PDA

View Full Version : The AP screenshot. Render or in-game?


jp-30
07/24/2008, 02:05 pm
http://www.mixnmojo.com/galleries/459/full20080724163721.jpg

Is it a rendered mockup, or could that be an in-game screenshot (dynamic shadows!)?

:eek:

Kedri
07/24/2008, 02:40 pm
I'm guessing it's a Maya render like they did for the very early days of Sam & Max: Season 2.

Jake
07/24/2008, 02:44 pm
It's a render :) We'll have an in-game shot or two coming soon, though they too will have some touching up (including shadows). The game is still in early stages so not all of the tech behind it is nailed down.

Laserschwert
07/24/2008, 02:58 pm
Go for bump-mapping to make the characters look like the typical clay-figures from Aardman (fingerprints etc.). Did you know that Aardman uses special clay that already has the fingerprint-patterns on it? That shows how important that detail is...

Squinky
07/24/2008, 03:05 pm
You mean it's not actual claymation? Well, damn, there go my hopes for more Telltale Arts & Crafts blog posts!

Kevin
07/24/2008, 03:06 pm
It's a render, but it is the actual geometry from the game!

Kedri
07/24/2008, 03:08 pm
(PS. I managed to decode a bigger version of the pic.)

http://img168.imageshack.us/img168/7894/14808790kp3.png

When will Telltale have its shiny VIP section so we can get this is shamefully high-resolution?

jp-30
07/24/2008, 03:11 pm
Did I read you will be showing footage at Comic-Con? I assume it's also rendered, not true in-game?

Jake
07/24/2008, 03:22 pm
In-game isn't ready to be shown and picked at yet, so we're sticking with rendering our game assets for now. There's a cleaner version of the art up in the latest blog post, too. Woo!

dg10050
07/24/2008, 03:33 pm
http://files.telltalegames.com/blogs/wgrender.jpg
:D

tabacco
07/24/2008, 03:34 pm
This thread is made up of ever-increasing versions of that image :)

Kedri
07/24/2008, 03:38 pm
I'll try to refrain from posting a photoshopped nightmare.

Jake
07/24/2008, 03:41 pm
This thread is made up of ever-increasing versions of that image :)

http://files.telltalegames.com/blogs/wgrender_bigger.jpg

Kedri
07/24/2008, 03:43 pm
Hmph. Mine is better...

The Ladies
07/24/2008, 03:49 pm
Is it live, or is it Memorex?

Derwin
07/24/2008, 03:51 pm
Little did I expect Jake to be the one to one-up dg10050. But I am always up for a surprise.

That shot looks great. Despite it being a render, I think it still shows us what sort of flavor to expect from the game. I hope the flavor is grape!

dg10050
07/24/2008, 04:11 pm
/me waits for tabacco to rerender the image in red-blue stereoscopy and one-up Jake.


Please?

EDIT: Jake cheated. He just used the uncropped version of my image. :(

Seg
07/24/2008, 04:18 pm
I'll try to refrain from posting a photoshopped nightmare.
I'll do it!

EPILEPTIC SEIZURE WARNING! (http://www.everythingafter.net/TTG/forums/wgrender_motion.gif)

xChri5x
07/24/2008, 04:19 pm
Wow! I cannot wait to explore thier enviroments. This looks jaw-dropping

Gary
07/24/2008, 04:24 pm
I could be considerate and make you click a link to view my super (not) awesome image... or I could just stick it in the post.

link (http://i198.photobucket.com/albums/aa290/thirtytwoutside/gromit.gif)

(By sticking an animated gif into a post, I have become the forum poster type that I hate... *cry*)

edit: That got annoying pretty quickly. It has been edited to a link to spare others.

xChri5x
07/24/2008, 09:16 pm
http://www.telltalegames.com/images/frontpage/franchise/wallaceandgromit/wallaceandgromit.png

ooooOOOOoooo

Jake
07/24/2008, 09:21 pm
That is also a render :)

StonkBad
07/25/2008, 01:42 am
BooooOOOOoooo!

Philski
07/25/2008, 02:12 am
So no Neverhood style graphics?

http://www.doupe.cz/Files/Obrazky/art2/n/neverhood/neverhood06.jpg

Oh well... :p

Seriously though, I can't wait to see what you're going to do with this licence.

Mirko
07/25/2008, 04:25 am
It's a render :) We'll have an in-game shot or two coming soon, though they too will have some touching up (including shadows). The game is still in early stages so not all of the tech behind it is nailed down.

Will the Shadows be added to the engine, or why will they be touched up in those screenshots?

tobar
07/25/2008, 05:43 am
Render or not, the models and environment look spot on! :D

nirniva
07/25/2008, 06:16 am
I'll do it!

EPILEPTIC SEIZURE WARNING! (http://www.everythingafter.net/TTG/forums/wgrender_motion.gif)

Remember: Drugs are bad, kids.

someguyfromazoo
07/25/2008, 09:22 am
Great graphics...

Jake
07/25/2008, 09:36 am
Will the Shadows be added to the engine, or why will they be touched up in those screenshots?

Tech is still up in the air/under the knife. We're aiming to get as close to that render as we can, and the game, even in its early state, is already looking more similar to that render than most people would expect.

Mirko
07/25/2008, 11:54 am
That sounds really good!

splash1
07/25/2008, 11:58 am
http://files.telltalegames.com/blogs/wgrender_bigger.jpg

show off....

Cardcaptor Stacey
07/25/2008, 01:52 pm
Those renders are awesome. Wow, I'm really excited to see some in-game screenshots

someguyfromazoo
07/25/2008, 10:24 pm
In my opinion, these graphics are very tightened.

jp-30
07/26/2008, 12:06 am
They have 2 full time tighteners.

dg10050
07/26/2008, 07:51 am
I still think they could tighten up the graphics a bit on level four.

MeaningOfLife
07/28/2008, 10:01 pm
TG is messing with us again! W&G is the new Killzone 2! News at 11!

Jake
07/28/2008, 11:14 pm
TG is messing with us again! W&G is the new Killzone 2! News at 11!

It says render in the filename :P

A real in-engine screenshot is featured on the website (Gromit in the kitchen).

Laserschwert
07/29/2008, 03:26 am
A real in-engine screenshot is featured on the website (Gromit in the kitchen).

Just a tad disappointing, I must say. I've gotta admit, with both "Bone" and "Sam & Max" originating from comic books, it was okay to have the stylized 3D-look that the TTT provided. But with W&G you've gotta go full force to update the engine a bit, as those two were always very plastic and shot with real cameras. That means stuff like depth of field, shadows (and not just a dark blob on the ground) and at least some surface shaders (bump mapping? specular mapping?) should be implemented. That's of course only my unimportant opinion, but the rendered trailer gave some good ideas.

By the way, who encoded the trailer with fields? Nick??

Will
07/29/2008, 09:59 am
Like we said earlier, tech for the engine is still up in the air. The game will definitely look better than the screenshot in the kitchen (which I think already looks exquisite), but exactly which nifty features will actually make it into the final project has yet to be decided.

Jake
07/29/2008, 10:13 am
Was the trailer encoded with fields? That was probably me, and I'll go fix it now, if true. Booo.


Also, listing off a bunch of standard rendering techniques and telling us we "have" to do them doesn't actually help anyone :( As I said, that shot is representative of very early in-progress tech. Sorry to disappoint you with a development screenshot.

Laserschwert
07/30/2008, 06:04 am
Was the trailer encoded with fields? That was probably me, and I'll go fix it now, if true. Booo.
Except for the logo at the end it seems so... or at least you've enabled deinterlacing.

Also, listing off a bunch of standard rendering techniques and telling us we "have" to do them doesn't actually help anyone :( As I said, that shot is representative of very early in-progress tech. Sorry to disappoint you with a development screenshot.Yeah, I'm sorry about that. Of course I shouldn't be disappointed as that early in-engine shot is in no way representative. Still, I don't regard DOF or other stuff as "standard"... especially not in the adventure genre. I could've been more specific, but then I would just get kicked for getting too technical.

I guess my 3D-background (as in my job, not my environment ;) ) makes me picky when it comes to visuals, and W&G still impress me more than most purely 3D-animated stuff. And as the W&G-look is very specific, I just hope that the games do it justice... that's all.

Jake
07/30/2008, 08:53 am
Well, we'll be trying our best to make the game look as good as we can. We'll see where reality intersects dreams, but we haven't hit that point quite yet.

azza29
07/30/2008, 11:09 am
Well, we'll be trying our best to make the game look as good as we can. We'll see where reality intersects dreams, but we haven't hit that point quite yet.

I think Wallace and Gromit is going to be a great opportunity to go all-out on the graphics, and maybe reward those of use with higher-end cards :D - especially because Strong Bad and Sam & Max were 2D before being put into games, whereas W&G have always had that 3D look.

One game I played recently which had fantastic graphics (even though they weren't a selling point) was Lego Indiana Jones, which added a lot of nice touches like reflections, high-level antialiasing and distance blur. I thought it was a decent effort because the game didn't really need to have great graphics (I mean, it's not really targeting the same people who play Crysis) but they were still awesome.

vimes
07/30/2008, 12:08 pm
(erf, I don't know if I should use 'you' or 'they' to refer to telltale, so I used they)
I'm curious about something : with 2 Sam & Max seasons and 2 Bone episodes, nobody's going to say Telltale isn't up to the challenge story-wise and character-wise ... and as Laserschwert, I believe the only real risk of this project is on the visual aspect : I've always been impressed by S&M animation (not so much by the rendering) but with W&G, I think TT is clearly playing in a whole new category now.
I guess they chose this project knowingly, realizing that despite the constraints of episodic gaming, they'll have to deliver something tremendous ... so I'd like to know how this impact the balance of resources inside the project : are there more graphic programmers/engineer or is it pretty much the same as before ?

LuigiHann
07/30/2008, 03:40 pm
are there more graphic programmers/engineer or is it pretty much the same as before ?

Telltale, as a company, has been growing. I don't know the specifics but they've made several references to increasing the size of their team since a couple years ago.

tabacco
07/30/2008, 04:04 pm
http://www.telltalegames.com/company/ourteam might give you an idea of the current size :)

jp-30
07/30/2008, 09:54 pm
Where did Heather go to?

Jake
07/30/2008, 10:40 pm
Heather is here (http://www.sparkplaymedia.com/), working on an MMO called Earth Eternal.

jp-30
07/31/2008, 01:30 am
Thanks for the info, Jake.

She'll be hard-pressed to drag me away from Club Penguin...

Emily
07/31/2008, 08:20 am
are there more graphic programmers/engineer or is it pretty much the same as before?

On Wallace & Gromit specifically, though, we don't have any more programmers than we do on the other projects. We have a few core programmers who work on the engine, and they build the technology necessary to make the games look how they need to look. The same people who built the tech that makes Strong Bad look like a flat Flash cartoon are building the tech to make Wallace & Gromit look like clay. :)

Derwin
07/31/2008, 09:22 am
The same people who built the tech that makes Strong Bad look like a flat Flash cartoon are building the tech to make Wallace & Gromit look like clay. :)

Glad to hear it... I have been incredibly impressed with the videos of SBCG4AP so far, and hope to be even further impressed when I get to see it live. So if those same guys are working on making W&G appear more like clay, I think we all have a lot to look forward to. :)