PDA

View Full Version : Whoa, pretty error


InvaderJim42
01/21/2008, 11:53 am
Not exactly looking for support here. This error doesn't bug me, in fact, I think it's kinda pretty. (Hence why I'm posting it in this forum rather than the support one. Few interesting conversations occur in there!) I was replaying Abe Lincoln Must Die for kicks, and I went to talk to Hugh Bliss a 2nd time, and look what my conversation options are!

http://www.cs.uml.edu/~jsproul/photos/sm104_strange_error.png

Bogus, eh? Anyone else seen something similar?

Jake
01/21/2008, 11:56 am
Wacky. What version of the game are you playing? (is it in a crazy foreign language?)

Guybrush Threepwood
01/21/2008, 11:57 am
Odd. Are you playing in low graphics mode? Everything looks really jagged.

InvaderJim42
01/21/2008, 12:04 pm
English version, and I have it set to 800 x 600 with Anti-aliasing turned off (low quality graphics mode). I've got some other interesting glitches that pop up graphically that I'd like to show you, once I manage to upload more of them as I find them...

Here's one now!

http://i25.tinypic.com/16lfh5d.jpg

Note how the glass for the office door is suddenly all... weird. This is one of a couple errors I've noticed where vertexes in models somehow get out of place. It most often happens with Max's model, making it so when he walks around the room, large chunks of white polygons stick out from his fuzzy body. 9 times out of 10, leaving the room and returning will fix it, though it's not helping with the office door.

Emily
01/21/2008, 01:04 pm
What kind of video card do you have? And what version of DirectX?

tabacco
01/21/2008, 01:16 pm
I used to have a similar problem with source games, actually. Ended up getting a new video card, but I'm sure it was a software thing, because the guy who took that card has no problems.

Kedri
01/21/2008, 01:26 pm
What about drivers? Was it those?

InvaderJim42
01/21/2008, 01:42 pm
What kind of video card do you have? And what version of DirectX?

Here's a selection of the text output from dxdiag...


------------------
System Information
------------------
Time of this report: 1/21/2008, 16:36:35
Machine name: DOOM-BOX
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 1 (2600.xpsp2.050301-1526)
Language: English (Regional Setting: English)
System Manufacturer: Compaq Presario 061
System Model: P8656E-ABA S4000V NA230
BIOS: Version 3.08
Processor: Intel(R) Pentium(R) 4 CPU 2.20GHz, ~2.2GHz
Memory: 1024MB RAM
Page File: 1405MB used, 1058MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.0001.0904 32bit Unicode

------------
DxDiag Notes
------------
DirectX Files Tab: No problems found.
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Music Tab: No problems found.
Input Tab: No problems found.
Network Tab: The registry information for the DirectPlay application 'Risk' is missing or damaged. You should reinstall that application.

--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (n/a)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

---------------
Display Devices
---------------
Card name: RADEON 9200
Manufacturer: ATI Technologies Inc.
Chip type: Radeon 9200AGP (5961)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_5961&SUBSYS_20021002&REV_01
Display Memory: 128.0 MB
Current Mode: 1280 x 1024 (32 bit) (60Hz)
Monitor: Plug and Play Monitor
Monitor Max Res: 1600,1200
Driver Name: ati2dvag.dll
Driver Version: 6.14.0001.6307 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 3/1/2003 08:39:22, 272512 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: n/a
VDD: n/a
Mini VDD: ati2mtag.sys
Mini VDD Date: 3/1/2003 08:38:56, 576512 bytes
Device Identifier: {D7B71EE2-1A21-11CF-116B-0300A0C2CB35}
Vendor ID: 0x1002
Device ID: 0x5961
SubSys ID: 0x20021002
Revision ID: 0x0001
Revision ID: 0x0001
Video Accel: ModeMPEG2_D ModeMPEG2_C
Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,1) Caps=DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(IMC1,0x31434d49) Frames(Prev/Fwd/Back)=(0,0,1) Caps=DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,0x31434d49) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(IMC2,0x32434d49) Frames(Prev/Fwd/Back)=(0,0,1) Caps=DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,0x32434d49) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(IMC3,0x33434d49) Frames(Prev/Fwd/Back)=(0,0,1) Caps=DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,0x33434d49) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(IMC4,0x34434d49) Frames(Prev/Fwd/Back)=(0,0,1) Caps=DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,0x34434d49) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(S340,0x30343353) Frames(Prev/Fwd/Back)=(0,0,1) Caps=DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,0x30343353) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(S342,0x32343353) Frames(Prev/Fwd/Back)=(0,0,1) Caps=DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,0x32343353) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run

BarfHappy
01/21/2008, 02:39 pm
A long time ago, i had that kind of issue on my Radeon 9800pro, it was an overheating problem on some rare games (among which Far Cry), because that s memory corruption.
When game reload data into memory the info gets fresh again, but the memory retency was slowly degrading with heat and It became worse and worse as time went by (tons of polygons pointing toward the center of the space appearing, garbage on some textures, wrong textures ...).
I gave the card to my syster who had no problem whatsoever because her PC tower is better ventilated than mine (a giant fan -18 inches- blows into it).

not saying that it s your case, but if things become worse that could be something worth investigating (too much dust in your memory heat sinks perhaps) :)

InvaderJim42
01/21/2008, 02:57 pm
The Hot Weenie (tm) machine is now the latest victim of the Wandering Vertices conspiracy!

http://i25.tinypic.com/ff1poz.jpg

jmm
01/21/2008, 04:03 pm
Yup, overheat.... I remember the times I run Civ 4 with my old Nvidia MX4 card and *no* real fan.
The image of the flying polygons still haunts my mind....

unsilviu
01/22/2008, 06:23 am
Once, after max shoots sam in 102, the flash from the gun was still visible on the tip of max's finger!

langley
01/22/2008, 07:25 am
Ah, these screenshots remind me of when my video card's fan and heatsink failed in the middle of playing Half-Life 2. Special memories.

glenfx
01/22/2008, 02:31 pm
try not to use .BMP, PNG or TGA files when posting on the internet... stick to JPG, 750kb for a small image is quite unefficient.

tabacco
01/22/2008, 03:32 pm
PNG is actually quite nice for non-fullcolor images or when you need alpha channels.

InvaderJim42
01/22/2008, 03:34 pm
PNG is actually quite nice for non-fullcolor images or when you need alpha channels.

I love PNGs ^_^

Udvarnoky
01/22/2008, 07:52 pm
Ah, these screenshots remind me of when my video card's fan and heatsink failed in the middle of playing Half-Life 2. Special memories.

telarium?! Awesome!

langley
01/22/2008, 09:11 pm
Ssh. They don't know I've infiltrated yet.

Mysterysheep
01/25/2008, 12:36 pm
Woah! This happened with my xbox 360 once actually. It became incredibly annoying and the foreign staff on the support line really didn't help. Thank god it's all over now though.:o

InvaderJim42
01/31/2008, 05:01 pm
I've got some more of these errors cropping up in Reality 2.0. I already played through the game in full-screen mode with no problems, but in windowed mode, pop-up text, subtitles and dialogue options occasionally vanish. But when I return to full-screen mode, the errors cease. I wonder what's causing it. I should become a Telltale playtester!