Dangerzone
04/20/2008, 07:08 pm
this was originally written for the "Places to go in Sam & Max: Season 3" thread (http://www.telltalegames.com/forums/showthread.php?t=5002) but it started to become a wall of text covering several topics, so i figured it would be better suited as its own topic
anyways, these are my complete thoughts on what i want for season 3.. and some of them are major changes i am proposing, so i would like everyone else's thoughts on this....
i think it would be cool if in season 3 they make a pool of locations (i guess you could call it a sandbox world), and keep adding to it with each episode... so by the end of the season (if you have all the episodes, you have this massive world by the final episode made of 30+ locations) then update (if not all) of the locations with each episode, and have some of the old stuff come into use again in a whole new way in subsequent episodes
if we see something in one episode, and we have no use for it... remember it, and it may come into use in a later episode (like bosco's x-ray machine, and stinkys stop sign, these are perfect examples)
likewise with the inventory items... make a massive inventory box that carries across the episodes, and make it so that sam stops picking up stuff by himself... make it so that right clicking an object gives you an option to pick it up (this will give TT the opportunity to make a lot more red hearing objects) but an unaseable object in one episode, may come into use later... (sam picking up only certain random objects and not others was always a bit of a pet peeve for me)
and it may also add some play time by adding a free roam mode after the credits where you can wander around the world to see the immediate aftermath of their most recent case (maybe add a bunch of easter eggs for each episode in this mode that only happen after you complete a case) another idea maybe to activate some of these easter eggs on a timer, to have things turn on each week between episodes... so it seems that the world is still moving even after their case (and if you play the game after the fact, maybe they can have a switch at the bottom for which post-case week you want to see, maybe an option to turn it all on, but some of the gags could be multistaged)
oh... and mini games, lots of mini games... maybe even make a pool of those too, so if we have any favorite games from one episode, we can play them again... some may also be made to get harder with each passing episode
obviously.. if you do not have the previous episodes, and you start midway through the season, you will only have the locations that were opened in that episode (unless there is a earlier location that was reused, then you will only have the ability to see that location in its current state, and only use the items needed for that specific episode, not how it was when it was first introduced) this way, the new players have an incentive to play the past episodes and see the rest of these worlds
i would also like to see a major expansion on their street, maybe if the street set was composed of more locations... it would not be so bad for those who hate seeing all those locations over and over again
like have the one tv station set somehow become part of the street, but have it be set up for some different show every episode. maybe make it so they had the maimtron bring a whole bunch of places to their street... like the white house, and a big chunk of the warp building, etc.
one idea to keep all the locations organized, may be to get rid of the old "lets go to..." dialog option, and make a giant spherical world with all kinds of low res renders and paintings showing a good bit of the sam and max world, and make it so that you hit enter or click when you drive past a opened location to go to it (a lot of the locations in this giant circle can be red hearings too, leaving us to wonder which ones are real and will be eventually used)
a cool day/night cycle for the world would be cool too... make it so that as the season progresses the time of day changes (maybe even have a few jokes relevant to the time of day in the various old locations as the season goes on) i know they tried to do this in season 2... with 202 being at dusk, and 204-205 being at night, but i mean an actual progression this time (dawn, mid-day, evening, dusk, night) they can shuffle up the order, but i want to see each episode have its own unique time of day
another way to change the ambiance of each episode is to give the various episodes different weather patterns, like snow, rain, overcast, fire and brimstone, etc. simple weather changes is another way to give a fresh look to old locations
i would also like it if they added a more dynamic camera to the game, make it so that we can right click and drag the camera to move it around a bit... and also add a zoom feature with the scroll wheel (or with some keyboard shortcut for those with wheel-less mouses) so we can really explore the worlds and see all the fine detail in them (but place a limit on how much the camera moves, obviously) maybe add a "1st person" mode where we can look around as sam, (we wont be able to move in this mode) but we can look around as him to see things up close
changing the stock camera angles on the various street locations every episode may help to add more of a fresh look to all the reoccurring locations every episode as well
and maybe they can also start making the locations so that they remove the entire "3rd wall" concept, and have all sides of a location be used and have usable junk on them
basically make all the locations so that they have the benefits of a over-the-shoulder-3rd-person camera, but keep the current cinematic style with the dynamic camera above the action
anyways... those are my ideas, have at em (and if anyone has anything better, go right on ahead) i already know that most of my ideas are going to be hated, so don't feel bad if you shoot any of my concepts down
anyways, these are my complete thoughts on what i want for season 3.. and some of them are major changes i am proposing, so i would like everyone else's thoughts on this....
i think it would be cool if in season 3 they make a pool of locations (i guess you could call it a sandbox world), and keep adding to it with each episode... so by the end of the season (if you have all the episodes, you have this massive world by the final episode made of 30+ locations) then update (if not all) of the locations with each episode, and have some of the old stuff come into use again in a whole new way in subsequent episodes
if we see something in one episode, and we have no use for it... remember it, and it may come into use in a later episode (like bosco's x-ray machine, and stinkys stop sign, these are perfect examples)
likewise with the inventory items... make a massive inventory box that carries across the episodes, and make it so that sam stops picking up stuff by himself... make it so that right clicking an object gives you an option to pick it up (this will give TT the opportunity to make a lot more red hearing objects) but an unaseable object in one episode, may come into use later... (sam picking up only certain random objects and not others was always a bit of a pet peeve for me)
and it may also add some play time by adding a free roam mode after the credits where you can wander around the world to see the immediate aftermath of their most recent case (maybe add a bunch of easter eggs for each episode in this mode that only happen after you complete a case) another idea maybe to activate some of these easter eggs on a timer, to have things turn on each week between episodes... so it seems that the world is still moving even after their case (and if you play the game after the fact, maybe they can have a switch at the bottom for which post-case week you want to see, maybe an option to turn it all on, but some of the gags could be multistaged)
oh... and mini games, lots of mini games... maybe even make a pool of those too, so if we have any favorite games from one episode, we can play them again... some may also be made to get harder with each passing episode
obviously.. if you do not have the previous episodes, and you start midway through the season, you will only have the locations that were opened in that episode (unless there is a earlier location that was reused, then you will only have the ability to see that location in its current state, and only use the items needed for that specific episode, not how it was when it was first introduced) this way, the new players have an incentive to play the past episodes and see the rest of these worlds
i would also like to see a major expansion on their street, maybe if the street set was composed of more locations... it would not be so bad for those who hate seeing all those locations over and over again
like have the one tv station set somehow become part of the street, but have it be set up for some different show every episode. maybe make it so they had the maimtron bring a whole bunch of places to their street... like the white house, and a big chunk of the warp building, etc.
one idea to keep all the locations organized, may be to get rid of the old "lets go to..." dialog option, and make a giant spherical world with all kinds of low res renders and paintings showing a good bit of the sam and max world, and make it so that you hit enter or click when you drive past a opened location to go to it (a lot of the locations in this giant circle can be red hearings too, leaving us to wonder which ones are real and will be eventually used)
a cool day/night cycle for the world would be cool too... make it so that as the season progresses the time of day changes (maybe even have a few jokes relevant to the time of day in the various old locations as the season goes on) i know they tried to do this in season 2... with 202 being at dusk, and 204-205 being at night, but i mean an actual progression this time (dawn, mid-day, evening, dusk, night) they can shuffle up the order, but i want to see each episode have its own unique time of day
another way to change the ambiance of each episode is to give the various episodes different weather patterns, like snow, rain, overcast, fire and brimstone, etc. simple weather changes is another way to give a fresh look to old locations
i would also like it if they added a more dynamic camera to the game, make it so that we can right click and drag the camera to move it around a bit... and also add a zoom feature with the scroll wheel (or with some keyboard shortcut for those with wheel-less mouses) so we can really explore the worlds and see all the fine detail in them (but place a limit on how much the camera moves, obviously) maybe add a "1st person" mode where we can look around as sam, (we wont be able to move in this mode) but we can look around as him to see things up close
changing the stock camera angles on the various street locations every episode may help to add more of a fresh look to all the reoccurring locations every episode as well
and maybe they can also start making the locations so that they remove the entire "3rd wall" concept, and have all sides of a location be used and have usable junk on them
basically make all the locations so that they have the benefits of a over-the-shoulder-3rd-person camera, but keep the current cinematic style with the dynamic camera above the action
anyways... those are my ideas, have at em (and if anyone has anything better, go right on ahead) i already know that most of my ideas are going to be hated, so don't feel bad if you shoot any of my concepts down