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harryisere
07/26/2010, 04:49 am
Hi, Im not very familiar with Telltale games.

How will this new jurassic park look and play?

I mean will it be like an adventure, open-world game like rockstars 'Red Dead Redemption' or 'GTA IV'? In which you can roam around the Island, encounter dinosaurs and complete missions when ever it suits you.

Or will it be more of a click and move game? Something like a PC game.

Could someone with more experience in playing Telltale games please tell me what is likely to be the style of the game? By style I mean what will it look like? Will be a game like red dead redemption? or a game like 'Jurassic park: Operation Genesis' with that click and move style

Sorry if this is a pointless thread, it's just im really excited about this game because Jurassic Park is my all time favourite film franchise.

Cheers x :)

Javi-Wan Kenobi
07/26/2010, 05:37 am
Definitely, not a sand-box game (RockStar's GTA and such)

thesporkman
07/26/2010, 06:21 am
It's probably not going to be a park sim like Operation Genesis either. It will almost certainly be released for PC as well as other platforms, and the PC version will probably involve using the mouse and clicking, if you're for some reason opposed to that.

We really don't know that much about the game at this point. Telltale usually makes traditional adventure games, which are different from action-adventure games in that all of the emphasis is on story and puzzle-solving rather than combat and platforming. But they've stated that their Jurassic Park game will be different from their usual games. It'll probably have more fast-paced action-y elements than their usual stuff. But we really don't know.

It's not likely to be free-roaming, because their proprietary engine is more suited for creating smaller enclosed environments with fixed, cinematic camera angles.

xbskid
07/26/2010, 09:56 am
Or will it be more of a click and move game with poor graphics? Something like a PC game.

This is your definition of a PC game?

harryisere
07/26/2010, 01:08 pm
This is your definition of a PC game?

Yes it is. In most PC games you use a mouse to click and move.

Ribs
07/26/2010, 01:23 pm
Alright, if you aren't a PC Gamer, I'd advise you try the Demo for 'Sam and Max Save The World' on Xbox or 'Tales of Monkey Island' on PSN so you can see the type of games TTG makes.

xbskid
07/26/2010, 01:34 pm
Yes it is. In most PC games you use a mouse to click and move.

Usually the mouse is used to look and perform actions; rarely is it used for movement. And also, the way your post was worded, "poor graphics" was part of the definition, which is most certainly not the case (Unless you're talking about PopCap's games).

elzbenz
07/27/2010, 06:07 am
I'll choose to ignore harryisere's incorrect claims about PC gaming and simply say that in my opinion it will probably be a classic adventure style game with possibly some elements of action, as much as I love point and click adventure games, I simply can't imagine a Jurrasic Park game without some sort of action...

Soultaker
07/28/2010, 05:52 pm
I mean will it be like an adventure, open-world game like rockstars 'Red Dead Redemption' or 'GTA IV'? In which you can roam around the Island, encounter dinosaurs and complete missions when ever it suits you.
I thought I wasn't interested in this game, but actually, if it's anything like this, sign me up! That sounds unbelievably awesome! (And reminds me of the Lost Valley from Tomb Raider.)

Or will it be more of a click and move game with poor graphics? Something like a PC game.
You know GTA is a PC game right, and that the PC is the only platform for which all GTA games have been released? If it wasn't for the PC, GTA wouldn't even exist!
(Unless you're talking about PopCap's games).
What's with all the hating? PopCap rocks! They make fun games, sell them at a reasonable price, and open-sourced their framework for everyone to use.

SubSidal
08/02/2010, 12:14 pm
Well... One thing I know: It's going to be a well written story with drama and tension... A gaming-cinematic experience... TTG are great at that! :D

waroftheworlds01
08/02/2010, 12:21 pm
Well... One thing I know: It's going to be a well written story with drama and tension... A gaming-cinematic experience... TTG are great at that! :D


That much I'm hoping for. When it comes to Jurassic Park I want and awesome story with drama and tension.

Of course, we still don't know what cannon this game will fall under. If it follows the movies will it take place before the movies or after? Or perhaps somewhere in between?

As for as gameplay, I'm hoping they do go with a different approach than their previous works. I'm going to be honest. I'm just here to follow Jurassic Park. I've played the demos for Sam and Max and Monkey Island. I did not like Monkey Island at all! I did enjoy Sam and Max a bit more but it didn't see like something I would want to pay for.

So, I'm hoping for a gameplay different than that of those two. If they do, I hope it's more along the line of what Heavy Rain was. Because walking around as Sam and Max in that game reminded me a bit of how you walked around in Heavy Rain. I'm well aware that Heavy Rain is not a TellTale game but the similarity is there.

thom-22
08/02/2010, 04:00 pm
As for as gameplay, I'm hoping they do go with a different approach than their previous works. I'm going to be honest. I'm just here to follow Jurassic Park. I've played the demos for Sam and Max and Monkey Island. I did not like Monkey Island at all! I did enjoy Sam and Max a bit more but it didn't see like something I would want to pay for.

So, I'm hoping for a gameplay different than that of those two. If they do, I hope it's more along the line of what Heavy Rain was. Because walking around as Sam and Max in that game reminded me a bit of how you walked around in Heavy Rain. I'm well aware that Heavy Rain is not a TellTale game but the similarity is there.

Which Sam & Max demo did you try? I'm wondering if you tried an older one (Season 1 or 2), which had a different mechanic for moving the character. The latest Sam & Max has the same mechanic as Tales of Monkey Island, and I would have to guess that if JP is using the same engine it will use the same input style as well. Was it just the mechanics of the game, meaning how you get your character to do what you want it to do, that bothered you? Or the actual gameplay, ie. figuring out what the character is supposed to do to advance in the game. I'm not familiar with Heavy Rain, so I'm not sure what you're getting at.

Given that JP is not a comedy (I hope that's a safe assumption :D) and doesn't have the kind of history that S&M and MI have in the adventure game genre, Telltale has a lot of room to innovate in terms of gameplay. And their comments have indicated they intend to do so. But how much and in what direction is a big unknown. I'm really quite curious to see what they come up, but we're not going to know about game-style until they tell us.

waroftheworlds01
08/02/2010, 05:02 pm
The Sam & Max demo I played was for what I think was called "The Peno Zone" or something weird like that. lol

You're right though, the basic layout was the same but walking in Sam and Max felt more fluid while in Monkey Island it seemed more slugish. In the sense that when I wanted the guy to go one way it didn't always seem to respond in the way it was supposed to.

The way you get the characters to progress the story didn't bother me as much. The only thing that really got to me was that there was no real sense of urgency. When the monkey guy was getting sucked into the portal thing the game gives you time to figure out what you have to do. I could have left the game there, went go use the bathroom, take a shower, get something to eat, go see a movie, then come back and the monkey would still be there hanging on.

Jurassic Park is suspensfull. Especially the novel and original movie. But if there's no risk then there's no suspense. I'm hoping they change that from their previous games.

For example, we don't know what the game will be like so let's just say it's a remake of the first film and the level we were on was the raptors in the kitchen scene. If gone the Sam and Max route the raptor would stay by the door and not move untill you found a way out of the kitchen with out being seen.

Done in a different, and more suspensfull way, the raptor would actually move around the kitchen and you would have to crawl and stay behind cover so that the raptor doesn't see you as you look for an exit. And if the raptor does see you it chases you and game over.

thesporkman
08/02/2010, 07:27 pm
The Sam & Max demo I played was for what I think was called "The Peno Zone" or something weird like that. lol

You're right though, the basic layout was the same but walking in Sam and Max felt more fluid while in Monkey Island it seemed more slugish. In the sense that when I wanted the guy to go one way it didn't always seem to respond in the way it was supposed to.

The way you get the characters to progress the story didn't bother me as much. The only thing that really got to me was that there was no real sense of urgency. When the monkey guy was getting sucked into the portal thing the game gives you time to figure out what you have to do. I could have left the game there, went go use the bathroom, take a shower, get something to eat, go see a movie, then come back and the monkey would still be there hanging on.

Jurassic Park is suspensfull. Especially the novel and original movie. But if there's no risk then there's no suspense. I'm hoping they change that from their previous games.

For example, we don't know what the game will be like so let's just say it's a remake of the first film and the level we were on was the raptors in the kitchen scene. If gone the Sam and Max route the raptor would stay by the door and not move untill you found a way out of the kitchen with out being seen.

Done in a different, and more suspensfull way, the raptor would actually move around the kitchen and you would have to crawl and stay behind cover so that the raptor doesn't see you as you look for an exit. And if the raptor does see you it chases you and game over.

This is a really great post. Even though you're new to Telltale, you've managed to perfectly summarize all of the big questions that we've been having about the game. So far everything Telltale's ever made has followed the classic LucasArts adventure game design philosophy, which means that it's impossible to die or screw up in their games. Obviously most of us here like those sorts of games or we wouldn't be here, but I agree that the Jurassic Park franchise is going to require something more suspenseful. All Telltale's said so far is that the gameplay will be somewhat different from their usual games, and we're all eagerly waiting to find out what that means.

Also kudos on doing some research about the sorts of games that Telltale makes, rather than just showing up and demanding a Grand Theft Auto clone like certain people on the Back to the Future forum. :P

waroftheworlds01
08/02/2010, 09:37 pm
Well, thank you. :)

Yes, I like to do my research. The moment I heard that TellTale had gained the rights of Jurassic Park (one of my top 3 favorite franchises of all times) I jumbed on the computer to figure out just who the heck these TellTale people were. lol And when I learned that two of there demos were on the PSN I jumped on that to see how their games were.

Like I said before, I didn't enjoy Monkey Island but had a better experience with Sam and Max. So it did make me raise an eyebrow. All the Jurassic Park games made so far, except for Operation Gensis of course, were mostly shoot em' up games. I was having a hard time seeing a Jurassic Park game being devoloped like the demo I was playing. I'm not giving up hope though. From the looks of things TellTale games seem to be story driven and also very puzzle based. And those two mix very well with the Jurassic Park universe.

Even though the Jurassic Park games were heavy on action there was always puzzle elements to them. In the SNES version of Jurassic Park you had to find key cards and turn the power back on. In Jurassic Park: Trespasser you had simple phisic based puzzles and some key card puzzles you had to figure out.

So yeah, I'm looking forward to what TellTale can do with Jurassic Park. Which brings up my next question. Anyone know when the next bit of news will come out on this game?

thesporkman
08/02/2010, 11:03 pm
Out of curiosity, what was it about Monkey Island that you didn't like and that you think Sam and Max did better (other than the controls)?

waroftheworlds01
08/03/2010, 12:02 am
Probably Sam and Max themselves. I thought they were great characters.

I played Monkey Island first. And the three character in the demo are the main guy, his wife, and the zombie pirate. The main guy was really annoying me. lol I can't quite put my finger on it but he just did. His wife wasn't any better. I found her annoying as well even if she did seem smarter than her husband. The zombie pirate was alright but I don't know. The game just didn't click with me and I think it's because of the characters.

Sam and Max I can deal with. I only played the demo once but I can tell you that the most enjoyable part was listening to Sam and Max's conversations. I also liked the Twilight Zone looking guy who did the narations.

Honestly, and I don't mean to make anyone mad this is just my opinion, I felt the characters in Monkey Island were too stupid to make the game enjoyable for me. Granted, Sam and Max aren't exactly smart themsleves but there's a difference between a silliness that's just silly and a silliness that has wit too it. Sam and Max had wit. Monkey Island did not. In my opinion anyway.

I think I see why you would question me though. If you look at Monkey Island and Sam and Max they look almost the same. In a way they are just with different characters and story. So if you take into account that those are the only differences. Then I like Sam and Max better because of it's characters and story.

Edit: Let's not forget it was the demo I played and I just started checking out TellTale games. I may just need to invest more time in them. I know Monkey Island got a lot of praise and I believe it was mostly directed at the story part of the games though. And the demo doesn't really show much on the story.

thesporkman
08/03/2010, 12:57 am
No worries. :) Your opinion is valid, and your criticisms are completely legitimate.

And I realize now that my question was kind of stupid. It was a bit like asking, "Why do you like this movie and not that movie when they're both movies?" Well, obviously because of the story and characters so forth. >.<

detard
08/03/2010, 10:38 am
waroftheworlds01, I will have to admit, reading your posts had me conflicted at first. I have the fanboy side of me that loves playing TellTale games, anything with Sam & Max or Guybrush (the husband character you saw in the Monkey Island demo), and adventure games in general and it just wanted to defend the games I love from someone that just doesn't "get" what makes them great in the first place. And then I took a breather and finished reading your posts. :) So yes, my more temperate side won out this time. ;)

But I totally agree with thesporkman. You did a great job of actually researching what TTG really was all about. From my experience with TTG, they will always work with original writers, voice actors, and companies involved when making their own products. Sadly, Crichton isn't with us any longer, so consulting him won't be possible, so all we can do is hope they capture the essence of JP like they have so many times in the past with more comical roles.

Honestly the one thing that concerns me the most is whether they go with episodic content for JP. While it worked for a comical game, using it on a game that needs suspense to feel "right" could really take you out of the feel of danger. I believe the games will have to give you a sense that you can die and have to try again, and actually give you consequences for failure.

Crossing my fingers!

waroftheworlds01
08/03/2010, 02:07 pm
Honestly the one thing that concerns me the most is whether they go with episodic content for JP. While it worked for a comical game, using it on a game that needs suspense to feel "right" could really take you out of the feel of danger. I believe the games will have to give you a sense that you can die and have to try again, and actually give you consequences for failure.

Crossing my fingers!

Fingers crossed as well. I can see it being episodic story wise. Using the first film as an example again. Let's say we're on the episode that the T-Rex escapes. Here how TellTale could use their style for this scene.

Like in Sam and Max you can switch between characters. Whe the Rex escapes it attacks the first car with the kids in it. While it's attacking the car as Grant you have to search the back of your car, find the flare, go outside, and use the flare to lure the T-Rex away. They you would switch to Malcolm and use another flare to distract the rex while Grant goes save the kids. Then when you finish that scene the next ep is the jeep chase and Grant and the kids walking through the island trying to find the visitor center.

If you mess up though the T-Rex eats you. But that could get frustrating. Hmmm... I can't wait to see some gameplay videos cause i want to know how TellTale is doing this!!! lol

Which is being worked on first by the way? BTTF or JP? Or are they being made at the same time?

thesporkman
08/03/2010, 02:19 pm
BttF is supposed to come out first. But we don't know if that means they'll release all of the BttF episodes first and then start working on JP or if there will be some overlap and JP will start coming out halfway through the BttF season or something.

waroftheworlds01
08/03/2010, 02:36 pm
Ah, okay. So it could take quite some time then. Might as well stick around though. i think I'll buy the full version of Sam and Max next week then. Get into the TellTale spirit.

RingmasterJ5
08/03/2010, 03:47 pm
I don't know if this has been mentioned before, but have you tried Puzzle Agent? Even though it's not completly made by Telltale, it's still a good indication of how Telltale can handle(mostly) non-comedy storylines.

waroftheworlds01
08/03/2010, 03:54 pm
I haven't. I saw it on the forums here but didn't look into it. Jumped right into Jurassic Park. lol I'll check it out as well though.

bubbledncr
08/03/2010, 04:33 pm
If you mess up though the T-Rex eats you. But that could get frustrating. Hmmm... I can't wait to see some gameplay videos cause i want to know how TellTale is doing this!!! lol

Which is being worked on first by the way? BTTF or JP? Or are they being made at the same time?

How we're making dinosaurs eat people? Other than just chomp-chomp?

And we're working on both right now.

waroftheworlds01
08/03/2010, 05:39 pm
That's music to my ears right there :)

Little Writer
08/04/2010, 12:16 am
If they want to maintain a "can't die" policy, fine with me. If they want to add "deaths", that's also great. So long as they find a decent balance between adding that sense of peril, and making it so frustrating and repetitive trying to pass a particular scene over and over again you just stop playing and no longer care about it. If you've died thirty times in the same place, that sense of peril is no longer there, anyway. But mostly that depends on the difficulty level and your (as the player) experience and skill, so there's no way to satisfy everyone.

Spykes
08/07/2010, 11:24 am
I'm more excited for the BttF game, but I'm more intrigued by the JP game. BttF is by far my favorite out of these two franchises, but I think I've got a pretty good idea of how those games are gonna work.

JP is a totally different beast (pun not intended). I honestly don't have a clue of what to expect from TT in this game.

waroftheworlds01
08/07/2010, 06:22 pm
And that just makes it that much more exciting waiting for the game. That and the fact Jurassic Park is a rare title nowdays. Although, can't help but notice it's in the middle of a comeback.

A toyline was released.
A comic is being worked on with issue one already out.
And now a TellTale game!

For a series that hasn't had much activity since Jurassic Park /// this is big news!

evilrex
08/07/2010, 06:39 pm
Hmmm indeed. Big news, just imagine a jurassic park game with these graphics:

http://kotaku.com/assets/resources/2007/03/sam_max_consoles.jpg

I think I'll stick with JPOG a 7 year old game with graphics 10 times better.

http://img33.imageshack.us/img33/413/simjp2010072321214084.png

jp-30
08/07/2010, 06:54 pm
That's a pretty old version of the Telltale engine you took the Sam & Max shot from. And that game is SUPPOSED to look cartoony.

SHODANFreeman
08/07/2010, 07:32 pm
Not to mention that the graphics in that Sam and Max season one screenshot are actually more technically impressive than the jaggie-ridden low-poly low-res nightmare that you posted as a comparison.

thesporkman
08/07/2010, 08:26 pm
OMG! I hope it looks like this:

http://i83.photobucket.com/albums/j289/thesporkman/ps1trogdor.jpg

waroftheworlds01
08/07/2010, 08:47 pm
Honestly, and this is coming from a huge Jurassic park fan, I would say the picture of Sam and Max is more impressive. Smooth character builds are hard to come by in video games and Sam and Max in the picture is extreamly smooth. I mean, look at them! There's no imperfection at all in that picture!

Now look at the spinosaurus in the second picture. Yes, the textures are more detailed. But look at all the blockyness of the edges. The texture may be nice but the model itself needs work. One of my complaints I had about Operation Genesis was the graphics.

Now, I can see where you're going with this. you're thinking that the game will suck if they look like cartoons. Now, that's just silly. I can think of endless examples of films and games that look cartoonish but are still awesome. Little Big Planet for starters. Conker's Bad Fur Day had cartoonish dinosaurs that were still bad ass. And basicly every Tim Burton movie had cartoonish monsters that were still awesome to witness. The Sandworms and SnakeBeetlejuice from Beetlejuice, the Aliens from mars attacks.

Making something look cartoonish doesn't make it childish. As long as they're presented the same way they were in the movie if the dinosaurs look cartoonish that's alright with me.

EDIT: Oh, and I think your confusing graphics with design. The graphics in Telltale are not bad. You just don't seem to like the design.

thesporkman
08/07/2010, 10:02 pm
And Telltale is perfectly capable of coming up with more realistic-looking character models. The last time they did it, it looked like this:

http://www.wiids.co.uk/wp-content/uploads/2009/07/csi-deadly-intent-005.jpg

And they've made significant improvements to their engine since then. So please, shut up about the god damn graphics at least until we see some screenshots or a trailer or something.

waroftheworlds01
08/07/2010, 10:30 pm
Graphics like that would be awesome as well. lol
I just can't wait to see "something" about the game. Anything right now would be nice. I'm still watching the E3 trailer with the ripples in the water of the rex footprint every now and then to tie me over untill something a new video or screen shot is released. The more I think about the game the more on the edge of my seat I am.

evilrex
08/09/2010, 06:45 pm
Not to mention that the graphics in that Sam and Max season one screenshot are actually more technically impressive than the jaggie-ridden low-poly low-res nightmare that you posted as a comparison.


Who gives a fuck about low-res graphics, the game is 7 years old after all, but at least the low poly models have detailed textures.

SHODANFreeman
08/09/2010, 06:49 pm
Who gives a fuck about low-res graphics, the game is 7 years old after all, but at least the low poly models have detailed textures.

Why would a video game based on a comic strip have detailed textures? Do you have any clue what the source material is, or are you just making crap up to rage about now?

evilrex
08/09/2010, 07:06 pm
Why would a video game based on a comic strip have detailed textures? Do you have any clue what the source material is, or are you just making crap up to rage about now?

I'm not directly aiming that at Sam & Max, but more rather just the entire of tell tale games' library.

Monkey Island, Sam and Max, Wallis & Gromit. Why only make games that are cartoony? Why take a movie that is not a cartoon and turn it into one within a video game?

SHODANFreeman
08/09/2010, 07:24 pm
I'm not directly aiming that at Sam & Max, but more rather just the entire of tell tale games' library.

Monkey Island, Sam and Max, Wallis & Gromit. Why only make games that are cartoony? Why take a movie that is not a cartoon and turn it into one within a video game?

They have made games based on properties that they were able to get a hold of and wanted to make, it has nothing to do with them being cartoony. There is no rule that Telltale will only work on cartoony games, as evidenced by the THREE CSI games they've produced over the past 4 years.

thesporkman
08/09/2010, 07:45 pm
I'm not directly aiming that at Sam & Max, but more rather just the entire of tell tale games' library.

Monkey Island, Sam and Max, Wallis & Gromit. Why only make games that are cartoony? Why take a movie that is not a cartoon and turn it into one within a video game?

Did you miss the CSI screenshot I posted?

Edit: Something I just remembered that's going to drive you crazy. Watch the original Jurassic Park again. Specifically, watch the scene with Nedry and the Dilophosaurus. When Nedry slips and falls down the hill, listen very carefully to the sound effect the foley artists chose for that moment.

Now tell me Jurassic Park isn't a cartoon. :P

Charey
08/09/2010, 08:06 pm
Good at the time "toon" style graphics age a lot better the good at the time "realistic" style graphics. Case in point Okami V.S. Halo 1.

waroftheworlds01
08/09/2010, 09:49 pm
I still don't see your problem with the graphics. Who cares what the graphics look like anyway. As long as the game is fun.

I want you to pick your favortie modern game that you play a lot. If that game had bad graphics, would you honestly not like it as much as you do now?

Edit:
Let's take a step back for a moment. Going by what TellTale has done so far they often use the look and design that best fits the game. Wallis and Gromit looked like the original short films, Monkey Island and Sam and Max had there look, and CSI had the televison shows look. Why should we expect any less with Jurassis Park? What ever story they're going with I'm sure they're going to keep the look of what we saw in the movies like every other Jurassic Park game did.

russell19831983
09/02/2010, 09:58 am
I'm guessing that the games won't be the movies, just similar to the movies, just curious what the plot is, i'm also curious of the plot to back to the future as well as the poll is closed now, so i can't find out any plots at all. Could you maybe post the possible plots please? It doesn't even have to be the right one.

keeperxiii
09/06/2010, 07:36 am
I still don't see your problem with the graphics. Who cares what the graphics look like anyway. As long as the game is fun.

Edit:
Let's take a step back for a moment. Going by what TellTale has done so far they often use the look and design that best fits the game. Wallis and Gromit looked like the original short films, Monkey Island and Sam and Max had there look, and CSI had the televison shows look. Why should we expect any less with Jurassis Park? What ever story they're going with I'm sure they're going to keep the look of what we saw in the movies like every other Jurassic Park game did.

That's obvious and that's what I've been telling people all along, TT is a professional company after all, there's no reason why the JP game couldn't look like it should. I agree with you 100 %.



I want you to pick your favortie modern game that you play a lot. If that game had bad graphics, would you honestly not like it as much as you do now?

A lot of people wouldn't like a game with bad graphics, I know that. Even when the Alien vs Predator 3 trailers started coming out people were already complaining about the graphics :rolleyes: even if the game looked good enough for what it did.

Monkey Island, Sam and Max, Wallis & Gromit. Why only make games that are cartoony?

Damn, I must be talking about the wrong company then :rolleyes:, how silly of me.

Can you help me then? Can you tell me who did those CSI games?

Why take a movie that is not a cartoon and turn it into one within a video game?

Wait, they already released ingame footage of JP? OMG you have to show then to me!


I'm not directly aiming that at Sam & Max, but more rather just the entire of tell tale games' library.

*uff* Just like the tipical uninformed guy you're assuming that next TT games are going to look like that just because most (not all!) of their games are cartoony. And BTW, I still think that even with the cartoon looks Sam & Max and Monkey Island are more mature than Gears of War or Halo.

Just to humor you:
Gears of War, Unreal Tournament, BulletStorm. Why only make games that have aliens and men with steroids? :P

evil_rex
10/08/2010, 01:01 pm
Did you miss the CSI screenshot I posted?

Edit: Something I just remembered that's going to drive you crazy. Watch the original Jurassic Park again. Specifically, watch the scene with Nedry and the Dilophosaurus. When Nedry slips and falls down the hill, listen very carefully to the sound effect the foley artists chose for that moment.

Now tell me Jurassic Park isn't a cartoon. :P

Are you joking? Seriously? "Now tell me Jurassic Park isn't a cartoon"
Wow, unbelievable.
So right, because the slipping sound is comical, it makes Jurassic Park a cartoon? Is that what your implying?

Drive me crazy? Lmao no, I've come across silly people a lot on my time on the internet.

And CSI? Have you seen the reviews of that? It's good for screen shots, sure, but it's not good for actually playing! Check out the game reviews, it'll "drive you crazy.".

jp-30
10/08/2010, 01:45 pm
I know one thing we can do to improve this place...

Trenchfoot
10/08/2010, 02:38 pm
Who cares about the design of the web and the forums? It's just there. I just come here to check updates on their games, and to chat about them.

JP-Legacy hasn't a great desing either, you know?

Jake
10/08/2010, 03:11 pm
Hmmm indeed. Big news, just imagine a jurassic park game with these graphics:

http://kotaku.com/assets/resources/2007/03/sam_max_consoles.jpg

I think I'll stick with JPOG a 7 year old game with graphics 10 times better.

http://img33.imageshack.us/img33/413/simjp2010072321214084.png

Fortunately for everyone involved, the Telltale Jurassic Park game won't look like either of those screenshots.

doggans
10/08/2010, 07:24 pm
And CSI? Have you seen the reviews of that? It's good for screen shots, sure, but it's not good for actually playing! Check out the game reviews, it'll "drive you crazy."

Yes, we all know that what a few reviews have to say regarding the graphics of a game from 2006 completely invalidates any possibility that a game released in 2011 will be fun to play and true to the source material.

And nobody really claimed the graphics in CSI were necessarily good, they just said they weren't cartoony, despite your implication that cartoony is all Telltale will ever do.

evil_rex
10/08/2010, 08:04 pm
Who cares about the design of the web and the forums? It's just there. I just come here to check updates on their games, and to chat about them.

JP-Legacy hasn't a great desing either, you know?

What?

And I'm pretty sure people was implying the graphics were indeed good.

guitarsareboring
10/09/2010, 01:44 am
Never fails to amaze me how angry and argumentative people get about video games.

Universal has licensed Telltale to make this and I'm sure the announcement wouldn't have been made official until the company had shown them example of what they can do. If Universal thought the results weren't of a high standard they would have turned to another company.

PainDealer
10/09/2010, 02:21 am
Gotta love them graphicwhores :D Screw the story and gameplay! It's all good as long as it looks like a photograph.

Javi-Wan Kenobi
10/09/2010, 03:08 am
It isn't a good game unless you have to buy a brand new ultra-powerful computer in order to play it.

Ashton
10/09/2010, 12:37 pm
Gotta love them graphicwhores :D Screw the story and gameplay! It's all good as long as it looks like a photograph.

Took the words right out of my mouth.

I'm gonna make a game about staring at a basketball, the game will be 20gb because the textures will all be photographed using the latest, most high-res cameras avalible, then skinned onto a model made from a 3D scan of a real basketball. I'll then set the ball on a high-res picture of a basketball court.

Plot? what plot!? We have the ultimate in high-res gaming here, we dont need a plot!

I'm betting it will sell a million copies! (the scary part is I bet it WOULD sell a certain number of copies *just* because it would be "the ultimate in high-res gaming")

The problem with games that require quick action is that often if you miss the action the game is screwed. Sometimes you will see the action early in the game and it will be hours and hours down the road until you find out "oh crap I should have done X back at the beginning!" and you have to re-start. (my favorite example: Kings Quest V, you walk into town and see a dog chasing a rat. You dont know your supposed to do something here (i.e. save teh rat) and you dont know what TO do (you must find the shoe first) but if you fail the save the rat, you can complete the entire first 1/4-1/3 of the game without even knowing you needed to, then your screwed!)

Lets not forget that some of us will forget to save and have to start over or return to a save-point from hours earlier...

Personally I hope it's a puzzle game where, as exampled earlier, the Dino will wait by the door until you find the way out.

As for plot/setting, while I think a sandbox game would be awesome, I think it's going to be a lot more puzzle-based with only a little action, at most. I'm still expecting a LA-style adventure game, perhaps with some combat system built in (ala QfG) as the most adventure.

On a side note, has anyone else thought about this and thought JP would make an amusing MMORPG?

EDIT:
JPOG has aged well, I see games released today with graphics FAR worse than that... *coughcoughWoWcoughcough* 'scuse me, had a tickle in my throat ;)

nodoctors
10/09/2010, 09:22 pm
Did you miss the CSI screenshot I posted?

Edit: Something I just remembered that's going to drive you crazy. Watch the original Jurassic Park again. Specifically, watch the scene with Nedry and the Dilophosaurus. When Nedry slips and falls down the hill, listen very carefully to the sound effect the foley artists chose for that moment.

Now tell me Jurassic Park isn't a cartoon. :P

Okay, I just wanted to thank you for bringing this up, because that's stuck out in my mind for my entire life. Why did they use the quintessential slipping cartoon sound effect there? rofl

Seriously, it's something I've never forgotten.

Ashton
10/10/2010, 11:00 am
Okay, I just wanted to thank you for bringing this up, because that's stuck out in my mind for my entire life. Why did they use the quintessential slipping cartoon sound effect there? rofl

Seriously, it's something I've never forgotten.

I'm willing to be bet it was put in there as an Easter-egg/inside joke/etc thinking that most people (such as myself) wouldn't notice it amidst the rest of the action.

waroftheworlds01
10/11/2010, 07:17 am
Yeah, because I didn't notice it untill I read it here and then went go watch it to see if it was really there. It is. lol

PainDealer
10/11/2010, 11:27 am
I'm gonna make a game about staring at a basketball, the game will be 20gb because the textures will all be photographed using the latest, most high-res cameras avalible, then skinned onto a model made from a 3D scan of a real basketball. I'll then set the ball on a high-res picture of a basketball court.

You have to include a sick spinning animation, motion capture from MJ himself of course.

ManOnTheMoon
10/12/2010, 07:09 pm
Evil rex, what happened man? You're an okay guy over on Jurassic Park Legacy, but to thank these hardworking developers, trying to bring life in a dying franchise, you troll them. Bravo. You sure make us other fans of Jurassic Park look credible.

Also, hi other people of this forum, big fan of the S&M series and can't wait to play the new JP and BTTF games :)

Alan Johnson
10/13/2010, 05:57 am
I said it on Twitter in response to GamePro's 'What's next for Spielberg?' question and I think Kevin [Bruner] hinted just as much during our 'Make a Scene' panel at Pax Prime this year, but our Jurassic Park game is going to be like no other game we've done before. That's in style, tone, scale, everything - totally action packed and tension filled.

Not to get into specifics, but fans can expect a play style and mechanics that haven't been experienced before in one of our games.

Ashton
10/13/2010, 07:20 am
I said it on Twitter in response to GamePro's 'What's next for Spielberg?' question and I think Kevin [Bruner] hinted just as much during our 'Make a Scene' panel at Pax Prime this year, but our Jurassic Park game is going to be like no other game we've done before. That's in style, tone, scale, everything - totally action packed and tension filled.

Not to get into specifics, but fans can expect a play style and mechanics that haven't been experienced before in one of our games.

I only have 1 question I'd really like answered:
Is this going to follow the standard TTG formula where you cant get the game into an unwinnable state?

Alan Johnson
10/13/2010, 09:05 am
I only have 1 question I'd really like answered:
Is this going to follow the standard TTG formula where you cant get the game into an unwinnable state?

We're not talking about specific details like that but I will say that there is definitely a sense of danger and real tension in our Jurassic Park project.

Trenchfoot
10/13/2010, 09:39 am
Damn, that's awesome! Just imagine...

You hear that? That's a... piece of news what it is... I'm fairly alarmed here :p

Crispy Onion
10/13/2010, 10:53 am
Not to get into specifics, but fans can expect a play style and mechanics that haven't been experienced before in one of our games.

Oh my god, it's going to be a cooking-simulator!

*jumps out of the window*

Ashton
10/13/2010, 11:17 am
We're not talking about specific details like that but I will say that there is definitely a sense of danger and real tension in our Jurassic Park project.

um... this detail is on par with "what's the plot?" geeze...

My interpretation:
Yes, you can get the game into an unwinnable state, but we dont want to say it because it will scare away fans.

(if it were impossible to get the game into an unwinnable state, it would be a "perk" to draw fans in)

Welp, I'm out now. This is what got me where I hated a lot of the classic games. I hate getting to the final puzzle and realizing I forgot to pick up an item back in scene 1 (which is now inaccessible and I have to restart) Have fun with the psychological torture of "am I missing the solution.... or did I forget to pick up something I cant get to now?"

SHODANFreeman
10/13/2010, 11:21 am
um... this detail is on par with "what's the plot?" geeze...

My interpretation:
Yes, you can get the game into an unwinnable state, but we dont want to say it because it will scare away fans.

(if it were impossible to get the game into an unwinnable state, it would be a "perk" to draw fans in)

Welp, I'm out now. This is what got me where I hated a lot of the classic games. I hate getting to the final puzzle and realizing I forgot to pick up an item back in scene 1 (which is now inaccessible and I have to restart) Have fun with the psychological torture of "am I missing the solution.... or did I forget to pick up something I cant get to now?"

I'm pretty sure that what he is alluding to is that there might be a possibility of death, probably similar to what was in Sam and Max season three, not that there will be dead-ends. Dead-ends are bad game design and no one would intentionally put them in (except Sierra).

Alan Johnson
10/13/2010, 12:16 pm
Ashton, who said there would be an 'unwinnable state'? I know I didn't.

Basically, what I was trying to convey is the totally different play style from previous Telltale titles. That's all.

jp-30
10/13/2010, 12:19 pm
Oh my god, it's going to be a cooking-simulator!

*jumps out of the window*

We've already had a cooking simulator in one of the early Sam & Max episodes.

Icedhope
10/13/2010, 12:40 pm
We've already had a cooking simulator in one of the early Sam & Max episodes.

Which also simulated real bachelor cooking to the T.

evil_rex
10/13/2010, 07:56 pm
Evil rex, what happened man? You're an okay guy over on Jurassic Park Legacy, but to thank these hardworking developers, trying to bring life in a dying franchise, you troll them. Bravo. You sure make us other fans of Jurassic Park look credible.

Also, hi other people of this forum, big fan of the S&M series and can't wait to play the new JP and BTTF games :)

you must have the wrong evil rex, man

Icedhope
10/13/2010, 08:05 pm
you must have the wrong evil rex, man

I think you might mean Evolution Rex, also welcome to the boards.

normapomero
10/13/2010, 08:47 pm
"I'll choose to ignore harryisere's incorrect claims about PC gaming and simply say that in my opinion it will probably be a classic adventure style game with possibly some elements of action, as much as I love point and click adventure games, I simply can't imagine a Jurrasic Park game without some sort of action..."

Same with me here, i love point and click adventures games.

-----------
Gifts for Men (http://www.themirrus.com/)

waroftheworlds01
10/14/2010, 11:16 pm
This is getting really interesting now. I can't express with words just how much I'm looking forward to this game. Jurassic Park is one of my favorite franchises of all time. I'm even buying the IDW Comics that are being made now. I'm going to be playing this game on day one.

And if I may go off topic for a bit, "Hey, TellTale! Did Toho call about making a Godzilla game yet?" lol

PainDealer
10/15/2010, 01:47 am
Oh my god, it's going to be a cooking-simulator!

*jumps out of the window*

You sir, have won the topic. Despite the fact that the cooking simulation has been done :D

Clord
10/17/2010, 01:49 pm
This is getting really interesting now. I can't express with words just how much I'm looking forward to this game. Jurassic Park is one of my favorite franchises of all time. I'm even buying the IDW Comics that are being made now. I'm going to be playing this game on day one.

And if I may go off topic for a bit, "Hey, TellTale! Did Toho call about making a Godzilla game yet?" lol

S&M 305 aka How to make idea of controlling Godzilla monster very boring because of genre of the game or more accurately, because of episodic nature to make new episode in few months while releasing new one every month until all episodes are out of certain project.

bubbledncr
10/18/2010, 06:39 pm
I'm pretty sure that what he is alluding to is that there might be a possibility of death, probably similar to what was in Sam and Max season three, not that there will be dead-ends. Dead-ends are bad game design and no one would intentionally put them in (except Sierra).

Yea, I would hope things that make me want to break my computer wouldn't get put into our games.

Unless.....we have a secret deal with computer companies to make you break your computers so they can sell more of them!! mwahahahahaha!!!!

Andorxor
10/19/2010, 03:22 am
That you break your own computer,is the real sense of danger and risks that you will put in the game.

Amy Lukima
10/19/2010, 01:03 pm
You sir, have won the topic. Despite the fact that the cooking simulation has been done :D

But not with dinosaur meat.

jp-30
10/19/2010, 01:54 pm
Mmmm, tastes like chicken.

Trenchfoot
10/19/2010, 02:13 pm
Mmmm, tastes like chicken.

You mean like a six-foot turkey.

PainDealer
10/21/2010, 12:02 pm
But not with dinosaur meat.

Stego tenderloin, anyone?

Trenchfoot
10/27/2010, 02:35 pm
I think you guys should make clear that this isn't going to be a "point and click" type of game, because practically everyone on the net seems to think so. And I'm kinda sick of reading "Nooooooo!".

Just thought it may say that...

Origami
10/27/2010, 05:02 pm
^
Huh?
No point and click? Then what will it be?

jp-30
10/27/2010, 05:49 pm
We don't know, but indications are it will still be an adventure game, but with more stealth and action than is usual in such games.

Also Telltale haven't used a traditional 'point and click' interface in their adventure games for quite a while.

Icedhope
10/27/2010, 06:47 pm
Guys adventure games aren't necessarily point and click. That's just a sect of adventure games.

doggans
10/28/2010, 03:55 am
I will be OUTRAGED if this game isn't a text parser interface!

Origami
10/28/2010, 07:33 am
I hope it includes survival elements. Like, a puzzle where you have to find the items to bar down your door.

jp-30
10/28/2010, 04:09 pm
I would be surprised if it didn't.

PainDealer
10/29/2010, 02:54 am
I hope it includes survival elements. Like, a puzzle where you have to find the items to bar down your door.

And after going through all the logical objects available that you usually use to achieve this, a 2x4 for example, you find out that the only solution to this is a broken 9-iron welded together with a bicycle frame. Or something else you'd never think of... :D

Whiteman530
10/31/2010, 07:59 pm
I would love a game that has a similar style like an old Resident Evil game except maybe in first person. I want a survival based game where I do not have hundreds of rounds of ammunition., but a game where I have only a few rounds where I have to use them WISELY. Maybe I'll find Muldoons shotgun with a few shotgun shells, or a flare gun, or an M16 with a few rounds etc.

I think this game should NOT be action nonstop like left 4 dead or resident evil 5...but have lush green jungles and dark corridors and dark buildings with plant overgrowth all around you and the occasional raptor/t-rex encounter.... and your basic tool would be a flashlight, or lighter. A good example for a game would be Dead Space, but less of a shoot 'em up.

I want a game that involves puzzles and problem solving when it comes to getting away from dinosaurs, maybe blocking a door so a raptor cannot get in. find ways to trap or block dinosaurs from getting after you. For example, like in the first movie when they needed to turn the power and control back on in the park for the doors etc to lock.... maybe have certain buildings where you have to turn power on by hacking into computers or simple switches.

Using things in the environment to kill dinosaurs would be more satisfying and difficult as well than just emptying shots into a dinosaur... a good physics engine similar to Half life 2 is a great example of what Im thinking of.



I was on a mod team for a game, so I know how annoying it is when people create expectations and assume how awesome a game is going to be... but, I cant help to be afraid of this game being a disapointment because I have been an extreme fan of the Jurassic Park trilogy for almost 20 years. (I could probably repeat each line from the first movie! haha!) Almost every game besides the NES, SNES, and Sega Genesis versions of Jurassic Park have been an extreme letdown.


theres my completely opinionated thoughts. but, Im sure some fans would agree with me.

Eff One
11/09/2010, 03:27 pm
It's just gonna be a point 'n' click graphic adventure, innit?

Alan Johnson
11/09/2010, 03:29 pm
It's just gonna be a point 'n' click graphic adventure, innit?

No.

Ribs
11/09/2010, 03:38 pm
No.

Wait, what?

koiboi59
11/09/2010, 03:52 pm
No.

My world, has just been rocked.

SHODANFreeman
11/09/2010, 06:40 pm
No.

That is possibly the most significant 2 letter post in forum history.

Origami
11/10/2010, 05:20 pm
^
It can still turn out to be a point and click, just not one we're used to. =)
I am 100% sure it will at least contain elements of point and click games.
It will definitely contain some form of puzzles.
It's TellTale's best practice. It would be too risky to go uncharted territories for the first time with a big licence.

Anyway,

BttF pre-orderers had a chat with AJ Locascio, who is the voice of Marty, in the exclusive BttF board.
He had something interesting to say regarding the JP project.

Someone asked him whether he would buy the Jurassic Park game.
He replied with:


YES !!!!!!!!!!!!

I love Jurassic park like a fat kid loves cake ! I got to see some stuff yesterday at Telltale and me and my roommate had to restrain ourselves from drooling

Trenchfoot
11/10/2010, 05:34 pm
AAAH! The excitment, dammit!

Edit: And a suggestion: How about a limited time to select your answer? Kinda like in Farenheit/Indigo Prophecy. It would add a lot to the tension.

bubbledncr
11/12/2010, 10:35 am
AAAH! The excitment, dammit!

Edit: And a suggestion: How about a limited time to select your answer? Kinda like in Farenheit/Indigo Prophecy. It would add a lot to the tension.

*jeopardy music*

Crispy Onion
11/12/2010, 11:27 am
AAAH! The excitment, dammit!

Edit: And a suggestion: How about a limited time to select your answer? Kinda like in Farenheit/Indigo Prophecy. It would add a lot to the tension.

"Do you want to run from the raptors? 2 seconds to decide remain."

Shadowknight1
11/24/2010, 06:52 pm
I dunno...I'd like a Jurassic Park game where I play as the dinos and eat all the humans. lol

Seriously, if they approach this game with the same fan's fervor that they're approaching the BTTF game, I'd call this one a winner as well. Of course, JP doesn't have the same stigma as BTTF when it comes to video games, ie. there have been some GOOD JP games. :P

Inder
12/08/2010, 03:41 pm
I personally would not mind having the graphics with some hint of a animation style, meaning leaning somewhat in the direction of ToMI and BttF, but with more of a serius look to it and darker. To me that would work better then trying to make some ultra realistic enviroment and failing. Surly a "serius animation style" can be used, that doesn't try to hard to look realist, but not to cartoony neither. I didn't really like the graphics in CSI that much, and I hope JP goes in another direction.

Trenchfoot
12/17/2010, 10:23 am
Something I've been thinking with all the BTTF news...

In the IGN preview, they said that you get to reenact the famous first DeLorean scene from the first BTTF movie, and even you can alter it depending on what you choose to say.
Now, what I think is this... Do you think something similar will be applied for the JP game? And if so, which scene/s would you like to re-enact?

The T-Rex scene from the first movie would be awesome to play. Just imagine... You could even fail at it and get eaten! That could even affect the rest of the game. The possibilities are endless.

waroftheworlds01
12/17/2010, 07:13 pm
I would love to play the Raptor in the Kitchen scene. Crawling behind counters and banging spoons on the ground to distract the raptors as Tim tries to get away. A very metal gear sneaking vibe. lol

Stiggles
12/23/2010, 08:07 pm
I'd love a game like Tresspasser (my favorite JP game concept) except, well, complete.

I loved the single-person, alone on the island, attempting to get off plot of the game and it was creepy to explore the old infrastructure of Site B. There were puzzles along the way and the dinosaurs were quite scary (especially since they could, at random, launch into the air at high velocity due to bugs in the physics code). I still re-install it sometimes just to replay the worker's village and dock levels. And to relive what it was like to experience DirectX 6, when 800x600 was a high resolution for a PC game.

Kaizer
12/24/2010, 01:05 am
hm...from the way i see where Telltale is going, prolly the game will be click and solve puzzle/situations...and one stupid move, and dinosaurs will get you.

and since Telltale has "invented real time interaction" (aka, "picking the correct dialogues as you are walking/doing something")...imagine situations where a raptor is barging into the room and you have like seconds to figure out the puzzle or u... know...Dino FOOD!!

just my 2 cents.

Masta23
12/30/2010, 11:20 am
well I'm very intrigued. From what I understand Jurassic park will introduce new gameplay additions, which is why it is taking longer? Didn't they start working on it before Back to the Future?

Grunty
12/30/2010, 12:08 pm
Think it will be another Point and Click game but with more stampede or chase parts of the game. Its a hard franchise to bring into adventure gaming since the genre calls for exploring and taking your time while figuring out puzzles. Dinosaurs aren't going to wait for you to find the loose button to stick in the hamster wheel to get the gate closed on them. The puzzles will probably get overshadowed by the action sequences.

Sadonicus
12/30/2010, 12:26 pm
The gameplay mechanics I consider the most appropriate for Jurassic park are stealthy hide and distract gameplay like in Penumbra Overture with the dogs, wich would perfectly suite to the kitchen scene for example, or the V-Rex encounters in King Kong, wich would work so good for the T-Rex-outbreak scene. When humans are involved, usual adventure or RPG interaction with dialogue trees or real-time cutscenes like in Half Life would do.

Me personally would prefer first person perspective for all that, but third person would work too. Maybe a mix depending on the situation.

I just really do hope it wont be just timed puzzles, QTEs or choosing reactions with cut-scene deaths, I would only accept that as sporadic moments to give diversity to the game!

Nintendo Boy1
12/30/2010, 03:05 pm
From what I've heard it is going to use a completely different gaming style. Diffrent from any other game telltale has made yet. But i think Alan made that clear in his previous post. Though I was never into the movie and I'm skeptical o weather I should buy it or not, i'll have to see some footage first. Though hearing it's not going to be your average point and click em' up adventure game, I'm already intrigued!

waroftheworlds01
01/05/2011, 11:39 pm
I didn't want to make a new thread and felt that this was the best one to put it in. But i was thinking about the gameplay and something occured to me. Have you noticed that none of the sequels or video games ever took into account that the T-Rex could not see you if you didn't move? I mean, in the first movie Grant was able to keep the T-Rex away by standing still, throwing a flare, and moving away when the T-Rex ran after it.

Now lets look at all the games. You stand still, the T-Rex eats you. Wouldn't it be awesome if for the first time in a Jurassic Park video game you could actually use that for dealing with the T-Rex. Think about it. You have some flares in you invintory, you use one to distract the T-Rex to get away. And if he looks in your direction simply don't move and he won't attack you. I think that would actually make for a suspensefull situation.

thesporkman
01/06/2011, 12:16 am
I didn't want to make a new thread and felt that this was the best one to put it in. But i was thinking about the gameplay and something occured to me. Have you noticed that none of the sequels or video games ever took into account that the T-Rex could not see you if you didn't move? I mean, in the first movie Grant was able to keep the T-Rex away by standing still, throwing a flare, and moving away when the T-Rex ran after it.

Now lets look at all the games. You stand still, the T-Rex eats you. Wouldn't it be awesome if for the first time in a Jurassic Park video game you could actually use that for dealing with the T-Rex. Think about it. You have some flares in you invintory, you use one to distract the T-Rex to get away. And if he looks in your direction simply don't move and he won't attack you. I think that would actually make for a suspensefull situation.

That does sound like it'd make for an interesting and suspenseful action/puzzle sequence.

Javi-Wan Kenobi
01/06/2011, 12:37 am
In "Fred & Jeff: A movie adventure", the characters went to the Jurassic Park film, and they avoid the T-Rex by standing still (not moving nor using any inventory items) for a while, until the dinosaur went out.

And Telltale already did something similar in Bone, when Bone has to flee from the rat creatures when they aren't looking, and stay still when they look at him.

Sadonicus
01/09/2011, 06:18 am
Now that we know that it will have Quick Time events and Adventure puzzles, what do you think the gameplay will exactly be when encountering dinosaurs?

While I hope telltale doesnt overrate it with the cut-scenes und QTEs, maybe it will still have stealth or run passages played with direct controls like a third person game, only with given camera-angles and certain points where you can hide in or interact with objects, something like the first Dino Crisis with more dynamic camera angles.
And when it comes to a certain point, like when the dinosaur comes near or you reach a specific point it switches to cut-scenes with multiple paths controlled be QTEs like in Heavy Rain.

I just hope there wont be ONLY Quick time events with slightly influenceable cut-scenes when dinosaurs are involved

jp-30
01/09/2011, 11:51 am
They haven't actually specifically said they will have QTEs, just that the gameplay mechanic is influenced by Heavy Rain. I know it's a reasonable conclusion to draw, but maybe Telltale have taken the QTE concept and done something new with it?