PDA

View Full Version : Regarding the License to Maim tf2 item


JohnJohn
11/21/2010, 01:01 pm
Lets take a look at the items.
http://storefront.steampowered.com/v/gfx/apps/31280/extras/TF2_unlocks_max.jpg
that is the first time we see them, they look awesome!
now look at them here: actually in game
http://wiki.teamfortress.com/wiki/File:Backpack_License_to_Maim.png
What the shit!
That is fucking ugly!
So could you guys release a fix to it, such as the regular textures when you guys submitted it to valve?

NeoDement
11/21/2010, 01:02 pm
This was my idea and if I had made the thread it would have been much politer.

Please though, I'd love my badge to look all normal mapped and nice :)

edit (read this before you tell me I shouldn't want this please!)

Basically, I really love what they did with the original texture. It looked really nice and seemed to mirror the style of the TV show badge (http://wiki.teamfortress.com/wiki/File:Cartoon_Max_badge.jpg) perfectly, in that it was much more detailed than the world around it.

I'm not asking for the PSD, or the OBJ, or any sort of source file - Just a TGA, or a BMP, or whatever else is good! I'm sorry if I come across as greedy or ungrateful, it just pains me to see a nice model like that get reworked in such a way.

And I am DEFINITELY not asking for the normal map to be reimplemented in TF2. I can obviously see why that's a problem to the games style.

(and I KNOW it's unlikely to happen. Companies are understandably protective over their assets - but can it really hurt to ask?)

JohnJohn
11/21/2010, 01:05 pm
This way my idea and if I had made the thread it would have been much politer.

Please though, I'd love my badge to look all normal mapped and nice :)

Yeah, he did have the idea, I just made the thread.

ThatoneJeff
11/21/2010, 01:09 pm
Of course it's not that detailed.

Medals have to keep to a low poly count and the textures can't be that detailed.

Look at it in whole.
http://wiki.teamfortress.com/wiki/File:License_to_Maim_Spy.png

Though the gray and gold looks superior to the blue and yellow.

NeoDement
11/21/2010, 01:11 pm
Of course it's not that detailed.

Medals have to keep to a low poly count and the textures can't be that detailed.

Though the gray and gold looks superior to the blue and yellow.

Sorry, but you don't know what you're talking about. Even if that was the case, we're not asking for an official patch. Just the textures, for a clientside "fix".

spd12
11/21/2010, 01:12 pm
I think it's more than that, I'm pretty sure they also want to make sure these items line up nicely with the TF2 art style in game.

To this extent I think it looks fine. Sure, it's doofy, but it's TF2.

NeoDement
11/21/2010, 01:17 pm
I think it's more than that, I'm pretty sure they also want to make sure these items line up nicely with the TF2 art style in game.

To this extent I think it looks fine. Sure, it's doofy, but it's TF2.

I fully understand the reasoning, but in my opinion it's been way overdone. The geometry hinting at detail that is meant to be exagerated by the normal map looks very strange on it's own.

And besides, it (would be) a client-side mod. You wouldn't have to see it if you didn't want to.

ThatoneJeff
11/21/2010, 01:25 pm
Sorry, but you don't know what you're talking about. Even if that was the case, we're not asking for an official patch. Just the textures, for a clientside "fix".
I'm just saying it needs to be recognizable at a distance and it has to keep to low poly/texture detail for performance.
I fully understand the reasoning, but in my opinion it's been way overdone. The geometry hinting at detail that is meant to be exagerated by the normal map looks very strange on it's own.

And besides, it (would be) a client-side mod. You wouldn't have to see it if you didn't want to.

I don't think they are going to release a client side "fix" for this.
Someone will probably come along with a re-texture that will look like the one in the trailer and post it on fpsbanana or something.

NeoDement
11/21/2010, 01:31 pm
That's nice. But am I not entitled to request?

I mean I can totally understand if it's not the sort of thing you'd want, but I don't see why you'd try and tell me I shouldn't want it too. That's ignorant.

ThatoneJeff
11/21/2010, 01:32 pm
That's nice. But am I not entitled to request?

I mean I can totally understand if it's not the sort of thing you'd want, but I don't see why you'd try and tell me I shouldn't want it too. That's ignorant.

I never said that, I was just saying why they wouldn't do it.

I'm sorry I just don't think they will do it. :(

Trust me I like the other color scheme too.

NeoDement
11/21/2010, 01:36 pm
But Telltale are cool :cool:

Have faith!

Swinetower
11/21/2010, 01:36 pm
I'm just saying it needs to be recognizable at a distance and it has to keep to low poly/texture detail for performance.


I don't think they are going to release a client side "fix" for this.
Someone will probably come along with a re-texture that will look like the one in the trailer and post it on fpsbanana or something.

This guy, right here. Besides, we're only seeing the badge from a few vantage points in those shots; regardless, it does bear mentioning that there are actually very few items in TF2 that use noticeable normal mapping. They emphasize that community contributors try not to use them unless absolutely necessary (Pugilist's Protector, for example.)

I imagine that it wouldn't take much to put the sparkle back in with a mod, though. For what's it's worth, I prefer the re-done version - it's bolder and easier to spot at a distance.

jeeno0142
11/21/2010, 01:49 pm
I quite like it! And this picture...

http://wiki.teamfortress.com/wiki/File:License_to_Maim_Spy.png

...makes me want it more!:p

JohnJohn
11/21/2010, 01:54 pm
I quite like it! And this picture...



...makes me want it more!:p

It's so flat!

Gman5852
11/21/2010, 01:56 pm
It's so flat!

Its a badge what did you expect.
Its fine since most people will see only a glimpse of it before headshotting me.

JohnJohn
11/21/2010, 01:59 pm
Its a badge what did you expect.
Its fine since most people will see only a glimpse of it before headshotting me.

I expected the badge to look the like the 1st image I posted?

jeeno0142
11/21/2010, 01:59 pm
It's so flat!

It doesn't look flat to me. It looks identifiable, and about the right size, I'd say. Colours look fine to me as well. Yup, no complaints from me.

NeatNit
11/21/2010, 02:02 pm
Isn't this Valve's department?

JohnJohn
11/21/2010, 02:06 pm
http://dl.dropbox.com/u/4940698/uhuhuh.png
You can see the wings on the left one popping up on the right you just barely see it.

JohnJohn
11/21/2010, 02:07 pm
Isn't this Valve's department?

I don't mean an actual in-game fix, but a skin of sorts.

Swinetower
11/21/2010, 02:12 pm
http://dl.dropbox.com/u/4940698/uhuhuh.png
You can see the wings on the left one popping up on the right you just barely see it.

Looking at it a second time, it seems like they replaced the normal map of the first badge with just a spec map.

NeatNit
11/21/2010, 02:13 pm
Still not TTG's responsibility in my opinion...

Irishmile
11/21/2010, 02:14 pm
is it just because there isn't "light" hitting it properly?

NeoDement
11/21/2010, 02:18 pm
is it just because there isn't "light" hitting it properly?

Nah I opened it in modelviewer. It looks a little better but is still very obviously missing depth. I mean just look at that eagles neck. What's going on there?
Still not TTG's responsibility in my opinion...
Um they made the texture? Asking Valve for an asset they didn't make won't go down well at all!

JohnJohn
11/21/2010, 02:23 pm
Uploading a video so you can see its not the light.

Irishmile
11/21/2010, 02:29 pm
I wish Lucasarts.. made content for TF2.... Guybrush hair wig then we could all RAGE on that some more... it was funny.

JohnJohn
11/21/2010, 02:30 pm
I wish Lucasarts.. made content for TF2.... Guybrush hair wig then we could all RAGE on that some more... it was funny.

If you color the Spy's wig orange it kinda looks like Guybrush's hair wig.

JohnJohn
11/21/2010, 02:36 pm
http://www.youtube.com/watch?v=jx87K_WMidM

furrykef
11/21/2010, 03:06 pm
Honestly, I don't get why you guys are complaining so much about an item that would probably be barely visible regardless of level of detail. You're not staring at a character's chest very often in TF2. You're either blowing them to pieces or getting blown to pieces.

NeoDement
11/21/2010, 03:07 pm
Honestly, I don't get why you guys are complaining so much about an item that would probably be barely visible regardless of level of detail. You're not staring at a character's chest very often in TF2. You're either blowing them to pieces or getting blown to pieces.

It's only a preference/request. I'm honestly amazed at the backlash. There is no need to analyse this so much.

furrykef
11/21/2010, 03:08 pm
My post isn't "backlash", it's just expressing puzzlement.

JohnJohn
11/21/2010, 03:15 pm
My post isn't "backlash", it's just expressing puzzlement.

Is it so bad to want the stuff the way it was ment to be?

GaryCXJk
11/21/2010, 03:30 pm
Honestly, I don't get why you guys are complaining so much about an item that would probably be barely visible regardless of level of detail. You're not staring at a character's chest very often in TF2. You're either blowing them to pieces or getting blown to pieces.

Some like to blow their load if you get what I mean.

But yeah, if you make it as detailed, it wouldn't look great anyway. The high detail is only there for Poker Night at the Inventory itself, I assume. I imagine the Dangeresque Too shutter shades would be in the same style as Strong Bad in Poker Night, but be of a different quality in TF2.

Gman5852
11/21/2010, 03:35 pm
Is it so bad to want the stuff the way it was ment to be?

Its a stinking badge in a first person shooter.
It looks fine.
Most of the time you should be in the heat of battle and not even care about the badge.
It is fine.

NeoDement
11/21/2010, 03:39 pm
Its a stinking badge in a first person shooter.
It looks fine.
Most of the time you should be in the heat of battle and not even care about the badge.
It is fine.

Get outta here. It's a goddamn preference. If you don't want it feel free to not post about it.

JohnJohn
11/21/2010, 03:39 pm
Its a stinking badge in a first person shooter.
It looks fine.
Most of the time you should be in the heat of battle and not even care about the badge.
It is fine.

I just wish to know, why does it matter to you so much? If I wish to have something doesn't mean you need to want it, so leave me be, kthnx.

Irishmile
11/21/2010, 03:41 pm
the model in the youtube vid looks pretty good to me... but maybe its because all my favorite games are old.

NeoDement
11/21/2010, 03:45 pm
WHERE ARE MY WINGS

screamed the eagle

JohnJohn
11/21/2010, 03:46 pm
the model in the youtube vid looks pretty good to me... but maybe its because all my favorite games are old.

but thats not the point, it doesn't look like the original promo

TentuZero
11/21/2010, 03:48 pm
Well. It still looks better than any damn badge we have, thats for sure.

Jub
11/21/2010, 03:48 pm
WHERE ARE MY WINGS

screamed the eagle

I get your request and all, and I'm not going to tell you what to ask for or what you should want, but please avoid spamming just to bump this thread up?

JohnJohn
11/21/2010, 03:50 pm
I get your request and all, and I'm not going to tell you what to ask for or what you should want, but please avoid spamming just to bump this thread up? Hows that spam?

Jub
11/21/2010, 03:53 pm
Hows that spam?

How's that contributing to anything?

JohnJohn
11/21/2010, 03:54 pm
How's that contributing to anything?

Well the eagle is really wondering where the hell his wings went, and it was a response to the video i posted.

TentuZero
11/21/2010, 04:05 pm
Basically its the idea of not getting what you were advertised to get....we expected this shiny high detail badge...but all we got is giant blocky gold badge thats no better than the ones we already have.

JohnJohn
11/21/2010, 04:07 pm
Basically its the idea of not getting what you were advertised to get....we expected this shiny high detail badge...but all we got is giant blocky gold badge thats no better than the ones we already have.

It looks like a lump of gold.

Jake
11/21/2010, 04:21 pm
I've already got the badge and in my opinion it looks great in the game. They flattened it out to fit the TF2 look, and when you see it pinned to a character, it really fits. I was surprised, too, when I first saw it, but it's really nice when seen on a character in the game.

TentuZero
11/21/2010, 04:26 pm
I've already got the badge and in my opinion it looks great in the game. They flattened it out to fit the TF2 look, and when you see it pinned to a character, it really fits. I was surprised, too, when I first saw it, but it's really nice when seen on a character in the game.

Lies! All sweet LIES!

JohnJohn
11/21/2010, 04:32 pm
I've already got the badge and in my opinion it looks great in the game. They flattened it out to fit the TF2 look, and when you see it pinned to a character, it really fits. I was surprised, too, when I first saw it, but it's really nice when seen on a character in the game.

Could you please release the fix for those who prefer the original promo version?

JohnJohn
11/21/2010, 04:34 pm
http://dl.dropbox.com/u/4940698/way2lazy.png
I really still don't like it, but it is an opinion.

Shauntron
11/21/2010, 04:47 pm
Is it so bad to want the stuff the way it was ment to be?

Actually the items were always "meant" to look however Valve wanted them to look. We had to release the trailer and other promotional material prior to valve finishing their art pass on the weapons, and I'm happy with the way they came out. I would have included the Valvefied badge if I could have.

Gman5852
11/21/2010, 04:50 pm
I've already got the badge and in my opinion it looks great in the game. They flattened it out to fit the TF2 look, and when you see it pinned to a character, it really fits. I was surprised, too, when I first saw it, but it's really nice when seen on a character in the game.

How come YOU get the badge already.

its not like you had anything to do with this game.
Oh wait.

Jake
11/21/2010, 04:57 pm
Could you please release the fix for those who prefer the original promo version?

That's ... not how it works, I don't think. TF2 is Valve's game and the TF2 team did what they thought would make it look like it belonged. As Shaun said, we would have had visual parity with Valve in our trailer and marketing stuff, but their versions of the items weren't done in time for our game, so they look slightly different in the two different universes.

Ash735
11/21/2010, 05:02 pm
I'm just happy I'll FINALLY be able to display a badge that isn't the generic "Merc" one, it's even better that the badge happens to be Sam & Max related, so I'm just happy to have it in the game!

NeoDement
11/21/2010, 05:03 pm
Ah well. Thanks for answering.

Hopefully somebody will find a way to extract it from Poker Night, then everyone can be happy :)

(in truth I was probably going to edit it a little anyway, yours looks too detailed, their one looks too simplified)

Gman5852
11/21/2010, 05:14 pm
Ah well. Thanks for answering.

Hopefully somebody will find a way to extract it from Poker Night, then everyone can be happy :)

(in truth I was probably going to edit it a little anyway, yours looks too detailed, their one looks too simplified)

Yeah, as soon as some one gets a skin of the original, everyone will be happy(that reminds me I found a skin where instead of intellegence, it is an NES so installing)

thesporkman
11/21/2010, 05:52 pm
The badge in Poker Night looks like the one from the promotional materials, though, right?

Jake
11/21/2010, 07:56 pm
The badge in Poker Night looks like the one from the promotional materials, though, right?

The promo materials are from the Poker Night assets, yeah.

der_ketzer
11/21/2010, 08:03 pm
How come YOU get the badge already.

its not like you had anything to do with this game.
Oh wait.

He aleady played the steamversion for about 3 hours too (http://img199.imageshack.us/img199/7632/hackerjake.jpg). And that was weeks ago. He must be a mean hacker or something :D

furrykef
11/21/2010, 08:18 pm
A Telltale employee playing PNatI? Imagine. ;)

der_ketzer
11/21/2010, 08:38 pm
A Telltale employee playing PNatI? Imagine. ;)

I know. I discovered this weeks ago and thought: I want to play that too now!

The Gentleman
11/22/2010, 07:40 am
He aleady played the steamversion for about 3 hours too (http://img199.imageshack.us/img199/7632/hackerjake.jpg). And that was weeks ago. He must be a mean hacker or something :D

Hey look my account is in that picture!

der_ketzer
11/22/2010, 07:46 am
Hey look my account is in that picture!

yeah. And I have a spare Pokernight preorder-key for steam. Just wait until I get home *X-mas comes early this year*
Unless you already have the game and just did not register it on steam.

The Gentleman
11/22/2010, 09:01 am
yeah. And I have a spare Pokernight preorder-key for steam. Just wait until I get home *X-mas comes early this year*
Unless you already have the game and just did not register it on steam.

I have the Steam version, it's just still on my wishlist until it's released.

doom saber
11/22/2010, 09:13 am
but thats not the point, it doesn't look like the original promo

The one in the promo is most likely made just for the trailer or the poker game; they usually look better than in-game graphics. It is like a wishing an actual 3d in-game model to look as nice as a CGI trailer. Since Team Fortress 2 uses a lower poloycount, having the badge super detail would clash with the style of the game.

City Of Delusion
11/22/2010, 09:25 am
@Neo Dement: if pretty much every single other item in the game is anything to go by, there will be resources inside TF2 that will let you model a higher-resolution version of it.

DJYellow22
11/22/2010, 12:42 pm
I decided to redesign it, I guess it's better then the tf2 one, huh?

jeeno0142
11/22/2010, 12:44 pm
I decided to redesign it, I guess it's better then the tf2 one, huh?

I think it needs a little more colour.

DJYellow22
11/22/2010, 12:57 pm
kay kay, added color

NeoDement
11/23/2010, 07:10 pm
Here's what I ended up with, after some work:

http://tf2.benbur.net/Mods/Other/ComboBadge/render.jpg

(Yes, it was pretty bad before (http://dl.dropbox.com/u/4888695/solikethistoneddown.jpg) I tweaked it)

The-J23
11/24/2010, 03:22 am
He aleady played the steamversion for about 3 hours too (http://img199.imageshack.us/img199/7632/hackerjake.jpg). And that was weeks ago. He must be a mean hacker or something :D

A cookie to whoever can guess which one I am!

Here's what I ended up with, after some work:

http://tf2.benbur.net/Mods/Other/ComboBadge/render.jpg

(Yes, it was pretty bad before (http://dl.dropbox.com/u/4888695/solikethistoneddown.jpg) I tweaked it)

That looks Fan-tastic, I want one like that.
You are awesome!

der_ketzer
11/24/2010, 06:43 am
That looks Fan-tastic, I want one like that.
You are awesome!

It does but I am not sure if that item might have to many polygons for a TF2-item.

NeoDement
11/24/2010, 08:39 am
The polycount is the same! It's here if anyone wants it :P
http://tf2.benbur.net/Mods/Other/ComboBadge/archive.rar