beavermatic
11/17/2011, 05:12 am
Really love this game, and it plays perfectley on my machine... though I had some questions:
The game opts for more of the traditional Telltale games style visually... though its less cartoony, however more retains a more "action graphic novel" type of feel, which seems to be a different take on Jurassic Park's actual movie feel... intense realism. while some of the dinosaurs are amazingly detailed and modeled for realism, the surronding enviornment and character models on occasions seem more basic and simple. Was this to really put emphasis on the dinosaurs being the main attraction of the game? for performance and compatibility for a broader range of hardware? perhaps or just artistic decision? Why not opt for a Crysis-quality environment, FX for all animations and objects? Was the consideration to use a engine like idTech, Unreal or CryWare ever considered?
The gameplay style is heavily influenced by Heavy Rain as stated, but the game only relies on the quick-time "button mashing" aspects of heavy rain. Was there ever consideration to add 1st person / 3rd person control to the characters or vehicles? Was this to detract from spending too much time worrying about running around to focus more on a cinematic approach? Or for ease of access and playability from a larger rang of gamers to the series?
The storyline of the game is simply amazing... and the level of detail to continuity is flawless. How was it that it came to be? Was it influenced or overviewed by spielberg/crichton [before his death]/johnston? And had other storylines ever considered? Prequels or Sequels to the movies instead of a parallel alternate story to the first movie events as portrayed in the game?
The Sound FX and musical scores are top notch... blending seamlessly with the movies. I recall in previous games, even from Spielbergs own Dreamworks Interactive who produced Trespasser, the team had issues licensing music and jurassic park sound FX, and had to create their own from scratch. How did you overcome this hurdle? I also notice alot of the score and FX contained quite a bit of original content from the movies. Was the score based entirely from the official sountrack from the movie, or were new tunes created by the Telltale composers? As well as the dinosaur FX?
And finally, was anyone on the Telltale team part of previous Jurassic Park game projects out there? Operation Genesis, Trespasser, game mods, arcade games, consoles, etc...?
The game opts for more of the traditional Telltale games style visually... though its less cartoony, however more retains a more "action graphic novel" type of feel, which seems to be a different take on Jurassic Park's actual movie feel... intense realism. while some of the dinosaurs are amazingly detailed and modeled for realism, the surronding enviornment and character models on occasions seem more basic and simple. Was this to really put emphasis on the dinosaurs being the main attraction of the game? for performance and compatibility for a broader range of hardware? perhaps or just artistic decision? Why not opt for a Crysis-quality environment, FX for all animations and objects? Was the consideration to use a engine like idTech, Unreal or CryWare ever considered?
The gameplay style is heavily influenced by Heavy Rain as stated, but the game only relies on the quick-time "button mashing" aspects of heavy rain. Was there ever consideration to add 1st person / 3rd person control to the characters or vehicles? Was this to detract from spending too much time worrying about running around to focus more on a cinematic approach? Or for ease of access and playability from a larger rang of gamers to the series?
The storyline of the game is simply amazing... and the level of detail to continuity is flawless. How was it that it came to be? Was it influenced or overviewed by spielberg/crichton [before his death]/johnston? And had other storylines ever considered? Prequels or Sequels to the movies instead of a parallel alternate story to the first movie events as portrayed in the game?
The Sound FX and musical scores are top notch... blending seamlessly with the movies. I recall in previous games, even from Spielbergs own Dreamworks Interactive who produced Trespasser, the team had issues licensing music and jurassic park sound FX, and had to create their own from scratch. How did you overcome this hurdle? I also notice alot of the score and FX contained quite a bit of original content from the movies. Was the score based entirely from the official sountrack from the movie, or were new tunes created by the Telltale composers? As well as the dinosaur FX?
And finally, was anyone on the Telltale team part of previous Jurassic Park game projects out there? Operation Genesis, Trespasser, game mods, arcade games, consoles, etc...?