View Full Version : Does Hector Run in widescreen?
04/27/2011, 03:29 pm
I noticed when i get the game set on 1920x1080 it still has bars on the right and left of the screen and when i run the opening its got bars on all sides of the game. is the game meant to play in fullscreen instead of widescreen.
04/27/2011, 03:56 pm
It's a port from an Iphone game...it's meant to be played in full screen.
Just because you play in a widescreen resolution doesn't mean its not fullscreen... It has no widescreen support which means, that you get black borders with a 16:9 resolution. If it would have widescreen support, you wouldn't get the borders.
Looks like it doesn't quite fill the screen in 4:3 (1.33), 16:10 (1.6) or 16:9 (1.78). It's pretty close on my 16:10 screen though. I'm guessing the game runs in the same aspect ratio as the iPhone screen, 1.5.
Yeah its the aspect of the iPhone screen, as that's the aspect ratio at which Strandlooper drew all the art, cutscenes, etc.
04/28/2011, 04:33 pm
Is the aspect of our monitors gonna be taken into consideration for future episodes I wonder
Then why make the trailer in 16:9? Even in-game scenes shown in the trailer were cropped to fit in a 16:9 frame, while never telling anywhere that the game wouldn't be 16:9 like in the trailer, having left and right black bars in a 16:9 screen :mad:
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