View Full Version : Need Inverted Controls Option
Ducksditch
04/24/2012, 04:53 pm
I am not sure what is wrong with my brain but I have to be able to invert the up/down settings on video games. I am sure there are many others like me who push up on the right stick and expect the cursor to plummet to the bottom of the screen and if it doesn't, we pause our brand new game and fix this in the options menu. Some of you may go further and actually look for this option before even launching the game. So why is it that The Walking Dead game does not have this simple option?
Does Telltale not understand how crippling not having this option is to someone like me? I watched all the trailers and the "Playing Dead" episodes before trying the demo. I was blown away by the whole concept only to be left deflated when I assumed control of Lee and couldn't maneuver him properly. I kept thinking "uh oh, what's going to happen when I have to fend off a zombie in a split second?" Sure enough I found my self frantically focusing on the controls instead of frantically focusing on Lee's survival.
I see the potential and to me the game looks and feels stunning. It is truly a comic book brought to life but instead of being immersed in the beautifully crafted world I am all consumed in trying to make the cursor go where I desperately want it to go. So, please Telltale, if you are reading this, please put in a simple patch to fix this huge issue for those of us that are "axis challenged". I want to love playing this game as much as you loved making it. Please....
Bigfern60
04/24/2012, 04:58 pm
That would be great nice critique too my brain does same thing died twice because of it lol
anatomyhorror
04/24/2012, 05:28 pm
Agreed. Inverted should be in any game that allows you to look around.
medium0rare
04/24/2012, 06:08 pm
Agreed.... I can't believe they released a "finished" game in 2012 without an option to invert aim. I can't even find a config file (pc).
May have to hold off on playing until they get the option patched in or until a modder figures it out.
Bigfern60
04/24/2012, 07:51 pm
No still worth playing for sure just barrel through u won't be disappointed
calthelurker
04/25/2012, 11:30 am
I to wanted to add, I to need the inverted controls option. Can't play without it. I'll be second guessing future telltale purchases based on this.
Proletariat1031
04/25/2012, 02:29 pm
Seriously. How it this not an option? Please fix. I bought the Season Pass on PS3, so my opinion matters!
I made the mistake of purchasing the 5 ep. subscription for $19.99 on PS3 to save money and with no inversion on the X and Y axis possible I simply can't play this. My brain wasn't trained this way and I don't have the time, nor would it be any fun to just "barrel through". This is seriously disappointing. Is this not possible? Why do us "Old Schoolers" have to be left out in the cold?
If this doesn't get addressed, I've completely wasted my money. I hope you are going to consider this request, Telltale. I'm not the only one.
spdiscus
04/25/2012, 04:35 pm
Count me as another vote for inverted Y.
WabbitTwaks
04/25/2012, 04:38 pm
I am not one who needs it, but I am actually surprised it was not included. Anyone with flight sim experience could need this.
LookInversion
04/25/2012, 06:54 pm
Created an account just to say thank you all for letting me know about this. I have an amazing amount of trouble using "normal" controls.
No look inversion = no purchase for me
Ugh, how incredibly disappointing. :(
PsychoRaven
04/25/2012, 08:26 pm
I would agree that I would like that option added later or at least into future episodes. I can play it with the way it is but it certainly isn't easy for me when it comes to trying to aim the cursor.
Boppin Machine
04/25/2012, 09:25 pm
Sign me up for this! I can play the other way... but i'm gonna die a thousand times.. when it comes to xbox..
strange thing is that i like inverted controls when i play console but not on pc..
WabbitTwaks
04/25/2012, 09:28 pm
Sign me up for this! I can play the other way... but i'm gonna die a thousand times.. when it comes to xbox..
You could always hold your controller upside down :D
kiddin'.. I kiddin'
guitarsareboring
04/25/2012, 10:21 pm
Yeah, I agree, this was going to be my one request. Makes it harder though I guess!
Only played the demo but it seems like Telltale are back on form. Will most likely purchase a season pass later.
ServiusTheBear
04/25/2012, 10:22 pm
I can never play inverted controls. That confuses me. Even in flight games. Forward is up and back is down for me.
Havocbeast
04/25/2012, 10:40 pm
Inverted players unite!!!
jared25
04/26/2012, 04:49 am
I play inverted; and if it isnt an option im am so glad i didnt buy it on ps3 :eek:
calthelurker
04/26/2012, 08:48 pm
Is there anyway to modify something to get this working?
MonkeyFinger
04/26/2012, 09:50 pm
It's backwards for me, too. Gotten me killed more than once so far. Sure was surprised when I went to the options and didn't see one to invert the Y axis... dang. :(
spdiscus
04/27/2012, 04:15 am
Is there anyway to modify something to get this working?
Nothing obvious in the registry or the steamapps folder.
John Schutze
04/27/2012, 06:00 am
In first person games...I like to use inverted mouse too.
Epic Kiwi
04/27/2012, 07:28 am
It's this kind of thing that forced me to "unlearn" inverted controls. I've been much happier ever since I converted (except in games that only have inverted aiming, of course).
I'm not invertaphobic, but you guys need to realize that inversion is a life choice, and that there's still time for you to go the right way.*
*But seriously it'd be nice if they added inverted controls. All games with camera controls need to have that option.
Hose A
04/27/2012, 11:24 am
I'm really disappointed. I loved the comic book series and the show. I was excited to hear they were making a game. I played the trial and couldn't changed the look controls to inverted. Any game should have this option and anyone associated with the game will lose money if simple things that are expected are not included in the game. I will not be purchasing the game. It's unfortunate how companies are run in this day and age, courtesies and common sense are lacking and this is an example. Don't get me started on Call of Duty Modern Warfare 3.
Hose A
04/27/2012, 11:33 am
I'm really disappointed. I loved the comic book series and the show. I was excited to hear they were making a game. I played the trial and couldn't changed the look controls to inverted. Any game should have this option and anyone associated with the game will lose money if simple things that are expected are not included in the game. I will not be purchasing the game. It's unfortunate how companies are run in this day and age, courtesies and common sense are lacking and this is an example. Don't get me started on Call of Duty Modern Warfare 3 and the developers.
RoboSheriff
04/27/2012, 11:49 am
i could never understand why some people want to move something up expecting it goes down. But as it is 2012 and i don't think its that hard to make i think they should do it i guess....
ViCiOuS-V
04/27/2012, 11:53 am
I completely agree, every game that i play my controls are inverted the "Y Axis" (Vertical)
Adjusting to this game was a challenge for me, and going back to other games which i do play inverted will get me hella confused :(
I am not sure what is wrong with my brain but I have to be able to invert the up/down settings on video games. I am sure there are many others like me who push up on the right stick and expect the cursor to plummet to the bottom of the screen and if it doesn't, we pause our brand new game and fix this in the options menu. Some of you may go further and actually look for this option before even launching the game. So why is it that The Walking Dead game does not have this simple option?
Does Telltale not understand how crippling not having this option is to someone like me? I watched all the trailers and the "Playing Dead" episodes before trying the demo. I was blown away by the whole concept only to be left deflated when I assumed control of Lee and couldn't maneuver him properly. I kept thinking "uh oh, what's going to happen when I have to fend off a zombie in a split second?" Sure enough I found my self frantically focusing on the controls instead of frantically focusing on Lee's survival.
I see the potential and to me the game looks and feels stunning. It is truly a comic book brought to life but instead of being immersed in the beautifully crafted world I am all consumed in trying to make the cursor go where I desperately want it to go. So, please Telltale, if you are reading this, please put in a simple patch to fix this huge issue for those of us that are "axis challenged". I want to love playing this game as much as you loved making it. Please....
spdiscus
04/27/2012, 12:00 pm
i could never understand why some people want to move something up expecting it goes down.
I think up/down is the wrong way to look at it. You aren't moving the mouse up, you're moving it forward. That's where the disconnect is.
As a long-time inverter, this is how I see it... if you want me to look down, you push my neck/head forward. If you want me to look up, you pull my neck/head back. That's how I use the mouse to control the avatar's view.
Dymir
04/27/2012, 12:25 pm
i could never understand why some people want to move something up expecting it goes down. But as it is 2012 and i don't think its that hard to make i think they should do it i guess....
I always think of it as flying an airplane, you have to pull back on the stick to go up and push it forward to fly down.
PsychoRaven
04/27/2012, 12:52 pm
I think up/down is the wrong way to look at it. You aren't moving the mouse up, you're moving it forward. That's where the disconnect is.
As a long-time inverter, this is how I see it... if you want me to look down, you push my neck/head forward. If you want me to look up, you pull my neck/head back. That's how I use the mouse to control the avatar's view.
I always think of it as flying an airplane, you have to pull back on the stick to go up and push it forward to fly down.
Exactly. Both of you perfectly explained why inverted just feels natural to me. Both of those reasons are exactly why.
Hose A
04/27/2012, 01:19 pm
Exactly. Both of you perfectly explained why inverted just feels natural to me. Both of those reasons are exactly why.
It's all about vectors and inverted is the only thing that makes sense. That's why Golden Eye was the best.
bitzie
04/27/2012, 01:26 pm
Add me to the list. It's complete garbage that a game is released in 2012 without a mouse invert option or key remapping options. I feel completely ripped off here.
WabbitTwaks
04/27/2012, 01:28 pm
I think of it as an upside-down T, where the camera/body/vehicle stays at the plane of the crossbar. You move the trunk forward and the crossbar tilts forward. This brings the nose of the plane (not airplane, but it is still applicable) down, along with your line of sight. Pull back and the nose comes up, raising your sight.
That head explanation was great, spdiscus.
RedSinister
04/27/2012, 02:20 pm
+1 to those asking for an inverted option. I can't imagine it would be too hard to patch, or at least add to the later chapters. Other than this one issue, great game. Keep it up.
DirtyMetis
04/27/2012, 06:00 pm
Another player in need of an inverted option. Can't (won't) play until this is fixed. Bummer :(
Shadowsong13
04/27/2012, 08:06 pm
I too registered in the forum just to post that inverted control options are needed. My wife and I read the walking dead comics, watch the show and I was looking forward to this game. Because of my respect and love of the source material and belief telltale would handle the game well I didn't even try the demo and bought the first episode. My wife tried it first and got so frustrated with the controls and kept dying that she said she won't play it anymore. Her and I always use inverted controls. I too was frustrated but I wanted to play at least once to follow the story. I am surprised that there is no invert option for up and down. I guess I take invert option in games for granted and assumed it would be an option in this game. I hope there can be a patch made for this so my wife will play through it. I like the story and graphics and approach so far, but the controls are keeping my wife, and it looks like others, away from playing the game on the xbox. I'll wait and see about a patch and/or invert as an option for the future episodes before I buy them.
amarohl
04/27/2012, 08:47 pm
Like many of you, I created an account here just to help this issue get noticed. I really REALLY want to keep playing this, but the lack of inverted look controls totally broke the experience for me!
I bought the season pass right away, so here's to hoping this gets patched in at some point. Hopefully sooner than later.
bigdaddydonaldo
04/27/2012, 08:53 pm
i cant remember what game it was that forced me to learn inverted controls, but ive been playing this way for over 10 years now. i try and play normal every once in a while, but in high-stress moments, i always revert back to inverted, and often die as a result. i cant play this game
sidenote: i joined only to post this. if inverted controls dont make an appearance, i wont be purchasing the rest of the episodes. guaranteed.
Sheldipez
04/28/2012, 07:38 am
I always invert the controls and was disapointed that they weren't in the options menu but I adapted quickly with this, inverted controls next ep. would be great.
Davivascaino
04/28/2012, 07:43 am
This is fu#$#$ ridiculous. I just wasted 20 bucks on the season pass for ps3, and just noticed there is no option for that. WHAT THE HELL?? What kind of company is that?? amateurs.
Are you "developers" planning to add this in the next update? Someone needs to come to this thread and update us.
I bought this based on IGN review, but they did not mention about the lack of invert controls. you need to fix that.
WabbitTwaks
04/28/2012, 07:50 am
Ya know, I understand the frustration... but calling people names? Is that really the way to get something done? :/
Davivascaino
04/28/2012, 07:55 am
Ya know, I understand the frustration... but calling people names? Is that really the way to get something done? :/
I can't beat the shit out of them, so this is the least I can do lol
but I edited and removed some names. They should have disclosed this information on the item description, so we do not buy something that is incomplete. This is fraud in my opinion. And the problem is that I can't return this POS for a refund.
Pseud0logik
04/28/2012, 08:25 am
I'm adding my voice to this request. I purchased episode one on XBLA and have found it to be barely playable due to the lack of an inverted Y-axis option.
Ducksditch
04/28/2012, 12:32 pm
I think up/down is the wrong way to look at it. You aren't moving the mouse up, you're moving it forward. That's where the disconnect is.
As a long-time inverter, this is how I see it... if you want me to look down, you push my neck/head forward. If you want me to look up, you pull my neck/head back. That's how I use the mouse to control the avatar's view.
Exactly. For those who just don't get what we are complaining about, just go try to cut your hair on the back of your head by yourself with your left hand while using a hand mirror pointed at a wall mirror. Now imagine that instead of having problems going left and right like you do in the mirror, you have issues doing it up and down.... All while trying to position a cursor at the right spot to bash a zombie in the face with a hammer. It's just not fun. Or try this: go get in your car, drive out to a busy, narrow two lane road put the car in reverse and try to drive down the correct side of the road, backwards doing the speed limit while only using the rear view mirrors. Seriously, that is what it is like for some of us.
Vercingtorax
04/28/2012, 03:27 pm
Any word on a patch? Can it even be patched? XBLA customer.
amarohl
04/28/2012, 03:40 pm
Any word on a patch? Can it even be patched? XBLA customer.
It definitely can be patched. The question, is whether they do it or not.
A similar situation happened with the HD remake of the Splinter Cell Collection last year. They finally patched in an invert option after getting a lot of grief. The funny thing about this one, was the old Splinter Cell games these were remade from actually played DEFAULT with inverted controls, and had an option to turn "normal look" on!
mrba1979
04/28/2012, 04:08 pm
Yes just signed up to add to the feedback as to the need of inverted controls. Loved the game and was able to manage but would have been much more comfortable using inverted and I am to a bit surprised that option was not available for this game. If they were in a zombie apocalypse they would want to be comfortable. If I wasn't so damn hooked I would most certainly threaten to not buy another episode, but well shit the best I can do hope is their asses are eaten first in a zombie apocalypse since they will be getting my damn money regardless.
Vercingtorax
04/28/2012, 04:41 pm
Wow, what a bummer. I was so excited for this game but absolutely can't find enjoyment in a game on normal. It's just not natural for me.
TellTale, Please fix your game. I want to enjoy it and buy the other episodes. I won't if you can't fix this problem.
Thanks
Add me to the list. I managed my way through it but it would have been a little better if it would have had the invert option.
thall4u
04/28/2012, 08:09 pm
What the FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFF. its 2012 and you dont have the option to put in the invert. Were you guys smoking the kronik. seriously how is there not an option to invert. I buy the game totally pumped, now i cant play. bad marketing boys. had 4 boys watching and now there not gonna get it cause there is no invert, did i say there is no invert for the controls. boooo hooooo on you guys. seriously how do you make a game and does not allow the option of inverting the x and y axis. so sad. you really could of had a winner here, even myself, if i was making a game would of said, " hey boss. theres no invert. what gives, you should put that in the game". if he says "no". poop on his desk and quit, you guys are boneheads, might be the worst desicion made in a video game. except for the first racoon city, which the controls were totally unbearable. come on patch this//////////////////////now
mauler1
04/29/2012, 01:56 am
Could I add my vote to this, just finished episode 1 and yes it's such a pain without invert option.
I wonder how many people died first time trying to line up that shotgun, only to escape and look for invert option and then found this site looking for a patch.
paultriv1986
04/29/2012, 02:18 am
Telltale - I too have joined this just to post this message. Please allow inverted axis. Your game is all but unplayable for me like this. I died every time I had to do anything!!!
I will not be purchasing any further episodes until you release a simple patch to fix this.
Someone from TELLTALE should have the decency to post a quick reply to this thread to confirm your position.
SpiritBoy
04/29/2012, 02:35 am
Telltale - I too have joined this just to post this message. Please allow inverted axis. Your game is all but unplayable for me like this. I died every time I had to do anything!!!
I will not be purchasing any further episodes until you release a simple patch to fix this.
Someone from TELLTALE should have the decency to post a quick reply to this thread to confirm your position.
What's so hard in moving your mouse to the left and assume that the camera/character/whatever moves to the left? is it so so damn difficult?
Though stop posting mean posts and suing on telltale,they did a great game,yet you are being mean because they forgot to add invert mouse option...
Maybe they were focusing some other aspects of the game,or were too busy fixing the telltale client problem?
It's like flaming at someone who had made a great cake,but forgot to put the cherry on top of it.
I scrolled lots of posts in this thread and was suprised,because i saw so many people who even threatened them ( fix it or i no buy next episode or game) Maybe threatened isn't the right word but you get my idea. :D
Could we now calmly solve this with a peaceful manner?
I am sure that when they have the time,they will add this option for you guys :)
I still feel that labelling it 'inverted' still sounds wrong. It was like that for decades with joysticks! :P
Adding my voice to this. Playing episode 1 on PS3 and it feels like I'm trying to play it drunk. Made me crap myself with the first zombie encounter though because I ended up scrambling all over the place. :P
I would like inverted look also. It's just natural for me. Died several times by the first zombie. Just not fun this way. Glad I just paid for first episode on Xbox. Will not play again until patched, and will most likely erase.
Revington
04/29/2012, 05:34 am
I too have signed up just to add my name to this "good god, please make this adjustment" plea.
I spent 20 minutes going through all the options over and over again, assuring myself that something as common as inversion couldn't have been left out of a game this talked about without SOMEONE mentioning it in a review.
I hope this thread has at least been noticed by soemone at TellTale.
Sander001
04/29/2012, 05:37 am
I just played through the demo and registered here to lend my voice to this cause.
Definitely no sale for me and I'll be remembering Telltale as 'The game company that doesn't care about old school gamers who like inverted controls'
The joystick was made as an imitation of an airplane's flightstick and aviation has been around for more than 100 years now, time to catch up.
Sargash
04/29/2012, 07:02 am
Feels weird to play without it...
It looks like this game could be a lot of fun but this Y axis issue makes it frustrating and unplayable to me. I'm glad I only paid for the first chapter, I won't be buying any more unless this is fixed.
I've played nearly all TTG games since they started years ago, and while the games themselves were good, they have often been marred by little annoyances like bad audio quality for voices or lackluster settings screens which don't provide all the essential settings which just about any other game in the market offers (though they've gotten a bit better in this department lately, just not good enough, it seems).
In this case, you can fix this problem with a $10 third party tool called XPadder:
http://xpadder.com/
With that tool you'll be able to reconfigure your gamepad to your liking (ANY gamepad, not just the XBox 360 controller; I don't know why every developer now assumes that PC gamers will only use the 360 controller).
I know we shouldn't have to spend extra to fix a problem that shouldn't be there to begin with, but at least there's an option, and that program is worth every penny, not just for this game, but for a lot of PC games which do not have proper gamepad support, since it allows you to configure your gamepad to press any key in the keyboard, or mouse button, or simulate mouse movement with the sticks. It works great every time (I don't have any affiliation with the author of that program; I'm just a happy customer ;)).
Luvyella
04/29/2012, 09:28 am
I too just signed up to post my disappointment about the lack of an inverted option for this game. I cannot believe a company in 2012 would release a game without this!
I made it (struggled) through the episode without it, but I will not buy another episode or game form this company until this is fixed....
VERY AMATEUR INDEED!!
paneerakbari
04/29/2012, 10:23 am
I am also requesting y-axis inversion in (at least) future installments.
I get really tired of hearing how something is wrong with me because that's what I need to play.
IT IS NO DIFFERENT THAN BEING LEFT-HANDED!
On PC, the regular view is fine, but with a gamepad I fumble through and always point in the wrong vertical direction.
Actually, the controls could stand to have a comprehensive review. Using the face buttons on a gamepad seems a bit silly. Why not map those same actions to the shoulder buttons? That would facilitate moving, looking, and action simultaneously.
mauler1
04/29/2012, 11:34 am
What's so hard in moving your mouse to the left and assume that the camera/character/whatever moves to the left? is it so so damn difficult?
Your such a nugget its the up down axis not the left right one ..
Fiach
04/29/2012, 11:55 am
No invert option, I wont be buying any more episodes, shame as it was a good game apart from this stupid design decision.
Just made an account to say this.
BaddTuna
04/29/2012, 03:20 pm
I am so angry about this. I have no way to get a refund, and can barely play this game. It is so unprofessional to leave this standard option out of a game. I am also angry that I have no recourse except to to post on this forum. I would have at least expected some form of response from Tell Tale, but I don't even have that. . .
Davivascaino
04/29/2012, 04:50 pm
they are so cowards that they do not show up to give us some explanations.
I want to kill myself for buying the season pass of this garbage!!!!
P4NCH0theD0G
04/29/2012, 04:55 pm
Signed up to sign here.
A Y-Axis invert is needed.
I liked the game, or at least the trial part, was actually all ready to unlock the whole Episode after the short intro, but then I moved the cursor and it was all wrong. Went to the options and was amazed not to find anything there. :(
In fact, I spent a few minutes going through the menu and the options because I could not believe I was unable to find the "Invert Y-Axis" option.
I simply will not buy anything that does not allow me to Invert the Y Axis. It's a pity, but with the controls like that, I cannot enjoy the game. Not at all.
I'm kinda :( but also kinda :mad: . Maybe most of all :confused:
If they fix this, and not just on future episodes but this one, I'll buy it, and gladly. But if they won't... well, my dog will find a way to spend that money, I'm sure.
aura909
04/29/2012, 06:15 pm
:mad:
Like everyone else I am unable to play what looks to be an AMAZING game!!!
Being a fan of the show....
(like a fool) I didnt even bother with the demo!! I just went straight for the $20 all season pass....
I mean come on...its the walking dead!
All the fans want more walking dead!! PLUS the creator is involved so it was a no brainer for me...
I should have just burned my $20!! I keep trying to play but I ALWAYS resort to my original game-play style.
For those of you who do not need an inverted look posting on this topic is TOTALLY pointless and a waste of both our times!!!! So shoooo!!
I stopped after shooting the officer's head off.....I cannot continue this game...I want to try but I'm PRAYING telltale will HEAR US or at least respond to us on if they plan a patch or not??
Im forcing my poor wife to play right now just so I can see it hahaha but she stopped out of fear....
We are not saying the game its self is bad, looks quite good
We are saying WE NEED an invert-Y option to enjoy your game!!
As of right now it looks like you are making some easy $ out of us old school gamers and getting a lot of new subscribers to your website ...
ps3 user
Epic Kiwi
04/29/2012, 06:45 pm
Okay, I posted in here already, but after seeing the amount of hate and tantrum-throwing going on in the last couple pages, I feel like I need to come to Telltale's defense a bit.
I used to be stuck as an inverted control gamer, too. I eventually got myself used to "standard" aiming since these days it seems to be used more in games that forget to include both options (funny, because I remember it usually being the other way around even in the ps2/gamecube/xbox console generation). You guys who think it's impossible to switch or temporarily get used to standard aiming, it's really not. Annoying, yes. But not as terrible as you seem to think it is, and not worth screaming your heads off at the developers about. It's also not worth skipping this game over, especially since it doesn't even require the type of quick reflexes needed for most action games (yes, even in the "QTE" scenes).
That being said, it'd really be great if Telltale would include an invert camera option, and I absolutely agree with you that they should add it in a patch.
But guys, please try to calm down and not let something that minor (minor for this game anyway) spoil your experience. Those of you who asked for inverted controls politely can ignore my condescending remarks, as it doesn't apply to you. :)
MonkeyFinger
04/29/2012, 06:59 pm
In this case, you can fix this problem with a $10 third party tool called XPadder:
http://xpadder.com/
With that tool you'll be able to reconfigure your gamepad to your liking (ANY gamepad, not just the XBox 360 controller; I don't know why every developer now assumes that PC gamers will only use the 360 controller).
Have you actually tried it with this game? I have and it hasn't helped. It seems to be more applicable to games with no gamepad support rather than trying to override whatever was built in. Perhaps it's just me but even if I tell it to "Invert RY" on stick 2 of my 360 controller the game ignores it. Even better, it takes the Xpadder profile and un-inverts it, for lack of a better term.
Any tips for getting this to actually work?
Sander001
04/29/2012, 08:44 pm
Okay, I posted in here already, but after seeing the amount of hate and tantrum-throwing going on in the last couple pages, I feel like I need to come to Telltale's defense a bit.
I used to be stuck as an inverted control gamer, too. I eventually got myself used to "standard" aiming since these days it seems to be used more in games that forget to include both options (funny, because I remember it usually being the other way around even in the ps2/gamecube/xbox console generation). You guys who think it's impossible to switch or temporarily get used to standard aiming, it's really not. Annoying, yes. But not as terrible as you seem to think it is, and not worth screaming your heads off at the developers about. It's also not worth skipping this game over, especially since it doesn't even require the type of quick reflexes needed for most action games (yes, even in the "QTE" scenes).
That being said, it'd really be great if Telltale would include an invert camera option, and I absolutely agree with you that they should add it in a patch.
But guys, please try to calm down and not let something that minor (minor for this game anyway) spoil your experience. Those of you who asked for inverted controls politely can ignore my condescending remarks, as it doesn't apply to you. :)Well, instead of struggling through the game to get the experience, I can just watch it on youtube and skip the bad controls part. Us inverts get to save our money, the youtubers get extra hits on their channels and telltale doesn't have to hassle itself with putting in proper control options. Win-win-win!
Ducksditch
04/29/2012, 09:38 pm
"But guys, please try to calm down and not let something that minor (minor for this game anyway) spoil your experience."
But if we choose this game to try to unlearn our inverted y axis "defect" then it will be a spoiled experience for us because we will have spent so much time concentrating on the controls that we will be missing out on the magic of immersion that happens in great stories. Enough people complain that the trophy notifications that pops up do damage to the experience by yanking you out of fantasy land so I can imagine if one of those people had to suffer through relearning controls, they would be even more vocal than us. (Of course that doesn't mean that you can only suffer from one condition)
As someone who isn't bothered by the trophy pop ups, I could just as easily say to them the same thing that the uninverted y'ers say to us. But I empathize with them and stand by them in support of our request that game makers use the basic fundamentals of game making to make a game. I think we should start a new thread for a petition calling for a Gamers Bill of Rights...
pir8capn
04/30/2012, 06:18 am
I am absolutely, positively an inverted gamer both on PC and Xbox. I know this isn't an FPS, flight sim or racing game but my eye/hand coordination is so "inverted-Y-axis-centric" that it really threw my brain for a loop. I got used to it after a bit but my brain and thumbs are still confused. ;-)
I even went so far as to back in and out of the menus multiple times, saying out loud "gameplay options, check, "settings, check," etc, then, still totally sure that no modern gaming company would release a game without an invert option, I restarted the Xbox to make sure I hadn't missed the option from a clean boot of the game.
Wow. As I said I got used to it and I kind of see how it builds a bit of flow but I did blow it on a few early scenes because the reticle kept moving "upside down" from my instinctive movement.
Please include an invert option in an update and then throughout the series as it is released, TTG folks. My brain/body wires are totally scrambled.
DWCastles
04/30/2012, 07:07 am
*snip*
Ducksditch
04/30/2012, 07:35 am
*snip*
Silverwolfpet
04/30/2012, 07:41 am
@DwCastles
@Ducksditch
Insulting other members is not tolerated. Making an account just to insult others is highly intolerable.
One more slip-up from any of you, in that direction, and we might seriously consider a ban.
Express your personal opinions about games as much as you want. Bad opinions on other members are to be taken in private or not shared at all. You are entitled to believe that the entire World's IQ is lower than yours... but keep it to yourself on these boards, please.
Vainamoinen
04/30/2012, 08:12 am
Man, you guys should have been here when Telltale switched from point&click to WASD...
...oh, sorry, wrong crowd. ;)
P4NCH0theD0G
04/30/2012, 09:56 am
People saying you can unlearn it... well, yeah, maybe, but not likely. Just try something that inverts your X-Axis with no option to switch, you'll see how "easy" it is.
More importantly, you should not have to. Seriously, this is 2012. Not 1995 where even having "options" at all was so genuinely amazing on your N64.
I've been playing video games since 86, both on the PC and (starting in 86 with my ColecoVision and Zaxxxon 3D) on pretty much every other console (except for the PS3).
I played Zak Mc Cracken and Maniac Mansion, all Monkey Islands, Loom and Indy 3 and Sam&Max (actually I still play those), so I am familiar with Point&Click. Point in fact, LucasArts re-released Monkey Island 1 & 2 as Point&Click, and guess what? There was an option to invert your Y-Axis.
The existing Telltale system is still pretty much Point&Click, except you can move on your own, but the principle still applies.
The Basic Xbox configuration lets you add a preference to your game style to invert the Y-Axis, so games can automatically make that adjustment. So even without an extra option this could easily have been implemented.
As I see it, this game has been tailored for the PC / Mouse-Keyboard audience, but not much consideration has gone into the Console Version. Yet, you still do want our money.
Finally, despite whatever naysayers or unlearners or any might think or say:
Why would you not have an option to invert the Y-Axis? What reason could there be not to do it? Does it hurt the gameplay? Does it create technical difficulties? Has there been some study that conclusively links inverted camera controls with anti-social or violent behavior? Or was it one of those "let's be different from the herd - our customers will love us for it" things I never seem to understand?
If I were the Telltale Head Honcho, I would take a good long look at the fellow in QA that said Telltale games don't need inverted Y-Axis camera controls...
Ducksditch
04/30/2012, 10:28 am
Seriously Telltale, is it really that hard to enter a simple code? Here, I'll do it for you:
Index: jquery.flot.js
================================================== =================
--- jquery.flot.js (revision 154)
+++ jquery.flot.js (working copy)
@@ -35,6 +35,7 @@
tickFormatter: null, // fn: number -> string
labelWidth: null, // size of tick labels in pixels
labelHeight: null,
+ invert: false, // inverts the axis when true
// mode specific options
tickDecimals: null, // no. of decimals, null means auto
@@ -283,6 +284,7 @@
axes[axis].datamax = bottomSentry;
axes[axis].min = options[axis].min;
axes[axis].max = options[axis].max;
+ axes[axis].invert = options[axis].invert;
axes[axis].used = false;
}
@@ -524,7 +526,8 @@
prepareTickGeneration(axis, options);
setTicks(axis, options);
// add transformation helpers
- if (axis == axes.xaxis || axis == axes.x2axis) {
+ if ((axis == axes.xaxis || axis == axes.x2axis) && !axis.invert
+ || (axis == axes.yaxis || axis == axes.y2axis) && axis.invert) {
// data point to canvas coordinate
axis.p2c = function (p) { return (p - axis.min) * axis.scale; };
// canvas coordinate to data point
There you go, your welcome.... No payment necessary just fix the game and we'll call it even.
I emailed them on Saturday when i purchased the game not knowing there was no invert Y-axis and i received a response about 20 minutes ago and thought i would share
The Walking Dead - Invert Y Axis [issue-58711]
19:22
Reply ▼
support@telltalegames.com
Add to contacts
To Tom Harrison
Hey Tom,
We apologize, but we don't currently have plans to offer inverted controls for the cursor. This may be something that's addressed in a future patch.
Thanks for your continued patronage,
Kasene.
Ducksditch
04/30/2012, 11:48 am
I emailed them on Saturday when i purchased the game not knowing there was no invert Y-axis and i received a response about 20 minutes ago and thought i would share
The Walking Dead - Invert Y Axis [issue-58711]
19:22
Reply ▼
support@telltalegames.com
Add to contacts
To Tom Harrison
Hey Tom,
We apologize, but we don't currently have plans to offer inverted controls for the cursor. This may be something that's addressed in a future patch.
Thanks for your continued patronage,
Kasene.
Guess I will be waiting for the patch then. Thanks for the update.
bitzie
04/30/2012, 11:59 am
You guys who think it's impossible to switch or temporarily get used to standard aiming, it's really not. Annoying, yes.
Sure, it's not impossible, but why should I have to do so? Since life isn't a Monty python skit, I'm not too happy about paying to be annoyed. You may not mind it, but to each their own.
But not as terrible as you seem to think it is, and not worth screaming your heads off at the developers about.
Actually, yes it is. Maybe not to you, but to many of us it is. Effectively the game is broken. It's not like there's one or two of us who are clamoring over there not being some outrageous, never heard of option. Inverting y-axis has been an option in games since at least 92 or so. I know because that's when I started using it since my friend's PC was set up that way when I started playing shooters over at his house.
It's also not worth skipping this game over, especially since it doesn't even require the type of quick reflexes needed for most action games (yes, even in the "QTE" scenes).
Again, yes it is. I'm not going to constantly fight with a game's controls no matter how good it is. Honestly though, the game looks good from what I forced myself to play, but not spectacular. Although there is no game good enough for me to be constantly frustrated while playing.
But guys, please try to calm down and not let something that minor (minor for this game anyway) spoil your experience.
Completely broken controls is a "minor" problem? Hardly. Especially given that it would be such a simple option to implement that has already been in games for decades.
Analyst
04/30/2012, 01:40 pm
Sure, it's not impossible, but why should I have to do so? Since life isn't a Monty python skit, I'm not too happy about paying to be annoyed. You may not mind it, but to each their own.
Actually, yes it is. Maybe not to you, but to many of us it is. Effectively the game is broken. It's not like there's one or two of us who are clamoring over there not being some outrageous, never heard of option. Inverting y-axis has been an option in games since at least 92 or so. I know because that's when I started using it since my friend's PC was set up that way when I started playing shooters over at his house.
Again, yes it is. I'm not going to constantly fight with a game's controls no matter how good it is. Honestly though, the game looks good from what I forced myself to play, but not spectacular. Although there is no game good enough for me to be constantly frustrated while playing.
Completely broken controls is a "minor" problem? Hardly. Especially given that it would be such a simple option to implement that has already been in games for decades.
I agree completely. First off, this is a console game. That's ok, but when you develop a console game, then decide to market it as a PC game, there are certain considerations you need to be aware of.
The devs are either aware and don't care, or they don't know and just slapped the port out and got a steam deal for the cash.
Personally I feel dirty even playing a game that wasn't developed for PC. No big deal, live and learn.
/uninstalled, moving on to real games.
Analyst
04/30/2012, 01:52 pm
Actually, let me add that this is actually worse than a console game. It plays more like a flash FaceBook game. This game is a crime, insulting all that is good and right about PC Gaming.
P4NCH0theD0G
04/30/2012, 02:19 pm
http://www.gamespot.com/the-walking-dead-episode-1/user-reviews/792839/platform/xbox360/
And so goes my hope and all my money away from Telltale. I am sad now :(
ZombiePlow
04/30/2012, 02:31 pm
Easy fellas, the game is solid. I've been playing inverted games since the 80's, so this did throw me for a loop. The lack of inversion did cause me to die in panic situations, and I'm sure it's going to again, but I've played through twice, and after about an hour of playing, I was able to 're-train' my thumb. Also the lack of inversion made the game a little more challenging and interesting. Hopefully it will be addressed in the following episodes. But don't let it prevent you from playing the game, because it's a great filler until season 3 starts.
DAISHI
04/30/2012, 03:07 pm
Actually, let me add that this is actually worse than a console game. It plays more like a flash FaceBook game. This game is a crime, insulting all that is good and right about PC Gaming.
Nerdrage alert.
Analyst
04/30/2012, 03:50 pm
Easy fellas, the game is solid. I've been playing inverted games since the 80's, so this did throw me for a loop. The lack of inversion did cause me to die in panic situations, and I'm sure it's going to again, but I've played through twice, and after about an hour of playing, I was able to 're-train' my thumb. Also the lack of inversion made the game a little more challenging and interesting. Hopefully it will be addressed in the following episodes. But don't let it prevent you from playing the game, because it's a great filler until season 3 starts.
You're right. We could spend the time to 'retrain', but I don't think the $25 I spent is really worth the energy. Telltale has done what they've done, no big deal.
I think the guy from the review posted above got it right, and he's playing on an xbox lol:
Inverting the Y-Axis has been a staple option of games for almost two decades. People like me basically cannot play without it. Oh, sure, we can change and adapt once we take a minute to think it through, but that is not how games should be played. Control reactions should be instinctual. Not reflective.
Sander001
04/30/2012, 04:32 pm
When I was a kid and started gaming(late 80's, early 90's) inverted controls were the default control scheme[for the games I played anyway].
Thanks for posting the response.
Plan B initiated: Watching the walkthrough of the game on youtube (http://www.youtube.com/watch?v=181Q1WXTYZM&feature=related).
dontreallycare
04/30/2012, 05:24 pm
This is not a threat (as some users see it) as much as it is a promise. I will 100% never buy another telltale game until this is fixed! I simply have not played a game "regular" since Goldeneye in '97...I hope my 5$ does you some good. It won't happen again.
Shadowsong13
04/30/2012, 07:01 pm
Actually, the controls could stand to have a comprehensive review. Using the face buttons on a gamepad seems a bit silly. Why not map those same actions to the shoulder buttons? That would facilitate moving, looking, and action simultaneously.
I agree. If there was some way to integrate this for the action sections because moving the right thumbstick and then taking your thumb off to hit an action button is not fluid. But focusing on an invert option is more important :)
bitzie
04/30/2012, 07:29 pm
Easy fellas, the game is solid. I've been playing inverted games since the 80's, so this did throw me for a loop. The lack of inversion did cause me to die in panic situations, and I'm sure it's going to again, but I've played through twice, and after about an hour of playing, I was able to 're-train' my thumb. Also the lack of inversion made the game a little more challenging and interesting. Hopefully it will be addressed in the following episodes. But don't let it prevent you from playing the game, because it's a great filler until season 3 starts.
Congrats on deluding yourself into thinking the game is playable, but seriously I don't need you to tell me to take it easy.
"the lack of inversion made the game a little more challenging and interesting"
Are you paid by Telltale to post here? I ask because that's the perfect line of BS that a company's PR department would come up with as a solution to this. If you're not you should seriously ask them for a contract. They could use your special brand of spin right about now.
Oh, and I'm not "letting it" prevent me from playing the game, it's FORCING me to not play the game.
+1 more person never buying from Telltale again.
orcatrainer
04/30/2012, 09:24 pm
Actually, let me add that this is actually worse than a console game. It plays more like a flash FaceBook game. This game is a crime, insulting all that is good and right about PC Gaming.
I just bought the JP game from them, and now this one, hoping it was much better. I was wrong, and should admit you where right in your statement.
I think that was the last Telltale game I will ever buy now. :(
calthelurker
05/01/2012, 07:56 am
Is there anyway to get a refund for the game through steam?
And there will be no more support of TellTale products from this guy.
ibivibiv
05/01/2012, 08:29 am
Have no plans to add this option??????? It has been a basic option for like EVERY GAME for oh I don't know FOREVER???? I will never waste my money on another TellTale game. And for wasting my time and money on this release, I plan to tell everyone from now until eternity not to buy any telltale releases. If they ask if they should buy a release, I'll say don't buy it. What a joke. Game making 101 mistake. I could write the code for this @#$% ing option. It takes like 5 minutes tops.
ibivibiv
05/01/2012, 08:30 am
Is there anyway to get a refund for the game through steam?
And there will be no more support of TellTale products from this guy.
I was wondering the same thing on xbox live. These guys are FAIL. How amateur can you get?
aura909
05/01/2012, 02:09 pm
@ TcH
Thank you!! This is the first I have ever heard of them acknowledging it!!
As I previous stated I had my wife play through the game and even though I was not "in control" I still enjoyed the game very much!!......and surprisingly after dropping the remote multiple times in fear....my non-gamer gal did too;)
So I was able to play/watch through the first episode BUT I am really hoping there will be a patch for the 2nd....
Again.....I have no issue with the game itself...just the no invert option
Cheers
Shadowsong13
05/01/2012, 03:20 pm
Sure, we are the minority posting here about no invert option, but I wonder how many people got frustrated using the non inverted controls to look around, if they are used to inverted controls, died numerous times getting the shotgun shell in the gun and shooting the sheriff zombie and just quit the game or tried the demo and never bought the game because of this.
I know my wife was so frustrated she said she did not want to play anymore and she loves the comic series and tv show. She would not go and register on a forum and post about no invert option, she would just not buy any more episodes, and that's a shame because I did fumble through the controls and the story was quite good. How many other players are being turned away from the game because of no invert option but don't take the time to post about it?
Sander001
05/01/2012, 06:00 pm
How many other players are being turned away from the game because of no invert option but don't take the time to post about it?Tens of thousands.
Just wanted to mention my solution again since it's probably lost in the madness: Watch the playthrough on youtube (http://www.youtube.com/playlist?list=PL2142204CDF1EEE0B&feature=plcp). An imperfect solution in an imperfect world.
ibivibiv
05/01/2012, 06:20 pm
Just as a heads up, I emailed M$ to see if you can get a refund on Live. No, you can't. I put in a complaint that maybe they should raise their standard for approval of a game into XBLA to include the invert option on games like this. Completely unacceptable.
Fiach
05/02/2012, 12:48 am
Tens of thousands.
Just wanted to mention my solution again since it's probably lost in the madness: Watch the playthrough on youtube (http://www.youtube.com/playlist?list=PL2142204CDF1EEE0B&feature=plcp). An imperfect solution in an imperfect world.
Mate thanks very much for that link, its really good.
Evidently the guy really likes the game and the commentary is cool, I found it much more fun to watch him enjoying the game (...."hey I'm Solid Snake") than I did playing it, at least I wont have to buy the sequels, the video is kinda like an animated version of the comic :)
Just got the game and I am seriously disappointed that the inverted option is not available. I'm actually shocked at how short sighted this omission is.
Every game has this option - first person or 3rd person.
I have been gaming inverted for as long as I can remember - back into the 90s with Quake. It's what comes naturally to me and many people I know.
Patch the game, make it right.
Sky78
05/02/2012, 01:56 pm
Just registered to add to this. Just paid for this game and it is completely unplayable for me.
I've been "inverting" look for 16 years since Quake, when it wasn't "inverting" but the standard. I really cannot believe that a game with look has been released without this option; it's a massive oversight.
PLEASE, patch this. I cannot play this until it is fixed.
Davivascaino
05/02/2012, 02:17 pm
Just as a heads up, I emailed M$ to see if you can get a refund on Live. No, you can't. I put in a complaint that maybe they should raise their standard for approval of a game into XBLA to include the invert option on games like this. Completely unacceptable.
now imagine my frustration: I bought the season pass of this POS and can't get the refund!!!:mad::mad::mad:
Pongo
05/02/2012, 03:10 pm
This is not the first time a game I was looking forward to playing didn't pan out because of the unforgivable oversight of not including the option to invert the axis. Wish I'd done the trial version, but at least I only shelled out for Chapter 1. Won't be buying any more until they fix this. It's stunning, at this point, that any developer would ignore the segment of the gaming population that needs to invert. It can't be an insignificant amount.
So, Telltale, please remedy this situation. It can't be more than a few lines of code to make the game playable to all.
XBGMRE
05/03/2012, 02:27 am
I had to sign up for an account just let Telltale know what a major disappointment it was to find out that there was no option to invert the y-axis. It did have a seriously detrimental effect on my experience with the game. I died multiple times because of an inability to quickly move the cursor in the direction I intended. I looked through the options multiple times because I couldn't believe that they would completely neglect that standard game option but was sorely disappointed. The game is actually a solid game and I would look forward to buying the next episode if I knew that feature would be included in the subsequent episodes.
Sky78
05/03/2012, 03:55 am
It's this kind of thing that forced me to "unlearn" inverted controls. I've been much happier ever since I converted (except in games that only have inverted aiming, of course).
I'm not invertaphobic, but you guys need to realize that inversion is a life choice, and that there's still time for you to go the right way.
Yes, it would be possible to learn the other way of look control, but what game do I want to ruin for myself doing this?
It's not going to be fun, it's going to take hours of conditioning myself to it and whatever game I chose to do it on will have been ruined for me.
I have a full time job and plenty of other commitments, I'm not going to spend a huge chunk of my precious free time not enjoying myself at all because some developers are too lazy to add a completely industry standard option to their game.
If a game doesn't let me invert, I'll take it back to the shop, the kicker here is as its download only, I'm stuck with a product I can't enjoy and can't get a refund on.
Oh and as a tangent, I don't consider the way I control the look function to be "inverted", even though I accept that's become the naming convention for it. If you look down, you push your head forward. If you look up you pull your head back. I see the analogue stick or mouse as controlling my head and not the reticule so other way is inverted for me.
Pongo
05/03/2012, 09:39 am
It's this kind of thing that forced me to "unlearn" inverted controls. I've been much happier ever since I converted (except in games that only have inverted aiming, of course).
I'm not invertaphobic, but you guys need to realize that inversion is a life choice, and that there's still time for you to go the right way.*
*But seriously it'd be nice if they added inverted controls. All games with camera controls need to have that option.
I don't think it's as easy as all that. My mother, going way back, was forced to retrain her brain when it came to handwriting. She was born a lefty, but in her day they literally beat it out of you in school. Raps on the knuckles with a ruler until she conformed to being a righty. The X-axis thing, though, I think is as complex. For me I get nauseated trying to use a game where I can't invert it. I've tried to retrain my brain, but no dice. I think it's hardwired (so to speak).
Andytizer
05/04/2012, 02:56 am
Hi guys I have finally figured out the best way to invert y-axis controls in this game and have finally tested it (only for mouse controls so far). Requires usage of a little utility called Sakasa Mouse. Y-axis and X-axis can be inverted independently.
http://pcgamingwiki.com/wiki/Invert_Y-Axis#Mouse_Y-Axis_Inversion_Hacks
http://pcgamingwiki.com/wiki/The_Walking_Dead:_The_Game#No_Invert_Y-Axis_Option
mrsturbo
05/04/2012, 04:13 pm
I am very disappointed there is no option to invert, I have never played a game other wise and I have tried and tried, because I really do like this game.. but I just can't do it and it's ruining the whole gaming experience for me.. I just keep dying and it's very frustrating. I just can't imagine them not patching this, invert is a BASIC option, I really can't think of ANY game that doesn't have this.. it's just a simple little patch, I'm sure they could have an intern fix it for crying out loud.. uuuggghhh.. I just hope they fix it so I can play!
2shoog
05/05/2012, 04:50 pm
This is 2012. I REFUSE to purchase this game because I can't "play" it. It's not that I can't get used to it, I can! But when I put another came in I'm all screwed up AGAIN! I really want to like this game and I want to buy them all but I refuse because of the ANNOYANCE of how stupid it is for major league game developers to NOT put is such an easy thing. They play games too so what goes into the decision to not have that as an option? I would guess that 85% to 95% play with inverted controls...I am really frustrated with them for refusing to listen to their fan base and just add this for patch but all I hear are crickets.
bearcat223
05/05/2012, 05:39 pm
I am not sure what is wrong with my brain but I have to be able to invert the up/down settings on video games. I am sure there are many others like me who push up on the right stick and expect the cursor to plummet to the bottom of the screen and if it doesn't, we pause our brand new game and fix this in the options menu. Some of you may go further and actually look for this option before even launching the game. So why is it that The Walking Dead game does not have this simple option?
Does Telltale not understand how crippling not having this option is to someone like me? I watched all the trailers and the "Playing Dead" episodes before trying the demo. I was blown away by the whole concept only to be left deflated when I assumed control of Lee and couldn't maneuver him properly. I kept thinking "uh oh, what's going to happen when I have to fend off a zombie in a split second?" Sure enough I found my self frantically focusing on the controls instead of frantically focusing on Lee's survival.
I see the potential and to me the game looks and feels stunning. It is truly a comic book brought to life but instead of being immersed in the beautifully crafted world I am all consumed in trying to make the cursor go where I desperately want it to go. So, please Telltale, if you are reading this, please put in a simple patch to fix this huge issue for those of us that are "axis challenged". I want to love playing this game as much as you loved making it. Please....
EXACTLY! !!!!!!!!!!!!!!!!! FRanticly focusing on the horrible controls, rather than focusing on the combat, and in literally three seconds you are Dead.....for the 56th time in a row!
The controls ALL suck....movement especially! Where is the camera pan and zoom option? What the FAK?
Rumple4Skin
05/06/2012, 07:27 am
I guess I should've bought it for PC instead. I'm a pc gamer, why didn't I? How can get my $$ back, or somehow swap for a PC version?
Davivascaino
05/06/2012, 07:50 am
I am just amazed by how cowards those developers are for not coming to this thread and at least give us some updates. just say "We are retarded, and we do now how fix this, anf !@# you" That is it. But no, they keep hiding. COWARDS!!!
veeps
05/06/2012, 09:21 am
I love all things Walking Dead. So I purchased the season pass simply based on game play videos and reviews. I was so disappointed to find out that there is no invert control option. I spent an hour or so playing the game, trying to reprogram my brain to use normal controls, but was just getting completely frustrated and could not enjoy the game.
I guess I should have just downloaded the demo. However, until there is a patch to fix this, Telltale has lost a customer. Fool me once shame on you, fool me twice shame on me.
mikemorton
05/07/2012, 07:22 am
I really hope the people at Telltale read these posts and act on it.
I can't say anything here that hasn't already been said before.
An option to invert the Y axis has to be an industry standard these days.
I used to fly planes, and when you push the stick forward, the aircraft dives.
That action is hardwired into my brain (reinforced by thousands of hours of gaming!) and to have to reprogram muscle memory due to a developer's laziness is pretty unforgivable.
Don't hold your breath though. I was similarly disappointed by the fact that I couldn't map the mouse keys on Mafia II the way I wanted.
When I queried this, 2K's response was very polite, but was basically: "This is the way it is. We've already made you our bitch. Suck it down."
This is a real shame, as it has taken the polish off what would otherwise have been a fantastic game.
Pseud0logik
05/07/2012, 09:30 am
I emailed them on Saturday when i purchased the game not knowing there was no invert Y-axis and i received a response about 20 minutes ago and thought i would share
The Walking Dead - Invert Y Axis [issue-58711]
19:22
Reply ▼
support@telltalegames.com
Add to contacts
To Tom Harrison
Hey Tom,
We apologize, but we don't currently have plans to offer inverted controls for the cursor. This may be something that's addressed in a future patch.
Thanks for your continued patronage,
Kasene.
I just got a similar response:
"First of all, thank you for taking interest in our games. However we do not currently have plans to offer inverted controls for the cursor. This may be something that's addressed in a future patch.
Thank you,
Kasen"
All of us should email them until they decide to make some plans to fix this. I would really like to enjoy this and future episodes without wrestling with the controls the whole time.
layers6036
05/07/2012, 09:45 am
+1 to Y Inversion - I am struggling playing the game after buying the season pass on PS3. I am a huge fan of the comics and willing to overlook the very basic nature of the game thanks to the story and art work but for the love of all the monkeys in the tree please please please add the Y invert option. It's such a basic thing but SO important. I seriously can't believe this was not flagged in play testing. You did have someone play test it, right?
jmcgan
05/07/2012, 12:27 pm
I am so glad that i wasn't the only person very upset with the lack of inverted controls for this game. I had to become a member just to voice my anger over this. I wasted money on what looks like a good game because I like many just have to play games inverted. Will not purchase any further episodes unless this is fixed.
Sander001
05/08/2012, 02:38 pm
Just wanted to mention my solution again since it's probably lost in the madness: Watch the playthrough of the game on youtube (http://www.youtube.com/playlist?list=PL2142204CDF1EEE0B&feature=plcp). An imperfect solution in an imperfect world.
Mate thanks very much for that link, its really good.
Evidently the guy really likes the game and the commentary is cool, I found it much more fun to watch him enjoying the game (...."hey I'm Solid Snake") than I did playing it, at least I wont have to buy the sequels, the video is kinda like an animated version of the comic :)You're welcome, I think it's actually an excellent solution to this problem.
GameBent
05/09/2012, 07:49 am
I am also an 'inverted' aim gamer, and have been for over ten years.
Having said that, I'm very surprised that the option has been omitted, especially considering how easy it is to code and how many people it alienates!
Just fix it with a simple patch and the problem is solved!
aura909
05/09/2012, 12:19 pm
or do as I did and force your wife (or husband, other, etc) to play for you!!! Hahaha
I think the fact they haven't responded to any of this yet just means they have no plans on fixing this issue....I mean if you think about it and they truly do plan on a patch they would have posted by now to end this madness......but all I can think of is that we are being ignored OR they don't understand us Y-axis inverted people so they just have the same mentality as all the other rude people saying "well just re-train your brain" blah blah blah....
Sadly I have given up on this game.....even though I bought the season pass and I do own other tell tale games I will NEVER buy another telltale title.....not because they will not invert the Y-axis....I can get over that...but because they are disrespecting the people who pay their bills and keep them in business by flat out ignoring us!! This issue is all over the internet....they know about it....just let us know what you will or will not be doing moving forward!! Then we can stop wasting our time and yours.....
Until then my wife enjoys the game and I'll continue to "play" thru her since I stupidly bought the pass before trying the demo
bobbylove
05/09/2012, 12:45 pm
"Clementine will remember that you did not save her"... that's not for want of TRYING!! Game looks great but I'm not even gonna get through episode one if I cannot execute the decisions I make cos of an omitted INVERT Y AXIS setting. We truly are the southpaws of the digital age! I cannot use PC hacks because I'm on Xbox. Trusting that developers will hack it for me. Not that it's a hack. A rudimentary UX requirement. Until then... game over.
Pongo
05/10/2012, 10:22 pm
I have to say, reading the responses from Telltale about their lack of plans to rectify this situation puts them in my doghouse, big time. It just seems so stupid on their part. Okay, so in my case they got my five bucks. Whoop-de-doo. They aren't going to get any more. How is that good business sense on their part? "Let's just toss away a large part of the gaming community because we can't be bothered to write some code and patch the game." That is lousy and I hope it costs them plenty.
Jagged78
05/11/2012, 12:40 pm
I also cannot play without the invert option. Telltale needs to rectify this and soon. I bought their season pass and won't be a happy camper if this isn't patched. Is there another forum for bugs or suggestions?
pootklopp
05/14/2012, 01:08 pm
@telltalegames on tweeter. Start the tweet requests for inverted controls. I just did.
The_Ripper
05/14/2012, 01:34 pm
I just don't understand how "critical" this issue is, I swear.
When you play The Secret of Monkey Island, Full Throttle, IJ and the Fate of Atlantis... do you play with inverted Y axis? Because all of those games don't have the option for Y axis inverted.
The Walking Dead it's the same thing.
Ok, time to take cover. :p
mikemorton
05/14/2012, 08:41 pm
I just don't understand how "critical" this issue is, I swear.
When you play The Secret of Monkey Island, Full Throttle, IJ and the Fate of Atlantis... do you play with inverted Y axis? Because all of those games don't have the option for Y axis inverted.
The Walking Dead it's the same thing.
Ok, time to take cover. :p
Ah, but I've never played any of those games.
It was the TV series that sucked me into The Walking Dead universe.
And I suspect that's the case for many gamers.
Meanwhile, I emailed TellTale over a week ago to politely ask them if they were considering a patch.
Nothing.
I'm assuming their deafening silence is a "no" then. :(
I just don't understand how "critical" this issue is, I swear.
When you play The Secret of Monkey Island, Full Throttle, IJ and the Fate of Atlantis... do you play with inverted Y axis? Because all of those games don't have the option for Y axis inverted.
The Walking Dead it's the same thing.
Ok, time to take cover. :p
It's the fact that Walking Dead has a lot of moments from first person perspective as opposed to just a cursor on a scene. It's instinctive to use ''inverted'' when in first person.
Lachi
05/15/2012, 03:53 am
Tens of thousands.
Just wanted to mention my solution again since it's probably lost in the madness: Watch the playthrough on youtube (http://www.youtube.com/playlist?list=PL2142204CDF1EEE0B&feature=plcp). An imperfect solution in an imperfect world.Would you mind explaining in one sentence here.
The_Ripper
05/15/2012, 04:45 am
It's the fact that Walking Dead has a lot of moments from first person perspective as opposed to just a cursor on a scene. It's instinctive to use ''inverted'' when in first person.
On those scenes there are still a cursor. This is not a FPS. :confused:
I mean, the cursor never disappears so I can't understand where's the problem.
And ok, may be you never played Fate of Atlantis, or Day of the Tentacle or so... but, I don't know, Indigo's prophecy, The Longest Journey, Dreamfall, Runaway saga...?
mikemorton
05/15/2012, 11:38 am
Would you mind explaining in one sentence here.
It's a joke.
His solution is just to watch other people play, therefore you don't need to worry about inverted controls (or lack of).
jcb231
05/15/2012, 12:28 pm
I downloaded the trial game on Xbox and was very glad that I didn't just jump into a purchase. The game is totally unplayable for me, which is a huge let-down as I was looking forward to this ever since it was first announced.
To me non-inverted controls with no option to change them feel like somebody swapped the gas and brake pedals in my car and then just told me to deal with it...as I crash into everything on the road and kill myself. Players that play with non-inverted "standard" controls or who are able to play either way just don't get it....it literally gives me a headache to try to play without inversion, in any game. Its why I didn't buy Beyond Good and Evil when that hit XBLA.
The game still looks awesome, and I want to buy it SO BADLY.....grrr. Not having an option to invert the control scheme is simply inexcusable in today's gaming world. PLEASE fix this Telltale! I know you'll get a lot of instant purchases if you do! Is it really that hard to fix?
Also, just wanted to point out that I got a forum name and posted for the first time just to add my voice to this issue. I care enough about this game to waste my time doing all that. Please fix this!
Lachi
05/15/2012, 12:53 pm
I just wonder how the inversion of the controls should work.
99% of the game is point+click. So would you like to move your mouse forward if you want to click something at the bottom?
It should not be hard to click the object you want to interact with (like you do in every program on your computer).
mystyphy
05/15/2012, 03:07 pm
Definitely need inverted controls, it's like 3 lines of code and a menu option. Please add this.
Lachi
05/16/2012, 06:56 am
Definitely need inverted controls, it's like 3 lines of code and a menu option. Please add this.If you would have read my post then you might have understood that it is more than 3 lines of code.
GCatMMA
05/16/2012, 08:55 am
Am I the only one that PREFERS the way that it is? It's much easier for me. But, if so many of you have this problem, it should be put in the game.
mikemorton
05/16/2012, 01:17 pm
Am I the only one that PREFERS the way that it is? It's much easier for me. But, if so many of you have this problem, it should be put in the game.
You've hit the nail right on the head.
It should be an option.
Some people like their controls one way, other people like them another way.
And that's the way it should be.
But with this game nobody had a choice.
I'm still miffed my email went unanswered - despite getting the initial "thank you for your email" automated response.
jcb231
05/16/2012, 07:22 pm
I just wonder how the inversion of the controls should work.
99% of the game is point+click. So would you like to move your mouse forward if you want to click something at the bottom?
It should not be hard to click the object you want to interact with (like you do in every program on your computer).
Trying to play it on Xbox, not PC. I rarely, if ever these days, game on my laptop. Using a non-inverted control stick to control the camera just doesn't make any sense at all to me....so currently I can't control the game worth a damn.
On those scenes there are still a cursor. This is not a FPS. :confused:
I mean, the cursor never disappears so I can't understand where's the problem.
And ok, may be you never played Fate of Atlantis, or Day of the Tentacle or so... but, I don't know, Indigo's prophecy, The Longest Journey, Dreamfall, Runaway saga...?
When it's usual point and click stuff it's fine, it's the same as the old Scumm games but with direct control on top. It's the moments it goes to Lee's perspective that's the problem. Just because there's a cursor, it doesn't mean that it's not first person. First person perspective is simply a camera angle from the view point of the character you're controlling, and if you're used to playing first person with inversion then it's disorientating.
Lachi
05/17/2012, 08:11 am
Trying to play it on Xbox, not PC. I rarely, if ever these days, game on my laptop. Using a non-inverted control stick to control the camera just doesn't make any sense at all to me....so currently I can't control the game worth a damn.I played the game on PS3 and Computer. I used the pad on PS3 and computer but also used the mouse on the computer. But I never had a problem moving the cursor across a 2D plane, no matter which POV the game was in.
jcb231
05/17/2012, 09:23 pm
I played the game on PS3 and Computer. I used the pad on PS3 and computer but also used the mouse on the computer. But I never had a problem moving the cursor across a 2D plane, no matter which POV the game was in.
I feel like I should just sarcastically say "Well, good for you then." to this, but I know you're trying to help out here. As I said in an earlier post, this is one of those things that non-inversion players just don't "get" sometimes. I wish I was one of those gamers that could play any game in inversion or non-inversion, but I'm not, and this is the latest gaming design blunder that makes me realize I'm not alone in the way my brain is wired.
Well, I agree that TTG should offer this option for people who want it, but I find a little odd that people can find so hard to move a cursor. It's just the same as when you are controlling the pointer in your preferred OS (Windows, MacOS, Linux, whatever). You don't have Y-axis inversion there!
And I say this while being one of those people who prefer inverted cameras when playing first and third person shooters. I like camera controls not only inverted in the Y-axis but in the X-axis as well! (only camera controls, not character controls). I hate when games don't let me invert the camera joystick controls.
But in this case, it's just a cursor over the screen! It's just that the camera scrolls a little when moving to the edge of the screen, but it's still a cursor!
If you can point and click while using your regular OS for work stuff, you can move a cursor in a game, no matter if the image behind the cursor is a 3D environment or just a text menu. It's still a cursor!! I don't see where's the big deal.
Just imagine the zombies in the screen are text links in a website that say "Kill Zombies". You just move the cursor to the link and that's it! ;)
Test your skills now! You can do it! :D
Kill Zombies (http://www.youtube.com/watch?v=afcWyJhsBXo)
mauler1
05/18/2012, 06:10 am
I wish all you people that seem to think it's so easy to swop over after years and years of playing "inverted" ... would load up your favorite FPS game invert the mouse and see if you can hit the target first go or even better try a full level, maybe then you might get an idea of what we mean.
Have fun seeing what its like.
Sander001
05/18/2012, 09:18 am
Would you mind explaining in one sentence here.There's no need.
Lachi
05/19/2012, 10:41 am
I wish all you people that seem to think it's so easy to swop over after years and years of playing "inverted" ... would load up your favorite FPS game invert the mouse and see if you can hit the target first go or even better try a full level, maybe then you might get an idea of what we mean.
Have fun seeing what its like.I know what you mean, but this is not a FPS game. In this game about 1% of all scenes are shown from the first person point of view. Does your brain switch to inverted as soon as the camera switches? Or do you have a problem with the whole game?
I know what you mean, but this is not a FPS game. In this game about 1% of all scenes are shown from the first person point of view. Does your brain switch to inverted as soon as the camera switches? Or do you have a problem with the whole game?
It's only the first person bits. It's instinctual to control it like that when it's in first person, it's not something you think about, which is the entire reason there's even a problem.
Shadowsong13
05/19/2012, 08:05 pm
Well, I agree that TTG should offer this option for people who want it, but I find a little odd that people can find so hard to move a cursor. It's just the same as when you are controlling the pointer in your preferred OS (Windows, MacOS, Linux, whatever). You don't have Y-axis inversion there!
I'm playing the game on the xbox with a controller and thumbsticks, not a mouse on the computer, it's a different feel, at least for me. I did get used to it after awhile by always repeating to myself, "up is up" and "down is down" but in the action sections I would sometimes forget and go back to inverted controls thinking. I played all of the episode 1 but my wife gave up after the first action scene with the police officer attacking because she got frustrated using an xbox controller without inverted controls. Since then I've spoken with some friends that tried the free demo on xbox live arcade and didn't buy the game because they are used to inverted controls. I'm a Walking Dead fan so I played through, but it seems like an easy patch, especially for consoles like the xbox that has many FPS games that people play with an inverted look option.
Andytizer
05/20/2012, 04:10 am
I'd just like to remind people that it is possible to invert the Y-axis on PC using a mouse utility: http://pcgamingwiki.com/wiki/The_Walking_Dead:_The_Game#No_Invert_Y-Axis_Option
Lachi
05/20/2012, 06:28 am
Andytizer: The utility would invert the mouse troughout the whole game but most people struggle only when the game changes to First person view. Therefore it is useless for them.
And because the invertion should only apply when changing the view, it is not possible for Telltale games to patch it because the game does not "know" when the game is in first person view. (Because technically it is just a different position of the camera.)
mauler1
05/20/2012, 08:38 am
Hmm maybe it isn't such an easy patch after all. Its the first person bits that throw up the need to invert, but the game as a whole isn't a problem.
Never looked at it that way before.
It would almost require selective inverting. As others have pointed out when in first person its instinctive to aim "inverted" for alot of people.
Shadowsong13
05/20/2012, 06:13 pm
I was actually having difficulty through the whole game, as was my wife. But again, this is on the xbox version so moving a mouse on the non action scenes may be easier, I have not tried the computer version to compare. But with the xbox controller my wife and I were having issues through action or non action scenes. Right from the start when in the police car even.
Lachi
05/20/2012, 11:28 pm
If some struggle only with the first person scenes and others with the whole game, then two different inversion would be needed. I guess this further reduces the chances that it will be added with a patch.
jalexan87
05/22/2012, 07:29 am
Just adding my two-cents, the more the merrier. I'm playing on a console (PS3) so it sucks not being able to invert the controls.
I can't remember the last game I played where there was not an option to invert the controls... Galaxian maybe?
Lachi
05/22/2012, 07:44 am
Just adding my two-cents, the more the merrier. I'm playing on a console (PS3) so it sucks not being able to invert the controls.
I can't remember the last game I played where there was not an option to invert the controls... Galaxian maybe?I have never seen an point+click adventure with inverted controls, please name one.
emochicken
05/22/2012, 08:27 am
I have never seen an point+click adventure with inverted controls, please name one.
Sam and Max S3 certainly has the option for inverting the mouse.
PyrateLV
05/26/2012, 11:06 am
I just learned of this game through a friend.
Was really excited about purchasing it...until I discovered there is no Y-Axis Invert option
I cannot play a game without this option.
Im very disappointed that TTG says they have to immediate plans to implement this.
Well, then I have no immediate plans to purchase this game
IMO- EPIC FAIL TTG
The_Ripper
05/26/2012, 11:26 am
I just learned of this game through a friend.
Was really excited about purchasing it...until I discovered there is no Y-Axis Invert option
I cannot play a game without this option.
Im very disappointed that TTG says they have to immediate plans to implement this.
Well, then I have no immediate plans to purchase this game
IMO- EPIC FAIL TTG
It's so critical this feature? Really? Did you know that this game it's not a FPS? Did you play The secret of Monkey Island with inverted Y axis? There is a CURSOR!!!!
Wow, man, I can't believe it. There are ONLY a couple short scenes (exactly 2... or one and a half) where the camera becomes first person and this would be problematic.
I really can't see the point of all this "issue".
Epic fail for not playing the whole game and leave from the beginning. Sorry.
PyrateLV
05/26/2012, 09:06 pm
It's so critical this feature? Really? Did you know that this game it's not a FPS? Did you play The secret of Monkey Island with inverted Y axis? There is a CURSOR!!!!
Wow, man, I can't believe it. There are ONLY a couple short scenes (exactly 2... or one and a half) where the camera becomes first person and this would be problematic.
I really can't see the point of all this "issue".
Epic fail for not playing the whole game and leave from the beginning. Sorry.
Dude, yes it is a critical feature for me. I know its not an FPS, but it is a 3rd person view w/ 1st person occasionally.
It is impossible for me to play that type of game with a standard 2d y axis.
For 3d it must be inverted.
Thats just the way my brain has been trained from 10+ years of Flight Sims, FPS's and MMO's.
Yes I played TSoMI, but it is not played from the same perspective as WD
So yes for me that is a fail, because I literally cant play the game without getting an extreme headache. Who are you to say Im wrong with MY opinion?
ADavidson
05/27/2012, 08:57 pm
I use to feel the same way. I played EVERY SINGLE GAME with inverted controls.
And then one day, I played a game, and I can't even remember what it was, that didn't have the option. But it was an important game to me so I learned. And I spent 20 or 30 hours on the game.... Then the next time I played a shooter, I switched the controls to inverted. BUT I found I was pressing up for up so I switched to normal. Have been ever since. Up is Up, gotta get used to it someday or gravity will kick your ass
jcb231
05/28/2012, 09:28 pm
I use to feel the same way. I played EVERY SINGLE GAME with inverted controls.
And then one day, I played a game, and I can't even remember what it was, that didn't have the option. But it was an important game to me so I learned. And I spent 20 or 30 hours on the game.... Then the next time I played a shooter, I switched the controls to inverted. BUT I found I was pressing up for up so I switched to normal. Have been ever since. Up is Up, gotta get used to it someday or gravity will kick your ass
Why is this so many people's attitude? Telltale made a judgment error, so frustrated gamers just need to learn to deal with it and relearn everything we've drilled into our brains over years upon years of gaming? We don't. We can choose to not buy the game, and make our complaint heard the best we can in the hopes that Telltale fixes this bug. And yes, I'm calling it a bug, because it is unacceptable for a modern game to not have an inversion feature.
The_Ripper
05/29/2012, 01:42 am
Why is this so many people's attitude? Telltale made a judgment error, so frustrated gamers just need to learn to deal with it and relearn everything we've drilled into our brains over years upon years of gaming? We don't. We can choose to not buy the game, and make our complaint heard the best we can in the hopes that Telltale fixes this bug. And yes, I'm calling it a bug, because it is unacceptable for a modern game to not have an inversion feature.
How many graphic adventures have you played that have this inversion feature? I'll wait your answer.
Of course that's NOT a bug.
BTW, your post it's a little dramatic.
spdiscus
05/29/2012, 06:49 am
I don't think the control has anything to do with the genre (adventure, rpg, rts); it's related to perspective. If I'm in first person, controlling where my character is looking, I want forward/away from me on my mouse to correspond to my character's head looking down.
General complaint:
Please stop calling it "up" when mentioning mouse movement. The mouse stays on the desk. You are moving the mouse toward you (backward) or away from you (forward), not down or up. These translations and interpretations probably wouldn't be needed if mouse movement were three-dimensional. With two-dimensional movement, mapping is needed. The developer has assumed that a single, static mapping (forward=look up) is sufficient. It obviously isn't sufficient for many of us.
I'm not trying to pick a fight. I honestly have no idea why a non-inverter would care so much about a request to add an option to invert.
I'll keep subscribed to this thread until someone from Telltale responds, and I'll continue to cross my fingers that an invert option will happen. Until then this is a $25 write-off and a yellow flag for future purchases. And yes, I am partially to blame for not playing the demo.
ADavidson
05/29/2012, 07:30 am
I never said they shouldn't include the option. I'm all for as many features and options in EVERY game. I get mad when a PC game doesn't have the option to use a 360 controller because my gaming rig is plugged into my 50" TV so I play from my recliner. And I have to do exactly what you're saying. If it doesn't have controller support, I simply don't buy it. Inversion is the same for you. Most call me ridiculous for expecting PC games to have controller support, same as most normal controller users call you ridiculous for not being CAPABLE of playing a game with NORMAL controls.
I wish I could remember what game it was.... I'm pretty sure it was on 360. I used to play Halo, Timesplitters, Goldeneye, Perfect Dark, EVERY game with inverted controls. But once that game I desperately had to play that didn't have the option got me using normal controls, I found it actually is just as good. And yknow what? I still play flight games and use jets in BF3 with inverted because it feels natural. Using inverted for first person no longer feels that way. If I'm holding a gun, I move my hands UP, If I'm flying a plane, I PULL the stick back to pull up. It's common sense now instead of One set of rules for everything.
Sorry to rant, again I wasn't trying to insult you just sayin.... Inverted is NOT a necessary inclusion anymore in a lot of different genres. Just like me with pad support, I either deal with it or don't get the game
jcb231
05/29/2012, 08:19 am
For what seems like the billionth time I've said this....I'm not playing with a mouse or on a PC at all. Xbox version. If I were playing with a mouse I might feel differently about this sort of game, but I'm not because I don't play games on my laptop.
jcb231
05/29/2012, 08:23 am
How many graphic adventures have you played that have this inversion feature? I'll wait your answer.
Of course that's NOT a bug.
BTW, your post it's a little dramatic.
This game is on Xbox and features first person sections. Both of those warrant inversion options. I have not played a ton (maybe any) graphic adventures on an Xbox before, only old Lucasarts games and similar on a PC, years ago. Inversion was not an issue in those games because there was no true camera control, just static screens to mouse around. This game features first person sections and other parts where the camera "moves" and tilts or pans, creating a brain-busting situation for players like myself.
I agree that if I were playing it on PC with a mouse,maybe only the first person sections would bother me, not the rest of the game. But I'm not playing it there, I'm hoping to play it on a console if the game gets patched.
spdiscus
05/29/2012, 09:04 am
That's a good point. I'm surprised inversion options aren't a requirement for the marketplace with first-person games. I know XBLM/A has a pretty hefty set of requirements and standards when games use the service.
Anyway, I treat mouse and gamepad the same - invert Y whenever in direct control of the character's view.
ADavidson
05/29/2012, 12:05 pm
Thing is, this isn't a first person game. There's two spots where you are looking through the eyes of Lee and even in these spots you are not actually controlling movement of his head but moving a cursor around the screen.
I am still saying I AGREE they should put inverted as an option in ANY game that uses a controller, but it should NOT be a deal breaker in this game. Anyone should be capable of using non-inverted cursor controls for a total of 10 seconds in a game.
spdiscus
05/31/2012, 07:03 pm
[no spoilers, but I do mention a few in-game actions]
There are several spots where it's first person or a tight enough third-person view (camera at right ear) to be considered first person.
I finally decided to give in and play through the chapter. It took about two hours, and I felt really uncomfortable at the wheel through the introductory 15 minutes and then a total of maybe five minutes throughout the rest of the game. The intro ends when you jump a fence. You'll see the other viewpoint shortly after jumping the fence. Just letting folks know in case, like me, they closed the game and came here to complain immediately after jumping the fence.
Like others have said, it is doable, even for someone who has no intention of re-learning how to play games. So there, I've eaten a little crow. The key for me was to try to be predictive about where trigger points would be, and to have my reticule there before the game decided to activate the point. I only died once due to moving down when I meant to move up.
Having said that, I would have rather played with inverted controls through the entire game.
My perfect world... two invert Y options: one for first-person scenes (cockpit view), and a second for the rest of the game (head-on view). Not unheard of in games. I would have inverted both, only because I was using a gamepad, but I know there are plenty of people who would only invert cockpit view. I actually only found one of the inventory items because I meant to pan up and ended up dropping the camera to the floor (in the head-on view), so +1 for dumb luck.
I think it was a bad decision to not have the invert option(s), and I think it was exacerbated by opening the game with a heavily first-person view. I know it builds immersion and player identity, but sitting in the car and realizing I was going to make myself dizzy colored the rest of the experience.
That's probably all I have left to say about it, unless people have specific questions/arguments. It was a good chapter, and I'll begrudgingly continue the future chapters. Like I said before, I didn't play the demo. Had I played it I wouldn't have made it past the intro and I would not have purchased the game.
Thewaitingdead
06/03/2012, 01:40 pm
I cant play nearly any game without the inverted mouse option so when i started playing this game i was really afraid that i couldnt play it but after very little time i got used to it and now i can play this game without the inverted option(of course i cant play a fps without it), but still i think the inverted mouse option is a must for every game, in fact, i dont remember a game recently that doesnt include the inverted option, i too think that they should add it. But still its a really great game
JonathanEFearn
06/03/2012, 01:51 pm
I don't know if anyone has stated this, but patching XBox games is a pain in the butt.
Apparently Microsoft's policy is to allow 1 free patch from the company, then the second patch has a fee (I heard in excess of $1,000). This cost is to the company that released the game, while the patch is free to the consumer. So a lot of games (especially those that are single player) get 1 patch ever. Sometimes patches will be sneaked into other DLC (so maybe a later episode will insert the code).
So I would expect an inverted Y patch on PC well before XBL. If TTG finds enough bugs that they think they "Got pretty much all of them" then they will set about organizing an XBL patch.
Don't take this as some sort of conspiracy or "anti-360" post. I love my XBox 360.
ibivibiv
06/07/2012, 12:17 pm
Well just checked back into this thread.... I can see telltale's head is still up their @%%. Too bad, I only played a scene or 2 of the 1st opening chapter. No more money for you guys huh? I guess telltale is doing SOOOOOO well they just don't need pesky extra customers? I mean why bother following an industry standard when you can easily &!%% off an entire segment of customers through pure laziness?
Vercingtorax
06/15/2012, 01:18 pm
Inverted Controls +
Not having inverted controls -
HelloCthulhu
06/15/2012, 03:20 pm
Well just checked back into this thread.... I can see telltale's head is still up their @%%. Too bad, I only played a scene or 2 of the 1st opening chapter. No more money for you guys huh? I guess telltale is doing SOOOOOO well they just don't need pesky extra customers? I mean why bother following an industry standard when you can easily &!%% off an entire segment of customers through pure laziness?
Yes, and we all know the entire industry of games conforms to the console standards for FPS games...I mean cmon! Get with the program! Everyone knows games should be based on Halo. God!
Marleysativa
06/15/2012, 08:49 pm
Yes, and we all know the entire industry of games conforms to the console standards for FPS games...I mean cmon! Get with the program! Everyone knows games should be based on Halo. God!
C'mon bro, before Halo and Modern Warfare 2 no one knew what a shooter was! (Gotta make sure people realize this is a joke >.>)
I actually used to use inverted controls when I was a kid but ended up playing a Splinter Cell game (I think) and I got used to it really quickly. After that I never used it again.
While having features in a game is great, I don't see why there's such a fuss about inverted controls in a game like this. ...Unless Lee Everett's head is really an F-16!
HelloCthulhu
06/15/2012, 08:53 pm
http://awesomegifs.com/wp-content/uploads/aerosmith-will-smith.gif
which is entirely a possibility.
ptothez
06/16/2012, 03:50 am
Will not buy this game without inverted Y controls. Will not buy other Telltale games without inverted Y controls.
steross1981
06/16/2012, 04:55 am
Will not buy this game without inverted Y controls. Will not buy other Telltale games without inverted Y controls.
Would it not be possible to use 3rd party software to invert the y axis?
HelloCthulhu
06/16/2012, 07:46 am
Will not buy this game without inverted Y controls. Will not buy other Telltale games without inverted Y controls.
Well then they have no incentive to add it, do they? After all, they aren't losing a customer...you haven't bought anything yet.
opensvr
06/16/2012, 03:02 pm
Could I add my vote to this, just finished episode 1 and yes it's such a pain without invert option.
I wonder how many people died first time trying to line up that shotgun, only to escape and look for invert option and then found this site looking for a patch.
I didn't die but paused immediately, searched and found this, joined just to simply add my voice.
So far i'm loving this game but as others have said I feel i'm missing the game because i can't easily control the character. I shouldn't need to think about aiming it should be natural and this simple option to us "invertors" is crucial.
Please please please fix this, inverted is an essentail option.
HelloCthulhu
06/16/2012, 03:13 pm
I didn't die but paused immediately, searched and found this, joined just to simply add my voice.
So far i'm loving this game but as others have said I feel i'm missing the game because i can't easily control the character. I shouldn't need to think about aiming it should be natural and this simple option to us "invertors" is crucial.
Please please please fix this, inverted is an essentail option.
The point of the scene was to make it seem tense, and what adds more to that than not knowing how to aim :P seriously though...inverted is not essential, its nice to have if you are used to it, but in no way shape or form is it essential in an adventure game.
opensvr
06/16/2012, 04:18 pm
The point of the scene was to make it seem tense, and what adds more to that than not knowing how to aim :P seriously though...inverted is not essential, its nice to have if you are used to it, but in no way shape or form is it essential in an adventure game.
Well thank you for that opinion, but in my opinion it is essential. Have you not read the last 9 pages of forum posts on here? - because i just have and clearly there is a large group of players that feel it is.
Maybe it would be better if the cursor was a mouse style icon but no, it looks like a targetting recticle.
It is also highly unprofessional that on the official forums, the company remains absolutely silent and in response to email requests farms out "We apologize, but we don't currently have plans to offer inverted controls for the cursor. This may be something that's addressed in a future patch."
Note: it doesn't look like a cursor...
It is simply not good enough to ignore this when the change should just be in options. If other parts of the game are affected then we will turn it off if required, simple. But for me, i stopped immediately and came here only to be astonished by the number of requests/complaints, the complete lack of response by the company and people who are used to the "non-inversion" commenting on an issue that doesn't affect them at all.
It is also dissapointing that this has been outstanding for nearly 2 months.
So I say again thanks for your opinion but personally I (and others) would rather it just be fixed.
The Walking Dead on PS3, great game lousy controls.
HelloCthulhu
06/16/2012, 06:30 pm
Well thank you for that opinion, but in my opinion it is essential. Have you not read the last 9 pages of forum posts on here? - because i just have and clearly there is a large group of players that feel it is.
Maybe it would be better if the cursor was a mouse style icon but no, it looks like a targetting recticle.
It is also highly unprofessional that on the official forums, the company remains absolutely silent and in response to email requests farms out "We apologize, but we don't currently have plans to offer inverted controls for the cursor. This may be something that's addressed in a future patch."
Note: it doesn't look like a cursor...
It is simply not good enough to ignore this when the change should just be in options. If other parts of the game are affected then we will turn it off if required, simple. But for me, i stopped immediately and came here only to be astonished by the number of requests/complaints, the complete lack of response by the company and people who are used to the "non-inversion" commenting on an issue that doesn't affect them at all.
It is also dissapointing that this has been outstanding for nearly 2 months.
So I say again thanks for your opinion but personally I (and others) would rather it just be fixed.
The Walking Dead on PS3, great game lousy controls.
I do understand your frustration. Really, I do. I might not know what the big deal is but I'm trying to be helpful here. Maybe I have been reading this thread too long and have gotten a little jaded.
I can't beat the shit out of them, so this is the least I can do lol
but I edited and removed some names. They should have disclosed this information on the item description, so we do not buy something that is incomplete. This is fraud in my opinion. And the problem is that I can't return this POS for a refund.
What the FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFF. its 2012 and you dont have the option to put in the invert. Were you guys smoking the kronik. seriously how is there not an option to invert. I buy the game totally pumped, now i cant play. bad marketing boys. had 4 boys watching and now there not gonna get it cause there is no invert, did i say there is no invert for the controls. boooo hooooo on you guys. seriously how do you make a game and does not allow the option of inverting the x and y axis. so sad. you really could of had a winner here, even myself, if i was making a game would of said, " hey boss. theres no invert. what gives, you should put that in the game". if he says "no". poop on his desk and quit, you guys are boneheads, might be the worst desicion made in a video game. except for the first racoon city, which the controls were totally unbearable. come on patch this//////////////////////now
This is fu#$#$ ridiculous. I just wasted 20 bucks on the season pass for ps3, and just noticed there is no option for that. WHAT THE HELL?? What kind of company is that?? amateurs.
Are you "developers" planning to add this in the next update? Someone needs to come to this thread and update us.
I bought this based on IGN review, but they did not mention about the lack of invert controls. you need to fix that.
Telltale - I too have joined this just to post this message. Please allow inverted axis. Your game is all but unplayable for me like this. I died every time I had to do anything!!!
I will not be purchasing any further episodes until you release a simple patch to fix this.
Someone from TELLTALE should have the decency to post a quick reply to this thread to confirm your position.
I just played through the demo and registered here to lend my voice to this cause.
Definitely no sale for me and I'll be remembering Telltale as 'The game company that doesn't care about old school gamers who like inverted controls'
The joystick was made as an imitation of an airplane's flightstick and aviation has been around for more than 100 years now, time to catch up.
I too just signed up to post my disappointment about the lack of an inverted option for this game. I cannot believe a company in 2012 would release a game without this!
I made it (struggled) through the episode without it, but I will not buy another episode or game form this company until this is fixed....
VERY AMATEUR INDEED!!
they are so cowards that they do not show up to give us some explanations.
I want to kill myself for buying the season pass of this garbage!!!!
Actually, let me add that this is actually worse than a console game. It plays more like a flash FaceBook game. This game is a crime, insulting all that is good and right about PC Gaming.
This is not a threat (as some users see it) as much as it is a promise. I will 100% never buy another telltale game until this is fixed! I simply have not played a game "regular" since Goldeneye in '97...I hope my 5$ does you some good. It won't happen again.
Congrats on deluding yourself into thinking the game is playable, but seriously I don't need you to tell me to take it easy.
"the lack of inversion made the game a little more challenging and interesting"
Are you paid by Telltale to post here? I ask because that's the perfect line of BS that a company's PR department would come up with as a solution to this. If you're not you should seriously ask them for a contract. They could use your special brand of spin right about now.
Oh, and I'm not "letting it" prevent me from playing the game, it's FORCING me to not play the game.
+1 more person never buying from Telltale again.
Have no plans to add this option??????? It has been a basic option for like EVERY GAME for oh I don't know FOREVER???? I will never waste my money on another TellTale game. And for wasting my time and money on this release, I plan to tell everyone from now until eternity not to buy any telltale releases. If they ask if they should buy a release, I'll say don't buy it. What a joke. Game making 101 mistake. I could write the code for this @#$% ing option. It takes like 5 minutes tops.
EXACTLY! !!!!!!!!!!!!!!!!! FRanticly focusing on the horrible controls, rather than focusing on the combat, and in literally three seconds you are Dead.....for the 56th time in a row!
The controls ALL suck....movement especially! Where is the camera pan and zoom option? What the FAK?
I am just amazed by how cowards those developers are for not coming to this thread and at least give us some updates. just say "We are retarded, and we do now how fix this, anf !@# you" That is it. But no, they keep hiding. COWARDS!!!
Can you really blame me with these kind of responses? But as one person already pointed out, It would not be a simple patch since it would require selective inversion. They are already getting enough flack for the delay. How much longer do you think it will take if they have to rewrite an entire game worth of controls for selective inversion? so they have already said there is no immediate plans for it. Their focus is trying to stave off the hate they are getting over the delays. After the game is fully released, I would be surprised if it isn't the first thing they work on. It might take a bit of patience, but they will get to it I would think.
Andytizer
06/27/2012, 04:14 am
For controller thumbstick inversion on PC - has anyone tried this utility Durazno? http://pcgamingwiki.com/wiki/Invert_Y-Axis#Durazno
Vercingtorax
06/27/2012, 02:33 pm
Well then they have no incentive to add it, do they? After all, they aren't losing a customer...you haven't bought anything yet.
:confused:
Are you serious? By spending a little more time, they get other customers. They may not have actually lost business from people like him but they have lost business from people like me.
I purchased the first one and won't buy any others until they fix this issue.
So yes, they are losing customers.
Is your mind blown?:eek:
HelloCthulhu
06/27/2012, 03:25 pm
:confused:
Are you serious? By spending a little more time, they get other customers. They may not have actually lost business from people like him but they have lost business from people like me.
I purchased the first one and won't buy any others until they fix this issue.
So yes, they are losing customers.
Is your mind blown?:eek:
No, because that was not directed to you.
pootklopp
06/28/2012, 07:47 am
Ok people commenting saying inverted is not needed try this-
1. Load your favorite fps or any game that allows inverted controls.
2. Invert the controls and start playing.
3. See how awful the game is for you and come back here still tell us they are not needed.
The_Ripper
06/28/2012, 08:20 am
Ok people commenting saying inverted is not needed try this-
1. Load your favorite fps or any game that allows inverted controls.
2. Invert the controls and start playing.
3. See how awful the game is for you and come back here still tell us they are not needed.
TWD game it's not a FPS. It's a point n click adventure. No need to invert anything.
spdiscus
06/28/2012, 08:25 am
TWD game it's not a FPS. It's a point n click adventure. No need to invert anything.
I gave in and played, but this argument is still silly and a bit annoying. The genre has nothing to do with it. It's the perspective of the avatar that determines control scheme.
If a chess video game had me directly controlling avatar line of sight I would invert there as well. That's a board game. Genre (shooter/adventure/rts) is not a factor in my preference.
The_Ripper
06/28/2012, 08:43 am
I gave in and played, but this argument is still silly and a bit annoying. The genre has nothing to do with it. It's the perspective of the avatar that determines control scheme.
If a chess video game had me directly controlling avatar line of sight I would invert there as well. That's a board game. Genre (shooter/adventure/rts) is not a factor in my preference.
Gosh, ok...
It's a third-person point n click adventure.
Better?
spdiscus
06/28/2012, 08:57 am
Much better. There are also first-person portions, or close enough to the shoulder that third-person feels like first-person.
I invert both styles. If what I do moves the character's head/eyes, I invert. There are probably outlier games, but that's a pretty steady rule.
HelloCthulhu
06/28/2012, 03:18 pm
Much better. There are also first-person portions, or close enough to the shoulder that third-person feels like first-person.
I invert both styles. If what I do moves the character's head/eyes, I invert. There are probably outlier games, but that's a pretty steady rule.
Welcome to one of them.
spdiscus
06/29/2012, 04:05 am
Cute.
Nokando
06/29/2012, 07:50 am
Just bought episode 1 a few days ago and yes... for pity's sake...
Include an invert controls option! My brain cannot adapt...!
calthelurker
07/02/2012, 08:12 pm
I decided to check on here to see if if telltale ever added the option. I'm glad steam support granted me a refund with store credit. Kick rocks telltale, that was the last purchase you will get from me.
-Anna-
07/02/2012, 08:33 pm
I dislike inverted controls, but I support the option for those who need it. A 21st century game not having the option seems strange! >_>
WadeTheButcher
07/02/2012, 09:20 pm
I agree as well, as a FPS player for many years, I have that muscle memory hardwired. Can't believe this wasn't an option, although the game options are very limited.
aura909
07/04/2012, 11:26 am
and here's episode 2 now.....still no change. Pretty obvious the do not plan on ever changing this issue now
pootklopp
07/05/2012, 04:43 pm
TWD game it's not a FPS. It's a point n click adventure. No need to invert anything.
I don't understand how someone can say it is not needed based on their own opinion. People need it to play successfully. I even need it in the third person view so inverting everything would work for me. So my example of trying it for yourself is still relevant. Curious to hear how fun it is for you.
just do like me. Not going to purchase ep2 for my 360. Nor any other without inverted.
Zeruis
07/05/2012, 10:22 pm
I've always gotten used to the game with its control. I have no specific preferences for its gameplay set up.
reno2200
07/05/2012, 10:32 pm
I play flight sims and can go both ways... heh... Seriously, though, is it that hard to press up on the right stick to make the cursor go up? Do you Y-invert the mouse on your computer when browsing files/the internet? I play stuff like HAWX with Y-inverted (unless it's inverted by default, I click Invert Y and screw myself over... easily confused, ok?) and I don't get how hard it is to understand that the cursor goes in the same direction as the stick.
mtdew332
07/06/2012, 06:35 am
PC STANDARD FPS CONTROLS
W - move fwd
S - Move backward
A - Left
D - Right
Mouse up - look up
Mouse down - look down
Mouse left - look left
Mouse right - look right
Console STANDARD FPS Controls
Lstick Up - move fwd
Lstick down - move backward
Lstick left - left
Lstick right - right
Rstick up - look up
Rstick down - look down
Rstick right - look right
Rstick left - look left
Most people are SMART enough to know we have STANDARD control schemes so everyone can learn to play and enjoy games with no issues, so we learn to play that way and rarely have issues.
Yet there are always a handful who REFUSE to learn the STANDARD control schemes that the entire gaming industry has adopted and then complain its is the games fault.
Until you stop thinking you're so special and every game developer has to cater to your own personal control scheme and learn to play with STANDARD control schemes, your are ALWAYS going to run into some games with controls that you hate and cannot change.
If you're not smart enough to realize that , it is NOT EVERYONE ELSE'S FAULT!
If you have to go into the controls menu in EVERY game you play and change from the DEFAULT/STANDARD controls , then have enough common sense to realize that it is YOU that is causing your own problems and quit blaming everyone else.
Vercingtorax
07/06/2012, 04:34 pm
PC STANDARD FPS CONTROLS
W - move fwd
S - Move backward
A - Left
D - Right
Mouse up - look up
Mouse down - look down
Mouse left - look left
Mouse right - look right
Console STANDARD FPS Controls
Lstick Up - move fwd
Lstick down - move backward
Lstick left - left
Lstick right - right
Rstick up - look up
Rstick down - look down
Rstick right - look right
Rstick left - look left
Most people are SMART enough to know we have STANDARD control schemes so everyone can learn to play and enjoy games with no issues, so we learn to play that way and rarely have issues.
Yet there are always a handful who REFUSE to learn the STANDARD control schemes that the entire gaming industry has adopted and then complain its is the games fault.
Until you stop thinking you're so special and every game developer has to cater to your own personal control scheme and learn to play with STANDARD control schemes, your are ALWAYS going to run into some games with controls that you hate and cannot change.
If you're not smart enough to realize that , it is NOT EVERYONE ELSE'S FAULT!
If you have to go into the controls menu in EVERY game you play and change from the DEFAULT/STANDARD controls , then have enough common sense to realize that it is YOU that is causing your own problems and quit blaming everyone else.
Actually, some of us were around when they inverted cameras without the option to change it. As such, we got used to that and never changed as games have typically offered inverted controls. In fact, most people who play inverted, learned to play games on Sega's consoles.
Either way, Microsoft programmed the Xbox 360 to change settings of your games automatically so, for instance, in driving games you can automatically have your controls default to an automatic or manual transmission or you can have it default to easy, normal or hard difficulty.
Believe it or not, Microsoft also included the option to invert the controls in every game, automatically. If Microsoft seems to think that the choice between normal and inverted is so fundamental to the way people enjoy playing games that they offered it in that automatic settings menu, it is asine to argue that it's our fault that we choose to play that way.
The reason you think it's weird that we're complaining about it is because every game these days has the option to invert controls and no one needs to come to a message board and complain about it.
ARORK
07/08/2012, 08:52 am
I would love the invert Y option.
So many games don't have it. I don't understand why?!
At the end when you are using a stick it's normal, it's not a mouse after all.
I am playing on a PS3, I precise.
tony110
07/08/2012, 02:19 pm
Add me to those that just stopped by the forum and noticed this thread. I will not be buying the game either unless a inverted option is added. Thanks to the original poster for making me aware, it never even would occur to me this option wouldn't exist, I can't even remember the last time I played a game with out this option.
To those of you saying to unlearn it, no, I just won't buy the game.. its as simple as that and it looks like there are plenty of others who feel the same.
ozzmann
07/08/2012, 03:26 pm
Meh, both styles are good but I do prefer inverted controls when shooting. Maybe TTG will add the option later on if people keep talking/bitching about it.:D
Goes to show how different people are. I absolutely hate inverted y axis in games and if I find myself playing a game where I can't change it it becomes pretty infuriating pretty quickly. I think the vehicle parts of RAGE (looking around when driving) are inverted and you can't change that, god so annoying.
Seriously, how are you people wired? :p flight sim experience? I should also add that I'm a PC gamer that avoids consoles like the plague, so that might have a lot to do with it.
Master of Aeons
07/08/2012, 03:55 pm
Hey, this is just my argument with my girlfriend transcribed to a forum.
"For god's sake, how can you look around with this configuration?"
"Me? You have the right hand attack mapped to the LEFT mouse button! How can you dual-wield?"
-Anna-
07/08/2012, 05:02 pm
Seriously, how are you people wired? :p flight sim experience? I should also add that I'm a PC gamer that avoids consoles like the plague, so that might have a lot to do with it.
The inverted system is easy to understand once analysed. c:
In real life, if you want to look up, you move your head back. If you want to look down, you move your head forward. (So, this system of head movement then translates to hand movement.)
Though I understand the logic behind inverted controls, I still prefer a non-inverted system. :P
thesporkman
07/08/2012, 05:08 pm
To me inverted controls always feel like instead of moving the camera, you're moving the background. You make the things you're looking at move up and down instead of your perspective. I prefer standard controls, but I can get my brain to adapt to inverted ones if I need to.
That said, in The Walking Dead, you're controlling a cursor more than a camera. Are there people who prefer inverted controls for moving an ordinary mouse pointer?
Edit: Sorry. I hadn't read through all this. The cursor thing's already been brought up. I guess it makes sense that some people see it as more of a crosshair than a cursor. The camera does sort of move along with it.
tracceon
07/11/2012, 05:53 am
invert Y option is a must
ThreeFourOne
07/15/2012, 01:38 pm
I did not realize when I purchased episode one and two that this standard control feature was missing. I will not be purchasing any additional episodes if this basic issue is not fixed.
mike8813
07/23/2012, 12:17 am
If you're using a PS3 controller and the Motioninjoy driver on PC, I've got good news: you can invert your controls easily!
Open the "DS3 tool", and to the right of XBOX 360 Controller Emulator (which I assume all users of this tool have selected for their control method) you will find an options link. In options, scroll down to "Right Stick Y" and UNCHECK "Reverse".
Now, you're y-axis will be inverted! Just remember to go back to these options when you're done with the game, lest your controls be backwards for every other game. Enjoy!
PC STANDARD FPS CONTROLS
W - move fwd
S - Move backward
A - Left
D - Right
Mouse up - look up
Mouse down - look down
Mouse left - look left
Mouse right - look right
Console STANDARD FPS Controls
Lstick Up - move fwd
Lstick down - move backward
Lstick left - left
Lstick right - right
Rstick up - look up
Rstick down - look down
Rstick right - look right
Rstick left - look left
Most people are SMART enough to know we have STANDARD control schemes so everyone can learn to play and enjoy games with no issues, so we learn to play that way and rarely have issues.
Yet there are always a handful who REFUSE to learn the STANDARD control schemes that the entire gaming industry has adopted and then complain its is the games fault.
Until you stop thinking you're so special and every game developer has to cater to your own personal control scheme and learn to play with STANDARD control schemes, your are ALWAYS going to run into some games with controls that you hate and cannot change.
If you're not smart enough to realize that , it is NOT EVERYONE ELSE'S FAULT!
If you have to go into the controls menu in EVERY game you play and change from the DEFAULT/STANDARD controls , then have enough common sense to realize that it is YOU that is causing your own problems and quit blaming everyone else.
You really wasted your time on that tirade. Did you just need to get it out? Do you need a hug? Do you need a lesson on manners? We can see with 12 whole posts, you must rule the roost around here, so let us collectively apologise for starting a thread that you don't understand. It must be difficult for you to constantly be baffled by simple ideas, and if this is the only outlet you might have for expressing your anger and hurt, then please accept our sincerest empathy.
You should know something, though. You aren't helping. You've walked into a room of people you don't know who are discussing something you don't grasp. Normal behaviour in these types of situations is to quietly leave the room and find the one you were looking for. Perhaps you were looking for the bathroom for a toilet that will accept your verbal diarrhea. It sure smells.
dubesor
07/23/2012, 10:33 am
I used to be an invert-guy a couple of years ago but every now and then there were games which didn't let me change it so I said screw it and got used to it. Took me maybe 3-4 days total to transform. You can't expect all devs to put in all type of settings for all type of people. There is a standard that 99% of users use and every now and then a dev is kind enough to include additional stuff like colorblind-support, invert-brain etc...
but these are BONUSES, not the standard at all.
So my suggestion is: either live with your ENTIRE gamingcareer always encountering games that don't let you invert, so you have to QQ everytime it's not supported, or, do it like me, take a couple of days to fix your brain to the standard and be happy for the rest of your gaming life. Your choice really.
der_ketzer
07/23/2012, 11:14 am
Most people are SMART enough to know we have STANDARD control schemes so everyone can learn to play and enjoy games with no issues, so we learn to play that way and rarely have issues.
I have huge problems with WSAD. It's just overall horrible to use.
ARORK
07/24/2012, 12:46 am
Well, I tried so many time. And it's just not logical for my brain. :(
DeejayKnight
07/25/2012, 07:18 am
So my suggestion is: either live with your ENTIRE gamingcareer always encountering games that don't let you invert, so you have to QQ everytime it's not supported, or, do it like me, take a couple of days to fix your brain to the standard and be happy for the rest of your gaming life. Your choice really.
Really? People just don't seem to get it.
I don't know about anyone else, but I started with inverted controls very early on in my gaming history. Started off with flying sims, but as was stated, it makes sense. If you add a thumbstick to the back of your head, how would you look up? Tilt down, of course.
The only time I don't prefer inverted controls is when a mouse & keyboard is involved. I prefer inverted controls for any type of controller-based input.
----
Having said all that, as was stated already, if the option to invert your controls is installed at an Xbox 360 OS level, who are you to question that? If every popular shooter and the majority of 3rd person games include inverted controls, who are you to question that?
It boggles my mind that these things aren't required to pass cert for 360 games.
My gaming career is over a decade long (almost two now), and there are a very select handful of games that I'll never play because I can't use inverted controls. Why would I erase nearly twenty years of getting good with inverted controls for a single game?
I'd already purchased a TWD subscription on Steam anyways and was going to show a buddy of mine how awesome it is on the big screen with the 360. Hell, I was probably going to end up paying for the series twice so I have it on my PC and console, but I guess they don't want extra money. :p
The_Cheshire_Cat
07/25/2012, 08:30 am
Nah partner they want your money. TRUST
they just ain't too keen on working for it
dubesor
07/25/2012, 11:02 am
If you add a thumbstick to the back of your head, how would you look up? Tilt down, of course.
Doesn't make sense because by that logic the X axis would also have to be inverted If you had a thumbstick to the back of your head and you push it to the left it would result in the head looking right. Therefore: invalid point.
My gaming career is over a decade long (almost two now),[...]
You mean history. I doubt you have any type of gaming career. And I have started gaming in 1981 thank you very much.
Also: I like to make random words bold without making any sense whatsoever
spdiscus
07/25/2012, 11:15 am
Doesn't make sense because by that logic the X axis would also have to be inverted If you had a thumbstick to the back of your head and you push it to the left it would result in the head looking right. Therefore: invalid point.
That's called "Invert X."
It's not as common as "Invert Y," but I wouldn't call it rare, either. There are many third-person games that offer it. Some third-person games automatically invert X when you invert Y - Beyond Good and Evil and Sly Cooper come to mind.
spdiscus
07/25/2012, 11:17 am
That post was a slight tangent. I just wanted to point that just because you don't acknowledge or represent a valid market segment, it doesn't mean it doesn't exist. Carry on.
ZenGuardian
07/27/2012, 11:23 am
PC STANDARD FPS CONTROLS
W - move fwd
S - Move backward
A - Left
D - Right
Mouse up - look up
Mouse down - look down
Mouse left - look left
Mouse right - look right
Console STANDARD FPS Controls
Lstick Up - move fwd
Lstick down - move backward
Lstick left - left
Lstick right - right
Rstick up - look up
Rstick down - look down
Rstick right - look right
Rstick left - look left
Most people are SMART enough to know we have STANDARD control schemes so everyone can learn to play and enjoy games with no issues, so we learn to play that way and rarely have issues.
Yet there are always a handful who REFUSE to learn the STANDARD control schemes that the entire gaming industry has adopted and then complain its is the games fault.
Until you stop thinking you're so special and every game developer has to cater to your own personal control scheme and learn to play with STANDARD control schemes, your are ALWAYS going to run into some games with controls that you hate and cannot change.
If you're not smart enough to realize that , it is NOT EVERYONE ELSE'S FAULT!
If you have to go into the controls menu in EVERY game you play and change from the DEFAULT/STANDARD controls , then have enough common sense to realize that it is YOU that is causing your own problems and quit blaming everyone else.
You are not being asked to change the way that you enjoy playing a game, so why are you attacking others? There is no reason for games not to offer setting to customize gameplay. Just lazy and short-sighted use of developer resources.
From sound (Nintendo never seems to allow me to turn off the damn music), to screen resolution, to game difficulty, and on and on, there are many OPTIONS that users often want to adjust to improve their gaming experience. Naturally, controls are a huge part of that. It doesn't matter the justification or the arguments for or against.
It is MORE of a standard to offer options than not. So by your own argument, TellTale broke the *standard* rules by only offering 'standard' controls.
- Zen
Range_Finder
08/05/2012, 06:16 am
Sorry guys, although its a fair point that the option to invert is missing I think the pure level of unnecessary rage, over dramatisation, and overwhelming sense of entitlement has damaged any sympathy some of us who are able to play with regular controls might have had.
I was quite surprised when i read the option was missing, but the more comments i read claiming the game was 'broken', the developers were 'lazy', the name calling, unnecessary anger if anyone dared to oppose the idea, and even one suggestion of a gamers bill of rights really did make me feel less inclined to support the idea.
It's not a hard thing to put your issues forward in a logical and polite manner, some of you just dont seem to have the capacity for it though.
Zeruis
08/05/2012, 12:26 pm
Hm. They still did not include inverted controls in the iOS version.
Goldrock
08/05/2012, 12:32 pm
Oh im sure if you can find a tech savy person they can prolly show you how to screw with a config file sor something to make it invert.
starmark
08/09/2012, 01:36 pm
Please invert the controls!! I can't enjoy the game. It looks like fun too. I'm practically begging here. Please invert y axis...
Ishbar
08/15/2012, 08:51 pm
I got the game through PS+, got about 2 minutes in and frantically searched for an invert option with no success.
I understand a lot of people are angry and are willing to point fingers, blame, name call and the like; I also understand that a lot of people (specifically those unaffected) are quick to point out that because our play-style (inverted) is not normative, that we truly have no stake in these matters.
Handicapped individuals are required access to any and all commercial buildings, yet they are not the norm. Peanut and allergen warnings are required for foodstuffs, yet those affected are not the norm. True these examples are extremes, but they exemplify a glaring omission by the TT staff: Inverted players, although not the norm, are the only other target audience you have aside from Standard players. Granted, many of us are finding out the hard way--after our money has been claimed--would it be so difficult as to acquiesce to our requests and simply patch the game?
I'm sure you're busy working on the next three chapters in the series, but I sure think it'd be swell to actually enjoy the game--where aiming is second nature--than have to think about which direction I may need to aim. I desire a fluid experience when playing, something natural.
To those standard users: try playing your favorite FPS with inverted controls; compare your performance, skill, and overall enjoyability to your normal settings.
Even if you're quick to pick up the change, I guarantee your abilities will not rival your intrinsic play style.
TellTale programers / developers aren't lazy, or stupid, or whatever my inverted peers are suggesting. They simply omitted a feature that should have been there day 1, and it would behoove them to correct this.
Master of Aeons
08/15/2012, 09:16 pm
A well reasoned, tactful argument. I may weep openly.
Gudmoore
08/16/2012, 01:52 am
You are not being asked to change the way that you enjoy playing a game, so why are you attacking others? There is no reason for games not to offer setting to customize gameplay. Just lazy and short-sighted use of developer resources.
From sound (Nintendo never seems to allow me to turn off the damn music), to screen resolution, to game difficulty, and on and on, there are many OPTIONS that users often want to adjust to improve their gaming experience. Naturally, controls are a huge part of that. It doesn't matter the justification or the arguments for or against.
It is MORE of a standard to offer options than not. So by your own argument, TellTale broke the *standard* rules by only offering 'standard' controls.
- Zen
I'm with mtdew332 on this one; learn to play the game the way it is made. The control scheme is the least of Telltale's problems with The Walking Dead, they are already having trouble making the monthly promise and I'd appreciate it if idiots who can't comprehend standard controls didn't slow it down more, as I'm sure most players do as well.
Yes I called inverted only players idiots. It doesn't take a rocket scientist to figure out what buttons and movements do what.
NickPope
08/16/2012, 04:04 am
This type of option should be built into Gaming consoles already.Most game pads made for PC's come with software to let you Invert controls.Some are built right into the game pad.
Ishbar
08/16/2012, 04:55 am
I'm with mtdew332 on this one; learn to play the game the way it is made. The control scheme is the least of Telltale's problems with The Walking Dead, they are already having trouble making the monthly promise and I'd appreciate it if idiots who can't comprehend standard controls didn't slow it down more, as I'm sure most players do as well.
Yes I called inverted only players idiots. It doesn't take a rocket scientist to figure out what buttons and movements do what.
You quoted someone else quoting mtdew332; incidentally, that person refuted any / all arguments mtdew332 had to bring up. Your glaring inability to subscribe to reason, let alone read, also invalidates any point you may bring up.
Would you go up to a left handed individual and tell them 'tough shit,' simply because they're "idiots" and not right handed like you (this of course, assuming you are)?
Gudmoore
08/16/2012, 08:38 pm
You quoted someone else quoting mtdew332; incidentally, that person refuted any / all arguments mtdew332 had to bring up. Your glaring inability to subscribe to reason, let alone read, also invalidates any point you may bring up.
Would you go up to a left handed individual and tell them 'tough shit,' simply because they're "idiots" and not right handed like you (this of course, assuming you are)?
I can read, reason and comprehend just fine. You also assumed incorrectly; I was a lefty until middle school. I practiced with my right hand throughout elementary school, because my parents and I didn't want me to be hampered by being a lefty. If you haven't noticed the U.S still isn't very lefty friendly, and they've been trying to make it that way for years. Through practicing I became ambidextrous and every day I'm thankful I learned to use my right hand, I can just go have fun without having to worry about time and money spent on things adapted for lefties.
I can drive a stick shift without grinding the clutch. Good luck to you lefties.
So don't try and make it out to be, "but people are born like that". It is purely learned behavior and it can be changed. So yes, as you said; "tough shit".
NickPope
08/17/2012, 12:33 pm
I had Mr.Miyagi when i was growing up playing video games problem solved.
Wounds Make Me Squirm
08/17/2012, 01:00 pm
Sorry guys, although its a fair point that the option to invert is missing I think the pure level of unnecessary rage, over dramatisation, and overwhelming sense of entitlement has damaged any sympathy some of us who are able to play with regular controls might have had.
This.
I'm used to inverted controls, it's hard-wired into my brain. Yet, after dying a couple of times in the first zombie encounter, I soon got used to the layout. It wasn't a chore, it didn't take hours to reprogramme. It took minutes, that's all. The game isn't broken, it just requires certain players to adapt.
Sillius
08/18/2012, 06:47 pm
235 posts and no fix from Telltale :mad:? Yes this is a fix, not a feature request. What modern game doesn't include an invert-y option :confused:?? None that I would play. I can't believe they are ignoring all these requests. Absolutely the last Telltale game I ever play!!
The_Ripper
08/19/2012, 03:32 am
235 posts and no fix from Telltale :mad:? Yes this is a fix, not a feature request. What modern game doesn't include an invert-y option :confused:?? None that I would play. I can't believe they are ignoring all these requests. Absolutely the last Telltale game I ever play!!
No need to fix anything from the controls.
You should quit to play as if you were holding some kind of MG-42. You are holding a mouse! ;):p
Milosuperspesh
08/19/2012, 04:03 am
learn to adapt or be left behind...
anyone suggested this fix ?
turn the controller around...
Mark101
08/19/2012, 08:31 am
Was just going to buy on Steam and came here for a check and I feel lucky I found this thread.
No invert = No sale.
ibivibiv
08/21/2012, 11:33 am
Yeah sucks when a company knowingly just lets people that WANT to give them money en masse just walk away without buying. Guess they are so flush with cash they just don't need the sales? Totally not being a smartass, Just honest observation. Maybe they made their target revenue and just don't care to do anymore investing into the product. Oh well.
5quid
08/21/2012, 12:13 pm
No invert Y axis??? Are you for real!! And to all those smart alecs with 'your learn to adapt' comments can go swivel.
Invert should be renamed to normal, and the current "normal" should be renamed abnormal.
Jeez where do I get a refund?
ommmnomnomnom
08/21/2012, 12:48 pm
No invert Y axis??? Are you for real!! And to all those smart alecs with 'your learn to adapt' comments can go swivel.
Invert should be renamed to normal, and the current "normal" should be renamed abnormal.
Jeez where do I get a refund?
learn to adapt
Master of Aeons
08/21/2012, 02:21 pm
No invert logic??? Are you for real!! And to all those smart alecs with 'learn to argue' comments can go boingy boing-boing.
Backwards logic should be renamed to normal, and the current "sanity" should be renamed depr derp derp.
Jeez where do I get a copy Of Hyperbole For Beginners?
I'm gonna catch hell for this one.
Mark101
08/22/2012, 05:13 pm
So a 13 page thread and not a single response from a developer about their idiotic decision not have a invert choice.
These developers sound a little sketchy.
jpslayer
08/29/2012, 07:09 am
i could never understand why some people want to move something up expecting it goes down. But as it is 2012 and i don't think its that hard to make i think they should do it i guess....
because it is the correct way something would react in real life. ok think about it picture you got ur hand on the back of the players head if you were to push your hand up the players cite would go down and vise versa. but c my brain is sorts of f up. it depends on what iam doing changes something in my brain. example when you are just looking aground with the curser and clicking on things but ur controling where you moving over things on the screen then the normal set up is perfect, once i start snipering (not a word but i just invented it so shut up lol) or most actions scenes in the game i get all screwed up and a 2 yr old can play better then me. now right and left xais im normal set up all the time i have no idea y. but the thing is for me to work the best and most natural to my brain i need to split these xaises between joysticks left joy is up and down and right joy is right and left. not only should they let u invert the joysticks but customize what controls what between moving lee, moving reticle (just looked that up in the game) for thrid person view, moving reticle for first person view, and for aiming sights like during snipering. ok that was alot of explaining if you guys didnt get everthing i said be sure to quote me and ask. if you didnt wanna read all this crap THEY DIFFIDENTLY GOT MY VOTE TO UPDATE CONTROLS. dam i created this account because it pissed me off so much. but i still play the game and will continue because i still like this game alot and got really into it so plz telltale listening to us, start addressing us at least. its like playing dead podcast is in a different world and not even asking or addressing all the issues that are on everyone's mind.
Mark101
08/29/2012, 12:27 pm
And still no response from the dev's. They're almost giving this game away on steam right now. I can see why.
HelloCthulhu
08/29/2012, 12:44 pm
So a 13 page thread and not a single response from a developer about their reasonable decision not have a invert choice.
These developers sound a little "not doing what I want them to do".
Fixed. You are welcome.
ibivibiv
09/01/2012, 05:54 am
Quote:
Originally Posted by Mark101
So a 13 page thread and not a single response from a developer about their reasonable decision not have a invert choice.
These developers sound a little "not doing what almost every other game out there has done as a standard option".
Fixed. You are welcome.
Refixed.... YOU are welcome.
5quid
09/04/2012, 11:34 am
Sort it out devs!
And you "abnormal" Y axis gamers needn't bother piping up coz I don't want a discussion on it, I want it sorting so I can play it!
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