themikdog
02/12/2012, 12:38 pm
Dear Telltale,
I hope the Double-Fine / Kickstarter success has maybe given you some idea of the amount of old-school 2D fans out there. I personally was sick of hearing that the 2D adventure genre was dead. "Surely," thought I, "these companies can't believe that 3D adventures are better than a good storyline and 2D backgrounds and sprites filled with charm?" Grim Fandango as an exception (well, that was more of a 2D game actually), I kind of half-heartedly enjoyed the 3D Sam & Max games, but part of the overall charm of the earlier 2D Sam & Max game was Steven Purcell and co's deft line.
Instead of people getting sick of hearing it, like "ohhh, ANOTHER old-school 2D fan that says 2D is better than 3D" I'm so very glad someone has sat up and listened.
Whilst I don't think 2D graphics makes a game - I think your current offering of Sam & Max and Monkey Island games could have done way better given 2D graphics, lovingly hand-painted. It seemed as though the humour was there, but I'll be blatant in saying that the charm is often lost amongst slightly dull 3D graphics. I've played quite a few of the series, but the extra dimension - totally unnecessary and I'd say detrimental.
3D needn't be the future, and with any luck, this recent development with Double-Fine will make it a little clearer that pandering to the old-schoolers might be beneficial instead of trying to steal a part of the market-share of the younger generation that are beset with 3D shooters. They're not the only video-game consumers.
That's my little rant. I had high hopes for the early Telltale games and I had wild fantasies about awesome character animation sprites and beautiful hand-painted backgrounds.
It ain't just nostalgia. I think the medium works better in a flat side-scroller.
Rant over.
I hope the Double-Fine / Kickstarter success has maybe given you some idea of the amount of old-school 2D fans out there. I personally was sick of hearing that the 2D adventure genre was dead. "Surely," thought I, "these companies can't believe that 3D adventures are better than a good storyline and 2D backgrounds and sprites filled with charm?" Grim Fandango as an exception (well, that was more of a 2D game actually), I kind of half-heartedly enjoyed the 3D Sam & Max games, but part of the overall charm of the earlier 2D Sam & Max game was Steven Purcell and co's deft line.
Instead of people getting sick of hearing it, like "ohhh, ANOTHER old-school 2D fan that says 2D is better than 3D" I'm so very glad someone has sat up and listened.
Whilst I don't think 2D graphics makes a game - I think your current offering of Sam & Max and Monkey Island games could have done way better given 2D graphics, lovingly hand-painted. It seemed as though the humour was there, but I'll be blatant in saying that the charm is often lost amongst slightly dull 3D graphics. I've played quite a few of the series, but the extra dimension - totally unnecessary and I'd say detrimental.
3D needn't be the future, and with any luck, this recent development with Double-Fine will make it a little clearer that pandering to the old-schoolers might be beneficial instead of trying to steal a part of the market-share of the younger generation that are beset with 3D shooters. They're not the only video-game consumers.
That's my little rant. I had high hopes for the early Telltale games and I had wild fantasies about awesome character animation sprites and beautiful hand-painted backgrounds.
It ain't just nostalgia. I think the medium works better in a flat side-scroller.
Rant over.