View Full Version : More Lively NPCs?
Sir Craigius
11/11/2007, 04:39 am
I dont mean to sound like I'm complaining, because I enjoyed Ice Station Santa, but I thought we were promised more lively NPCs that moved around rather than staying fixed in one spot? Well apart from scripted story moments, they all seemed to stay rooted in place as far as I could tell. Bosco, Sybil and Abe, the bug, the Soda poppers, the elves. None moved around on their own accord.
Am I missing something? :confused:
Harald B
11/11/2007, 04:42 am
Bosco and Stinky moved about a bit behind their counters, and there's a way to make Flint Paper leave, but otherwise you're right. Maybe in one of the later episodes.
Kefky
11/11/2007, 04:57 am
How many of the old lucasarts games had such a thing, anyway?
abdallah
11/11/2007, 05:39 am
Yes, change is bad. Bad bad BAD. I'd also prefer if games used 32 colors tops and ran from floppys. Beneath a steel sky had characters that walked around on their own, if we're going to talk about adventure games from that era.
And yes I'm a bit sarcastic and no I'm not after flaming you mate.
Erwin
11/11/2007, 07:00 am
It would've been fun if the "bladder problem" Soda Popper would rush to a tree once in a while, yeah. :P
--Erwin
xChri5x
11/11/2007, 07:46 am
Is this really a huge problem? I'd rather have them not running around like in some crappy rpg.
Sir Craigius
11/11/2007, 10:25 am
Its not a problem. Like I said, I enjoyed the game regardless.
But Telltale shouldnt promise something and then fail to deliver it.
I dont mean to sound like I'm complaining, because I enjoyed Ice Station Santa, but I thought we were promised more lively NPCs that moved around rather than staying fixed in one spot? Well apart from scripted story moments, they all seemed to stay rooted in place as far as I could tell. Bosco, Sybil and Abe, the bug, the Soda poppers, the elves. None moved around on their own accord.
Am I missing something? :confused:
We weren't able to take the behaviors as far as we wanted in 201 but look for its presence to slowly increase as the season progresses. In Episode 201 it's mainly limited to Bosco and Stinky being able to walk around in their environments a bit, instead of just sitting still breathing like they did in season one, but it will slowly branch out throughout later episodes.
RyanMon
11/11/2007, 04:42 pm
It would've been fun if the "bladder problem" Soda Popper would rush to a tree once in a while, yeah. :P
--Erwin
Or better yet, watch him turn the snow yellow, and then it gets bleached! :p
Sir Craigius
11/11/2007, 10:07 pm
That would have been funny! :D
Eater
11/14/2007, 12:04 pm
It was also suggested that NPCs in the environment to chime in with the hint system, instead only max gets involved. Not that I'm criticizing just want to remind TTG that we keep count. These are things that will improve through the season I'm sure.
Col_Shaggy
11/14/2007, 12:13 pm
It was also suggested that NPCs in the environment to chime in with the hint system, not that I'm criticizing just want to remind TTG that we keep count. These are things that will improve through the season I'm sure.
I turned the hints all the way up at one point and Max kept yelling at me to get back to the north pole. Does that count?
DrakeFox
11/14/2007, 12:16 pm
I think it might be more like Sybil or Abraham chiming in with something if you're looking at something in Stinky's and haven't figured out what you might need to do already.
Not that I'm criticizing just want to remind TTG that we keep count.
http://www.idlethumbs.net/forums/images/smilies/shifty.gif
Sir Lemming
11/14/2007, 05:31 pm
Well when you think about it, there shouldn't be many NPCs running around at the North Pole, and at Stinky's what do you have? Someone behind a counter and two people sitting. It's a restaurant. The real test will be when they do another environment along the lines of the casino, which is where I thought NPCs were really lacking in season 1.
Sir Craigius
11/14/2007, 10:27 pm
They could have added a few random NPCs wandering around. Not story related, but just to make the Sam & Max neighbourhood seem like it has more people living in it :p
Sir Lemming
11/15/2007, 03:34 am
They could've, but for me personally, I wasn't feeling the lack in this particular episode. Maybe one more person on the street looking at the rubble would've been nice, but for now I consider it a nitpick.
well, in 201 i didn't miss any people on the street. no wonder they would rather stay inside when there is a two-story killing machine on the loose tossing buildings. maybe there should be some more rats running around in future episodes. i always got the impression that old sam & max material had a lot of them..
Murray the Chao
11/17/2007, 01:17 am
How many of the old lucasarts games had such a thing, anyway?
Maniac Mansion did, can't remember anything else, though.
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