View Full Version : MY silly adventure
Mouldcube
11/29/2008, 01:01 pm
Yup, another one, same rules as always, and...that's all you need to know.
http://www.telltalegames.com/forums/picture.php?albumid=177&pictureid=1029
You are in a room, what do you do?
Strongsadioware
11/29/2008, 01:04 pm
>Move the trunk, then jump up and get key
Mouldcube
11/29/2008, 01:14 pm
>Move the trunk, then jump up and get key
http://www.telltalegames.com/forums/picture.php?albumid=177&pictureid=1030
the trunk is too heavy, there must be a lot inside, but you still feel silly for trying.
SidGarcia
11/29/2008, 01:23 pm
>Try to shake the key down with knocking your head on the wall
Mouldcube
11/29/2008, 01:35 pm
>Try to shake the key down with knocking your head on the wall
http://www.telltalegames.com/forums/picture.php?albumid=177&pictureid=1031
that doesn't work either, and you've kind of ruined your neck.
Strong Max
11/29/2008, 04:09 pm
>Stand on the trunk and jump up to get the key, then open the trunk.
16_BIT_MARIO1
11/29/2008, 05:43 pm
>Fly to get the key or some such nonsense
Mouldcube
11/30/2008, 02:11 am
http://www.telltalegames.com/forums/picture.php?albumid=177&pictureid=1039
you get on the chest and try to fly
http://www.telltalegames.com/forums/picture.php?albumid=177&pictureid=1040
but it doesn't go well...
...it's easier than you're making it, you know.
SidGarcia
11/30/2008, 03:22 am
>Open trunk/chest
Mouldcube
11/30/2008, 03:32 am
http://www.telltalegames.com/forums/picture.php?albumid=177&pictureid=1041
you try to open the chest, it's locked, not THAT easy you see.
you suddenly wonder why people haven't checked the inventory, or why they even think the key's out of reach in the first place.
metalkombat
11/30/2008, 06:46 am
>Check inventory while simultaneously grabbing the key that looks deceivingly far away.
Mouldcube
11/30/2008, 06:58 am
http://www.telltalegames.com/forums/picture.php?albumid=177&pictureid=1042
your arm suddenly becomes stretchy and you grab the key, then you check your inventory.
http://www.telltalegames.com/forums/picture.php?albumid=177&pictureid=1043
you have a magnet, a piece of string, and a folded up piece of paper with a website adress written on it, the website adress leads to the walkthrough.
SidGarcia
11/30/2008, 10:17 am
>Unlock the trunk/chest lock
>Buy a computer at your nearest electronics store
Mouldcube
11/30/2008, 10:32 am
http://www.telltalegames.com/forums/picture.php?albumid=177&pictureid=1044
unfortunatly, there are no doors, so you can't go to any electronic store, but you unlock the chest.
http://www.telltalegames.com/forums/picture.php?albumid=177&pictureid=1045
inside, there is a computer chip, a phone, and a hammer.
16_BIT_MARIO1
11/30/2008, 10:53 am
>Smash the phone with the hammer See what phone numbers are registered on the phone
SidGarcia
11/30/2008, 11:01 am
>Go on the Internet with the phone and enter link from paper
Sorry, thought it was a mobile phone.
>Wonder why you put the key back up
Mouldcube
11/30/2008, 11:21 am
>Smash the phone with the hammer
you are meant to use the hammer on something you have, but not the phone.
>See what phone numbers are registered on the phone
only 666...wait, WHAT?
>Go on the Internet with the phone and enter link from paper
Sorry, thought it was a mobile phone.
it's meant to be, but i'm rubbish at drawing.
>Wonder why you put the key back up
you decide it's best not to think about it, the inside of your mind can be pretty scary.
16_BIT_MARIO1
11/30/2008, 04:16 pm
>Smash the compooter chip
metalkombat
11/30/2008, 04:36 pm
>Tie the magnet to the string, attach the hammer and the magnet using magnetic forces, and swing your new creation in circles until you have enough momentum to break through the wall, at which time you should totally smash the wall and walk through into the newly discovered area.
Darkblade07
11/30/2008, 05:40 pm
>Tie the magnet to the string, attach the hammer and the magnet using magnetic forces, and swing your new creation in circles until you have enough momentum to break through the wall, at which time you should totally smash the wall and walk through into the newly discovered area.
....Yeah...what he said
Mouldcube
12/01/2008, 08:06 am
>Tie the magnet to the string, attach the hammer and the magnet using magnetic forces, and swing your new creation in circles until you have enough momentum to break through the wall, at which time you should totally smash the wall and walk through into the newly discovered area.
you think about this, then think against it, it would be too much effort.
>Smash the computer chip
http://www.telltalegames.com/forums/picture.php?albumid=177&pictureid=1054
you smash the computer chip with the hammer, and it messes up the graphics, the good side is, it reveals a hidden door.
Snicklin
12/01/2008, 08:17 am
> Go through hidden door
Mouldcube
12/01/2008, 08:38 am
http://www.telltalegames.com/forums/picture.php?albumid=177&pictureid=1055
you go through the hidden door, and it somehow fixes the graphics. you are now in another room, there is the door you came through, and a hole in the wall that you can not fit through, or make any bigger, so don't even try it.
Snicklin
12/01/2008, 08:47 am
> Look for any more exits
Mouldcube
12/01/2008, 08:49 am
> Look for any more exits
none, pity.
you do still have unused items in your inventory.
Snicklin
12/01/2008, 08:51 am
> Make a bomb out of hammer b/w phone and use it to blow a hole in the wall to your right
Mouldcube
12/01/2008, 08:53 am
you cannot destroy the phone, why would you want to destroy the phone?
Snicklin
12/01/2008, 08:54 am
> Use the smashed computer chip instead
Mouldcube
12/01/2008, 08:57 am
> the computer chip is...MISSING *gasp*
SidGarcia
12/01/2008, 10:47 am
it's meant to be [a mobile phone], but i'm rubbish at drawing.
Well, then.
>Call 911 so they can get you out of this house
Mouldcube
12/01/2008, 10:49 am
> 911 is not programmed into this phone, and it doesn't like new numbers, it's sort of a loner type of phone...plus, it's an english phone.
Darkblade07
12/01/2008, 11:12 am
>call the number that is already programmed in
Mouldcube
12/01/2008, 11:33 am
http://www.telltalegames.com/forums/picture.php?albumid=177&pictureid=1056
you call hell on your mobile...
http://www.telltalegames.com/forums/picture.php?albumid=177&pictureid=1057
...however, no-one in hell likes you, so they teleport you to...
http://www.telltalegames.com/forums/picture.php?albumid=177&pictureid=1058
...prison, or...at least the homsar prison, just off screen (i.e. i'm too lazy to draw them in the picture), is a comuter, seriously, very kind prison isn't it?
16_BIT_MARIO1
12/01/2008, 11:35 am
>Search Google on how to break out of demented jails
Holyxion
12/01/2008, 11:40 am
>Take a bar off the window
Mouldcube
12/01/2008, 11:44 am
the window bars are made of solid light, so you can't take one off, plus, after seeing what you seen when you looked out, you wouldn't WANT to get out that way.
also, google can not find any way, sorry.
you still have an inventory.
Holyxion
12/01/2008, 12:01 pm
>contemplate how a bar can be a plasma and a solid
Mouldcube
12/01/2008, 12:09 pm
> you contemplate it, but then realise that there's no point, as there's going to be something else to confuse you soon.
Holyxion
12/01/2008, 05:27 pm
>walk in the direction where there isn't a wall.
Strong Max
12/01/2008, 07:02 pm
>Go to the adress on the piece of paper.
Mouldcube
12/02/2008, 11:34 am
you unfold the piece of paper, but then it gets deleted, you sigh and just look up a picture of a zebra on google.
oh, and there's walls everywhere.
i'm sure you still have something from the start.
metalkombat
12/04/2008, 06:05 pm
i'm sure you still have something from the start.
Ooh! Ooh! I know this one! Pick me! Pick me!
>Use magnet on prison bars.
Mouldcube
12/05/2008, 09:57 am
well, you got the right item, but the prison bars haven't got anything in the slightest bit metal in them, but, well, that's solid light for you.
antirikurox
12/12/2008, 04:21 pm
break bars with hammer
antirikurox
12/12/2008, 04:22 pm
escape
Mouldcube
12/13/2008, 09:54 am
YOU CANNOT ESCAPE!
you have a magnet don't forget, you should use it on something.
and I really thought this thread was dead until now, it was a whole week since it was last updated.
antirikurox
12/13/2008, 10:43 am
check inventory
Mouldcube
12/13/2008, 11:02 am
You have as follows: magnet, string, an answer card...wait, how did that get there?
antirikurox
12/13/2008, 11:03 am
read answer card
Mouldcube
12/13/2008, 11:07 am
it gives you a clue to the puzzle, use the (blank) on the computer.
you should know what the (blank) is.
StinkomanFan
12/13/2008, 11:08 am
>Use magnet on computer
antirikurox
12/13/2008, 11:10 am
what he said, then this:
use computer attached to magnet on the bars
then this:
escape
Mouldcube
12/13/2008, 11:11 am
>Use magnet on computer
the computer messes up and starts printing "get out of jail free" monopoly cards.
StinkomanFan
12/13/2008, 11:11 am
>Grab all you can
antirikurox
12/13/2008, 11:12 am
use them
Mouldcube
12/13/2008, 11:13 am
>Grab all you can
you grab the cards, too bad, only one is made from a grabbable material.
the rest made of the bars on the window, but the bars are still there so don't think of escaping through there.
use them
you escape from jail, FREE!
You are now in another room, picture coming soon.
antirikurox
12/13/2008, 11:14 am
i meant use the get out of jail free card!
Mouldcube
12/13/2008, 11:20 am
i meant use the get out of jail free card!
I know, anyway, here's the room:
http://www.telltalegames.com/forums/picture.php?albumid=177&pictureid=1181
what do you do?
Ugly Bird
12/13/2008, 11:32 am
> look at small object above door.
> Also, wonder if the sign might be some kind of "rearrange the letters" puzzle.
antirikurox
12/13/2008, 11:34 am
go through the door.
SidGarcia
12/13/2008, 11:41 am
>Do like this: "exelent excellent it is" on the sign.
Mouldcube
12/13/2008, 11:43 am
> look at small object above door.
'tis a nail, cool.
> Also, wonder if the sign might be some kind of "rearrange the letters" puzzle.
Sort of.
go through the door.
You open the door and walk through it, and hit your face on a brick wall, no exit that way...yet.
>Do like this: "exelent excellent it is" on the sign.
there is not enough room on the sign.
antirikurox
12/13/2008, 11:44 am
do what sidgarcia
Mouldcube
12/13/2008, 11:48 am
I think he meant "Edit the sign so it looks like this: "exelent excellent it is"."
just not phrased like that.
antirikurox
12/13/2008, 11:52 am
okay, then do word drop and a "c" and an "l" to exelent excellent
Mouldcube
12/13/2008, 11:57 am
Whoever wrote that on the sign must have spelt it wrong for a reason, or maybe they're just rubbish at spelling, but you don't want to risk it.
oh, and antirikurox, please put a > at the beginning of your suggestions, I wouldn't mind if it wasn't important for a later puzzle...oops, I just gave away a clue for later.
Ugly Bird
12/13/2008, 12:02 pm
Whoever wrote that on the sign must have spelt it wrong for a reason, or maybe they're just rubbish at spelling, but you don't want to risk it.
oh, and antirikurox, please put a > at the beginning of your suggestions, I wouldn't mind if it wasn't important for a later puzzle...oops, I just gave away a clue for later.
( A LATER puzzle? You mean, you actally PLAN AHEAD!!??! Cudos to you my friend. Cudos. )
Mouldcube
12/13/2008, 12:06 pm
yep, I plan ahead, the only thing I haven't planned is an actual storyline, oh well, I guess I'll make that up as I go along.
Ugly Bird
12/13/2008, 12:27 pm
> imagine that the letters are rearranged so they say "silent exit e". Maybe that's a clue?
Mouldcube
12/13/2008, 12:36 pm
close, but you don't rearrange letters, you just remove some.
antirikurox
12/13/2008, 12:41 pm
take off letters so it says "ex it"
antirikurox
12/13/2008, 12:43 pm
whoops!
> take off letters so it says "ex it"
Mouldcube
12/13/2008, 12:46 pm
take off letters so it says "ex it"
please, put the > on, I'll look past it now but just this once.:(
EDIT: sorry, I was writing this while you corrected yourself, so I didn't see until this was posted.
http://www.telltalegames.com/forums/picture.php?albumid=177&pictureid=1182
You have edited the sign, a bit useless sitting there though.
oh, and alphabet soup was added to your inventory, what else would you do with the leftover letters?:D
antirikurox
12/13/2008, 12:49 pm
> put the sign above the door
Mouldcube
12/13/2008, 12:52 pm
> put the sign above the door
wiiiiiith???
antirikurox
12/13/2008, 12:56 pm
> put the "ex it" sign on the nail above the door
Mouldcube
12/13/2008, 12:59 pm
> put the "ex it" sign on the nail above the door
it falls off, apparently, there is nothing to hang it with.
antirikurox
12/13/2008, 01:02 pm
check inventory
16_BIT_MARIO1
12/13/2008, 01:04 pm
>Use the string on the sign/nail
Mouldcube
12/13/2008, 01:07 pm
>Use the string on the sign/nail
http://www.telltalegames.com/forums/picture.php?albumid=177&pictureid=1183
the sign is up, you admire you handiwork, and go cross-eyed.
16_BIT_MARIO1
12/13/2008, 01:10 pm
>Go through the door
antirikurox
12/13/2008, 01:16 pm
yh, what they said!
Mouldcube
12/13/2008, 01:22 pm
>Go through the door
http://www.telltalegames.com/forums/picture.php?albumid=177&pictureid=1184
you come to a dead end, there is a note on the wall.
16_BIT_MARIO1
12/13/2008, 01:22 pm
>Read the note
Mouldcube
12/13/2008, 01:25 pm
>Read the note
there's only some lines on it, no words at all, we need to add some, don't we?
(large crowd shouting "yeah".)
SidGarcia
12/13/2008, 02:13 pm
>Paste sign from other room on note
Ugly Bird
12/13/2008, 03:12 pm
> Write the words "this puzzle is now solved" on the note. Hah! I'm so clever! <---- sarchasm. I'm not really clever.
deadlinejon
12/13/2008, 06:20 pm
> use the paper to divide by zero
Ugly Bird
12/13/2008, 07:02 pm
> add some lines?
Mouldcube
12/14/2008, 02:26 am
>Paste sign from other room on note
You try, but the copy/paste buttons seem to be missing from the toolbar.
> Write the words "this puzzle is now solved" on the note. Hah! I'm so clever! <---- sarchasm. I'm not really clever.
How are you meant to do that? Oh, and you now know everything in the world...exept how to solve these puzzles, better luck next time.
> use the paper to divide by zero
You scream because the "divide by zero" answer that has been on every silly adventure that I know of has spread to here. AAAARRRRGGGGHHHH!!!!
> add some lines?
There are already enough there, any more and you will drown in lines.
SidGarcia
12/14/2008, 06:21 am
>Take note
Mouldcube
12/14/2008, 08:26 am
>Take note
you take the no...okay, it appears of if the note is drawn on the wall, you don't get it.
tell you what, you get another hint card for each new room, starting from now, as in, you get one for this one, not the next one, because occasionally this thread might step into the "no logic" zone.:eek:
antirikurox
12/14/2008, 08:28 am
read answer card
Mouldcube
12/14/2008, 10:07 am
read answer card
words consist of the alphabet...food.
and you forgot >
16_BIT_MARIO1
12/14/2008, 10:20 am
>Write something on the note using your alphabet soup
Mouldcube
12/14/2008, 10:35 am
>Write something on the note using your alphabet soup
you try to write a poem on the note, but the soup just makes a mess.
suddenly, the words rearrange themselves.
the note now reads:
"rules: 1: put > at the start of your answers. 2:don't say things like ">die! lol!""
the last sentence is broken, what can it mean?
16_BIT_MARIO1
12/14/2008, 10:38 am
I think it means "Don't say things like...".
Mouldcube
12/14/2008, 11:03 am
I think it means "Don't say things like...".
heh, didn't notice that mistake, corrected it now.
oh, and you can cheat to get hint cards, but i'm not telling you how.
antirikurox
12/14/2008, 12:31 pm
> cheat to get hint card
Mouldcube
12/14/2008, 01:01 pm
> cheat to get hint card
how?
16_BIT_MARIO1
12/14/2008, 01:04 pm
>Look at the back of the hint card you already have
Mouldcube
12/14/2008, 01:08 pm
>Look at the back of the hint card you already have
That only gives a clue of how to get the hint cards.
tell you what, you get another hint card for each new room, starting from now, as in, you get one for this one, not the next one, because occasionally this thread might step into the "no logic" zone.
That should help a bit...maybe...did you get all the hint cards you should have? or did it start too late? do the other rooms still count as old?
antirikurox
12/15/2008, 08:49 am
um...
> use gameshark codes to get hint card
Mouldcube
12/15/2008, 09:31 am
um...
> use gameshark codes to get hint card
you try, but the console you are playing this on (The Non-existant Plastic 3D Thing) has no way of using them, but i'm sure you don't even need the hint cards, I mean, what did I say earlier? about >?
antirikurox
12/15/2008, 09:53 am
i used >!
Mouldcube
12/15/2008, 10:57 am
i used >!
I know you did, but I was giving you a clue.
16_BIT_MARIO1
12/15/2008, 11:12 am
>"Don't say things like ">die! lol!"
Mouldcube
12/15/2008, 11:49 am
>"Don't say things like ">die! lol!"
...close
the clue is in the last sentence.
SidGarcia
12/16/2008, 06:39 am
>die lol
Mouldcube
12/16/2008, 09:32 am
>die lol
http://www.telltalegames.com/forums/picture.php?albumid=177&pictureid=1205
You break one of the rules and half of the paper starts to glow, now what?
antirikurox
12/16/2008, 10:04 am
break the other rule by doing what i just did (notice no > before the sentence)
> read the glowing paper
Mouldcube
12/16/2008, 10:39 am
break the other rule by doing what i just did (notice no > before the sentence)
http://www.telltalegames.com/forums/picture.php?albumid=177&pictureid=1206
You break the other rule and the paper glows completely, a doorway suddenly appears at the side of the room.
> read the glowing paper
You've already seen what it says, if you don't care and want to read it anyway, press or say or type "so what" now.
antirikurox
12/16/2008, 11:03 am
> go through door
Mouldcube
12/16/2008, 11:20 am
> go through door
http://www.telltalegames.com/forums/picture.php?albumid=177&pictureid=1207
You walk through the doorway, which leads into a passageway. You run down the passageway with what you think looks like a determined face, but in reality, it just looks badly drawn.
http://www.telltalegames.com/forums/picture.php?albumid=177&pictureid=1208
You see a light at the end, could this be freedom? Could you have escaped to live a great life?
http://www.telltalegames.com/forums/picture.php?albumid=177&pictureid=1209
Nope, episode 2 coming soon.
antirikurox
12/16/2008, 11:23 am
> save game
Mouldcube
12/16/2008, 11:28 am
> save game
you save your game and enter extended play mode, here you can ask random things, anything at all, as long as it abides by the rules, until I start episode 2 (which won't come out yet as I need to think of ideas for it).
antirikurox
12/16/2008, 11:35 am
> ask random person when episode 2 comes out
Mouldcube
12/16/2008, 11:45 am
> ask random person when episode 2 comes out
no one around here knows, pity.
EDIT: oh, wait, someone justwent inside my subconcience and found out, it comes out friday, yay.
antirikurox
12/16/2008, 12:12 pm
> yell at mouldcube to make it come out on monday
Mouldcube
12/16/2008, 12:14 pm
> yell at mouldcube to make it come out on monday
well, okay, but why do you want it later than I said?
antirikurox
12/16/2008, 12:18 pm
> yell at mouldcube telling him to take back what i said and make it come out on Wednesday
Mouldcube
12/16/2008, 12:21 pm
> yell at mouldcube telling him to take back what i said and make it come out on Wednesday
tomorrow wednesday or next week wednesday?
antirikurox
12/16/2008, 12:22 pm
> say tomorrow wednesday
Mouldcube
12/16/2008, 12:23 pm
> say tomorrow wednesday
sorry, thursday at the earliest, I've got a lot to do tomorrow.
antirikurox
12/16/2008, 12:24 pm
ok do thursday
Mouldcube
12/16/2008, 12:33 pm
ok do thursday
okay, in the meantime, people can give me ideas for episode 2...please? anyone? ideas? I need help.
Ugly Bird
12/16/2008, 05:20 pm
List of ugly bird's ideas:
- Something involving floating platforms.
- A round room that has a corner.
- More than 2 problems.
- Main character experiences sensory conflict.
- Main character experiences problems with most of his senses and has to solve an entire puzzle with his sense of smell.
- A boat with an unusual source of propulsion.
- Turtles.
- Ninja Turtles.
- An EXPLOSION!
- A murder mystery with a man, a hat, and a shard of a mysterious yellow object.
- Getting stuck inside a giant liver.
- Goat genicide.
- fractions.
- Vortexes that switch on and off for unknown reasons.
- Junk mail.
- Going back in time to invent things before the people who really invented them.
16_BIT_MARIO1
12/17/2008, 05:14 am
You misspelled genocide.
Mouldcube
12/17/2008, 08:03 am
okay, I wasn't as busy as I thought, but I haven't drawn the first picture yet, so I'll just label things to do with ugly bird's ideas, changing his quote to include numbers:
List of ugly bird's ideas:
1. Something involving floating platforms.
2. A round room that has a corner.
3. More than 2 problems.
4. Main character experiences sensory conflict.
5. Main character experiences problems with most of his senses and has to solve an entire puzzle with his sense of smell.
6. A boat with an unusual source of propulsion.
7. Turtles.
8. Ninja Turtles.
9. An EXPLOSION!
10. A murder mystery with a man, a hat, and a shard of a mysterious yellow object.
11. Getting stuck inside a giant liver.
12. Goat genicide.
13. fractions.
14. Vortexes that switch on and off for unknown reasons.
15. Junk mail.
16. Going back in time to invent things before the people who really invented them.
1. possibly.
2. how?
3. definately.
4. what?
5. ...okay?
6. uh huh *writes down*.
7. maybe.
8. no.
9. HOORAY!
10. unlikely.
11. no, no, no!
12. ...umm...
13. that's brilliant, yay!
14. can do.
15. probably, but beyond my control.:D
16. sorry, no.
so, that's that.
see you when I've started now.
http://www.telltalegames.com/forums/picture.php?albumid=177&pictureid=1213
start off with a logo, and then...
http://www.telltalegames.com/forums/picture.php?albumid=177&pictureid=1214
you are face down on the floor, your leg is broken, but you are otherwise unharmed, what do you do?
SidGarcia
12/17/2008, 10:35 am
>Look around
>Check health bar
Mouldcube
12/17/2008, 10:59 am
>Look around
You try, but all you can see is ground, try finding a way of getting up first.
>Check health bar
You try, but all you can see is ground, try finding a way of getting up first.
Ugly Bird
12/17/2008, 12:29 pm
> check pockets.
> feel around general area with hands, searching for any useful objects.
> Take ground.
> try to get up without using broken leg.
(by the way, Mouldcube, I tallied it all up and it seems you had NEGATIVE feelings about the majority of my ideas. Oh well, maybe I'll have better luck with the next batch.
PS: sensory conflict is one of the big reasons why people experience motion sickness. When what they see and what their inner ear (or vestibular system) is telling them doesn't match up with what they would normally associate with what is normal, the brain believes its senses are not working properly and concludes that this is because it has been poisoned. The brain's natural reaction to this is to induce nausea and vomiting, to get rid of the poison. Pretty cool, huh?)
Mouldcube
12/18/2008, 07:48 am
> check pockets.
Maybe you should get up first.
> feel around general area with hands, searching for any useful objects.
seriously, you shouldn't, YOU haven't seen the birds eye veiw of the area yet (at least I think you haven't, you might have when my back was turned)
> Take ground.
That would probably be a bad idea, but if you still want to, I would reccomend saving first.
> try to get up without using broken leg.
http://www.telltalegames.com/forums/picture.php?albumid=177&pictureid=1226
there you go, that was easy. there is nothing for miles, not even the building you fell from. there are things on the ground that you REALLY don't want to see. what now?
(by the way, Mouldcube, I tallied it all up and it seems you had NEGATIVE feelings about the majority of my ideas. Oh well, maybe I'll have better luck with the next batch.
sorry about that, I do try to take ideas, but some just don't fit together to make a short episode, maybe I'll use the leftover ideas in episode 3.
on an unrelated note, I like how you've included me in your signature, RED COFFEE!
EDIT:I just tallied the results too, and 8 of them were positive, 4 were negative, and 4 were unsure.
positive were: 1, 3, 6, 7, 9, 13, 14 and 15.
negative were: 8, 10, 11 and 16.
unsure were: 2, 4, 5 and 12.
some may seem diferent than what I just said, but I assure you that they were mostly positive.
PS: sensory conflict is one of the big reasons why people experience motion sickness. When what they see and what their inner ear (or vestibular system) is telling them doesn't match up with what they would normally associate with what is normal, the brain believes its senses are not working properly and concludes that this is because it has been poisoned. The brain's natural reaction to this is to induce nausea and vomiting, to get rid of the poison. Pretty cool, huh?)
indeed.
I'm quite scared that I managed to understand that.:D
Ugly Bird
12/18/2008, 09:11 am
> now check pockets?
((I really do LOVE coffee.))
((In my tallying, I counted all the unsures as negatives, and I counted #15 as a neutral. That makes the tally 8 negatives and 7 positives.
And by the way, those ones you were unsure about... I mainly put those there either as jokes, or as deliberately vague ideas. Since you're the mastermind behind it all, I just thought some of it might spark an idea that you could take and run with as far as you wanted. I know that's how it works with MY writing... someone says something that sparks a thought which sparks another thought and so on and so on until I've got a fully cognitive, functioning idea in my head.
And I look forward to seeing that boat with the unusual source of propulsion.))
Mouldcube
12/18/2008, 09:30 am
> now check pockets?
you have nothing...exept that peice of paper has been undeleted, and you now somehow have a laptop.
And I look forward to seeing that boat with the unusual source of propulsion.))
...you sure? Hmm...YOU ALSO HAVE A BOAT IN YOUR POCKET!:D:D:D
Ugly Bird
12/18/2008, 09:36 am
> turn on laptop.
((and you weren't serious about the boat, right?))
Mouldcube
12/18/2008, 09:44 am
> turn on laptop.
You turn on the laptop. Your desktop is cluttered with things that should be in the recycling bin. it also has "Internet Explorer," "Minesweeper," all the episodes of "Sam & Max" and "SBCG4AP," and "RPG Maker VX."
What now?
((and you weren't serious about the boat, right?))
Yes, I was extremely serious, you DO have a boat in your pocket.
Ugly Bird
12/18/2008, 10:09 am
I've always wanted to do this:
http://www.telltalegames.com/forums/picture.php?albumid=197&pictureid=1227
(and by that I mean, take it out of your pocket.)
(also, "VX" is not a real roman numeral. If you mean fifteen, the letters should be switched. If you mean five, just take off the "X" entirely, since "V" on its own means five anyway.)
Mouldcube
12/18/2008, 10:18 am
I've always wanted to do this:
http://www.telltalegames.com/forums/picture.php?albumid=197&pictureid=1227
(and by that I mean, take it out of your pocket.)
not yet, there is no water nearby that you can put it in.
(also, "VX" is not a real roman numeral. If you mean fifteen, the letters should be switched. If you mean five, just take off the "X" entirely, since "V" on its own means five anyway.)
nothing to do with roman numerals, it's a version of the RPG Maker series, type it in on google or something, I've put a video of a game I made with it up on youtube, ask if you want a link.
anyway, what now?
Ugly Bird
12/18/2008, 10:23 am
> check recycling bin.
> If recycling bin has nothing in it, fill it with the things on your desktop that should be in there, then empty the recycling bin.
Mouldcube
12/18/2008, 10:27 am
> check recycling bin.
> If recycling bin has nothing in it, fill it with the things on your desktop that should be in there, then empty the recycling bin.
you find a word document called "spoilersthestoryplot" just sitting there, doing nothing. you don't put anything in the recycling bin, or empty it.
Ugly Bird
12/18/2008, 10:30 am
> open word document.
> Hum obnoxiously while reading it.
Mouldcube
12/18/2008, 10:42 am
> open word document.
"ERROR=Word not installed!"
"ERROR=File corrupted!"
"ERROR=There wasn't even a recyling bin on your computer for this file to be in!"
> Hum obnoxiously while reading it.
"ERROR=World going to explode if you try again!"
Ugly Bird
12/18/2008, 10:48 am
> remove the part of the computer that allows errors to happen...
JUST KIDDING!
> Open rpg maker and see if there are any games already completely finished on it, besides the one that comes with the game or the one that is designed to help you learn how to play.
Mouldcube
12/18/2008, 10:51 am
> Open rpg maker and see if there are any games already completely finished on it, besides the one that comes with the game or the one that is designed to help you learn how to play.
there are none, not even one that comes with it or one that teaches you how to play, you can only start a new one, or do something else, you still have that paper.
Ugly Bird
12/18/2008, 11:05 am
> look at paper.
> if unimportant, tear it to pieces and burn it with your mind.
Mouldcube
12/18/2008, 11:22 am
> look at paper.
it's the paper from episode 1, it has the website for the guide on it.
> if unimportant, tear it to pieces and burn it with your mind.
yeah, it probably is unimportant, you memorise it anyway, befor destroying it, setting the remains on fire and throwing it to the ground, while it's still on fire...
http://www.telltalegames.com/forums/picture.php?albumid=177&pictureid=1228
...oops, that was pretty stupid.
how did all that get there when it set on fire though?
Ugly Bird
12/18/2008, 12:09 pm
> look at "all that".
> open up internet explorer and go to qwantz.com, I mean... the website for the guide.
Mouldcube
12/19/2008, 01:21 am
> look at "all that".
you look at the trees and plants that suddenly sprang from no-where when the place set on fire...maybe you should think about moving.
> open up internet explorer and go to qwantz.com, I mean... the website for the guide.
you go to the website for the guide, on it it shows all you had to do in episode 1, and everything up to now in episode 2, including setting the place on fire. it's unfinished, and the only thing on there that you haven't already done is "use cool teleporty powers to go to a hospital and fix your broken leg".
16_BIT_MARIO1
12/19/2008, 08:11 am
>Use cool teleporty powers to go to a hospital and fix your broken leg
Mouldcube
12/19/2008, 08:33 am
>Use cool teleporty powers to go to a hospital and fix your broken leg
http://www.telltalegames.com/forums/picture.php?albumid=177&pictureid=1255
you do so, just before an explosion happens.
http://www.telltalegames.com/forums/picture.php?albumid=177&pictureid=1256
The hospital is run by turtles that keep on about fractions.
http://www.telltalegames.com/forums/picture.php?albumid=177&pictureid=1257
The hospital is built on floating platforms. (hah, I just used 4 of Ugly Bird's ideas in one post!) your leg is fixed and you can now go, what do you do?
Ugly Bird
12/19/2008, 02:13 pm
> Ask the turtles if they know anything about vortexes that may or may not be shutting themselves on and off for unknown or possibly mysterious reasons.
Mouldcube
12/19/2008, 02:19 pm
> Ask the turtles if they know anything about vortexes that may or may not be shutting themselves on and off for unknown or possibly mysterious reasons.
"yeah, there are a few, about an eighth of them are in the exit hut, another sixth we locked up in the storage room, half of them are in that field down there that exploded, and we don't know where the other 4.8 of them are. the password to the storage room is the same as how many portals there are, can you work it out?"
Ugly Bird
12/19/2008, 02:24 pm
> ask the turtles if they've ever thought about using an WHOLE numbers in their speach.
> Goto "exit hut".
> Do an elaborate dance involving lots of high leg kicks, just to demonstrate to yourself how great it feels to have a fixed leg.
Mouldcube
12/19/2008, 02:30 pm
> ask the turtles if they've ever thought about using an WHOLE numbers in their speach.
"That's half of a rude comment, but i'll look three fifths of the way past it."
> Goto "exit hut".
The hospital is not attached to it in any way, it doesn't like it.
> Do an elaborate dance involving lots of high leg kicks, just to demonstrate to yourself how great it feels to have a fixed leg.
You decide not to, as it will break again at any sudden movements.
16_BIT_MARIO1
12/19/2008, 02:31 pm
*Teleport to the exit hut
Mouldcube
12/19/2008, 02:32 pm
*Teleport to the exit hut
You try, but you seem to have lost the cool teleporty powers, I wonder how.
Ugly Bird
12/19/2008, 02:49 pm
Save game.
> Attempt to enter the storage room, using the password "Twenty-three and two fifths".
Mouldcube
12/19/2008, 02:51 pm
Save game.
> Attempt to enter the storage room, using the password "Twenty-three and two fifths".
you save, then attempt to open the storage shed, but it's the wrong password, who says the total is a fraction? you do have an answer card.
Ugly Bird
12/19/2008, 02:59 pm
> try "twenty-three and one twenty-fifth", "23.04", "23.2", and "23".
(PS: if the answer is 23, then I'm scared. The number is after me!)
Ugly Bird
12/19/2008, 03:15 pm
> also, read hint card.
> also, steal one of the turtles little hats.
Mouldcube
12/20/2008, 06:53 am
> try "twenty-three and one twenty-fifth", "23.04", "23.2", and "23".
(PS: if the answer is 23, then I'm scared. The number is after me!)
nope, nope, nope and nope, they are not the passwords either.
> also, read hint card.
"the number of vortexes is not important, as that was not the question."
> also, steal one of the turtles little hats.
they do not take kindly to that and break your arm in 5 and a ninth different places.
16_BIT_MARIO1
12/20/2008, 06:55 am
>Fix your arm
Mouldcube
12/20/2008, 09:28 am
>Fix your arm
what a brilliant suggestion, exept you end up breaking it further. should of leart how to fix arms, huh?
antirikurox
12/20/2008, 10:18 am
> turn VERY smart so you know how to fix your arm without breaking it more
then
> fix arm
Mouldcube
12/20/2008, 10:26 am
> turn VERY smart so you know how to fix your arm without breaking it more
then
> fix arm
quick reference to earlier...
How are you meant to do that? Oh, and you now know everything in the world...exept how to solve these puzzles, better luck next time.
and fixing your arm is part of solving a puzzle, so you can't do that.:D
antirikurox
12/20/2008, 10:38 am
i said get smart enough to know how to fix your arm! since you are so smart it wouldn't take long to figure it out!
Mouldcube
12/20/2008, 10:40 am
i said get smart enough to know how to fix your arm! since you are so smart it wouldn't take long to figure it out!
maybe not knowing how to fix it is part of the puzzle, maybe you're not meant to fix it yet.:D
antirikurox
12/20/2008, 10:41 am
> find out how to cheat
after you do:
> cheat to fix your arm
Mouldcube
12/20/2008, 10:43 am
> find out how to cheat
after you do:
> cheat to fix your arm
you try to find out how to cheat, but the hospital has got hold of your laptop and filtered all the cheat websites, better luck next time.
maybe you should work on getting into the storage room, oh, and now all the turtles have gone to sleep.
antirikurox
12/20/2008, 10:44 am
> take turtle hat
Mouldcube
12/20/2008, 10:51 am
> take turtle hat
you better not, there is a GUARD FRACTION sitting there, probably trained to kill whoever takes someone elses hat. (clue for later...'d)
antirikurox
12/20/2008, 11:15 am
>buy a hat
>ask a random person to steal your hat while the guard is watching them
>while the guard is killing them steal the turtle hat
Mouldcube
12/20/2008, 11:21 am
>buy a hat
there is no-one here that will allow you to buy a hat from them, and there is no escape.
>ask a random person to steal your hat while the guard is watching them
there is no-one awake here.
>while the guard is killing them steal the turtle hat
hmm...maybe you should REALLY work on getting into the storage room, and one of the turtles are sleeptalking.
16_BIT_MARIO1
12/20/2008, 11:42 am
>Listen to the turtle
>Go into the storage room
I don't care if there's a puzzle in the way, just go in!!
Mouldcube
12/20/2008, 11:50 am
>Listen to the turtle
you listen to the turtle, he is saying "I'm four quarters sure that the code is 0, because there's no portals, only vortexes.
>Go into the storage room
I don't care if there's a puzzle in the way, just go in!!
you type in the code and enter the storage room, but you see eyes staring at you out of the corner of the room.
16_BIT_MARIO1
12/20/2008, 11:51 am
>Kill the eyes!!
Mouldcube
12/20/2008, 11:55 am
>Kill the eyes!!
you try, but you get pused over by the turtle that the eyes belonged to. The turtle runs out of the room, taking all of the vortexes in the room with him and firing a gun about, you better stop him, on the floor is NO-ONES HAT.
Ugly Bird
12/20/2008, 12:11 pm
> take NO-ONE'S HAT! (I mean it! Not ever again!)
> Make friends with hostile turtle.
> Buy hostile turtle a cold one.
> In case that doesn't work (or results in even more broken limbs or pierced flesh) look at gun, and try to assess wether it would make sense to wait for him to run out of ammo.
> If it wouldn't make sense, run after him, but keep a safe distance.
16_BIT_MARIO1
12/20/2008, 12:12 pm
>Have the evil turtle steal your hat
Mouldcube
12/20/2008, 12:20 pm
> take NO-ONE'S HAT! (I mean it! Not ever again!)
You cannot take NO-ONE'S HAT, as when you take it, it becomes YOUR HAT, so you take YOUR HAT instead.
> Make friends with hostile turtle.
Not yet, all in due time.
> Buy hostile turtle a cold one.
He's too busy being insane to accept your offer.
> In case that doesn't work (or results in even more broken limbs or pierced flesh) look at gun, and try to assess wether it would make sense to wait for him to run out of ammo.
OH NO! He used an infinate ammo cheat.
> If it wouldn't make sense, run after him, but keep a safe distance.
You do so not will can't do that.
Yes, I don't understand that either.
>Have the evil turtle steal your hat
He steals your hat, and gets viciously attacked, you get VORTEX.
Ugly Bird
12/20/2008, 12:28 pm
> place your hat into the vortex and see what happens, unless you need the hat for something else.
Mouldcube
12/20/2008, 12:30 pm
> place your hat into the vortex and see what happens, unless you need the hat for something else.
you have no hat, it was eaten before the insane turtle was attacked.
hmm...I wonder where the vortex even leads.
Ugly Bird
12/20/2008, 12:32 pm
> read hint card.
> save game.
> jump into vortex, unless the hint card causes you to think better of this.
Mouldcube
12/20/2008, 12:41 pm
> read hint card.
you have none left.
> save game.
great idea...oh, file corrupted...
KIDDING! you save your game.
> jump into vortex, unless the hint card causes you to think better of this.
you jump in the vortex, and end up in a small room with one door, leading outside, you take the vortex you exited from in case you want to come back to the hospital later.
Ugly Bird
12/20/2008, 12:59 pm
> Taking the exit vortex was a great idea!
> Oops... I guess that wasn't actually a command.
> And neither was that one.
> Or that one.
> I better stop this.
> Uh, anyway... go outside.
Mouldcube
12/20/2008, 01:07 pm
> Taking the exit vortex was a great idea!
> Oops... I guess that wasn't actually a command.
> And neither was that one.
> Or that one.
> I better stop this.
> Uh, anyway... go outside.
you exit the building, and fall 600 feet to the ground (well, technically 603 and a half, but I don't want to act like those turtles).
you lose your sense of sight, hearing, taste and balance, and you already lost touch from your broken arm. you now have only smell left. you smell...grass...and air...and a river...and something that will get your senses back, but where are these things?
16_BIT_MARIO1
12/20/2008, 01:10 pm
>Follow the scent to the thing that will give you your senses back
Mouldcube
12/20/2008, 01:18 pm
>Follow the scent to the thing that will give you your senses back
you know it's there, but your sense of smell isn't advanced enough to tell where it is.
your inventory contains: laptop, vortex, boat and chewing gum (you found the chewing gum under the hospital bed).
16_BIT_MARIO1
12/20/2008, 01:19 pm
>Read hint card
Oh, wait. You're blind.
>Chew gum
Mouldcube
12/20/2008, 01:22 pm
>Read hint card
Oh, wait. You're blind.
>Chew gum
you put the gum near your mouth in an attempt to chew it, but you find it's strongly scented, this could be useful.
16_BIT_MARIO1
12/20/2008, 01:28 pm
>Check to see if the hint card is in braille
Mouldcube
12/20/2008, 01:30 pm
>Check to see if the hint card is in braille
nope, instead, it's a machine that beams what it says right into your mind.
"scented chewing gum? throw that stuff away!"
16_BIT_MARIO1
12/20/2008, 01:31 pm
>Throw the gum somewhere
Mouldcube
12/20/2008, 01:34 pm
>Throw the gum somewhere
you throw it somewhere...that stuff is so strong that you can smell where it is.
Ugly Bird
12/20/2008, 02:14 pm
> Crawl to the gum
> Throw the gum
> Crawl to the gum
> Throw the gum
> Crawl to the gum
> Repeat until any other viable option presents itself
Mouldcube
12/20/2008, 02:25 pm
> Crawl to the gum
> Throw the gum
> Crawl to the gum
> Throw the gum
> Crawl to the gum
> Repeat until any other viable option presents itself
you keep throwing it and following it until you find that it's attached to the thing that gives your senses back. When your senses are back, you find that the insane turtle has followed you, better run.
surroundings: river, air.
inventory: BROKEN VORTEX, BOAT, LAPTOP.
Ugly Bird
12/20/2008, 02:31 pm
> Throw the laptop into the river. :D :) :o :eek: I mean, the boat! Throw the boat into the river!
> Board the laptop, I mean boat.
Mouldcube
12/20/2008, 02:37 pm
> Throw the laptop into the river. :D :) :o :eek: I mean, the boat! Throw the boat into the river!
> Board the laptop, I mean boat.
http://www.telltalegames.com/forums/picture.php?albumid=177&pictureid=1262
well, that laptop...I mean boat wasn't anywhere near as good as you expected. you board it anyway.
http://www.telltalegames.com/forums/picture.php?albumid=177&pictureid=1263
OH MY...HOW? THAT'S HUGE! WHY DID THIS NEVER GET MENTIONED BEFORE? I MEAN, YOU WOULD THINK THIS WOULD GET A HIGH PRIORITY IN WHAT SHOULD BE TOLD WOULDN'T YOU? BUT THIS? THIS IS INSANE! I QUIT!
well...until episode 3 anyway...
...to be continued...
okay, before I can start episode 3, I need ideas.
SidGarcia
12/21/2008, 10:56 am
Have an enormous boss battle
Epic cut scene
Dramatic ending
"To be continued.."
Deleted scenes?
StinkomanFan
12/21/2008, 12:16 pm
Extended play, please
Mouldcube
12/21/2008, 12:25 pm
Have an enormous boss battle
sorry, not until the last episode.
Epic cut scene
I don't really know how to make a cutscene epic, but I'll try.
I'm guessing that it would probably include GOOD drawing, which I can't do.
Dramatic ending
Maybe.
"To be continued.."
Yep, that will always happen, until the end.
Deleted scenes?
Maybe.
Extended play, please
okay, you can have extended play on this episode until I get more ideas.
Ugly Bird
12/21/2008, 03:32 pm
> Do the (extended) play (dance).
SidGarcia
12/22/2008, 12:03 am
K. What about..
Sam & Max cameo
Aliens...? with... cars?
Make an short animation loop instead of one of the images like this:
http://i172.photobucket.com/albums/w4/SidGarci/StrongBad.gif
only not so smooth (I had no other gifs)
I can't think out any more.
>Put on a costume
Mouldcube
12/22/2008, 12:57 am
> Do the (extended) play (dance).
http://www.telltalegames.com/forums/picture.php?albumid=177&pictureid=1282
you don't know how to dance very well, oh well.
EDIT: sorry, it was meant to be animated, I'll try again.
EDIT 2: there we go, now animated.
problem: saved as ordinary gif, not animated gif.
K. What about..
Sam & Max cameo
maybe.
Aliens...? with... cars?
sure.
Make an short animation loop instead of one of the images like this:
http://i172.photobucket.com/albums/w4/SidGarci/StrongBad.gif
only not so smooth (I had no other gifs)
see above.
I can't think out any more.
brilliant, I'll definately use that one.
>Put on a costume
which one?
Okay, episode 3's ready, It took so long because I needed to decide the areas/storyline/puzzles, so, anyway...
http://www.telltalegames.com/forums/picture.php?albumid=177&pictureid=1284
http://www.telltalegames.com/forums/picture.php?albumid=177&pictureid=1263
you are still escaping from the giant insane turtle, up ahead is an island, and a huge-painful-looking-death area, what do you do?
smellyman206
12/29/2008, 06:07 pm
<I say go to the painful looking death area!
< And chew your gum if you still have it.(yum)
Mouldcube
12/30/2008, 07:07 am
wow, thread revival from death version 2.0. never expected that.
<I say go to the painful looking death area!
http://www.telltalegames.com/forums/picture.php?albumid=177&pictureid=1318
already? you restart from 20 seconds ago.
< And chew your gum if you still have it.(yum)
yep, you still have it, but you end up swallowing it and choking.
http://www.telltalegames.com/forums/picture.php?albumid=177&pictureid=1318
restart again.
smellyman206
12/30/2008, 11:12 am
Okay, fine.
<Go to the island. BOOORING!
Mouldcube
12/30/2008, 01:58 pm
Okay, fine.
<Go to the island. BOOORING!
true it is boring, so boring in fact that you go to sleep...and get crushed by the turtle.
http://www.telltalegames.com/forums/picture.php?albumid=177&pictureid=1318
RESTART! perhaps something in your inventory would help, as it doesn't matter how long you take as the river just loops until you choose to go somewhere.
16_BIT_MARIO1
12/31/2008, 07:18 am
>Use everything in your inventory on everything else
Mouldcube
12/31/2008, 10:04 am
>Use everything in your inventory on everything else
you do that, but nothing works.
http://www.telltalegames.com/forums/picture.php?albumid=177&pictureid=1318
I don't even know what happened then, restart.
if you don't know what's actually IN your inventory, you probably won't know what to do.
16_BIT_MARIO1
12/31/2008, 03:18 pm
>Find out what's in your inventory WITHOUT dying
Mouldcube
01/01/2009, 06:17 am
>Find out what's in your inventory WITHOUT dying
you have a bucket, and some chewing gum.
oh, by the way:
http://www.telltalegames.com/forums/picture.php?albumid=177&pictureid=1334
Samman28
01/03/2009, 02:05 pm
>Spit out a sword somehow.
Mouldcube
01/03/2009, 02:27 pm
>Spit out a sword somehow.
you spit one out, but it ends up landing in your chest.
http://www.telltalegames.com/forums/picture.php?albumid=177&pictureid=1318
restart.
you still have your bucket, but no sword.
Ray-The-Sun
01/03/2009, 02:59 pm
> Use bucket to kill self.
Mouldcube
01/03/2009, 03:03 pm
> Use bucket to kill self.
http://www.telltalegames.com/forums/picture.php?albumid=177&pictureid=1318
it was inevitable...RESTART!
what is a river made of? what do buckets usually hold? why does the first puzzle seem really hard? the answer to the first two is the answer to all.
Ray-The-Sun
01/03/2009, 03:17 pm
> Fill bucket with water.
then
> Use bucket to kill self.
16_BIT_MARIO1
01/03/2009, 04:45 pm
>Yeah, don't do that last part
Snicklin
01/04/2009, 06:04 am
> Throw bucket at giant turtle
Mouldcube
01/04/2009, 06:54 am
> Fill bucket with water.
you do so, you now have FILLED BUCKET.
> Use bucket to kill self.
okay, you use the bucket to...
>Yeah, don't do that last part
what? who? make up your mind.
> Throw bucket at giant turtle
Too heavy, try empting it first, but where?
Ray-The-Sun
01/04/2009, 07:39 am
> Empty at floor
then
> Use bucket to kill self.
Mouldcube
01/04/2009, 07:51 am
> Empty at floor
Which floor?
> Use bucket to kill self.
I'm going to have to wait for a second opinion, I n the meantime, listen to lift music.
Snicklin
01/04/2009, 07:56 am
> Dump the bucket on the giant turtle
Mouldcube
01/04/2009, 07:58 am
> Dump the bucket on the giant turtle
you do so, now the turtle has another hat, but it never belonged to anyone before so the guard thingy from the second episode doesn't attack him. oh well, you now have MAGICAL FLOATING SPHERE OF WATER.
Snicklin
01/04/2009, 08:02 am
> Become a water bender
Mouldcube
01/04/2009, 08:04 am
> Become a water bender
You bend it into a balloon animal, well done but it doesn't help your current situation, put the water somewhere.
Ray-The-Sun
01/04/2009, 08:31 am
> Put water IN HELL!
then
> Use bucket to kill someone. (this is getting old)
Mouldcube
01/04/2009, 08:51 am
> Put water IN HELL!
you can't reach.
> Use bucket to kill someone.
You don't have a bucket anymore.
(this is getting old)
true, you put the water on the island, just to advance the game.
Ray-The-Sun
01/04/2009, 09:41 am
Okokokokokokokok, This will be TOTALLY ORIGINAL! NOW!
> Use island to kill self.
or
> Use river to kill self.
Mouldcube
01/04/2009, 09:44 am
Okokokokokokokok, This will be TOTALLY ORIGINAL! NOW!
> Use island to kill self.
or
> Use river to kill self.
you save first, then die, twice, I hope you're happy with yourself, there's two more corpses floating down the river, RESTART! try going to shore.
Ray-The-Sun
01/04/2009, 09:45 am
> Go down to shore.
then
> Use sea to kill self.
or
> Use sand to kill self.
Mouldcube
01/04/2009, 09:57 am
> Go down to shore.
you get onto the shore and save.
> Use sea to kill self.
or
> Use sand to kill self.
maybe I should have said river side, the nearest thing here is mud, you die from being mudded. loading.
Ray-The-Sun
01/04/2009, 10:07 am
> Use mud to kill Self the next person you see.
Mouldcube
01/04/2009, 10:09 am
> Use mud to kill Self the next person you see.
as you attempt to pick up the mud, the turtle comes charging towards you, but slips on to wet island and lands in the death area, he dies, end of story...oh, and you kill a gnome with the mud.
Ray-The-Sun
01/04/2009, 10:19 am
Anything else?
Mouldcube
01/04/2009, 10:29 am
Anything else?
oh yeah, you're in the middle of nowhere, and you boat has exploded, how do you escape?
Samman28
01/04/2009, 10:33 am
> Travel back in time
Mouldcube
01/04/2009, 10:44 am
> Travel back in time
with what? you have some chewing gum, and a broken gnome.
Ray-The-Sun
01/04/2009, 12:28 pm
> Combine BROKEN GNOME and CHEWING GUM to make something.
then
> Use it to kill self ???
then
> PROFIT!
Mouldcube
01/04/2009, 12:40 pm
> Combine BROKEN GNOME and CHEWING GUM to make something.
then
> Use it to kill self ???
then
> PROFIT!
you make a FIXED BUT SOMHOW SUPER FAST GNOME WITH A RADAR AND AN INCREDIBLY LONG NAME, you save, and then use it to kill yourself, and then load your saved game and then you earn 1 porgot (this games weird currency), seeing as you never paid for anything in the first place, that's a profit.
EDIT: wait, what did you profit off of anyway? you never bought anything to profit from.
Samman28
01/04/2009, 01:49 pm
>Look around!
Mouldcube
01/05/2009, 03:53 am
>Look around!
Yep, definitely in the middle of nowhere
antirikurox
01/05/2009, 04:10 pm
> find courage the cowardly dog (he lives in the middle of nowhere...)
Ray-The-Sun
01/06/2009, 07:53 am
> And while you're at it, Call forth every character from Starfox
But seriously.
> Look for any means of transport or Instantaneous teleportation.
Samman28
01/06/2009, 10:43 am
>eat ground until u find a power crunch!!
Mouldcube
01/06/2009, 11:30 am
> find courage the cowardly dog (he lives in the middle of nowhere...)
wrong nowhere, maybe this diagram will show what I mean.
http://www.telltalegames.com/forums/picture.php?albumid=177&pictureid=1364
> And while you're at it, Call forth every character from Starfox.
Look at THIS diagram.
http://www.telltalegames.com/forums/picture.php?albumid=177&pictureid=1365
and...no means of communication.
> Look for any means of transport or Instantaneous teleportation.
you still have the FIXED BUT SOMHOW SUPER FAST GNOME WITH A RADAR AND AN INCREDIBLY LONG NAME.
>eat ground until u find a power crunch!!
Your mental state is bad enough, eating ground would just make it worse.
antirikurox
01/06/2009, 12:45 pm
> find a guy named mouldcube and tell him to make his silly adventure easier...
> no, really do it
Mouldcube
01/06/2009, 01:06 pm
> find a guy named mouldcube and tell him to make his silly adventure easier...
> no, really do it
you still have hint cards, two in fact, remember, you get one for each new place, and I gave you the answer anyway.
antirikurox
01/06/2009, 01:19 pm
> use the gnome with a long name
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