View Full Version : How to remove that annoying film grain?
Wootman
07/23/2010, 03:08 pm
I hate film grain in any game since I have bad eyesight so it makes certain things look dark unless I look close.
Power46
07/23/2010, 03:11 pm
If you have the PC version, you can turn it off by going all the way down to graphics level 1. If you have the PS3 version or want a higher graphics level, you will, unfortunately, have to deal with it. Sorry!
DaVince
07/23/2010, 04:35 pm
If you can't get rid of it, better turn up the gamma a bit.
GuruGuru214
07/23/2010, 06:28 pm
If you have the PC version, you can turn it off by going all the way down to graphics level 1.
Doesn't work.
Is it just me, or did the film grain actually get worse for Beyond the Alley of the Dolls after we started complaining about it after The Penal Zone came out?
Power46
07/23/2010, 06:42 pm
Doesn't work.
Is it just me, or did the film grain actually get worse for Beyond the Alley of the Dolls after we started complaining about it after The Penal Zone came out?
Weird. It did work before.
And now that you mention it, it did get worse. Weird. At least I am not one to look for games based on their looks, so I rarely notice.
splash1
07/23/2010, 06:47 pm
Doesn't work.
Is it just me, or did the film grain actually get worse for Beyond the Alley of the Dolls after we started complaining about it after The Penal Zone came out?
It's actually just deeper, but I think it's fine if you actually understand what it's really for. And the film grain actually enhances the realness of the graphics.
NeatNit
07/23/2010, 06:54 pm
The film grain has a purpose.
At the end of 305 we're going to find out that it was all just a movie.
*sinks into fantasies of bad season endings*
splash1
07/23/2010, 06:58 pm
The film grain has a purpose.
At the end of 305 we're going to find out that it was all just a movie.
*sinks into fantasies of bad season endings*
Eh, I don't think it's a movie for movies, I think it's a tale for people who live beyond the human comprehension. After all, the main homepage for the "Devil's Playhouse" is a movie theater that belongs, and leads to an interdimensional(?) world.
GuruGuru214
07/23/2010, 08:06 pm
I get what they were going for with the film grain, I just feel that it came off more as annoying than anything else, which pretty much undermined the original purpose of it.
GinnyN
07/23/2010, 08:25 pm
I get what they were going for with the film grain, I just feel that it came off more as annoying than anything else, which pretty much undermined the original purpose of it.
Depending on the people of course.
Focusing us in the problem at hand, since we cannot eliminate the grain effect, any idea to make the graphics more clear to our friend here?
If I were to guess, the B-movie Horror Genre is much Film-Grainier then 70s Action Movies, so it added more. Thus why Sammun-Mak had next to no grain, and Max's Brain had slight grain.
Spadge
07/23/2010, 10:14 pm
I still hate the fact I can't change the graphic settings the way I want. The film grain is preeetty annoying. Hey Telltale, I'm not an idiot, I can deal with some more advanced options without my head exploding. It would be nice to have an "Advanced" option in the menu, where you can mess around with the shaders and the shadows, the bloom and the anti-aliasing. 1 to 9 might be OK if I was 12, but I'm not.
The Highway
07/23/2010, 10:36 pm
i would love the option to get rid of it; perhaps having that turned off could allow the rest of the game to be rendered better, or allow those with crappy computers to have a higher graphics setting.
Rather Dashing
07/23/2010, 11:18 pm
People should get used to film grain. Granted this time it's a filter and so it's actually ON TOP OF the actual image rather than being, well, INGRAINED into it, but the principle that Grain Is Not Bad still applies. I don't want overly-excessive DVNR to be the next pan-and-scan for me to have to avoid when buying videos because some people can't stand the thought of film grain.
This may be completely unrelated to the topic at hand and I may only be posting it because I'm tired at 3:20 AM.
GuruGuru214
07/24/2010, 12:01 am
I personally don't have a problem with film grain...in film.
Barliesque
07/24/2010, 12:55 am
I like the film grain effect. And I love the wobbly hand-held camera in the diner. Both effects there really add to the parody of "Night of the Living Dead" which I find *really* funny.
splash1
07/24/2010, 01:17 am
It's like I said before, the film grain is supposed to be for the fact that we're in a movie theater watching the events play out. Now I think we should have choice to increase or decrease the affect but not completely get rid of it. After all, the whole movie theater, narrator thing. It's all a Twilight Zone parody I believe.
doodinthemood
07/24/2010, 01:37 am
+1 for "likes the film grain"
Dandi8
07/24/2010, 06:14 am
I hate film grain in any game since I have bad eyesight so it makes certain things look dark unless I look close.
At the risk of sounding like a jerk... A common remedy for bad eyesight is glasses. I have bad eyesight, wear glasses and have no problem with the grain in S&M.
And I believe it didn't get worse with the new episode, it's just that BtAotD is darker than the others so the film grain is more visible. It's just my opinion though so I might be wrong.
Still, I don't hate the film grain. I think I actually like it :)
Pinchpenny
07/24/2010, 06:16 am
I don't really like it that much, although I get used to it as the episode goes on - does it tone down depending on the scene? I understand why it's there, but that doesn't make it any better. Perhaps it'd look better on a console, but when I'm sitting close to the screen it's (as GuruGuru says) annoying rather than successfully achieving an artistic effect. If I had a choice I'd turn it off.
ToxicGreen
07/24/2010, 08:13 am
I hate the film grain!
Telltale Devs: Get off your couches and make a freaking option to disable it! NOW!!!!!
thesporkman
07/24/2010, 08:28 am
It seems like the higher the resolution the less noticeable the grain is. So, erm, you could try that.
guitarsareboring
07/24/2010, 08:35 am
I love the film grain, one of my favourite things about the series.
Falanca
07/24/2010, 08:48 am
I don't REALLY mind it. It doesn't bother me, really, and in the last 2 episodes it was like it wasn't really THERE anyway. I begin to think that the intensity of the grain effect varies from user to user.
DrRocketGenius
07/24/2010, 08:57 am
I don't like it, but I can deal playing with it. I'd turn it off if I could, like in Mass Effect.
julian
07/24/2010, 09:11 am
I love the grain too. After playing a few minutes, I don't consciously notice it anymore but it adds to the noiry (is that a word?) atmosphere.
What I find annoying though it that the effect freezes every time before loading a cut scene or new location. The look-and-feel would be less choppy if the grain continued throughout the loading and black screens without being interrupted.
Zonino
07/24/2010, 09:22 am
A few of the games I play recently have film grain in them (Mass Effect 2, Left 4 Dead 2 and of course Sam and Max) so I'm pretty used to it by now.
I don't think it's that bad really.
ToxicGreen
07/24/2010, 09:28 am
I find the grain absolutely awful!
Regardless of other games doing it, if I want to see a grainy image, I pull out my old VCR from the basement and pop a VHS into it. We have computers and high-res displays nowadays - no need to reimplement any old-days' garbage. At least make an option to disable it.
barchetta
07/24/2010, 09:34 am
Back in the old days, films used to be grainy...
AND THERE WAS NO WAY TO TURN THAT OFF! :D
And because I'm probably that old, it doesn't bother me. ;)
Pantagruel's Friend
07/24/2010, 11:50 am
AND THERE WAS NO WAY TO TURN THAT OFF! :D
Yep, but now it would only take a switch (or a slider, as in L4D). I'd even edit secret config files to get rid of it - but alas...
RMJ1984
07/24/2010, 04:15 pm
Back in the old days, films used to be grainy...
AND THERE WAS NO WAY TO TURN THAT OFF! :D
And because I'm probably that old, it doesn't bother me. ;)
That is true, but we are playing a game. So many companies today with their (trying to make the game feel like a movie) i want to play a game, not a movie.
Its so annoying when companies do that, i really dont and will never understand, grainy screens isnt cool. Playing a movie isnt fun, playing a game is fun :)
I hate the film grain!
Telltale Devs: Get off your couches and make a freaking option to disable it! NOW!!!!!
I've heard screaming at developers on their own forum in all caps with exclamation points really works, and doesn't just make people turn you off. Wait, that's the opposite of true. Please learn to be polite, especially when in someone else's "house." Pretend you're talking to an actual human next time and you might get a better, more timely response. Sheesh.
For what it's worth, I like it. I know it's not everyone's cup of tea, and in some scenes it is a little overbearing, but the noise it adds, I think, helps sell the period tone that we've been trying for with the season (which is zero budget sci-fi/adventure films of the 70s and early 80s). Again, it's not for everyone, but I'm glad we made that deliberate choice and stuck with it.
That said, the grain is pretty locked in. That doesn't mean I can't at least look at adding an on/off switch for the DVD version but please please remember that this is no guarantee. I don't know how much work it is.
Followup note: Replying with "its easy!" from your couch will get you absolutely no response.
chemistx2
07/24/2010, 04:58 pm
At the risk of sounding like a jerk... A common remedy for bad eyesight is glasses. I have bad eyesight, wear glasses and have no problem with the grain in S&M.
At the risk of sounding OLD, I must say that wearing glasses for us old folks is sorta optional. I must wear glasses to read small print, and try to avoid it whenever possible, especially since I shelled out big bucks 15 yrs ago for laser correction.
If I had to wear my reading glasses to play a video game due to grain I would be sorely peeved. Luckily, it works for me to go "naked eyed" with the grain. But I can sympathize with Wootman...
Dandi8
07/24/2010, 05:37 pm
That said, the grain is pretty locked in. That doesn't mean I can't at least look at adding an on/off switch for the DVD version but please please remember that this is no guarantee. I don't know how much work it is.
Followup note: Replying with "its easy!" from your couch will get you absolutely no response.
At the risk of sounding ignorant... (yeah I'm gonna start my posts like that from now on I think...)
Adding an on/off switch for the grain doesn't seem that hard if you did it the right way (which assume you did, being a real company and all). And if you did it really good, all it would take would be a simple if (GrainOptionIsOn) { RenderGrain(); }.
Then again, I've never worked with your engine so I can't say that it's definitely easy with a straight face.
With that said, could you feed my curiosity and tell me how exactly the grain is locked in (programmer terms would be best)?
Actually, this thread sparked my curiosity from the start. Being a hobbyist programmer, adding an on/off switch for grain seems like the easiest part of writing any engine. Thus, I was greatly surprised when I noticed there was no on/off switch for that.
I can't demand any response, of course, but an answer on why adding the grain switch would be hard and why I'm a complete jerk for ever saying above stuff would be appreciated :)
All I could think of was that you guys must have to rush it pretty hard near the deadlines, given such a short time to produce the episodes and don't have time for such small stuff.
kthxbye please don't flame me ^^
It's not technically hard. The question is: Is there time to run new builds of all five episodes through Quqlity Assurance on Mac and PC for the grain? That's ten products going through QA. Will it be able to be wrapped in with other bug fixes, or would it be a separate thing? Would we back-port it to downloadable versions? Even though the switch itself isn't complicated, would we get programmer time okayed? It's not actually that complicated, but it's not just someone sitting down for 3 minutes to plug in a checkbox.
Falanca
07/24/2010, 05:55 pm
I think this thread has gone unbearable.
Why do you guys HATE the grain so much? So much so that you started to point people and yell at their faces, or teach a game making company how to code?
adventureaddict
07/24/2010, 06:12 pm
Well, if it's worth anything, I like it. :)
Chainsaw_bunny
07/24/2010, 06:14 pm
I actually love the Film Grain. It gives the games a touch of cinematic flair.
I think this thread has gone unbearable.
Why do you guys HATE the grain so much? So much so that you started to point people and yell at their faces, or teach a game making company how to code?
I don't mind opinions. I don't think anyone should mind people having opinions. I just don't like it when people try to force things, to yell and threaten about it! We make games, which are a collection of creative choices, and this is a business too, which is nothing, again, but a collection of decisions. Not everyone agrees with every choice and every decision, though we try our best to make things that we think are cool and will be liked by a lot of people. That's fine. I expect the feeling to be at least somewhat mutual. For there to be respect going both ways.
"The customer is always right" is a good attitude to keep in mind, but so is the Henry Ford quote "If I had asked my customers what they wanted, they would have said a faster horse." I'm not saying that in particular, the goofy film grain effect is any sort of evolution or revolution or invention that we've made -- as said elsewhere in the thread plenty of games, television shows, and digitally shot films employ similar things -- but it's a deliberate choice we made when coming up with the flavor and texture of the game. I think that it works for a lot of people, and I think that there are parts of the game that simply hold up better for it. We can add a switch to turn it off, but at what point do you stop adding switches? Film grain is the goofiest, lightest little icing on that cake, so it's not a very big deal, but you have to figure out a the line, or at least a grey area, you draw where customization and tweaks end and the desired content begins. I don't think that holds true to all genres of games at all -- some of the best games are nothing but a bank of switches for the player to screw with -- but for an adventure game... I don't know.
Maybe I'm wrong and maybe I'm definitely diving too far off the deep end over such a minor aspect, or maybe I'm one who 100% of the time likes the world and the story and the "feel" of an adventure game more than the puzzles, but as a player in a piece of authored interactive visual fiction I don't really want to have the choice to turn off parts of the game that were deliberately put there.
Anyway I'm probably a weirdo, and as I opened this with, that is just my opinion, something to which everyone is entitled. And as I said a post or two up, I'll look at making that opinion slightly more maleable for everyone else, but I can't guarantee anything.
Hopefully these responses at least assure you that we're listening, even if I'm accidentally turning it into a discussion of weird stuff!
Dandi8
07/24/2010, 07:27 pm
Thanks for responding to my question Jake, I really appreciate it! Gives me a whole new perspective on things, I didn't know you'd have to run it through QA just for adding a new button. Well, I guess that's the limitations of being a studio.
As for the grain hate (to at least *seem* on topic), like I said I don't understand the hate. It's not there to make the game prettier, it's to enhance the feeling of watching a B-movie from times long gone. Put on some nostalgia glasses people, dangit! :)
Thanks for responding to my question Jake, I really appreciate it! Gives me a whole new perspective on things, I didn't know you'd have to run it through QA just for adding a new button. Well, I guess that's the limitations of being a studio.
Anytime we re-package the game's data for a new release we have to QA it. That's how it works :)
This is especially true with episodic stuff, since on our side many things are shared between episodes (animations, textures, game scripts, engine code). So we have to make sure that an update somewhere else didn't break something in the old content. That's the main reason. QAing the "film grain switch" would be a few minutes I imagine. It's running through the game in and out in many configurations to make sure that, for instance, suddenly hints haven't stopped working, or Sam's walk animation is wrong, or whatever.
The Highway
07/24/2010, 08:57 pm
Anytime we re-package the game's data for a new release we have to QA it. That's how it works :)
This is especially true with episodic stuff, since on our side many things are shared between episodes (animations, textures, game scripts, engine code). So we have to make sure that an update somewhere else didn't break something in the old content. That's the main reason. QAing the "film grain switch" would be a few minutes I imagine. It's running through the game in and out in many configurations to make sure that, for instance, suddenly hints haven't stopped working, or Sam's walk animation is wrong, or whatever.
suddenly hints haven't stopped working? do you mean have instead of haven't, because otherwise this seems to be a fine thing to happen
ToxicGreen
07/24/2010, 10:01 pm
I've heard screaming at developers on their own forum in all caps with exclamation points really works, and doesn't just make people turn you off. Wait, that's the opposite of true. Please learn to be polite, especially when in someone else's "house." Pretend you're talking to an actual human next time and you might get a better, more timely response. Sheesh.
...
Followup note: Replying with "its easy!" from your couch will get you absolutely no response.
@Jake:
I'm sorry, if it came off as rude, but sometimes in this forum I have the feeling that nothing ever gets any recognition, if it isn't said a little forcefully. Take for example the fact that the installer still doesn't import the settings (install path, resolution, graphics,...) from the previous episodes, although it's pretty much a 3 minute change for the devs. Also some episodes never got their bugs fixed (e.g. Wallace and Gromit). And I could probably go on about such issues for quite a while. I really love the games you make, but you have to work on your customer response and the long term support!
So, again, I'm sorry for the foreful way I adressed the devs, but I saw no other way and to be honest, the grain really gets on my nerves. I think Max would have approved of my style. :D
LikaLaruku
07/24/2010, 10:38 pm
Is that what it is? I thought I was just going nuts. I already see a mist colorful static floaty particles everywhere I look, but I thought the game (in episode 1 anyway) looked unusually staticy.
Pantagruel's Friend
07/25/2010, 05:19 am
It's not technically hard. The question is: Is there time to run new builds of all five episodes through Quqlity Assurance on Mac and PC for the grain?
I would be a bit surprised if this thing gained sufficient priority - but I'm rooting for it :)
Why do you guys HATE the grain so much? So much so that you started to point people and yell at their faces, or teach a game making company how to code?
It distracts me from the game. Period. I understand the intent of the designers, and obviously it works for a lot of people, but it does not for me. Not so much, though :)
Hassat Hunter
07/25/2010, 08:17 am
I'm having a bit of a hard time imagining what turning off an OVERLAY could cause for issues, since I hardly doubt it's coded into the game itself other than a graphical effect overlaying the entire screen. I suppose there are pointers in the game during some cutscene's increasing or decreasing the effect (since it's definitely not the same all the time), I suppose those are more of an issue.
Then again, what do cows and busts have to do with each other that they create the 302 gamestopping bug, eh? So... yeah.
Anyway, +1 for the "I would turn it off if possible". Maybe we should have a (public) poll on the issue...
Giant Tope
07/25/2010, 08:25 am
Take for example the fact that the installer still doesn't import the settings (install path, resolution, graphics,...) from the previous episodes, although it's pretty much a 3 minute change for the devs.
I'm no game developer, but it sounds like your underestimating a wee bit.
xbskid
07/25/2010, 08:27 am
Maybe we should have a (public) poll on the issue...
I would only support this if Telltale was conducting said poll.
ToxicGreen
07/25/2010, 08:42 am
I'm no game developer, but it sounds like your underestimating a wee bit.
Trust me, I'm a developer (not games though), and making these changes to an installer is a 3 minute work (while holding a cup of coffee in the other hand). You would be surprised, how easy those installer packages (looks like NSIS (http://nsis.sourceforge.net/) in this case) are to work with.
barchetta
07/25/2010, 09:53 am
Grainy effect +1!
doodinthemood
07/25/2010, 09:56 am
Grainy effect +1!
Good idea. Telltale should step up the grain. I notice it in the first cutscene, but after that I'm used to it.
I think the film grain effect looks nice, and I'm a bit surprised that some people seem so strongly opposed to it. On my computer the effect is quite subtle, I don't notice it unless I pay attention to it. I guess it looks differently on other computers, making it more distracting for some users.
Hassat Hunter
07/25/2010, 10:27 am
In regards to the auto-settings; not sure why it doesn't happen anymore as well.
Searching the registry it seems it only does this for the launcher (used by all games), ToMI and S&M 2 (well, of the games I have).
The options menu did change between 301 and 302, but for 303 and 304 it was the same as 302.
JFreeman
07/25/2010, 10:47 am
I personally just dislike it when games don't have proper graphics options. It was fine before now because SaM 1+2 never had all the new fancy effects to tweak.
I like to be able to control everything (Texture Quality, Vsync, Bloom, Shadow Quality, Film grain etc. etc.) but maybe that's just me.
Not enough to make me like/dislike a game overall though, just a minor annoyance.
I think the film grain effect looks nice, and I'm a bit surprised that some people seem so strongly opposed to it. On my computer the effect is quite subtle, I don't notice it unless I pay attention to it. I guess it looks differently on other computers, making it more distracting for some users.
I wonder if the people that are most noticing it aren't playing the game at 800x600 or some other extremely low resolution - if the maximum brightness variation caused by the grain effect is the same as it is at, say, 1280x1024 the grain of course will be more noticeable, i.e. if the effect strength doesn't vary depending on resolution...
Falanca
07/25/2010, 11:46 am
Well, I always play an episode at least twice and first is always in quality setting 3 and 1024x768 res, and the second is always in QS 4 800x600 res (I have a crappy laptop).
It's more noticable in my second run. I'm not sure if it's because of the screen compression (or a zoom-in) caused by reducing the resolution or increasing the quality setting that makes it more noticable, but increasing the resolution doesn't really make the grain effect more noticable. It's more of a "texture" rather than an image stuck on a layer, stretching its canvas depending on how big the screen is.
but increasing the resolution doesn't really make the grain effect more noticable.
Errr... increasing the resolution (and thus making the pixels smaller) should make it less noticeable - think about it: the grain is a small amount of random brightness variation added to/subtracted from each pixel.
The smaller the pixels, the less noticeable that variation will be if the distribution of randomness is even across the screen...
Falanca
07/25/2010, 12:05 pm
Errr... increasing the resolution (and thus making the pixels smaller) should make it less noticeable - think about it: the grain is a small amount of random brightness variation added to/subtracted from each pixel.
The smaller the pixels, the less noticeable that variation will be if the distribution of randomness is even across the screen...
Yeah, I'm thinking the same way, I just misread your post and that made me believe that you were thinking otherwise.
Hassat Hunter
07/25/2010, 03:30 pm
No, he uses aren't instead are, completely reverting the point of his post.
As it is now it reads that 800x600 makes it less noticable than 1280x900.
Falanca
07/25/2010, 04:18 pm
For his defense, I only read the first sentence before I sent my first post :/
Rather Dashing
07/25/2010, 07:32 pm
As an aside, anyone who says that grain in an image is always bad(referring more to film than games) is wrong.
No, it's not an opinion, you're just being stupid.
GuruGuru214
07/25/2010, 07:33 pm
It's called film grain for a reason.
Of course, I suppose that's why it was used in TDP in the first place.
Maikel Steneker
07/26/2010, 12:15 pm
It's not technically hard. The question is: Is there time to run new builds of all five episodes through Quqlity Assurance on Mac and PC for the grain? That's ten products going through QA. Will it be able to be wrapped in with other bug fixes, or would it be a separate thing? Would we back-port it to downloadable versions? Even though the switch itself isn't complicated, would we get programmer time okayed? It's not actually that complicated, but it's not just someone sitting down for 3 minutes to plug in a checkbox.
That's a good point, but it's not much of a problem if you (like you already suggest) wrap it in with other bug fixes. I don't know if Telltale games get updated a lot, but a lot of people (not me) have encountered bugs that are sometimes game-breaking. If these issues are going to be fixed (and I think they should be; digital distribution means easier bug fixes) adding new features like a checkbox for the film grain makes sense.
henke37
07/26/2010, 01:09 pm
I like the grain, to a limited extent. It should be reservated for setting the mood as the episode opens and closes, not all the time. Effects should be used where they matter, not all the time.
I know that tv shows has done similar things (like grayscale episodes and what not), but the point is that they usually have shorter timespans and doesn't do it all the time. And just because someone does something bad doesn't mean that everyone else can do it.
Rather Dashing
07/26/2010, 01:17 pm
I like the grain, to a limited extent. It should be reservated for setting the mood as the episode opens and closes, not all the time. Effects should be used where they matter, not all the time.
I know that tv shows has done similar things (like grayscale episodes and what not), but the point is that they usually have shorter timespans and doesn't do it all the time. And just because someone does something bad doesn't mean that everyone else can do it.
Why just to the cinematics? Should we also remove things like shadows, textures, depth of field, and complex models from the "game" part as well? Those are as much "effects" as film grain, if not moreso. Who's to say that the visual texture of an entire Season "doesn't matter"?
GuruGuru214
07/26/2010, 03:09 pm
I don't know if Telltale games get updated a lot
They don't. (http://www.telltalegames.com/forums/showthread.php?t=14549)
thesporkman
07/26/2010, 04:18 pm
Telltale is pretty committed to making cinematic-looking games that make use of the language of film. Hence the camera angles and so forth. Film grain was the next logical step in this trend. I really like the direction they've been taking. They're pretty close to actually achieving the proverbial "interactive movie" that everyone in the game industry has been going on about for 20 years.
divisionten
07/26/2010, 05:28 pm
At the risk of sounding like a jerk... A common remedy for bad eyesight is glasses. I have bad eyesight, wear glasses and have no problem with the grain in S&M.
And I believe it didn't get worse with the new episode, it's just that BtAotD is darker than the others so the film grain is more visible. It's just my opinion though so I might be wrong.
Still, I don't hate the film grain. I think I actually like it :)
I like film grain and its effects, but I wholeheartedly agree with the OP. I am also visually impaired (legally blind to be exact) and it does get hard to see at times.
I wear glasses, but they are still not fully corrective. People all the time tell me to get stronger glasses or get laser surgery, but I am an albino and what works for some simply cannot work for me. I can't drive, or even read menus posted up in fast food restaurants, or read a newspaper. There is, quite literally NOTHING that can be done to ever improve my eyesight, except maybe stem cell research. Period.
Telltale already does an awesome job of catering to the hearing impaired crowd with the inclusion of subtitles, would it be possible to make the effects of the film grain less strong for the visually impaired?
I've read through the whole thread, so I understand if it isn't possible, and I do like the grain when its not oppressive. Just putting my two cents out there.
Hassat Hunter
07/27/2010, 04:03 am
Why just to the cinematics? Should we also remove things like shadows, textures, depth of field, and complex models from the "game" part as well? Those are as much "effects" as film grain, if not moreso. Who's to say that the visual texture of an entire Season "doesn't matter"?
I wouldn't mind putting off "3D" in cinema's. I pay extra, and I don't really see much of a profit at all (actually, most of the time it decreases my capacity to be caught in the movie, seeing 3 screens instead of 1 in 3D. I have a hard time "seeing it", so in that respect I can understand the people here with the grain).
Sadly, I seem to be one of the few... :(
GuruGuru214
07/27/2010, 01:24 pm
Sadly, I seem to be one of the few... :(
That's what they want you to think, but there's a pretty good chunk of people (http://www.telltalegames.com/forums/showthread.php?t=17435) who find that it's totally overblown. Still, there is a pretty good chunk of the public more than happy to shell out the extra money because "3D IS AWESOME!!!!11!!!!1!!".
Cardcaptor Stacey
07/27/2010, 04:26 pm
I actually really like it. Gives it a nice texture :)
Pantagruel's Friend
07/27/2010, 09:53 pm
Sadly, I seem to be one of the few... :(
I don't have any viewing problems with 3D, but I also think it's mostly a waste of money in its current form.
LikaLaruku
07/28/2010, 01:15 am
I only notices the film grain in 2 games & only for a short while. Then after episode 4, I played Teller Of Tale's "The Path" & it had film grain too, so I just gave up. lol.
Miss Soda
12/25/2010, 03:06 pm
I'd like for someone to make the film grain optional in this game please. I bought Sam & Max Season 3 on Steam, and the graininess driving me nuts. Especially on the dark scenes. My boyfriend bought me a nice big monitor and a nice graphics card to play my games on, and I find that all the speckling is really noticeable and distracting (unless I'm sitting about three feet back from the screen).
I'm glad that some people like it, and I think it should be there for them if they want it, but an option to turn it off would be great. Thank you!
Falanca
12/25/2010, 05:24 pm
I've seen that the film grain's effect actually varies from computer to computer and/or monitor to monitor. I had no problems with it, but now I understand people who are irritated by it.
Maybe a setting to "lower the film grain's effect" rather than completely getting rid of it would please everyone, but it's too late for such a thing now.
Miss Soda
12/25/2010, 07:40 pm
Maybe a setting to "lower the film grain's effect" rather than completely getting rid of it would please everyone, but it's too late for such a thing now.
Aw, I don't think so. Telltale could fix it if they want to. Maybe someone else knows how to fix it with a mod?
Falanca
12/25/2010, 07:46 pm
Aw, I don't think so. Telltale could fix it if they want to. Maybe someone else knows how to fix it with a mod?
Well, now that they are shipping the DVD version of it there is no turning back. They rarely update their stuff anyway.
Noone has worked on such a thing, but it's a splendid idea. This may require the extraction and recompression of game data though.
Ash735
12/26/2010, 10:22 am
The Film Grain actually tones down in the next episodes, I barely noticed it at all during They Stole Max's Brain, it was back but used less for Beyond the Alleys of the Dolls but again I don't remember it on The City That Dares Not Sleep.
I like the film grain, but I also think that the OP is justified in wanting an off-button and the other film grain fans saying 'lol get glasses' are being big fat poopieheads about it, in the nicest possible language. He has poor eyesight. It is no longer a taste issue (which you can be justified in being jerks about) - it's an accessibility issue. OP isn't complaining because it bothers him aesthetically, he is reasonably complaining because it makes the game physically difficult for him to play.
I won't be turning off the grain if it's in future releases because I think it looks gorgeous, but I definitely think there should have been an Off option in the menu, for accessibility reasons alone. Yeah, the game is a work of art in whatever form and should be viewed as the developer intended, but surely it would be better if visually impaired players could enjoy the game at all, rather than not being able to play thanks to grain that can't be switched off?
(Wootman, sorry if you aren't male - I'm assuming you are because you have 'man' in your name, but if I'm wrong, I'm sorry and I take full responsibility.)
Miss Soda
01/02/2011, 03:13 pm
Well, now that they are shipping the DVD version of it there is no turning back. They rarely update their stuff anyway.
That's a shame. Some companies, like Valve, continually update their products, sometimes years after release.
Noone has worked on such a thing, but it's a splendid idea. This may require the extraction and recompression of game data though.
Does anyone know if it's possible to make such a mod, or if modding is something that Telltale allows or forbids?
Falanca
01/02/2011, 05:34 pm
Some companies, like Valve, continually update their products, sometimes years after release.
Yeah, but they're also big enough to support their huge update traffic by a revolutionary gaming system they came up with, namely Steam.
Telltale's only system that they could go for is updating the setup on a FTP server and letting people downloading their games off of it. When they upload a new game they have to take the entire site into maintentance.
it looks good but it makes me lag and I wish I could turn it off
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