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View Full Version : First looks at JP: The Game reactions. Post yours!


ClownPrinceJoker
03/01/2011, 12:42 pm
Hey all. I just pre-ordered the game and I've been following it for a while. I know we've all be psyched for this since us JP fans haven't gotten a good survival game ever (TLW game goesn't count in my eyes, it was merely a dodge everything 3d side-scroller ). However there's a couple things I noticed that I figured might lead to some fun discussion.

1. Harding doesn't have his mustache. I know in another thread someone said he might have shaved after we saw him in the movie, and he did apparently have to go get his daughter.

2. Why does the T-Rex in this sound like the Rex from Dino Crisis? The JP T-Rex roar is one of the most iconic character sounds I can think of. No matter what other movie/show uses it (mainly stuff on Syfy), I always think of Jurassic Park.

Davies
03/01/2011, 12:50 pm
1/ That sounds like a big continuity error to me. Strange.

2/ There's a whole thread of arguing devoted to that here (http://www.telltalegames.com/forums/showthread.php?t=22877), please don't start another one.

3/ Glad that your looking forward to the game and welcome to the forums :)

ClownPrinceJoker
03/01/2011, 01:50 pm
The roar isn't the main subject of the argument. Those are the 2 points I found in the trailer that really struck me as off, is all.

Davies
03/01/2011, 02:02 pm
The roar isn't the main subject of the argument.

How so?!

Irishmile
03/01/2011, 02:07 pm
$5 off is not enough for me to pre-order... I am holding out to see if they sweeten the deal.... The least they could have done was give us some sneak peak at some art in a private board like they have in the past....

robotpo
03/01/2011, 04:59 pm
Harding doesn't have his mustache. I know in another thread someone said he might have shaved after we saw him in the movie, and he did apparently have to go get his daughter.

As has been pointed out elsewhere, after meeting Ellie, Harding immediately ran to his jeep and lost the mustache, to make sure he had a shot!!! He was in WOVE...:p;):mad:

:confused:

:mad:

BTW, he also de-aged about 10 years, his voice went up several octaves and his nose grew by about a foot, (much like Natalie Portman, although with her it took about a decade).

corruptbiggins
03/01/2011, 05:38 pm
I imagine it's something to do with the fact that while they have the rights to use the character they don't have the likeness rights of the actor that played the character.

Irishmile
03/01/2011, 05:42 pm
They may also be trying to appeal to the masses by making him younger looking.... But still older... Like a TV doctor :P

waroftheworlds01
03/01/2011, 06:50 pm
Well to go in order.

When I heard TellTale was making a Jurassic Park game i got excited.

When I saw the types of game TellTale made I got worried but was hopefull.

When I saw the screen shots from the game I got excited.

When I heard it was going to be like Heavy Rain I was like HELL YEAH!

When I saw the trailer I was still excited but was confused as to why the wrong roar was used for the T-Rex.

When I saw the gameplay footage I put all worries aside. Cause I like the style and story and I think it's going to be awesome.

They may also be trying to appeal to the masses by making him younger looking.... But still older... Like a TV doctor :P

That's what I was thinking. They don't need to make him look exactly like in the movie. At leas he looks like he could be around the same age.

RexMaster
03/01/2011, 08:49 pm
Well to go in order.

When I heard TellTale was making a Jurassic Park game i got excited.

When I saw the types of game TellTale made I got worried but was hopefull.

When I saw the screen shots from the game I got excited.

When I heard it was going to be like Heavy Rain I was like HELL YEAH!

When I saw the trailer I was still excited but was confused as to why the wrong roar was used for the T-Rex.

When I saw the gameplay footage I put all worries aside. Cause I like the style and story and I think it's going to be awesome.


Y'know, I thought that I was the biggest Jurassic Park fan of all time, but since I can't write a response better than your great posts, I'll grant you the title. :D

waroftheworlds01
03/01/2011, 09:03 pm
*Holds up Golden T-Rex Idol*

I would like to thank RexMaster and all the great members at the TellTale forums for this great honnor of being the biggest Jurassic Park fan of all time. I would like to thank Michael Crichton for the amazing novels. I would also like to thank Steven Spielberg and Universal and everyone else involved with the making of Jurassic Park one, two and three. I would also like to thank Hasbro for the awesome toys, Dreamworks and Ocean for the awesome games, and Universal Studios, Florida for the ride (sorry I snuck my camera on but I had to get a video of that T-Rex).

And I would like to congratulate TellTale for being able to create a game based off Jurassic Park and expand on it's universe. I can't wait to play it. I'm sure it'll be awesome. :)


.... too much? lol

RexMaster
03/01/2011, 10:19 pm
*Holds up Golden T-Rex Idol*

I would like to thank RexMaster and all the great members at the TellTale forums for this great honnor of being the biggest Jurassic Park fan of all time. I would like to thank Michael Crichton for the amazing novels. I would also like to thank Steven Spielberg and Universal and everyone else involved with the making of Jurassic Park one, two and three. I would also like to thank Hasbro for the awesome toys, Dreamworks and Ocean for the awesome games, and Universal Studios, Florida for the ride (sorry I snuck my camera on but I had to get a video of that T-Rex).

And I would like to congratulate TellTale for being able to create a game based off Jurassic Park and expand on it's universe. I can't wait to play it. I'm sure it'll be awesome. :)


.... too much? lol


Omg, it was also an honor to see my name in ur thank you speech! You so deserved this ward WotW! U r my idol!

BTW, I take it that other guy was hating on Trespasser. All I gotta say is that, although there were a few errors generated by that game, you cant blame the fact that you never learned how to turn on your computer on the Tres team! :p

leon101
03/01/2011, 11:56 pm
The teaser got me psyched, and when I found out from a developer video that it was to play similar to the like of Heavy Rain, then I was even more psyched to play it. Heavy Rain is my top fave PS3 title.

As for the roar, it didn't bother me. But my sister who was watching it along with me, right after hearing the roar, popped off and said, "That was cheesy" I asked her what was, and she responded, "The T-Rex's roar, it sounded like a wookie."

Davies
03/02/2011, 04:49 am
RexMaster for the win, just in general.

robotpo
03/02/2011, 07:09 am
They may also be trying to appeal to the masses by making him younger looking.... But still older... Like a TV doctor :P

What masses? The masses haven't noticed Jurassic Park since about 1999! :p

BTW, video game cannon and movie cannon are two different things anyway, so the game is not going to totally match what was in the films...

BTW, I take it that other guy was hating on Trespasser. All I gotta say is that, although there were a few errors generated by that game, you cant blame the fact that you never learned how to turn on your computer on the Tres team! :p

He specifically states the "TLW game"...

http://en.wikipedia.org/wiki/The_Lost_World:_Jurassic_Park_%28console_game%29

which was pretty much the equivalent of being bitten on the tit by Paul Kirby while he's wearing nothing but a fluffy yellow duck costume, then developing irritation on one's nipple due to the nipple being stabbed by Paul's bristly mustache hair.

RexMaster
03/02/2011, 06:33 pm
What masses? The masses haven't noticed Jurassic Park since about 1999! :p

*Plays sound indicating failure to be accurate*

BTW, video game cannon and movie cannon are two different things anyway, so the game is not going to totally match what was in the films...



He specifically states the "TLW game"...

http://en.wikipedia.org/wiki/The_Lost_World:_Jurassic_Park_%28console_game%29

which was pretty much the equivalent of being bitten on the tit by Paul Kirby while he's wearing nothing but a fluffy yellow duck costume, then developing irritation on one's nipple due to the nipple being stabbed by Paul's bristly mustache hair.

Yes, but Trespasser is the best and most noticable for it. Also, ive been in this scenario with Paul Kirby and it was rather memorable and not too bad... Btw, did i ask for your input, ma'am?
RexMaster for the win, just in general.

Davies and WaroftheWorlds... my two favorite people on these forums... EXCEPT ALAN BECAUSE HE IS THE BEST!

Irishmile
03/02/2011, 07:06 pm
What masses? The masses haven't noticed Jurassic Park since about 1999! :p



that is just more of a reason to try to appeal them.

RexMaster
03/02/2011, 07:25 pm
OMG! i almost forgot bout Irishmile in my last post! We all love him, remember? I had some posts about it on another thread... sorry for forgetting Irishmile!

robotpo
03/03/2011, 05:44 am
*Plays sound indicating failure to be accurate*

BTW, video game cannon and movie cannon are two different things anyway, so the game is not going to totally match what was in the films...




Yes, but Trespasser is the best and most noticable for it. Also, ive been in this scenario with Paul Kirby and it was rather memorable and not too bad... Btw, did i ask for your input, ma'am?


Davies and WaroftheWorlds... my two favorite people on these forums... EXCEPT ALAN BECAUSE HE IS THE BEST!

Well, you obviously need someone's input, thing, since this entire response was inaccurate, (except for the Paul Kirby part)! :cool:

that is just more of a reason to try to appeal them.

I don't think de-aging Gerry Harding slightly is going to matter one way or the other...what we need is a great JP4, hopefully directed by Spielberg...but that's not going to happen...

Icedhope
03/03/2011, 06:03 am
I fear I will see Jurassic Park 4, the same day I see ghostbusters III.

Vainamoinen
03/03/2011, 09:42 am
$5 off is not enough for me to pre-order... I am holding out to see if they sweeten the deal.... The least they could have done was give us some sneak peak at some art in a private board like they have in the past....

I'm OK with there not being a private forum for Jurassic Park. I never liked the exclusive forum concept anyway. Game info, concept art, gameplay videos, sound samples, Q&A with the team and "stars", and last not least contests are instruments of marketing - there's absolutely no reason to put that stuff in a thread for people who have already bought the game! Price cuts and exclusive store deals, that seems to be rather valid for pre-orderers...

...which I'm not this time around. ;)

Important-Looking Pirate
03/04/2011, 10:27 am
after watching the trailer i'm not impressed at all and won't be preordering. :(

RexMaster
03/04/2011, 10:39 am
after watching the trailer i'm not impressed at all and won't be preordering. :(

You must've been watching the trailer for a different game... I went to GDC in San Francisco on Wed and i will tell you, that when I played that game, even though I had already seen the gameplay online from the other SFO meeting, it was very fun to play. It therefore not only has replay value, but I found that it was true to the Jurassic Park film. I appreciate your hard work Telltale,and I am hoping some of these less understanding people will too by April! :cool:

Irishmile
03/04/2011, 11:17 am
I fear I will see Jurassic Park 4, the same day I see ghostbusters III.

I know you are trying to say that both are probably not going to happen... BUT IMAGINE IF YOU DID SEE THEM ON THE SAME DAY! It would be an amazing day... one of those days that you feel like you could pants a cop and get away with it.

Icedhope
03/04/2011, 11:29 am
I know you are trying to say that both are probably not going to happen... BUT IMAGINE IF YOU DID SEE THEM ON THE SAME DAY! It would be an amazing day... one of those days that you feel like you could pants a cop and get away with it.

That is the damn truth.

CaptainN
03/04/2011, 02:08 pm
that and the actors have already confirmed they are working on ghostbusters 3. so that should give you a shimer of hope.

Buckynohair
03/04/2011, 02:56 pm
All have expressed interest, apart from Bill Murray. Who has yet to read the script (his own words) :D

Icedhope
03/04/2011, 02:58 pm
All have expressed interest, apart from Bill Murray. Who has yet to read the script (his own words) :D

Murray, is like me full of sarcasm.


But honestly, JP IV may not happen for another 8 years or so because that was the break between Last Crusade and Crystal Skull.

Trenchfoot
03/04/2011, 03:22 pm
And remember in an interview Spielberg said JPIV was definitely going to happen and Indy 4 wasn't, so... Makes you think.

waroftheworlds01
03/04/2011, 03:24 pm
I actually met Ernie Hudson at the New Orleans Comic Con a few months ago. We asked him what it was like working with Bill Murray and the gang on Ghostbusters. He sayed they were very moody. lol One second they were all getting along and then the next second they were b*tching about something.

Hudson was cool though. He seemed like a very down to earth guy. I got a picture with him. It was awesome. lol And my brother in law got his signature.

Irishmile
03/04/2011, 03:47 pm
Murray has always came off as a really conceited jerk.... a talented one, but still a jerk.

pwblaine
03/04/2011, 03:50 pm
Just got back from GDC, i definately spent almost all my time trying out the different deaths in jurassic park (they're really, really entertaining most of the time). Didn't get hired this time, but i got my monkey island cd signed by dave grossman! wooooo! the interface is way different from the other telltale games but is perfectly suited for the using a controller. and I found the action sequences to be an utter delight, really can't wait for the game to drop in april.

Shadowknight1
03/04/2011, 04:44 pm
My reactions upon seeing the trailer:
GLEE! Jurassic Park looks like Jurassic Park!
*groans* The T-rex "roar"
PC/Mac? No PS3? :(

Fortunately, everything has been saying that they are going to try to bring it to consoles, so I still have hope. And I'll at least try the demo when it comes out. I really am going to be spending so much of the game finding all the different ways to die! :D

One thing that I've been considering...the BttF game trailer was just for Episode 1. The JP trailer and gameplay shows a lot, so is it just Episode 1? If so, then it's a very big Episode 1.

pwblaine
03/04/2011, 05:11 pm
from what I played of the GDC, all that material might very well be for episode 1, it's really fast paced, with plenty of changing locales, and a WHOLE BUNCH of action sequences that probably make up the majority of what was seen in the trailer, even the tiny demo I played felt alot of game for that little bit.

Irishmile
03/04/2011, 06:34 pm
So if you played can you tell us is the only way to get around with quick travel or can you walk around in the scenes?

pwblaine
03/04/2011, 07:41 pm
sorry bud, in the current build it's just a combination of stuck in place and looking around and using the d-pad to travel between areas; it works suprisingly well for the game, all the items you'd need to interact with are visible by looking you don't really need to move around, and the lack of a coherent world map actually makes it easier for the game to continually throw action sequences your way without worrying about space needed to do so. i think you'll definately dig it when you get your hands on it, its a real change of pace for telltale, I hope they keep changin it up

Irishmile
03/04/2011, 08:33 pm
I will give it a chance for this game.... BUT if they use this kind of gameplay for any Sam and Max, Monkey Island sequels or Kings Quest I will be pretty angry.

Just seems like a huge step backwards in the evolution of gameplay.

pwblaine
03/04/2011, 08:49 pm
Haha amen man; and I doubt you will see anything like that happen; from what I've been able to gather about telltales new games; they've prioritized making the interfaces naturally extend from the gameplay, jurassic park has a different interface because its has a different play style that necessitated a new interface I think were gonna see each franchise adopt it's own interface tailored to the needs of the game, I doubt they'll change up the classics at all

thom-22
03/05/2011, 04:41 am
sorry bud, in the current build it's just a combination of stuck in place and looking around and using the d-pad to travel between areas; it works suprisingly well for the game, all the items you'd need to interact with are visible by looking you don't really need to move around, and the lack of a coherent world map actually makes it easier for the game to continually throw action sequences your way without worrying about space needed to do so.

Can you describe more about the mechanics of the action sequences? Do you get to move the character around for those, or is movement on rails and you're just responding to directions as to what buttons/keys to press when?

tope1983
03/05/2011, 09:22 am
basically I got very excited by the setting itself and all that nublar stuff.
I think if the whole "exploration"-element of gameplay is simplified to moving the analog-stick around the scene and get every possible interaction highlighted then there should at least be room for solving puzzles or getting through the scenes in several different ways. what makes out a game is interactivity and of course it's a matter of design HOW that interaction finally looks like. but if a game is reduced to a simple watching and clicking the provided buttons in the correct order we have nothing more than a navigation like through the menu of a DVD or BluRay. that's not innovative, that's primitive.
so for the scene with the Triceratops it would be nice if there's a different solution than using the horn of the jeep. maybe if the horn isn't used the T-Rex won't show up because he's not lured by the noise.

RexMaster
03/05/2011, 10:19 am
from what I played of the GDC, all that material might very well be for episode 1, it's really fast paced, with plenty of changing locales, and a WHOLE BUNCH of action sequences that probably make up the majority of what was seen in the trailer, even the tiny demo I played felt alot of game for that little bit.'

I know! The sequences dont seem slow at all even though it is a Telltale game or even though there is a fast travel thing and all!

Just got back from GDC, i definately spent almost all my time trying out the different deaths in jurassic park (they're really, really entertaining most of the time). Didn't get hired this time, but i got my monkey island cd signed by dave grossman! wooooo! the interface is way different from the other telltale games but is perfectly suited for the using a controller. and I found the action sequences to be an utter delight, really can't wait for the game to drop in april.

YES! I agree that the death scenes are great! Also, I'm sorry you didn't get hired, maybe next time of you could visit thier office with a better offer at San Rafael. The action sequences were an utter delight!! :D
I guess Telltale pulled through so far since they promised you wont have time to think and it'll actually feel like Jurassic Park. Unfortunately, for the other fans here, they cant appreciate it because they see it as unfun because of the fast-travel but it was quite the opposite!

Can you describe more about the mechanics of the action sequences? Do you get to move the character around for those, or is movement on rails and you're just responding to directions as to what buttons/keys to press when?

No, there is no movement of the character directly, you change the screen view with the D-pad and then click a button to interact with specific things. Also, there is teh fast-travel that lets you see a whole different area by clicking there. You are also having to respond to button prompts most of the time. In later episodes they may let you walk at certain parts but I'm not complaining. This is basically a more evolved version of a Point-and-Click game, but its WAAAAYYYY more than i couldve asked for from anyone for a Jurassic Park game. I cannot wait for the release of episode one, my controller is rotting away waiting too! anyway, thank you Telltale!!!

waroftheworlds01
03/05/2011, 11:41 am
I want to play the demo too :(

pwblaine
03/05/2011, 01:07 pm
Can you describe more about the mechanics of the action sequences? Do you get to move the character around for those, or is movement on rails and you're just responding to directions as to what buttons/keys to press when?

to put it bluntly; you're responding to prompts (like hit left on the right stick to live, press x to dodge, tap a like a fiend to do something else, etc). and most of the time only prompt is given at a time.

and keep in mind I'm not describing any sort of final build here, only what i experienced playing the short (10-15 minute) demo presented at GDC, and in no way do I speak for telltale.

basically I got very excited by the setting itself and all that nublar stuff.
I think if the whole "exploration"-element of gameplay is simplified to moving the analog-stick around the scene and get every possible interaction highlighted then there should at least be room for solving puzzles or getting through the scenes in several different ways. what makes out a game is interactivity and of course it's a matter of design HOW that interaction finally looks like. but if a game is reduced to a simple watching and clicking the provided buttons in the correct order we have nothing more than a navigation like through the menu of a DVD or BluRay. that's not innovative, that's primitive.
so for the scene with the Triceratops it would be nice if there's a different solution than using the horn of the jeep. maybe if the horn isn't used the T-Rex won't show up because he's not lured by the noise.

Well keep in mind that type of "PRESS X TO LIVE!" type of interaction only shows up when your life is in danger (action sequences), and there definately were times where two seperate choices were given in which direction to jump, without playing more of the game I can't for sure say what type of reprocussions it has if you jump to the left instead of the right (maybe only changing the death animation), but really "opened ended" and "adventure game" aren't often used in the same sentence; usually they rely heavily on a strong narritive executed in a particular way to ensure the amount of dialog stays writeable and so the story's message remains clear. Not saying it can't be done, just that anything more than a few self contained choices can drastically affect the amount of work required to create the game, and perhaps would disrupt the desired narritive. although yeah sure, they can prolly add a few choices that don't actually change any plot elements, but instead offer different solutions to the same problems, that get you to the same endpoint, like luring the triceratops away instead of scaring it away, or short circuiting the door panel instead of just entering the code; i definately like the idea that puzzles can have more than just one solution (without having to change what happens in the rest of the story). hold on to that one.

PS. are you really suggesting they don't have a t rex crash through the scene iconally? think about that.

pwblaine
03/05/2011, 01:12 pm
'

No, there is no movement of the character directly, you change the screen view with the D-pad and then click a button to interact with specific things. Also, there is teh fast-travel that lets you see a whole different area by clicking there. You are also having to respond to button prompts most of the time. In later episodes they may let you walk at certain parts but I'm not complaining. This is basically a more evolved version of a Point-and-Click game, but its WAAAAYYYY more than i couldve asked for from anyone for a Jurassic Park game. I cannot wait for the release of episode one, my controller is rotting away waiting too! anyway, thank you Telltale!!!

yeah I agree, the d-pad acts is more of a boon than anything else, quickly getting from one place to another keeps you focused on the action and not getting from one place to another. I think its safe to say that a game in which your life is constantly in danger should play quicker (the quick scene changer helps that for sure) than a game where you're never in any sort of immediate danger. I feel jurrassic park focuses much less on exploration and much more on delivering action and more action

Sadonicus
03/05/2011, 02:28 pm
yeah I agree, the d-pad acts is more of a boon than anything else, quickly getting from one place to another keeps you focused on the action and not getting from one place to another. I think its safe to say that a game in which your life is constantly in danger should play quicker (the quick scene changer helps that for sure) than a game where you're never in any sort of immediate danger. I feel jurrassic park focuses much less on exploration and much more on delivering action and more action

I think Jurassic park has as much suspense as it has action, I wouldnt say the kitchen scene from the movie is fast-paced for example. Suspense definetly needs a slower pace, I cannot think of how to achieve that with this kind of navigation.

While I think for a scene like in the demo this fast-travel is appropriate cause theres not much to explore and everything is about solving one big problem, I still hope in later episodes when it comes to more important and bigger areas from the movie there will be other methods to explore the scene

Irishmile
03/05/2011, 02:44 pm
The more and more I think about fast travel ... I'm starting to think maybe I will not get the game at all.. I really am not a fan of QTEs and now taking the exploration out of the mix as well... I am thinking this is not the game I was hoping it would be.

pwblaine
03/05/2011, 02:55 pm
The more and more I think about fast travel ... I'm starting to think maybe I will not get the game at all.. I really am not a fan of QTEs and now taking the exploration out of the mix as well... I am thinking this is not the game I was hoping it would be.

well, as i said, we were only shown a small glipse of the game, no denying the existence of QTEs, but the breadth of the finished product may be considerably more all encompassing, than the slice we played with. keep in mind its not that the exploration isn't there, i mean there were still several different areas you were able to jump between in the demo and several items to interact with, it just seemed like the actual act of walking around was taken out of the picture. i think suspense can be found within action, and i'm still holding out hope for a new kitchen scene! all in all, i found my time with the game to be extremely enjoyable, a nice well-balanced blend of different gameplay styles, and i promptly pre-ordered upon returning home. not to mention it looks and sounds AMAZING. seriously its really epic and very well textured and modeled

Martin McFly
03/05/2011, 02:57 pm
I'm still unsure about how I feel about it. I'll have to play the demo. I'm a big fan of Jurassic Park and until I play the demo and read the reviews that come out after the release, I'll give it the benefit of the doubt.

pwblaine
03/05/2011, 03:08 pm
i'd strongly recommend at least playing the demo, i was pretty unsure about how all the elements came together until i actually spent some time with it

tope1983
03/06/2011, 07:55 am
i have to add that probably THIS jurassic park game will stay the most true to original compared to any other jurassic park game.
that is simply because it deals with the main aspect of the story: an island with prehistoric creatures in a zoo-like environment and a handful of people who try to survive after the park's control went down. see, if you try to make a shooter out of jurassic park, it will mostly end up with loads of dinosaurs you have to fight against using different weapons. but that is not was jurassic park is ment to be. there is actually only ONE t-rex and THREE raptors (plus some which had bred out of their pen). like in trespasser (although i think that game is impressive) there were hundreds of raptors and seven t-rexes.
so telltale can stick more to the movie-provided universe with intense dangerous scenes, feeling abandoned, trying to restore some of the security systems and all that has not to be over the top. i think this game will provide more of the feeling you have, when watching the movie or reading the novel.
and thats what keeps me so excited.

hppav
03/08/2011, 06:37 am
Trespasser's storyline has JP taking place in 1989 and the game taking place in 1998 on Isla Sorna, Site B, the breeding ground. That's 9 years of those raptors having little raptors. And even then not all species were able to adapt to the modern climate. Due to there being more carnivores than herbivores, Sorna is destined to become ecologically unstable (just like the book)

Trespasser was meant to be a physics based first person survival horror game, but that didn't work out so well so they threw in lots of guns and tried to market it as a First Person Shooter/Adventure game. Some of the scariest mods I've seen for Tres featured few if any weapons at all. The original design of the game, as detailed by the design walkthrough, didn't have you fight a carnivore until level 3 (which went between 2 and 3 and showcased the Hunter's Camp), before then there were to be occasional scares, like an Albertosaur running past.

I wouldn't mind seeing a Jurassic Park Survival Horror game, especially if it was true survival horror and not that action-horror hybrid that is the current thing. Though it's pretty clear that JP The Game is going to be a modern version of the original early 90s point and click adventure genre but probably without all the backtracking those were bogged down with.

DustyBoy87
03/26/2011, 06:36 am
OK, this involves a bit of research: but who here has played Heavy Rain? If you have yet to experience that, PLAY IT!!!!!!

I can honestly say that there is no game that can compare. NEVER have action scenes in a videogame kept me on the edge of my seat. It's hard to even explain. Especially the action scene of when you're driving down the opposite side of the interstate during a heavy downpour (ha) - it was frightening not sure when a particular action would pop up. And HOW it would pop up - Or WHICH button would pop up. I was shaking through many different sequences, feeling the sense of dread.

If Jurassic Park the Game is supposed to be a Heavy Rain styled game? If it's supposed to incorporate the edge-of-your-seat styled action sequences, along with terror and suspense? Count. Me. In.