View Full Version : My Review/Rant of the first episode
kanoba
12/22/2010, 07:20 pm
I know there is a review thread but i wanted to post my own.
This post WILL contain spoilers so just a heads up for those who haven't play/finished it yet.
Now aside from the problem of downloading and running the game which i dont hold against TTG seeing as every one makes mistakes and sh!t happens, they have really captured parts of the BTTF universe quite well! The voice acting as well as animation has been done quite well to make a very Visually appeasing game but the game did fall short in other places.
Storyline:
At one point during play I did feel like it was quite a rip off of back the future three with the whole going back to save doc from getting shot but other then that it was a decently done new story line drawing up on some common characters such as Eisenstein,Biff, and Martie's Father although you didn't get to hear the trade mark "slacker" line from the vice principle Strickland you did get to meet a relative of his Edna a sad lonely women who sits at her window with a mega phone repeatedly calling people "hooligans" and reminding people of the morals they had in the 30's in a rather snappy tone. once you travel to the thirties you are greeted in the typical BTTF fashion with the walking across the street and nearly getting hit by the car and reading all the signs. When you finally find the Doc he has been imprisoned for blowing up a Illegal Liquor store which seems out of character for him as well as there's no explanation as to why he's in 1931 either. You continue onto the Soup kitchen which Martie finds him self in, in every movie with the typical "Mcfly i thought i told you not to come in here" vibe as you meet tannin for the first time too. The storyline continues onto helping the Young Doc (who is forced into Law by his father) build a rocket powered drill so you can break the Doc out of prison.
All up the story line has been done quite well But did Raise some questions
1. Why cant Biff jump a fence?
2. Why did Martie say great Scott instead of "this is heavy" or something more to his character
3. I know this seems quite silly but have you guys watched the movie??? Martie BOTH TIMES he is walking towards the park when he nearly gets hit by a car not away from it AND in both movies he says "but your forgetting one thing" before he screams "WHAT THE HELL IS THAT"
4. Finally Personally i dont think the character Aurthur Mcfly was Wimpy/jittery enough
It has been well done but still some parts let it down
Storyline Overall 7/10
Gameplay:
I dont know what i excepted seeing as the only other TTG i have played is Agent Tethers Puzzle Agent, Personally I dont think they nailed this on the head at the very least i was expecting a adventure more then a interactive movie. Yes the animation as nice but you do move past that and start to focus more on how you as a player interact with the world and So if you love being able to say more then one preset thing to a person this game is defiantly for you but the MAJOR downfall in this game (and please dont take this out of context i am talking JUST about the chat interaction)
unlike other games like fallout where the interaction you have with the person alters the story line or how that person perceives you where as in this game the story line is extremely linear which gives it very little replay value, onto my next point. There is no penalty system in this game this was a HUGE let down seeing as your only messing round with THE SPACE TIME CONTINUUM I mean come on i want to be able to show the young Doc to the old Doc and blow the universe up is that to much to ask? i mean you cant even say the wrong answer and then have to stop and load again i didn't have to save the game once. even After playing Agent Tethers Puzzle agent i feel disappointed because that was much more of a challenge. also I must have pestered Aurthur Mcfly in his apartment at-least 10 times before i figured out i had to go round to the soup kitchen and pester the guy to put salt into soup at-least 30 times before i figured out to wait for him to put the lift down.
The Questions raised in this part are:
1. Where was the challenge? I know you make kids games but the Fan base for this game are a lot older
2. It almost seemed like you Rushed this together please take your time so you can get it right next time? Especially the game play aspect
3. More Consequences? be it in chat or in doing something the wrong way?
4. Less linear with more little fun bits on the side?
All up the game play was a let down i do understand the TTG isn't the biggest game company out there but please try to make the rest of the series more of a challenge then just a interactive movie
Gamplay Overall 4/10
Graphics
Not much to say here Hats off to the animators they nailed the characters quite well
Graphics Overall 9/10
Finally in summery i have to Say i was waiting 19 years for a company to nail this game on the head but if this keeps up i am sorry to say that TTG wont be the one to do it
Overall rating 5/10
I Slightly recommend buying this game only because it is cheap and if you like the movies this will be a small giggle but were it 50$ plus i would not pay for it at all but if you like interactive movies its perfect for ya
jeremycards
12/22/2010, 07:27 pm
well i think i can adress some of your issues with the storyline
"2. Why did Martie say great Scott instead of "this is heavy" or something more to his character"
well in part 3 at one point he said "great scott" while the doc said "i know, this is heavy", by this point it could be interpreted than the phrase catched on him.
"When you finally find the Doc he has been imprisoned for blowing up a Illegal Liquor store which seems out of character for him as well as there's no explanation as to why he is in 1931 either."
i think you didn't talked to the doc ennough, it WAS explained, the doc said he went to this time to find out about that fire wich was one of hill valley's greatest misteries (considering he was living there as a teen, it could have stuck on his mind and his curiosity got the best of him). Later he explains than he didn't started the fire, just got close to see it and was mistaken for the one who started it.
I bet this will be explained better in episode 2 tough, i think the story is pretty solid so far. The other things are your own opinion... i personally tough than arthur was REALLY a whimp, his voice almost sounded girly, so i really dont know how much pathetic you wanted him to be.
kanoba
12/22/2010, 07:31 pm
i think you didn't talked to the doc ennough, it WAS explained, the doc said he went to this time to find out about that fire wich was one of hill valley's greatest misteries (considering he was living there as a teen, it could have stuck on his mind and his curiosity got the best of him). Later he explains than he didn't started the fire, just got close to see it and was mistaken for the one who started it.
Well i will admit i was abit impatient when it came to talking to people seeing as that is all the game was lol
jeremycards
12/22/2010, 07:33 pm
i think this game was all about the story really, i didn't cared that much about the gameplay or anything else, i just wanted to look into everything as detailed as possible, get every bit of information out of the chats, watch everything there was to see and such, but i guess everyone have different expectations.
kanoba
12/22/2010, 07:35 pm
i think this game was all about the story really, i didn't cared that much about the gameplay or anything else, i just wanted to look into everything as detailed as possible, get every bit of information out of the chats, watch everything there was to see and such, but i guess everyone have different expectations.
The story line was some what enjoyable but thats all the game seemed to have going for it :(
starpooled
12/22/2010, 07:39 pm
I just wish you could drive the Delorean and ride hoverboard. Hopefully in later episodes. Even if it's linear, I'd love to actually control them.
jeremycards
12/22/2010, 07:39 pm
well it IS an adventure game, story is the most important thing, i personally loved games like indiana jones and the fate of atlantis in the past, so its a nice change of pace to play a game like this. But yeah, the puzzles and such are still not that good, gameplay should improve a little, but as long as the story is good i'll be pleased =)
kanoba
12/22/2010, 07:40 pm
I just wish you could drive the Delorean and ride hoverboard. Hopefully in later episodes. Even if it's linear, I'd love to actually control them.
:spoil-o:
you know i almost had my hopes up that you could drive the rocket bike but no :(
Wesk89
12/22/2010, 07:45 pm
Well i will admit i was abit impatient when it came to talking to people seeing as that is all the game was lol
It's an ADVENTURE game, what did you expect? Seriously. :rolleyes:
I think the gameplay is solid enough, and I have great fun with it seeing that it captures the essence of the movies perfectly IMO.
kanoba
12/22/2010, 07:47 pm
It's an ADVENTURE game, what did you expect? Seriously. :rolleyes:
i think il stick with my analysis of interactive movie
Cilliandrew
12/22/2010, 07:49 pm
Eh, the gamers of this day and age just have no concept of the Adventure Games of yesteryear. Stuff like "SpaceQuest" and "Maniac Mansion" are totally lost on them.
kanoba
12/22/2010, 07:51 pm
Eh, the gamers of this day and age just have no concept of the Adventure Games of yesteryear. Stuff like "SpaceQuest" and "Maniac Mansion" are totally lost on them.
you have to see some of my points though how can a adventure feel adventurous with out taking a risk or having something to lose in this game you have nothing to lose which brings me back to the "interactive movie" statement
BlankCanvasDJ
12/22/2010, 08:00 pm
You say that like it's a major problem. If you've been waiting for 19 years for a follow-up to the films, what's wrong with an "interactive movie"?
kanoba
12/22/2010, 08:03 pm
You say that like it's a major problem. If you've been waiting for 19 years for a follow-up to the films, what's wrong with an "interactive movie"?
it is a major problem i applaud TTG for taking on this challenge and understand they wont be able to please every one but this just doesnt seem like decent game material if you have played you will understand there isnt a challenge at all =/
trekker26
12/22/2010, 08:13 pm
You say that like it's a major problem. If you've been waiting for 19 years for a follow-up to the films, what's wrong with an "interactive movie"?
i loved it. i felt like i was experiencing a new back to the future movie, which is what i wanted.
Secret Fawful
12/22/2010, 08:15 pm
Outside of Wallace and Gromit and Bone none of Telltale's games are made or marketed toward children. And to be honest, those were made for adventure game fans, not so much children.
kanoba
12/22/2010, 08:16 pm
i loved it. i felt like i was experiencing a new back to the future movie, which is what i wanted.
the story line was well done but i didnt feel like i was experiencing just watching really ..
kanoba
12/22/2010, 08:18 pm
Outside of Wallace and Gromit and Bone none of Telltale's games are made or marketed toward children.
oh please have you played puzzle agent??? i was playing games like that when i was 8 =/
Secret Fawful
12/22/2010, 08:19 pm
oh please have you played puzzle agent??? i was playing games like that when i was 8 =/
Have you ever heard of Grickle? Also, I'm sure Telltale was marketing a game to children where gnomes drag a man screaming into the forest or it is implied that a man froze to death.
kanoba
12/22/2010, 08:20 pm
Have you ever heard of Grickle? Also, I'm sure Telltale was marketing a game to children where gnomes drag a man screaming into the forest or it is implied that a man froze to death.
no i havn't
and yes maybe one or two adult themes but nothing that would make kids start crying and atleast in puzzle agent you get less stars for getting some thing wrong..
divisionten
12/22/2010, 08:25 pm
Have you ever heard of Grickle? Also, I'm sure Telltale was marketing a game to children where gnomes drag a man screaming into the forest or it is implied that a man froze to death.
And women with chainsaws! Don't forget the chainsaws!
Secret Fawful
12/22/2010, 08:29 pm
Children would not have the patience for the puzzles in Puzzle Agent. Grown men didn't have patience for some of the puzzles in Puzzle Agent. Yes, children could enjoy some of Telltale's games somewhat, but they are not the intended market or audience for Telltale's games.
Most of Telltale's other games have numerous instances of violence and swearing even up to the f'ing f word. A man falls into a machine that grinds him to pieces in Tales of Monkey Island. Just a couple of examples.
@divisionten: THE LODGE. SWEET SWEET MARY THE LODGE.
saluk
12/22/2010, 08:32 pm
Kanoba you mention that other than puzzle agent you haven't played telltale games before. From your comments, it is also very clear that you are not familiar with the term "adventure" as far as a game genre. This is different than "action adventure" which is more like zelda, with a threat of dying. The focus on a pure adventure game is the story, and usually the puzzles, trying to figure out what to do next. If you have a combat engine, like fallout, that's rpg, a completely different genre. There's overlap, but people who play this type of game expect to spend 90% of their time either talking to people, or just running around trying to figure out what to do next.
This game, BTTF, at least the first episode, is sooo focused on the story, that I agree the gameplay suffers a bit. You shouldn't expect any action sequences (that's not what fans of this actual genre want), but you should expect to at least be challenged somewhat by the puzzles. They skewed a bit too easy with the first episode, but you can probably expect future episodes to add a bit more challenge. Remember, this is the first part of basically a 5 part game.
But to review it, you should review it within the confines of its genre. Obviously you are more of an action gamer, which is fine, but this isn't one. You wouldn't review a madden game and complain that it didn't have a good enough story, would you? In the same way it's unfair to complain that you played an adventure game and there was no way to die. (Long ago, it was common to die in adventure games, but once they introduced games that wouldn't let you, that became very popular in the genre - you are more able to try all the options without fear of dying or making the game unwinable).
But even still, the criticism that this game lacks gameplay has merit. Just wait for the rest of the season to play out to see if that's true of the game, or just the first part.
spliced.splicer
12/22/2010, 08:47 pm
For people complaining about gameplay. Well.... this is a point and click game like pretty much ALL of Telltales games. What the he** do you expect? I loved it for all the little details like stuff Doc did after the movie. For what it was and considering that was basically only $5 AU (because the whole game is $25 AU split into 5 parts) it was DEFINITELY worth it. How the heck could you rate it less than 10? Theres useless iPhone apps or crud PS minis that cost more than that. Learn how to evaluate products then get back to me with your sub par scores!
kanoba
12/22/2010, 09:08 pm
@ saluk
It i do see your point but my main problem is this game is lacking challenge which is a fundamental to adventure
kanoba
12/22/2010, 09:09 pm
For people complaining about gameplay. Well.... this is a point and click game like pretty much ALL of Telltales games. What the he** do you expect? I loved it for all the little details like stuff Doc did after the movie. For what it was and considering that was basically only $5 AU (because the whole game is $25 AU split into 5 parts) it was DEFINITELY worth it. How the heck could you rate it less than 10? Theres useless iPhone apps or crud PS minis that cost more than that. Learn how to evaluate products then get back to me with your sub par scores!
i know i only paid 5$ for this episode but it was still a let down =/
LordKinbote
12/22/2010, 09:11 pm
@ saluk
It i do see your point but my main problem is this game is lacking challenge which is a fundamental to adventure
But you also said that you tried one puzzle 10 times before you could solve it, and another 30 times.
So...it's easy, except for when it's hard?
MusicallyInspired
12/22/2010, 09:23 pm
you have to see some of my points though how can a adventure feel adventurous with out taking a risk or having something to lose in this game you have nothing to lose which brings me back to the "interactive movie" statement
He's right about this. I wish there was more danger as well, like older adventure games. Anything to fail and have to try again. It gives the player something to avoid. I'm tired of being spoon-fed everything and getting a pat on the back saying "Nope that wasn't quite it, but don't worry you have infinite more tries to go! You're doing a great job!" I can't stand it.
Tearitup
12/22/2010, 09:23 pm
I think it is safe to say that you should go play Call of Duty if all you want is to run around and shoot people.
Telltale Games are about stories and they are the perfect company to continue the story of Back to the Future.
MusicallyInspired
12/22/2010, 09:24 pm
Go play some Sierra games or adventures by any other company other than LucasArts. It's not just shooters that have elements of danger and failure to them. That's still why I prefer Sierra games to LucasArts games, and even Telltale games.
Tearitup
12/22/2010, 09:26 pm
I have a hard time complaining when my favorite franchise of all time gets a much needed reboot.
kanoba
12/22/2010, 11:20 pm
But you also said that you tried one puzzle 10 times before you could solve it, and another 30 times.
So...it's easy, except for when it's hard?
this will be really hard to say with out making me sound like a idiot but thats not really a challenge its just waiting to figure something out a puzzle is something you have to figure out and try different way to work like i said this is linear
kanoba
12/22/2010, 11:23 pm
I think it is safe to say that you should go play Call of Duty if all you want is to run around and shoot people.
Telltale Games are about stories and they are the perfect company to continue the story of Back to the Future.
and no i dont want to run round shooting people but here my take on it
one of the definitions of the word
Adventure:
a bold, usually risky undertaking; hazardous action of uncertain outcome.
wheres the hazard in this game i know losing sucks but it forces you to try harder or try a different way
Rather Dashing
12/22/2010, 11:52 pm
You say that like it's a major problem. If you've been waiting for 19 years for a follow-up to the films, what's wrong with an "interactive movie"?
Everything.
An "interactive movie" is all the worst aspects of both worlds when it comes to a new installment being a movie or a game. It becomes a movie but with:
1. Visual elements hampered by the technical limitations of 3D models, your graphics card, and the budget of the game.
2. "Interaction" that isn't actually interaction, but instead "Go here and push a button. See that button? Push one here". It's like if a version of Back to the Future the film came out and you had to press a button every time Marty said something, or hold down a button every time he had to walk somewhere. It's an unwieldy UI for a film and just an annoyance if there is no value to the interaction. In this way, it's a bad film. But....
3. It's also a bad game, because you spend most of your time watching rather than doing, and when you do get to do something, it's generally a very minor action that is dictated to you. The player has no dialog with the game or its developers, they are simply TOLD and then DO.
kanoba
12/22/2010, 11:58 pm
everything.
An "interactive movie" is all the worst aspects of both worlds when it comes to a new installment being a movie or a game. It becomes a movie but with:
1. Visual elements hampered by the technical limitations of 3d models, your graphics card, and the budget of the game.
2. "interaction" that isn't actually interaction, but instead "go here and push a button. See that button? Push one here". It's like if a version of back to the future the film came out and you had to press a button every time marty said something, or hold down a button every time he had to walk somewhere. It's an unwieldy ui for a film and just an annoyance if there is no value to the interaction. In this way, it's a bad film. But....
3. It's also a bad game, because you spend most of your time watching rather than doing, and when you do get to do something, it's generally a very minor action that is dictated to you. The player has no dialog with the game or its developers, they are simply told and then do.
thank you =]
kanoba
12/23/2010, 03:02 am
Bump for attention Would love some game developers to comment on some of my questions
Guinea
12/23/2010, 03:17 am
The player has no dialog with the game or its developers, they are simply TOLD and then DO.
This, this, this!
Adventure games were always different to other genres because instead of mindless action, they required you to think. But this game doesn't require you to do anything other than clicking stuff in random order until it works. There are a few good puzzles in this episode, but would I play a platformer with one or two good levels and the rest just straight corridors and random warp zones that warp you forward? Not sure... Sadly, it seems to work for adventure games though :(
taumel
12/23/2010, 03:34 am
I think it is safe to say that you should go play Call of Duty if all you want is to run around and shoot people.
Telltale Games are about stories and they are the perfect company to continue the story of Back to the Future.
Hmm, have you ever read a good book for adults? Maybe this helps getting an idea of the ocean which lies between a typical TTG story (or those of many other video games) and some of the stories you can find in great books. But i can only comment on games beside of BTTF. :O)
Tender Loving Care was a good interactive movie but yes normally they aren't what you want.
Hassat Hunter
12/23/2010, 07:50 am
I am not surprised by the lack of difficulty after ToMI or S&M3. :(
Also, I was playing GTA III when I was 13. That doesn't mean I was their target audience though... So examples like that are worthless...
LordKinbote
12/23/2010, 08:41 am
and no i dont want to run round shooting people but here my take on it
one of the definitions of the word
Adventure:
a bold, usually risky undertaking; hazardous action of uncertain outcome.
wheres the hazard in this game i know losing sucks but it forces you to try harder or try a different way
I think a large part of the reason you believe this is because you've been trained to. In most games, "losing" means "doing something wrong, and reverting to a previous state." In pure adventure games, "losing" means "not doing something right, and not being allowed to proceed." The end result is exactly the same.
Honestly, in most games, losing makes the game EASIER, not harder, because it tells the player "Okay, I fall into a pit of spikes when I push that button. I shouldn't push that button anymore." In a game where the only wrong moves are the ones that don't progress the game, any move can still be the right move in a different order or context. The soup kitchen puzzle, I think, is a good example of this.
And, actually, by your definition of "losing", there *are* those moments in the game. In the Simon-like puzzle in Young Emmett's lab, if you don't do it right, you have to start over.
Just a few more words, and then I'm done: this is the first of five chapters. The first chapter of these games is always the easiest, and is always trumped by later episodes. NO ONE'S favorite episode of any Telltale series is the first episode. (Now watch someone come in here and prove me wrong.)
Farlander
12/23/2010, 08:50 am
NO ONE'S favorite episode of any Telltale series is the first episode. (Now watch someone come in here and prove me wrong.)
*cough* Ice Station Santa :p (and yeah, it really is my favorite S&M Season 2 episode)
LordKinbote
12/23/2010, 08:54 am
*cough* Ice Station Santa :p (and yeah, it really is my favorite S&M Season 2 episode)
A very good episode? Yes. Better than Chariot of the Dogs? Have at thee, sir!
Farlander
12/23/2010, 08:59 am
A very good episode? Yes. Better than Chariot of the Dogs? Have at thee, sir!
It's a matter of opinion. :p
For me, Moai and Night of the Raving Dead have went WAY downhill in comparison to Ice Station, and though Chariots and What's New? are better than the second two, and even though I do like some jokes and aspects from the Chariots (ESPECIALLY when past Sam and past Max steal the time elevator and we then have to interact with them), the last two episodes of the second Season were still a pretty frustrating experience for me and I did not like them that much.
LordKinbote
12/23/2010, 08:59 am
It's a matter of opinion. :p
I know, I'm just joking.
Strayth
12/23/2010, 09:00 am
I also want to add that, if we judge this game as "an interactive movie", it's probably one of the worst ever. And it's definitely not matching any production that is made in 2010 ...
So they should REALLY try to turn that into a decent adventure game.
Farlander
12/23/2010, 09:01 am
I know, I'm just joking.
I know. But I did feel obligated to point that out before the other S&M fans would form a mob and pile up on me :p
kanoba
12/23/2010, 02:18 pm
And, actually, by your definition of "losing", there *are* those moments in the game. In the Simon-like puzzle in Young Emmett's lab, if you don't do it right, you have to start over.
thats the ONLY example though in the soup kitchen you cant really do something wrong your just forced to do things in the right order i know that sounds stupid but yeah lol
taumel
12/23/2010, 10:42 pm
Okay, today is christmas, so let's be nice and say something good about interactive movie games, maybe TTG will build the basis for a new genre with interactive movies like LucasArts once did with adventures?!
Some of the advantages are:
a) You can be sort of diverted (drugs, mental handicapped, distracted by your environment, ...) and still successfully complete the game. Even beeing on a road of degeneration this could give your ego a boost.
b) As there isn't much to do in these type of games, you don't need to buy them anymore. It's already enough to browse your favourite video streaming site, make yourself comfortable and just enjoy the show. And with enjoy i also mean the funny stark and stiff style in BTTF in which the mimics and gestures are done. Who would have thought that TTG not only would dig out a over 20 years old franchise, no, they also adapted video games technology back from the old days, that's true commitment.
c) The steering issues, they've introduced, finally become obsolete because as you're only watching, it simply doesn't matter anymore. Only the guy who plays the game will have to suffer from the lack of proper point&click support but i guess he'll getting some sort of compensation.
d) No more hardware issues anymore. It doesn't matter what kind of hardware you're having as long as you can stream and decompress the videos and contrary to services like OnLive not even fast reaction times are needed.
e) Beside of the platform independence it's DRM free. Just give the videos to everyone you would like to. You want to play, sorry, watch BTTF on Android? There you go, no problem.
Ahh children are awake, i have to quit. I'm sure you can find some more benefits.
Merry christmas!
kanoba
12/24/2010, 12:39 am
Okay, today is christmas, so let's be nice and say something good about interactive movie games, maybe TTG will build the basis for a new genre with interactive movies like LucasArts once did with adventures?!
Some of the advantages are:
a) You can be sort of diverted (drugs, mental handicapped, distracted by your environment, ...) and still successfully complete the game. Even beeing on a road of degeneration this could give your ego a boost.
b) As there isn't much to do in these type of games, you don't need to buy them anymore. It's already enough to browse your favourite video streaming site, make yourself comfortable and just enjoy the show. And with enjoy i also mean the funny stark and stiff style in BTTF in which the mimics and gestures are done. Who would have thought that TTG not only would dig out a over 20 years old franchise, no, they also adapted video games technology back from the old days, that's true commitment.
c) The steering issues, they've introduced, finally become obsolete because as you're only watching, it simply doesn't matter anymore. Only the guy who plays the game will have to suffer from the lack of proper point&click support but i guess he'll getting some sort of compensation.
d) No more hardware issues anymore. It doesn't matter what kind of hardware you're having as long as you can stream and decompress the videos and contrary to services like OnLive not even fast reaction times are needed.
e) Beside of the platform independence it's DRM free. Just give the videos to everyone you would like to. You want to play, sorry, watch BTTF on Android? There you go, no problem.
Ahh children are awake, i have to quit. I'm sure you can find some more benefits.
Merry christmas!
Im not feeling it :eek:
igor79
12/24/2010, 02:11 am
Compared to 50 hour adventure games like the LA Monkey Island games, none of the Tell Tale stuff stands up. The worlds are too small, the games are too easy and they are waaay too short. I think I beat BTFF in 3 hours and I was doing a bunch of other stuff at the same time.
Still I thought the game was fun to watch, and I expect that the games will get more interesting after the first episode. The Tales of Monkeys Island games just kept getting better (although I was disappointed by the last episode).
I personally would rather see these bigger games exist than the episodic ones, but that is not what Tell Tale does, and I am very very happy they are doing adventure games at all.
I am not a gamer. I never have been. The only games I play are adventure games and Tell Tale is one of the only people making them. I DONT want to die. I DONT want to have to steer something. I DONT want to have to jump over pits. I want to use items together, explore interesting worlds and have a fun time solving puzzles.
So my biggest complaint with the Tell Tale Games (other than my previously mentioned issues with the episodic nature of the games) is that you don't get to play with as many items as older adventure games. I want to pick up, look at, use on, etc... But whatever...
My point is to the guy who started this thread and the other BTTF fans who don't understand how adventure games work...
I am sorry this franchise you love became an adventure game, but leave us adventure fans alone.
And there is my rant...
kanoba
12/24/2010, 03:18 am
My point is to the guy who started this thread and the other BTTF fans who don't understand how adventure games work...
I am sorry this franchise you love became an adventure game, but leave us adventure fans alone.
And there is my rant...
There you people go again using that "adventure" word do you even know what it means?
a bold, usually risky undertaking; hazardous action of uncertain outcome.
how is this game portraying risk other then asking the wrong question??
no penalty just have to listen to him say no dont do that =/
linorn
12/24/2010, 03:29 am
There you people go again using that "adventure" word do you even know what it means?
a bold, usually risky undertaking; hazardous action of uncertain outcome.
how is this game portraying risk other then asking the wrong question??
no penalty just have to listen to him say no dont do that =/
That's not what the genre of 'adventure game' is though.
igor79
12/24/2010, 03:53 am
There you people go again using that "adventure" word do you even know what it means?
a bold, usually risky undertaking; hazardous action of uncertain outcome.
how is this game portraying risk other then asking the wrong question??
no penalty just have to listen to him say no dont do that =/
"Adventure" games are not the same things as adventurous games or something. It is a type of genere of games. Look up Police Quest, Kings Quest, Maniac Mansion, Monkey Island, Sam & Max and Grim Fandango.
Those games are called adventure games. They have nothing to do with the definition of the word adventure.
WhatsForDinner
12/24/2010, 05:40 am
Who the hell is Eisenstein?!?!
I think you mean Einstein.... or Eini
Jesus Christ and you call yourself a BTTF Fan?!?!?!?!
Farlander
12/24/2010, 05:49 am
Who the hell is Eisenstein?!?!
I think you mean Einstein.... or Eini
Jesus Christ and you call yourself a BTTF Fan?!?!?!?!
Great Scott, chill out dude. I don't necessarily agree with kanoba on all the points, but people DO make typos.
doggans
12/24/2010, 05:56 am
Who the hell is Eisenstein?!?!
Maybe this is an alternate universe where Doc is a film buff (http://en.wikipedia.org/wiki/Sergei_Eisenstein) instead of a science buff? ;)
Gman5852
12/24/2010, 06:04 am
Gameplay:
I dont know what i excepted seeing as the only other TTG i have played is Agent Tethers Puzzle Agent, Personally I dont think they nailed this on the head at the very least i was expecting a adventure more then a interactive movie. Yes the animation as nice but you do move past that and start to focus more on how you as a player interact with the world and So if you love being able to say more then one preset thing to a person this game is defiantly for you but the MAJOR downfall in this game (and please dont take this out of context i am talking JUST about the chat interaction)
unlike other games like fallout where the interaction you have with the person alters the story line or how that person perceives you where as in this game the story line is extremely linear which gives it very little replay value, onto my next point. There is no penalty system in this game this was a HUGE let down seeing as your only messing round with THE SPACE TIME CONTINUUM I mean come on i want to be able to show the young Doc to the old Doc and blow the universe up is that to much to ask? i mean you cant even say the wrong answer and then have to stop and load again i didn't have to save the game once. even After playing Agent Tethers Puzzle agent i feel disappointed because that was much more of a challenge. also I must have pestered Aurthur Mcfly in his apartment at-least 10 times before i figured out i had to go round to the soup kitchen and pester the guy to put salt into soup at-least 30 times before i figured out to wait for him to put the lift down.
The Questions raised in this part are:
1. Where was the challenge? I know you make kids games but the Fan base for this game are a lot older
2. It almost seemed like you Rushed this together please take your time so you can get it right next time? Especially the game play aspect
3. More Consequences? be it in chat or in doing something the wrong way?
4. Less linear with more little fun bits on the side?
All up the game play was a let down i do understand the TTG isn't the biggest game company out there but please try to make the rest of the series more of a challenge then just a interactive movie
[B][I]Gamplay Overall 4/10
I feel like I should say a few things about gameplay.
1.Yes the game is a lot different than puzzle agent obviously(by the way how did you guys like it) but telltale generaly does things like that. But they are usualy are harder than what this was. I hope they will bump up the difficulty
2.Interactive movie is basicaly what an adventure game is. Of course as stated they are usualy harder.
3.Telltale does not trying to punish gamers for exploring the game and possibly screwing up in the process. Although they did handle death very well in the tomb of sammunmak, and that would fit well into the next few episodes.
So yeah.
FaMzNeSS
12/24/2010, 07:40 am
Without making my reply to this thread TL:DR I'll say this.
I'm a huge Grand Theft Auto fan. Probably my favorite gaming series of all time. I've been a Street Fighter player since it SFII was in the Arcade. I play Call of Duty, Left for Dead, Madden Football, and God of War just to give you guys a round about idea of what sort of gamer I am (and how old I am! :P)
I mentioned all the games I play to sort of show that while I love other Genre's, and play them in 99% of my gaming time, I also enjoy Adventure games (Whoever mentioned Day of the Tentacle and Maniac Mansion... Kudos to you). Adventure games are very, very different from other Genre's.
Now, with that being said, Back to the Future is an Adventure Game! Ad-friggen'-venture game. kanoba is killing me here with his definition of adventure. I'm not trying to flame you out man (or wo-man!) but you've got it all wrong, it's not what YOU think an adventure game is, it IS an Adventure Game.
http://en.wikipedia.org/wiki/Adventure_game
An adventure game is a computer-based game in which the player assumes the role of protagonist in an interactive story driven by exploration and puzzle-solving instead of physical challenge. The genre's focus on story allows it to draw heavily from other narrative-based media such as literature and film, encompassing a wide variety of literary genres.
Right off the top of the article there. :)
MusicallyInspired
12/24/2010, 08:54 am
If Telltale keeps up with this trend of making their games too easy I'm going to have to question whether I want to continue to support them or not. They're not turning into the adventure-reviving company I had thought they were. In fact, they're moving farther and farther away from it...
BTTF episode 1 proves that an adventure game can have a fantastic story and still suck because of the gameplay.
And yes, 'Adventure' is a notable game genre with standards and staples that have been solid and true for years. It's not just an adjective used to describe a game.
taumel
12/24/2010, 09:14 am
Me too, i thought at some point everything would turn out great again but instead of getting better their games get worse&easier. TellTaleGames kind of turns into TellTaleVideo or TellTaleMovie whilst both the movie and the tale aspects aren't exciting as well. It's sad. I'm not sure how many people who actually enjoy adventures on their own still work for TTG. I have the feeling that TTG is ruining itself like LucasArts once did just in anther way. Instead of just axing adventures, they more shift their focus away from what's an adventure game to me but it ends up the same. I strongly hope that there will be a change and that i can buy/play their games again.
markeres
12/24/2010, 09:27 am
worse&easier.Something I wonder: Why do "bad" and "easy" always have to go hand-in-hand when talking about adventure games? Can't there be a good easy adventure game? Just as there can be a bad difficult adventure game? :confused: BTTF is by far the easiest adventure game I've ever played, but I still thought it was a good game.
taumel
12/24/2010, 09:39 am
I think easy works if it is a) a part of the game and complements with more complexity (otherwise i feel kind of superfluous in the game), b) if it's very interesting and unique (like the monkey riddle in TOMI) or if other aspects just blow you away (but afterwards you would still complain).
I've watched a very good video walkthrough of BTTF E1 and i don't know what i should do in there. In my opinion that's an interactive movie whilst i'm unsure if the movie fans aren't annoyed by having to step in at certain points as it can be stressing switching between active and passive mode in your brain. Moai better blues was the worst game by TTG so far but in my opinion BTTF E1 tops that with its lack of beeing a proper adventure.
Farlander
12/24/2010, 09:59 am
Something I wonder: Why do "bad" and "easy" always have to go hand-in-hand when talking about adventure games? Can't there be a good easy adventure game? Just as there can be a bad difficult adventure game? :confused: BTTF is by far the easiest adventure game I've ever played, but I still thought it was a good game.
I'm very excited about BttF and liked the first episode very much, BUT. It's not 'easy' The term 'difficulty' is practically non-existent in BttF, even in an easy way, and that's, in my opinion, bad (and I hope TellTale will do better). You have a dog and a shoe from 1931, and have to find a clue to learn where in time to go - that's not 'easy', that's a 'no-brainer'. After that, when on the street, the only person to interact with being an old lady (and having a shoe from 1931) - that's not easy, that's a no-brainer.
I'm not saying that ALL the stuff in the first episode are no-brainers, but in general it is. And that's disappointing, because I generally liked the puzzles that there actually WERE in the game, and they were easy. So my main complaint over the puzzles is not their DIFFICULTY, but their QUANTITY, which is very, very small.
markeres
12/24/2010, 10:10 am
I'm not saying that ALL the stuff in the first episode are no-brainers, but in general it is. And that's disappointing, because I generally liked the puzzles that there actually WERE in the game, and they were easy. So my main complaint over the puzzles is not their DIFFICULTY, but their QUANTITY, which is very, very small.That's a good point. I could have used 2 or 3 more puzzles to round out the game. Either that, or ramp up the difficulty a bit of 2 or 3 of the puzzles that were in the game.
Gman5852
12/24/2010, 10:45 am
There you people go again using that "adventure" word do you even know what it means?
a bold, usually risky undertaking; hazardous action of uncertain outcome.
That is not an adventure game though.
Adventure games are where use blank with blank is what you do most of the time. What you seem to talk about is an action adventure game which are completly different. For one uses your mind and the other uses stab kill dodge roll and survive with some puzzles here and there.
Monkey island is an adventure game
The legend of zelda is an action adventure game
Sam and max is an adventure game.
Kingdom Hearts is an action adventure game
Back to the future is an adventure game, but really easy.
Banjo Kazooie is an action adventure game(sortof)
So yes Back to the future is an adventure game. Deal with it.
Rather Dashing
12/24/2010, 10:52 am
That is not an adventure game though.
Adventure games are where use blank with blank is what you do most of the time.
Not really. In its roots, an adventure game is really a game in which solving puzzles, generally intertwined with and being provided by a narrative, is the mode of progression. Your narrow definition does not include, for example, Loom, Myst and many other prominent examples of adventure games in which "Use _____ with _____ is not the only form of puzzle-solving(and adventures in which there isn't an inventory at all!). Until LucasArts came around, this generally also involved death and death scenes(though not always).
Hassat Hunter
12/24/2010, 01:27 pm
301 was very easy too, although 302 (with the time-swapping) wasn't.
So I am not going to abandom hope so soon already.
kanoba
12/24/2010, 07:04 pm
So yes Back to the future is an adventure game. Deal with it.
i think you ment to use interactive movie there buddy
Secret Fawful
12/24/2010, 07:15 pm
The only thing I remotely disagree with kanoba on is when he said Telltale makes games for children. Outside of that, he's right or at least close to right. If this isn't an interactive movie, it's close enough that one might as well call it one. Actually, I prefer to call it a demo and expect the next episodes provide some actual difficult gameplay worthy of a full game.
Telltale even stated that the first episode should be treated as a demo, although this has only been said once and in this topic (http://www.telltalegames.com/forums/showthread.php?t=20245).
@Strayth: He wants multiple demos. Duh.
But yeah, the first episode is basically a demo. More media is on the way (no timeframe on that) but it's coming.
Rather Dashing
12/24/2010, 07:30 pm
I think that refers more to its "mostly free via a public code" nature. Even then, generally a good demo finds a way to give you a sense of what you're about to play by giving you a good assortment of different elements you'll be able to use, rather than avoiding gameplay at all costs to make you buy the final product based on how much you like the story.
Strayth
12/24/2010, 07:45 pm
I think that refers more to its "mostly free via a public code" nature. Even then, generally a good demo finds a way to give you a sense of what you're about to play by giving you a good assortment of different elements you'll be able to use, rather than avoiding gameplay at all costs to make you buy the final product based on how much you like the story.
Oh the other hand, demos are ALWAYS in a low difficulty setting (even the BTA), and if you liked the demo, you can get a longer, harder, and complete experience. (Well it's supposed to be)
So if Telltale went that way... maybe it will indeed get much better.
I also think they were affraid of scaring adventure noobies...
Rather Dashing
12/24/2010, 08:01 pm
Everyone was new to gaming once. Hell, how many children grew up on Super Mario Bros or Monkey Island? They figured it out, and children are stupid.
...Actually, you know, I take that back. Children are better at learning and adapting than adults. There's a genuine curiosity and ingenuity there that is only hampered by a lack of knowledge. I've given Monkey Island to I don't know how many 5-10 year-old kids who have come to fall in love with it, dated graphics or not.
Secret Fawful
12/24/2010, 08:02 pm
I also think they were affraid of scaring adventure noobies...
Which was a stupid stupid idea. We were all adventure noobies at one time, even if they were the first type of video game we played. We all keep playing them for a reason. I started playing adventure games in 2003, before which I played Escape From Monkey Island on the PS2. Before that I was a console gamer who played games like Ocarina of Time and Goldeneye. Yet I played adventure games like Monkey Island and Sam and Max and I kept coming back. Why? Because they were quality. Because I enjoyed the challenge. If someone is going to want to play adventure games or is going to keep coming back, Telltale's new policy is not what will do it. No one is going to respect games that are too easy and have no substance. After finishing a Sierra, Infogrames, or Lucasarts game I feel satisfaction because I earned a story that was worth earning. Yes, I want a good story, but those games made you earn it and they made you earn it hard. And it was so satisfying. These games drew you in, and even if I didn't feel like finishing them right away, or if they frustrated me, I always came back because they were quality and because they were worth it and because they were so good I wanted to see them through.
The Secret of Monkey Island or Shadow of the Comet or Quest For Glory or Full Throttle or Grim Fandango or Broken Sword; these games are mesmerizing. They all have flaws or puzzles you hate with a passion, but you can forgive these things and you will always come back to these games because these games are so damn good you don't give a shit. Telltale are slowly deciding that these flaws make the whole bad, so they have thrown the whole out altogether. This is a ridiculously awful thing that they are doing, and I didn't believe it until I played It's About Time.
I just hope their next few games will prove me wrong and they haven't abandoned this key element of what makes an adventure game great. Not wanting to play a game for a little while because of a frustrating puzzle is better than not wanting to play a game at all.
markeres
12/24/2010, 08:13 pm
I can deal with easy puzzles, but if you're going to have a built-in robust hint system that actually gives you the answer to the puzzle on the last hint, why not take the opportunity to have harder puzzles? It should be either/or: Either easy puzzles, or an answer-giving hint system, but not both.
I really do hope there will be some at least medium difficulty puzzles along the way. Being "casual" adventure games, I don't think they necessarily have to be "think about for a week" stumpers, but "satisfying challenge", yes.
MusicallyInspired
12/24/2010, 09:14 pm
The gaming audience has changed, though. People are no where near as patient to learn and experience a new game with a completely different approach to gameplay than other popular titles of this day and age. So they're being cautious for ratings' and publicity's sakes. Which is unfortunate, but not unexpected.
And someone mentioned the first episode is technically a demo? Well that makes a lot more sense actually. I don't know why I didn't deduce that from the price reduction and the first episode being free. That's a bit of a relief, actually. Good to know! I feel better about it already...time will tell for sure. I guess seeing as the next episode isn't due until February instead of January is also a good sign seeing as they're putting more time and work into the next episode. Judging from the preview of it in at the end of the first episode, it seems that it would be the type of thing that's a lot more complex and difficult. Fingers crossed!
kanoba
12/24/2010, 09:14 pm
Everyone was new to gaming once. Hell, how many children grew up on Super Mario Bros or Monkey Island?.
i was one of those kids hahah give me a job a i think i could get some massively good ideas that would make the game extremely fun with out compromising the newbie friendly-ness of it
kanoba
12/24/2010, 09:20 pm
The gaming audience has changed, though. People are no where near as patient to learn and experience a new game with a completely different approach to gameplay than other popular titles of this day and age.
yeah but that doesnt mean you have to tone it down to as the kid in BTTF 2 said "thats a babies toy" you just have to keep it fun as you teach them bit by bit
CrazedCow22
12/24/2010, 10:15 pm
i was one of those kids hahah give me a job a i think i could get some massively good ideas that would make the game extremely fun with out compromising the newbie friendly-ness of it
I think he was speaking of kids who grew up playing them upon their original release, you seem far younger than Super Mario Bros. & the original Monkey Islands.
kanoba
12/24/2010, 10:17 pm
I think he was speaking of kids who grew up playing them upon their original release, you seem far younger than Super Mario Bros. & the original Monkey Islands.
i never played monkey island but did play mario bros
Rather Dashing
12/24/2010, 10:22 pm
And, just to be clear:
Super Mario Bros., Super Mario Bros. 3, Super Mario World, etc. Super Mario 64 and onwards doesn't count. =P
kanoba
12/24/2010, 10:25 pm
And, just to be clear:
Super Mario Bros., Super Mario Bros. 3, Super Mario World, etc. Super Mario 64 and onwards doesn't count. =P
understand the concept is what counts ^.^
taumel
12/24/2010, 10:43 pm
I think this introduction strategy doesn't work anymore because a) many people who care about adventures are already introduced and b) whilst an introduction can makes sense, taking 1/5 of a game is way too much. It might be okay adding such an intro to the first episode but not turning a whole episode into it. But then i also don't know which audience they're trying to target, i just know that i'm no longer a part of it.
Maybe this is more a monthly magazine for aliens living amongst us where the real information is hidden in the game and they've choosen to do it this way because it fits better to their new layout and pleases some investor from Venus.
Btw am i the only one who feels that the game/release was rushed?
jp-30
12/24/2010, 11:12 pm
It's been pretty evident for a while that you are not Telltale's target market.
kanoba
12/24/2010, 11:17 pm
It's been pretty evident for a while that you are not Telltale's target market.
just sell out and make the game enjoyable for everyone =O
taumel
12/24/2010, 11:18 pm
@jp-30
Maybe you're right and games like Bone 2, Sam&Max 204, The Last Resort, ... were more slip-ups instead of the climax of TTG's work and BTTF is what they really want to do. Oh well...
kanoba
12/24/2010, 11:20 pm
@jp-30
Maybe you're right and games like Bone 2, Sam&Max 204, The Last Resort, ... were more slip-ups instead of the climax of TTG's work and BTTF is what they really want to do. Oh well...
maybe they should just be climaxing all the time :confused:
even thought that sounds kinda wrong but i mean it in the context you used it
taumel
12/24/2010, 11:26 pm
I'm confused...but that's okay as it at least feels like a puzzle worth beeing solved.
Packet
12/24/2010, 11:41 pm
I agree that this was a little more on-rails than some older adventure games. On the other hand, many modern gamers don't seem to care for the 'try the puzzle over and over' aspect that some old games had. (And which is still present here a bit, witness the soup kitchen puzzle that seems to stymy some folks.)
Heck, I'll point out that for most games we remember fondly as the shining pinnacle of adventure gaming, there was criticism at the time of release. Grim Fandango -- arguably one of the greatest adventure games of all time -- was criticized for the puzzles being too hard/the learning curve being too steep. In fact, GF was seen by some as a sign that classic adventure gaming was dead.
No matter what TTG did for this game, some folks weren't going to be happy. BTTF fans were going to nitpick every little detail; witness the thread about whether the explanation of the DeLorean's existence is reasonable or not. Some would say the game was too easy; I admit, I found it a bit more on-rails than I would've liked. Others seem to think that some of the puzzles are too /hard/. Some think both are true; the game being on-rails between difficult puzzles.
As for me, I'm content with what I got for my money. Is episode one perfect? Nah. But despite the rough edges and flaws, I still really enjoyed it. It's been too long since I've had /any/ good adventure game to play, and a chance to continue a much-loved SF series from my childhood? Honestly, it was all gravy. And so I'm still looking forward to the second episode. :)
(Also, while we're discussing old adventure games and fond childhood memories, anyone else miss Zak McKracken? Talk about a franchise with a ludicrous science-fiction premise that could use a reboot or sequel... hey, you guys listening, TellTale?) :D
kanoba
12/25/2010, 12:11 am
some folks weren't going to be happy. BTTF fans were going to nitpick every little detail;
i agree but the biggest let down of this game was the gameplay i liked the story
taumel
12/25/2010, 12:17 am
Coming back from the future, i snapped up this in a cafeteria:
:
Lisa: Have ever looked at Mike?
Anna: Mike? You mean Mike Stümmel?
Lisa: Yes! He's kind of cute.
Anna: Wow, Lisa! Mike?
Lisa: Yes, i like his full and soft curly hair and the way he sometimes smiles. He seems to be smart as well.
Anna: Oh, ahm, you know what? I've heard rumour about Mike.
Lisa: Really? Which one!
Anna: I forgot my chemistry books last week, so i went back to the labor were Bert and Tim were still cleaning up. Whilst doing so they were talking about video games and the downfall of adventures.
Lisa: Adventures? Which ones?
Anna: I'll explain it later to you. In any case i was searching for my book and at some point Bert said that he doesn't think there exists a lot of adventure gamers anymore. Whereupon Tim said that this isn't fully true and that he personally knows someone who still does. Now guess what!
Lisa: Come one!
Anna: Tim said that Mike, Mike Stümmel, plays adventures!
Lisa: You're kidding me!
Anna: No, it's really true! At first i thought i misheard myself but then Tim repeated it and named a few games Mike mentioned to him. Bert roared with laughter.
Lisa: This, this is sad news. Quite disappointing, i'm almost shocked, how boring.
Anna: I'm sorry but i think you should know about it.
Lisa: Thanks but…
Anna: Have you ever looked at John, he often wears those green jeans and checked shirts but i know he at least is a smart guy.
Lisa: Hmm, how do you know?
Anna: From time to time i saw him playing one of those rather complex shooters in the common room.
Lisa: Really? Wow! Could we have another drink, please?!
:
Rather Dashing
12/25/2010, 12:35 am
It's been too long since I've had /any/ good adventure game to play
You haven't been following the industry, have you? There have been a great many adventure games in the past few years.
Guinea
12/25/2010, 01:38 am
You haven't been following the industry, have you? There have been a great many adventure games in the past few years.
Such as:
The Runaway series (although short and relatively easy, most puzzles are still *puzzles* in that one)
Captain Brawe
Machinarium
Edna breaks out
etc.
And that's only some of the most recent. So yeah, it is still possible to make good adventure games, TTG just refuse to do it or they lost their mojo because their first couple of seasons/episodes WERE good adventure games.
skajkingdom
12/25/2010, 01:45 am
Too short. I finished it in under an hour. Without any walkthroughs.
kanoba
12/25/2010, 01:47 am
Too short. I finished it in under an hour. Without any walkthroughs.
i got stuck at the soup kitchen but it wasnt a getting better each try time stuck it was more of a i think this game is broken stuck haha
CrazedCow22
12/25/2010, 07:30 am
I feel like the main crux of the argument in this thread is that the game isn't 1. hard enough 2. adventurous enough, and 3. modern enough.
The puzzles were easy, but a few were challenging in ways and I never got the impression they were broken. I think Telltale probably expected a lot of older folks to try this out given that it's BTTF and overcompensated with how introductory it was. You also have to take into account the possibly that Universal had heavy oversight over this (We don't really know the details of the contract, which could potentially tie Telltales hands at difficulty levels).
There is also a flawed idea of what adventure games are in this thread, or how they are defined. As much as our young friend Kanoba would like to alter the name or argue about what is and isn't an adventure game, it's not really his role to do so. Many who play adventure games enjoy slight differences in outcomes based on how they play as the most extreme consequence, not coming to a sudden & unmovable stop in the entire game (equivalent to dying).
I'm using the term 'modern enough' liberally, in that it's not more free-roaming such as GTA and doesn't allow for things like driving the Delorean around Hill Valley or jumping on a hoverboard. While we would all enjoy doing those things, that's not how an adventure game operates. Plus, that's extremely outside the realm of possibility involving a time travel game with current technology.
Here's how a more 'adventurous' BTTF gamers experience would play out and the ensuing gripes from those clamoring for such a game:
"Weee! I'm crashing into things with the Delorean and destroying history! Take that Mr. Strickland and Biff! Pew Pew!"
Followed by...
"WTF!? I returned to the future and that ONE person I killed GTA style has forced the whole game to shut down! WAHHH! THIS GAME IS STUPID!"
OR
"I KILLED ALL THOSE PEOPLE IN THE PAST AND NOTHING CHANGED MY GAME!? THAT'S SO WEAKK!!!! So much for messing up the space time continuum!"
So yeah, we get it. It's not modern enough and it's not 'hard' enough. I'm not sure what you want other than to complain how you feel cheated. Whether it's in regards to the term 'adventure game' being so sneaky or that there are no consequences for decisions.
Strayth
12/25/2010, 07:46 am
The Runaway series (although short and relatively easy, most puzzles are still *puzzles* in that one)
You realize how bad the difficulty is in BTTF episode 1 when you know those "runaway puzzles" are a hundred times harder ...
Davies
12/25/2010, 08:54 am
ORIGINAL POST (abbreviated):
Hello,
I know nothing of the adventure gaming genre but shall act as an authoritive figure on the subject all the same. Afterall, I do have access to a dictionary.
Regards,
Mr. Pleb
=============
MY RESPONSE:
Maybe some people should be posting on a Halo forum, at least until they do a bit of research into the genre and get a clue. It occurs to me that if Telltale is to continue to branch out into mainstream IPs; then we had better be prepared for an onslaught of forum posts from opinionated, ignorant know-nothings (in regards to the genre).
What's that?! It's Christmas.... b'ah, humbug.
Masta23
12/25/2010, 11:29 am
You realize how bad the difficulty is in BTTF episode 1 when you know those "runaway puzzles" are a hundred times harder ...
Bare in mind that Telltale are targeting a casual audience. The puzzles aren't going to be really difficult.
Oh and I never knew about the runaway series, so maybe I should check it out.
TheZombieWhisperer
12/25/2010, 12:29 pm
Remember Grossman's "mother in law" article a while back (http://www.gamasutra.com/view/feature/6100/a_journey_across_the_main_stream_.php)?
You can see they really took that to the next level with the very slow way they ease you in to the basics of adventure gaming, the heavy handed hint system with it's own button, and they big huge icons on the screen. Funnily enough those icons actually got me stuck on one of the last puzzles because they masked the antenna on the paddy wagon.
kanoba
12/25/2010, 12:43 pm
ORIGINAL POST (abbreviated):
Hello,
I know nothing of the adventure gaming genre but shall act as an authoritive figure on the subject all the same. Afterall, I do have access to a dictionary.
Regards,
Mr. Pleb
Oh i got put in my place what ever shall i do
mate have some constructive feed back dont just be a troll im more then happy to hear your side of the argument and i wont be childish and flame you for having a opinion
Davies
12/25/2010, 02:34 pm
Oh i got put in my place what ever shall i do
mate have some constructive feed back dont just be a troll im more then happy to hear your side of the argument and i wont be childish and flame you for having a opinion
lol... a troll! I am not a troll, an ogre maybe but a troll, never!
kanoba
12/25/2010, 03:44 pm
lol... a troll! I am not a troll, an ogre maybe but a troll, never!
then write more constructive posts ...
jp-30
12/25/2010, 04:22 pm
And now, back to our regularly scheduled topic...
kanoba
12/25/2010, 04:23 pm
And now, back to our regularly scheduled topic...
i live in NZ too chch is shaking alot =[
jp-30
12/25/2010, 04:24 pm
I heard. I'm in Blenheim for Christmas.
Off to the General forum if you want to discuss this further. though. :)
kanoba
12/25/2010, 04:25 pm
I heard. :( I'm in Blenheim for Christmas.
its not to bad, do you live in chch aswel?
Packet
12/25/2010, 05:19 pm
Machinarium
Actually, this is a valid point; I loved Machinarium (to the point that I have given it as a gift to folks before), and can only plead that I was too tired when posting and overlooked it as a really good recent adventure.
(Didn't care for Edna Breaks Out, I admit, and hadn't heard of the Runaway series. Haven't tried Captain Brawe, but it was on the list of 'try this out when I have time,' so maybe I should punt it a little higher if it's being compared to Machinarium.)
Gman5852
12/25/2010, 05:34 pm
Oh i got put in my place what ever shall i do
mate have some constructive feed back dont just be a troll im more then happy to hear your side of the argument and i wont be childish and flame you for having a opinion
Well to be fair you really didnt understand what an adventure game was, but then again neither does nintendo.
kanoba
12/25/2010, 06:44 pm
Well to be fair you really didnt understand what an adventure game was, but then again neither does nintendo.
Thats saying i dont understand life lol i know im contradicting my self here even but its so subjective the game just didnt seem very "adventurous" to me
doggans
12/25/2010, 09:18 pm
Thats saying i dont understand life lol i know im contradicting my self here even but its so subjective the game just didnt seem very "adventurous" to me
That's like saying Batman isn't a comic book because it's not very "comical". There's a difference between an adventure game and a game that is adventurous.
Granted, BTTF is very, very, very easy by adventure game standards, but it still fits under the definition of an adventure game, which, as everybody is trying to point out, is different than a game with adventurous qualities.
Secret Fawful
12/26/2010, 12:22 am
oh please have you played puzzle agent??? i was playing games like that when i was 8 =/
I just thought of another argument against this. Just because you play a game when you're 8 doesn't make it for children. I know guys who played Leisure suit Larry games when they were 8 and that has sex in it. And are adventure games. Now don't try to tell me Leisure Suit Larry (http://www.mobygames.com/game/leisure-suit-larry-1-in-the-land-of-the-lounge-lizards) is for children! And no I'm not dropping this.
Clord
12/26/2010, 02:06 am
Considering they made game season 10 dollars cheaper than previous game seasons, I think it can reflect reduced quality.
Davies
12/26/2010, 02:41 am
That's like saying Batman isn't a comic book because it's not very "comical". There's a difference between an adventure game and a game that is adventurous.
This is exactly what I think. One could run with this comparison, for example; when someone purchases a thrash metal album, they can't expect to open the CD case to find an alloy of two or more metallic elements being moved wildly or violently of their own free will.
The adventure game police had this to say, yesterday: 'Move away from the dictionary Sir'. Meanwhile, the EU are proposing a peace treaty and commented: 'We hope to resolve this issue before Flame War III erupts'. President Obama has called for the people of America and beyond to come together and pray for a quick resolve in this time of great need.
norenewalfee
12/26/2010, 10:31 am
He's right about this. I wish there was more danger as well, like older adventure games. Anything to fail and have to try again. It gives the player something to avoid. I'm tired of being spoon-fed everything and getting a pat on the back saying "Nope that wasn't quite it, but don't worry you have infinite more tries to go! You're doing a great job!" I can't stand it.
I am taking that many employees as TTG are former LucasArts guys and their adventures were always made in a way that you couldn't die (with the exception of Full Throttle I think) as opposed to the ones made by Sierra.
I am tired of being spoon fed too but because of this game I am thinking about going to play Sam'n Max (loved the original)
Davies
12/26/2010, 11:10 am
I am taking that many employees as TTG are former LucasArts guys and their adventures were always made in a way that you couldn't die (with the exception of Full Throttle I think) as opposed to the ones made by Sierra.
I am tired of being spoon fed too but because of this game I am thinking about going to play Sam'n Max (loved the original)
Indeed, many of the Lucasarts illuminati formed and work at Telltale. I do think you should give seasons 1-3 of Sam & Max a go, they provide a much greater challenge than BTTF (albeit, not as much of a challenge as Hit the Road).
T-man
12/26/2010, 06:47 pm
Oi Vey.
Where do I even begin?
Well first off, It's an adventure game (like everyone was saying). That does not mean it HAS to be adventurous (It'd be nice but it's not a requirement.) Side Note: does the first part of a movie usually have over-the-top action? No. Secondly, Just because you disagree with the genre title DOESN'T mean it's NOT an adventure game, They've been refered to as that forever. Deal with it.
Also, Stop being 11 years old. Wanna be taken seriously (usually)? Use grammar and punctuation.
norenewalfee
12/27/2010, 01:18 am
Indeed, many of the Lucasarts illuminati formed and work at Telltale. I do think you should give seasons 1-3 of Sam & Max a go, they provide a much greater challenge than BTTF (albeit, not as much of a challenge as Hit the Road).
I am already looking into it. I really like the episodic character of their games. I might also get Monkey Island...Loved the first three made by LucasArts
Davies
12/27/2010, 03:52 am
Wanna be taken seriously (usually)? Use grammar and punctuation.
The first rule of the Internet; is that people who possess poor grammar and punctuation skills will always be the most vocal.
The second rule of the Internet; is that the vocal minority are usually incorrect but believe that they have more knowledge (on any given subject) than the educated majority.
The third rule of the Internet; is that the preceding two rules, do in fact apply to life in general.
Signed,
Mr. Alberto Troll
Does the first part of a movie usually have over-the-top action?
Not unless it's a s#!t fest by Micheal Bay.
taumel
12/27/2010, 04:06 am
I don't think you are right because proper grammar and punctuation also has to do with the respect/effort you invest into your post and the people you're discussing with.
Secondly, maybe beeing in a more vocal minority doesn't make your argumentation invalid or nonsense. You can say stupid things as well as true things maybe with more passion/time like others. I've often seen that a clever minority was right but the masses were often more lethargic and needed some more time to get to the point were the minority already was. This is even proofen by physical laws. :O)
Davies
12/27/2010, 05:48 am
I don't think you are right because proper grammar and punctuation also has to do with the respect/effort you invest into your post and the people you're discussing with.
Secondly, maybe beeing in a more vocal minority doesn't make your argumentation invalid or nonsense. You can say stupid things as well as true things maybe with more passion/time like others. I've often seen that a clever minority was right but the masses were often more lethargic and needed some more time to get to the point were the minority already was. This is even proofen by physical laws. :O)
thinking being signed by A. Troll wouldve showed my comment shouldve to being take with pinch of salts
On a somewhat serious note, I do partially agree with your comment, in as much as I believe that nothing in life is black and white (excluding the majestic zebra). Afterall....
The fourth rule of the Internet is; that no forum dweller is right or wrong all of the time, no matter how (il)literate they may be.
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