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MillerEP
06/07/2009, 07:08 pm
Space Quest 7, so I can die happy please.

The Space Quest series has to be up for grabs, Sierra scraped it back in 1997, and now that they don't even have thier own name anymore, because they're part of the Activision/Blizzard group now, you know they don't have any plans to ever make a new one.

Rather Dashing
06/07/2009, 07:23 pm
A month ago I'd say it's impossible, but frankly I'm not really sure I want to say any franchise is off-limits for Telltale anymore. I'm pretty sure I was level-headedly proclaiming that Monkey Island was on the far edge of logical improbability a week before the announcement of Tales, and I would have done the same up to the moment of the announcement.

Space Quest is a series near and dear to my heart as well. To see one done by Telltale would easily have me floored, amazed, and willing to spend lots of money. =p

Secret Fawful
06/07/2009, 07:39 pm
Actually...the Space Quest games would lend themselves very well to the episodic format, especially as they're parodies of Star Trek and Star Wars.

I'd LOVE to see Telltale's take on Space Quest. But Sierra is dead. :(

Mike Haley
06/07/2009, 07:54 pm
That would be great, but not without the approval of The Two Guys from Andromeda(TM), otherwise known as Scott Murphy and Mark Crowe, and sadly, they seem to have dropped off the face of the Earth. Frankly, I would still like to see sq7.org (http://www.sq7.org) finished, but due to VU, it may never be released. However, there is a silver lining (http://www.tsl-game.com/).

doom saber
06/07/2009, 09:33 pm
That would be great, but not without the approval of The Two Guys from Andromeda(TM), otherwise known as Scott Murphy and Mark Crowe, and sadly, they seem to have dropped off the face of the Earth. Frankly, I would still like to see sq7.org (http://www.sq7.org) finished, but due to VU, it may never be released. However, there is a silver lining (http://www.tsl-game.com/).

It is said that sq7.org is a hoax since most of the pics shown were created with Poser

thesporkman
06/09/2009, 06:22 pm
The problem with getting the approval both of the Two Guys from Andromeda is that they're not on very good terms with one another anymore. Here's an interview with Scott Murphy from a few years back about whatever became of him and his thoughts about Space Quest, Sierra, and his fellow designers: http://www.adventureclassicgaming.com/index.php/site/interviews/234/

If Telltale ever did make a Space Quest game, I'd personally also like to see Josh Mandel involved (the semi-official Third Guy from Andromeda who designed Space Quest 6 and wrote most of the hilarious non-plot-and-puzzle-relevant descriptions and interactions in Space Quest IV), even though Scott Murphy isn't too fond of him either. Definitely if TT made a Space Quest, I'd want it to be written like a Sierra game, with a narrator providing lengthy and often irrelevant descriptions of every visible object on screen, and not like a LucasArts game, with the main character providing concise descriptions of only the important and puzzle-relevant objects.

PimPamPet
06/16/2009, 04:53 am
Oh yes, Space Quest! I remember those! Excellent, excellent series. Would be cool to have another one. But I guess it's up to fans to make it, since Sierra is sleeping with the fishes now.

Majus
06/17/2009, 11:24 pm
I just love Space Quest 3, it has a very dark and lonely atmosphere. While this game was funny AND dark, the next ones were more funny than dark, so I lost interest in the series.

Hero1
06/17/2009, 11:58 pm
Sierra's old properties are up for sale..it just depends how much they cost and if its viable to pay for them to make a new series.. I'd love to see a new space quest or even better a new police quest!

Marty
06/22/2009, 04:58 am
Please Telltale. Please find a way to make a Space Quest game. You're our only hope.

*puppy dog eyes*

MusicallyInspired
06/23/2009, 09:09 am
Space Quest is nothing without Scott or Mark (and to an extent, Josh Mandel as well). Unless they're involved I wouldn't be completely satisfied.

FQ_Threepwood
06/24/2009, 05:25 pm
Space Quest 7... Give us that Telltale and I believe you will have a whole new status in the gaming industry.

I mean, you brought back Monkey Island which is already a HUGE deal, but to bring back from the dead another of the most beloved adventures a gamer ever set his paws upon?

Now that would be surreal...

Marty
06/24/2009, 06:10 pm
Althought I agree with you, MusicallyInspired, but I'm so desperate for a new SQ adventure (that isn't fan made) and I have much faith in the the TT team to deliver.

MusicallyInspired
06/25/2009, 10:16 am
I honestly don't believe that TTG's brand of humour is compatible with Space Quest. So I would rather SQ stay buried until one of the original creators decides to bring it up again. The only reason I'm happy that TTG are making Monkey Island is because most of them worked on the original games. Same with Sam & Max (and in that case Steve Purcell, the creator, obviously had a very prominent role).

Megaace
07/06/2009, 10:55 pm
I love Space Quest series. Come on Telltale, make me happy again...

Kevlar
07/07/2009, 08:51 pm
It is said that sq7.org is a hoax since most of the pics shown were created with Poser

No, not a hoax. It just ran into a licensing disagreement with the owners of the property (Vivendi) and wasn't ever completed.

Sad tale, but a true one. I helped write the original incarnations of the engine that was going to be used to make the game. The story was complete and so was much of the artwork. The forum still tells the tale to those who can still log in.

It would be AWESOME to get the series back on it's legs.

-Kevlar

MusicallyInspired
07/08/2009, 06:42 am
What is said is that a fanmade Laura Bow 1: Colonel's Bequest remake was a fake with poser characters. Think you're getting mixed up.

SlashVohaul
07/08/2009, 01:56 pm
"... I'd personally also like to see Josh Mandel involved (the semi-official Third Guy from Andromeda who designed Space Quest 6 and wrote most of the hilarious non-plot-and-puzzle-relevant descriptions and interactions in Space Quest IV), even though Scott Murphy isn't too fond of him either."

First, I want to thank everyone who has shown enthusiasm and said so many kiind things about the Space Quest series.

Second, I NEVER said I was 'not too fond' of Josh Mandel. That's an interpretation and a false one. There was some confusion during SQ6 thanks to Sierra and the "powers that were", or as I think of them, the head-in-ass management team of that time. Josh and I have talked since I gave that interview, compared notes and are great friends to this day. I would work with him again in a heart beat. It's important to me that everyone knows that.

-Scott Murphy

vektsilver
07/08/2009, 05:34 pm
I dont even care if i never liked the adventure game I have to buy all remakes or continuations from Tell Tale as I owe them a huge debt of gratitude for satisfying my Sam and Max fix.

Telltale you are awesome.

Space Quest 7 would be an all time favorite if it was made. Though they would have to get the original writers somehow or someone who truly understands the franchise

Bagge
07/08/2009, 06:16 pm
Space Quest was Sierra's best adventure game franchise by far. I'd love to see SQ return at the hads of Telltale, preferably with one or more of the SQ veterans on board with the design.

CaptainXax
07/08/2009, 08:07 pm
It's not Space Quest without being able to die in countless and interesting ways. That would be quite a departure from TTG's current lineup... :)

hautmomma
07/08/2009, 09:13 pm
wow I thought the space quest series game was genius and so much fun!
from a female adventure gamer point of veiw these games hit all the marks,
from age 16 till today(36) I played it and today I pine for more...
nothing compares anymore.
even money island is a bit too cornball now...
miss my space janitor and
would love for this feeling of empty gaming experiences to go away...

nice to see Scott Murphy commenting. helps me keep dreaming;)

Frogacuda
07/08/2009, 09:15 pm
I asked Telltale about this. Emily thought it was a good idea, but Kevin and Dave sort of made a face that I read as "ew, Sierra," so I'm not really seeing it happen.

But it should. Because Space Quest is awesome. And Scott Murphy needs to be working in the industry again (even though Space Quest V was my favorite one. Sorry, Scott, I still love you).

Wouldn't it be interesting to see a Telltale game with a narrator, too? I'd love it.

DarkWaterSong
07/08/2009, 09:41 pm
GAWD! I would love to see Space Quest 7!

Kaldire
07/08/2009, 10:44 pm
you have to understand they were opposing companies..
personally i love both but for me sierra came first as i was into parser interface vs point click..but the humor of lucasarts always was vastly better.. even lsl didnt hold up

but both companies inspired many..
telltale has made it clear they dont want anymore recommendations about sierra or lucasarts games..
i was shocked about MI frankly :P

im still down for THE TICK.. from telltale.. but they rolled their eyes at me on that too..
and that would be practically free..

Frogacuda
07/09/2009, 12:00 am
telltale has made it clear they dont want anymore recommendations about sierra or lucasarts games..

Tex Murphy, then! They're trying to get a new one of those made already!

I've always been surprised every time Telltale has announced a new license, but every one of them has been a brilliant choice. Except CSI. CSI is creepy and gross and I don't like it. But other than that, they've had their finger on my pulse from the get go and every new announcement leaves me pleasantly surprised.

elderSheep
07/09/2009, 03:55 am
YES!!!! Please!! Space Quest 7 from Telltale would be great!!
(But if... (WHEN!!) it happens: Gruesome and hilarious deaths is a must in every SQ! :) )

(Or maybe just buy the rights from Vivendi, or whoever has the rights now, and team up with the sq7.org-team!! :) )

Armakuni
07/09/2009, 04:09 am
I'd rather see more Gabriel Knight games... but that's a completely different style than TT does.. maybe if they got Jane Jensen on the team.

PimPamPet
07/09/2009, 04:44 am
Wow. Scott Murphy posted in this thread!

<worship>We're not worthy... </worship>

MusicallyInspired
07/09/2009, 05:45 am
Wow. Scott Murphy posted in this thread!

<worship>We're not worthy... </worship>

This.

Also, I'll say again. I don't think TTG's brand of humour is compatible with Space Quest. The very reason that a lot of people think LucasArts' humour in their games was superior to Sierra's proves it. I personally think Space Quest is funnier than any LucasArts/TTG adventure and therefore if TTG did make a Space Quest it'd disappoint me greatly. Much of Space Quest is all about dying humourously. While LucasArts decided to kill deaths altogether to solve the frustration problem, Scott went the other route by making deaths in an adventure game something you'd look forward to by discovering all the different funny (and most of the time, very gory) ways to kill off Roger. It was great. If the Space Quest rights ever die off (expire?) or go public domain, I hope you go back and create another Space Quest, Scott!

Robi-Wan
07/09/2009, 05:47 am
They weren't bad, but I don't really love them either...


New Discworld games please! :D

Subido
07/09/2009, 06:26 am
For the problem of death, you could take the monkey island 2 approach and tell the whole story as a flashback (You could die in MI2, but then elane would point out the contradiction) Although it would be boring if it were the 100:th death.

jeditribble
07/09/2009, 07:57 am
I loved the SQ series - in fact, I played them before I played any LucasArts adventures. Seeing a new Space Quest would be a dream come true, and I think TTG would be positioned extremely well to do it.

Of course they already have quite a few franchises whose fans they need to keep happy (cue "Where is S&M Season 3 screams"), so the question will always be whether a game will significantly expand their fanbase, because otherwise investing in a new series rather than one whose appeal is already established would be risky. However, I would think SQ would be a pretty good choice in that direction.

Re: "telltale's brand of humor": TT games already have different styles of humor in them, and it's likely that they will diversify further in this direction - perhaps even to make non-comedy adventure games (which is not to say adventure games without humor). If, say, Scott was willing to get involved with a new SQ game and the rights could be obtained, I'm sure it would be a blast, and I for one would be willing to pre-order it right now. :)

Rovlad
07/09/2009, 10:54 am
Ah, Space Quest. Now that takes me back.
For one I think that would require quite a diversion from the path TTG has apparently taken, making mild-puzzle games with every bit of reaction coming from the characters (no descriptions or narrator) and impossibility of failure (ability to die was/is one of my favourite parts of Sierra's [whichever] Quest series).
And I have to agree with jeditribble, the humor is quite different in Space Quest. I'd be willing to overlook it if they have someone from the original team aboard as well.

harald
07/09/2009, 01:18 pm
I too longingly ache for a revival of basically any Sierra franchise. True, the kind of humour differs a lot from Telltale's previous series, but their team is so competent and talented that they could probably pull it off. I'd trust them with anything now that I've seen how brilliantly they handled Monkey Island.

But I still don't think Telltale is interested in picking up a Sierra series. It would clash with what I think is an important philosophy to them: Creating adventure games that are enjoyable to both veterans and new-comers of the genre, and staying faithful to the licenses they use. A "Something Quest" without gross deaths would NOT be true to the franchise, and getting killed for the umpteenth time will probably scare off beginner adventurers: It's frustrating, it breaks up game play and disturbs the flow of the story. Sure, the scenes can be hilarious and used to cleverly point the player in the right direction, but it feels like a thing of the past, valuable only to the "old fans".

Some of the later Sierra games allowed you to just "try again" instead of forcing you to restore (or restart - I never could figure out why you would want to use the restart function), but it will probably lead to less gamers getting into adventure games. And we want more people to play adventures, right?

In short, I can live without Space Quest 7 or King's Quest 9 if it means that Telltale's games will continue to sell well (they DO sell well, right? *runs off to buy a few more copies of ToMI, just in case*), be produced, and finally to TAKE ON THE WORLD!

MusicallyInspired
07/09/2009, 01:46 pm
In short, I can live without Space Quest 7 or King's Quest 9 if it means that Telltale's games will continue to sell well (they DO sell well, right? *runs off to buy a few more copies of ToMI, just in case*), be produced, and finally to TAKE ON THE WORLD!

http://www.tsl-game.com/

Frogacuda
07/09/2009, 02:20 pm
This.

Also, I'll say again. I don't think TTG's brand of humour is compatible with Space Quest. The very reason that a lot of people think LucasArts' humour in their games was superior to Sierra's proves it. I personally think Space Quest is funnier than any LucasArts/TTG adventure and therefore if TTG did make a Space Quest it'd disappoint me greatly. Much of Space Quest is all about dying humourously. While LucasArts decided to kill deaths altogether to solve the frustration problem, Scott went the other route by making deaths in an adventure game something you'd look forward to by discovering all the different funny (and most of the time, very gory) ways to kill off Roger. It was great. If the Space Quest rights ever die off (expire?) or go public domain, I hope you go back and create another Space Quest, Scott!

It's true that the Lucas style of adventure is very different than Sierra's. A Space Quest game would almost have to involve death, and it would have to have a narrator, both of which are long dead conventions in adventure games. It's too bad, I always loved how the narrators in Space Quest and Leisure Suit Larry where characters unto themselves.

On the other hand, I think the style of writing is fairly compatible. Guybrush and Roger Wilco are totally cut from the same cloth. Also you could probably cope with the death thing by having the "retry" button just send the player back to right before the death.

skunk
07/09/2009, 03:14 pm
Holy *** balls would a new Space Quest be kickass!! I absolutely loved that series. Just thinking of a Lucasarts-Sierra behemoth makes my mouth water. The Lucasarts/Quest series were what I grew up on and to see some new content would be awesome. Like someone stated above, Space Quest would lend itself nicely to episodes.

Wishful thinking aside, I'm soo glad the Monkey Island series is back and even getting a remake.

harald
07/10/2009, 05:18 am
Maybe you're right and Space Quest COULD work for Telltale. I still don't think they will do it, though. I have the feeling that LucasArts' adventures are more popular in general, because they are easier to get into. They are more personal and more distinctive in style than the Sierra games. The stories are also easier to follow, or maybe that's just me. I'm not saying I don't love Sierra's Quests though; fantastic games that every gamer should give at least a try. Or preferably several.

And yeah MI, thanks for the reminder! I had actually forgotten about The Silver Lining since AGD's Quest for Glory 2 remake was released. Yet another one to look forward to!

MusicallyInspired
07/10/2009, 07:52 am
You can always look forward to the Space Quest II remake (http://www.infamous-adventures.com/) that Infamous Adventures is working on as well (makers of the King's Quest III remake). Among the list of composers of the soundtrack is yours truly ;).

Marty
07/11/2009, 12:05 am
I'm working on Vohaul Strikes Back and its coming along nicely. Hopefully it will be complete soon.

ArchangelX
07/11/2009, 12:45 am
Umm...is it just me, or did everyone just gloss over the fact that Scott Murphy posted in this thread? Are you guys crazy or something!

I would KILL for another Scott Murphy backed SpaceQuest game. Hell, I'd gladly pony up for any type of adventure game with his wit and prose. I bought TOMI without even a second thought yesterday upon hearing of it's release.

Scott...lol...please give Tell Tale a call. ;)

rrrocket
07/11/2009, 02:42 am
Hey Scott,

Nice of you to comment here. Hope you're enjoying monkey island.

Thanks for the fond memories of space quest as a kid. Bought almost every sierra game. Still got the orignal boxes and discs. Wanna sign all those 3 1/2 inch discs lol.

Cheers from down under.

I will buy sq7 in episodic format.

Marty
07/11/2009, 04:04 am
oh yeah, Scott, you created one of my heroes I grew up with. If it wasn't for you, I wouldn't find death amusing :)

Grim Reaper
07/11/2009, 03:31 pm
I've never played Space Quest or any Sierra Adventures, besides Leisure Suite Larry. Are they any good?

(I don't know, back then I was young and innocent and thought nobody other than LucasFilm Games could do decent games).

Frogacuda
07/11/2009, 04:13 pm
I've never played Space Quest or any Sierra Adventures, besides Leisure Suite Larry. Are they any good?
Yeah, they're excellent. If you want to get into Space Quest, try Space Quest 1 (1990 remake), Space Quest IV or Space Quest V. Larry 5, 6, and 7 are good places to start with that series.

If you don't mind some very chunky graphics and a text parser interface, the earlier games are very good too, but a lot of people don't have patience for anything that isn't point and click these days.

Space Quest will probably be especially appealing if you're into Monkey Island because it's the same sort of character and similar humor, plus a bit of spoof thrown in. Very, very funny games.

Secret Fawful
07/11/2009, 05:16 pm
"... I'd personally also like to see Josh Mandel involved (the semi-official Third Guy from Andromeda who designed Space Quest 6 and wrote most of the hilarious non-plot-and-puzzle-relevant descriptions and interactions in Space Quest IV), even though Scott Murphy isn't too fond of him either."

First, I want to thank everyone who has shown enthusiasm and said so many kiind things about the Space Quest series.

Second, I NEVER said I was 'not too fond' of Josh Mandel. That's an interpretation and a false one. There was some confusion during SQ6 thanks to Sierra and the "powers that were", or as I think of them, the head-in-ass management team of that time. Josh and I have talked since I gave that interview, compared notes and are great friends to this day. I would work with him again in a heart beat. It's important to me that everyone knows that.

-Scott Murphy

It's really cool of you to come all the way here to say this. I do hope someday you guys will work together again. :D

Frogacuda
07/11/2009, 06:11 pm
Does anyone know the story behind what happened with Scott Murphy and Mark Crowe? If I recall they "split" after SQ4, and Mark did SQ5 by himself, while Scott did 6 with Josh Mandel. I think they were working together on SQ7 at one point, but I'm not sure. Was there a falling out, is it cool now? I'd love to see both of them work together again (although Mark is working elsewhere in the industry now so I don't know how available he is).

There was all kinds of drama behind the series, but I don't know if it was between Mark and Scott or if it was more between the two of them and management (which there was a lot of too). Space Quest V was really wounded by budget and schedule problems and it had no talkie verision, and I think Space Quest VI was mostly written without Murphy and had some bad production decisions.

Despite that, I really love SQ5, but I know Scott hated it, as well as 6 (which I consider the weakest one). It's really a shame that they weren't getting the chance to realize their potential.

thesporkman
07/11/2009, 07:07 pm
"... I'd personally also like to see Josh Mandel involved (the semi-official Third Guy from Andromeda who designed Space Quest 6 and wrote most of the hilarious non-plot-and-puzzle-relevant descriptions and interactions in Space Quest IV), even though Scott Murphy isn't too fond of him either."

First, I want to thank everyone who has shown enthusiasm and said so many kiind things about the Space Quest series.

Second, I NEVER said I was 'not too fond' of Josh Mandel. That's an interpretation and a false one. There was some confusion during SQ6 thanks to Sierra and the "powers that were", or as I think of them, the head-in-ass management team of that time. Josh and I have talked since I gave that interview, compared notes and are great friends to this day. I would work with him again in a heart beat. It's important to me that everyone knows that.

-Scott Murphy

Sorry, Scott. :o I didn't mean to spread any lies or rumors about you and Josh. I really am sorry. :(

A new Space Quest game designed by you and Josh would be amazing! :D

Black_Hand
07/12/2009, 01:32 am
oh yeh...space quest...i grew up on this one, taught me my first lessons of english. even though it might be a bit lame to say things like this in classic conversation: "press left", "get gadget", "turn on gadget", "press right", "wear suit" or "throw water". recently, i found out that im still able to writedown a 95% full space quest 1 (ega) walkthrough, only some lines escaped my mind since then (crazy).
im happy to own Space Quest IV from sierra classics + Space Quest Compilation (the first one of two with Space Quest VI included, with both versions of SQ1 - one released in 1996). still SQIV was the least accessible because of its timer problems (i know, it most likely couldnt be helped), i managed to finish it only once on a proper pc (back then i had a blasting 386SX), with dosbox it requires quite a bit of fine tuning. same for SQV, but there arent any real killers if its something extra fast, not like lightning fast sequel police or killer droids.
this series actually lives only a month longer than i do (i was born on november 86)...glad there was some latency in piratey channels - yeh, who didnt pirate stuff back then...it wasnt in stores, so how else i could get it - back then, otherwise i might have missed it altogether :X, i dont want to even think of it.
i dont know if space quest on telltale would work, but if scott was honest in that interview on classic adventure games, and if he would be a part of such project, i dont really think it might end up being badly.

matan
07/12/2009, 02:13 am
Wow, a new Space Quest game would really be a dream come true for me. I'll buy five copies if you make one, really!

Ikzai
07/13/2009, 08:50 am
I was just thinking about how awesome it would be if Telltale took over Space Quest. I mean, it's Space Quest. You've got to die. A lot. From random and pointless crap. Funny deaths, though. It would be hard to keep that in a modern adventure game without players getting frustrated, though. Anyway, I'd die happy to see a new Space Quest. <3

Ikzai
07/13/2009, 08:54 am
wait... whoa. Was that really Scott Murphy? o_________o

Stoney3K
07/13/2009, 04:01 pm
I'd like to see some new story development in the SQ franchise as well. I always liked SQ, and I was pretty disappointed to miss out on SQ7. The point-and-click adventure genre was pretty much swept under the rug when the massive graphics cards and first-person shooter/adventures came out, however, I still think point-and-click has more charm to it.

Just as much as I would like to see a SQ film or TV show, a new SQ game would also be pretty awesome. I know there are even a lot of fans out there who would like a shot at creating it :)

Secret Fawful
07/13/2009, 07:27 pm
Sorry, Scott. :o I didn't mean to spread any lies or rumors about you and Josh. I really am sorry. :(

A new Space Quest game designed by you and Josh would be amazing! :D

He might forgive you; but we never will! *cracks a whip at thesporkman*

:p

@Ikzai: Yes that was Scott Murphy.

Black_Hand
07/14/2009, 08:44 am
He might forgive you; but we never will! *cracks a whip at thesporkman*

:p


yes! drop him into a pit with kissing alien beast! :eek:

BOOM! (head explodes)

:D

MusicallyInspired
07/14/2009, 05:11 pm
Does anyone know the story behind what happened with Scott Murphy and Mark Crowe? If I recall they "split" after SQ4, and Mark did SQ5 by himself, while Scott did 6 with Josh Mandel. I think they were working together on SQ7 at one point, but I'm not sure. Was there a falling out, is it cool now? I'd love to see both of them work together again (although Mark is working elsewhere in the industry now so I don't know how available he is).

There was all kinds of drama behind the series, but I don't know if it was between Mark and Scott or if it was more between the two of them and management (which there was a lot of too). Space Quest V was really wounded by budget and schedule problems and it had no talkie verision, and I think Space Quest VI was mostly written without Murphy and had some bad production decisions.

Despite that, I really love SQ5, but I know Scott hated it, as well as 6 (which I consider the weakest one). It's really a shame that they weren't getting the chance to realize their potential.

SQ4 was the last Space Quest title The Two Guys worked on together. SQ5 was designed solely by Mark Crowe after he left Sierra to work at Dynamix (a sub-Sierra company). SQ5 was entirely created at Dynamix but released as a Sierra title, IIRC. SQ6 was designed by Josh Mandel but he quit Sierra mid-production and Scott Murphy and Leslie Balfour (I believe) finished it off. Because Scott didn't really "get" SQ6 (his own words) or understand it a lot of puzzles in the game suffered because there were elements that Josh wanted to include that Scott Murphy didn't realize were necessary and cut (ie- the infamous datacorder "puzzle").

There was an interview of Scott Murphy in recent years where he addressed the issues between him and Mark. I can't recall the exact wording and I don't have the link on hand so I'll refrain from paraphrasing. I don't think they ever made amends, though. Should Google that interview, though. Quite a good read.

Anyway, Space Quest is awesome. My favourite adventure game series ever. I've always been a Sierra fan first before an LA fan, but probably only because of Space Quest. Other Sierra games were quite good as well. The King's Quest series was quite good, the Conquest games, Police Quest, and some others as well. Good memories. Great games. Still play them. No, I think I'm still a Sierra adventure fan first. It's just too bad that Sierra IPs probably won't get the change to be reborn like Monkey Island or Sam & Max.

christian@wow-studios.de
07/26/2009, 11:32 am
I've been a fan of Space Quest for YEARS and still am. If you guys would bring back Roger Wilco you have me right where you want me to be. Man, that would be something. THAT would really be something.

GuybrushWilco
07/26/2009, 03:18 pm
I always felt that Roger Wilco and Guybrush Threepwood were very similar characters, but Threepwood may actually be a bit smarter. Space Quest is basically monkey island in space and with the ability to die.

Black_Hand
07/29/2009, 07:57 am
and btw: i wonder why scott murphy called himself SLASH Vohaul and not Sludge, since, after all, he voice acts Sludge in SQ4

Derwin
07/29/2009, 08:27 am
I don't know if I would like a 3D Space Quest... but I guess I am able to get along with 3D versions of Monkey Island.

Spadge
07/29/2009, 08:56 am
3d? 2d? Who cares as long as it's good... :P

EDIT: Hey, 100 posts! Niiice.

matan
07/29/2009, 09:06 am
and btw: i wonder why scott murphy called himself SLASH Vohaul and not Sludge, since, after all, he voice acts Sludge in SQ4

Slash Vohaul is Sludge's good-natured brother (see http://www.wiw.org/~jess/SQFAQ20.txt) so it is possible they have a similar voice :)

(Slash Vohaul was never voiced though, so we don't know if he would have been voiced by Scott Murphy or not. Perhaps we shall find out in Telltale's episodic sequel?)

Black_Hand
07/30/2009, 09:39 am
Slash Vohaul is Sludge's good-natured brother (see http://www.wiw.org/~jess/SQFAQ20.txt) so it is possible they have a similar voice :)

(Slash Vohaul was never voiced though, so we don't know if he would have been voiced by Scott Murphy or not. Perhaps we shall find out in Telltale's episodic sequel?)

you wish :p. i dont know many brothers that have similar voice.

and i know all of that btw :p. i grew up on sq, what else would you expect from such person hehe.

Sledgy
08/18/2009, 01:27 pm
Fun thread))) SQ episodes would be cool 100%, but "... Sierra". Troubles with rights. Suxx.

GaryCXJk
08/18/2009, 02:01 pm
Monkey Island episodes would be cool 100%, but "... LucasArts Entertainment Company". Troubles with rights. Suxx.

Frogacuda
08/18/2009, 02:12 pm
If they let Team 17 maim Leisure Suit Larry like they did, I can't imagine they'd be too protective of Space Quest.

thunderclap82
08/18/2009, 02:32 pm
I remember long ago, back in the 80's, I wrote a fan letter to Scott and Mark. I was in grade school and gushed about how they inspired me to get into game design. I never heard back, and I never learned to program. Go figure.

:)

In any case, still a huge fan of SQ and would love to see a continuation as well. Even if the humor is different that's not necessarily a bad thing. And I'm sure TellTale is smart enough to adapt to a different style too.

Razoky
08/18/2009, 06:08 pm
This is without a doubt the best idea I have heard in ages, even better than the Futurama suggestion, and that's saying something. I have no idea how to get into a negotiation for the rights to an old Sierra classic, but please Telltale, try, try hard. C'mon Grossman, work your magic voodoo cutlass of Kaflu, or enchant a pen sitting on your desk...SOMETHING!

PimPamPet
08/18/2009, 08:50 pm
If they let Team 17 maim Leisure Suit Larry like they did, I can't imagine they'd be too protective of Space Quest.

This.

GuybrushWilco
08/19/2009, 06:07 am
It would definitely be cool. I do wonder however if they would keep the ability to die :).

GaryCXJk
08/19/2009, 05:58 pm
They probably would, only to have it rewind to before you got killed. Now that would be kind of cool.

Mechwar37
08/20/2009, 07:25 am
I vote Yes to a new Space Quest series!

Melcadrien
08/20/2009, 09:07 am
There was an attempt for a Space Quest 7. Unfortunately the people who were developing the game were forced to shut down their project by the company who held the rights about a year ago.

And to the person who was talking about a new Tex Murphy game, I'm going to give you this link for the reason that they are the actual developers of the game. http://www.bigfinishgames.com/

MusicallyInspired
08/20/2009, 09:13 am
I'll say it again, Space Quest wouldn't work with ex-LA devs unless either Scott or Josh were on the design team. No, scratch that. Unless they were directing it. Preferably Scott, but Josh is the next best choice. Would be neat to have Scott in on the brainstorming process at least much like how Ron was in on the brainstorming of TMI.

The Sierra adventure IPs have been for sale for a while now. Though, I don't know if you can purchase the IPs separately or all together (King's Quest, Police Quest, Space Quest, the lot). Space Quest is similar to Monkey Island in many ways, it might work. They both have their unique aspects as well, though. Basically I guess we'd just have to wait to see how it would work to see if it would work.....if it were to happen.

So I'd love to see more Space Quest....but not without Scott or Josh.

vh6666
08/20/2009, 01:30 pm
Have any of you played spacequest 4.5? It is a comedic game in sympathy with spacequest (and other sci fi games/ films!). It idoes not have voice acting but I believe from its creator there may be a version update with voice acting.
Here is one download link but if you look on bigbluecup website you may find others. It is an AGS game. http://rs243.rapidshare.com/files/126608182/InstallSqIV.5.exe
Enjoy!

MillerEP
08/20/2009, 08:59 pm
New Discworld games please! :D

Oohh, another great idea!

Gianthogweed
08/21/2009, 01:57 am
For the problem of death, you could take the monkey island 2 approach and tell the whole story as a flashback (You could die in MI2, but then elane would point out the contradiction) Although it would be boring if it were the 100:th death.

No, if it's a space quest quest game you have to be able to die and die often, and it has to piss you off ... but still make you laugh about it. Part of the humor of Space Quest games is the deaths, the dead ends, and the way the narrator mocks you for it. I remember that if you let an alien kiss you sometime in the middle of space quest 2, an alien pops out of your stomach five minutes before you beat the game and you die and lose.

I had to start over from the beginning. It really pissed me off because I didn't have a save to go back to, but the whole narrator message taunting me about it did make me laugh. Monkey Island games would never do that to you, they weren't hardcore enough. Space Quest games were though, and that's why I loved them. I enjoyed the abuse the two guys put me through.

And if Scott Murphy really posted in this thread, that's one of the most awesome things I've read in awhile. At least get him involved, Telltale, if you can. Space Quest 6 was one of my favorites in the series. Hell, I'd love to be involved, I have a CS degree and some programming, writing, and music composition experience. Not much graphical experience though. I grew up on these games I'd do it for free.

Gianthogweed
08/21/2009, 02:07 am
and btw: i wonder why scott murphy called himself SLASH Vohaul and not Sludge, since, after all, he voice acts Sludge in SQ4

In Space Quest I (original version, not sure about the remake) if you read the contents of the cartridge you pick up on the Arcada you find out that the Star Generater was created by a scientist named Slash Vohaul. Slash is probably Vohaul's real first name before he became a bad guy.

MusicallyInspired
08/21/2009, 06:09 am
Have any of you played spacequest 4.5? It is a comedic game in sympathy with spacequest (and other sci fi games/ films!). It idoes not have voice acting but I believe from its creator there may be a version update with voice acting.
Here is one download link but if you look on bigbluecup website you may find others. It is an AGS game. http://rs243.rapidshare.com/files/126608182/InstallSqIV.5.exe
Enjoy!

That game is awful. So many ripped graphics and broken english dialogue. I was looking forward to it until it came out. It's everything you don't want (but sadly come to expect) from a fangame. I played some of the beginning and turned it right off again. The designer also made it a 640x400 game with 320x200 graphics, the reason of which escapes me. The icon bar on the top is tiny as a result and makes the whole thing look really cheap.

Armakuni
08/21/2009, 06:30 am
I'm not sure I'd like a Telltale directed Space Quest... Space Quest has some darker undertones, brutal deaths, etc... which I'm not sure Telltale would include.
Might not have the right atmosphere, I don't know.

GuybrushWilco
08/21/2009, 08:18 am
I'm not sure I'd like a Telltale directed Space Quest... Space Quest has some darker undertones, brutal deaths, etc... which I'm not sure Telltale would include.
Might not have the right atmosphere, I don't know.

Space Quest was pretty dark compared to Monkey Island, especially the fourth game. It had a more twisted sense of humor than Monkey Island, but I like that :).

Black_Hand
08/22/2009, 06:02 am
In Space Quest I (original version, not sure about the remake) if you read the contents of the cartridge you pick up on the Arcada you find out that the Star Generater was created by a scientist named Slash Vohaul. Slash is probably Vohaul's real first name before he became a bad guy.

well we dissected this topic already. slash is rumoured to be sludges brother.

Shalkar
09/28/2009, 01:06 am
What a shame. To find out Space Quest 7 was cancelled because of license disagreements. There is no saving this project. Its been too long! So long Roger Wilco we hardly knew ye! :( lol :(

Frogacuda
09/28/2009, 11:03 am
Scott has implied that SQ7 wouldn't have been very good if they finished it anyway.

MusicallyInspired
09/28/2009, 01:43 pm
Yeah, the official Sierra one that was canceled ages ago. He's talking about the fan version that just recently was shut down by Activision Blizzard.

GuybrushWilco
09/28/2009, 04:49 pm
From what I understand, the Sierra version was going to be an action platformer. Given this, it is probably for the best that it was canceled.

Frogacuda
09/28/2009, 05:58 pm
Yeah, the official Sierra one that was canceled ages ago. He's talking about the fan version that just recently was shut down by Activision Blizzard.

Oh, wow, that's shitty. I hate companies that want to "protect" a license they aren't profiting from to begin with.

Kaldire
09/28/2009, 08:52 pm
idk its something even lucasarts did and does, look what it took to get sam n max ffs

could imagine MI.. as the co op .. musta been an odd meeting. or maybe not idk

Frogacuda
09/28/2009, 11:15 pm
idk its something even lucasarts did and does, look what it took to get sam n max ffs

Well the thing with LucasArts not selling Freelance Police is actually a pretty common (if asinine) business practice.

Basically, new guy takes charge. New guys like to criticize the decisions of the old guys to establish themselves as better. Marking their territory. The first thing he does in power (like literally, his position was barely official) is cancel Sam & Max and fire the team. Now the team wants to buy their game back. Said dickhead has two choices:

1) He can sell the game to Telltale and let it get released commercially, but then he runs a real risk: If the game is very successful, now he looks stupid for throwing away a perfectly good title and release. Of course if the game bombs, he did at least make a little money off of it.

2) He can say "no", not make the company any money off the thing, but no one will ever know if the game would have done well, and he can go to his grave claiming he made the right decision and no one can prove him wrong.

Having no confidence in his own decision making ability, he opts for 2.

MusicallyInspired
09/29/2009, 10:45 am
They've got a new president at LA now....hence the existence of TMI, SMI:SE, and Lucidity.

Frogacuda
09/29/2009, 11:08 am
Yeah, they've been through a few presidents since then.

RoadRunner
09/29/2009, 05:05 pm
I was hoping to see an official Telltale poster with a "We'll look into it" kind of post. Oh, well. So many great game themes were bought up, and then shelved. I'm still upset about Microsoft buying up the Tex Murphy properties, and letting the franchise die.

Never heard of Tex Murphy? You don't know what you're missing!

MusicallyInspired
09/29/2009, 05:26 pm
That's the way it goes, though. Personally, I think I might rather have Space Quest stay in its current state. Without Scott, Mark, and (to a lesser degree) Josh I don't think it works very well. Space Quest was the one Sierra game series from the Golden Era that wasn't tainted by a bad final sequel like KQ:MOE, SWAT, or the newer LSL games. And it being my favourite series I like that it kept its dignity, so to speak.

Brainiac
09/29/2009, 05:32 pm
I'm still upset about Microsoft buying up the Tex Murphy properties, and letting the franchise die.

Are you sure (http://www.bigfinishgames.com/) about that?

Yozhik
09/29/2009, 05:49 pm
Sign and agree!!!!!

Would probably wet my pants if Telltale got their hands on any of the oldschool Sierra franchise...

Police Quest - Could be brilliant episodic, like an episode of cops although quite dark as per SQ4 posts.

Kings Quest - The classic, who could live without it. Ken and Roberta williams I salute you.

Quest for Glory - My all time favourite, epic stories, I loved 4 even though it crashed every 5 mins.

Space Quest - Superb comedic game get it please Telltale!

LSL - I learnt everything I know about women today from Al Lowe

Laura Bow - God I loved that time based system! Another great couple of stories.

Conquest for Camelot - Sweeeeeet!

Conquest of the Longbow - I really thought I was Robin Hood!

Gabriel Knight - What can I say? EEEEEEPPPPPIIICCC!

Freddy Pharkas - Like SQ could be humourous episodic.


Sorry, got myself over excited there. But even the mere mention of Sierra gets me frothing at the mouth. I grew up living and breathing the list above and others.

Telltale if you get your hands on any of those franchises you got a customer for life!

GuybrushWilco
09/29/2009, 05:56 pm
Those would all be neat. I'd be less excited about Kings Quest, mainly because The Silver Lining is already the next KQ game really. QFG would be great since I love that series :) I don't know if Tell Tale would want to transition into games that feature that much combat though. Space Quest would be the best option.

RoadRunner
09/29/2009, 06:37 pm
Are you sure (http://www.bigfinishgames.com/) about that?

Yikes!!! I'm definitely bookmarking this site! Thanx!:):):)

Yozhik
09/29/2009, 07:22 pm
I agree that QFG could be tricky, combat + also the whole stats/class based system. Guess it would very much depend on the direction Telltale wanted to bring their game platform and I'm guessing that probably isnt it.

The list above is more just a general "stuff I'd like to see revived or remade before I die" kind of thing. As it is the AGD remake of QFG2 is epic all be it without the cheats!

Elizabeth of Jupiter
09/29/2009, 10:36 pm
I don't have much to add other than an additional vote of support. A new Space Quest with any sort of imput from Scott Murphy would be a dream come true. I don't know if it CAN happen, but I hope it does.

Frogacuda
09/29/2009, 11:23 pm
Are you sure (http://www.bigfinishgames.com/) about that?

Yeah, he's sure. It's a real thing that happened. And regardless of the fact that 2K Games later acquired and closed the studio and Chris and Aaron have regained the rights to the series, it was a bad thing. Tex Murphy is one of the absolute greatuest adventure game series ever, if only for Under a Killing Moon and Pandora Directive.

Belcaw
09/29/2009, 11:36 pm
Space Quest is still one of my all time favorite game series. Period.

I have enough faith in TellTale Games that I think they could do it with or without any of the Guys From Andromeda. They would do their homework.

From a few of the posts here; though, it sounds like TellTale isn't too keen on any Sierra anything.

Seems to me that Space Quest would be the best fit for the mold they've already been using though.

Yozhik
09/30/2009, 12:07 am
I think we got enough interest here to request some kind of input from the source. C'mon Telltale, give us your views! We're not asking for a commitment just tell us how Sierra classics fit in with the company vision.

i.e. We at Telltale say...

1. Would not touch with a 10 foot barge pole, stop asking!
2. Does not meet the vision of the company and not likely to be explored.
3. An avenue not previously considered but something we might explore at a later date.
4. Something we are keen to look into but have not yet explored.
5. Something we have already looked into but were unable to make viable.
6. We've got something up our sleeves already, patience my young padwan.

Please share your views with us!

Brainiac
09/30/2009, 11:53 am
Frogacuda, I wasn't asking RoadRunner if he was sure about Microsoft letting Tex Murphy languish. I know they did. Honestly, until LucasArts' amazing turnaround, almost all of the old properties have been allowed to languish. Nor am I saying that allowing the series to fall by the wayside was a good thing. I was merely pointing out that the series is not dead (and frankly, I'd object to many languishing series, game or otherwise, being called dead).

PimPamPet
09/30/2009, 08:28 pm
Wait, did I miss something? Has it been confirmed that Big Finish is making another Tex game? If so, that's great!

Krud
09/30/2009, 08:56 pm
Freddy Pharkas - Like SQ could be humourous episodic.

Now THIS is, I think an even better idea than another Space Quest! As much as I'd like to see another Space Quest game, I think people are right in saying that there's really no way for TellTale to cater to both the old SQ fans without ostracizing the newer TellTale fans. (The LucasArts games being a much easier transition.)

But Freddy Pharkas, as I recall, wasn't really about the death scenes. It was more about the "Blazing Saddles" style humor (courtesy of Al Lowe and Josh Mandel.) And unlike the Space Quest series, Freddy Pharkas didn't really get a chance to branch out, at all. Just the one game.

And like someone else had said (to paraphrase them), if Sierra was willing to let Leisure Suit Larry be butchered beyond recognition, surely they could let TellTale have "a crack at" the frontier pharmacist genre.

Still, I'm fine with the IP's they currently have.

Now, a new Grim Fandango... :D

Yozhik
09/30/2009, 11:44 pm
Hmm yeah, a year or two ago I'd have said..."Another Grim Fandango??? Yeah right!!!! Right after they make a new Monkey Island eh??"

Well...I guess I'd be eating my hat right now!

Yozhik
10/01/2009, 12:09 am
Apologies for double posting here but I was thinking...

You know what strikes me about Sierra classics is the fact that unlike 99% of modern games Sierra classics became so renowned that you even knew they names of the talent behind them.

For example, if you say...

Leisure Suit Larry - I think of Al Lowe (also Freddy Pharcas)
Kings Quest - I think of Ken & Roberta Williams
Quest for Glory - I think Corey and Lori Ann Cole
Police Quest - I think Jim Walls
Space Quest - I think Murphy and Crowe

to name a few! Now maybe I'm just showing my age or sadness but seriously, how many modern games today do you instantly associate names with?? These guys defined entire series of games; you actively looked for their names in the credits. It's one of the big reasons I think post-humously created games in these series failed. Example the destroyed LSL series, Al Lowe's legacy in shreds...seriously, who the heck is Larry Lovage?

If Telltale was to touch a Sierra game...which btw I whole heartedly think they should and would support, the key stone to all of this would be getting the original inspirations involved. Sierra games for me were partly about the game and partly about the names behind them.

To explain what I mean, think of this who made world of Warcraft? Can you name anyone? First thing I think is Blizzard Entertainment, oh wait thats part of Vivendi. One faceless company (of which Sierra is technically part of now) owned by another bigger faceless company? Do I have any love for Vivendi??? No! Therefore their software is just a commodity. I bought WoW, would I buy another game by Vivendi based on that...nope!

Sierra on the other hand... would I buy Freddy Pharcas because it was created by Al Lowe? You betya!!

Brainiac
10/01/2009, 04:31 am
Wait, did I miss something? Has it been confirmed that Big Finish is making another Tex game? If so, that's great!

Well, Big Finish is pretty much formed by Chris Jones and Aaron Conners, the two guys have said before they've tried to get the rights to Tex, and the website lists a secret game in development codenamed "Project Fedora." You make the call.

MusicallyInspired
10/01/2009, 08:03 am
You know what strikes me about Sierra classics is the fact that unlike 99% of modern games Sierra classics became so renowned that you even knew they names of the talent behind them.

If Telltale was to touch a Sierra game...which btw I whole heartedly think they should and would support, the key stone to all of this would be getting the original inspirations involved. Sierra games for me were partly about the game and partly about the names behind them.

To explain what I mean, think of this who made world of Warcraft? Can you name anyone? First thing I think is Blizzard Entertainment, oh wait thats part of Vivendi. One faceless company (of which Sierra is technically part of now) owned by another bigger faceless company? Do I have any love for Vivendi??? No! Therefore their software is just a commodity. I bought WoW, would I buy another game by Vivendi based on that...nope!

I agree. Except Vivendi is now ActiVision.

dandad1
10/06/2009, 10:10 pm
I would sell my legs, my brothers legs, my dogs legs, and my left and right nu...(you know what I mean) for a new Space Quest game, Space Quest and Monkey Island are my two most favorite adventure games ever and I now have a new MI so if they decided to make a Space Quest series I could die happy, lol

I also think (a lot will probably disagree) but I think they should get the right to Leisure Suite Larry and actually get Al Lowe involved, since the series has officially been killed by Team17 (thanks guys) its probably dirt cheap and it could (and I believe it would) make a hilarious and great episodic adventure game, it doesn't even have to be that dirty just funny and somewhat raunchy, TT would probably never go for it, but I can always dream, I do know if I ever win the lottery I will try to get the rights for all my favorite adventure games that have been killed off and try to get them made again.

Yozhik
10/06/2009, 10:27 pm
I do know if I ever win the lottery I will try to get the rights for all my favorite adventure games that have been killed off and try to get them made again.

Hahaha I had the same dream! Win lottery, rebuild Sierra. Hehehe :)

VoodooMedic
12/06/2009, 06:26 pm
Still waiting to find out what happens with Roger and his ladies. I would buy Space Quest VII - A return to roman numerals, in a heartbeat. Heck, I would gift a few of them. Space Quest is my all-time favorite game ever. I miss it.

MusicallyInspired
12/06/2009, 09:10 pm
Hear hear!

doodo!
12/08/2009, 05:46 am
I honestly don't believe that TTG's brand of humour is compatible with Space Quest. So I would rather SQ stay buried until one of the original creators decides to bring it up again. The only reason I'm happy that TTG are making Monkey Island is because most of them worked on the original games. Same with Sam & Max (and in that case Steve Purcell, the creator, obviously had a very prominent role).

Well, yeah but Sam and MAx and MI from TTGs are both truthful to their own franchises and very different from one another. I think they could handle getting someone from the old Sierra team and nailing it.

MillerEP
12/09/2009, 12:59 pm
Without a doubt...

I count 6 pages of fandom, and combined with TTG and their success with remaking old IPs from established fanbases, I see that as a guaranteed money maker.

Datadog
12/09/2009, 11:00 pm
At the risk of shameless self-promotion: aside from the "Space Quest II Remake" and "Vohaul Strikes Back" fan-games, there's also "Incinerations" (http://www.boxofmystery.com/games/incinerations/) to look forward to. I'm working on it right now and it should be finished within the next couple of years (knock on wood.)

harald
12/10/2009, 10:37 am
Holy... The author of the Devil's Triangle and MI:2 fangames is making a Space Quest fangame? My day is made - thanks!

Screenshots and trailer look great. Telltale, this thread can be safely locked now.

(Just kidding. Telltale, please take this thread into consideration when looking for new franchises to make games of.)

Frogacuda
12/10/2009, 11:10 am
Well, yeah but Sam and MAx and MI from TTGs are both truthful to their own franchises and very different from one another. I think they could handle getting someone from the old Sierra team and nailing it.

Well in fairness, Telltale's Sam & Max is softened quite a bit from Purcell's Sam & Max, and the delivery feels different too. There was a lot more (mostly implied) violence in the original and it was much more straight-faced in tone. Telltale oversells the jokes (I hate Max's voice actor and I hate his facial animations since the character only ever had one expression in the comics) and the writing is markedly different.

Not to say Telltale's games aren't great, but their ability to jump into someone else's style does have its limits.

MusicallyInspired
12/16/2009, 03:53 pm
Well, yeah but Sam and MAx and MI from TTGs are both truthful to their own franchises and very different from one another. I think they could handle getting someone from the old Sierra team and nailing it.

I don't accept that as a valid reason because some of the people who worked on those games are now working at Telltale. Not the case for Space Quest.

necropethamenos
12/16/2009, 11:25 pm
"... I'd personally also like to see Josh Mandel involved (the semi-official Third Guy from Andromeda who designed Space Quest 6 and wrote most of the hilarious non-plot-and-puzzle-relevant descriptions and interactions in Space Quest IV), even though Scott Murphy isn't too fond of him either."

First, I want to thank everyone who has shown enthusiasm and said so many kiind things about the Space Quest series.

Second, I NEVER said I was 'not too fond' of Josh Mandel. That's an interpretation and a false one. There was some confusion during SQ6 thanks to Sierra and the "powers that were", or as I think of them, the head-in-ass management team of that time. Josh and I have talked since I gave that interview, compared notes and are great friends to this day. I would work with him again in a heart beat. It's important to me that everyone knows that.

-Scott Murphy

oh god (and I'm referring to scott murphy) if that's really you posting here then I'll have to find a way to steal the telltale forum server and hide it in my home and build a shrine around it!

I'm sure you've heard the same things over and over again through the years but I gotta tell you a) I grew up with your games and they made my miserable -at the time- life a lot better and b) I would kill to see another space quest.

Please telltale, seize the man, make him work for you, BRING US ANOTHER SQ!!!

Necropethamenos
Greece

Ashton
12/17/2009, 02:16 am
Not much left to say that's not been said. I loved SpaceQuest like everyone else (and also Quest For Glory - though I didnt really care for KingsQuest...) I'd love to see our favorite space janitor set out on another misadventure. However like everyone else I suspect that TTG is rather against SQ for the reasons outlined above.

edwardkoo
06/29/2010, 08:26 am
Bump for janitorial justice :D

mwardie
04/16/2011, 10:35 pm
personally I would'nt care what they do, as long as they get one or more of the original writers and keep up the tradition of roger wilco-space hero with the same graphics theme, I'll be set

Stoney3K
06/04/2011, 01:30 pm
Little shameless bump here once again, but I think Telltale has a good chance of reviving Space Quest like they did with Monkey Island.

Given the fact that they have a habit of getting the original crew involved (e.g. Gilbert for ToMI, Zemeckis/Gale for BTTF and Spielberg for Jurassic Park), AND the fact that Scott Murphy already posted in this very thread, there may be a good chance of this working.

The question is whether Vivendi/Activision is willing to sell the old Sierra IP and/or whether Telltale purchased all of Sierra's IP at once or only holds the rights for King's Quest at this Time. Maybe we should wait for how the TT remake of King's Quest pans out.

MusicallyInspired
06/04/2011, 06:58 pm
Scott's impression of his own Space Quest games lately hasn't been so favourable, if you follow his Facebook/Twitter. He's also uninterested in continuing the series. At least, those were his last words on the matter I believe.

All that aside, I don't believe Telltale can do Space Quest justice at all.

Stoney3K
06/05/2011, 07:18 am
All that aside, I don't believe Telltale can do Space Quest justice at all.

I do beg to differ on that. They did a tremendous job on Monkey Island and BTTF, two franchises where fans immediately went on their hind legs and screamed 'Hands off our fandom!' when Telltale announced they were doing new games for it, only to blow the fandom away when the games were released. Each of them had some original production crew involved (with Back to the Future topping the list, having the COMPLETE production crew involved) making the storylines original yet faithful to the old examples.

Activision has no intention of making new games on the old Sierra franchises either, so it may be a suggestion to get in touch with the other Guys from Andromeda (Mark Crowe and Josh Mandel), even though I would personally like to see some input from Murphy. Even if only it was some feedback on suggested storylines.

If Telltale doesn't do it, Space Quest may be up to the fans, as long as Activision doesn't go on a crusade to kill any fan efforts in favor of copyright. After all, all SQ episodes are out of print and they're not losing any money on it at this time. Right now, there are several fan-based Space Quest projects in development (including a shameless plug for yours truly) and I hate to see the Space Quest legacy die a painful death because some company decides to sit on the IP and do nothing with it.

MusicallyInspired
06/05/2011, 10:13 am
Are you kidding? BTTF is the worst game series they've made yet (story aside). Nobody complained that much about Tales of Monkey Island because most of the same people who worked on the originals work at Telltale. That would definitely not be the case with Space Quest.

Either way, I'd rather see how they handle King's Quest before blindly handing them Space Quest. There's no reason to trust them with Space Quest at all judging from their past library. This conversation is already being held in the King's Quest forum, but there's a specific game design philosophy unique to Sierra that I just don't believe Telltale can (or will) reproduce correctly and faithfully.

elaine treepwood
06/21/2011, 02:48 pm
Are you kidding? BTTF is the worst game series they've made yet (story aside).

I totally disagree with you, I think Telltale have done a great job with BTTF (beside slight graphical errors).

MusicallyInspired
06/22/2011, 08:30 am
BTTF is stupid easy. Too stupid easy. Insultingly stupid easy. And they didn't say it would be beforehand. I don't want people like that anywhere near my beloved Space Quest. Space Quest was hard and proud of it. And was strewn with death sequences which were all a part of the charm. I'd rather let it stay dead. It had a good run. I wouldn't mind if Space Quest came back one day, but definitely not under the Telltale banner.

tempestmichael
11/01/2011, 07:15 am
Tell tale would have to be crazy to pass up space quest.
It was as popular as monkey island and we all know how well that game does.
The fans are just dying for a remake.
A remake of ringworld would be really great too actually.
that game is under-rated.
Play it if you haven't already.
It's a lot like space quest.

Now, police quest on the other hand would be a terrible idea to remake.
With what's going on these days with the end prohibition movements, police brutality, and the 40,000+ people killed because of the DEA in Mexico this year alone..
you would be met with a boycott like you've never seen before if you were to make anything pro police at this moment.
Many of the people who played these games as kids grew up to hold the police in contempt so you would definitely lose out in sales.
It's not the 80's anymore and you can't get away with glorifying police officers towards young people anymore. Thank god.
Personally, I won't even let shows like CSI go a day without a thousand emails about how they are labeling the mentally ill as monsters while in reality they are usually the victims.
This is not an area tell tale wants to get into in this day and age, because these things are currently being struck down as unconstitutional and a U.N. task force has even been formed to stop this kind of excessive punishment.
It would just be a disaster I don't want to see happen to the adventure game genre because they already have enough trouble as it is.
Hate to get off-topic,
but anyways
I really hope that they do make a space quest remake.
I miss the witty dialogue.

MusicallyInspired
11/02/2011, 04:48 am
I think they're waiting to see how King's Quest does first. I think we all are.

mwardie
11/03/2011, 03:39 pm
I wish Space Quest 7 lived to see the light of day, I truly miss Roger Wilco and his antics.

mwardie
06/03/2012, 10:50 pm
I agree, space quest was one of the best sets of games around anhd if telltale did their own take on it I'd die a happy man :)

Farlander
06/03/2012, 10:56 pm
I wish Space Quest 7 lived to see the light of day, I truly miss Roger Wilco and his antics.

I agree, space quest was one of the best sets of games around anhd if telltale did their own take on it I'd die a happy man

So... did you just agree with your own post you left here a year ago? :confused:

Darth Marsden
06/03/2012, 11:21 pm
I'm guessing he didn't even look at who posted it. Newbies tend to overlook stuff like that. Along with post dates.

auhsor
06/04/2012, 02:36 am
Well I guess it's timely that the thread was bumped. With the whole SpaceVenture (http://www.kickstarter.com/projects/spaceventure/two-guys-spaceventure-by-the-creators-of-space-que) kickstarter thing. It's not quite Space Quest 7 but definitely the next best thing. It also may not be Telltale, but I'm just looking forward to the game!

MusicallyInspired
06/04/2012, 09:22 pm
Indeed, if you have any love for Space Quest, fund this. It's just as good.

Woodsyblue
06/04/2012, 09:31 pm
I always thought Space Quest would be a better fit for Telltale than King's Quest. If the new KQ game, as well as this new wave of Adventure games launched by Kickstarter, is a success then I'm sure Activision will let someone have a go a rebooting SQ.

Edit: Screw Space Quest! That SpaceVenture (http://www.kickstarter.com/projects/spaceventure/two-guys-spaceventure-by-the-creators-of-space-que) thing looks great!