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Zachspyfox033
08/06/2007, 09:31 am
Does anyone know where I can download Sam & Max Freelance Police?

xChri5x
08/06/2007, 09:54 am
Be more specific.

Udvarnoky
08/06/2007, 10:03 am
You can't download a game that doesn't exist!

barchetta
08/06/2007, 10:25 am
Does anyone know where I can download Sam & Max Freelance Police?

Have you tried the websites where you've downloaded Sam & Max Hit the Road and Sam & Max Season 1 Episodes 1 through 6? :eek:

jmm
08/06/2007, 10:28 am
S&M: FP does not exist. The only thing you will find is a few screenshots and some trailers.
If you are dense, try asking the folks at LucasArt

barchetta
08/06/2007, 11:12 am
http://www.gamespot.com/pc/adventure/samandmaxfreelancepolice/index.html

"Sam & Max Hit the Road is a classic and as close to being a signature game as any LucasArts has ever done," said LucasArts president Simon Jeffery. "The Sam & Max sequel, much like the recently announced Full Throttle II, perfectly complements LucasArts' renowned adventure game legacy and lends further support to the company's commitment to investing in and developing more of our original properties."


OUCH!

barchetta
08/10/2007, 09:57 am
More Sam & Max: Freelance Police !

http://www.youtube.com/watch?v=SY65fu7EsCw
http://www.youtube.com/watch?v=EoDpeQmTUds
http://www.youtube.com/watch?v=ek03mP1k-cc
http://www.youtube.com/watch?v=g_GZIRieVZw

:)

xChri5x
08/10/2007, 10:35 am
I downloaded those awhile ago. They're test videos. I don't think they're in-game footage.

Jake
08/10/2007, 09:52 pm
Given that the characters all cast shadows there, I think they're test renders.

Zeek
08/10/2007, 10:07 pm
From a technical aspect, I'm forced to ask for my own educational benifit...

There's a difference?!

Udvarnoky
08/10/2007, 10:21 pm
I like how Max is reflected in the glass of the framed pictures on the wall when he hops off the paper shredder.

TrogLlama
08/10/2007, 10:53 pm
From a technical aspect, I'm forced to ask for my own educational benifit...

There's a difference?!

My guess (which should in no way be interpreted as solid fact, only as my guess taken from my admittedly limited knowledge of game programming (I've done some fairly basic stuff in programs like GameMaker) and experience within gaming itself) is that it's just too difficult to code and render something like a shadow in normal gameplay.
This coming from my VERY limited experience with programming and the usage of logic.

Sir Lemming
08/11/2007, 06:52 am
My guess (which should in no way be interpreted as solid fact, only as my guess taken from my admittedly limited knowledge of game programming (I've done some fairly basic stuff in programs like GameMaker) and experience within gaming itself) is that it's just too difficult to code and render something like a shadow in normal gameplay.
This coming from my VERY limited experience with programming and the usage of logic.

I'm not sure what you mean. Are you implying that no games have achieved proper real-time shadow rendering? Because there are plenty of games that have.


But years ago, on an incomplete project, I suppose they wouldn't have shadows done yet.

TrogLlama
08/11/2007, 08:45 am
I'm not sure what you mean. Are you implying that no games have achieved proper real-time shadow rendering? Because there are plenty of games that have.


But years ago, on an incomplete project, I suppose they wouldn't have shadows done yet.

That second one, I'm implying that.

Jake
08/11/2007, 10:31 am
Many games do have the characters cast full shadows on surfaces, but I'm 99% certain that Freelance Police did what we did with Season One, and just have a sort of blobby circular shadow beneath the characters. Only in stuff prerendered out of Maya (like trailers, and animation tests like those videos on YouTube) do the characters actually appear with full cast shadows like that.

barchetta
08/12/2007, 05:24 am
So what you're saying is that this footage may have been made using Maya, instead of an actual game engine?

Shouldn't there be someone at TTG who has worked on SMFP back then who would know this for a fact?


ps. read the comments of http://www.youtube.com/watch?v=oYjkBPyoJ60 :eek::rolleyes:

Guybrush Threepwood
08/12/2007, 05:40 am
So what you're saying is that this footage may have been made using Maya, instead of an actual game engine?

Shouldn't there be someone at TTG who has worked on SMFP back then who would know this for a fact?


ps. read the comments of http://www.youtube.com/watch?v=oYjkBPyoJ60 :eek::rolleyes:


JHTimbo1979 (http://uk.youtube.com/user/JHTimbo1979) (4 months ago)
That gamed rocked so hard! So cool to see it again after all those years. I think I should try 2 find it and play it again...
Thanks for that one!

Err... what?! Haha.

Zeek
08/12/2007, 06:27 am
Apparently there are some people out there sufferring from a severe case of aesthetic confusion and/or who are completely unaware of the production cancellation from which those video tests came from.

TrogLlama
08/12/2007, 11:16 am
Apparently there are some people out there sufferring from a severe case of aesthetic confusion and/or who are completely unaware of the production cancellation from which those video tests came from.

Or, maybe he was responding to an earlier comment and talking about HTR.

xChri5x
08/12/2007, 12:31 pm
ps. read the comments of http://www.youtube.com/watch?v=oYjkBPyoJ60 :eek::rolleyes:

That was one of the lamest parts of the season. I really didn't think it was funny at all

Erwin
08/12/2007, 01:33 pm
Shouldn't there be someone at TTG who has worked on SMFP back then who would know this for a fact?

Yes. That's probably why Jake's 99% sure about it ;)

--Erwin

Jake
08/12/2007, 06:54 pm
They're definitely renders, not in-game. Whether or not they're from Maya, I couldn't verify for certain.

dg10050
08/13/2007, 02:26 am
You know you're a geek when: you can determine the exact modeling studio and rendering engine used to render an image.
:)