PDA

View Full Version : Telltale Crossed The Line


Red Panda
09/21/2012, 11:33 pm
Is there are anything TTG can do that will make you quit playing?

A lot of people said they're done after Carley was killed. We'll see. Is there anything they can do, of have done, that will have you calling it quits?

For me, if they kill Clem in episode 4 I would not buy episode 5. They would have killed off the last fuck I gave.

I would just move on after that. I wouldn't even be a little curious what happened next.

Cyreen
09/21/2012, 11:44 pm
If they bring back Carley, I'm done.

Red Panda
09/21/2012, 11:52 pm
If they bring back Carley, I'm done.

haha that would be the cheesiest move ever.

Master of Aeons
09/21/2012, 11:55 pm
Nah, I've bought everything from Telltale and loved pretty much all of it. I'm not really the sort to get outraged by a story's events. The more deaths the better. They'd have to do something uncharacteristically bad to change my mind, and I'd still finish the game. Then their next two releases would have to be abysmal to sour my favor, and I think Harrison Pink would have to shoot my mom or something.

And even then, I'd still come back for another Sam and Max season.

DreadMagus
09/22/2012, 12:03 am
Ewok dance routine at the end.

Short of that.

Nah.

IndigoHawk
09/22/2012, 12:12 am
After episode 3, TWD is too bleak (for me). Not just the murders, but the suicide, deaths, and the team interactions. I came to the forums to see how other people responded to TWD and if they perceive TWD the same way. It seems like the consensus is that TWD is hopeless, and that's what people like about it. So, I think TTG is faithful to the TWD with episode 3, and there's no reason for me to get another season.

I'm not really interested in playing to find out when people die. Since I have the season, I'll give episode 4 a chance. Maybe episode 3 was just how the writers wanted to take the narrative to an emotional low point. But I don't think so. I think it will stay miserable, but now the choices will have no have emotional impact because it's obvious that the characters have no future.

So, I'm not looking for anything particular in episode 4, just whether episode 3 broke the immersion for me completely by revealing too much about how TWD works.

I still like Telltale, though. It's more that TWD is not for me; it's not an issue with Telltale.

Milosuperspesh
09/22/2012, 03:30 am
clem and lee have plot armor till season 2..

if ben survives and becomes lee's bff i'm done..

Geryk
09/22/2012, 06:02 am
Lol.

Geryk
09/22/2012, 06:03 am
what do you mean Bff? boy friend forever? lol

RafaelBrasileiro
09/22/2012, 06:12 am
I think it means best friend forever: Eek:, if that happens ... then I'll stop.

KCohere
09/22/2012, 06:12 am
Is there are anything TTG can do that will make you quit playing?

A lot of people said they're done after Carley was killed. We'll see. Is there anything they can do, of have done, that will have you calling it quits?

For me, if they kill Clem in episode 4 I would not buy episode 5. They would have killed off the last fuck I gave.

I would just move on after that. I wouldn't even be a little curious what happened next.

No. They can kill off my Lee and I would still want to see how the series ends.

LadyJ
09/22/2012, 06:25 am
If they bring back Carley, I'm done.

It looks like Cyreen and I actually agree on something :eek: That has been my biggest fear. With all the bring Carley back talk...blecch

KCohere
09/22/2012, 06:37 am
No way they are going to bring Carley back. I think being shot in the face and left there is a pretty definitive "she's not coming back". People just have to get used to the idea that she is gone. I liked Carley too but I dont desire to have her come back, or anyone else that we lost. We have to move on.

Viser
09/22/2012, 06:50 am
No way they are going to bring Carley back. I think being shot in the face and left there is a pretty definitive "she's not coming back". People just have to get used to the idea that she is gone. I liked Carley too but I dont desire to have her come back, or anyone else that we lost. We have to move on.

I think most people that talk about bringing Carley back ("Hur dur, carley shot in face, she alive hur dur") are trolling, seriously, you can't get so attached to a video-game character for so long after she's dead already.

But if they brought Carley back (which is very, very unlikely), I would stop playing as well.

And well, if Clementine died... I would still buy season 2, even if she died on the last episode.

Rock114
09/22/2012, 07:20 am
If Ben and Kenny survive Episode 5...

Other than that, it's cool i guess

RedKoolLoops
09/22/2012, 07:53 am
To me, there are no lines. This is their game, they can go wherever they want with it. I'm just here for the ride.

Nothing they do is going to make me refuse to finish it.

Kiel555
09/22/2012, 08:10 am
Is there are anything TTG can do that will make you quit playing?

A lot of people said they're done after Carley was killed. We'll see. Is there anything they can do, of have done, that will have you calling it quits?

For me, if they kill Clem in episode 4 I would not buy episode 5. They would have killed off the last fuck I gave.

I would just move on after that. I wouldn't even be a little curious what happened next.

Nope. I've had a blast playing this game and just love the story. It was fun to play even when it was just Lee at the beginning of e1.

I know people are upset over the loss of characters they really liked but we are only three episodes into Lee's story. Think about it for a moment. There are plenty of stories worth telling from that hour when the first walker reanimated. TTG picked Lee's story to tell just like Kirkman picked Rick's story. I think the best is yet to come.

Whether it's too painful to make friends anymore is up to you. People we like are going to die. Maybe we can choose what Lee says from time to time or figure out a puzzle but that's about the limit of our control and Lee's control of this world and the people in it.

It could be worse, at least e4 and e5 and season 2 don't have us at a farm looking for a missing girl.:D

Natalie1213
09/22/2012, 08:15 am
To me, there are no lines. This is their game, they can go wherever they want with it. I'm just here for the ride.

Nothing they do is going to make me refuse to finish it.

This. I'm seeing it until the end despite my favorite character ever dying, and half of the characters I like being dead. They know what they're doing, and should keep on with their story as they originally planned to. If they decide to bring Carley back or not, they should do it because it was part of what they planned, not according to what people want. There will always be someone who will love TWD no matter what. I'll play it until the end. I mean, why not finish what you've started? And I still love TWD and find episode 3 to be great along with the rest.

Gman5852
09/22/2012, 08:20 am
When it comes to story reasons, if Telltale made it nice. No one deserves "plot armor" not even Lee and Clem deserve it, same with Rick and Carl.

Vainamoinen
09/22/2012, 08:20 am
I wonder why the comics do not give rise to such protests. Kirkman has been doing the exact same thing for a fucking decade now. Children killed, babies and mothers killed, suicides, prolonged rape, massive torture. I can absolutely understand why people would call it quits with Clementine's death - and I probably personally would as well - yet why is Kirkman "allowed" to and even praised for breaking those taboos while Telltale is continuously bashed for it? Is that some kind of double standard for the Walking Dead fans?

Of course they'll cross the line. The original comics series has crossed so many, it's hard to even think of another line it could cross!

CapnJay
09/22/2012, 08:42 am
I wonder why the comics do not give rise to such protests. Kirkman has been doing the exact same thing for a fucking decade now. Children killed, babies and mothers killed, suicides, prolonged rape, massive torture. I can absolutely understand why people would call it quits with Clementine's death - and I probably personally would as well - yet why is Kirkman "allowed" to and even praised for breaking those taboos while Telltale is continuously bashed for it? Is that some kind of double standard for the Walking Dead fans?

Of course they'll cross the line. The original comics series has crossed so many, it's hard to even think of another line it could cross!

This may be an fairly simple and stupid answer but.

I didn't get TWDG because of The Comics, or The Show. To get the comic I either have to pay money and get them online or pay a taxi to take me to a local comic/book store The Show on AMC requires me to have cable and while I do have it It's currently not on yet and i'm missing a few episodes However right up on the front page of Xbox they advertise new games and such. I saw a Walking Dead game remembered it was some sort of zombie show and tried it because I loves me some zombie stuff and so I got the Demo and the voice acting especially of Clem and how the story was a little different depending on if i went at night or said I was the babysitter and all won me over to getting the actual game. I had no back knowledge of TWD universe other then it involved zombies and had a joke about a tank. I expect Clem to be like a little sister in bioshock , Amy from.. Amy, or the girl from I Am Alive, or any number of games where your supposed to protect and play a paternal role. Naturally your "child" is supposed to be in danger so you can save them. But you don't expect any truely terrible things to happen.

Zeruis
09/22/2012, 08:56 am
Kill Lee and Clem in episode 5, probably might stop playing the game.

Master of Aeons
09/22/2012, 09:50 am
Vain: He gets a lot of grief for it too. In fact, in issue 102, he gets a lot of mail about his decision to kill Glenn.

A few of them are general, some of them insanely passionate, but one is long and crazy - with a bullet list of things Kirkman will need to survive his wrath. It's signed Steven Yuen. The letter alone is worth buying the comic.

Cyreen
09/22/2012, 10:15 am
It looks like Cyreen and I actually agree on something :eek:

I said it with the understanding that it will NEVER happen, why? Because she's ROADKILL.

I wonder why the comics do not give rise to such protests.

Does Kirkman have a personal public forum?

It's signed Steven Yuen.

LOL ~ that is awesome!

Viner16
09/22/2012, 10:18 am
Vain: He gets a lot of grief for it too. In fact, in issue 102, he gets a lot of mail about his decision to kill Glenn.

A few of them are general, some of them insanely passionate, but one is long and crazy - with a bullet list of things Kirkman will need to survive his wrath. It's signed Steven Yuen. The letter alone is worth buying the comic.

Wait, doesn't Steven Yeun play Glenn in the TV Show? :D:D:D

DreadMagus
09/22/2012, 10:23 am
Lol

CTCCoco
09/22/2012, 10:35 am
Bring back Carley in the end of the Episode 5 like "OMG SHE'S ALIVE". Then she save Clementine from die and Lee die in an epic moment, they kiss each other and end of season 1.

That would make my day.

Cyreen
09/22/2012, 11:30 am
Oh yeah, she's gonna be downright sexy with half her face gone. Come here baby, give us a kiss!

http://i719.photobucket.com/albums/ww193/TekPert08_PuMpkinZ/Smiley/sick.png

Master of Aeons
09/22/2012, 11:43 am
http://external.ak.fbcdn.net/safe_image.php?d=AQB3F_-uoN-dMTTG&url=http%3A%2F%2Fi2.ytimg.com%2Fvi%2FaVzs49Xnw7M%2 Fhqdefault.jpg

Honey. You got real ugly.

FarmerJoe
09/22/2012, 11:47 am
Less soppy romances and more killing and gruesome deaths!!!
The former is possible in real life, I play games to enjoy the latter without creating trouble for myself... Bring it on Telltale!!! :p

trd84
09/22/2012, 12:11 pm
I wonder why the comics do not give rise to such protests. Kirkman has been doing the exact same thing for a fucking decade now. Children killed, babies and mothers killed, suicides, prolonged rape, massive torture. I can absolutely understand why people would call it quits with Clementine's death - and I probably personally would as well - yet why is Kirkman "allowed" to and even praised for breaking those taboos while Telltale is continuously bashed for it? Is that some kind of double standard for the Walking Dead fans?

Of course they'll cross the line. The original comics series has crossed so many, it's hard to even think of another line it could cross!

I didn't have a problem with them killing off Carley and Doug, I had a problem with them dying in the same way.

CTCCoco
09/22/2012, 12:12 pm
I didn't have a problem with them killing off Carley and Doug, I had a problem with them dying in the same way.

This. Same way and more or less same words by both, and low appearance.

Viser
09/22/2012, 12:20 pm
I didn't have a problem with them killing off Carley and Doug, I had a problem with them dying in the same way.

They don't. Carley stands up to an almost insane Lilly and provokes her, ending up getting shot in the face, Doug and Clem see Lilly pulling the gun, but Doug pulls Ben and gets shot in the back of the head. Lilly doesn't feel that much remorse in killing Carley, as she thought she was protecting the group from the traitor, but she shows it when she kills Doug, because the bullet wasn't meant for him.

It's two different ways to perceive the moment. They were two different characters with two different personalities, and died because of two different reasons.

And since I saved Doug and she showed remorse, I sort of "forgave" her for the moment and let her into the RV. Had I saved Carley instead, I don't know if it would have played out the same way.

hyperkentic rabbit thingy
09/22/2012, 12:57 pm
I'd only stop playing if Lee & co. Save a Sciencetist who has the "cure" to the zombie virus and he needs upload it to a machine which was secretly built incase a Zombie outbreak ever did occur which is located conveniently in Savannah and Lee needs to sacrifice himself to save the human race.
I would quit if that was the case but aslong as TellTale keeps the series the way it is i'm staying for round two.

Sir Fruitcakes
09/22/2012, 01:29 pm
No way they are going to bring Carley back. I think being shot in the face and left there is a pretty definitive "she's not coming back". People just have to get used to the idea that she is gone. I liked Carley too but I dont desire to have her come back, or anyone else that we lost. We have to move on.

Imagine this, the train is about to get to savannah, your about to finally make it to your destination, then as soon as it parks, you walk outside to find Larry sitting waiting for you as he gets in your face "Wheres my daughter?!"

KCohere
09/22/2012, 02:01 pm
Imagine this, the train is about to get to savannah, your about to finally make it to your destination, then as soon as it parts, you walk outside to find Larry sitting waiting for you as he gets in your face "Wheres my daughter?!"




That would be quite the trick since he is now missing a head.

Sir Fruitcakes
09/22/2012, 02:03 pm
That would be quite the trick since he is now missing a head.

Hah thats the point, it would be a big big "WTF" moment, :P

thestalkinghead
09/22/2012, 02:13 pm
I wonder why the comics do not give rise to such protests. Kirkman has been doing the exact same thing for a fucking decade now. Children killed, babies and mothers killed, suicides, prolonged rape, massive torture. I can absolutely understand why people would call it quits with Clementine's death - and I probably personally would as well - yet why is Kirkman "allowed" to and even praised for breaking those taboos while Telltale is continuously bashed for it? Is that some kind of double standard for the Walking Dead fans?

Of course they'll cross the line. The original comics series has crossed so many, it's hard to even think of another line it could cross!

the biggest difference between the comics/tv show and the game is that in a comic or tv show we are passive observers that try to empathise with the characters in a story we have no control over, in a game we are active participants that SHOULD have some control over what happens, it make us feel responsible for what happens, but a comic or tv show we don't feel responsible we just feel sad that they made bad decisions

Master of Aeons
09/22/2012, 02:14 pm
"Larry, how are you still alive? And you...I shot you months ago! I rotted in prison to kill you!"
"Quite the contrary, Mr. Everett. You see, the other deceased and I have constructed a crude suspension bridge to Venezuela. Once there, I shall lie low and assume odd jobs under the name: Mr. Pilkington; but perhaps I’ve said too much."

Marleysativa
09/22/2012, 02:22 pm
For any of you curious about the actual letter from Steven Yeun that Master of Aeons was talking about, check this link: (spoilers obviously)

http://www.tumblr.com/tagged/steven-yeun?before=1348100944

It's hilarious and worth a read!

Edit: They need to fit a Bruce Campbell type character in this series eventually, haha.

CTCCoco
09/22/2012, 02:25 pm
Imagine this, the train is about to get to savannah, your about to finally make it to your destination, then as soon as it parks, you walk outside to find Larry sitting waiting for you as he gets in your face "Wheres my daughter?!"

That would be funny as hell hahahaha

Master of Aeons
09/22/2012, 02:34 pm
For any of you curious about the actual letter from Steven Yeun that Master of Aeons was talking about, check this link: (spoilers obviously)

http://www.tumblr.com/tagged/steven-yeun?before=1348100944

It's hilarious and worth a read!

Edit: They need to fit a Bruce Campbell type character in this series eventually, haha.

Reblog.

CapnJay
09/22/2012, 05:40 pm
They need to fit a Bruce Campbell Character in true.

But not The badass we all remember. The cowardly guy who as Bruce himself in the commentary for Evil Dead said. "So your watching the movie and your thinking this noble handsome charming guy is our hero. Then he get's killed and all thats left is me and your thinking 'Aww man this guys the hero?'. "

JabbaDaHuttX7
09/22/2012, 07:39 pm
I wonder why the comics do not give rise to such protests. Kirkman has been doing the exact same thing for a fucking decade now. Children killed, babies and mothers killed, suicides, prolonged rape, massive torture. I can absolutely understand why people would call it quits with Clementine's death - and I probably personally would as well - yet why is Kirkman "allowed" to and even praised for breaking those taboos while Telltale is continuously bashed for it? Is that some kind of double standard for the Walking Dead fans?

Of course they'll cross the line. The original comics series has crossed so many, it's hard to even think of another line it could cross!

He's not getting a free pass... not really. Robert Kirkman seems to have gotten a lot of hate mail over the years for his comic, judging by his letters column at the end of each issue. He's apparently been called out for being a racist (against black, hispanic, and amusingly enough white people), misogynist, and religion-basher... homophobe will probably follow once he's killed off the only gay couple in the comics.

JabbaDaHuttX7
09/22/2012, 07:42 pm
For any of you curious about the actual letter from Steven Yeun that Master of Aeons was talking about, check this link: (spoilers obviously)

http://www.tumblr.com/tagged/steven-yeun?before=1348100944

It's hilarious and worth a read!

Edit: They need to fit a Bruce Campbell type character in this series eventually, haha.

holy shit LOL <3

Bralef
09/22/2012, 09:37 pm
Imagine this, the train is about to get to savannah, your about to finally make it to your destination, then as soon as it parks, you walk outside to find Larry sitting waiting for you as he gets in your face "Wheres my daughter?!"

That'd be friggin' hilarious.

Especially since it'd come out as "WRBGLRBL MRGBLERBGHL?", given Larry's condition.

Vainamoinen
09/23/2012, 03:20 am
Wait, doesn't Steven Yeun play Glenn in the TV Show? :D:D:D

Yes, he does - and that unfortunately invalidates the letter, which was obviously meant as a jab because the actor implies Kirkman puts him out of work. This kind of rage you get for real on this forum. :rolleyes:

He's not getting a free pass... not really. Robert Kirkman seems to have gotten a lot of hate mail over the years for his comic, judging by his letters column at the end of each issue. He's apparently been called out for being a racist (against black, hispanic, and amusingly enough white people), misogynist, and religion-basher... homophobe will probably follow once he's killed off the only gay couple in the comics.

That's deplorable, because this is the criticism he doesn't deserve - indeed not what I meant here! The Walking Dead comic customers seem to be fairly content with a decade long storyline that follows a boring new guys arrive/someone gets killed repetition without any ending in sight. Or at least "got used to it".

JabbaDaHuttX7
09/23/2012, 04:03 am
Yes, he does - and that unfortunately invalidates the letter, which was obviously meant as a jab because the actor implies Kirkman puts him out of work. This kind of rage you get for real on this forum. :rolleyes:



That's deplorable, because this is the criticism he doesn't deserve - indeed not what I meant here! The Walking Dead comic customers seem to be fairly content with a decade long storyline that follows a boring new guys arrive/someone gets killed repetition without any ending in sight. Or at least "got used to it".

What I meant was, from the letters column, it seemed as a result of what happens to the readers' favourite characters. Michonne getting raped/Glenn dying/Carl getting shot in the eye or whenever X character gets killed off it results in fans raging over it.

Cyreen
09/23/2012, 08:52 am
The Walking Dead comic customers seem to be fairly content with a decade long storyline that follows a boring new guys arrive/someone gets killed repetition without any ending in sight. Or at least "got used to it".

Not a fan, huh? Lol

I don't think the majority of the ragers on this forum are Walking Dead Fans. I think crossing genres from comic books, to TV, to game, has drawn a whole different fanbase who may not be quite as desensitized as the more weathered comic book fans.

Master of Aeons
09/23/2012, 10:07 am
I'm a fan of the first arc to the middle of the prison arc. The story ends for me at "WE are the WALKING DEAD!" Sure it goes on, and there's some cool stuff, but it peaks there and should have stopped.

CTCCoco
09/23/2012, 10:11 am
*snip*, this is full of spoilers about the comic which means TV show too !!!!!!!!!!!!!

I didnīt read the comic *snip* !

Master of Aeons
09/23/2012, 10:31 am
*snip*, this is full of spoilers about the comic which means TV show too !!!!!!!!!!!!!

I didnīt read the comic *snip* !

Relax, they're nothing alike anymore. The TV show is only related to the comic in broad strokes. And if you highlighted the spoilers, we are not to blame.

CTCCoco
09/23/2012, 10:36 am
Relax, they're nothing alike anymore. The TV show is only related to the comic in broad strokes. And if you highlighted the spoilers, we are not to blame.

Yea Im just mad xD.

thestalkinghead
09/23/2012, 10:39 am
Relax, they're nothing alike anymore. The TV show is only related to the comic in broad strokes. And if you highlighted the spoilers, we are not to blame.

yeah, i saw the tv show before the comic, and there were a lot of things that are different, obviously the one you see first will have the most surprises, but it wont totally ruin the other one, and there will still be surprises as well

CapnJay
09/23/2012, 11:19 am
The Walking Dead comic customers seem to be fairly content with a decade long storyline that follows a boring new guys arrive/someone gets killed repetition without any ending in sight. Or at least "got used to it".

The eighties and nineties marvel comics were fairly repetitious and people kept buying them.

Vainamoinen
09/23/2012, 11:24 am
this is full of spoilers about the comic

It's the spoiler forum. Although there could still be some warning about it when non-game material is concerned...

Milosuperspesh
09/24/2012, 08:45 am
the biggest difference between the comics/tv show and the game is that in a comic or tv show we are passive observers that try to empathise with the characters in a story we have no control over, in a game we are active participants that SHOULD have some control over what happens, it make us feel responsible for what happens, but a comic or tv show we don't feel responsible we just feel sad that they made bad decisions

i said this a while back

Edit: They need to fit a Bruce Campbell type character in this series eventually, haha.

since 'zombie culture' doesn't exist, bruce would have to play an out of work actor/alcoholic lol

RoboSheriff
09/24/2012, 04:07 pm
I wonder why the comics do not give rise to such protests. Kirkman has been doing the exact same thing for a fucking decade now. Children killed, babies and mothers killed, suicides, prolonged rape, massive torture. I can absolutely understand why people would call it quits with Clementine's death - and I probably personally would as well - yet why is Kirkman "allowed" to and even praised for breaking those taboos while Telltale is continuously bashed for it? Is that some kind of double standard for the Walking Dead fans?

Of course they'll cross the line. The original comics series has crossed so many, it's hard to even think of another line it could cross!

I'd guess thats because people don't find the comic books in the stores or don't even know TWD started as a comic before the show and the game

CapnJay
09/24/2012, 04:44 pm
i said this a while back



since 'zombie culture' doesn't exist, bruce would have to play an out of work actor/alcoholic lol

Soooooo..... his role in "My name is Bruce" then?

Marleysativa
09/24/2012, 06:34 pm
i said this a while back



since 'zombie culture' doesn't exist, bruce would have to play an out of work actor/alcoholic lol

Not gonna lie Milo, I'd squeal like a little girl if he ever ended up making Bill Murray/Zombieland cameo (I'm aware that this will never happen :(). Evil Dead 2 was one of my favorite movies of all time.

Cyreen
09/24/2012, 06:52 pm
I'd squeal like a little girl

I think that might wreck the mood they're aiming for. :p

savi
09/24/2012, 09:29 pm
TTG is pretty good at reading their statistics and seeing what the players want. If you think about everyone you've hated or been annoyed with in the game they've been killed off. So with that being said, I hope Ben dies by my hands next. He was the newest of the group (Before Chuck, Christa, and Omin or whatever his name is) and he has caused drama and death because he thought they had his friend...Risk everyone else lives just for something he isn't even sure about. Also he's just a straight up pussy about everything with annoying voice cracks.

When you can threaten him on the train I really wished Lee would just actually push him off. I would rather be given the option by episode 5 to kill him off but if he's not I'll still keep playing because either way it's a fun game and I wouldn't stop because someone is killed off or is left alive that isn't liked.

Milosuperspesh
09/25/2012, 03:13 am
well he could play him self capn ;)

or he could just do a characture of him self who isn't called bruce ;)

i've got a bit of a man crush on bruce mainly cos of his awesomeness in burn notice ;)

actually haven't watched bruce's zombie films...

CapnJay
09/25/2012, 07:37 am
There will be a joke about bruce at some point. Possibly a Chainsaw is found and Lee wonders what kind of idiot would lug around a Chainsaw in a time like this

Cyreen
09/26/2012, 07:27 pm
...what kind of idiot would lug around a Chainsaw in a time like this

Especially considering how noisy they are.

Milosuperspesh
09/27/2012, 06:13 am
Especially considering how noisy they are.

these sorts of idiots ;)

http://gamechurch.com/wp-content/uploads/2011/12/Gears-of-War-3-Article-Image.jpg

TomaO2
09/28/2012, 11:42 pm
My interest in this game series may stop after I finish episode 5.

I haven't read the comic or watched the TV show.

I bought this game based only on the fact that it said it was a choice driven interactive game. I loved Mass Effect so I read some reviews, looked at some trailers and bought it.

I liked episode 1, episode 2 was kinda horrific and I hated losing Mark, whom I liked, but it was okay overall... Then, I played game episode 3 and THAT was utterly horrific. Carley had become my favorite character, so losing her was a punch. I was positive that it would be the lowest moment in the game but then that suicide happened.

I looked around. The motel was gone, most of the supplies too. I was stuck with Ben, who wasn't all that interesting to me and Kenny, a broken man whom I am kinda leery of now. I don't feel emotionally interested in any of the new characters so that leaves me and Clem and then I find out she's been talking to some guy behind my back... Which felt like a horrible betrayal, especially since I made a point of being as honest as my player choices would allow, 100% of the time.

I wasn't expecting what happened, at ALL. I certainly didn't know that the book series revolves around being as miserable as possible to its characters. Episode 3 also left me feeling kinda hollow inside. I'm looking at all the other people besides me and Clem as more cannon fodder at this point and I'm pretty sure Lee isn't immune either.

The clues I get say that the next two installments will be WORSE then what happened, which I find hard to believe but am scared might be true and I'm not sure I really want to see that. I don't think it will carry the emotional punch that ep. 3 had but in terms of gore and horror, it could be much worse. I'll play it but if it just gets worse and worse then I doubt I would go for the sequel they are talking about. This is just too damn depressing.

I don't like torture porn. I don't watch movies like Saw or Hostel beacause of it. I generally don't care for horror as a genre unless it's really action based or physiological. Zombie movies tend to fall in those two areas though. This, however, seems to be going in the overly gore direction though with a replaceable cast that just keeps getting slaughtered in more gruesome ways.

Why kill off everyone that you developed a relationship with with 2/5ths of the series left? This game takes too much joy in killing people off. Makes me feel the relationships I was trying to cultivate were meaningless. I've lost a fair amount of interest in the story. We have past the half way mark, who is going to replace the people that I developed a relationship with?

Even if it makes someone I like, it's hard not to wonder if they are just going to be killed again so I'm not even sure I am willing to really accept them anyway.

That is why I am considering dropping this series. Although I'll finish this game to the end, at least.

PS. The letter from Steven Yeun is hilarious.

IndigoHawk
09/30/2012, 01:49 pm
Toma, it sounds like you went into TWD about the same as me and had a similar response.

Like you I'm not sure I'll care about the characters or situations now. Looking back at episodes 1-3, imagine how different things would have been if I knew how much TWD likes killing people.

For example, I spent at least 10 minutes thinking about who should get the food rations. I thought about whether it was right to give it to the kids, especially since Lee was looking after one of them. Did the guy who provided the food have the most right to it? Should the leaders get it? The weakest? The strongest? The people who could be most useful to Lee? Clem? And what if Lee wasn't in charge of rations tomorrow? I had a tough time deciding. It was engaging and emotional.

If a similar situation like that happens going forward, now I suspect that probably everyone is going to die and that the choice only seems important or dramatic because I'm pretending I don't know how the game works. If I had to give people rations again, I'd probably just do it based on a popularity contest of characters I (as the player, not as someone playing Lee) like the most, rather than engaging the situation and trying to make tough decisions.

Episode 3 broke much of the fourth wall by revealing the narrative design. By the end of Episode 3, players have the decision to either act dumb and continue suspending disbelief, or admit that they are playing because they like watching people die. Episode 4 could address the relationship with the player and find a way to reel people back in and rebuild some trust. If instead the game continues as before, then it's a game for players who like watching people die and not much else.

I think it could go either way. The middle act is usually the lowest point, and I am curious to see if the game decides to build back up, and if it is able to do so. On the other hand, TWD likes misery.

Jokieman
09/30/2012, 02:19 pm
After episode 3, TWD is too bleak (for me). Not just the murders, but the suicide, deaths, and the team interactions. I came to the forums to see how other people responded to TWD and if they perceive TWD the same way. It seems like the consensus is that TWD is hopeless, and that's what people like about it. So, I think TTG is faithful to the TWD with episode 3, and there's no reason for me to get another season.

I'm not really interested in playing to find out when people die. Since I have the season, I'll give episode 4 a chance. Maybe episode 3 was just how the writers wanted to take the narrative to an emotional low point. But I don't think so. I think it will stay miserable, but now the choices will have no have emotional impact because it's obvious that the characters have no future.

So, I'm not looking for anything particular in episode 4, just whether episode 3 broke the immersion for me completely by revealing too much about how TWD works.

I still like Telltale, though. It's more that TWD is not for me; it's not an issue with Telltale.

Kat's suicide made sense though.. Her Kid died, her husband was pretty much a low-life in her eyes after Lee told her what Kenny had done. Killing herself made sense.

And. George Lucas pretty much made the "middle" act being the "worst" for the good guys a set in-stone kind of thing. Bleah.

Funny thing is that I don't watch the show. It's rather depressing EVERY episode, so I stopped after season 1.

ihateepisodethree
09/30/2012, 03:44 pm
I wonder why the comics do not give rise to such protests. Kirkman has been doing the exact same thing for a fucking decade now. Children killed, babies and mothers killed, suicides, prolonged rape, massive torture. I can absolutely understand why people would call it quits with Clementine's death - and I probably personally would as well - yet why is Kirkman "allowed" to and even praised for breaking those taboos while Telltale is continuously bashed for it? Is that some kind of double standard for the Walking Dead fans?

Of course they'll cross the line. The original comics series has crossed so many, it's hard to even think of another line it could cross!

For me it wasn't the fact there was a scenario that carly died. It was there wasn't a scenario where Carly lived. It was also the way in which she died (there realistically should have been way of saving her along the way). It's frustrating in a A,B,C driven game to have someone die in a totally preventable way with no option of saving them.

The same goes for Katja and her suicide. The same would go for clem. Give options Telltale and stop hiding behind the illusion of choice.

The comic book and TV show is different. It obviously is crafted in a linear fashion and is not interactive in any way.

When I started playing I was under the impression that my choices would matter. They don't. I have lost interest in the series because I feel my dialogue choices and actions DON'T MATTER later on.

All it does is change a couple of lines of dialogue. Sorry Telltale but I don't find that terrible engrossing.

Gman5852
09/30/2012, 03:55 pm
For me it wasn't the fact there was a scenario that carly died. It was there wasn't a scenario where Carly lived.

So you're not mad that carley died, you are mad Carley didn't live?

It was also the way in which she died (there realistically should have been way of saving her along the way).

No. She was shot in the head. It would be unrealistic if she lived.

It's frustrating in a A,B,C driven game to have someone die in a totally preventable way with no option of saving them.

But that's the thing. The game IS A,B,C, but none are right. What idiot would pick "let her die" over "let her live", it would be the stupidest choice out there.

The same goes for Katja and her suicide.

Again, what idiot would pick "let her die" when there is a good option to spare her for you to pick?

The same would go for clem. Give options Telltale and stop hiding behind the illusion of choice.

When I started playing I was under the impression that my choices would matter. They don't. I have lost interest in the series because I feel my dialogue choices and actions DON'T MATTER later on.

Your decisions DID matter though. Carley lived 2 more episodes because of it.

All it does is change a couple of lines of dialogue. Sorry Telltale but I don't find that terrible engrossing.
Your own fault then. The game is "tailor made". AKA, you are still getting a shirt like everyone else, but yours has a slight personal touch. AKA the lines of dialoge.

Never once did Telltale EVER say things would dramatically change, just that how people think of you would change, and it did.

ihateepisodethree
09/30/2012, 04:14 pm
So you're not mad that carley died, you are mad Carley didn't live?


That's the entire problem. You talking about the game story like it should be entirely linear.



No. She was shot in the head. It would be unrealistic if she lived.


She died in a lily mental breakdown everyone saw coming but for some reason noone could stop. Also, why does the group allow her to carry a gun after what happened? Particularly, when she wants to kill other members of the group?


But that's the thing. The game IS A,B,C, but none are right. What idiot would pick "let her die" over "let her live", it would be the stupidest choice out there.


It doesn't have to be constructed in such a way. There could be option to give her a gun to help in a fight and if you don't she dies. If you do she later uses the gun to kill carly at the RV.

You know choices with actual consequences.



The same would go for clem. Give options Telltale and stop hiding behind the illusion of choice.

Your decisions DID matter though. Carley lived 2 more episodes because of it.


Yeah, both ended up dying the same way. From my perspective the choice didn't matter much at all in terms of the story. It was more to do with LEE's/players personal preference.


Your own fault then. The game is "tailor made". AKA, you are still getting a shirt like everyone else, but yours has a slight personal touch. AKA the lines of dialoge.

Never once did Telltale EVER say things would dramatically change, just that how people think of you would change, and it did.

If true then thats pathetic and I obviously wouldn't have bought the game knowing this.

Viser
09/30/2012, 04:38 pm
Hm, as far as I remember, no one saw Lilly pulling the gun, because everyone had their back turned on her (only Doug looked back at her on time to save Ben), so how would they know she was gonna shoot Carley or Ben? Only you (the player) saw it, not the game characters. Not being able to save her is completely realistic.

And that about Katjaa doesn't even make sense. How the hell would you have an option to save her if you weren't even there??

Zeruis
09/30/2012, 04:51 pm
Hm, as far as I remember, no one saw Lilly pulling the gun, because everyone had their back turned on her (only Doug looked back at her on time to save Ben), so how would they know she was gonna shoot Carley or Ben? Only you (the player) saw it, not the game characters. Not being able to save her is completely realistic.

I was fairly certain that Clem saw Lilly pull out her gun. Clem only alerted Ben about it if you saved Doug.

Viser
09/30/2012, 05:01 pm
I was fairly certain that Clem saw Lilly pull out her gun. Clem only alerted Ben about it if you saved Doug.

Yes, I do recall that. But the moment she alerted Ben, Lilly already had the gun pointed at him... maybe she did see Lilly pulling the gun, but the adults were all arguing and she didn't know what Lilly was going to do, so she didn't say anything? Judging by everyone's reaction when she shot Doug/Carley, it appears they didn't think she was actually gonna go that far, so I guess that makes sense? ._.

Gman5852
09/30/2012, 05:43 pm
That's the entire problem. You talking about the game story like it should be entirely linear.

No I'm not. I'm thinking realistically. We've already seen that Telltale have problems leaving both Carley and Doug like this, let alone Carley and Doug, and then scenarios where they are both dead. Plus it's Walking Dead, you can't save everyone.

She died in a lily mental breakdown everyone saw coming but for some reason noone could stop. Also, why does the group allow her to carry a gun after what happened? Particularly, when she wants to kill other members of the group?

I don't understand what you mean by "after what happened". She didn't have a gun after she shot Carley/Doug, and everyone needed a gun for self defence before that. Besides that, no one predicted she would go nuts and kill someone. No one, but Doug that is if he is alive.



It doesn't have to be constructed in such a way. There could be option to give her a gun to help in a fight and if you don't she dies. If you do she later uses the gun to kill carly at the RV.

But that can't be done either. Lilly is a comic book character, she HAS to live to fufill her role in the comics. You can't have her die because of that.

Yeah, both ended up dying the same way. From my perspective the choice didn't matter much at all in terms of the story. It was more to do with LEE's/players personal preference.
Isn't that the point of these types of games? Pick what YOU want to do.

If true then thats pathetic and I obviously wouldn't have bought the game knowing this.
That's your own fault though. I'd rather have that then have false promises like Mass Effect did, THAT'S pathetic right there.

ihateepisodethree
09/30/2012, 06:25 pm
Hm, as far as I remember, no one saw Lilly pulling the gun, because everyone had their back turned on her (only Doug looked back at her on time to save Ben), so how would they know she was gonna shoot Carley or Ben? Only you (the player) saw it, not the game characters. Not being able to save her is completely realistic.

And that about Katjaa doesn't even make sense. How the hell would you have an option to save her if you weren't even there??

Why was she allowed to carry a gun particularly after kenny and your possible involvement in her fathers death. She also openly admits her disdain for both characters on numerous occasions. She also admits her paranoia and how she maybe losing it.

Once again why does the group allow her to carry a gun. Pretty sure she was shooting zombies before the RV left so everyone had to know she was packing.

As far as katjaa goes. Maybe if you don't talk to her about her husband being a stone cold killer and have the option of telling her husband to keep an eye on her.

Maybe they could have wrote her death in a way their was an option to save her.

Whatever. I was expecting more. I was expecting more diverging storylines based on my choices. I also found the deaths unnecessary and for the most part stupid.

Cyreen
09/30/2012, 09:23 pm
As far as katjaa goes. Maybe if you don't talk to her about her husband being a stone cold killer and have the option of telling her husband to keep an eye on her.

Not everyone told Katjaa what happened when given the option and if you saved Doug in episode one you didn't have that option, so that cannot be counted as a factor in Katjaa's death, as it happens either way.

As far as Lilly carrying a gun, who do you imagine was going to take it away from her and live to talk about it?

I also found the deaths unnecessary and for the most part stupid.

New to The Walking Dead universe?

Milosuperspesh
10/01/2012, 07:43 am
i gotta say i love the forums when clear facts are stated and people still refuse to accept them even after crystal clear proof is given..

ttg have had a tendancy to use certain terminology that is open to different understandings. the pax video clears some of them up, the story and ending are set, but how lee/clem the rest of the group gets there and who they are at the end is what the choices are about.

the whole 'the game is my first twd experience' kinda baffles me like why people watch tv shows mid season/mid episode then go on forums and complain nothing makes sense...

but i have learned quickly on here that not many people have the due dilligance to research stuff before throwing money at the screen.. they see high reviews lots of praise and buy stuff thinking it's one thing then being unpleasantly surprised when their rash purchase turns out to be something well made but not their 'cup of tea'

ihateepisodethree
10/01/2012, 09:58 am
Not everyone told Katjaa what happened when given the option and if you saved Doug in episode one you didn't have that option, so that cannot be counted as a factor in Katjaa's death, as it happens either way.


They chose to write it that way. They didn't have to. If they were writing a game with divergent storyline with multiple factions (something like the witcher) it would have been wrote differently.



As far as Lilly carrying a gun, who do you imagine was going to take it away from her and live to talk about it?


Well obviously it would depend on your relationship with her.


New to The Walking Dead universe?

No. Not a fan of the comics but watched the tv show. I understand the fact that people die but it's not a comic or tv show. My choices should matter. People should live or die based on my decisions. I should be able to change events.

That's the way the game was advertised thats why allegedly there was multiple dialogue options. Thats not was delivered. If I knew this was going to be your standard linear adventure fetch and tinker game then I would have stayed away.

I'm not really interested in telling people how to do their jobs. I'm not a beta tester or part of focus group either. I'm not interested in providing feedback that they can use later on to improve their products.

I just want the type of game that promised on their steam store page. Part of the problem in these episodic games is the complete product isn't out there. The first episode appeared to be exactly what was promised. Only in later episodes of the game did I realize I was getting duped.

One thing is for sure next time around I'll only buy a telltale game after it's completely out and I'll never buy a season pass from Telltale either.

Just as an FYI this is what was advertised and still being advertised:

Key Features:
Based on Robert Kirkman’s Eisner-Award winning comic book series, The Walking Dead allows gamers to experience the true horror of the zombie apocalypse

A tailored game experience – Live with the profound and lasting consequences of the decisions that you make in each episode. Your actions and choices will affect how your story plays out across the entire series.

Experience events, meet people and visit locations that foreshadow the story of Deputy Sheriff Rick Grimes

Meet Glenn before he heads to Atlanta, explore Hershel’s farm before Rick and his group of survivors arrive and before the barn becomes a notorious location in Walking Dead lore

You’ll be forced to make decisions that are not only difficult, but that will require you to make an almost immediate choice. There’s no time to ponder when the undead are pounding the door down!

Features meaningful decision-making, exploration, problem solving and a constant fight for survival in a world overrun by the undead

Artwork inspired by the original comic books



If you think telltale has delivered "meaningful decision making", "profound and lasting consequences", and "your actions and choices affect how the story plays out across the ENTIRE series"...then you are sorely mistaken.

Master of Aeons
10/01/2012, 10:24 am
If you think telltale has delivered "meaningful decision making", "profound and lasting consequences", and "your actions and choices affect how the story plays out across the ENTIRE series"...then you are sorely mistaken.

It's a storyline. No video game with a story has ever let you deviate from its railroad for longer than 15 minutes. Look at Heavy Rain and Mass Effect, no choices "matter". [Nothing remarkably changes until the very end of Heavy Rain when characters can suddenly die, and there are multiple endings. Even the most simple of games can have multiple endings - they mean nothing to the argument of choice.] The PAX video clears up a lot of the definition of "tailored", if you haven't seen it. They use the clothes metaphor: they are fitted to your dimensions, but you're not making clothes from scratch.

That said, there's a huge "branching" decision coming up in episode 4 that seems to somewhat contradict this. You're gonna have to wait for that to see how much this game can deviate from its storyline before coming back to the single ending that was promised.

So, to close on a pithy rewording: If you think telltale or any game manufacturer has the capability to deliver "branching plots", "countless choices with several subplots" and "80 gigs of optional, redundant choices"...then you are sorely mistaken. We're probably 20 years from recapturing Choose Your Own Adventures in Video Game form.

8Bit_System
10/01/2012, 11:26 am
I totally agree, but when you mentioned the Choose Your Own Adventures books I became curious. I was a huge fan of these and other play books in the 80s and wondered if I could find a plot branch. These books were fun, but they were immensly simple tailored, to be fair.

A quick google gave me The Cave Of Time. All adventures you experience outside the "main" plot in this book usually leads the reader very quickly to some kind of ending. So, even if it is a lot easier to do branching, just needing to write it down (no programming, modelling, blabla involved), they still pretty much always stuck to a very simple trackline.

Click image to enlarge.
http://i784.photobucket.com/albums/yy123/omen3608/plotbranch.jpg (http://www.samplereality.com/gmu/fall2008/343/wp-content/uploads/2008/09/caveoftime.jpg)

Master of Aeons
10/01/2012, 11:30 am
What. The. Fuck.

That's awesome. So there's an A story and several B plots that are meant to quickly end? That's wrinkling my brain!

Cyreen
10/01/2012, 11:58 am
If you think telltale or any game manufacturer has the capability to deliver "branching plots", "countless choices with several subplots" and "80 gigs of optional, redundant choices" THAT WON'T CRASH YOUR SYSTEM...then you are sorely mistaken.

Slight edit...

I realize it may seem obvious, but around here... you never know. Part of designing a successful game is to make it as user compatible as possible to the mass of potential system configurations. More choices require more programing which requires more memory. Bigger isn't always better.

Master of Aeons
10/01/2012, 12:13 pm
http://capnben0.tripod.com/images/tv/frinky.gif

"We ah, managed to inverse the quantum emulator in the ga-hey! the positron servos and created a brand new game with countless options with no worry of space limitations because all of the coding exists in the fifth dimension where someone else has already coded it for us. The game is awesome, but ah, it seems that no one can run it on a personal computer until uh the year 3000."

Milosuperspesh
10/01/2012, 01:08 pm
Slight edit...

I realize it may seem obvious, but around here... you never know. Part of designing a successful game is to make it as user compatible as possible to the mass of potential system configurations. More choices require more programing which requires more memory. Bigger isn't always better.

nailed it

besides if bioware/ea couldn't do it, a tiny company in comparisson sure as shit ain't gonna...

still kudos for trying ;)

i reckon if every games company worked together and colaborated a full choose your own adventure game could be made (but would probably suck)

zgamer
10/01/2012, 04:40 pm
If they bring back Carley, I'm done.

Agreed! I would love for her to make it back purely on a fan level, but there is no way in heck I would ever support them actually doing it. It would just ring false no matter what. Heck, THEY LEFT HER ON THE SIDE OF THE ROAD! If she was still alive, they would have noticed breathing or a pulse on her. So as much as I like Carley, I would rather her stay dead to not tarnish her memory. If they do though, I will probably throw a brick through my screen!

Milosuperspesh
10/01/2012, 04:55 pm
Agreed! I would love for her to make it back purely on a fan level, but there is no way in heck I would ever support them actually doing it. It would just ring false no matter what. Heck, THEY LEFT HER ON THE SIDE OF THE ROAD! If she was still alive, they would have noticed breathing or a pulse on her. So as much as I like Carley, I would rather her stay dead to not tarnish her memory. If they do though, I will probably throw a brick through my screen!

check out my carley page for my fan fic

zgamer
10/01/2012, 05:40 pm
check out my carley page for my fan fic

Sweet. We also have a unique story for Carley on our RP here: http://thewalkingdeadvgrp.proboards.com/index.cgi

Red Panda
10/01/2012, 05:42 pm
Agreed! I would love for her to make it back purely on a fan level, but there is no way in heck I would ever support them actually doing it. It would just ring false no matter what. Heck, THEY LEFT HER ON THE SIDE OF THE ROAD! If she was still alive, they would have noticed breathing or a pulse on her. So as much as I like Carley, I would rather her stay dead to not tarnish her memory. If they do though, I will probably throw a brick through my screen!

To add to this, even if she did somehow live, being knocked out that long would undoubtedly leave her with brain damage.

Only in movies do people get knocked out and wake up hours later fine. It real life, with no hospital, she's be as good as dead anyway.

IndigoHawk
10/01/2012, 05:43 pm
the whole 'the game is my first twd experience' kinda baffles me like why people watch tv shows mid season/mid episode then go on forums and complain nothing makes sense...

but i have learned quickly on here that not many people have the due dilligance to research stuff before throwing money at the screen.. they see high reviews lots of praise and buy stuff thinking it's one thing then being unpleasantly surprised when their rash purchase turns out to be something well made but not their 'cup of tea'

Since the game is my only TWD experience, I'll explain. I'm a fan of Telltale, so I was interested in their new game. Telltale has a good rep with me, I know TWD is popular, and I've liked zombie games before. Why would I research more? Good game company, popular series ... sold.

I am a bit disappointed with TWD. TWD has complex characters and situations, but then teaches people to not empathize with those characters or care about the situations by being too predictable. The formula is to introduce new people, make people care about them, and then kill them. So, after the first couple times, the audience that's left either pretends to not see the formula, or keeps playing to find out when and how people die.

Good storytelling needs to be a bit less predictable, so what defines TWD is also what hurts it.

We'll see, though. Maybe TWD isn't that predictable (I'm only going based on these 3 episodes), and maybe Telltale has a couple tricks left.

Master of Aeons
10/01/2012, 05:52 pm
Its better when there is a large cast. Then it is less transparent.

Viner16
10/01/2012, 06:44 pm
Yeah, just look at the comics. A whole lot of fodder characters, or characters we don't really know until about 25 issues later.

I mean, look at Rosita.

TomaO2
10/01/2012, 09:37 pm
the whole 'the game is my first twd experience' kinda baffles me like why people watch tv shows mid season/mid episode then go on forums and complain nothing makes sense...

but i have learned quickly on here that not many people have the due dilligance to research stuff before throwing money at the screen.. they see high reviews lots of praise and buy stuff thinking it's one thing then being unpleasantly surprised when their rash purchase turns out to be something well made but not their 'cup of tea'

That's a pretty poor attitude.

I spend a fair amount to research, thanks. Certainly, more then an hour was spent reading through this stuff. That's not a snap decision by any means. Same deal for other games. Hard Rain, for example, was actually one I skipped out on. It sounded good when I first heard of it but on a closer inspection, it wasn't quite what I wanted. I got the vibe that it wouldn't be quite my thing. I watched walkthroughs instead and, yea, I'm glad I didn't buy it. I also decided against the Fable series.

There is NOTHING wrong with buying a game based on a review though. That's how most people make their choices. I go watch movies based on nothing more then a preview trailer and maybe a movie review. Some of them suck but you know what? I know they will suck before a half hour is up. I should know if I'm going to like this game before episode 1 is done. That should give me the basis to know.

You expect me to put 10 hours and more watching a tv show or buy a bunch of comic books in order to understand everything? There is a limit to due diligence. I read up on the website, checked a number of reviews, heck, I even checked out some walkthroughs on the first episode. I also put it against my experience with typical zombie fare and made a decision.

Yea, I got that people would die but what is the sense on killing everyone likable that you spent 6 hours developing? Finding out that a person you save gets killed anyway? Don't toss me that they can't handle a different character.

Carley/Doug could have just as easily gotten the broken leg here which would limit their roles in the next episode. There are ways short of outright killing the person you save. It's especially annoying because every other time you choose to save someone it turns out not to matter. The death is always predetermined.

Look, keeping Clem around is fine but, in the end, she isn't really a comrade, she is a burden. For the most part, they have done an excellent job minimizing the problems inherent in having a child dependent and she is certainly a likable character but I'd like some relationships with adults that can be reliable friends rather then a group of people I don't trust and fight with. Kenny could have been it but he was really argumentative at points and just went through such a shock that I'm leery of him. He's likely to snap like Lilly did. Also, is this a game that is only suppost to cater to hard core fans of the Walking Dead that like buckets and buckets of painful deaths?

Even if I did go that far to find out that this is supposedly a game for a particular niche, there is no possible way that the cast the series could possibly be as small as this game is. If I had known too much about the plot the story would have been ruined. The first chapter was good. Second chapter was a bit grim but still okay. You have to get to episode 3 before you find out how bad it REALLY gets and then I hear that they want it to get worse for the final two.

I'm very much NOT used to thinking of every person as a disposable victim when so much time has been put into developing the character. Especially not if they are likable characters that the readers emphasize with. It doesn't make sense to me to kill them off at this point. This isn't some sweeping opera of a game. It's a 10 hours long with a focus on narrative.

Why make a narrative based game only to kill all the people in it early on? As games go, this one is exceptional in it's willingness to kill off major characters. I really have no experience with this level of death. There is no reasonable way to expect it.

PS. The reason why it's acceptable to have an option to kill Lilly is that just because the game "might" become cannon (I'm told Lilly has a novel that also does her origin), that doesn't mean every choice is cannon. In fact, almost all choices will be non cannon, even simple choices like the responses you give, give details about what the cannon Lee is like. So killing Lilly is a non cannon choice and if the game actually got incorporated into the official backstory, that choice would simply have not been picked for it.

Milosuperspesh
10/02/2012, 05:26 am
wow toma long speech and yet still proving my point, it's not a poor attitude when the forums a full of those types of people questioning everything and failing to grasp the simple fact no one is safe, you say all the deaths are likeable characters ? erm what about larry and duck ? not everyone liked them ? also it's shock value which is one of the foundations of twd.. if you like someone bodn with them, they are going to die cos you least expect it. but after a while yes it may get predictable but other stuff isn't..

my comment in a nut shell is people ASSUME everything like you your self have done but with out paying for it, a bit cheeky imo how many lets plays have you seen ? just one full walkthrough by one person or a few with different choices in the same episode ?

reviews are peoples often 'biased' opinion which change with the person writing it.. the graphic whores, the game play whores etc..i admit i used to follow reviews and use that to make an informed decision till i got stung by them and bought a game that wasn't my thing, so know and for a while i make my own mind up using info i research.

TomaO2
10/02/2012, 10:53 am
I didn't say every character that died is likable and you are just being rude, Milosuperspech.

It doesn't prove your point at all. I'm not assuming anything, I'm making reasonable guesses based on the information I gathered. You are asking for an unreasonable amount of due diligence and the fact is, there are a LOT more disposable characters in the comic and series then there is in this game. That alone makes a pretty big difference.


In horror movies, the more likeable characters tend to live longer not die out in the third act. That is what this game is more akin to. For the tv show and comic series, those things can go on for years. This is 10 hours of gameplay. That is a very different format style and combine that with supposedly being given choices... Choices mean that you can change things for the better, save people that might die otherwise.

Given all that, why should so many people be dead at this point? There is a difference between saying anyone can die and just killing off so many characters that your emotional involvement with the relationships, the primary focus in this game (remember, it's not a shooter where you just blast everyone), suffers.

Where do you get this attitude that you need to insult everyone that is upset about how the game is turning out?

the_herbalist
10/02/2012, 11:02 am
I guarantee that nearly every single person who comes on here and says "i'm done" and "i'm not gonna play it if..." will still buy and play it just like before. Then they'll come back and find something else to whinge about.
Fact is people, it's a game about trying to survive death therefore..... PEOPLE DIE! So don't give it all that crap about this, that and whatever. Play the game, enjoy it for what it is......

Red Panda
10/02/2012, 11:10 am
http://capnben0.tripod.com/images/tv/frinky.gif

"We ah, managed to inverse the quantum emulator in the ga-hey! the positron servos and created a brand new game with countless options with no worry of space limitations because all of the coding exists in the fifth dimension where someone else has already coded it for us. The game is awesome, but ah, it seems that no one can run it on a personal computer until uh the year 3000."

lol

Walker#8
10/02/2012, 11:16 am
I will play it through no matter what happens. Unfortunately those who say that no character is exempt from death has it wrong. Unless TTG switches you from one character to another between seasons the character of Lee will never die seeing as how that is the "playable" character in the game. On top of that leaving Lee without Clementine to "care" for/protect leaves the question of how low can the plot line become after the character you have been tasked with protecting has been killed, leaving another character that cannot be killed in the series. Understandably the comics have used and gone through characters to change things up and freshen up the series you still have the base characters still living, still surviving.

After episode 3, TWD is too bleak (for me). Not just the murders, but the suicide, deaths, and the team interactions.

As for this statement the basis is survival in a post apocalyptic zombie infested world, how bright of a future do you really foresee coming from this kind of state of reality.

Milosuperspesh
10/02/2012, 11:18 am
toma since your new to the forums how about you check some old 'dead posts' and see for yourself instead of assuming you know me based on a few posts..

Yea, I got that people would die but what is the sense on killing everyone likable that you spent 6 hours developing? Finding out that a person you save gets killed anyway? Don't toss me that they can't handle a different character your exact words.

you don't have to watch a tv show for '10 hours' all at once do you ?

and if you wanna get all personal take it to pm's instead of taking threads off topic? also i find it funny how no one else as a problem but a select few do it's like you got banned and came back just have a go at me and my wild rants which is what they are rants you don't have to take them so seriously... bottom line i'm messing with you so just accept it move on and ignore me..

TomaO2
10/02/2012, 11:37 am
I'm assuming nothing, you are the one that is being rude to me. I don't need to read other posts you make to know how you are treating ME, thanks.

My first post in this thread didn't talk about you at all. I made the specific point that my interest might fade after episode 5, this is because I bought the season pass on steam so I'm obliged to finish it at this point but I'm not happy with the way it's gone so I made a post here. At no point did I say I wouldn't finish the game.

Now you are suggesting I might have been banned already and came back just to mess with you. Arrogant much? Man, take your own advice and leave me alone. Every post I made was on topic because the thread is about how this game "crossed the line". So I have posted what I don't like and all you do is be rude and keep saying that what I say is invalid because I didn't do enough research beforehand.

Whatever though. Since you say I should ignore you I guess that just means you are telling me you just like to troll people and are therefore not worth listening too. I'll keep that in mind from now on.

Master of Aeons
10/02/2012, 12:08 pm
TomaO2 will remember that.

the_herbalist
10/02/2012, 12:11 pm
"this is a staff announcement.....will TOMA02 please put his toys back in the pram, I repeat will TOMA02 please put his toys back in the pram.....thank you...."

Milosuperspesh
10/02/2012, 12:28 pm
to be honest your initial blurb was so long things got lost in my understanding of what the you're saying cos it was all over the place and in some cases irrelavant.

did specifically complain about your doing research NO i mean't other who don't SHOULD, but it's too fking simple for some to do that, but people would rather blame others for their problems then face them themselves..

so i disagree, get over your self then you make me out to be the bad guy who's arrogant now ?

and just an fyi i wasn't in anyway being rude or arrogant just stating my opinion, but as is often shown some people think thats a crime.

ihateepisodethree
10/02/2012, 01:40 pm
It's a storyline. No video game with a story has ever let you deviate from its railroad for longer than 15 minutes. Look at Heavy Rain and Mass Effect, no choices "matter". [Nothing remarkably changes until the very end of Heavy Rain when characters can suddenly die, and there are multiple endings. Even the most simple of games can have multiple endings - they mean nothing to the argument of choice.] The PAX video clears up a lot of the definition of "tailored", if you haven't seen it. They use the clothes metaphor: they are fitted to your dimensions, but you're not making clothes from scratch.

That said, there's a huge "branching" decision coming up in episode 4 that seems to somewhat contradict this. You're gonna have to wait for that to see how much this game can deviate from its storyline before coming back to the single ending that was promised.

So, to close on a pithy rewording: If you think telltale or any game manufacturer has the capability to deliver "branching plots", "countless choices with several subplots" and "80 gigs of optional, redundant choices"...then you are sorely mistaken. We're probably 20 years from recapturing Choose Your Own Adventures in Video Game form.

I would settle for some meaningful choices that at least change the path of the story and characters involved.

The Doug + Carly choice appeared to be one. The decision to try save Larry (or not) appeared to be one.

The was the worst part of episode three for me it closed all of the interesting storylines that were left over from episode 1 &2 and the choices of previous episodes really had zero impact on how they were closed.

I mean one of the thing that drew me to the game was the dialogue options and agonizing over every big decision wondering if I made the right move. Now looking back it just seems like I wasted my time and it was pointless.

ihateepisodethree
10/02/2012, 01:48 pm
It's a storyline. No video game with a story has ever let you deviate from its railroad for longer than 15 minutes. Look at Heavy Rain and Mass Effect, no choices "matter". [Nothing remarkably changes until the very end of Heavy Rain when characters can suddenly die, and there are multiple endings. Even the most simple of games can have multiple endings - they mean nothing to the argument of choice.] The PAX video clears up a lot of the definition of "tailored", if you haven't seen it. They use the clothes metaphor: they are fitted to your dimensions, but you're not making clothes from scratch.

That said, there's a huge "branching" decision coming up in episode 4 that seems to somewhat contradict this. You're gonna have to wait for that to see how much this game can deviate from its storyline before coming back to the single ending that was promised.

So, to close on a pithy rewording: If you think telltale or any game manufacturer has the capability to deliver "branching plots", "countless choices with several subplots" and "80 gigs of optional, redundant choices"...then you are sorely mistaken. We're probably 20 years from recapturing Choose Your Own Adventures in Video Game form.

That's really not what I'm talking about. Look at the first witcher for example. Their was one overarching storyline but you had three various groups you could align yourself to get there (squirrels, order, or stay neutral) each with their own individual subplots that's what I would have liked to seen from telltale.

It didn't have to have optional missions but it could have continued to focus on the power struggle within the group (Lee, Lily and Kenny) with the player having the option of taking control or throwing his support behind either Kenny or Lily.

To me that was one of things that originally drew me into the game.

Viser
10/02/2012, 01:55 pm
That's really not what I'm talking about. Look at the first witcher for example. Their was one overarching storyline but you had three various groups you could align yourself to get there (squirrels, order, or stay neutral) each with their own individual subplots that's what I would have liked to seen from telltale.

It didn't have to have optional missions but it could have continued to focus on the power struggle within the group (Lee, Lily and Kenny) with the player having the option of taking control or throwing his support behind either Kenny or Lily.

To me that was one of things that originally drew me into the game.

Sigh... Telltalle ISN'T Bioware. That would require some planning for episode 3 and more voice-acting and stuff, and even if there was that power struggle, in the end people would end up whining because "it doesn't make a difference, because now Lilly is gone, Kenny doesn't care anymore, choices don't even matter, whine whine whine".

ihateepisodethree
10/02/2012, 02:10 pm
The Witcher is made by CD Projekt RED not bioware.

I doubt they are much bigger then Telltale (probably alot smaller). The difference is they focus on quality not quantity.

I wouldn't be opposed if AMC gave the rights to another company to make a proper decision based Walking dead game. Maybe bioware, CD Projekt RED, square enix, or Obsidian Entertainment.

Cyreen
10/02/2012, 02:18 pm
Why make a narrative based game only to kill all the people in it early on? As games go, this one is exceptional in it's willingness to kill off major characters.

The main character is Lee.

His motivation is Clementine.

The story will end when the main character either fails or succeeds in regard to his motivation. Everyone else is fodder (welcome to The Walking Dead). If that's unacceptable, play something else.

Viser
10/02/2012, 02:20 pm
The Witcher is made by CD Projekt RED not bioware.

I doubt they are much bigger then Telltale (probably alot smaller). The difference is they focus on quality not quantity.

I wouldn't be opposed if AMC gave the rights to another company to make a proper decision based Walking dead game. Maybe bioware, CD Projekt RED, square enix, or Obsidian Entertainment.

My mistake. They only used Bioware's engine. But seriously, I've played the first chapter of The Witcher and I stopped because it was getting boring and repetitive. It was just too long and the story wasn't all that interesting. Telltale has an amazing story going on with this game, and a lot of people seem to disagree on the choices mattering or not subject.

I'm sorry if the game is not working for you, but I'm completely satisfied with the choices mechanic, and I'd say most people would agree Telltale is doing an amazing job with this, especially on the story part.

Cyreen
10/02/2012, 02:53 pm
You have to get to episode 3 before you find out how bad it REALLY gets and then I hear that they want it to get worse for the final two.

From Gary Whitta's article for PlayStation Blog:

...well, if we’ve done our job right you’re going to hate us for some of the decisions this episode forces you to make.

It pretty much speaks for the entire game to date and he's talking about episode 4 in specific.

Viner16
10/02/2012, 03:00 pm
Ah God... do we have to make a decision revolving Clementine, but either decision is shitty in a different way?

ihateepisodethree
10/02/2012, 03:07 pm
The story is decent. I just don't think it fits with gameplay of a choice given game. Thats the rub for me.

In episode three I kind of felt a couple of things were forced. Lily and I were BFF's (I played both sides of kenny and Lily uptil her dad dying). So when she snapped it was kind of out of character for my canon playthrough.

In another play-through, where we were enemies it was completely in line in her charcter. She was broken and had noone in the group she could talk to or trust. You could see the cracks forming.

katjaa is a lesser extent the same thing. She displayed a strength that kenny could not throughout episode 1& 2. She remained calm cool and collected under the toughest scenarios (gun to her head, running out of food, fixing up injuries) even when her son was dying she was calm.

Now some people have mentioned it may have been a front and she may have been putting on a brave face for the good of the group. I don't know to me there was no signs she was capable of killing herself. It just seemed a little forced considering my interactions with Katjaa.

Which is one of issues I have. You would think over the span of how many months we have spent in a group my interactions would have some bearing on her decision making process. But nope it's bullet to the head either way.

Both deaths were preventable in my book. I would have liked my interactions with both characters to have made some sort of impact on the events that unfolded.

Viser
10/02/2012, 03:21 pm
Okay, Lee's interactions with Lilly had absolutely nothing to do with her snapping and killing someone. As we all know, she cared only about protecting the group her own way (by staying at the motel instead of leaving, for example), and she honestly thought she was protecting the group by killing the traitor, and she was pretty sure about who it was as well(even if she was mistaken if you saved Carley), so that was completely not out of character.

About Katjaa's death, remember when she says she loves Duck more than life itself? That's all.

Cyreen
10/02/2012, 03:30 pm
Which is one of issues I have. You would think over the span of how many months we have spent in a group my interactions would have some bearing on her decision making process. But nope it's bullet to the head either way.

Who the hell are you/Lee in relation to Katjaa and her dying child, especially in comparison to her husband?

ihateepisodethree
10/02/2012, 03:40 pm
Who the hell are you/Lee in relation to Katjaa and her dying child, especially in comparison to her husband?

Probably her best friend?

But that wasn't the point. I would like to think our conversations and time together as friends made some impact along the way on the decisions she made.

I guess not. Lily was going to blow away Carly and Katjaa was going to bow out regardless of what was said. Should have just called her a fat cow the entire game for the difference it would make.

Cyreen
10/02/2012, 03:43 pm
Probably her best friend?

I would think the honour of best friend belongs to her husband. As her friend, she does thank Lee/you. Whether you agree with her choice or not, it was her's as a mother to make.

Milosuperspesh
10/02/2012, 04:06 pm
in ep1 katjaa tells lee upon meeting him and clem the world has changed for the worse and she hoped it would get sorted out "going back to our lives"

duck dying/turning proved to her the world isn't going to be fixed anytime soon.. in other words she lost all hope and kenny was loosing it before duck..

so she took the only option left to her.

Vainamoinen
10/02/2012, 04:29 pm
The Witcher is made by CD Projekt RED not bioware.

I doubt they are much bigger then Telltale (probably alot smaller). The difference is they focus on quality not quantity.


You are sorely mistaken. CD Project is more than three times as big as Telltale Games (TTG has just passed the 100 employee threshold, while CDP has been above 300 for a while/ as of 2008). CDP made more than 40 million $ in 2007 alone, and I assure you that in Poland, they can get far more workforce for that money than Telltale in the US. In 2007, Telltale would have killed to be anywhere in the vicinity of making millions. CD Project published The Witcher ... Telltale Games published CSI: Hard Evidence. See where this is going? ;)

Master of Aeons
10/02/2012, 04:52 pm
Probably her best friend?

But that wasn't the point. I would like to think our conversations and time together as friends made some impact along the way on the decisions she made.

I guess not. Lily was going to blow away Carly and Katjaa was going to bow out regardless of what was said. Should have just called her a fat cow the entire game for the difference it would make.

So, to use a real world analog, you have a dog. You feed it at the right time and play with it. Its name, you decided, is Frisky. After owning him for five weeks, Frisky is hit by a car and killed. Does that immediately make you question the worth of loving him?

No, or I at least hope not. The decisions in the game are arbitrary because there is never supposed to be a right answer or "optimal" playthrough. If you kick everyone who gets near you, you'll have the same story as if you loved everyone and cursed the gods when they were taken too soon. I'd like a game with more deviating plotlines too, but I'd never try to take back a choice because it didn't change the universe. Pet the dog or kick it - he always dies eventually.

LadyJ
10/02/2012, 04:52 pm
Episode 3 broke much of the fourth wall by revealing the narrative design. By the end of Episode 3, players have the decision to either act dumb and continue suspending disbelief, or admit that they are playing because they like watching people die. Episode 4 could address the relationship with the player and find a way to reel people back in and rebuild some trust. If instead the game continues as before, then it's a game for players who like watching people die and not much else.



Well said. I happen to agree the most with the bold bit.

http://capnben0.tripod.com/images/tv/frinky.gif

"We ah, managed to inverse the quantum emulator in the ga-hey! the positron servos and created a brand new game with countless options with no worry of space limitations because all of the coding exists in the fifth dimension where someone else has already coded it for us. The game is awesome, but ah, it seems that no one can run it on a personal computer until uh the year 3000."


LOL

FarmerJoe
10/02/2012, 05:08 pm
So, to use a real world analog, you have a dog. You feed it at the right time and play with it. Its name, you decided, is Frisky. After owning him for five weeks, Frisky is hit by a car and killed. Does that immediately make you question the worth of loving him?

No, or I at least hope not. The decisions in the game are arbitrary because there is never supposed to be a right answer or "optimal" playthrough. If you kick everyone who gets near you, you'll have the same story as if you loved everyone and cursed the gods when they were taken too soon. I'd like a game with more deviating plotlines too, but I'd never try to take back a choice because it didn't change the universe. Pet the dog or kick it - he always dies eventually.

but what if the person driving the car was your best friend? they know you like to let Frisky play in the road by your house, surely their behaviour would be influenced by your relationship with them.You've always been good to them so Frisky shouldn't have to die :p

Master of Aeons
10/02/2012, 05:25 pm
but what if the person driving the car was your best friend? they know you like to let Frisky play in the road by your house, surely their behaviour would be influenced by your relationship with them.You've always been good to them so Frisky shouldn't have to die :p

Sure. They run over your dog and this time it's a tragic accident and they apologize to you repeatedly. Were they ever your friend in the first place, or did they always know they were going to someday kill your dog?

Xarne
10/03/2012, 10:49 am
same ole same ole in here:
"Why??? Why do people have to die?? Its so unfaiirrrrrrrrrrrrrrrr"
Fantasy land
People have been dying since episode 1...see a pattern here?
Deal with it.