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Captain_Le_Chimp
12/05/2004, 07:22 pm
A couple of days ago a new company called Bad Brain Entertainment announced they had secured the rights to A Vampyre Story, the 2D point-and-click adventure with a visual style similar to The Curse of Monkey Island. As well as having plans to publish other adventure games, rumors immediately began appearing saying that one of those games would be the resurrection of the now-defunct Sam & Max: Freelance Police.


This caused a lot of people to go "whaaaaa?". Fortunately, we got in touch with Wolfgang Kierdorf, CEO of the elusive new Germany-based publisher. It turns out Wolfgang isn't short on enthusiasm. He even manages to sound completely unlike your typical CEO, especially through his frequent use of Internet shorthand (edited for your convience).


In this very first interview, he tells you about who he is, what his favorite adventure games are and what his plans are for Bad Brain. Maybe he'll even comment on those crazy rumors.


I think the first question on everyone's mind is "who are these guys?". Please tell us about what Bad Brain is.


Well, I can tell you about myself. If I would tell you about the whole team, there would be too many spoilers ;-)


I started with computers at the age of 12 and wrote my first game at 14 or 15 (in Basic). I became a professional programmer at the age of 16 and worked as kind of an engine developer and project manager for some games. I then left the business for doing development of business software. During the "Internet boom" I worked for several agencies and e-companies as manager, developer and project-manager. I love programming. I wrote three books—one about C, one about C and one about Java (the first one in Germany).


Right now I own three companies:
Abracus GmbH, which develops and sells project management software.
kCreations KG, which does business-developement and consulting,
Bad Brain Entertainment Ltd., which obviously develops and publishes games and does videogame merchandising and product placement.


I am 31 years young/old (that changes from day to day). I have a wife and a cat. I live in Leverkusen, Germany. That's the city where aspirin comes from.


"The team" (let me call them that) are professionals from all over the world who successfully worked in various industries. I guess we have a bunch of real talents and also a bunch of promising newcomers. That gives us quality and speed with fresh ideas.


How did you decide you wanted to start a company with a mission to publish adventure games and "reinvent the genre"? Why adventure games and not some other type of game or other industry altogether? (Not that we're complaining.)


Well, that's simple: I love the genre. I am an adventure player myself. But since the days of Indiana Jones and The Fate of Atlantis, Sam & Max, Space Quest and Monkey Island there hasn't been much to play. I liked the look of Syberia and The Moment of Silence, but the classic LucasArts Games are now ten years old. So I thought, "why not give it a try."


My personal background is that I am active in other industries. I do commercial software for project management (which would be nice for the game industry too). I also do business-development and business consulting and I just love to get things going. Founding a company like Bad Brain Entertainment is a dream I've had for nearly 20 years... and I guess there is no better time to do it than now. I always wanted to get back into the business as a game designer. My first game in the new millenium will be I-Jet.


What are your personal favorite adventure games from the past?


My favorites are (in no specific order):



Sam & Max (actually that is #1) ;-)
The Dig (the game every adventure has to be measured by in terms of atmosphere)
The Space Quest Series (the one every adventure has to be measured by in terms of humor)
Indiana Jones and the Fate of Atlantis (the one every adventure has to be measured by in terms of puzzles)
The classic Monkey Island series (the one every adventure has to be measured by in terms of ... monkeys ;-))
Zak McKracken (well, it's Zak McKracken ...)
Day of the Tentacle (the one every comic-adventure has to be measured by in terms of atmosphere and humor)
The Moment of Silence (great graphics, good voices)
Other games I like are:

Half-Life 2 (great engine and storytelling)
Doom 3 (got a little boring after some time)
Command & Conquer 1 2 (kept me awake quite some nights)
Star Wars: Battlefront (good for in between meetings)
Metroid Prime 1 2 (Gamecube)
Zelda (pick one, they are all great)
Beyond Good & Evil (good graphics, nice and easy)
XIII (great idea of an action-adventure told comic style)
Advance Wars (Gameboy)

When did you hear about A Vampyre Story? I guess a lot of people are surprised that a brand new German company got the rights to this game, so how did that happen?


When I first read about A Vampyre Story in July 2004, the idea of a game about vampires made total sense to me. Vampires have been a trend for years. And movies like Van Helsing, Dracula etc. show that there is an interest. Monsters are timeless, anyway.


So I wrote an e-mail to [lead designer] Bill Tiller and he told me that he does need a publisher but even more than that he needs an investor. So I got all the info I needed—the storyline, the demo (yes, there already is a demo), concept art, etc. I was blown away by the graphical style and the humor and I thought, well, if point & click adventures can be brought back to life with real vitality, it has to be done by the guys who have made it best before. So the idea of having a team of ex-LucasArts, Pixar and Disney guys and gals was just mindblowing.


And why did they give it to us? That's an easy one. We took hostages :-)


Now that A Vampyre Story has found a home, will it soon enter full production? Do you have a new release date for us?


Well yes. The date is not fixed yet. We currently plan Q1 or Q2 2006. And some minigames are on the way that introduce the characters and set the mood.


You posted some teasers about another game called I-Jet on The Inventory. You were certainly not shying away from hyperbole when you said it would be the largest and finest in adventure game history. Okay, you have our attention... now what can you say about I-Jet that underscores those claims?


Okay, here's the deal! It's the next big thing in point & click adventures. The idea is: stick with the same style and the humor, but extend to the new technology.


The story of I-Jet is about seven people who lost their children. They disappeared one day and now they want their children back. We hope that we can create a game that appeals both to male and female players. Think of it as a large, playable X-Files episode with seven main characters.


You play one of those characters. Every time you play the game you can decide who to play. The chapter structure is that there are single-player chapters (the first three for every character, which totals it to 21) and multiplayer chapters (ten). There will be one more character you can play once you've solved some of the puzzles. This character will have two chapters. So there will be 33 chapters, which is a lot.


Every character has its own personality and every character starts in a different country and with a different job. Why is that interesting? It's easy. Firstly: locations.


The first three chapters of everyone will be set in their home country. Secondly: people with different professions see things in different ways. An architect will see other things when he enters a room than someone who is a cop. So everytime you play with a different character the same room will change in terms of information and items to collect.


So what does that mean for multiplayer? There will be three types of puzzles: single player puzzles, multiplayer-synchronized and multiplayer-asynchronous. The first group consist of standard puzzles which can be found in every adventure. You can solve them in a single player session, no help needed. The second type can only be solved with two or more people at once (meaning playing at the same time, in the same or another room). An example is: one character tries to steal something from an office and needs to distract someone behind the table. So a second character has to call him on the phone to distract him and the first one can take the item.


The third kind of puzzle is even better. Characters can leave messages and clues for other players. They don't have to be online at the same time. Every character has a way to communicate. One will have his own website where he leaves info for the others. This information works like an item. Once you have read/heard/received them, you will be able to use them and maybe continue at a location that needs something more.


We're currently discussing if it is a good idea to have puzzles that can only be solved by more than one person simultaneously. Maybe there will be more than one way to do it.


The graphics are going to be 2D backgrounds with 3D characters and movies with real actors as cutscenes.


It's scheduled for release in the second quarter of 2006.


Many have attempted to do a multi-player adventure game before, but probably all attempts failed. What makes you sure a modern attempt will work?


I guess we have the right mood to do it. We don't look at the multiplayer option from a technical, but from a gameplay standpoint. That makes the difference.


Germany is one of the best markets for adventure games in the world. Do you have an explanation for the genre's extreme popularity in your country?


That's a good question, though I wouldn't say it's extreme. A good selling point-and-click adventure does 40.000 units in Germany. Compared to The Sims, Doom 3 or other games I would say it's not extreme.


And to tell the truth: I don't know. Maybe because companies like DTP kept the torch burning. The other idea is that loads of people played the old LucasArts games and still feel happy when they play games like that again (but that would mean it would happen in other countries too, right)? I don't know.


What can you tell about other games in your line-up, such as Quizzoid?


Bad Brain wants to do a lot of different games. There is another game in the pipeline which will hit stores in Q2/2005. It's called Quizzoid and it's an online quizshow where you can play with or against others. And once a day you can actually be a candidate for a live show in which you can win prizes like cars, money etc. Think of it as "a web version of a crossover of Who Wants To Be a Millionare and Trivial Pursuit". It's also possible to create your own sets of questions and answers and sell them for points in the Quizzoid Shop. That way you can buy new card-sets, skins, sounds, etc.


You see, there is plenty of room.


But there is yet another adventure coming our way. It's called The Orgastic Four. It´s scheduled after I-Jet and will be a mix of The A-Team, a 70's porn movie and The Godfather. It will be a South Park-ish, comic-style hyperactive point & click adventure.


Have you seen or played any of the "amateur" adventure games made with freeware engines? If so, do you reckon that community can produce something you'd want to publish?


Yes, sure. I played Zak McKracken 2, the new version of Maniac Mansion, etc. and sure there might be potential. We have an open ear to everyone who wants to get into the adventure or games business and is willing to work with passion. I recently had a look at the WinterMute engine and Unnamed Project Joe. Maybe we will use the WinterMute engine for future projects. It's a great tool and I guess everybody who has a little programming experience in C, C or Java is able to do technically flawless adventures.


Back in the times when I did game programming I would have killed for tools like this one.


Rumor has it that Bad Brain is attempting to acquire the rights to Sam & Max: Freelance Police. What can you say about that?


No comment (I signed an NDA). All I can say is: yes, we are talking to LucasArts about a game that might involve animals, but that's all folks! I guess we will see what´s happening in March 2005 at the latest. Also check our website for more information about our games.

http://www.adventuregamers.com/article/id,458

Woot!

Burn
12/05/2004, 07:36 pm
The interviewer said at the start that "A Vampyre Story" was 2-D point and click, but later on Wolfgang said they were/are using 3-D models, how can it be 2-D when they use 3-D models?

OftenK
12/05/2004, 08:00 pm
I'm pretty sure the "3D models" bit was referring to I-Jet, not A Vampyre Story.

oprion
12/05/2004, 09:24 pm
No comment (I signed an NDA). All I can say is: yes, we are talking to LucasArts about a game that might involve animals,

Hmm I wonder what that could be...

Now, if the do get the rights, they'll still need a developer to create it. You can guess whom I am betting one :)

jp-30
12/05/2004, 10:02 pm
The interviewer said at the start that "A Vampyre Story" was 2-D point and click, but later on Wolfgang said they were/are using 3-D models, how can it be 2-D when they use 3-D models?

Like cell-shading, it's cheaper to make a 3d model, animate it and then base all the animations off that model rather than hand draw every possible frame for every action.

A 3D model can be made to look 2D very easily - if not via cell shading, then maybe just the skeleton structure will be used to provide frames of reference for the animators.

Also the bad brain site will be up tomorrow. There are some teaser screen shots on the site.

http://www.bad-brain.com

DFKT
12/05/2004, 10:42 pm
The interviewer said at the start that "A Vampyre Story" was 2-D point and click, but later on Wolfgang said they were/are using 3-D models, how can it be 2-D when they use 3-D models?

Like Grim Fandango, Longest Journey, Syberia, Black Mirror, etc... I guess.

They're all 2D/2.5D games with 3D characters.

Burn
12/06/2004, 03:46 am
But the 3-D models would make it at least half 3-D, so why is it just because the enviroment is 2-D the entire game is classified as 2-D.

jp-30
12/06/2004, 05:11 am
Because the "camera" is fixed, so rooms are not true 3D like in FPS games (and Sam & Max 2).

Captain_Le_Chimp
12/06/2004, 07:27 am
Woot cant wait! B-)

HieroHero
12/06/2004, 10:33 am
well if he signed a nda it means they are in serious talks..lets wish him luck!! if freelance police was released..then telltale could work on sam and max 3 :p

jp-30
12/06/2004, 10:36 pm
This Bad-Brain thing is all extremely promising for Adventure Gamers as a whole, with or without Sam & Max 2.

However it ust be said that the cynic in me feels the whole "buying Sam & Max 2 from LucasArts" thing could be nothing more than a publicity stunt to get some exposure for Bad-Brain.

Let's face it if the deal falls over (and BB're saying an awful lot for someone who's signed an NDA) then it won't be hard to make it all look like LucasArts fault.

But if the Sam & Max purchase is never going to happen and it's just a publicity stunt, good on Bad-Brain for getting the buzz for their company and projects kick-started in this rather creative way!

celldweller
12/07/2004, 12:46 am
No comment (I signed an NDA). All I can say is: yes, we are talking to LucasArts about a game that might involve animals, but that's all folks!This really could be anything in my opinion. Just the fact that it "involves animals" could be any number of games due to the fact that it would only technically need one animal to make the statement true. The 3 main ones in my opinion would be Sam & Max, Monkey Island, or LucasArts' favorite animals Ewoks! I would love for it to be Sam & Max, Monkey Island would please me too I suppose, but if they continue this Star Wars trend and make a game about ewoks I will cry....a lot.

jp-30
12/07/2004, 01:18 am
Well, once you add in the other stuff he said, namely;

"...also there are negotiations with LucasArts but I can't get into detail here. Maybe this will be the surprise release of 2005. The game you all wanted but didn't get (except for a fine trailer)..."

I think you can safely narrow it down to any cancelled LucasArts game that had a fine trailer released before it was canned. And it also apparently involves animals in case anyone felt the Full Throttle trailer was 'fine'.

Basically anyone who (still) thinks they are talking about anything other than Sam & Max needs their head examined.

Burn
12/07/2004, 04:01 am
If you want to get technical celldweller, you could say that all humans are animals and that statement could be refering to Star Wars, were the main characters are humans or human like animals.

Captain_Le_Chimp
12/07/2004, 07:31 am
If you want to get technical celldweller, you could say that all humans are animals and that statement could be refering to Star Wars, were the main characters are humans or human like animals.

Nooooooooooooo :((

jp-30
12/07/2004, 07:33 pm
The Bad Brain website is now live.

http://www.bad-brain.com/

Burn
12/07/2004, 07:34 pm
Their site is up http://www.bad-brain.com/index.html, and it says this under their project list, I QuoteThe game you have been waiting for. I'm a bit dissapointed that the site doesn't look how they have advertised.

apignarb
12/07/2004, 10:18 pm
so, has anyone taken a hack at the puzzle at their site?

ultrapinkoletisch.

whaddya think? an anagram? that's my best guess anyways.

jp-30
12/08/2004, 01:53 am
I'd wager it's a joke. Not an actual puzzle.

"One last word about those two animals:

ultrapinkoletisch"

Gettit? One last word. A nonsense one. It's an old joke, but if anyone can be bothered to try and 'work it out' thinking it will reveal something about Sam & Max 2, well good luck to you.

Suckers.

Alucard
12/08/2004, 02:00 am
what they areally should have said is
hyperkineticrabbitything .......

tyraarane
12/08/2004, 02:33 am
Agreed; the "puzzle" is just a joke...and if it's an anagram, I'll be danged if I can figure out what word it's actually supposed to be.

And I wonder how long it'll take them to fix all the typos on their main page. Not exactly professional.

jp-30
12/08/2004, 02:52 am
I guess english is their 2nd language. But still, yes, it's pretty distracting. I also think the apostrophe character they're using looks like an r' on non-german computers, so what looks like a major typo is just a char-set issue.

The worst typo is "Vampire" instead of "Vampyre" on the main image. :O

Nappi
12/08/2004, 11:59 am
If you think it might be an anagram you can for example try this: http://www.arrak.fi/ag/index_en.html

I'm really starting to think it means 'hospital truckline'. :P

Yea... That's probably just a joke, but might be something else too...

Steve
12/08/2004, 08:44 pm
Here are my ((un)perfect) anagrams of ultrapinkoletisch:

Anagram: police truck
Letters Left: lanltsh
Freelance Police Truck?

Anagram: inspector kill utah
Letters Left: none
Sam & Max are Detectives or Inspectors. Max likes killing things and maybe he was born in utah or something

and in dutch which i found using the link provided by Nappi:
Lachspier ontluikt which could mean to laugh

Probaby means nothing but wth.

HieroHero
12/08/2004, 11:18 pm
haha great work steve! :D

DFKT
12/09/2004, 10:16 am
The word doesn't make sense in german, their primary language, either. Nor does a german anagram wield any results.
The only german thing about the word is the "-isch" ending...

Captain_Le_Chimp
12/09/2004, 11:27 am
kinetoplastic hurl stalk neutrophilic
helsinki plutocrat
clerkship tulation
philatelist uncork
hospital truckline
outstrip chalkline
sailcloth turnpike
prothallus kinetic
trunks paleolithic
talks neutrophilic

i think its a joke

Nappi
12/09/2004, 12:47 pm
Send us an email if you solved the puzzle or just to have a little chat: igotit@bad-brain.com

Maybe one of them is correct. :P

arczangel
12/09/2004, 03:00 pm
The people over at theInventory forums seem to think it's in german.

DFKT
12/09/2004, 05:25 pm
I guess it's not an anagram - the meaning has to be more subtle, metaphorical, and stuff...

It doesn't mean anything more in german than in english: 'ultra' means 'ultra' and 'pink' means 'pink'.

German is my main language, since I'm from Austria.

DFKT
12/09/2004, 05:29 pm
Thought of the day: There's no such thing as 'ultrapink', but there's ultraviolet... or infrared, on the other end of the spectrum.

Guess, that'll confuse some more! :D

Captain_Le_Chimp
12/09/2004, 06:39 pm
lol

apignarb
12/10/2004, 12:37 am
haha. he probably just wanted these kinda threads to happen all over the place. will have to send him an email showing him this thread, and he'll probably be happy.

Burn
12/10/2004, 04:25 am
Just goes to show what writing a sentance can do. Yes, that's right, DESTOY THE INTERNET. Ahhh, but this is only phase 1 of his brilliant plan. Phase 2: When we're all board out of our minds because there is no more internet, he casualy swoops in and offers the Adventure gaming community a substitute, actual adventure games made by himself. Then he'll be rich enought to own the world and rise up and become our leader. We must stop him before the Internet is destroyed by cracking his puzzle and revealing the answer to the world. This way there will be no chaotic threads on the internet that are the key to his sucsess in destroying the web.

freedomfighter
12/10/2004, 05:17 am
well tisch means table in german in case that might help

Alucard
12/10/2004, 05:20 am
if it is sam and max I hope they bring back car bomb it was a really fun minigame

Captain_Le_Chimp
12/10/2004, 07:29 am
if it is sam and max I hope they bring back car bomb it was a really fun minigame

gna gna
that one was great,tobad i always lost :D

mickeymoose
12/11/2004, 03:10 pm
The word doesn't make sense in german, their primary language, either. Nor does a german anagram wield any results.
The only german thing about the word is the "-isch" ending...
actually, i did some anagrams (http://www.mickeymoose.pwp.blueyonder.co.uk/german.htm) in german, then translated them into english with freetranslation.com. I ended up with several animals in the anagrams: shark, cow and moose. Then again, i also got "Raisin launches Communist Party" so watch out for some extremely strange games coming from them. :D

Captain_Le_Chimp
12/11/2004, 05:45 pm
lol :D

HieroHero
12/11/2004, 10:15 pm
maybe there "at the table" tying to get sam and max

Captain_Le_Chimp
12/12/2004, 02:25 pm
maybe there "at the table" tying to get sam and max


there torturing Lucas Farts :D

Alucard
12/12/2004, 07:14 pm
Funny thing is that I remember a while ago ( I don't remember how far back it was. I think before FT2 was announced) some new guy took over at LA and came off saying that they were going to change their game production to 50/50 for star wars games to other games... but that just goes to show you companies don't keep their word on things most times. I guess they are in a bit of a panic mode since Lucas killed the series with eps I and II they want to milk it as much as they can cause they know it can't last with crappy films like that. Hopefully episode 3 will be better but well I'm not expecting much. no GT4 for me this christmas :(

Burn
12/12/2004, 07:41 pm
It's a bit too early in the game. Remember he's only been there a few months, also that they had to finish all the games in development. After that, there is only 1 new Star Wars game in development.

Alucard
12/13/2004, 01:19 am
still canning sam & max wasn't a good idea if he had intended to keep his word on things. One can only hope that they go back to doing some adventure.

tyraarane
12/13/2004, 03:46 am
still canning sam & max wasn't a good idea if he had intended to keep his word on things. One can only hope that they go back to doing some adventure.

Sam & Max was cancelled under Mike Nelson's watch. He was acting General Manager (IIRC) after LucasArts' last president, Simon Jefferies (under whose watch FT2 was cancelled), unexpectedly resigned. The position was just never filled for some reason, so Mike Nelson was pretty much in charge until the new guy (I think his name is Jim Ward? Or something?) showed up a few months after Sam & Max 2 was canned.

I have no idea which one of them promised the 50/50 split, but IIRC I think it was Jefferies. Just a hunch, though, and I could be wrong.

Nappi
12/13/2004, 05:45 am
This is what Wolfgang had to say in another place: I love to read this forum thread. and i love to see that you guys are so very into it. here is another hint to get it a little easier for you (hey let´s be humanly, it´s sunday): the puzzles involves some url and surfing!

ThreeHeadedMonkey
12/13/2004, 07:37 pm
the puzzles involves some url and surfing!

Could it be surfing the highway!

HieroHero
12/13/2004, 10:27 pm
the puzzles involves some url and surfing!

Could it be surfing the highway!

cue music...

HieroHero
12/14/2004, 11:30 pm
okay here is my solution.....

ultrapinkoletisch!


means....

Purcell has ink to it

cappuchok
12/15/2004, 12:25 pm
okay here is my solution.....

ultrapinkoletisch!


means....

Purcell has ink to it
Or, rearrange the words a bit, it'll be "Purcell has to ink it", which could mean that his signature on a contract is basically what they're missing at the moment, before they can go ahead.
Here's hoping!

Alucard
12/15/2004, 05:16 pm
Purcell has it! to ink...

I'm sure we could all come up with something. Relax and let things play out. Everyone spinning their wheels on whats going on isn't getting us anywhere.

murray.the.evil.skull
12/16/2004, 11:57 am
Interesting ideas, but how do you guys you live with your dyslexia? ;)

cappuchok
12/16/2004, 01:30 pm
Interesting ideas, but how do you guys you live with your dyslexia? ;)
Cixelsyd? Who, me? ;)

Burn
12/16/2004, 10:05 pm
ylnO draculA sah aixelsyd.

HieroHero
12/16/2004, 10:58 pm
hey you may as well have a guess..we probably wont get any more news for a few months...

misanthrope
12/21/2004, 07:00 pm
what the hell is going on. all of a sudden Bad Brain has all this stuff. The Orgasmic 4? Come on Telltale! Give us some crumbs dammit!

jp-30
12/21/2004, 09:01 pm
They have given us crumbs;

http://www.dudebrough.com

DFKT
12/21/2004, 09:06 pm
Well, they've written "...and that Telltale's only a part of the exciting things that are brewing around it." on the product page.

There are no real signs that Telltale and Bad Brain cooperate, as far as I know.

Anyways, I really don't care who releases S&M2. :D

Udvarnoky
12/22/2004, 01:29 am
Well, Bad-Brain claims that they will get the original team to finish the game, so Telltale will have to be involved in some way (seeing as their team includes key S&M2 team members). At the very least Bad-Brain would contract the S&M2-related folks from Telltale.

The probable reason Telltale is keeping their mouth shut about all this (if you think they were lying about not knowing of Bad-Brain's attempt to aquire the resources) is legal. Frankly, I'm not sure how or why Bad-Brain is being so open and confident about their plans when they signed an NDA. And you have to wonder how this new company can pop up and suddenly have all this power while Telltale, which was formed no less than half a year ago, was unsuccessful with LucasArts and Purcell in terms of negotiations. Frankly, I've got more faith in Telltale's products as they've apparently been hard at work on something, though we don't know what, while Bad-Brain is coughing up game release dates with nothing to back them up. I hope they're half as serious as they appear about Freelance Police; I really want that game finished. Another new game can come later.

Time will tell. In the meantime, roll on with the Dudebrough game!

jp-30
12/22/2004, 02:46 am
while Telltale, which was formed no less than half a year ago, was unsuccessful with LucasArts and Purcell in terms of negotiations.

Umm. Surely any negotiations between Telltale, LucasArts & Purcell are nothing more that conjecture?

I've seen no evidence that Telltale have even attempted to discuss Sam & Max 2 with LucasArts. All we've heard is that they 'don't talk with LucasArts', and that they were going to try and get the licence from Purcell once it expired at LucasArts.

But at any rate, I do agree with your sentiment. Other than the financing / publishing deal with Autumn Moon for Vampyre Story (which I think is great), I'll believe Bad-Brain's internal hype machine once I get to play their games... and not a moment beforehand.

Udvarnoky
12/22/2004, 03:40 am
Did Dan Connors not mention failed attempts to reach an agreement with the company in some interview?

Burn
12/22/2004, 06:35 am
Hey, Bad Brain did a site revamp. http://www.bad-brain.com/

DFKT
12/22/2004, 12:07 pm
Hey, Bad Brain did a site revamp. http://www.bad-brain.com/

Yeah, and their newest puzzle ("did_we_get_it?") is a pretty ingenious Massive-Online-Multiplayer-Puzzle_solving hype, which I've never seen before.
One can't tell from this about the quality of their games, or if they just want to keep people interested in their own created games - but one has to see that they got a load of gamers involved in their puzzle about the 'exciting license'.
And the puzzle involves nothing but their HTML-website, PHP/SQL-forum, and a JSP-engine.

No graphics, characters, story. Just a puzzle, feeding all the buzz/hype/expectations. And it's getting people in their forum to cooperate.
That's not short of genius.

Steve
12/22/2004, 01:28 pm
The solution to the Ultrapinkoletisch! puzzle was located on http://www.bad-brain.com/ultrapinkoletisch!.html, I wonder why none of us thought of that :/

ThreeHeadedMonkey
12/22/2004, 03:16 pm
Gosh! You are too late! The solution was here ...

Did anybody actually get there in time?

Vark
12/22/2004, 03:23 pm
Hmmm these Bad Brain people sure do like to talk a lot. The Orgasic 4 looks fairly interesting from a tiny 'can't really see the art' point of view...

"So forget about the dog and the rabbit! Here comes the real deal"

An interesting bit of the description.

I dunno, if the company can get off the ground I say more power to em', but I remain skeptical. It seems strangely 'trust fund baby'.

DFKT
12/22/2004, 04:27 pm
Gosh! You are too late! The solution was here ...

Did anybody actually get there in time?

No, they took the solution down from the site before they announced it. A little unrewarding, IMO.

Now there's a second puzzle for the same solution.

DFKT
12/22/2004, 04:32 pm
"So forget about the dog and the rabbit! Here comes the real deal"

An interesting bit of the description.

I dunno, if the company can get off the ground I say more power to em', but I remain skeptical. It seems strangely 'trust fund baby'.

Yes, nobody wants to forget about the dog and the rabbit, it seems. That statement doesn't make the company more likeable.
After all, their hype only lives from the Sam and Max craze.

jp-30
12/22/2004, 05:39 pm
I wonder why none of us thought of that :/

Because the exclamation point was not part of the original puzzle. And I highly doubt there was a page at that link prior to the "sorry, too late" mesage.

jp-30
12/22/2004, 06:03 pm
The Orgasic 4 looks fairly interesting from a tiny 'can't really see the art' point of view...

If you dig around you can see each of the characters at full size, plus this wallpaper featuring the full Four. (http://www.bad-brain.com/downloads/wallpaper_to4.jpg)


Where's the quote about "forget the Dog & Rabbit"?

Vark
12/22/2004, 07:42 pm
Eh I liked the art more when it was obscure and tiny :P

The quote is on the main page, click on the Orgasic 4 button, last line of the description.

DFKT
12/22/2004, 08:11 pm
Where's the quote about "forget the Dog & Rabbit"?

http://www.bad-brain.com/to4.html

jp-30
12/22/2004, 08:39 pm
OK. Now Bad-Brain are really pissing me off. Why would you belittle the product you're trying to purchase?

Unless...

jp-30
12/22/2004, 09:09 pm
Well, I finally posted on the Bad-Brain forum, making my views on their hype etc known.

Overhype & Bad-Brain. "Forget about the dog and the Rabbit"? (http://www.theinventory.org/forum/viewtopic.php?p=3376#3376)

If anyone's signed on there and agrees with my points, I'd love some support, as I can see the Bad-Brain fanboys not taking too kindly to what I wrote...

Vark
12/22/2004, 09:30 pm
It's kind of disturbing to think that a site that just got put up not all that long ago would be full of fanboys already. (Stops.. thinks... looks around.. backs away slowly).

HieroHero
12/22/2004, 10:21 pm
i agree with you jp the longer this goes on the more i think theyve used the names of sam and max as some sick marketing attempt to promote their own games that havent even been finished..or started for that matter... as public enemy one said... "DONT BELIEVE THE HYPE"

HieroHero
12/22/2004, 10:29 pm
i dont like the way they are playing with sam and max fans..many of us have been waiting 12 years for a sequel.. and these ridiculous puzzles..at the moment all theyve done is used sam and max to promote their own games which have yet to be made.. badbrain is definitely a wait and see what happens.. telltale on the other hand..im looking forward to playing their games..which they are actually making

Burn
12/22/2004, 10:33 pm
JP, surely you're not suggesting that what seemed to be a slip of the tongue Sam and Max clue posted on a humble forum, was actually a devious and intentional marketing move. [>:)] The cunning devils.

jp-30
12/22/2004, 11:31 pm
No, not exactly on it's own. But factor in all the other Sam & Max name-dropping & posturing.

As I've said elsewhere, for a company who have signed an NDA due to them being in negotiations to buy Sam & Max2, they sure as hell have a lot to say.

I honestly wouldn't be surprised if the whole "we want to buy Sam & Max 2" is a Bad-Brain publicity stunt (which is working well, and will work even better when LucasArts withdraws from negotiations).

But I really do hope that my hunches are wrong.

apignarb
12/22/2004, 11:56 pm
I wonder why none of us thought of that :/

Because the exclamation point was not part of the original puzzle. And I highly doubt there was a page at that link prior to the "sorry, too late" mesage.

actually, it was. but that didn't stop me from going to that url without the exclamation point. hehe.

jp-30
12/23/2004, 12:29 am
Oops. So it did. Heh.

Burn
12/23/2004, 12:32 am
We have to name this marketing technique. How about "Fanbase Looting".

tyraarane
12/23/2004, 12:34 am
It's kind of disturbing to think that a site that just got put up not all that long ago would be full of fanboys already. (Stops.. thinks... looks around.. backs away slowly).

Hey, I'll have you know that there's at least a couple fangirls around here. ;) Anyway, moving on now...

JP, I think your argument is spot-on. Ever since they started with this posturing I've been suspicious of them. I really hope this isn't a publicity stunt, since there are people (myself included) who would really like to see a Sam & Max sequel hit the shelves, and I don't particularly want to see Autumn Moon associated with a company that would pull a slimy stunt like that, either. As thrilled as I am that Autumn Moon finally has a publisher...something about these guys just doesn't sit right with me.

misanthrope
12/23/2004, 12:46 am
All this "hype" is boring me. Who's making Sam and Max, who's not making Sam and Max... It seems like Bad-Brain is trying to replace S&M with TO4. It makes me despise LA so much more for being totally jewish.

Udvarnoky
12/23/2004, 03:22 am
I keep wondering why, in that Inventory interview, Bill Tiller referred people to Dan Connors about the development status of Freelance Police. Now, granted, the summary on Dan at this site is quite brief, and I really know very little about the former team, but I've never read anything about his being part of the game. Perhaps Tiller is referring to Telltale as a whole? I dunno. Maybe I'm reading too far into it. This whole Bad-Brain fiasco would make infinitely more sense to me if I found out Telltale, or some other LA-based connection, was involved. I really am doing everything I can to try and believe these things Bad-Brain is saying. If Freelance Police is finished by the people who started it then, well, that would simply be awesome. But whether Bad-Brain is lying or telling the truth, they need to stop fucking around. If you've got serious negotiations going on, then quit it with the stupid puzzles and wait until the legal situation allows you to give us something worth reading. I think I speak for a lot of Sam & Max fans when I say that we've experienced quite enough sequel snafus since 2001 to deserve better treatment than this. I'm more willing to wait for real news than to put up with these retarded games.

jp-30
12/23/2004, 04:06 am
^ What he said.

jp-30
12/23/2004, 04:11 am
We have to name this marketing technique. How about "Fanbase Looting".

I quite like kierdorfing, myself. ;)

HieroHero
12/23/2004, 04:29 am
udvarnoky..exactly right..if you cant say anything whats with all these ridiculous puzzles? the whole bad brain situation just doesnt add up for me unfortunately..we've been bent over and keidorfed!! :((

misanthrope
12/23/2004, 02:28 pm
It almost reminds me of that "free gift" before you have to sit down at a time share meeting for the rest of the day. In this case, the free gifts are the puzzles Jesus cant even figure out, and the meeting is going to last at least another year or so.

DFKT
12/23/2004, 03:00 pm
Well, I finally posted on the Bad-Brain forum, making my views on their hype etc known.

Overhype & Bad-Brain. "Forget about the dog and the Rabbit"? (http://www.theinventory.org/forum/viewtopic.php?p=3376#3376)

If anyone's signed on there and agrees with my points, I'd love some support, as I can see the Bad-Brain fanboys not taking too kindly to what I wrote...
You got my support. What's going on is just a little too shameless. Let's kick some (new) corporate ass, for sake of better treatment of adventure gamers...

Captain_Le_Chimp
12/23/2004, 08:33 pm
that puzzle stuff [ed] sux!

Bad Brain has to stop that "kierdorfing"

those Crazy Germans :D

did you know Germans dont have much humpr :p
only funny german thing is Bernie Und Ert :D

ThreeHeadedMonkey
12/23/2004, 10:29 pm
I really don't think this is all some giant publicity stunt or something. Bad Brain is probably just over enthusiastic. And while the Sam & Max comment was in poor taste they probably were just making a little joke and weren't think that it would offend anyone.

Burn
12/23/2004, 11:18 pm
It has to be a publicity stunt. It earnt them a place on the map. Hadn't there ever been that slip of the tongue comment they would still be no namers. And what better place to announce it than a forum party where they had the adventure gaming communities attention.

apignarb
12/24/2004, 11:51 am
Who cares if they post hints or not on their website, you can choose to not try to solve them. Better with lots of Sam&Max2 hype, than none at all, no? You seem like you'd be happier if noone was talking about the game still. Hehe.

Let's just cross our fingers.

Alucard
12/24/2004, 05:05 pm
yawn.
running in circles isn't going to help. Relax there is plenty more that we could talk about other then. " is it sam and max?", "oh boy I think it's sam and max","hey I think that malformed tag in their html code means sam and max is coming out". yadda yadda. I hate to see people waste their time on things they have no control over anyway.

tyraarane
12/25/2004, 01:44 am
Better with lots of Sam&Max2 hype, than none at all, no? You seem like you'd be happier if noone was talking about the game still. Hehe.

Well, I can't speak for JP and whatnot...but personally, if this all turns out to be a big publicity stunt, then yes, I'd rather there'd be no Sam & Max 2 hype. I want hype when we can actually stand a chance of getting the game, not vaporware.

apignarb
12/25/2004, 03:50 am
Well, I can't speak for JP and whatnot...but personally, if this all turns out to be a big publicity stunt, then yes, I'd rather there'd be no Sam & Max 2 hype. I want hype when we can actually stand a chance of getting the game, not vaporware.

News equals Hype equals Interest equals Revenue equals Imminent rights-retrieval equals Game release equals Happy us.

misanthrope
12/25/2004, 04:53 am
you forgot e equals mc squared.

on another note, what is the status of the same people doing the voices of sam and max? it always sucks when you're used to something and they change it. like ren and stimpy for example.

Alucard
12/25/2004, 06:25 am
yeah if it wasn't voiced by the same people it wouldn't be the same. Like when they changed the voices for dragonball a million times or ranma or when they changed magneto's voice on xmen. It's always interesting when they reuse voice actors too from game to game/series. megumi hayashibara has been the voice for so much stuff it't not even funny.

HieroHero
12/25/2004, 09:59 am
didnt they get the same people from hit the road to do the voices for freelance police?

Udvarnoky
12/25/2004, 01:07 pm
They were using the same actors. In fact, last December there was a sneak peak at one of the voice recording sessions for the game, and the lucky guy got to meet Bill Farmer, Nick Jameson, and Mike Stemmle. They also supposedly got to view a new, longer trailer that was supposed to be released *soon.* :((

Captain_Le_Chimp
12/27/2004, 08:37 pm
I feel sorry for you :((

WeHoo
01/07/2005, 12:16 pm
BB is just fooling around.

They would'nt mention Sam and max 2 as much as they had and then just replace it with some unknown game called The Orgastic 4 AND tell us to forget about the dog and the rabbit.

It is TOO weird.

Mix that with BB's special liking for jokes and puzzles.

Or maybe I just like Andy Kaufman too much. B-)

jp-30
01/28/2005, 02:31 am
Well, somethings happening...

http://forums.adventuregamers.com/showthread.php?t=6612


http://www.aventuraycia.com/new.php

Keeping up our good relationships between Bad Brain Entertainment and Aventura y C?(something that begun with some telephonic chatting and the interview we published some days ago), this humble website is proud today to announce as a world exclusive what Wolfgang Kierdorf himself has just sent to us, which is transcripted right next:

"Bad Brain Entertainment just announced, that negotiations with LucasArts about a yet unknown title have come to an end. Speculations are, that this title is the much anticipated Sam & Max 2 which was set on hold by Lucas Arts last year. Bad Brain Entertainment will announce details about the title and the negotiations later today. "

Although we at Aventura y C?know more details about these negotiations, our agreements with the german company and our young friendship with its CEO prevent us from revealing any more info until we are allowed to. We promise though that you will be the very first to know about this as soon as it's possible.

Until then, we want to make sure you know about the opening a few weeks ago of the on-line shop of Bad-Brain Entertainment, which currently features merchandising products on I-Jet,The orgastic Four and A Vampyre Story.



:-/

avidfan
01/28/2005, 07:05 am
If you ask me, it seems as if Bad Brain is full of hot air and has been from the very beginning.

I think all this talk of Sam and Max has just been a cruel torture to all us fans just to stir up publicity for their other up-coming games. That's pretty shifty.

And who knows if they'll even do a good job? We haven't seen any of their games yet...

Burn
01/28/2005, 09:19 am
It had to have been a stunt for sure. They hooked up fans way before there was the right to a franchise. Whether it was intentional or not, it still bought in the fans. Would any of us know about Bad-Brain if they hadn't. Probably, but they wouldn't have nearly as much press, and telltale would be kicking their butt. They couldn't climb the corporate ladder without a little boost, so instead they started promising this and that, misleading the humble adventure gamer. Then when the time is right they drop the bomb. Making us loathe LucasArts,(even more), and see bad-brain as the unsung hero.