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ffc82
07/01/2010, 01:43 am
Anyone know when its going to be on iTunes really want it for my iPhone?

Thanks

bo2loz
07/01/2010, 01:48 am
yeah me 2 but someone on this site said it will be submitted soon

bo2loz
07/01/2010, 01:49 am
"The iPhone version will go off to Apple for submission soon, and hopefully be turned around shortly thereafter. We don't expect the wait to be too long!" said by a telltale member

zrgrvsh
07/01/2010, 02:17 am
Hm, and whats about the iPad version?

bo2loz
07/01/2010, 02:30 am
no i dunno about the ipad but i think it will be submitted along with the iphone and ipod version..dunn worry it will be soon released but i really can't think of waiting :(:(

G.byrne
07/01/2010, 05:53 am
no i dunno about the ipad but i think it will be submitted along with the iphone and ipod version..dunn worry it will be soon released but i really can't think of waiting :(:(

The real question is whether it will be universal or not... One app for both iPad and iPhone/iPod touch. Or will they be separate.

bo2loz
07/03/2010, 05:35 am
ok guys it's nw the 3rd of july and we havent heard about the submission..can anyone ask jake from telltale games to inform us about what is happening or even anyone provides us with info

G.byrne
07/03/2010, 05:44 am
I was hoping it would be submitted to the app store by the weekend, but my hopes are shattered now...

If it hasn't even been submitted yet, we probably won't even see it this week either. I wouldn't be surprised if it's released on the 31st of July at 11:59pm, just like the PC/Mac version was.

akaimizu
07/03/2010, 06:47 am
This is where the black box often comes for developers. They submit the work, and then they are staring and refreshing the app store to see when their product is available. It may be a little faster for app updates than brand new apps, though. But I'd be surprised if they would know exactly when it would launch. Just that they have word that it should release within a week of submission.

While the app store technically gets apps out faster than anybody, it's also a tad less organized as a method. For instance, it's slower to release an Xbox Live Arcade app, but the devs are given prior notice on when they expect to see that app hit the market. Users are given nearly a week notice of a definite release date.

On the other hand, no service, outside the app store, has around 20-30 releases in a single day, not counting app updates.

G.byrne
07/03/2010, 08:22 am
This is where the black box often comes for developers. They submit the work, and then they are staring and refreshing the app store to see when their product is available. It may be a little faster for app updates than brand new apps, though. But I'd be surprised if they would know exactly when it would launch. Just that they have word that it should release within a week of submission.

While the app store technically gets apps out faster than anybody, it's also a tad less organized as a method. For instance, it's slower to release an Xbox Live Arcade app, but the devs are given prior notice on when they expect to see that app hit the market. Users are given nearly a week notice of a definite release date.

On the other hand, no service, outside the app store, has around 20-30 releases in a single day, not counting app updates.

Yeah, but we're not talking about the approval process. We are talking about announcing whether it has been submitted or not. I have seen apps take up to a week or more to be approved, but most of them have been free apps or updates. It's possible that paid apps and new apps get approved faster.

bo2loz
07/03/2010, 08:24 am
yeah both akaimizu and g.byrne are right but still we have to ask anyone from the telltale games about submission because we were promised we will get it at the end of june..why this isn't submitted yet to apple we have the right to knw :(

bo2loz
07/03/2010, 08:26 am
yeah about the announcments as g.byrne said is much more important nw to let us knw what is going on...i hope someone tell us what is going on :(:( i haaaate waiting :(:(

NeatNit
07/03/2010, 08:27 am
Maybe they didn't finish it yet? Ever think of that?

G.byrne
07/03/2010, 08:44 am
Maybe they didn't finish it yet? Ever think of that?

That's the most logical answer.

ffc82
07/05/2010, 04:46 am
Hi any update on if the game has been sent to Apple at all?

Thanks

G.byrne
07/05/2010, 05:38 am
Hi any update on if the game has been sent to Apple at all?

Thanks

No word yet. Isn't it a holiday in the United States today?

Paintbrush
07/06/2010, 08:24 am
Bump :)
Any news?

G.byrne
07/06/2010, 10:40 am
No, but if it helps in any way, Monkey Island 2: SE will probably be on the app store tomorrow.

fleet
07/06/2010, 09:35 pm
Monkey Island 2 is now up on the App Store. It's not Puzzle Agent, but it's still pretty exciting. :)

ffc82
07/07/2010, 03:46 am
Yep just downloading Monkey Island 2 now! Yippy! Seems strange they can say when that is going to be on the app store but Telltale cant say when puzzle agant will be???

G.byrne
07/07/2010, 06:12 am
I like the new monkey island on the iPad, kind of wish they kept the control scheme the same for both Classic and Improved though. Other than that, top rate so far.

Also, Wallace And Gromit for the iPad is on the app store. I've played it for over an hour and haven't noticed any serious problems with it. It's a significant improvement over Sam & Max episode one. It's also only $5 which is a no-brainer.

flesk
07/07/2010, 06:22 am
Yep just downloading Monkey Island 2 now! Yippy! Seems strange they can say when that is going to be on the app store but Telltale cant say when puzzle agant will be???

No, it doesn't seem strange at all. Telltale could have gone for a simultaneous release for all platforms if they wanted to, but they like to release the PC and Mac versions when they're done, instead of keeping the majority of their customers waiting for them to be done with the other builds.

Paintbrush
07/07/2010, 06:46 am
Damn, now I don't know if I should get MI2 on iPhone or PC.
On one hand, I'd love to play it in all its glorious hi-res.. on the other, iPhone demo looks&plays like a charm. Beautiful.
Decisions, decisions..

fleet
07/07/2010, 07:33 am
I don't think Telltale knows when the game will be on the app store because they are probably still finishing up the iPhone version. They just finished the PC/Mac version of the game and I'm sure that all their focus has been on getting that out before the end of June. Monkey Island was probably completed and submitted well in advance and then LucasArts set a release date of today so that it wouldn't show up on the App Store as soon as it was approved.

fleet
07/07/2010, 07:39 am
Damn, now I don't know if I should get MI2 on iPhone or PC.
On one hand, I'd love to play it in all its glorious hi-res.. on the other, iPhone demo looks&plays like a charm. Beautiful.
Decisions, decisions..

Get both :P

I pre-ordered it on Steam and when it came out on the App Store late last night I had to get it. Yeah, I know, but I am glad to support these initiatives by LucasArts because I would like to see more remakes and possibly some new adventure games from them. I am tempted to get it on the Xbox also--maybe when it goes on sale.

akaimizu
07/07/2010, 02:26 pm
It's pretty nice. I still don't know how to switch to classic mode. Maybe that function isn't in the demo, but it certainly isn't in the instructions.

jp-30
07/07/2010, 02:36 pm
I read that the iPhone version doesn't have the Gilbert / Schafer / Grossman commentary.

G.byrne
07/07/2010, 02:44 pm
Pinch the screen to go to classic, spread the screen to return to improved.

Can't speak to whether the commentary was left out of the iphone or not... There is an icon in the top right corner to indicate whether there is commentary for the screen you are on.

thom-22
07/07/2010, 02:46 pm
It's pretty nice. I still don't know how to switch to classic mode. Maybe that function isn't in the demo, but it certainly isn't in the instructions.

It's in the demo. Try swiping with two fingers, it should fade in and out.

I think I'm gonna wait for the Mac version. I love my iPod touch, but games like this deserve a bigger screen.

SHODANFreeman
07/07/2010, 09:14 pm
The iPod/iPhone version of MI2:SE is extremely well done, it is far easier to play than MI:SE was.

monkeyroach
07/08/2010, 06:28 pm
Also waiting on ipad version

bo2loz
07/09/2010, 03:24 am
yeah me 2 but no infos been out yet

Ebanista
07/10/2010, 11:42 am
Um still no news on iphone release date, right?

G.byrne
07/10/2010, 11:53 am
Um still no news on iphone release date, right?

Nope. I stopped caring. The sooner you give up on something, the sooner it will appear.

micjefhar
07/11/2010, 06:43 pm
Ok, this game has to come out on iPad by the 21st... I'd like to play it to pass time at Comic-Con between panels and in lines.

BoneFreak
07/11/2010, 07:41 pm
Ok, this game has to come out on iPad by the 21st... I'd like to play it to pass time at Comic-Con between panels and in lines.

You'll probably beat the game before you're done with all the lines... :p

akaimizu
07/12/2010, 02:40 pm
Comic Con? Aka. Line Con?
Oh yeah. You wouldn't only beat Puzzle Agent just by waiting in the lines. You'd also beat Dragon Quest IX. And if FFXIII was portable, you'd beat that too. Maybe if they make some portable Elder Scrolls games. Perhaps a little Baldur's Gate, the PC version on a laptop. (Bring extra batteries)

Will
07/12/2010, 03:27 pm
Still being worked on, due to the difference in resolution we have to make sure all of the puzzles are legible and playable and so forth, so there is a bit of art tweaking to be done. Unfortunately I can't give you a launch date beyond "as soon as humanly possible." Given that there is usually an approximately one week approval process after we submit the game, I think it would be a little unlikely that the game is out in time for Comicon. Sorry guys!

bo2loz
07/12/2010, 05:30 pm
so according to will the game maybe released by the end of the month..sigh at least it's soon and we have the oppurtuinity to play it on ipod soon ...thanks will for informing us

Koloth
07/14/2010, 03:18 pm
As long as there is a dev here: are you going to be making art that can take advantage of the high resolution display on say the iPhone 4 as well as on the regular display on the other iPod/iPhones?

ffc82
07/15/2010, 01:47 am
Still being worked on, due to the difference in resolution we have to make sure all of the puzzles are legible and playable and so forth, so there is a bit of art tweaking to be done. Unfortunately I can't give you a launch date beyond "as soon as humanly possible." Given that there is usually an approximately one week approval process after we submit the game, I think it would be a little unlikely that the game is out in time for Comicon. Sorry guys!

Thanks very much for the info cant wait for this!!!!

Cohen
07/22/2010, 01:10 am
As long as there is a dev here: are you going to be making art that can take advantage of the high resolution display on say the iPhone 4 as well as on the regular display on the other iPod/iPhones?

Are there stlll Games out, which use the higher Resolution of the iPhone 4? It is a bit sad, that the iPhone 4 cannot use the iPad-versions due to the (only slightly) lower resolution.

akaimizu
07/24/2010, 01:50 pm
Quite a few games are already updated to use the higher resolution of the iPhone 4. And they also support the regular iPhone resolutions. Including games like Sword of Fargoal, for which the graphics on the iPhone 4 look quite close to the iPad version's graphics.

But alas, the iPhone 4 does lose iPad game use due to that resolution limitation and (to a point) processor limitation. Yes, they use the same processor, but the iPhone 4 runs at a lower clock speed. In some ways, the slightly lower res does help keep the speed up some, but one would still need to engineer such software for tests on the iPhone 4 so it's optimized.

Still, the iPad may have a few issues it needs a software upgrade to deal with. I'm pretty sure the iPad's compatibility with iPhone software limits only the version of the iPhone software that runs at the original iPhone resolutions. So iPad users are currently out on seeing supported iPhone software running at iPhone 4 resolutions. They may update that with the iOS4 release on the iPad. That's just a guess, on my part, as it would be a logical time for them to do it.

DrRocketGenius
07/26/2010, 05:53 pm
As long as there is a dev here: are you going to be making art that can take advantage of the high resolution display on say the iPhone 4 as well as on the regular display on the other iPod/iPhones?

I'd like to know this too. I have an iPhone 4 and I'm going to buy this again when it comes out, but it would be nice to have Retina Display Support.

bo2loz
07/29/2010, 10:34 pm
so here we are july 30th...where is the gaame :(?

Ottto43
07/31/2010, 01:07 am
Yeah. Is it arriving anytime soon?

supmandude85
08/03/2010, 10:17 am
It's August 3rd where is it?

G.byrne
08/03/2010, 11:05 am
Its August 3rd where is it?

Where is what?

Ohhhh, Puzzle Agent!!! I totally forgot about that... I just assumed it was vaporware...

bo2loz
08/07/2010, 11:54 pm
8th of august and nothing showed up :(:( what is going on?

SHODANFreeman
08/08/2010, 12:44 am
They forgot to push the "make game" button, since no work or effort is required to make a port. Obviously.

LuigiHann
08/08/2010, 02:24 pm
The iPhone 4 and iOS4 both came into existence while this port was being developed, so it's possible that they slowed down to implement support for that, rather than rushing to get it done and knowing that they'd have to patch it again.

bo2loz
08/08/2010, 04:11 pm
yeah slowing down for nearly a month...the update for any game on itunes for ios4 comptability takes a week at maximum ...so why does it take more than month?

SHODANFreeman
08/09/2010, 12:15 am
yeah slowing down for nearly a month...the update for any game on itunes for ios4 comptability takes a week at maximum ...so why does it take more than month?

They've already said that they had to redo a lot of art assets specifically to work at such a low resolution on such a small screen, and possibly supporting the retina display further complicates things? But please, could everyone just stop whining about it? They're working on it as hard as they can and it will come out as soon as it's done, there is no more information available, and posting here every other day is not going to suddenly cause them to know when it will be out. They will let us know when it's out, so just settle down and be patient.

bo2loz
08/09/2010, 08:45 am
They've already said that they had to redo a lot of art assets specifically to work at such a low resolution on such a small screen, and possibly supporting the retina display further complicates things? But please, could everyone just stop whining about it? They're working on it as hard as they can and it will come out as soon as it's done, there is no more information available, and posting here every other day is not going to suddenly cause them to know when it will be out. They will let us know when it's out, so just settle down and be patient.

hey am not whinning for the game am just waiting for a word to at least comfort us that they are preparing the game...what u said that they were working on the game these words were said at 20th of july which means almost near 20 days...so in all 20 days there's no sign of a word ...any dev plz comfort us that u are working on the game and tell us an exact released date

SHODANFreeman
08/09/2010, 08:56 am
hey am not whinning for the game am just waiting for a word to at least comfort us that they are preparing the game...what u said that they were working on the game these words were said at 20th of july which means almost near 20 days...so in all 20 days there's no sign of a word ...any dev plz comfort us that u are working on the game and tell us an exact released date

They will post that information when they have it, they are working on it.

How many times do I have to say this? And why does everyone expect an update on everything Telltale is doing every other minute?

:confused:

bo2loz
08/09/2010, 09:11 am
They will post that information when they have it, they are working on it.

How many times do I have to say this? And why does everyone expect an update on everything Telltale is doing every other minute?

:confused:

ok maybe u r right but i didn't ask for every minute info..i said it before it has been 20 days..not 20 minutes for god's sake and oh btw...how can u be so sure they are working on it? u have a proof or are u one of the team which i don't think u are..

SHODANFreeman
08/09/2010, 10:10 am
ok maybe u r right but i didn't ask for every minute info..i said it before it has been 20 days..not 20 minutes for god's sake and oh btw...how can u be so sure they are working on it? u have a proof or are u one of the team which i don't think u are..

It's been publicly announced in press releases and numerous forum posts by employees. They would tell us if they had canceled it, they just don't have any firm information to report, so they have no reason to update us and say "Oh, hey, nothing new to report on this".

And sorry if I come off as rude, I'm really cranky because my AC broke and my room is about 90 degrees right now. :mad:

bo2loz
08/09/2010, 03:13 pm
It's been publicly announced in press releases and numerous forum posts by employees. They would tell us if they had canceled it, they just don't have any firm information to report, so they have no reason to update us and say "Oh, hey, nothing new to report on this".

And sorry if I come off as rude, I'm really cranky because my AC broke and my room is about 90 degrees right now. :mad:

lool never mind mate it's ok :) well i guess am anxious more than it takes i knw and i keep wanting to knw more and more about it...but as u said they are working on it so i guess we will have to wait nothing else we can do :)
thanks for the info mate :)

G.byrne
08/10/2010, 10:16 am
It's been publicly announced in press releases and numerous forum posts by employees. They would tell us if they had canceled it, they just don't have any firm information to report, so they have no reason to update us and say "Oh, hey, nothing new to report on this".

And sorry if I come off as rude, I'm really cranky because my AC broke and my room is about 90 degrees right now. :mad:

Don't be so certain they would "tell us" if they cancelled it.

SHODANFreeman
08/10/2010, 10:55 am
Don't be so certain they would "tell us" if they cancelled it.

Even if they for some reason didn't, a couple month delay doesn't automatically mean canceled.

Example: Sam & Max Beyond Time & Space

December 2, 2008: Atari announced a new partnership with Telltale to bring Sam & Max Beyond Time and Space to retail worldwide in 2009 for both PC & Wii

March 9, 2010: Sam & Max Beyond Time and Space finally released to retail for PC & Wii.

Sometimes things get behind schedule, or technical problems crop up, or there are troubles with the distributor (See: Wallace and Gromit's Grand Adventures on XBLA being interrupted by Microsoft's "Summer of Arcade"). It doesn't mean things are canceled.

I have yet to see Telltale fail to release a port that they announced, so I can't be certain that they would tell us if they had decided to abandon it, but take the iPad versions of The Devil's Playhouse. They went for a couple months without saying anything about when/if episode 2 would come out, and then posted that they were having difficulty with the size limitations, but were still trying to see if they can tweak it enough to squeeze it in, but they still don't know when/if they will be able to release it.

TL;DR: Have some faith in Telltale. :)

akaimizu
08/10/2010, 11:55 am
My wish is actually for the other developers. Tell tale needs their time, as they have higher demand adventure games than the norm. I did like the initial deluge of Adventure games on the iPad. I hope more of the easy ports come along while we wait.

Seems just about all kinds of graphic adventures seem to take on new life on the thing. Still, I have yet to take on the Simon the Sorcerer games and the Beneath the Steel Sky, on the thing. Together, they can take some time. Even though BTSS is an iphone game, it probably looks decent at 2x. I think the resolution isn't that far off from the original computer versions.

Edit: Sorry iPad users. The BTSS game doesn't currently run on iPad because for some strange reason, the current version is iOS4-only. Don't know why they locked out so many users. So iPad will have to wait until they get their iOS4 update.

bo2loz
08/11/2010, 06:31 pm
so according to akaimizu the game will be released first for the ipods and iphones before ipads right? but when :(..i guess there's a telltale member here who told us about the development of the games and commented some comments in this thread..i wonder where he is?

akaimizu
08/11/2010, 07:40 pm
Not according to me. Remember the first two releases were iPad releases. I only had to mention Beneath the Steel Sky (which is a different developer) because of the mysterious thing they did when the most recent revision of it effectively locked out anybody who wasn't on OS4. This came up as I was talking about other adventure games to hold one over until this release.

bo2loz
08/11/2010, 07:42 pm
yeah u r right...i wonder where is will the telltale member:(?

G.byrne
08/13/2010, 07:27 pm
I have yet to see Telltale fail to release a port that they announced, so I can't be certain that they would tell us if they had decided to abandon it, but take the iPad versions of The Devil's Playhouse. They went for a couple months without saying anything about when/if episode 2 would come out, and then posted that they were having difficulty with the size limitations, but were still trying to see if they can tweak it enough to squeeze it in, but they still don't know when/if they will be able to release it.

TL;DR: Have some faith in Telltale. :)

The only reason they told us about the delay in the iPad Devil's Playhouse episodes is because people were demanding an explanation. If people kept quietly waiting... They never would have said anything about "the problems porting the more graphically intense episodes..."

SHODANFreeman
08/13/2010, 09:07 pm
The only reason they told us about the delay in the iPad Devil's Playhouse episodes is because people were demanding an explanation. If people kept quietly waiting... They never would have said anything about "the problems porting the more graphically intense episodes..."

You're basing that on ... what exactly? Oh right, complete guesswork. Gotcha.

bo2loz
08/14/2010, 06:06 am
i actually agree with what g.byrne says cause if we kept silenced they wouldn't have said they are facing problems and the other stuff they said...so nw we all want to hear from them again ...and can anyone tell me where the telltale member gone?? he just disappeared and answers no one...so he just gone :(

Macfly77
08/14/2010, 07:16 am
and can anyone tell me where the telltale member gone?? he just disappeared and answers no one...so he just gone :(
Oh, I don't know... Could he (http://www.telltalegames.com/company/ourteam/willarmstrong) possibly be a little busy working on The City that Dares not Sleep and the various as-yet-unreleased ports of Puzzle Agent (or even working on fixing the existing ones) to pore through dozens of threads, answering posts every time someone wants an up-to-the-minute update on the status of such and such game?
If he posted something such as "Sorry guys, but the game is still being worked on. Due to the difference in resolution we have to make sure all of the puzzles are legible and playable and so forth, so there is a bit of art tweaking to be done and this is taking a bit more time that we initially expected, especially since we also have to make sure that episode 5 of The Devil's Playhouse, which DOES have somewhat of a deadline (before the end of August) is as good and bug-less as it can be. Unfortunately I can't give you a launch date beyond "as soon as humanly possible." but be assured that the game is still being worked on. In other words, it will be there when it's ready."
Of course, like SHODANFreeman would say, that is complete guesswork (albeit complete EDUCATED guesswork, based on Will's last post in this thread and my understanding of how Telltale works, after having been a loyal customer and follower since day 1).
My point is that Telltale has no reason to keep us updated (which they still do, as after all, there is a decent chance that what Will mentioned in his last post (http://www.telltalegames.com/forums/showpost.php?p=346142&postcount=38) in this thread is still current and valid, except for the part about Comic-Con) unless the project goes completely south, gets delayed indefinitely (a month an a half later than what people expect does not qualify as "indefinitely") or you already ponied up the money. Regarding that last point, I think that people who bought the PC or Mac version and can't get it to work (due to bugs that Telltale is working to fix) are more entitled to updates than people who are just impatient.
The game WILL be released. Soon (-ish).
It will not be released sooner if you keep asking for a release date but we live in a free society, so who am I to tell you that you shouldn't?

bo2loz
08/14/2010, 10:14 am
u r a mac

G.byrne
08/14/2010, 11:59 am
You're basing that on ... what exactly? Oh right, complete guesswork. Gotcha.

No. You are right. It is guesswork. You're right about that. But it's guesswork I am very confident about. I'm smart enough to know that answers don't materialize unless a question is asked.

I'm also cynical enough to know that without a deadline, things don't get done. I'm not saying "Telltale" is like that, on the contrary, they have made good on almost all of their promises... But the vast majority of people in all different industries take advantage of "no deadline" to avoid finishing work. Look at Duke Nukem Forever. That is a perfect example of "when it's done.". There is no excuse for their excuses.

Very few people are like John Carmack, Cliffy B., or Casey Hudson... They say "when it's done" to encourage production of the highest quality product, but they always deliver, and deliver in a reasonable time. Others say "when it's done" just to prolong a work schedule.

This has turned into a rant. An inexcusable rant that has no place on Telltale's forums, specifically because 'they don't' fall into the category of people I'm criticizing. Like I said, more communication would be nice, but that could be said about any developers.

bo2loz
08/14/2010, 05:11 pm
wow nice words from g.byrne....from..so from the first place if they are doing their best why they did have a release date? if they can't keep their promise or at least not sure when it will be available so they shouldn't put a release date from the first place...like g.byrne said "when it's done" is much waaay better than " available on 30th june" lol what a joke

Macfly77
08/14/2010, 05:50 pm
so from the first place if they are doing their best why they did have a release date?

I'm pretty sure that Telltale never gave a release date for any version other than the Mac and PC ones (for which all they said was June 2010).
If people decide to extrapolate that all versions will be released at the same time, it's their mistake and not Telltale's.

bo2loz
08/14/2010, 06:52 pm
well think again and watch the trailer that telltale posted for puzzle agent..it says at the end the game will be availble for 30th june for all devices and then showed pc...mac...iphone and something else which i dunn remember

Macfly77
08/14/2010, 07:58 pm
OK, I'll admit I didn't remember the trailer (which mentions June, by the way, not June 30).
While it is possible to understand June as the release month for every version, on the last screen of the trailer, a post-it note that says "Available June" also says "Pre-Order Now!" and therefore probably refers to the pre-orderable versions (i.e. the Mac and PC ones) as the ones available in June.
I understand how it can be interpreted as "all versions will be available in June", though (even though I would have been skeptical as soon as I saw WiiWare mentioned, since Nintendo is not exactly fast at approving release dates for WiiWare games, as fans of Telltale games know).

Friar
08/18/2010, 11:01 am
I just inherited my sisters Ipod touch, and am really interested in picking this up. Have TTG given a rough ETA yet?

corruptbiggins
08/18/2010, 11:18 am
Just read this good hands on look at the iVersion of the game:

http://toucharcade.com/2010/08/18/hands-on-with-upcoming-puzzle-agent-from-telltale-games/

From that it looks like it should be out by the end of the month.

bo2loz
08/18/2010, 04:55 pm
yeah it seems so at the end of the month :) i hope :)

ffc82
08/26/2010, 02:44 am
Cool lets hope it is out by the end of the month seems likes ages we have been waiting! Any word if it has been summited to apple yet?

bo2loz
08/28/2010, 11:28 pm
i heard from toucharcade that this game was approved yesterday...is that true?

fnord
08/29/2010, 04:01 am
Hm, I see that all mentions of any iPad/iPhone/Wii ports have been recently removed from the Puzzle Agent pages. Perhaps it's time to give up waiting and buy the game on PC/Mac?

G.byrne
08/29/2010, 07:57 am
Hm, I see that all mentions of any iPad/iPhone/Wii ports have been recently removed from the Puzzle Agent pages. Perhaps it's time to give up waiting and buy the game on PC/Mac?

I noticed that too. They stopped referring to the Devil's Playhouse being on the iPad as well. If they don't release this game on the iPad/iPhone/Wii like they promised they would, their word doesn't mean anything anymore.

fnord
08/29/2010, 06:00 pm
I noticed that too. They stopped referring to the Devil's Playhouse being on the iPad as well. If they don't release this game on the iPad/iPhone/Wii like they promised they would, their word doesn't mean anything anymore.

Telltale's plans could've changed due to any number of valid reasons — there is no reason to be melodramatic. They aren't a huge company, and it's surprising they manage to work on so many projects at once. If it turns out they decided to concentrate on something else, then I'll simply play Puzzle Agent on my laptop. It'll be just as fun (although slightly less convenient to bring to bed). :-)

On the other hand, Puzzle Agent seems to be a better fit for iPad/iPhone/iPod than Telltale's other franchises, and the previews were extremely positive. Despite the changed advertising, it's probably more likely that the ports haven't been canceled, just put on the back burner for now.

It may even be possible (if unlikely) that they have gone silent because they are secretly polishing the game for an on-stage demo & release during next week's Apple media event. The game's quirky & dark style is arguably not the best fit for such a mass-media technology spectacle, but who knows? The timing fits.

How's that for a more hopeful speculation? :-)

G.byrne
08/30/2010, 05:55 pm
Telltale's plans could've changed due to any number of valid reasons — there is no reason to be melodramatic. They aren't a huge company, and it's surprising they manage to work on so many projects at once. If it turns out they decided to concentrate on something else, then I'll simply play Puzzle Agent on my laptop. It'll be just as fun (although slightly less convenient to bring to bed). :-)

On the other hand, Puzzle Agent seems to be a better fit for iPad/iPhone/iPod than Telltale's other franchises, and the previews were extremely positive. Despite the changed advertising, it's probably more likely that the ports haven't been canceled, just put on the back burner for now.

It may even be possible (if unlikely) that they have gone silent because they are secretly polishing the game for an on-stage demo & release during next week's Apple media event. The game's quirky & dark style is arguably not the best fit for such a mass-media technology spectacle, but who knows? The timing fits.

How's that for a more hopeful speculation? :-)

Plan for the worst, hope for the best.

IMADV8
08/31/2010, 08:40 am
I passed on the Steam sale of Puzzle Agent because I wanted it on the iPhone. It'll be pretty irritating if it turns out that was for nothing.

Will
08/31/2010, 09:33 am
Don't give up yet! The mention was removed because people kept thinking it was already out. I'm not sure of the Wii time-frame, but I'm pretty sure the iFrame is pretty darn soon.

fnord
08/31/2010, 10:41 am
Yay! Thanks, Will!

bo2loz
08/31/2010, 09:13 pm
finally a word thanks will can't wait :)

corruptbiggins
09/01/2010, 08:49 am
Just seen this link from Graham Annable twitter feed: http://toucharcade.com/2010/09/01/another-busy-wednesday-night-mirrors-edge-for-iphone-puzzle-agent-and-two-namco-casual-games/

Steve2000
09/01/2010, 10:17 am
Does anyone think this will be decent on the iPhone, or do you think the iPad version is going to be far superior. I would really like to get this on iPhone when it comes out, because it is more convenient for me (and I don't have an iPad) and seems like the kind of game I would play a bit at a time at odd times throughout the day. Hopefully there will be a "Lite" or Free trial version so I can get a feel of it.

NeatNit
09/01/2010, 01:19 pm
What, not available in the Israeli store?

I can't buy when I change the store, it won't accept my credit card.

Oh well

Friar
09/01/2010, 01:35 pm
What, not available in the Israeli store?

I can't buy when I change the store, it won't accept my credit card.

Oh well
It's not on the UK store either. Maybe Tomorrow?

corruptbiggins
09/01/2010, 02:31 pm
There's a preview of the iTunes page on the Apple site (link here (http://itunes.apple.com/nz/app/puzzle-agent/id384101636?mt=8#)) with a release date of the 2nd of September (so tomorrow).

Apologies to anyone at Telltale if I'm jumping the gun here.

deadlinejon
09/01/2010, 02:39 pm
oh hey. (http://www.joystiq.com/2010/09/01/mirrors-edge-and-puzzle-agent-slide-and-sneak-onto-iphone-tonig/) its going up tonight. booyah!

SaschaW
09/01/2010, 04:31 pm
Its available in Germany but i will wait. I hate the fact that this game is not an universal app and the iphone version has no retina display support. I cant believe this! The iPhone 4 is out for month and there is still no retina support?

I'am really dissapointed in you, Telltale. There was never an update for Sam and Max or W & G. I dont think we will see an update on this game, too. I expected more from you.

SHODANFreeman
09/01/2010, 05:32 pm
the iphone version has no retina display support. I cant believe this! The iPhone 4 is out for month and there is still no retina support?

Yes, how dare you not support a feature that only one SKU of iPod/iPhone is even capable of using at the moment, and has only been out for barely 3 months! :rolleyes:

SaschaW
09/01/2010, 05:43 pm
But it cant be a huge problem because those graphics are already available in a huge resolution (iPad). Three Month are ages in the world of videogames and apps. Look at new gameloft or EA games. They always support the retina display from the beginning (since last month). And if there is no support from the beginning, there will be an update. But like i said before, telltale never submitted an update before.

At this point its not an excuse that only one device is compatible with those graphics.

I love telltale. Bought every game since Sam and Max Season 1 but this is weak for a such an awesome company. sam and max has huge framerate issues. There was never an update. Its been out for 4 month. Telltale needs to step up their game on those iOS devices.

corruptbiggins
09/01/2010, 05:47 pm
Just so you know, it's available on the UK iTunes store. £2.99? I think you've got a buyer here! (that's the iPhone version btw, it's £3.99 for iPad version)

SHODANFreeman
09/01/2010, 05:48 pm
But it cant be a huge problem because those graphics are already available in a huge resolution (iPad). Three Month are ages in the world of videogames and apps. Look at new gameloft or EA games. They always support the retina display from the beginning (since last month). And if there is no support from the beginning, there will be an update. But like i said before, telltale never submitted an update before.

At this point its not an excuse that only one device is compatible with those graphics.

I love telltale. Bought every game since Sam and Max Season 1 but this is weak for a such an awesome company. sam and max has huge framerate issues. There was never an update. Its been out for 4 month. Telltale needs to step up their game on those iOS devices.

They had to completely rework the entire game's graphics in order to even be on the iPhone in the first place, you don't think it would take even more tinkering to add Retina support?

G.byrne
09/01/2010, 06:00 pm
On the eve of it's release, I have just one thing to say...

Higgins was most definitely the millionaire and Magnum's true employer on Magnum P.I.

There. I got it off my chest.

sarasgamecube
09/02/2010, 04:12 am
Woohoo! In the US on iPhone, Puzzle Agent is out for $4.99!!!!! :D

movieman20xx
09/02/2010, 07:28 am
It's up! Thank you Telltale!

Blooglspash
09/02/2010, 07:29 am
It's availible on the Iphone and Ipad now!
EDIT: Ninja'd

RingmasterJ5
09/02/2010, 08:52 am
Awesome trailer: http://www.telltalegames.com/community/blogs/id-661

corruptbiggins
09/02/2010, 08:56 am
A great idea to make the trailer like a Grickle short.

juv3nal
09/02/2010, 09:33 am
Don't get me wrong, the gameplay is decently fun and certainly addictive and the storytelling is great, but man the graphics got hit with the ugly stick. There's some serious artifacting and seemingly unnecessary blurriness going on. (this is on the iphone4 if that makes a difference). Still worth a buy at $5, but be warned.

akaimizu
09/02/2010, 11:02 am
I like the trailer. That sheriff is something, but he's likeable. I think the iPhone version is still non-retina, and that might be why it may not look too sharp. Then again retina is kind of new, and people are only recently updating clients to Retina graphics. It's good that this is on iPhone as well, they'll be able to still get the Puzzle Agent goodness.

NapMan
09/02/2010, 12:36 pm
After waiting months I finally got this game on my iPhone 4. It doesn't support multitasking?? If I have to take a call I have to start over?

juv3nal
09/02/2010, 12:48 pm
I think the iPhone version is still non-retina, and that might be why it may not look too sharp.

It's definitely non-retina, which is fine, but there's something else going on, looks like compression artifacts or something. Maybe a concession to get all the voice audio in at a reasonable total download size? Not to harp on it, because like I said, I can totally live with it, but it's not just the difference between retina/non-retina.

wefeelgroove
09/02/2010, 01:13 pm
Will this work on an iPod Touch or is that completely different from an iPhone? I'm new at this whole iPod thing. :confused:

Steve2000
09/02/2010, 01:16 pm
Puzzle Agent will work on the iPhone, iPod Touch, or iPad. This is not true of all iOS games, but is true for Puzzle Agent. Just check on the itunes store page, it should list which devices and version of the OS you need to be running to make the app work.

For Puzzle Agent it says: Requirements:Compatible with iPhone, iPod touch, and iPad. Requires iPhone OS 2.2.1 or later.

Koloth
09/02/2010, 02:11 pm
It's great to finally have this on the iPod! Thanks Telltale! I downloaded it last night and played for a little bit. While I love having it I do have to second (or third?) the "ugly stick" comment about the graphics (and this is even on a non-retina display device). Almost every scene is covered with odd compression artifacts. While it isn't getting in the way of playing, I am slightly disappointed that the choice was made to compress the graphics to the point that they look poor on any generation of iDevice.

But, still a great game to play and I'm loving the purchase!

akaimizu
09/02/2010, 09:38 pm
I also noticed they changed the Room key puzzle, in this version, to be much easier by how they represented it. Though seemingly too easy, not a bad choice considering it being one of the first puzzles in the game. It helps things be more consistent with difficulty progressing further into the game.

Friar
09/03/2010, 06:45 am
I also noticed they changed the Room key puzzle, in this version, to be much easier by how they represented it. Though seemingly too easy, not a bad choice considering it being one of the first puzzles in the game. It helps things be more consistent with difficulty progressing further into the game.Part of that is because you've already seen the answer, and it's obvious when you look at it again. Like this.
http://vaitor.com/other/Archiv%2043/090622-007-unsee-it.jpg

Niedi
09/04/2010, 12:15 pm
Congrats on the iPad-version, it is really neat. There are only two complaints I have:

1. Some audio files seem to be missing, 2 or 3 lines of dialog don't have voice...
2. It's probably hard to change this, but the snapping in jigsaw-type puzzles is too generous. I mean as soon as you have 2 or three pieces together and you move them around a bit others will just snap into the correct place by accident taking away all the challenge. It's actually not that bad for me since I hate jigsaws but still, I felt like there's absolutely no challenge to these puzzles...


A good thing is the screen of the ipad. It just has the perfect size to display everything in enough detail and doesn't make the art look ugly like my 27" screen did. On the large screen, the faux pencil-like effect on the lines just looked terrible and really annoyed me, on the ipad it's actually pretty neat.

So I would definitely like to see more of agent Tethers, preferably also on the iPad