ZiglioNZ
03/20/2009, 01:25 pm
Hi,
the demo crashes for me whenever I try to enter the Esc menu during gameplay and during the animation after the first room.
Windows reports this Error signature:
AppName: wallacegromitdemo.exe
AppVer: 2009.3.12.21508
ModName: d3d9.dll
ModVer: 5.3.2600.5512
Offset: 000f7e7a
Now, I think this problem might be related to the graphics driver I currently use: the Intel Embedded Device Drivers. I think their support for D3D is not fully functional.
Also, in the first room the salt jar is invisible, I wonder if it's due to a mishandling of 3D objects.
Anyway, has anyone experienced the same problems?
Do you know if I can disable hardware acceleration for D3D?
Thanks,
ZiglioNZ
Here's a file that goes with it
<?xml version="1.0" encoding="UTF-16"?>
<DATABASE>
<EXE NAME="WallaceGromitDemo.exe" FILTER="GRABMI_FILTER_PRIVACY">
<MATCHING_FILE NAME="fmodex.dll" SIZE="335360" CHECKSUM="0x527DBB91" BIN_FILE_VERSION="0.4.14.4" BIN_PRODUCT_VERSION="0.4.14.4" PRODUCT_VERSION="4.14.4" FILE_DESCRIPTION="FMOD Ex SoundSystem" COMPANY_NAME="Firelight Technologies" PRODUCT_NAME="FMOD Ex" FILE_VERSION="4.14.4" ORIGINAL_FILENAME="fmodex.dll" INTERNAL_NAME="FMOD Ex" LEGAL_COPYRIGHT="Copyright © Firelight Technologies 2007" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="0.4.14.4" UPTO_BIN_PRODUCT_VERSION="0.4.14.4" LINK_DATE="05/02/2008 07:02:58" UPTO_LINK_DATE="05/02/2008 07:02:58" VER_LANGUAGE="English (Australia) [0xc09]" />
<MATCHING_FILE NAME="WallaceGromitDemo.exe" SIZE="8077312" CHECKSUM="0xA65716F3" BIN_FILE_VERSION="2009.3.12.21508" BIN_PRODUCT_VERSION="1.0.0.1" PRODUCT_VERSION="1, 0, 0, 1" COMPANY_NAME="Telltale Games" FILE_VERSION="009,3,12,21508" INTERNAL_NAME="DLL" LEGAL_COPYRIGHT="Copyright (C) 2007" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x7" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="2009.3.12.21508" UPTO_BIN_PRODUCT_VERSION="1.0.0.1" LINK_DATE="03/13/2009 01:24:53" UPTO_LINK_DATE="03/13/2009 01:24:53" VER_LANGUAGE="English (United States) [0x409]" />
</EXE>
<EXE NAME="d3d9.dll" FILTER="GRABMI_FILTER_THISFILEONLY">
<MATCHING_FILE NAME="d3d9.dll" SIZE="1689088" CHECKSUM="0xAEDEA4F" BIN_FILE_VERSION="5.3.2600.5512" BIN_PRODUCT_VERSION="5.3.2600.5512" PRODUCT_VERSION="5.03.2600.5512" FILE_DESCRIPTION="Microsoft Direct3D" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Windows® Operating System" FILE_VERSION="5.03.2600.5512 (xpsp.080413-0845)" ORIGINAL_FILENAME="D3D9.dll" INTERNAL_NAME="D3D9.dll" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x1A4F71" LINKER_VERSION="0x50001" UPTO_BIN_FILE_VERSION="5.3.2600.5512" UPTO_BIN_PRODUCT_VERSION="5.3.2600.5512" LINK_DATE="04/14/2008 00:09:13" UPTO_LINK_DATE="04/14/2008 00:09:13" VER_LANGUAGE="English (United States) [0x409]" />
</EXE>
<EXE NAME="kernel32.dll" FILTER="GRABMI_FILTER_THISFILEONLY">
<MATCHING_FILE NAME="kernel32.dll" SIZE="989696" CHECKSUM="0x7D737C09" BIN_FILE_VERSION="5.1.2600.5512" BIN_PRODUCT_VERSION="5.1.2600.5512" PRODUCT_VERSION="5.1.2600.5512" FILE_DESCRIPTION="Windows NT BASE API Client DLL" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Windows® Operating System" FILE_VERSION="5.1.2600.5512 (xpsp.080413-2111)" ORIGINAL_FILENAME="kernel32" INTERNAL_NAME="kernel32" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0xF44A2" LINKER_VERSION="0x50001" UPTO_BIN_FILE_VERSION="5.1.2600.5512" UPTO_BIN_PRODUCT_VERSION="5.1.2600.5512" LINK_DATE="04/14/2008 00:11:24" UPTO_LINK_DATE="04/14/2008 00:11:24" VER_LANGUAGE="English (United States) [0x409]" />
</EXE>
</DATABASE>
the demo crashes for me whenever I try to enter the Esc menu during gameplay and during the animation after the first room.
Windows reports this Error signature:
AppName: wallacegromitdemo.exe
AppVer: 2009.3.12.21508
ModName: d3d9.dll
ModVer: 5.3.2600.5512
Offset: 000f7e7a
Now, I think this problem might be related to the graphics driver I currently use: the Intel Embedded Device Drivers. I think their support for D3D is not fully functional.
Also, in the first room the salt jar is invisible, I wonder if it's due to a mishandling of 3D objects.
Anyway, has anyone experienced the same problems?
Do you know if I can disable hardware acceleration for D3D?
Thanks,
ZiglioNZ
Here's a file that goes with it
<?xml version="1.0" encoding="UTF-16"?>
<DATABASE>
<EXE NAME="WallaceGromitDemo.exe" FILTER="GRABMI_FILTER_PRIVACY">
<MATCHING_FILE NAME="fmodex.dll" SIZE="335360" CHECKSUM="0x527DBB91" BIN_FILE_VERSION="0.4.14.4" BIN_PRODUCT_VERSION="0.4.14.4" PRODUCT_VERSION="4.14.4" FILE_DESCRIPTION="FMOD Ex SoundSystem" COMPANY_NAME="Firelight Technologies" PRODUCT_NAME="FMOD Ex" FILE_VERSION="4.14.4" ORIGINAL_FILENAME="fmodex.dll" INTERNAL_NAME="FMOD Ex" LEGAL_COPYRIGHT="Copyright © Firelight Technologies 2007" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="0.4.14.4" UPTO_BIN_PRODUCT_VERSION="0.4.14.4" LINK_DATE="05/02/2008 07:02:58" UPTO_LINK_DATE="05/02/2008 07:02:58" VER_LANGUAGE="English (Australia) [0xc09]" />
<MATCHING_FILE NAME="WallaceGromitDemo.exe" SIZE="8077312" CHECKSUM="0xA65716F3" BIN_FILE_VERSION="2009.3.12.21508" BIN_PRODUCT_VERSION="1.0.0.1" PRODUCT_VERSION="1, 0, 0, 1" COMPANY_NAME="Telltale Games" FILE_VERSION="009,3,12,21508" INTERNAL_NAME="DLL" LEGAL_COPYRIGHT="Copyright (C) 2007" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x7" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="2009.3.12.21508" UPTO_BIN_PRODUCT_VERSION="1.0.0.1" LINK_DATE="03/13/2009 01:24:53" UPTO_LINK_DATE="03/13/2009 01:24:53" VER_LANGUAGE="English (United States) [0x409]" />
</EXE>
<EXE NAME="d3d9.dll" FILTER="GRABMI_FILTER_THISFILEONLY">
<MATCHING_FILE NAME="d3d9.dll" SIZE="1689088" CHECKSUM="0xAEDEA4F" BIN_FILE_VERSION="5.3.2600.5512" BIN_PRODUCT_VERSION="5.3.2600.5512" PRODUCT_VERSION="5.03.2600.5512" FILE_DESCRIPTION="Microsoft Direct3D" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Windows® Operating System" FILE_VERSION="5.03.2600.5512 (xpsp.080413-0845)" ORIGINAL_FILENAME="D3D9.dll" INTERNAL_NAME="D3D9.dll" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x1A4F71" LINKER_VERSION="0x50001" UPTO_BIN_FILE_VERSION="5.3.2600.5512" UPTO_BIN_PRODUCT_VERSION="5.3.2600.5512" LINK_DATE="04/14/2008 00:09:13" UPTO_LINK_DATE="04/14/2008 00:09:13" VER_LANGUAGE="English (United States) [0x409]" />
</EXE>
<EXE NAME="kernel32.dll" FILTER="GRABMI_FILTER_THISFILEONLY">
<MATCHING_FILE NAME="kernel32.dll" SIZE="989696" CHECKSUM="0x7D737C09" BIN_FILE_VERSION="5.1.2600.5512" BIN_PRODUCT_VERSION="5.1.2600.5512" PRODUCT_VERSION="5.1.2600.5512" FILE_DESCRIPTION="Windows NT BASE API Client DLL" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Windows® Operating System" FILE_VERSION="5.1.2600.5512 (xpsp.080413-2111)" ORIGINAL_FILENAME="kernel32" INTERNAL_NAME="kernel32" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0xF44A2" LINKER_VERSION="0x50001" UPTO_BIN_FILE_VERSION="5.1.2600.5512" UPTO_BIN_PRODUCT_VERSION="5.1.2600.5512" LINK_DATE="04/14/2008 00:11:24" UPTO_LINK_DATE="04/14/2008 00:11:24" VER_LANGUAGE="English (United States) [0x409]" />
</EXE>
</DATABASE>