View Full Version : Yay for screenshots!
anonima
08/29/2006, 09:38 am
I love the Max sitting like a pupil shot!
Luvs it! :x
anonima
08/29/2006, 11:09 am
I'll say. These screenshots have given me a new breath of fresh hope. Incredible. Whoever's responsible for Art Direction (apart from Steve...well, the guy/lady who oversees things when Steve's not there) has done a brilliant job. The composition, the character models, the colour palette, the environment details...A .
I'll be very interested to see how the characters move in real space.
Awesome stuff. Well done you programmers and artists.
anonima
08/30/2006, 02:42 am
Whoever's responsible for Art Direction (apart from Steve...well, the guy/lady who oversees things when Steve's not there) has done a brilliant job.
They are quite exciting..love the characters..and love the colours.. the sam and max world is taking shape
Emily
08/30/2006, 03:09 am
Whoever's responsible for Art Direction (apart from Steve...well, the guy/lady who oversees things when Steve's not there) has done a brilliant job.
That would be Dave Bogan, and I agree. :D
anonima
08/30/2006, 03:27 pm
Whoever's responsible for Art Direction (apart from Steve...well, the guy/lady who oversees things when Steve's not there) has done a brilliant job.
That would be Dave Bogan, and I agree. :D
Dave, you and your team are DA MAN! Or, DA MEN! Or, DA MEN AND woMEN! Mouth-watering is all I can say. Nice one guys.
anonima
08/30/2006, 04:07 pm
Agree! The screens are looking good! It's soon september... And the october....... :D
anonima
08/30/2006, 07:19 pm
Mikdog did you make that avatar yourself? Pretty neat!
anonima
08/31/2006, 01:36 pm
Why, yes I did Mr. Linque, and it took me all of 30 seconds.
anonima
09/01/2006, 11:00 pm
I love the save game menu design!
http://www.ocmodshop.com/images/events/pax_2006/sam_and_max/sam_max_43.jpg
anonima
09/02/2006, 09:15 am
Great Gouts of Steaming Magma on a Beeline for the Orphanage.
Guybrush_Threepwood
09/02/2006, 01:33 pm
I've never seen the menu before.. It just rocks!!!
anonima
09/02/2006, 03:26 pm
If curiosity gets the better of you like it did with me, you can click on that link 2 posts back, and just change the number at the end of the address in your browser to see 40 screenshots of the game. I'm sorry, I shouldn't have said that, but I can't help myself.
anonima
09/02/2006, 04:36 pm
I saved them all to my computer
anonima
09/02/2006, 08:29 pm
Whoever's responsible for Art Direction (apart from Steve...well, the guy/lady who oversees things when Steve's not there) has done a brilliant job.
That would be Dave Bogan, and I agree. :D
I agree as well - beautifully done.
I especially like the use of 2d and 3d elements together (in 2d I mean all the in-game menus/inventory/various objects throughout the scenes)
Guybrush_Threepwood
09/03/2006, 11:40 am
Thanks for the info mikdog, there are lots of screenshot I've NEVER seen before. Pretty weird :-/
Gotta say two things:
1) The look of the game is wonderful but I don't like the interface cursor, I'd have chosen something funnier or, at least, sam's hand. It's too Bone-styled, but it's not a tragedy :))
2) I still think that that thing on the table REALLY looks like the Idol of Many Hands. COOL!!!!!!!
Emily
09/03/2006, 06:32 pm
1) The look of the game is wonderful but I don't like the interface cursor, I'd have chosen something funnier or, at least, sam's hand. It's too Bone-styled, but it's not a tragedy :))
Are you talking about the cursor in the pictures on OCModShop? That is not the final cursor - it's one from Bone that was being used as a placeholder.
Guybrush_Threepwood
09/03/2006, 06:52 pm
Oops... [:">]
Lol, it definitely looked TOO Bone-styled!!!
Shame on me, I'll go playing again both of them:p
Emily
09/03/2006, 07:35 pm
I should add that *a lot* of what you see in those photos is placeholder art, or unfinished. Don't be surprised if the game looks different when it's released.
Guybrush_Threepwood
09/03/2006, 08:43 pm
I already think these early screenshots are wonderful, so it's sooooo good to know the game's gonna be furtherly improved!
I love the save game menu design!
http://www.ocmodshop.com/images/events/pax_2006/sam_and_max/sam_max_43.jpg
Thanks! I spent too long making it! :D
anonima
09/04/2006, 12:05 am
Well, I've seen the walking animations of Sam & Max, and I gotta tell ya - they got them SPOT ON. I mean, flippen' A . Don't know how they managed it, with Max's big feet that have to pass under him and all. It's looking superb, and I thoroughly look forward to seeing the game in action. It is clear that many of the people working on this title have produced a labour of love. Of course, they gotta get paid, but...they're all so talented. And they made some beautiful stuff here.
Imagine that...Sam & Max in a 3D game. Wow. TELLTALE'S & Steve have got some vision.
PS, who is Matthew Le Merle, and why is he on the Telltale Team? Did he invest in venture startup or something?
anonima
09/04/2006, 12:30 am
where are the walking animations? :-/
You can see some character animations in the "behind the scenes" video that 1up.com and CGW magazine put together, right here (http://gamevideos.com/video/id/4571).
Guybrush_Threepwood
09/04/2006, 08:49 am
Well, I've seen the walking animations of Sam & Max, and I gotta tell ya - they got them SPOT ON. I mean, flippen' A .
I totally agree, great work guys! Can't wait to play it!
Anyway, I noticed a graphic difference between S&M Freelance Police's Sam and S&M Season 1's Sam:
I mean, seems like LEC was trying to give Sam a more "realistic" look, he actually had the fur of a dog, while now Sam's more stylized, he's brown coloured and that's all.
Who had this great idea? That's how Sam is meant to be.
We probably all know the answer: Steve!
Emily
09/04/2006, 05:07 pm
PS, who is Matthew Le Merle, and why is he on the Telltale Team? Did he invest in venture startup or something?
Yes.
anonima
09/04/2006, 07:58 pm
PS, who is Matthew Le Merle, and why is he on the Telltale Team? Did he invest in venture startup or something?
Yes.
Good on him. I take my hat off to such a man who sees good potential and supports it. People like hi make the world go round
anonima
09/04/2006, 11:17 pm
Well, I've seen the walking animations of Sam & Max, and I gotta tell ya - they got them SPOT ON. I mean, flippen' A .
I totally agree, great work guys! Can't wait to play it!
Anyway, I noticed a graphic difference between S&M Freelance Police's Sam and S&M Season 1's Sam:
I mean, seems like LEC was trying to give Sam a more "realistic" look, he actually had the fur of a dog, while now Sam's more stylized, he's brown coloured and that's all.
Who had this great idea? That's how Sam is meant to be.
We probably all know the answer: Steve!
I think the Freelance Police animations look better.. but they obviously had more time, money, and people working on them so thats to be expected.
Guybrush_Threepwood
09/05/2006, 09:25 am
Working for a company like LucasArts has both pros and cons: as you said, the animations were better but the whole S&M world, and I'm referring to Hit The Road too, looked a little more... right-thinking, if you will.
Telltale's vision is more cynical, I think. More nicotine jokes, the word "ass" instead of "butt", some small things that make me think LEC's rules for censure are stricter.
anonima
09/07/2006, 03:10 am
You can see some character animations in the "behind the scenes" video that 1up.com and CGW magazine put together, right here (http://gamevideos.com/video/id/4571).
love the animations, though sam seems too smiley all the time for my taste..
anonima
09/07/2006, 09:05 pm
Did anyone else notice the severed hand of Jesse James up on the wall?
http://www.ocmodshop.com/images/events/pax_2006/sam_and_max/sam_max_06.jpg
EDIT: I just finished looking at the rest of those shots and there seems to be what I have taken to believe something that certain people may recognize as a BDOTM reference.
http://www.ocmodshop.com/images/events/pax_2006/sam_and_max/sam_max_18.jpg
http://www.ocmodshop.com/images/events/pax_2006/sam_and_max/sam_max_26.jpg
anonima
09/07/2006, 10:50 pm
Did anyone else notice the severed hand of Jesse James up on the wall?
http://www.ocmodshop.com/images/events/pax_2006/sam_and_max/sam_max_06.jpg
also, did you see on the top right corner the box reading 03-03-04? maybe an unfinished case, filed since that date...? ;)
anonima
09/07/2006, 11:15 pm
wow, that's a lot of cheese....
anonima
09/08/2006, 09:44 am
And let's not forget the max's paper-bag muppet from the TV series
anonima
09/08/2006, 12:42 pm
There's a sign in the shop that says; "SPECIAL: Buy 1, Get 1!"
Class.
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