View Full Version : Telltale's consumer based "Hint's and Tips"
anonima
10/29/2004, 12:37 pm
Since Telltale is cool, and LucAssfarts isnt, I feel there is a heck of a chance you could see a game made that you actually want! Personally, I'm tired of swinging the ol' digital lightsaber around. You know what I mean?
Come to think of it, what do YOU want to see from Telltale?
Personally, Ren and Stimpy are two excellent characters for an adventure. I think. No? Eh.
anonima
10/29/2004, 12:47 pm
SAN AND MAC, FREEWILLED POLISH GUYS
anonima
10/29/2004, 12:51 pm
:)) you have no idea how hard that made me luagh,
15 cool point for you and your family.
anonima
10/29/2004, 08:16 pm
the only great game from lukas farts is Kotor
anonima
10/29/2004, 08:26 pm
the only great game from lukas farts is Kotor
Nah, come on. Did you forget all the good old stuff they made like MI or GF? Well, in my opinion LucasArts was great. Ok, at the moment the company seems to realign a bit, but who cares? There is Telltale now, because they will prove us to know better how to develop great games.
Btw, in my opinion one of the best games on earth are still the Broken Sword series. They never get old.
anonima
10/29/2004, 08:30 pm
the only great game from lukas farts is Kotor
Nah, come on. Did you forget all the good old stuff they made like MI or GF? Well, in my opinion LucasArts was great. Ok, at the moment the company seems to realign a bit, but who cares? There is Telltale now, because they will prove us to know better how to develop great games.
Btw, in my opinion one of the best games on earth are still the Broken Sword series. They never get old.
kotor is the LAST great game
anonima
10/30/2004, 02:05 am
All I want to see is a real cool and funny Adventure Game, and I guess this is what we are going to get...sometime.
This whole Star wars crap is making me sick and tired. I can't believe that you can still make money with it...who wants this???? [>:)]
anonima
10/30/2004, 02:08 am
Star Wars Geeks,and thats not me
B-)
anonima
10/30/2004, 03:00 am
the only great game from lukas farts is Kotor
I believe you mean from Bioware. I doubt LucasArts did much more that fund it.
anonima
10/30/2004, 09:36 am
Some of the IPs I'd most like to see turned into Adventure games:
1) Bone
2) So You Want to be a Wizard (fantasy novel by Diane Duane)
3) Uncle Scrooge (the comic book stories by Carl Barks and Don Rosa) -- These stories are mostly about "quests" in the form of treasure hunts, and about overcoming obstacles and challenges that are very much like traditional Adventure game puzzles. They'd be perfect.
4) Classic Star Trek -- it's been done before by Interplay, and done very well, but not since 1993. I want to see more!
anonima
10/30/2004, 09:59 am
I think they should make the third discworld game.
anonima
10/30/2004, 12:22 pm
Adventure games need to be funny, and witty- both at once. With just the right amount of action (not too much- we don't want to forget what genre we're playing in), heh.
Sounds easy, eh?! ;)
anonima
10/30/2004, 12:29 pm
There are two adventure games I would like to se you guys make other than S&M2:
Hitchhiker's Guide to the Galaxy
&
The Adventure of Sienfeld and Superman (based on those Mastercard commercials)
anonima
10/30/2004, 01:05 pm
All I want to see is a real cool and funny Adventure Game, and I guess this is what we are going to get...sometime.
This whole Star wars crap is making me sick and tired. I can't believe that you can still make money with it...who wants this???? [>:)]
anonima
10/30/2004, 08:29 pm
You're not being entirely fair to LucasArts. Sure they cancelled two games which could have re-established adventure games in the mainstream (Admittedly, one of them wasn't looking particularly good, but still...) and for that they should all burn in the fire of a thousand suns.
But they have released a few games over the last few years which were good, some very good, technically they were all Star Wars, but in many ways, it is a very flexible license, with a rich universe to it and a lovingly chronicled history. (Before anyone says it, no, I'm not a Star Wars geek, I've only seen the original films once, not even in the right order, and I quite liked the new ones) KoToR has already been mentioned, Jedi Academy I enjoyed, Battlefront is a good, if flawed game that tries to capture the essence that made Battlefield so enjoyable. Galaxies was a good first attempt into an MMORPG, again flawed, but still enjoyable, and a lot better now than it was.
Anyway, a little off topic there, sorry about that.
A discworld game would be excellent, anyone remember Noir? Good game, even if I had to turn the gamma right up to see anything.
anonima
11/02/2004, 09:16 am
I think they should make the third discworld game.
You mean the 4th discworld game, or possibly fifth if you include non-graphic games.
The 1st was a text adventure, the second was Discworld 1 (Rincewind and the dragon). the third was Discworld 2: Missing Presumed (Rincewind, death goes missing. stars in a holy-wood clicky). and the fourth and newest is Discworld Noir (New character, Lewton, Detective. Dark humour. Written by pratchett. Set in ankh-morpork. Another thing from the dungeon dimensions breaks into the city because of a mysterious brotherhood (Who are even more secret then usual).
So another discworld game would be the fifth (or fourth graphical).
I think the publishing company that were distrubuting Discworld Noir went bust before the game reached America though, so not everyone will have heard of it. Although it seems a budget publisher has released it, as I saw it in the shops on budget label about a month ago.
And yes, I am a big discworld fan, having all the books, several signed, and about 1/4 first editions.
EDIT:
I just thought, A doctor who game would be excellent, and with the new series coming out next year (after a 15 year break), it would be the prefect time to develop a game! The Doctor is the perfect character for appearing in an adventure game, as he relies more on intelligence then brute force. He also has human companions (The Doctor is a Time-Lord from the planet of gallifrey) that could be used in a similar way to ratpouch from lure of the temptress. The Doctor can also travel through time and space in the TARDIS (Time and relative dimensions in space). He faces numerous enemies, the most famous of which are the Daleks and Cybermen. He also regenerates into a new form when he sustains heavy injury, currently he is on his 9th incarnation (played by christopher eccleston). Although I think the best for an adventure game would be Tom Baker (4th Doctor). (And yes, I am also a big doctor who fan, going so far as to build a life-size replica dalek!)
anonima
11/02/2004, 09:25 am
I'm hoping that The Blades of Stenchtar is going to be a real game. That blog made me laugh so much. An adventure game making fun of traditional RPGs would be great.
jp-30
11/02/2004, 09:45 am
I just thought, A doctor who game would be excellent, and with the new series coming out next year (after a 15 year break), it would be the prefect time to develop a game!
Funny. 'Dr Who' was one of the possible games I mentioned in one of the early telltale blog comments (http://www.telltalegames.com/blogs/telltale/?permalink=E0C68CA83C4B053B8F6CB1DE5C3D1D8A.txt&page=comments&smm=y) . :D
Still, it probably has limited appeal to the americans, so mightn't be the best marketing move.
anonima
11/02/2004, 12:06 pm
I would love to see a game based on the second Dirk Gently book. It simply reads like an adventure game. If I wern't so lazy, I'd get on AGS and make one myself.
anonima
11/02/2004, 05:18 pm
do it yourself
anonima
11/02/2004, 08:27 pm
Still, it probably has limited appeal to the americans, so mightn't be the best marketing move.
it may have limited appeal now, but when the new series is released in America... When it was still being made, the Americans liked it as much as anybody, even going so far as to make two films! (Only copies of the first two dalek serials, but...)
anonima
11/04/2004, 03:12 am
You're not being entirely fair to LucasArts. Sure they cancelled two games which could have re-established adventure games in the mainstream (Admittedly, one of them wasn't looking particularly good, but still...) and for that they should all burn in the fire of a thousand suns.
But they have released a few games over the last few years which were good, some very good, technically they were all Star Wars, but in many ways, it is a very flexible license, with a rich universe to it and a lovingly chronicled history. (Before anyone says it, no, I'm not a Star Wars geek, I've only seen the original films once, not even in the right order, and I quite liked the new ones) KoToR has already been mentioned, Jedi Academy I enjoyed, Battlefront is a good, if flawed game that tries to capture the essence that made Battlefield so enjoyable. Galaxies was a good first attempt into an MMORPG, again flawed, but still enjoyable, and a lot better now than it was.
Anyway, a little off topic there, sorry about that.
A discworld game would be excellent, anyone remember Noir? Good game, even if I had to turn the gamma right up to see anything.
Pfft at LA- we're being fair- they aren't. Since when did a gaming company decide they know what the world wants in games, when in reality they are trying to TELL us we want 50 different Star Wars games - I mean honestly- HOW many have been made now?
Sif it's hard to allocate a little bit of funding to the MI project or the S&M project.....bah at them! Go TT!
anonima
11/18/2004, 11:41 pm
It would be really awsome if Telltale bought the rights to Infocom and rereleased all the old games. It's harder to find a Masterpeices of Infocom CD than it is to find a copy of Sam & Max Surfin' the Highway.
anonima
11/22/2004, 03:06 pm
Some of the IPs I'd most like to see turned into Adventure games:
...
3) Uncle Scrooge (the comic book stories by Carl Barks and Don Rosa) -- These stories are mostly about "quests" in the form of treasure hunts, and about overcoming obstacles and challenges that are very much like traditional Adventure game puzzles. They'd be perfect.
Indeed! Uncle Scrooge would be perfect, and could offer some Maniac Mansion-like features (switching between Scrooge, Donald and Huey/Dewey/Louie could make for some really advanced and interesting puzzled รก la Gobliiins or DOTT). Or even the more modern-day "Duck Tales" TV series is quite possible to turn into a point-n-click adventure.
anonima
11/24/2004, 08:55 pm
Duck tales i funny B-)
jp-30
11/24/2004, 09:30 pm
Would you really want our lovely independant Telltale Games to make a pact with Disneycorp ?
:((
anonima
11/25/2004, 07:57 am
I would love to see games again that are similar to...
Monkey Island
Indiana Jones
Sam & Max
Space Quest
Rise of the Dragon
Kings Quest
Quest for Glory series
Maniac Mansion
Zak
The LSLs... Except the newest ones.. that was terrible..
And some of the newer..
Anachronox
The Kyrandia series
The Longest Journey
I could go on and on.. but those are some of my retail favs...
anonima
11/25/2004, 12:56 pm
maybe they will complete Indiana Jones and the Iron Phoenix
(canceled/unreleased)
jp-30
11/27/2004, 03:01 am
maybe they will complete Indiana Jones and the Iron Phoenix
(canceled/unreleased)
Umm. That would involve a publishing deal with LucasArts. And from what I gather, LucasArts aren't particularly enamoured with the adventure genre at this time.
anonima
11/27/2004, 04:22 am
Wouldn't they have scrapped all the old work, anyway the latest Indy games are very far from the adventure genre, it would just confuse everyone.
anonima
11/27/2004, 06:45 pm
that Indy and the ... was canceled
and it was a point 'n click game
Alucard
12/05/2004, 04:41 am
let see... basically all the LA adventure games I have loved. Something along the lines of MI 1/2. (the ones after that were ok but something was missing) Grim was really kick ass liked it very much. Loom.. ah yes Loom some of the younger games may not remember it but it was fun and an interesting idea. The dig.. well I honestly got to say don't make anymore games like the dig... it was just too.... heartless. DOTT again another amazing game and I'm surprised more games didn't come out. Sam and max of course was another one on the list as well as full throttle (too bad they both got canned). I think the big thing is that it has to be funny. I think some strongbad type humor would be do very well in an adventure game. Oh hey I just remembered shadowgate was a pretty fun game back in the nes days and Hugos house of horrors an adventure game kind of like the 7th guest ( which was more a puzzle game) would be good. 7th guest had some interesting puzzles but could have been designed way better. I saw somone mentioned goblins already which I have to agree was pretty fun. Well... I think I've rambled on long enough now so.... I guess this is the end of this post... I think...
anonima
12/05/2004, 06:19 pm
dont fuq with the dig! :D
was a great game
Alucard
12/05/2004, 06:46 pm
oh not to say that the game was bad or anything. I think it lacked in some cases vs other LA games. oh hey I just remembered zac mccracken and the alien mindbenders. that was another good one
anonima
12/05/2004, 08:32 pm
it was more serious
anonima
12/06/2004, 12:00 am
The Dig was a good, solid game, IMO... but of course you can't compare it to masterpieces like DOTT or Zak...
anonima
12/06/2004, 08:37 am
The Dig was a good, solid game, IMO... but of course you can't compare it to masterpieces like DOTT or Zak...
or like MI
Alucard
12/24/2004, 09:08 am
playing bloodlines got me thinking. How about an adventure game using the source engine. I think that could be really cool.
anonima
12/26/2004, 11:12 am
I'm hoping that The Blades of Stenchtar is going to be a real game. That blog made me laugh so much. An adventure game making fun of traditional RPGs would be great.
Try playing The Bard's Tale on console. It's a comedy RPG that makes fun of the genre.
The PC version will be out soon, too.
I just hope to God that if they make Monkey Island 5: A Mighty Pirate's Tale, and if they do they'd better hire Ron Gilbert, Tim Schafer and Steve Purcell, beat the crap out of the Escape From Monkey Island team with a rubber chicken for ten minutes and tell all of the voice actors why the acting in COMI was better than that in EFMI (while they're being subjected to water torture, of course).
anonima
12/26/2004, 04:08 pm
Dude, watch what you say around here. Big Brother is watching.
Udvarnoky
12/26/2004, 05:19 pm
Telltale is made up of some EMI team members. Also, to want to beat the crap out of the EMI team is an insult to god-like designers Mike Stemmle and Sean Cark and is likely to piss anyone who cares about classic adventure games off.
And besides, EMI was a great game. :D
anonima
12/27/2004, 12:04 am
Yup EMI was a great Lucasarts style adventure game, not a good monkey island game, but a good old classic LA style adventure game and YES those " I want to beat the crap out of the EMI team " posts ARE really pissing me off X-(. Damn this place is turning into BitchnBojo forums #2
anonima
12/27/2004, 04:15 pm
In my opinion EMI was a great game, Adventure and Monkey Island. It wasn't a bad game just the least good of the series. The game still rocked!
I started playing the games again recently and EMI is the one you have to think most with. The other 3 games are easy when you finished them a few times because you know all the puzzles and solutions. In EMI you are always stuck a little longer because of the monkey combat, which everyone thinks was bad, but I think was good. The thing I didn' like about the game was the fact that it wasn't point 'n click.
anonima
12/27/2004, 09:19 pm
I had to play it again because I missed the whole "frankenstein" thing.
Alucard
12/28/2004, 05:26 am
there was some sort of suposed glitch in the game where if you did it in the wrong order you couldn't solve the puzzles. that pissed me off a bit since I didn't have a save anywhere near that and it was before that money kombat thing which took some time.
anonima
12/28/2004, 06:16 am
There was that in sam and max 2, where you didn't try to ride the cone of tragedy untill max was in the stuck in the golfing box. Sam refuses to ride it. Ohhh, and I didn't think Monkey Combat was bad. It gave the game a bit of kick which it needed.
anonima
12/28/2004, 05:42 pm
There was that in sam and max 2, where you ...
Nice freudian slip, lol...
I wish that was in Sam and Max 2!
anonima
01/01/2005, 12:48 pm
i wish that game excisted :D
anonima
01/04/2005, 03:20 pm
I was being harsh, but with good reason.
Although Monkey 4 is a great game with some good mini games (Monkey Kombat and Murray Ball) and hilarious dialogue, I really think it's a bit crappy compared to their other games (Grim Fandango and Sam & Max for example) - the acting was bad compared to COMI's, there were plenty of glitches, the story seemed to be worse than the other MI games, with plot holes galore and I can't help but feel cheated when the PS2 version has high-res models/graphics, less bugs/glitches and an improved Monkey Kombat interface (although the PS2 version being superior was probably LucasArts' fault).
Don't get me wrong, I do love the game it's just that it falls below the high standard marked by other LucasArts adventures and indeed the other MIs.
And if the guys at Telltale get the rights to MI5 they must hire Ron Gilbert - he said in a recent interview that he has to make it.
Udvarnoky
01/04/2005, 09:21 pm
The acting was bad?!? The hell? EMI had, bar none, some of the greatest voice work I've ever heard in a video game. Got any specific reason as to why you think it's bad compared to CMI?
If EMI was buggy, Grim Fandango was a bug-infested wasteland.
I can't argue with the story, as that's an opinion of yours which I don't expect to change. Needless to say I've had no problems with the story nor can I find any plot holes.
I'm not really sure what you mean by complaining about the Ps2 port being better as if that is somehow an attack against the game itself, but I'll humor you. Higher-res graphics? It is true that the polygon count for character models was increased, but the resolution is the same. Better Monkey Kombat interface? The interface is the same; the improvement is that you now have easy access to view the stances you have learned. More bug fixes? Perhaps, but I'm sure it's not a substantial improvement over the 1.1 patch, unless you've got some proof to the contrary.
Ron Gilbert wants to make Mi5. Yeah, I could have told you that. He wanted to make MI3 and MI4 too, but he didn't, because he can't. It's not going to happen, so stop trying to belittle the efforts of the EMI team just because it wasn't headed by the guy you wanted, even though veterans Stemmle and Clark (who'd been with the company since freakin' 1990) were completely capable of tackling the project. There's no one I want more to make a Monkey Island than Ron Gilbert, but there's a little something called reality that we sometimes have to face.
anonima
01/04/2005, 10:23 pm
In my opinion, (and I know you all care), EMI was a great game. It was the weakest of the Monkey Island games, but still great.
anonima
01/05/2005, 01:39 pm
The acting was bad?!? The hell? EMI had, bar none, some of the greatest voice work I've ever heard in a video game. Got any specific reason as to why you think it's bad compared to CMI?I feel that some (not all) of the acting in EMI seemed like that in the newer Simpson's episodes - God awful! Don't get me wrong though I like a most of the acting in it, it's just that COMI's seemed to be of higher quality.
If EMI was buggy, Grim Fandango was a bug-infested wasteland.I can't raelly comment on that, since the only bug I ever encountered was Glottis' posessed jaw in hardware mode.
I can't argue with the story, as that's an opinion of yours which I don't expect to change. Needless to say I've had no problems with the story nor can I find any plot holes.Does the whole Herman Toothrot debacle mean anything to you?
I'm not really sure what you mean by complaining about the Ps2 port being better as if that is somehow an attack against the game itself, but I'll humor you.I did say that it was probably LucasArts' fault for rushing the PC version to shelves, saying "We can just patch it later."
Higher-res graphics? It is true that the polygon count for character models was increased, but the resolution is the same.My mistake - I though it ran at 800x600 on ps2.
Better Monkey Kombat interface? The interface is the same; the improvement is that you now have easy access to view the stances you have learned.That table is part of the interface.
More bug fixes? Perhaps, but I'm sure it's not a substantial improvement over the 1.1 patch, unless you've got some proof to the contrary.I do have proof: Have you ever seen the game crash on a ps2? Have you seen the ps2 version slow to a crawl for no apparent reason?
Ron Gilbert wants to make Mi5. Yeah, I could have told you that. He wanted to make MI3 and MI4 too, but he didn't, because he can't. It's not going to happen, so stop trying to belittle the efforts of the EMI team just because it wasn't headed by the guy you wanted, even though veterans Stemmle and Clark (who'd been with the company since freakin' 1990) were completely capable of tackling the project. There's no one I want more to make a Monkey Island than Ron Gilbert, but there's a little something called reality that we sometimes have to face.I agree completely that Stemmle and Clark did a great job, I just think it pales in comparison to what their former co-workers did on the other 3 and their own previous works. (I loved COMI, btw which had nothing to do with Gilbert.) And how does quoting an interview as proof make me seem delusional?
Anyway, I thought this was the perfect place to critique their games - this topic is "Telltale's consumer based Hint's and Tips" after all.
Wow. My longest and stupidest post in any forum ever. </rant>
Udvarnoky
01/05/2005, 02:53 pm
I feel that some (not all) of the acting in EMI seemed like that in the newer Simpson's episodes - God awful! Don't get me wrong though I like a most of the acting in it, it's just that COMI's seemed to be of higher quality.
Way to completely ignore the question.
can't raelly comment on that, since the only bug I ever encountered was Glottis' posessed jaw in hardware mode.
Give me a break. As great as Grim is, its first-time engine had glitches. Does the word "elevator" mean anything to you? I'm not saying that the problems are game-ruining or that it made me think any less of the game, but EMI's engine is an improvement (and I'm referring to bug-fixes).
Does the whole Herman Toothrot debacle mean anything to you?
Why don't you explain it to me.
I did say that it was probably LucasArts' fault for rushing the PC version to shelves, saying "We can just patch it later."
I'm pretty sure that the ps2 version was not being worked on at the PC version's launch.
My mistake - I though it ran at 800x600 on ps2.
The Ps2 version ran at the same resolution that the PC version did.
That table is part of the interface.
The point is that it doesn't change how Monkey Kombat works, nor does it somehow simplify the puzzle.
I do have proof: Have you ever seen the game crash on a ps2? Have you seen the ps2 version slow to a crawl for no apparent reason?
Yes, I have seen the ps2 version crash. No, I haven't seen the ps2 version slow to a crawl for no apparent reason sorta like I've never seen it occur with the PC version, either.
And how does quoting an interview as proof make me seem delusional?
Because it's not proof of anything. Anyone can want to make Monkey5.
Anyway, I thought this was the perfect place to critique their games - this topic is "Telltale's consumer based Hint's and Tips" after all.
Hey, that's cool. I just thought this was the perfect place to critique your (in my opinion) rather shallow critique of what I believe to be a great game.
anonima
01/06/2005, 02:08 am
The whole Hurman Toothrot thing was weird. In Monkey island Hurman toothrot came to monkey island by boat with his ship mate and sent back the ship to Melee island with a crew of monkeys,(he wasn't on it). In Monkey Island 2 H.T. Marley came to monkey island when he was ship recked in a boat race around the coast of america. In monkey island 4 it turns out that H. T. Marley and Herman Toothrot are the same person, and the way he got to monkey island was a boat race around Australia, (which makes no sense seeing as the Carribean is no where near Australia, so how could he travel all that way?)
Udvarnoky
01/06/2005, 03:10 am
It does make sense if you do some thinking and consider what all four games claim. I've already written this in another forum but what the hell:
H.T. Marley (grandfather of Elaine) was the beloved governor of the tri-island area, and decided to retire. As H.T. says in EMI he was lured out of retirement by the thrill of a boat race off the coast of Australia (MI2 never claims that he sails off the coast of America, but that he was in the America's Cup Race. If you're assuming this means America, you may want to perform some research of the event). Anyway, as H.T. explains, the night before he prepared for the race by becoming completely drunk off grog. At this time he also met a miserable Australian land developer named Ozzie Mandrill. To cheer Ozzie up, Marley told him about his adventures on the high seas, and well as the lucrative developing opportunities of the Caribbean. Even worse, as a result of being drunk, he also accidentally revealed secrets that men would kill for, such as Big Whoop and the Ultimate Insult. During the race the next day, Ozzie decided to push Marley into a freakish whirlpool (which we can assume was created by LeChuck since he says so in MI3. Apparently he merely left Marley for dead when he fell into the whirlpool and never discovered that he survived.)
So far there isn't a problem, right? I'm getting this all straight from the infamous EMI cutscene. Marley continues by saying that instead of drowning him, the whirlpool threw him and his broken ship on the other side of the world (one common misconception people have is that he is referring to monkey island, which is never implied). When Marley woke up, he had no idea who he was or where he came from, and took the name Herman Toothrot after the letters on his accordian which was apparently with him. Marley lived for some time under this false identity, and eventually decided to sail off as first-mate with a friend on the Sea Monkey (courtesy of Stan) to discover the Secret of Monkey Island. For details of their misadventures, see the captain's log in MI1. Anyway, Herman and the Captain become stranded, the captain accidentally hangs himself, and a crew of chimps apparently returns the Sea Monkey back to melee island, where Guybrush buys it. Now, at the end of MI1 (assuming you sink your ship, which EMI depends on what with the crew having been left on MI), Herman reveals that he has his own ship and returns Guybrush to Melee. Herman then returns to MI, because he decides that he wants to become a full-time hermit (as he explains in EMI when you engage in some dialogue trees). In fact, as we discover when Guybrush asks Herman about his ship, he admits that he destroyed it in order to become a real hermit. This also explains why he was around to remember the cannibals leaving, the amousement park, and dormant volcano erupting, etc. When Guybrush arrives on MI in EMI, Marley is in even a greater case of amnesia thanks to a coconut that had recently hit him on the head. When Guybrush hits him with that, he remembers a milk bottle that hit him, and when Guybrush hits him with the milk bottle Marley is able to remember everything about his Herman identity. When Marley vaguely remembers an accordion, Guybrush finds it, wacks him on the head with it, and the entire H.T. Marley personality is awakened.
You mentioned that Marley couldn't have been in the Caribbean for the boat race. So? First of all, he didn't have to be in Australia to hear about it and secondly, it doesn't even matter because he was in retirement when it happened, so why would he be confined to the Caribbean? You also claim that MI2 says that Marley was stranded on Monkey Island after the boat race. That isn't true.
Pvt._Public
01/19/2005, 08:12 pm
I don't like Lucasarts. I do like LucasFilm Games though ;)
I'd like to see TellTale get the license for and make Monkey Island 5 seeing as Lucasarts sure as hell ain't going to do it.
Curse of Monkey Island rocked! the game i'd really like to see a sequel of however is 'the neverhood'. goddamn that game rocked. I'm aware there was a sequel called skullmonkeys but that game was a horrible, horrible excuse for a game that should ever have been made and was a disservice to the neverhood
anonima
01/19/2005, 09:52 pm
The Neverhood sure is one of the best games I ever played, it slipped my mind when doing the 'Favorite game' thread. The music is nearly as good as in Grim Fandango.
The other two games (Skullmonkeys, Boombots) by those guys aren't good (because they're no adventures but kick/hit/jump-thingies).
I guess we'll never see any sequel to the Neverhood - the guys tried to get their own company running but obviously failed in doing it ( http://www.monkeytropolis.com/ - you can still haxxor into the old site via this link: http://www.monkeytropolis.com/about.html ).
http://www.neverhood.co.uk/ is a good tribute to the game.
anonima
01/24/2005, 03:47 am
never heard of neverhood
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