anonima
09/15/2005, 09:17 pm
We already have some threads regarding cross-platform support, but the importance of bringing Bone and Sam & Max to Mac OS X and probably Linux needs to be pointed out as often as possible!
Here's my own little conspiracy theory called "Sam & Mac":
Steve Purcell works at Pixar, right? Steve Jobs is the CEO of both Pixar and Apple. Pixar is currently migrating most of their IT to Mac OS X. Steve Purcell as a an artist/designer is most likely a Mac user as a lot of other artists prefer OS X (like, yeah, Jeff Smith :-)
So there's a very good chance Steve Purcell is spending most of his computer time in front of an Apple computer. If Telltale creates a new Sam & Max game they need to stay in permanent contact with Steve, talk about the appropriate use of his characters, check artwork and storyboards, show him the actual gameplay, etc.
And the Telltale guys would give Steve a new beta game disc every now and then for approval and Steve would call all his nice colleagues from his department to show everyone his new baby:
Steve: "Come on in guys, I'm gonna show you some hot new stuff!"
Pixar Crew: "Wow, Steve, is it a new comic?"
Steve: "No, much better..."
Pixar Crew: "...a script for our next 100 billion dollar blockbuster?"
Steve: "...even better than that – a new Sam & Max video game!"
Pixar Crew (applauds): "Steve, that's AWESOME, the MOST MASSIVE THING EVER! We can't wait to check it out and get instantly addicted!"
Steve puts the CD into his Power Mac G5 SuperDrive, double clicks the Sam&MaxEpisode1 icon and adjusts his sleek 30 inch Cinema HD Display so everyone could see the future of story-driven gaming in all its glory!
But...
...nothing happens.
Steve is confused: "WHAT THE F###ING HELL IS GOING ON?"
Pixar Crew: "Ehh, Steve?!?"
Steve: "WHAT?!?"
Pixar Crew: "Did you read the system requirements on the sleevenote?"
Steve: "WHAT THE F##K ARE YOU TALKIN ABOUT?!?! I'VE GOT 8 GIGS OF RAM AND A RADEON XT850 VIDEO CARD! THAT'S PLENTY OF POWER, ISN'T IT?!?!
Pixar Crew: "Yeah, Steve, but it says "will run on Windows XP with DirectX 9 and above"
Steve: "DIRECT F#####G WHAT?!?!"
Pixar Crew: "DirectX, Steve"
Steve: "DIRECT SEX?!?! COME ON, MAN, BE SERIOUS, WE'RE STILL IN AMERICA!"
Pixar Crew: "No, Steve, it's called DirectX"
Steve: "I see, what's that ******** and DirectSex stuff anyway?!?!"
Pixar Crew: "It's that ugly, flawed operating system from Microsoft the boss doesn't want us to use!"
Steve: "You mean that TROJAN WORM thing?"
Pixar Crew: "Yeah, and the I LOVE YOU thing!"
Steve: "I knew it has to do with Sex"
Pixar Crew: "..."
Steve: "Whatever, I want you guys to call Telltale: Tell those little Redmond fanboys I want a proper Sam & Max Episode 1 app made with Xcode within 24 hours or I'll sell the exclusive rights for the Sam & Max franchise to bad brain entertainment, who will produce the game exclusively for Mac OS X, Be OS and Gizmondo."
Pixar Crew: "It just takes a minute, boss..."
So, you see, we urgently need Bone and Sam & Max on Mac, don't we?
Here's my own little conspiracy theory called "Sam & Mac":
Steve Purcell works at Pixar, right? Steve Jobs is the CEO of both Pixar and Apple. Pixar is currently migrating most of their IT to Mac OS X. Steve Purcell as a an artist/designer is most likely a Mac user as a lot of other artists prefer OS X (like, yeah, Jeff Smith :-)
So there's a very good chance Steve Purcell is spending most of his computer time in front of an Apple computer. If Telltale creates a new Sam & Max game they need to stay in permanent contact with Steve, talk about the appropriate use of his characters, check artwork and storyboards, show him the actual gameplay, etc.
And the Telltale guys would give Steve a new beta game disc every now and then for approval and Steve would call all his nice colleagues from his department to show everyone his new baby:
Steve: "Come on in guys, I'm gonna show you some hot new stuff!"
Pixar Crew: "Wow, Steve, is it a new comic?"
Steve: "No, much better..."
Pixar Crew: "...a script for our next 100 billion dollar blockbuster?"
Steve: "...even better than that – a new Sam & Max video game!"
Pixar Crew (applauds): "Steve, that's AWESOME, the MOST MASSIVE THING EVER! We can't wait to check it out and get instantly addicted!"
Steve puts the CD into his Power Mac G5 SuperDrive, double clicks the Sam&MaxEpisode1 icon and adjusts his sleek 30 inch Cinema HD Display so everyone could see the future of story-driven gaming in all its glory!
But...
...nothing happens.
Steve is confused: "WHAT THE F###ING HELL IS GOING ON?"
Pixar Crew: "Ehh, Steve?!?"
Steve: "WHAT?!?"
Pixar Crew: "Did you read the system requirements on the sleevenote?"
Steve: "WHAT THE F##K ARE YOU TALKIN ABOUT?!?! I'VE GOT 8 GIGS OF RAM AND A RADEON XT850 VIDEO CARD! THAT'S PLENTY OF POWER, ISN'T IT?!?!
Pixar Crew: "Yeah, Steve, but it says "will run on Windows XP with DirectX 9 and above"
Steve: "DIRECT F#####G WHAT?!?!"
Pixar Crew: "DirectX, Steve"
Steve: "DIRECT SEX?!?! COME ON, MAN, BE SERIOUS, WE'RE STILL IN AMERICA!"
Pixar Crew: "No, Steve, it's called DirectX"
Steve: "I see, what's that ******** and DirectSex stuff anyway?!?!"
Pixar Crew: "It's that ugly, flawed operating system from Microsoft the boss doesn't want us to use!"
Steve: "You mean that TROJAN WORM thing?"
Pixar Crew: "Yeah, and the I LOVE YOU thing!"
Steve: "I knew it has to do with Sex"
Pixar Crew: "..."
Steve: "Whatever, I want you guys to call Telltale: Tell those little Redmond fanboys I want a proper Sam & Max Episode 1 app made with Xcode within 24 hours or I'll sell the exclusive rights for the Sam & Max franchise to bad brain entertainment, who will produce the game exclusively for Mac OS X, Be OS and Gizmondo."
Pixar Crew: "It just takes a minute, boss..."
So, you see, we urgently need Bone and Sam & Max on Mac, don't we?