it wouldn't have been that big of a change.

Of course, I'm the anal-over-analyzer type, so I'm probably the only person bothered by this kind of narrative nitpickiness! :p And I still like that they decided to do something different with this episode. The fact that they're not content to just go with the same old, same old is one of the things I love best about Telltale after all.

Fury
05/29/2010, 04:14 pm
I sorta feel the same. 301 was a bit meh, it didn't really do anything special. 302 was annoying, I always knew exactly what I had to do, but had to fiddle around in dialogue menus to be able to do it.

I didn't like 201,202 or 101,102,103 at all though, so it is a better start. That being said, I was expecting it to be to the quality of Monkey Island in terms of puzzles, and I just haven't seen that.

Get the person who did MI Ep 4 to do a Sam and Max episode, that episode had the best puzzles ever.

SHODANFreeman
05/29/2010, 04:19 pm
Sam and Max storylines are srs bsns, guys.

splash1
05/29/2010, 04:20 pm
THIS IS BLASPHEMY! No, really, Episode 2 wasn't that bad. You people should stop trying to bring back the "Episode 2 is always the worst Episode". It looks to me that you're all trying to find the worst possible things in the Episode and then pick at it. Let it go, move on.

It's just a different Sam & Max adventure. It was just to shake things up a bit. Stop harping on it.

Fury
05/29/2010, 05:37 pm
THIS IS BLASPHEMY! No, really, Episode 2 wasn't that bad. You people should stop trying to bring back the "Episode 2 is always the worst Episode". It looks to me that you're all trying to find the worst possible things in the Episode and then pick at it. Let it go, move on.

It's just a different Sam & Max adventure. It was just to shake things up a bit. Stop harping on it.

What, so we're not entitled to a little criticism of the game? It was allright, but it wasn't perfect.

splash1
05/29/2010, 07:19 pm
What, so we're not entitled to a little criticism of the game? It was allright, but it wasn't perfect.

Criticisms' one thing, but when everyone jumps in and finds everything they didn't like about the game, and then stretch it out so that goes on for 5 scrolls; then that's when it comes to "Tear the game down".

Fury
05/29/2010, 08:35 pm
Criticisms' one thing, but when everyone jumps in and finds everything they didn't like about the game, and then stretch it out so that goes on for 5 scrolls; then that's when it comes to "Tear the game down".

It's only 2 scrolls long

Avel
05/29/2010, 08:37 pm
It's only 2 scrolls long

And to be fair, a scroll is only about 2 posts most of the time.

light_rises
05/29/2010, 09:08 pm
If it had been that Sam and Max weren't just watching the story unfold, but actually inhabiting their ancestors and experiencing it for themselves I think it would have worked out better. Instead of Sammeth and Maximus experiencing puzzle-dependent amnesia when it came time to escape Kringle's attack in the tomb, it would have actually been Sam and Max going, "How did our great-grandpas get out of this one?" Sammeth and Maximus acted exactly like Sam and Max anyway, so it wouldn't have been that big of a change.

This is what I thought was going on at first, but after playing through the rest of the game and thinking about it, I'm ... not sure. It almost feels like a bit of both were going on at the same time, but ... maybe not? I don't really know. Like you said, going with Option 1 (they relived it!) presents problems due to what looks like some weird instances of selective amnesia. Option 2 (body possession!) makes more sense overall, but there's little-to-nothing in the episode itself to support this. I end up wanting to say "all of the above," if only because it's never really explained. I kind of wish it was, even if Sam & Max by nature doesn't necessitate a tight and logically-consistent plot.

Aside from that, the jumbled timeline worked pretty well for me from both a puzzle and storytelling perspective.

Of course, I'm the anal-over-analyzer type, so I'm probably the only person bothered by this kind of narrative nitpickiness! :p

Hey, I resemble that remark! :p But that aside, I think a touch of "de gustibus non est disputandum" comes into play here along with nitpickiness. The former of which being both inevitable and good, and the latter being an admirable trait more often than most of us would like to believe. ;)

And I still like that they decided to do something different with this episode. The fact that they're not content to just go with the same old, same old is one of the things I love best about Telltale after all.

110% agreed.

Lena_P
05/29/2010, 09:09 pm
And the "Cake vs Pie" thread in the general chat forum was posted six days after this thread and has more than twice as many pages.

The Highway
05/29/2010, 09:17 pm
And the "Cake vs Pie" thread in the general chat forum was posted six days after this thread and has more than twice as many pages.

Wait, what is this referring to? who are you talking to? and what does this have to do with being disappointed? im confused :confused:

Lena_P
05/29/2010, 09:26 pm
splash1 said "everyone's" posting "five scrolls" worth of posts about what they didn't like about episode two is the same as "tear(ing) the game down". I was trying to point out there have actually been very few complaints and that a discussion about the merits of different baked goods and pastries has actually garnered far more interest. I don't think he has to worry about a few folks complaining since it seems the majority of players loved the episode.

bobtheskutter
05/30/2010, 04:04 am
I guess everyone's different. I found the writing better in this one, but there did seem to be less of the following:
1) click something you know is unimportant, 2) sam says something, 3) max says something witty in response.

It felt like there were a million of these items in season 1, in settings such as their office.

Yes- I totally agree. I think the writing is great in the current season (and the storytelling possibly better). But there is less back and forth between Sam and Max. Previously, I would be amused by them talking to each other as much as I would be amused solving the puzzles and progressing the story. There was a real sense of their friendship and it was truly delightful.

Wizpig
05/30/2010, 09:34 am
I actually loved 301 and 302, but found almost no references to pop culture and, you know, stuff you would think is in a Sam & Max media.
Season 3 is probably less random, and this is both a good and a bad thing.

You look at 201 and you see a giant singing robot that sings popular songs, and a "Torture me Elmer" doll, you know what I mean.

guitarsareboring
05/30/2010, 12:43 pm
Off the top of my bonce, these are my thoughts on the series so far

LOVE
Presentation - film grain, directing, general art-style.
More locations per-episode than any other TT game.
The story overall (up to now).
Skunkape (and the toilet humour that went with the whole of The Penal Zone).
Return of the map.
Soundtrack.

DISLIKE
The dialogue doesn't seem quite as funny/random, particularly in episode 2. This could just be due to the setting though.
I feel like every character plays a big role in the game and pop up everywhere you go. In older adventure games (sorry!) there were a lot of characters that would only stay in one place (like a kiosk, bridge etc) and would simply provide you with a short exchange of dialogue and maybe an item.
A lot less inventory items and less clickable but useless scenery items.
The mole-people and their screechy voices (I guess they'll be in every episode. Shame. I'll get used to them).

Avistew
05/31/2010, 12:27 am
I feel like every character plays a big role in the game and pop up everywhere you go. In older adventure games (sorry!) there were a lot of characters that would only stay in one place (like a kiosk, bridge etc) and would simply provide you with a short exchange of dialogue and maybe an item.

I think that's one of the downside of voiced games. Every character needs a different voice, so you tend to have less very minor characters because you'd need to give them their own voice (and in some cases get an actor just for them), and of course you can't go as wild with the amount of dialogue as you would if it was only text.
I think when you write a game and you know it's going to be voiced, you kind of adapt your writing to that, if I'm making sense.

Of course in this specific case there might also be the same thing with models. Re-using models rather than creating new ones probably takes less room.

Dallen
05/31/2010, 03:36 am
My only issue with Season 3 is I fear they will continue the whole "Max has psychic powers!" bit on to future seasons. Don't get me wrong, its a cool idea and interesting gameplay mechanic. However, its a drastic character change for the Max we all already have come to love over the years. They should keep max has having an importance to the puzzles. I just don't know if using a drastic character change is such a great idea.

That and its annoying having to switch to Sam in order to reposition Max if something you want to cast on isn't in view.

Hayden
05/31/2010, 04:37 am
LOVE
Everything.

That's right, I have no complaints whatsoever. 'The Penal Zone' and 'The Tomb of Sammun-Mak' are my two favourite Sam & Max episodes yet. They even outdo 'Chariot of the Dogs', which I thought was an absolute classic. I dunno, I just really like the whole feel of season 3 so far. It's hard to put my finger on the reason; whether it's the writing, the locations, the characters, the storyline, the deeper plot, the glimpses of darkness (end of episode 2), the puzzles, the psychic powers or the brilliant interface and gameplay, I don't know, but I've never enjoyed playing Sam & Max as much as I have in The Devil's Playhouse. I really hope that Telltale continues whatever it is their doing to make this season so great because I'm loving it.

guitarsareboring
05/31/2010, 04:57 am
My only issue with Season 3 is I fear they will continue the whole "Max has psychic powers!" bit on to future seasons.

I don't think they will, I suspect the powers will be all wrapped up and explained by the end of the season.

NeatNit
05/31/2010, 05:06 am
Sam will wake up and it was all a dream, perhaps?

Just kidding, that's the worst ending possible ;)

guitarsareboring
05/31/2010, 05:18 am
Sam will wake up and it was all a dream, perhaps?

Just kidding, that's the worst ending possible ;)

Yeah, that and 'it was all just a ride in a theme park'.

Shwoo
05/31/2010, 05:38 am
I feel like every character plays a big role in the game and pop up everywhere you go. In older adventure games (sorry!) there were a lot of characters that would only stay in one place (like a kiosk, bridge etc) and would simply provide you with a short exchange of dialogue and maybe an item.
I don't like those kinds of characters. They're boring. I much prefer the recurring kind.

My only issue with Season 3 is I fear they will continue the whole "Max has psychic powers!" bit on to future seasons. Don't get me wrong, its a cool idea and interesting gameplay mechanic. However, its a drastic character change for the Max we all already have come to love over the years. They should keep max has having an importance to the puzzles. I just don't know if using a drastic character change is such a great idea.
Max has had latent psychic powers since at least the Beast from the Cereal Aisle comic. I'm not just making that up, either. (http://www.telltalegames.com/forums/showthread.php?p=271205)

Hayden
05/31/2010, 06:02 am
I don't think they will, I suspect the powers will be all wrapped up and explained by the end of the season.

Maybe he meant that it would be referenced to and joked about in future games. Like the 'Max is President' joke.

Pantagruel's Friend
05/31/2010, 01:32 pm
I felt like jumping back and forth through the reels allowed for clever puzzle design, but that it didn't do the story any favors.

While I agree that the reel mechanism kinda disrupted the story, it doesn't look as a bad thing to me. Partially because it was interesting to piece the elements together, and mostly because there's no rule that the story needs to be woven in any manner resembling sane in a Sam&Max game :)

kane
05/31/2010, 01:54 pm
max can kepi vim buet when questioned about them he sees I find it cheating so I hid them whif the Psychic Powers chimes from the Blister of Tranquility and Soul Mater and the 4 Horseman aching fingers. sam: what didn't we get rid of the 4 Horseman aching on that elf. max: yap Santa gave me 2 and you 2 when we saved him it just I didn't tell you up in to now because I wanted to have vem all.

splash1
05/31/2010, 01:56 pm
I don't think they will, I suspect the powers will be all wrapped up and explained by the end of the season.

Don't be to sure, I have a hunch he'll keep the powers under very strict rules on how to use it.

Avel
05/31/2010, 03:20 pm
Don't be to sure, I have a hunch he'll keep the powers under very strict rules on how to use it.

And how, pray-tell, would that work with Max of all people?

I'd figure that he'd just lose all the toys which have the powers, so latent, but non-manifesting powers.

splash1
05/31/2010, 03:49 pm
And how, pray-tell, would that work with Max of all people?

Simple, in later Seasons he still has the Toys but he doesn't talk, or use the powers much at all. They're just used in time for puzzles and such.

GinnyN
05/31/2010, 04:06 pm
Max has had latent psychic powers since at least the Beast from the Cereal Aisle comic. I'm not just making that up, either. (http://www.telltalegames.com/forums/showthread.php?p=271205)

Earlier than that. Bad day on the Moon, Consciousness Transference. If THAT cannot be explained by psychic powers, I don't know how.

Fury
05/31/2010, 04:06 pm
I think that's one of the downside of voiced games. Every character needs a different voice, so you tend to have less very minor characters because you'd need to give them their own voice (and in some cases get an actor just for them), and of course you can't go as wild with the amount of dialogue as you would if it was only text.
I think when you write a game and you know it's going to be voiced, you kind of adapt your writing to that, if I'm making sense.

Of course in this specific case there might also be the same thing with models. Re-using models rather than creating new ones probably takes less room.

TOMI managed to pull it off. It had a bunch of voice actors who didn't do that much, and it was better for it.

Re-using models is lazy though. It looks really really bad. TOMI episode 1 had it the worst, but they managed to fix it up by Episode 3, but 1 and 2 are kinda shameful.

I thought we would have better graphics than Season 1 and 2 in Season 3, but it's not the case. Like that smiley face on the moles keeps clipping into their robes when they move, and all the models are re-used. That and there's not really any new characters, they're all just recycled from the old series.

I wish Harry Moleman would go away. It was fine having him in 103, but he just keeps coming back and it's really annoying.

In every new Sam and Max game, 4/5 characters are intentionally annoying, like the elves and stuff.

kane
05/31/2010, 04:44 pm
the annoying ones get epic and get killd of

Ribs
05/31/2010, 04:50 pm
I love how everyone was like '302 is jesus' and I was like 'no it's not.' and you all got mad at me.

Now that a mod said that 302 wasn't perfect, everyone agrees suddenly.

Shwoo
05/31/2010, 05:04 pm
What are you talking about? Nothing like that happened in this thread.

Avel
05/31/2010, 06:37 pm
I love how everyone was like '302 is jesus' and I was like 'no it's not.' and you all got mad at me.

Now that a mod said that 302 wasn't perfect, everyone agrees suddenly.

Show your work please.

Xandon
06/12/2010, 09:17 pm
I've always loved the Sam & Max games for their brutal comedy.

It's nice to see Telltale branch out into the horror genre with these new controls.

The Highway
06/12/2010, 09:36 pm
I love how everyone was like '302 is jesus' and I was like 'no it's not.' and you all got mad at me.

Now that a mod said that 302 wasn't perfect, everyone agrees suddenly.

if 302 is jesus, 303 will be god, and then 304 will be... uh... SACRILEGIOUS! and 305 will be the end of existence.

caeska
06/12/2010, 11:10 pm
if 302 is jesus, 303 will be god, and then 304 will be... uh... SACRILEGIOUS! and 305 will be the end of existence.

So what is season 4 going to be?

The Highway
06/12/2010, 11:43 pm
So what is season 4 going to be?

Don't you get it? There will be no season 4 if 305 = the end of existence

caeska
06/13/2010, 07:46 am
Don't you get it? There will be no season 4 if 305 = the end of existence

Well will there at least be cake?

jaden551
06/13/2010, 07:51 am
the cake is a lie.

Breakman
06/16/2010, 06:08 pm
I dunno ... the deaths are funny in both, but Sammun-Mak's deaths weren't reliant upon the player having a recent save in order for the "do over" to be painless. So they felt more like pure jokes to me, without the Sierra-esque baggage. [...] That said, "death-hunting" wasn't exactly at the top of my list of things to do in my first playthrough, so ... *shrug*

I wasn't really "death-hunting", just testing every little thing to see what I can get away with as usual. In the other seasons, there were plenty of opportunities to die, but for whatever reasons, nothing you can do was lethal.

But I have to also take in account, Sameth and Maximus are not Sam and Max. Perhaps dumb luck skips generations. At least for Sam. ^^;

On a different note -- great to see you around here again, Breakman! Sammun-Mak turned out to be one of my personal favorites, so I find it difficult to commiserate with your disappointment, I'm afraid. I do hope you'll enjoy the next episodes more, though. There's still more than half the season to go, after all! :D

It's great to talk to you again too, Light. ^_^ (I hope you read this since I've taken my sweet time to reply to this thread!) I seem to be a lurker than anything else now days. (Facebook: The Black Hole For Time) Hello to you too, Shoo! (If you are reading this! ^^; ) We all need to get back to business at the Wiki. We've left poor Harald to do most of the editing a little too long...

It's just, I feel that this season seems off. I'm starting to tell myself that these episodes are suppose to feel off. Each one is a taste of different movie/book genres. So of course the characters have to kinda find a way to fit in. I came to that conclusion after watching the newest episode's (303's) trailer. I do like how Telltale is experimenting with new gameplay and storytelling. But as a Sam and Max game, it just doesn't have enough of that witty, pop-culture, and nonsensical humor I'm use to.

The thing that seems to bother me the most is that this season is trying to be "serious" or dark. I also felt uncomfortable when solving anything with Baby Emilia in 302.

I like the stumpers that are completely psychotic that make me have to get away from the game for a couple of days so I can see things differently when I get back, and that make you say either "Duh!" or "What?!?!? Are you nuts?!?!?" when you solve them. I didn't get any of that here.

You reminded me of something (and off topic). Sam and Max taught me how to play adventure games. At least, LucasArts adventure games. Try everything in your environment and inventory, even if it doesn't seem like it will do anything. The unexpected and the interesting usually happens when you do something out of the ordinary. Problem solving in the Telltale games aren't too hard for me.

It's nice to see Telltale branch out into the horror genre with these new controls.

Ohohoho! Is funny because Telltale is experimenting with different movie genres on each episode and you don't like the controls! The controls are like horror movie!

(Sorry Xandon, I had to do it. Darn Family Guy! ^^; )



About Max's psychic powers, they were usually used as a deus ex machina before. And since it's Max, we all know that once the reasons for him to have psychic powers are gone, he'll forget all about them.

Shwoo
06/17/2010, 03:11 am
Hello to you too, Shoo! (If you are reading this! ^^; ) We all need to get back to business at the Wiki. We've left poor Harald to do most of the editing a little too long...
Hello! And yeah. I really suck at commitment.

It's just, I feel that this season seems off. I'm starting to tell myself that these episodes are suppose to feel off. Each one is a taste of different movie/book genres. So of course the characters have to kinda find a way to fit in. I came to that conclusion after watching the newest episode's (303's) trailer. I do like how Telltale is experimenting with new gameplay and storytelling. But as a Sam and Max game, it just doesn't have enough of that witty, pop-culture, and nonsensical humor I'm use to.
I think I'm feeling something similar. This season feels like it's getting less grounded, and I liked that about last seasons. I still like this one a lot, and I'd been wanting to see a more cohesive Sam & Max storyline for a while.

funnybone567
06/19/2010, 09:10 pm
They're just different. I took me till after I finished Tomb of Sammun-Mak to get why everyone loved The Penal Zone so much.

Giant Tope
06/19/2010, 10:49 pm
the cake is a lie.

:I really

Emo Hoe
06/20/2010, 12:15 am
I find in intriguing that during these discussions no-one points out that in earlier seasons some people moaned Max was a bit kind of 2D, he had no depth to his character beyond I am psychotic where as the original comics he did have other stuff going on. Equally in episode 204 we went back in time and got him off of the arcade game which made him more interested in girls and less violent psycho among other things.

tabstis
06/20/2010, 12:32 am
The deaths were good as a one-off thing. I don't think we'll see them in future episodes. And if you didn't like the first two, the next one looks to be more of the same which is a GREAT thing for the rest of us.

onlyamonkey
06/20/2010, 01:27 pm
302! 302! 302!

Can't wait for 303.